Clean up FRLG-specific anim scripts

This commit is contained in:
GriffinR
2022-08-19 09:58:34 -04:00
parent 17b2faa182
commit c976547c02
2 changed files with 39 additions and 37 deletions
+25 -25
View File
@@ -4844,10 +4844,10 @@ UnusedFutureSightHit:
setalpha 8, 8
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8
createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 24, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 24, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
@@ -9759,10 +9759,10 @@ Move_DOOM_DESIRE:
UnusedDoomDesireHit:
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_WHITE
waitforvisualfinish
delay 10
createvisualtask AnimTask_DoomDesireLightBeam, 5,
createvisualtask AnimTask_DoomDesireLightBeam, 5
delay 5
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
delay 10
@@ -9786,7 +9786,7 @@ UnusedDoomDesireHit:
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_WHITE
waitforvisualfinish
end
@@ -10892,46 +10892,46 @@ General_WishHeal:
waitforvisualfinish
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 10, 0, RGB_BLACK
end
General_MonScared:
createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_SWEAT_BEAD
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 10, 26336
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 10, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 10, RGB(0, 23, 25)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1
delay 20
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3,
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 10, 0, 26336
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 10, 0, RGB(0, 23, 25)
waitforvisualfinish
end
General_GhostGetOut:
createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 1
waitforvisualfinish
fadetobg 2
fadetobg BG_GHOST
waitbgfadeout
monbg_static 0
createvisualtask sub_80B6BBC, 2,
monbg_static ANIM_ATTACKER
createvisualtask AnimTask_GhostGetOut, 2
waitbgfadein
loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3
waitforvisualfinish
clearmonbg_static 0
clearmonbg_static ANIM_ATTACKER
delay 1
loadspritegfx ANIM_TAG_SWEAT_BEAD
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, -1, 0, 6, 27349
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, -1, 0, 6, RGB(21, 22, 26)
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3,
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, -1, 6, 0, 27349
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, -1, 6, 0, RGB(21, 22, 26)
waitforvisualfinish
restorebg
waitbgfadein
@@ -10968,11 +10968,11 @@ General_SafariRockThrow:
end
General_SafariReaction:
createvisualtask AnimTask_SafariGetReaction, 2,
createvisualtask AnimTask_SafariGetReaction, 2
waitforvisualfinish
jumpargeq 7, 0, SafariReaction_WatchingCarefully
jumpargeq 7, 1, SafariReaction_Angry
jumpargeq 7, 2, SafariReaction_Eating
jumpreteq 0, SafariReaction_WatchingCarefully
jumpreteq 1, SafariReaction_Angry
jumpreteq 2, SafariReaction_Eating
end
SafariReaction_WatchingCarefully:
@@ -11075,7 +11075,7 @@ BallThrowTrainerBlock:
BallThrowGhostDodged:
delay 16
createvisualtask AnimTask_WindUpLunge, 2, 1, 48, 6, 16, 48, -48, 16
createvisualtask AnimTask_WindUpLunge, 2, ANIM_TARGET, 48, 6, 16, 48, -48, 16
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_TARGET
waitplaysewithpan SE_M_TAKE_DOWN, SOUND_PAN_TARGET, 48
waitforvisualfinish
+14 -12
View File
@@ -38,9 +38,9 @@ static void AnimGhostStatusSprite_End(struct Sprite *sprite);
static void AnimTask_GrudgeFlames_Step(u8 taskId);
static void AnimGrudgeFlame(struct Sprite *sprite);
static void AnimMonMoveCircular(struct Sprite *sprite);
static void sub_80B6BE4(u8 taskId);
static void sub_80B6F30(u8 taskId);
static void sub_80B6FC4(u8 taskId);
static void AnimTask_GhostGetOut_Step1(u8 taskId);
static void AnimTask_GhostGetOut_Step2(u8 taskId);
static void AnimTask_GhostGetOut_Step3(u8 taskId);
static void AnimMonMoveCircular_Step(struct Sprite *sprite);
static const union AffineAnimCmd sAffineAnim_ConfuseRayBallBounce[] =
@@ -1262,16 +1262,18 @@ static void AnimGrudgeFlame(struct Sprite *sprite)
}
}
void sub_80B6BBC(u8 taskId)
// Used by the ghost Marowak when it hasn't been revealed by the Silph Scope.
// Animates a shimmering copy of the attacker (the ghost) accompanied by the 'Scary Face' graphics
void AnimTask_GhostGetOut(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[15] = 0;
task->func = sub_80B6BE4;
sub_80B6BE4(taskId);
task->func = AnimTask_GhostGetOut_Step1;
task->func(taskId);
}
static void sub_80B6BE4(u8 taskId)
static void AnimTask_GhostGetOut_Step1(u8 taskId)
{
s16 y;
struct BattleAnimBgData animBgData;
@@ -1367,14 +1369,14 @@ static void sub_80B6BE4(u8 taskId)
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
else
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
task->func = sub_80B6F30;
task->func = AnimTask_GhostGetOut_Step2;
task->data[15] = 0;
break;
}
++task->data[15];
}
static void sub_80B6F30(u8 taskId)
static void AnimTask_GhostGetOut_Step2(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -1388,12 +1390,12 @@ static void sub_80B6F30(u8 taskId)
if (task->data[1] == 128)
{
task->data[15] = 0;
task->func = sub_80B6FC4;
sub_80B6FC4(taskId);
task->func = AnimTask_GhostGetOut_Step3;
task->func(taskId);
}
}
static void sub_80B6FC4(u8 taskId)
static void AnimTask_GhostGetOut_Step3(u8 taskId)
{
struct Task *task = &gTasks[taskId];