battle_anim_sound_tasks
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@@ -65,6 +65,8 @@ extern u8 gUnknown_02038440;
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u16 gAnimMovePower;
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extern s32 gAnimMoveDmg;
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extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_2037F24;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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@@ -80,6 +82,7 @@ s8 BattleAnimAdjustPanning2(s8 pan);
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s16 sub_80A52EC(s16 a);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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bool8 IsBattlerSpriteVisible(u8 battlerId);
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s16 KeepPanInRange(s16 a, s32 oldPan);
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// battle_anim_80FE840.s
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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