Refactor some field effect graphics
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@@ -3770,7 +3770,7 @@ static void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord
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}
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}
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gBattleTypeFlags = 8;
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gTrainerBattleOpponent_A = 0x400;
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gTrainerBattleOpponent_A = SECRET_BASE_OPPONENT;
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}
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u8 GetSecretBaseTrainerPicIndex(void)
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