Refactor some field effect graphics
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+4
-4
@@ -1903,7 +1903,7 @@ u8 FldEff_LavaridgeGymWarp(void)
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{
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u8 spriteId;
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sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFGFX_33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
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gSprites[spriteId].coordOffsetEnabled = TRUE;
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return spriteId;
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@@ -1996,7 +1996,7 @@ u8 FldEff_PopOutOfAsh(void)
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{
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u8 spriteId;
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sub_8063BC4((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFGFX_32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
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gSprites[spriteId].coordOffsetEnabled = TRUE;
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return spriteId;
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@@ -3048,7 +3048,7 @@ static void sub_8086D94(struct Sprite * sprite);
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u8 FldEff_NpcFlyOut(void)
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{
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u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1);
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u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFGFX_FLY_BLOB], 0x78, 0, 1);
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struct Sprite * sprite = &gSprites[spriteId];
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sprite->oam.paletteNum = 0;
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@@ -3239,7 +3239,7 @@ static u8 sub_8087168(void)
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{
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u8 spriteId;
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struct Sprite * sprite;
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spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0xff, 0xb4, 0x1);
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spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFGFX_FLY_BLOB], 0xff, 0xb4, 0x1);
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sprite = &gSprites[spriteId];
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sprite->oam.paletteNum = 0;
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sprite->oam.priority = 1;
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