AnimTask_SnatchOpposingMonMove

This commit is contained in:
jiangzhengwenjz
2019-12-07 03:02:32 +08:00
parent 9f2a53eec3
commit cb6830bab3
+34 -686
View File
@@ -4899,8 +4899,6 @@ void AnimTask_GetReturnPowerLevel(u8 taskId)
// Makes the mon run out of screen, run past the opposing mon, and return to its original position.
// No args.
#ifdef NONMATCHING
// `species` variable getting loaded into r6 instead of r5
void AnimTask_SnatchOpposingMonMove(u8 taskId)
{
u8 spriteId, spriteId2;
@@ -4930,40 +4928,44 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
}
break;
case 1:
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
s16 x;
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
{
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
isBackPic = FALSE;
x = 272;
}
else
species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
{
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
isBackPic = FALSE;
x = 272;
subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
isBackPic = TRUE;
x = -32;
}
spriteId2 = sub_80768D0(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies != SPECIES_NONE)
BlendPalette((gSprites[spriteId2].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE);
gTasks[taskId].data[15] = spriteId2;
gTasks[taskId].data[0]++;
break;
}
else
{
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
isBackPic = TRUE;
x = -32;
}
spriteId2 = sub_80768D0(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies != SPECIES_NONE)
BlendPalette((gSprites[spriteId2].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE);
gTasks[taskId].data[15] = spriteId2;
gTasks[taskId].data[0]++;
break;
case 2:
spriteId2 = gTasks[taskId].data[15];
gTasks[taskId].data[1] += 0x800;
@@ -4993,7 +4995,6 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
}
}
}
if ((u16)(x + 32) > 304)
{
gTasks[taskId].data[1] = 0;
@@ -5033,659 +5034,6 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
break;
}
}
#else
NAKED
void AnimTask_SnatchOpposingMonMove(u8 taskId)
{
asm_unified("\tpush {r4-r7,lr}\n"
"\tmov r7, r10\n"
"\tmov r6, r9\n"
"\tmov r5, r8\n"
"\tpush {r5-r7}\n"
"\tsub sp, 0x1C\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tmov r8, r0\n"
"\tldr r1, _080E395C @ =gTasks\n"
"\tlsls r0, 2\n"
"\tadd r0, r8\n"
"\tlsls r0, 3\n"
"\tadds r0, r1\n"
"\tmovs r1, 0x8\n"
"\tldrsh r0, [r0, r1]\n"
"\tcmp r0, 0x4\n"
"\tbls _080E3952\n"
"\tb _080E3E6C\n"
"_080E3952:\n"
"\tlsls r0, 2\n"
"\tldr r1, _080E3960 @ =_080E3964\n"
"\tadds r0, r1\n"
"\tldr r0, [r0]\n"
"\tmov pc, r0\n"
"\t.align 2, 0\n"
"_080E395C: .4byte gTasks\n"
"_080E3960: .4byte _080E3964\n"
"\t.align 2, 0\n"
"_080E3964:\n"
"\t.4byte _080E3978\n"
"\t.4byte _080E3A2C\n"
"\t.4byte _080E3BEC\n"
"\t.4byte _080E3D0C\n"
"\t.4byte _080E3D90\n"
"_080E3978:\n"
"\tmovs r0, 0\n"
"\tbl GetAnimBattlerSpriteId\n"
"\tlsls r0, 24\n"
"\tlsrs r7, r0, 24\n"
"\tldr r1, _080E39C4 @ =gTasks\n"
"\tmov r2, r8\n"
"\tlsls r4, r2, 2\n"
"\tadds r0, r4, r2\n"
"\tlsls r0, 3\n"
"\tadds r6, r0, r1\n"
"\tmovs r3, 0x80\n"
"\tlsls r3, 4\n"
"\tadds r0, r3, 0\n"
"\tldrh r1, [r6, 0xA]\n"
"\tadds r0, r1\n"
"\tstrh r0, [r6, 0xA]\n"
"\tldr r0, _080E39C8 @ =gBattleAnimAttacker\n"
"\tldrb r0, [r0]\n"
"\tbl GetBattlerSide\n"
"\tlsls r0, 24\n"
"\tmov r9, r4\n"
"\tcmp r0, 0\n"
"\tbne _080E39D0\n"
"\tldr r2, _080E39CC @ =gSprites\n"
"\tlsls r3, r7, 4\n"
"\tadds r1, r3, r7\n"
"\tlsls r1, 2\n"
"\tadds r1, r2\n"
"\tldrh r0, [r6, 0xA]\n"
"\tlsls r0, 16\n"
"\tasrs r0, 24\n"
"\tldrh r4, [r1, 0x24]\n"
"\tadds r0, r4\n"
"\tstrh r0, [r1, 0x24]\n"
"\tb _080E39EA\n"
"\t.align 2, 0\n"
"_080E39C4: .4byte gTasks\n"
"_080E39C8: .4byte gBattleAnimAttacker\n"
"_080E39CC: .4byte gSprites\n"
"_080E39D0:\n"
"\tldr r3, _080E3A24 @ =gSprites\n"
"\tlsls r4, r7, 4\n"
"\tadds r2, r4, r7\n"
"\tlsls r2, 2\n"
"\tadds r2, r3\n"
"\tldrh r1, [r6, 0xA]\n"
"\tlsls r1, 16\n"
"\tasrs r1, 24\n"
"\tldrh r0, [r2, 0x24]\n"
"\tsubs r0, r1\n"
"\tstrh r0, [r2, 0x24]\n"
"\tadds r2, r3, 0\n"
"\tadds r3, r4, 0\n"
"_080E39EA:\n"
"\tldr r1, _080E3A28 @ =gTasks\n"
"\tmov r0, r9\n"
"\tadd r0, r8\n"
"\tlsls r0, 3\n"
"\tadds r4, r0, r1\n"
"\tldrb r0, [r4, 0xA]\n"
"\tstrh r0, [r4, 0xA]\n"
"\tadds r1, r3, r7\n"
"\tlsls r1, 2\n"
"\tadds r1, r2\n"
"\tldrh r0, [r1, 0x24]\n"
"\tldrh r1, [r1, 0x20]\n"
"\tadds r0, r1\n"
"\tlsls r0, 16\n"
"\tmovs r1, 0x80\n"
"\tlsls r1, 14\n"
"\tadds r0, r1\n"
"\tmovs r1, 0x98\n"
"\tlsls r1, 17\n"
"\tcmp r0, r1\n"
"\tbhi _080E3A16\n"
"\tb _080E3E6C\n"
"_080E3A16:\n"
"\tmovs r0, 0\n"
"\tstrh r0, [r4, 0xA]\n"
"\tldrh r0, [r4, 0x8]\n"
"\tadds r0, 0x1\n"
"\tstrh r0, [r4, 0x8]\n"
"\tb _080E3E6C\n"
"\t.align 2, 0\n"
"_080E3A24: .4byte gSprites\n"
"_080E3A28: .4byte gTasks\n"
"_080E3A2C:\n"
"\tldr r4, _080E3A90 @ =gBattleAnimAttacker\n"
"\tldrb r0, [r4]\n"
"\tbl GetBattlerSide\n"
"\tlsls r0, 24\n"
"\tcmp r0, 0\n"
"\tbne _080E3ACC\n"
"\tldr r7, _080E3A94 @ =gBattlerPartyIndexes\n"
"\tldrb r0, [r4]\n"
"\tlsls r0, 1\n"
"\tadds r0, r7\n"
"\tldrh r0, [r0]\n"
"\tmovs r6, 0x64\n"
"\tmuls r0, r6\n"
"\tldr r5, _080E3A98 @ =gPlayerParty\n"
"\tadds r0, r5\n"
"\tmovs r1, 0\n"
"\tbl GetMonData\n"
"\tmov r10, r0\n"
"\tldrb r0, [r4]\n"
"\tlsls r0, 1\n"
"\tadds r0, r7\n"
"\tldrh r0, [r0]\n"
"\tmuls r0, r6\n"
"\tadds r0, r5\n"
"\tmovs r1, 0x1\n"
"\tbl GetMonData\n"
"\tmov r9, r0\n"
"\tldr r0, _080E3A9C @ =gBattleSpritesDataPtr\n"
"\tldr r0, [r0]\n"
"\tldrb r2, [r4]\n"
"\tldr r1, [r0]\n"
"\tlsls r0, r2, 2\n"
"\tadds r1, r0, r1\n"
"\tldrh r0, [r1, 0x2]\n"
"\tcmp r0, 0\n"
"\tbne _080E3AA0\n"
"\tlsls r0, r2, 1\n"
"\tadds r0, r7\n"
"\tldrh r0, [r0]\n"
"\tmuls r0, r6\n"
"\tadds r0, r5\n"
"\tmovs r1, 0xB\n"
"\tbl GetMonData\n"
"\tlsls r0, 16\n"
"\tlsrs r5, r0, 16\n"
"\tb _080E3AA2\n"
"\t.align 2, 0\n"
"_080E3A90: .4byte gBattleAnimAttacker\n"
"_080E3A94: .4byte gBattlerPartyIndexes\n"
"_080E3A98: .4byte gPlayerParty\n"
"_080E3A9C: .4byte gBattleSpritesDataPtr\n"
"_080E3AA0:\n"
"\tldrh r5, [r1, 0x2]\n"
"_080E3AA2:\n"
"\tmovs r0, 0x1\n"
"\tbl GetAnimBattlerSpriteId\n"
"\tldr r2, _080E3AC8 @ =gSprites\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tlsls r1, r0, 4\n"
"\tadds r1, r0\n"
"\tlsls r1, 2\n"
"\tadds r1, r2\n"
"\tadds r1, 0x43\n"
"\tldrb r0, [r1]\n"
"\tadds r0, 0x1\n"
"\tlsls r0, 24\n"
"\tlsrs r4, r0, 24\n"
"\tmovs r7, 0\n"
"\tmovs r6, 0x88\n"
"\tlsls r6, 1\n"
"\tb _080E3B54\n"
"\t.align 2, 0\n"
"_080E3AC8: .4byte gSprites\n"
"_080E3ACC:\n"
"\tldr r7, _080E3B24 @ =gBattlerPartyIndexes\n"
"\tldrb r0, [r4]\n"
"\tlsls r0, 1\n"
"\tadds r0, r7\n"
"\tldrh r0, [r0]\n"
"\tmovs r6, 0x64\n"
"\tmuls r0, r6\n"
"\tldr r5, _080E3B28 @ =gEnemyParty\n"
"\tadds r0, r5\n"
"\tmovs r1, 0\n"
"\tbl GetMonData\n"
"\tmov r10, r0\n"
"\tldrb r0, [r4]\n"
"\tlsls r0, 1\n"
"\tadds r0, r7\n"
"\tldrh r0, [r0]\n"
"\tmuls r0, r6\n"
"\tadds r0, r5\n"
"\tmovs r1, 0x1\n"
"\tbl GetMonData\n"
"\tmov r9, r0\n"
"\tldr r0, _080E3B2C @ =gBattleSpritesDataPtr\n"
"\tldr r0, [r0]\n"
"\tldrb r2, [r4]\n"
"\tldr r1, [r0]\n"
"\tlsls r0, r2, 2\n"
"\tadds r1, r0, r1\n"
"\tldrh r0, [r1, 0x2]\n"
"\tcmp r0, 0\n"
"\tbne _080E3B30\n"
"\tlsls r0, r2, 1\n"
"\tadds r0, r7\n"
"\tldrh r0, [r0]\n"
"\tmuls r0, r6\n"
"\tadds r0, r5\n"
"\tmovs r1, 0xB\n"
"\tbl GetMonData\n"
"\tlsls r0, 16\n"
"\tlsrs r5, r0, 16\n"
"\tb _080E3B32\n"
"\t.align 2, 0\n"
"_080E3B24: .4byte gBattlerPartyIndexes\n"
"_080E3B28: .4byte gEnemyParty\n"
"_080E3B2C: .4byte gBattleSpritesDataPtr\n"
"_080E3B30:\n"
"\tldrh r5, [r1, 0x2]\n"
"_080E3B32:\n"
"\tmovs r0, 0x1\n"
"\tbl GetAnimBattlerSpriteId\n"
"\tldr r2, _080E3BD0 @ =gSprites\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tlsls r1, r0, 4\n"
"\tadds r1, r0\n"
"\tlsls r1, 2\n"
"\tadds r1, r2\n"
"\tadds r1, 0x43\n"
"\tldrb r0, [r1]\n"
"\tsubs r0, 0x1\n"
"\tlsls r0, 24\n"
"\tlsrs r4, r0, 24\n"
"\tmovs r7, 0x1\n"
"\tldr r6, _080E3BD4 @ =0x0000ffe0\n"
"_080E3B54:\n"
"\tldr r0, _080E3BD8 @ =gBattleAnimTarget\n"
"\tldrb r0, [r0]\n"
"\tmovs r1, 0x1\n"
"\tbl GetBattlerSpriteCoord\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tlsls r3, r6, 16\n"
"\tasrs r3, 16\n"
"\tstr r0, [sp]\n"
"\tstr r4, [sp, 0x4]\n"
"\tmov r2, r10\n"
"\tstr r2, [sp, 0x8]\n"
"\tmov r4, r9\n"
"\tstr r4, [sp, 0xC]\n"
"\tldr r4, _080E3BDC @ =gBattleAnimAttacker\n"
"\tldrb r0, [r4]\n"
"\tstr r0, [sp, 0x10]\n"
"\tmovs r0, 0\n"
"\tstr r0, [sp, 0x14]\n"
"\tadds r0, r5, 0\n"
"\tadds r1, r7, 0\n"
"\tmovs r2, 0\n"
"\tbl sub_80768D0\n"
"\tlsls r0, 24\n"
"\tlsrs r5, r0, 24\n"
"\tldr r0, _080E3BE0 @ =gBattleSpritesDataPtr\n"
"\tldr r1, [r0]\n"
"\tldrb r0, [r4]\n"
"\tldr r1, [r1]\n"
"\tlsls r0, 2\n"
"\tadds r0, r1\n"
"\tldrh r0, [r0, 0x2]\n"
"\tcmp r0, 0\n"
"\tbeq _080E3BBE\n"
"\tldr r1, _080E3BD0 @ =gSprites\n"
"\tlsls r0, r5, 4\n"
"\tadds r0, r5\n"
"\tlsls r0, 2\n"
"\tadds r0, r1\n"
"\tldrb r0, [r0, 0x5]\n"
"\tlsrs r0, 4\n"
"\tlsls r0, 4\n"
"\tmovs r2, 0x80\n"
"\tlsls r2, 1\n"
"\tadds r1, r2, 0\n"
"\torrs r0, r1\n"
"\tldr r3, _080E3BE4 @ =0x00007fff\n"
"\tmovs r1, 0x10\n"
"\tmovs r2, 0x6\n"
"\tbl BlendPalette\n"
"_080E3BBE:\n"
"\tldr r0, _080E3BE8 @ =gTasks\n"
"\tmov r3, r8\n"
"\tlsls r1, r3, 2\n"
"\tadd r1, r8\n"
"\tlsls r1, 3\n"
"\tadds r1, r0\n"
"\tstrh r5, [r1, 0x26]\n"
"\tb _080E3D82\n"
"\t.align 2, 0\n"
"_080E3BD0: .4byte gSprites\n"
"_080E3BD4: .4byte 0x0000ffe0\n"
"_080E3BD8: .4byte gBattleAnimTarget\n"
"_080E3BDC: .4byte gBattleAnimAttacker\n"
"_080E3BE0: .4byte gBattleSpritesDataPtr\n"
"_080E3BE4: .4byte 0x00007fff\n"
"_080E3BE8: .4byte gTasks\n"
"_080E3BEC:\n"
"\tldr r1, _080E3C38 @ =gTasks\n"
"\tmov r0, r8\n"
"\tlsls r4, r0, 2\n"
"\tadds r0, r4, r0\n"
"\tlsls r0, 3\n"
"\tadds r6, r0, r1\n"
"\tldrh r0, [r6, 0x26]\n"
"\tlsls r0, 24\n"
"\tlsrs r5, r0, 24\n"
"\tmovs r1, 0x80\n"
"\tlsls r1, 4\n"
"\tadds r0, r1, 0\n"
"\tldrh r2, [r6, 0xA]\n"
"\tadds r0, r2\n"
"\tstrh r0, [r6, 0xA]\n"
"\tldr r0, _080E3C3C @ =gBattleAnimAttacker\n"
"\tldrb r0, [r0]\n"
"\tbl GetBattlerSide\n"
"\tlsls r0, 24\n"
"\tmov r9, r4\n"
"\tcmp r0, 0\n"
"\tbne _080E3C44\n"
"\tldr r3, _080E3C40 @ =gSprites\n"
"\tlsls r4, r5, 4\n"
"\tadds r2, r4, r5\n"
"\tlsls r2, 2\n"
"\tadds r2, r3\n"
"\tldrh r1, [r6, 0xA]\n"
"\tlsls r1, 16\n"
"\tasrs r1, 24\n"
"\tldrh r0, [r2, 0x24]\n"
"\tsubs r0, r1\n"
"\tstrh r0, [r2, 0x24]\n"
"\tadds r2, r3, 0\n"
"\tadds r3, r4, 0\n"
"\tb _080E3C5A\n"
"\t.align 2, 0\n"
"_080E3C38: .4byte gTasks\n"
"_080E3C3C: .4byte gBattleAnimAttacker\n"
"_080E3C40: .4byte gSprites\n"
"_080E3C44:\n"
"\tldr r2, _080E3CA8 @ =gSprites\n"
"\tlsls r3, r5, 4\n"
"\tadds r1, r3, r5\n"
"\tlsls r1, 2\n"
"\tadds r1, r2\n"
"\tldrh r0, [r6, 0xA]\n"
"\tlsls r0, 16\n"
"\tasrs r0, 24\n"
"\tldrh r4, [r1, 0x24]\n"
"\tadds r0, r4\n"
"\tstrh r0, [r1, 0x24]\n"
"_080E3C5A:\n"
"\tldr r1, _080E3CAC @ =gTasks\n"
"\tmov r0, r9\n"
"\tadd r0, r8\n"
"\tlsls r0, 3\n"
"\tadds r6, r0, r1\n"
"\tldrb r0, [r6, 0xA]\n"
"\tstrh r0, [r6, 0xA]\n"
"\tadds r1, r3, r5\n"
"\tlsls r1, 2\n"
"\tadds r1, r2\n"
"\tldrh r0, [r1, 0x24]\n"
"\tldrh r1, [r1, 0x20]\n"
"\tadds r0, r1\n"
"\tlsls r0, 16\n"
"\tlsrs r5, r0, 16\n"
"\tmovs r1, 0x24\n"
"\tldrsh r0, [r6, r1]\n"
"\tcmp r0, 0\n"
"\tbne _080E3CDA\n"
"\tldr r0, _080E3CB0 @ =gBattleAnimAttacker\n"
"\tldrb r0, [r0]\n"
"\tbl GetBattlerSide\n"
"\tlsls r0, 24\n"
"\tcmp r0, 0\n"
"\tbne _080E3CB8\n"
"\tlsls r4, r5, 16\n"
"\tasrs r4, 16\n"
"\tldr r0, _080E3CB4 @ =gBattleAnimTarget\n"
"\tldrb r0, [r0]\n"
"\tmovs r1, 0\n"
"\tbl GetBattlerSpriteCoord\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tcmp r4, r0\n"
"\tbge _080E3CDA\n"
"\tb _080E3CCE\n"
"\t.align 2, 0\n"
"_080E3CA8: .4byte gSprites\n"
"_080E3CAC: .4byte gTasks\n"
"_080E3CB0: .4byte gBattleAnimAttacker\n"
"_080E3CB4: .4byte gBattleAnimTarget\n"
"_080E3CB8:\n"
"\tlsls r4, r5, 16\n"
"\tasrs r4, 16\n"
"\tldr r0, _080E3CFC @ =gBattleAnimTarget\n"
"\tldrb r0, [r0]\n"
"\tmovs r1, 0\n"
"\tbl GetBattlerSpriteCoord\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tcmp r4, r0\n"
"\tble _080E3CDA\n"
"_080E3CCE:\n"
"\tldrh r0, [r6, 0x24]\n"
"\tadds r0, 0x1\n"
"\tstrh r0, [r6, 0x24]\n"
"\tldr r1, _080E3D00 @ =gBattleAnimArgs\n"
"\tldr r0, _080E3D04 @ =0x0000ffff\n"
"\tstrh r0, [r1, 0xE]\n"
"_080E3CDA:\n"
"\tlsls r0, r5, 16\n"
"\tmovs r2, 0x80\n"
"\tlsls r2, 14\n"
"\tadds r0, r2\n"
"\tmovs r1, 0x98\n"
"\tlsls r1, 17\n"
"\tcmp r0, r1\n"
"\tbhi _080E3CEC\n"
"\tb _080E3E6C\n"
"_080E3CEC:\n"
"\tldr r0, _080E3D08 @ =gTasks\n"
"\tmov r1, r9\n"
"\tadd r1, r8\n"
"\tlsls r1, 3\n"
"\tadds r1, r0\n"
"\tmovs r0, 0\n"
"\tstrh r0, [r1, 0xA]\n"
"\tb _080E3D82\n"
"\t.align 2, 0\n"
"_080E3CFC: .4byte gBattleAnimTarget\n"
"_080E3D00: .4byte gBattleAnimArgs\n"
"_080E3D04: .4byte 0x0000ffff\n"
"_080E3D08: .4byte gTasks\n"
"_080E3D0C:\n"
"\tmovs r0, 0\n"
"\tbl GetAnimBattlerSpriteId\n"
"\tlsls r0, 24\n"
"\tlsrs r7, r0, 24\n"
"\tldr r1, _080E3D58 @ =gTasks\n"
"\tmov r3, r8\n"
"\tlsls r4, r3, 2\n"
"\tadds r0, r4, r3\n"
"\tlsls r0, 3\n"
"\tadds r0, r1\n"
"\tldrh r0, [r0, 0x26]\n"
"\tlsls r0, 24\n"
"\tlsrs r5, r0, 24\n"
"\tlsls r0, r5, 4\n"
"\tadds r0, r5\n"
"\tlsls r0, 2\n"
"\tldr r5, _080E3D5C @ =gSprites\n"
"\tadds r0, r5\n"
"\tbl DestroySpriteAndFreeResources_\n"
"\tldr r0, _080E3D60 @ =gBattleAnimAttacker\n"
"\tldrb r0, [r0]\n"
"\tbl GetBattlerSide\n"
"\tlsls r0, 24\n"
"\tmov r9, r4\n"
"\tcmp r0, 0\n"
"\tbne _080E3D64\n"
"\tlsls r1, r7, 4\n"
"\tadds r1, r7\n"
"\tlsls r1, 2\n"
"\tadds r1, r5\n"
"\tldrh r0, [r1, 0x20]\n"
"\tnegs r0, r0\n"
"\tsubs r0, 0x20\n"
"\tstrh r0, [r1, 0x24]\n"
"\tb _080E3D78\n"
"\t.align 2, 0\n"
"_080E3D58: .4byte gTasks\n"
"_080E3D5C: .4byte gSprites\n"
"_080E3D60: .4byte gBattleAnimAttacker\n"
"_080E3D64:\n"
"\tlsls r0, r7, 4\n"
"\tadds r0, r7\n"
"\tlsls r0, 2\n"
"\tadds r0, r5\n"
"\tldrh r2, [r0, 0x20]\n"
"\tmovs r4, 0x88\n"
"\tlsls r4, 1\n"
"\tadds r1, r4, 0\n"
"\tsubs r1, r2\n"
"\tstrh r1, [r0, 0x24]\n"
"_080E3D78:\n"
"\tldr r0, _080E3D8C @ =gTasks\n"
"\tmov r1, r9\n"
"\tadd r1, r8\n"
"\tlsls r1, 3\n"
"\tadds r1, r0\n"
"_080E3D82:\n"
"\tldrh r0, [r1, 0x8]\n"
"\tadds r0, 0x1\n"
"\tstrh r0, [r1, 0x8]\n"
"\tb _080E3E6C\n"
"\t.align 2, 0\n"
"_080E3D8C: .4byte gTasks\n"
"_080E3D90:\n"
"\tmovs r0, 0\n"
"\tbl GetAnimBattlerSpriteId\n"
"\tlsls r0, 24\n"
"\tlsrs r7, r0, 24\n"
"\tldr r1, _080E3E04 @ =gTasks\n"
"\tmov r0, r8\n"
"\tlsls r4, r0, 2\n"
"\tadds r0, r4, r0\n"
"\tlsls r0, 3\n"
"\tadds r2, r0, r1\n"
"\tmovs r1, 0x80\n"
"\tlsls r1, 4\n"
"\tadds r0, r1, 0\n"
"\tldrh r3, [r2, 0xA]\n"
"\tadds r0, r3\n"
"\tstrh r0, [r2, 0xA]\n"
"\tldr r0, _080E3E08 @ =gBattleAnimAttacker\n"
"\tmov r10, r0\n"
"\tldrb r0, [r0]\n"
"\tstr r2, [sp, 0x18]\n"
"\tbl GetBattlerSide\n"
"\tlsls r0, 24\n"
"\tmov r9, r4\n"
"\tldr r2, [sp, 0x18]\n"
"\tcmp r0, 0\n"
"\tbne _080E3E10\n"
"\tldr r1, _080E3E0C @ =gSprites\n"
"\tlsls r5, r7, 4\n"
"\tadds r0, r5, r7\n"
"\tlsls r0, 2\n"
"\tadds r6, r0, r1\n"
"\tldrh r0, [r2, 0xA]\n"
"\tlsls r0, 16\n"
"\tasrs r0, 24\n"
"\tldrh r1, [r6, 0x24]\n"
"\tadds r0, r1\n"
"\tstrh r0, [r6, 0x24]\n"
"\tmovs r2, 0x24\n"
"\tldrsh r4, [r6, r2]\n"
"\tmovs r3, 0x20\n"
"\tldrsh r0, [r6, r3]\n"
"\tadds r4, r0\n"
"\tmov r1, r10\n"
"\tldrb r0, [r1]\n"
"\tmovs r1, 0\n"
"\tbl GetBattlerSpriteCoord\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tadds r3, r5, 0\n"
"\tcmp r4, r0\n"
"\tblt _080E3E48\n"
"\tmovs r2, 0\n"
"\tstrh r2, [r6, 0x24]\n"
"\tb _080E3E48\n"
"\t.align 2, 0\n"
"_080E3E04: .4byte gTasks\n"
"_080E3E08: .4byte gBattleAnimAttacker\n"
"_080E3E0C: .4byte gSprites\n"
"_080E3E10:\n"
"\tldr r1, _080E3E7C @ =gSprites\n"
"\tlsls r5, r7, 4\n"
"\tadds r0, r5, r7\n"
"\tlsls r0, 2\n"
"\tadds r6, r0, r1\n"
"\tldrh r1, [r2, 0xA]\n"
"\tlsls r1, 16\n"
"\tasrs r1, 24\n"
"\tldrh r0, [r6, 0x24]\n"
"\tsubs r0, r1\n"
"\tstrh r0, [r6, 0x24]\n"
"\tmovs r3, 0x24\n"
"\tldrsh r4, [r6, r3]\n"
"\tmovs r1, 0x20\n"
"\tldrsh r0, [r6, r1]\n"
"\tadds r4, r0\n"
"\tmov r2, r10\n"
"\tldrb r0, [r2]\n"
"\tmovs r1, 0\n"
"\tbl GetBattlerSpriteCoord\n"
"\tlsls r0, 24\n"
"\tlsrs r0, 24\n"
"\tadds r3, r5, 0\n"
"\tcmp r4, r0\n"
"\tbgt _080E3E48\n"
"\tmovs r4, 0\n"
"\tstrh r4, [r6, 0x24]\n"
"_080E3E48:\n"
"\tldr r1, _080E3E80 @ =gTasks\n"
"\tmov r0, r9\n"
"\tadd r0, r8\n"
"\tlsls r0, 3\n"
"\tadds r0, r1\n"
"\tldrb r1, [r0, 0xA]\n"
"\tstrh r1, [r0, 0xA]\n"
"\tldr r1, _080E3E7C @ =gSprites\n"
"\tadds r0, r3, r7\n"
"\tlsls r0, 2\n"
"\tadds r0, r1\n"
"\tmovs r1, 0x24\n"
"\tldrsh r0, [r0, r1]\n"
"\tcmp r0, 0\n"
"\tbne _080E3E6C\n"
"\tmov r0, r8\n"
"\tbl DestroyAnimVisualTask\n"
"_080E3E6C:\n"
"\tadd sp, 0x1C\n"
"\tpop {r3-r5}\n"
"\tmov r8, r3\n"
"\tmov r9, r4\n"
"\tmov r10, r5\n"
"\tpop {r4-r7}\n"
"\tpop {r0}\n"
"\tbx r0\n"
"\t.align 2, 0\n"
"_080E3E7C: .4byte gSprites\n"
"_080E3E80: .4byte gTasks\n");
}
#endif
void sub_80E3E84(struct Sprite *sprite)
{