Refactor some field effect graphics

This commit is contained in:
PikalaxALT
2021-05-03 13:27:37 -04:00
parent 9ed87063f1
commit cb90fda18d
13 changed files with 118 additions and 94 deletions
+2 -2
View File
@@ -1243,13 +1243,13 @@ void ResetObjectEvents(void)
static void CreateReflectionEffectSprites(void)
{
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
u8 spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFGFX_REFLECTION], 0, 0, 31);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 0);
gSprites[spriteId].invisible = TRUE;
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[21], 0, 0, 31);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFGFX_REFLECTION], 0, 0, 31);
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], 1);