update static declarations

This commit is contained in:
Evan
2019-12-06 22:44:15 -07:00
parent 71f3d258ea
commit cb1e4ab326
9 changed files with 380 additions and 386 deletions
+1 -5
View File
@@ -36,9 +36,6 @@ struct BattleAnimBackground
#define ANIM_ARGS_COUNT 8
#define PAN_SIDE_PLAYER -64
#define PAN_SIDE_OPPONENT 63
extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
@@ -52,7 +49,6 @@ extern u8 gAnimMoveTurn;
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gAnimMovePower;
extern s32 gAnimMoveDmg;
extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
extern u8 gUnknown_2037F24;
@@ -140,7 +136,6 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
void DestroyAnimSprite(struct Sprite *sprite);
void DestroyAnimVisualTask(u8 taskId);
void DestroyAnimSoundTask(u8 taskId);
bool8 IsAnimBankSpriteVisible(u8 battlerId);
bool8 IsContest(void);
s8 BattleAnimAdjustPanning(s8 pan);
s8 BattleAnimAdjustPanning2(s8 pan);
@@ -220,6 +215,7 @@ void AnimMetronomeFinger(struct Sprite *);
void AnimFollowMeFinger(struct Sprite *);
void AnimTauntFinger(struct Sprite *);
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
void sub_80A2F0C(u8 taskId);
// battle_anim_effects_2.c
void sub_80A6E48(struct Sprite *);