Add more usage of GENDER_COUNT
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@@ -32,7 +32,7 @@ extern const u8 gText_UR_LinkWithFriendDropped[];
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extern const u8 *const gTexts_UR_LinkDropped[];
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extern const u8 gText_UR_AwaitingPlayersResponseAboutTrade[];
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extern const u8 *const gTexts_UR_CommunicatingWait[];
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extern const u8 *const gTexts_UR_HiDoSomething[][2];
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extern const u8 *const gTexts_UR_HiDoSomething[][GENDER_COUNT];
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extern const u8 *const gTexts_UR_PlayerContactedYou[];
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extern const u8 *const gTexts_UR_AwaitingResponse[];
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extern const u8 gText_UR_ShowTrainerCard[];
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@@ -44,7 +44,7 @@ extern const u8 gText_UR_ChatDropped[];
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extern const u8 gText_UR_OfferDeclined1[];
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extern const u8 gText_UR_OfferDeclined2[];
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extern const u8 gText_UR_ChatEnded[];
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extern const u8 *const gTexts_UR_JoinChat[GENDER_COUNT][2];
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extern const u8 *const gTexts_UR_JoinChat[][GENDER_COUNT];
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extern const u8 gText_UR_TrainerAppearsBusy[];
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extern const u8 *const gTexts_UR_WaitOrShowCard[GENDER_COUNT][4];
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extern const u8 *const gTexts_UR_StartActivity[][GENDER_COUNT][3];
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@@ -172,7 +172,7 @@ ALIGNED(4) static const u8 sText_HiDoSomethingFemale[] = _("Hello!\nWould you li
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ALIGNED(4) static const u8 sText_HiDoSomethingAgainMale[] = _("{STR_VAR_1}: Hiya, we meet again!\nWhat are you up for this time?");
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ALIGNED(4) static const u8 sText_HiDoSomethingAgainFemale[] = _("{STR_VAR_1}: Oh! {PLAYER}, hello!\nWould you like to do something?");
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const u8 *const gTexts_UR_HiDoSomething[][2] = {
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const u8 *const gTexts_UR_HiDoSomething[][GENDER_COUNT] = {
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{
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sText_HiDoSomethingMale,
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sText_HiDoSomethingFemale
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@@ -188,11 +188,14 @@ ALIGNED(4) static const u8 sText_DoSomethingAgainMale[] = _("{STR_VAR_1}: What w
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ALIGNED(4) static const u8 sText_DoSomethingAgainFemale[] = _("{STR_VAR_1}‘また なにかする?");
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// Unused
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static const u8 *const sDoSomethingTexts[] = {
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sText_DoSomethingMale,
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sText_DoSomethingFemale,
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sText_DoSomethingAgainMale,
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sText_DoSomethingAgainMale // was probably supposed to be sText_DoSomethingAgainFemale
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static const u8 *const sDoSomethingTexts[][GENDER_COUNT] = {
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{
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sText_DoSomethingMale,
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sText_DoSomethingFemale
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}, {
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sText_DoSomethingAgainMale,
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sText_DoSomethingAgainMale // was probably supposed to be sText_DoSomethingAgainFemale
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}
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};
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ALIGNED(4) static const u8 sText_SomebodyHasContactedYou[] = _("Somebody has contacted you.{PAUSE 60}");
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@@ -236,7 +239,7 @@ ALIGNED(4) static const u8 sText_PlayerJoinChatMale[] = _("{STR_VAR_1}: Hey, {PL
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ALIGNED(4) static const u8 sText_JoinChatFemale[] = _("Oh, hi! We're having a chat now.\nWould you like to join us?");
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ALIGNED(4) static const u8 sText_PlayerJoinChatFemale[] = _("{STR_VAR_1}: Oh, hi, {PLAYER}!\nWe're having a chat now.\lWould you like to join us?");
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const u8 *const gTexts_UR_JoinChat[GENDER_COUNT][2] = {
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const u8 *const gTexts_UR_JoinChat[][GENDER_COUNT] = {
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{
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sText_JoinChatMale,
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sText_JoinChatFemale
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