Refactor some field effect graphics

This commit is contained in:
PikalaxALT
2021-05-03 13:27:37 -04:00
parent 9ed87063f1
commit cb90fda18d
13 changed files with 118 additions and 94 deletions
+4 -1
View File
@@ -13,7 +13,7 @@ RAYQUAZAGFXDIR := graphics/rayquaza_scene
ROULETTEGFXDIR := graphics/roulette
SLOTMACHINEGFXDIR := graphics/slot_machine
PSSGFXDIR := graphics/pokemon_storage
EVENTOBJGFXDIR := graphics/event_objects
EVENTOBJGFXDIR := graphics/object_events
MISCGFXDIR := graphics/misc
TEXTWINDOWGFXDIR := graphics/text_window
SLOTMACHINEGFXDIR := graphics/slot_machine
@@ -432,6 +432,9 @@ $(PSSGFXDIR)/whiscash.4bpp: $(PSSGFXDIR)/friends_frame2.4bpp $(PSSGFXDIR)/whisca
$(EVENTOBJGFXDIR)/pics/effects/unknown_4F6D38/0.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 11
$(EVENTOBJGFXDIR)/pics/effects/underwater_bubbles.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 4
$(INTERFACEGFXDIR)/selector_outline.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 8