Clean up FRLG-specific anim scripts
This commit is contained in:
+25
-25
@@ -4844,10 +4844,10 @@ UnusedFutureSightHit:
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setalpha 8, 8
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playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
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waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8
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createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 15, 1
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createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, 1, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1
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createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 24, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 24, 1
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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@@ -9759,10 +9759,10 @@ Move_DOOM_DESIRE:
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UnusedDoomDesireHit:
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loadspritegfx ANIM_TAG_EXPLOSION
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_WHITE
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waitforvisualfinish
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delay 10
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createvisualtask AnimTask_DoomDesireLightBeam, 5,
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createvisualtask AnimTask_DoomDesireLightBeam, 5
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delay 5
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playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
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delay 10
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@@ -9786,7 +9786,7 @@ UnusedDoomDesireHit:
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playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_WHITE
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waitforvisualfinish
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end
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@@ -10892,46 +10892,46 @@ General_WishHeal:
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waitforvisualfinish
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call HealingEffect
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, 0
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 10, 0, RGB_BLACK
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end
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General_MonScared:
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createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 1
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waitforvisualfinish
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loadspritegfx ANIM_TAG_SWEAT_BEAD
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 10, 26336
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createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 10, 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 10, RGB(0, 23, 25)
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1
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delay 20
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createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
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playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
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createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
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createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
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createvisualtask AnimTask_StretchTargetUp, 3,
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
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createvisualtask AnimTask_StretchTargetUp, 3
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 10, 0, 26336
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 10, 0, RGB(0, 23, 25)
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waitforvisualfinish
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end
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General_GhostGetOut:
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createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 1
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waitforvisualfinish
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fadetobg 2
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fadetobg BG_GHOST
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waitbgfadeout
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monbg_static 0
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createvisualtask sub_80B6BBC, 2,
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monbg_static ANIM_ATTACKER
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createvisualtask AnimTask_GhostGetOut, 2
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waitbgfadein
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loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3
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waitforvisualfinish
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clearmonbg_static 0
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clearmonbg_static ANIM_ATTACKER
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delay 1
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loadspritegfx ANIM_TAG_SWEAT_BEAD
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, -1, 0, 6, 27349
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, -1, 0, 6, RGB(21, 22, 26)
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createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
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createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
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createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
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createvisualtask AnimTask_StretchTargetUp, 3,
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
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createvisualtask AnimTask_StretchTargetUp, 3
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, -1, 6, 0, 27349
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, -1, 6, 0, RGB(21, 22, 26)
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waitforvisualfinish
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restorebg
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waitbgfadein
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@@ -10968,11 +10968,11 @@ General_SafariRockThrow:
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end
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General_SafariReaction:
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createvisualtask AnimTask_SafariGetReaction, 2,
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createvisualtask AnimTask_SafariGetReaction, 2
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waitforvisualfinish
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jumpargeq 7, 0, SafariReaction_WatchingCarefully
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jumpargeq 7, 1, SafariReaction_Angry
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jumpargeq 7, 2, SafariReaction_Eating
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jumpreteq 0, SafariReaction_WatchingCarefully
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jumpreteq 1, SafariReaction_Angry
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jumpreteq 2, SafariReaction_Eating
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end
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SafariReaction_WatchingCarefully:
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@@ -11075,7 +11075,7 @@ BallThrowTrainerBlock:
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BallThrowGhostDodged:
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delay 16
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createvisualtask AnimTask_WindUpLunge, 2, 1, 48, 6, 16, 48, -48, 16
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createvisualtask AnimTask_WindUpLunge, 2, ANIM_TARGET, 48, 6, 16, 48, -48, 16
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playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_TARGET
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waitplaysewithpan SE_M_TAKE_DOWN, SOUND_PAN_TARGET, 48
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waitforvisualfinish
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+14
-12
@@ -38,9 +38,9 @@ static void AnimGhostStatusSprite_End(struct Sprite *sprite);
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static void AnimTask_GrudgeFlames_Step(u8 taskId);
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static void AnimGrudgeFlame(struct Sprite *sprite);
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static void AnimMonMoveCircular(struct Sprite *sprite);
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static void sub_80B6BE4(u8 taskId);
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static void sub_80B6F30(u8 taskId);
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static void sub_80B6FC4(u8 taskId);
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static void AnimTask_GhostGetOut_Step1(u8 taskId);
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static void AnimTask_GhostGetOut_Step2(u8 taskId);
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static void AnimTask_GhostGetOut_Step3(u8 taskId);
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static void AnimMonMoveCircular_Step(struct Sprite *sprite);
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static const union AffineAnimCmd sAffineAnim_ConfuseRayBallBounce[] =
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@@ -1262,16 +1262,18 @@ static void AnimGrudgeFlame(struct Sprite *sprite)
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}
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}
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void sub_80B6BBC(u8 taskId)
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// Used by the ghost Marowak when it hasn't been revealed by the Silph Scope.
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// Animates a shimmering copy of the attacker (the ghost) accompanied by the 'Scary Face' graphics
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void AnimTask_GhostGetOut(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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task->data[15] = 0;
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task->func = sub_80B6BE4;
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sub_80B6BE4(taskId);
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task->func = AnimTask_GhostGetOut_Step1;
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task->func(taskId);
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}
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static void sub_80B6BE4(u8 taskId)
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static void AnimTask_GhostGetOut_Step1(u8 taskId)
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{
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s16 y;
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struct BattleAnimBgData animBgData;
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@@ -1367,14 +1369,14 @@ static void sub_80B6BE4(u8 taskId)
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
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else
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
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task->func = sub_80B6F30;
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task->func = AnimTask_GhostGetOut_Step2;
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task->data[15] = 0;
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break;
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}
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++task->data[15];
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}
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static void sub_80B6F30(u8 taskId)
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static void AnimTask_GhostGetOut_Step2(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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@@ -1388,12 +1390,12 @@ static void sub_80B6F30(u8 taskId)
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if (task->data[1] == 128)
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{
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task->data[15] = 0;
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task->func = sub_80B6FC4;
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sub_80B6FC4(taskId);
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task->func = AnimTask_GhostGetOut_Step3;
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task->func(taskId);
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}
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}
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static void sub_80B6FC4(u8 taskId)
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static void AnimTask_GhostGetOut_Step3(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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