Refactor some field effect graphics
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@@ -13,7 +13,7 @@ RAYQUAZAGFXDIR := graphics/rayquaza_scene
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ROULETTEGFXDIR := graphics/roulette
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SLOTMACHINEGFXDIR := graphics/slot_machine
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PSSGFXDIR := graphics/pokemon_storage
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EVENTOBJGFXDIR := graphics/event_objects
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EVENTOBJGFXDIR := graphics/object_events
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MISCGFXDIR := graphics/misc
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TEXTWINDOWGFXDIR := graphics/text_window
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SLOTMACHINEGFXDIR := graphics/slot_machine
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@@ -432,6 +432,9 @@ $(PSSGFXDIR)/whiscash.4bpp: $(PSSGFXDIR)/friends_frame2.4bpp $(PSSGFXDIR)/whisca
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$(EVENTOBJGFXDIR)/pics/effects/unknown_4F6D38/0.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 11
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$(EVENTOBJGFXDIR)/pics/effects/underwater_bubbles.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -mwidth 2 -mheight 4
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$(INTERFACEGFXDIR)/selector_outline.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 8
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@@ -72,4 +72,41 @@
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#define FLDEFF_DESTROY_DEOXYS_ROCK 68
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#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
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#define FLDEFFGFX_SHADOW_SMALL 0
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#define FLDEFFGFX_SHADOW_MEDIUM 1
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#define FLDEFFGFX_SHADOW_LARGE 2
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#define FLDEFFGFX_SHADOW_EXTRA_LARGE 3
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#define FLDEFFGFX_04 4
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#define FLDEFFGFX_05 5
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#define FLDEFFGFX_06 6
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#define FLDEFFGFX_07 7
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#define FLDEFFGFX_08 8
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#define FLDEFFGFX_09 9
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#define FLDEFFGFX_10 10
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#define FLDEFFGFX_11 11
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#define FLDEFFGFX_12 12
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#define FLDEFFGFX_13 13
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#define FLDEFFGFX_14 14
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#define FLDEFFGFX_15 15
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#define FLDEFFGFX_16 16
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#define FLDEFFGFX_17 17
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#define FLDEFFGFX_18 18
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#define FLDEFFGFX_19 19
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#define FLDEFFGFX_20 20
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#define FLDEFFGFX_REFLECTION 21
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#define FLDEFFGFX_22 22
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#define FLDEFFGFX_23 23
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#define FLDEFFGFX_24 24
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#define FLDEFFGFX_25 25
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#define FLDEFFGFX_FLY_BLOB 26
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#define FLDEFFGFX_27 27
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#define FLDEFFGFX_28 28
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#define FLDEFFGFX_29 29
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#define FLDEFFGFX_30 30
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#define FLDEFFGFX_31 31
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#define FLDEFFGFX_32 32
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#define FLDEFFGFX_33 33
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#define FLDEFFGFX_34 34
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#define FLDEFFGFX_35 35
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#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H
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@@ -1,7 +1,7 @@
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const struct SpriteTemplate gUnknown_83A537C;
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const struct SpriteTemplate gUnknown_83A5394;
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const struct SpriteTemplate gUnknown_83A53AC;
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const struct SpriteTemplate gUnknown_83A53C4;
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const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowS;
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const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowM;
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const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowL;
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const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowXL;
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const struct SpriteTemplate gUnknown_83A5420;
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const struct SpriteTemplate gUnknown_83A5488;
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const struct SpriteTemplate gUnknown_83A54E4;
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@@ -35,40 +35,40 @@ const struct SpriteTemplate gUnknown_83A5FA4;
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const struct SpriteTemplate gUnknown_83A5FE0;
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const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[] = {
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&gUnknown_83A537C,
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&gUnknown_83A5394,
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&gUnknown_83A53AC,
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&gUnknown_83A53C4,
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&gUnknown_83A5420,
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&gUnknown_83A5488,
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&gUnknown_83A54E4,
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&gUnknown_83A556C,
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&gUnknown_83A5604,
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&gUnknown_83A5648,
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&gUnknown_83A5698,
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&gUnknown_83A56F4,
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&gUnknown_83A583C,
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&gUnknown_83A589C,
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&gUnknown_83A58E0,
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&gUnknown_83A593C,
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&gUnknown_83A59A4,
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&gUnknown_83A5A30,
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&gUnknown_83A5A88,
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&gUnknown_83A5AD8,
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&gUnknown_83A5B74,
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&gUnknown_83A5C34,
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NULL,
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&gUnknown_83A5750,
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&gUnknown_83A5CB4,
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&gUnknown_83A5D34,
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&gUnknown_83A5E00,
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&gUnknown_83A57EC,
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&gUnknown_83A5D84,
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&gUnknown_83A5B1C,
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&gUnknown_83A5E38,
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&gUnknown_83A5E64,
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&gUnknown_83A5EC0,
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&gUnknown_83A5F24,
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&gUnknown_83A5FA4,
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&gUnknown_83A5FE0,
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[FLDEFFGFX_SHADOW_SMALL] = &gFieldEffectObjectTemplate_ShadowS,
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[FLDEFFGFX_SHADOW_MEDIUM] = &gFieldEffectObjectTemplate_ShadowM,
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[FLDEFFGFX_SHADOW_LARGE] = &gFieldEffectObjectTemplate_ShadowL,
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[FLDEFFGFX_SHADOW_EXTRA_LARGE] = &gFieldEffectObjectTemplate_ShadowXL,
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[FLDEFFGFX_04] = &gUnknown_83A5420,
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[FLDEFFGFX_05] = &gUnknown_83A5488,
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[FLDEFFGFX_06] = &gUnknown_83A54E4,
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[FLDEFFGFX_07] = &gUnknown_83A556C,
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[FLDEFFGFX_08] = &gUnknown_83A5604,
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[FLDEFFGFX_09] = &gUnknown_83A5648,
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[FLDEFFGFX_10] = &gUnknown_83A5698,
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[FLDEFFGFX_11] = &gUnknown_83A56F4,
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[FLDEFFGFX_12] = &gUnknown_83A583C,
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[FLDEFFGFX_13] = &gUnknown_83A589C,
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[FLDEFFGFX_14] = &gUnknown_83A58E0,
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[FLDEFFGFX_15] = &gUnknown_83A593C,
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[FLDEFFGFX_16] = &gUnknown_83A59A4,
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[FLDEFFGFX_17] = &gUnknown_83A5A30,
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[FLDEFFGFX_18] = &gUnknown_83A5A88,
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[FLDEFFGFX_19] = &gUnknown_83A5AD8,
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[FLDEFFGFX_20] = &gUnknown_83A5B74,
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[FLDEFFGFX_REFLECTION] = &gUnknown_83A5C34,
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[FLDEFFGFX_22] = NULL,
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[FLDEFFGFX_23] = &gUnknown_83A5750,
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[FLDEFFGFX_24] = &gUnknown_83A5CB4,
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[FLDEFFGFX_25] = &gUnknown_83A5D34,
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[FLDEFFGFX_FLY_BLOB] = &gUnknown_83A5E00,
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[FLDEFFGFX_27] = &gUnknown_83A57EC,
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[FLDEFFGFX_28] = &gUnknown_83A5D84,
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[FLDEFFGFX_29] = &gUnknown_83A5B1C,
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[FLDEFFGFX_30] = &gUnknown_83A5E38,
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[FLDEFFGFX_31] = &gUnknown_83A5E64,
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[FLDEFFGFX_32] = &gUnknown_83A5EC0,
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[FLDEFFGFX_33] = &gUnknown_83A5F24,
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[FLDEFFGFX_34] = &gUnknown_83A5FA4,
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[FLDEFFGFX_35] = &gUnknown_83A5FE0,
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};
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@@ -1,62 +1,62 @@
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const struct SpritePalette gUnknown_83A5340 = { .data = gUnknown_8398FA8, .tag = 0x1004 };
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const struct SpritePalette gUnknown_83A5348 = { .data = gUnknown_8398FC8, .tag = 0x1005 };
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const union AnimCmd gUnknown_83A5350[] =
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const union AnimCmd gSpriteAnimCmd_FieldShadow0[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_83A5358[] =
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const union AnimCmd *const gSpriteAnimTable_FieldShadow[] =
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{
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gUnknown_83A5350,
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gSpriteAnimCmd_FieldShadow0,
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};
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const struct SpriteFrameImage gUnknown_83A535C[] = { obj_frame_tiles(gUnknown_8398048) };
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const struct SpriteFrameImage gUnknown_83A5364[] = { obj_frame_tiles(gUnknown_8398068) };
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const struct SpriteFrameImage gUnknown_83A536C[] = { obj_frame_tiles(gUnknown_83980A8) };
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const struct SpriteFrameImage gUnknown_83A5374[] = { obj_frame_tiles(gUnknown_8398128) };
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const struct SpriteFrameImage gSpriteFrameImage_FieldShadowS[] = {obj_frame_tiles(gSpriteImageGfx_FieldShadowS) };
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const struct SpriteFrameImage gSpriteFrameImage_FieldShadowM[] = {obj_frame_tiles(gSpriteImageGfx_FieldShadowM) };
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const struct SpriteFrameImage gSpriteFrameImage_FieldShadowL[] = {obj_frame_tiles(gSpriteImageGfx_FieldShadowL) };
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const struct SpriteFrameImage gSpriteFrameImage_FieldShadowXL[] = { obj_frame_tiles(gSpriteImageGfx_FieldShadowXL) };
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const struct SpriteTemplate gUnknown_83A537C =
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const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowS =
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{
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.tileTag = SPRITE_INVALID_TAG,
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.paletteTag = SPRITE_INVALID_TAG,
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.oam = &gObjectEventBaseOam_8x8,
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.anims = gUnknown_83A5358,
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.images = gUnknown_83A535C,
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.anims = gSpriteAnimTable_FieldShadow,
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.images = gSpriteFrameImage_FieldShadowS,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = UpdateShadowFieldEffect,
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};
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const struct SpriteTemplate gUnknown_83A5394 =
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const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowM =
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{
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.tileTag = SPRITE_INVALID_TAG,
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.paletteTag = SPRITE_INVALID_TAG,
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.oam = &gObjectEventBaseOam_16x8,
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.anims = gUnknown_83A5358,
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.images = gUnknown_83A5364,
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.anims = gSpriteAnimTable_FieldShadow,
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.images = gSpriteFrameImage_FieldShadowM,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = UpdateShadowFieldEffect,
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};
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const struct SpriteTemplate gUnknown_83A53AC =
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const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowL =
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{
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.tileTag = SPRITE_INVALID_TAG,
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.paletteTag = SPRITE_INVALID_TAG,
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.oam = &gObjectEventBaseOam_32x8,
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.anims = gUnknown_83A5358,
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.images = gUnknown_83A536C,
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.anims = gSpriteAnimTable_FieldShadow,
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.images = gSpriteFrameImage_FieldShadowL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = UpdateShadowFieldEffect,
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};
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const struct SpriteTemplate gUnknown_83A53C4 =
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const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowXL =
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{
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.tileTag = SPRITE_INVALID_TAG,
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.paletteTag = SPRITE_INVALID_TAG,
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.oam = &gObjectEventBaseOam_64x32,
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.anims = gUnknown_83A5358,
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.images = gUnknown_83A5374,
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.anims = gSpriteAnimTable_FieldShadow,
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.images = gSpriteFrameImage_FieldShadowXL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = UpdateShadowFieldEffect,
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};
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@@ -186,10 +186,10 @@ const u32 gObjectEventPic_SurfBlob[] = INCBIN_U32("graphics/object_events/pics/m
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const u32 gObjectEventPic_Policeman[] = INCBIN_U32("graphics/object_events/pics/people/policeman.4bpp");
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const u16 gUnknown_8398008[] = INCBIN_U16("graphics/object_events/palettes/11.gbapal");
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const u16 gUnknown_8398028[] = INCBIN_U16("graphics/object_events/palettes/12.gbapal");
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const u32 gUnknown_8398048[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_small.4bpp");
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const u32 gUnknown_8398068[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_medium.4bpp");
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const u32 gUnknown_83980A8[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_large.4bpp");
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const u32 gUnknown_8398128[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_extra_large.4bpp");
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const u32 gSpriteImageGfx_FieldShadowS[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_small.4bpp");
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const u32 gSpriteImageGfx_FieldShadowM[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_medium.4bpp");
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const u32 gSpriteImageGfx_FieldShadowL[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_large.4bpp");
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const u32 gSpriteImageGfx_FieldShadowXL[] = INCBIN_U32("graphics/object_events/pics/effects/shadow_extra_large.4bpp");
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const u32 filler_8398188[0x48] = {};
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const u16 gUnknown_8398648[] = INCBIN_U16("graphics/field_effects/fldeff_cut.4bpp");
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const u32 gUnknown_8398668[] = INCBIN_U32("graphics/field_effects/fldeff_cut.4bpp");
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@@ -236,26 +236,10 @@ const u32 gUnknown_839B008[] = INCBIN_U32("graphics/object_events/pics/unknown/8
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const u32 gUnknown_839B708[] = INCBIN_U32("graphics/object_events/pics/unknown/839B708.4bpp");
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const u32 gUnknown_839BE08[] = INCBIN_U32("graphics/object_events/pics/unknown/839BE08.4bpp");
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const u32 gUnknown_839C508[] = INCBIN_U32("graphics/object_events/pics/unknown/839C508.4bpp");
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const u16 gUnknown_839C588[] = INCBIN_U16("graphics/object_events/palettes/839C588.gbapal");
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const u32 gUnknown_839C5A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839C5A8.4bpp");
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const u32 gUnknown_839C628[] = INCBIN_U32("graphics/object_events/pics/unknown/839C628.4bpp");
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const u32 gUnknown_839C6A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839C6A8.4bpp");
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const u32 gUnknown_839C728[] = INCBIN_U32("graphics/object_events/pics/unknown/839C728.4bpp");
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const u32 gUnknown_839C7A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839C7A8.4bpp");
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const u32 gUnknown_839C828[] = INCBIN_U32("graphics/object_events/pics/unknown/839C828.4bpp");
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const u32 gUnknown_839C8A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839C8A8.4bpp");
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const u32 gUnknown_839C928[] = INCBIN_U32("graphics/object_events/pics/unknown/839C928.4bpp");
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const u32 gUnknown_839C9A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839C9A8.4bpp");
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const u32 gUnknown_839CA28[] = INCBIN_U32("graphics/object_events/pics/unknown/839CA28.4bpp");
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const u32 gUnknown_839CAA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CAA8.4bpp");
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const u32 gUnknown_839CBA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CBA8.4bpp");
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const u32 gUnknown_839CCA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CCA8.4bpp");
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const u32 gUnknown_839CDA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CDA8.4bpp");
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const u32 gUnknown_839CEA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CEA8.4bpp");
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const u32 gUnknown_839CFA8[] = INCBIN_U32("graphics/object_events/pics/unknown/839CFA8.4bpp");
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const u32 gUnknown_839D0A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839D0A8.4bpp");
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const u32 gUnknown_839D1A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839D1A8.4bpp");
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const u32 gUnknown_839D2A8[] = INCBIN_U32("graphics/object_events/pics/unknown/839D2A8.4bpp");
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const u32 gUnknown_839D328[] = INCBIN_U32("graphics/object_events/pics/unknown/839D328.4bpp");
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const u16 gUnknown_839D3A8[] = INCBIN_U16("graphics/object_events/palettes/839D3A8.gbapal");
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const u32 gUnknown_839D3C8[] = INCBIN_U32("graphics/object_events/pics/unknown/839D3C8.4bpp");
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const u16 gUnknown_839C588[] = INCBIN_U16("graphics/object_events/pics/effects/pop_out_of_ash.gbapal");
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const u16 gUnknown_839C5A8[] = INCBIN_U16("graphics/object_events/pics/effects/pop_out_of_ash.4bpp");
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const u16 gUnknown_839C828[] = INCBIN_U16("graphics/object_events/pics/effects/lavaridge_warp.4bpp");
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const u16 gUnknown_839CAA8[] = INCBIN_U16("graphics/object_events/pics/effects/underwater_bubbles.4bpp");
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const u16 gUnknown_839D2A8[] = INCBIN_U16("graphics/object_events/pics/effects/small_sparkle.4bpp");
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const u16 gUnknown_839D3A8[] = INCBIN_U16("graphics/object_events/pics/effects/small_sparkle.gbapal");
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const u16 gUnknown_839D3C8[] = INCBIN_U16("graphics/object_events/pics/effects/fly_blob.4bpp");
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@@ -1243,13 +1243,13 @@ void ResetObjectEvents(void)
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static void CreateReflectionEffectSprites(void)
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{
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||||
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
|
||||
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFGFX_REFLECTION], 0, 0, 31);
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
InitSpriteAffineAnim(&gSprites[spriteId]);
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], 0);
|
||||
gSprites[spriteId].invisible = TRUE;
|
||||
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFGFX_REFLECTION], 0, 0, 31);
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
InitSpriteAffineAnim(&gSprites[spriteId]);
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], 1);
|
||||
|
||||
+4
-4
@@ -1903,7 +1903,7 @@ u8 FldEff_LavaridgeGymWarp(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFGFX_33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
|
||||
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
||||
return spriteId;
|
||||
@@ -1996,7 +1996,7 @@ u8 FldEff_PopOutOfAsh(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFGFX_32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
|
||||
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
|
||||
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
||||
return spriteId;
|
||||
@@ -3048,7 +3048,7 @@ static void sub_8086D94(struct Sprite * sprite);
|
||||
|
||||
u8 FldEff_NpcFlyOut(void)
|
||||
{
|
||||
u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1);
|
||||
u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFGFX_FLY_BLOB], 0x78, 0, 1);
|
||||
struct Sprite * sprite = &gSprites[spriteId];
|
||||
|
||||
sprite->oam.paletteNum = 0;
|
||||
@@ -3239,7 +3239,7 @@ static u8 sub_8087168(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
struct Sprite * sprite;
|
||||
spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0xff, 0xb4, 0x1);
|
||||
spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFGFX_FLY_BLOB], 0xff, 0xb4, 0x1);
|
||||
sprite = &gSprites[spriteId];
|
||||
sprite->oam.paletteNum = 0;
|
||||
sprite->oam.priority = 1;
|
||||
|
||||
+1
-1
@@ -3770,7 +3770,7 @@ static void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord
|
||||
}
|
||||
}
|
||||
gBattleTypeFlags = 8;
|
||||
gTrainerBattleOpponent_A = 0x400;
|
||||
gTrainerBattleOpponent_A = SECRET_BASE_OPPONENT;
|
||||
}
|
||||
|
||||
u8 GetSecretBaseTrainerPicIndex(void)
|
||||
|
||||
Reference in New Issue
Block a user