update static declarations

This commit is contained in:
Evan
2019-12-06 22:44:15 -07:00
parent 71f3d258ea
commit cb1e4ab326
9 changed files with 380 additions and 386 deletions
+10 -11
View File
@@ -59,7 +59,6 @@ static void LoadDefaultBg(void);
static void Task_LoopAndPlaySE(u8 taskId);
static void Task_WaitAndPlaySE(u8 taskId);
static void sub_807331C(u8 taskId);
static bool8 sub_807378C(u16 a);
static void ScriptCmd_loadspritegfx(void);
static void ScriptCmd_unloadspritegfx(void);
@@ -125,7 +124,6 @@ const struct OamData gOamData_AffineOff_ObjNormal_8x8 =
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_16x16 =
{
.y = 0,
@@ -2082,6 +2080,7 @@ static void ScriptCmd_waitforvisualfinish(void)
static void ScriptCmd_hang1(void)
{
}
static void ScriptCmd_hang2(void)
{
}
@@ -3281,7 +3280,7 @@ static void ScriptCmd_visible(void)
static void ScriptCmd_doublebattle_2D(void)
{
u8 wantedBattler;
u8 r4;
u8 priority;
u8 spriteId;
wantedBattler = sBattleAnimScriptPtr[1];
@@ -3291,21 +3290,21 @@ static void ScriptCmd_doublebattle_2D(void)
{
if (wantedBattler == ANIM_ATTACKER)
{
r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
priority = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
priority = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF)
{
gSprites[spriteId].invisible = FALSE;
if (r4 == 2)
if (priority == 2)
gSprites[spriteId].oam.priority = 3;
if (r4 == 1)
if (priority == 1)
sub_8073128(FALSE);
else
sub_8073128(TRUE);
@@ -3316,7 +3315,7 @@ static void ScriptCmd_doublebattle_2D(void)
static void ScriptCmd_doublebattle_2E(void)
{
u8 wantedBattler;
u8 r4;
u8 priority;
u8 spriteId;
wantedBattler = sBattleAnimScriptPtr[1];
@@ -3326,16 +3325,16 @@ static void ScriptCmd_doublebattle_2E(void)
{
if (wantedBattler == ANIM_ATTACKER)
{
r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
priority = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
}
else
{
r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
priority = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
}
if (spriteId != 0xFF && r4 == 2)
if (spriteId != 0xFF && priority == 2)
gSprites[spriteId].oam.priority = 2;
}
}