Merge branch 'doc-ttower' of https://github.com/GriffinRichards/pokefirered into doc-ttower

This commit is contained in:
GriffinR
2020-01-24 05:11:37 -05:00
121 changed files with 10876 additions and 19297 deletions
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_BERRY_CRUSH_H
#define GUARD_BERRY_CRUSH_H
void sub_814B754(MainCallback callback);
#endif //GUARD_BERRY_CRUSH_H
+1
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@@ -10,5 +10,6 @@
// Exported ROM declarations
void sub_8081A90(u8 taskId);
u8 sub_8081150(void);
void sub_8081668(void);
#endif //GUARD_CABLE_CLUB_H
+8 -6
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@@ -58,14 +58,15 @@
#define BATTLE_TYPE_EREADER_TRAINER 0x0800
#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
#define BATTLE_TYPE_LEGENDARY 0x2000
#define BATTLE_TYPE_GHOST_UNVEILED 0x2000 // Re-use of BATTLE_TYPE_LEGENDARY, when combined with BATTLE_TYPE_GHOST
#define BATTLE_TYPE_REGI 0x4000
#define BATTLE_TYPE_GHOST 0x8000
#define BATTLE_TYPE_POKEDUDE 0x10000
#define BATTLE_TYPE_PALACE 0x20000
#define BATTLE_TYPE_ARENA 0x40000
#define BATTLE_TYPE_WILD_SCRIPTED 0x20000
#define BATTLE_TYPE_LEGENDARY_FRLG 0x40000
#define BATTLE_TYPE_TRAINER_TOWER 0x80000
#define BATTLE_TYPE_PIKE 0x100000
#define BATTLE_TYPE_PYRAMID 0x200000
#define BATTLE_TYPE_x100000 0x100000
#define BATTLE_TYPE_x200000 0x200000
#define BATTLE_TYPE_INGAME_PARTNER 0x400000
#define BATTLE_TYPE_x800000 0x800000
#define BATTLE_TYPE_RECORDED 0x1000000
@@ -76,8 +77,9 @@
#define BATTLE_TYPE_KYOGRE 0x20000000
#define BATTLE_TYPE_RAYQUAZA 0x40000000
#define BATTLE_TYPE_x80000000 0x80000000
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
#define IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(flags) ((flags) & BATTLE_TYPE_GHOST && !((flags) & BATTLE_TYPE_GHOST_UNVEILED))
#define IS_BATTLE_TYPE_GHOST_WITH_SCOPE(flags) ((flags) & BATTLE_TYPE_GHOST && (flags) & BATTLE_TYPE_GHOST_UNVEILED)
// Battle Outcome defines
#define B_OUTCOME_WON 0x1
+3 -3
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@@ -23,7 +23,7 @@
#define AI_EFFECTIVENESS_x0 0
// ai weather
#define AI_WEATHER_SUNNY 0
#define AI_WEATHER_SUN 0
#define AI_WEATHER_RAIN 1
#define AI_WEATHER_SANDSTORM 2
#define AI_WEATHER_HAIL 3
@@ -35,8 +35,8 @@
// script's table id to bit
#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
#define AI_SCRIPT_CHECK_VIABILITY (1 << 1)
#define AI_SCRIPT_TRY_TO_FAINT (1 << 2)
#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
#define AI_SCRIPT_RISKY (1 << 4)
#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)
+5 -2
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@@ -1,6 +1,7 @@
#ifndef GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
#define GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
// FIXME: Different in FRLG
#define MOVEMENT_TYPE_NONE 0x0
#define MOVEMENT_TYPE_LOOK_AROUND 0x1
#define MOVEMENT_TYPE_WANDER_AROUND 0x2
@@ -239,8 +240,10 @@
#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
#define MOVEMENT_ACTION_FIGURE_8 0x9B
#define MOVEMENT_ACTION_FLY_UP 0x9C
#define MOVEMENT_ACTION_FLY_DOWN 0x9D
// These two are verified correct in FRLG
#define MOVEMENT_ACTION_FLY_UP 0xA4
#define MOVEMENT_ACTION_FLY_DOWN 0xA5
#define MOVEMENT_ACTION_STEP_END 0xFE
+10
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@@ -37,6 +37,16 @@
#define METATILE_PokemonMansion_Statue_RedEyes_Shade 0x34E
#define METATILE_PokemonMansion_Statue_RedEyes_Basement 0x34F
// Cinnabar Gym
#define METATILE_CinnabarGym_Floor 0x281
#define METATILE_CinnabarGym_Floor_ShadeDiagonal 0x282
#define METATILE_CinnabarGym_Floor_ShadeFull 0x289
#define METATILE_CinnabarGym_Floor_WallRightCorner 0x2C6
#define METATILE_CinnabarGym_Floor_WallLeftCorner 0x2C7
#define METATILE_CinnabarGym_Floor_WallRightEdge 0x2CE
#define METATILE_CinnabarGym_Floor_WallLeftEdge 0x2CF
#define METATILE_CinnabarGym_Wall_RetractedBarrier 0x2D1
// gTileset_82D504C. Below metatile probably needs generic name
#define METATILE_MtEmber_CaveEntrance 0x346
+120
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@@ -1,6 +1,97 @@
#ifndef GUARD_CONSTANTS_POKEMON_H
#define GUARD_CONSTANTS_POKEMON_H
// For (Set|Get)(Box)?MonData
#define MON_DATA_PERSONALITY 0
#define MON_DATA_OT_ID 1
#define MON_DATA_NICKNAME 2
#define MON_DATA_LANGUAGE 3
#define MON_DATA_SANITY_IS_BAD_EGG 4
#define MON_DATA_SANITY_HAS_SPECIES 5
#define MON_DATA_SANITY_IS_EGG 6
#define MON_DATA_OT_NAME 7
#define MON_DATA_MARKINGS 8
#define MON_DATA_CHECKSUM 9
#define MON_DATA_ENCRYPT_SEPARATOR 10
#define MON_DATA_SPECIES 11
#define MON_DATA_HELD_ITEM 12
#define MON_DATA_MOVE1 13
#define MON_DATA_MOVE2 14
#define MON_DATA_MOVE3 15
#define MON_DATA_MOVE4 16
#define MON_DATA_PP1 17
#define MON_DATA_PP2 18
#define MON_DATA_PP3 19
#define MON_DATA_PP4 20
#define MON_DATA_PP_BONUSES 21
#define MON_DATA_COOL 22
#define MON_DATA_BEAUTY 23
#define MON_DATA_CUTE 24
#define MON_DATA_EXP 25
#define MON_DATA_HP_EV 26
#define MON_DATA_ATK_EV 27
#define MON_DATA_DEF_EV 28
#define MON_DATA_SPEED_EV 29
#define MON_DATA_SPATK_EV 30
#define MON_DATA_SPDEF_EV 31
#define MON_DATA_FRIENDSHIP 32
#define MON_DATA_SMART 33
#define MON_DATA_POKERUS 34
#define MON_DATA_MET_LOCATION 35
#define MON_DATA_MET_LEVEL 36
#define MON_DATA_MET_GAME 37
#define MON_DATA_POKEBALL 38
#define MON_DATA_HP_IV 39
#define MON_DATA_ATK_IV 40
#define MON_DATA_DEF_IV 41
#define MON_DATA_SPEED_IV 42
#define MON_DATA_SPATK_IV 43
#define MON_DATA_SPDEF_IV 44
#define MON_DATA_IS_EGG 45
#define MON_DATA_ABILITY_NUM 46
#define MON_DATA_TOUGH 47
#define MON_DATA_SHEEN 48
#define MON_DATA_OT_GENDER 49
#define MON_DATA_COOL_RIBBON 50
#define MON_DATA_BEAUTY_RIBBON 51
#define MON_DATA_CUTE_RIBBON 52
#define MON_DATA_SMART_RIBBON 53
#define MON_DATA_TOUGH_RIBBON 54
#define MON_DATA_STATUS 55
#define MON_DATA_LEVEL 56
#define MON_DATA_HP 57
#define MON_DATA_MAX_HP 58
#define MON_DATA_ATK 59
#define MON_DATA_DEF 60
#define MON_DATA_SPEED 61
#define MON_DATA_SPATK 62
#define MON_DATA_SPDEF 63
#define MON_DATA_MAIL 64
#define MON_DATA_SPECIES2 65
#define MON_DATA_IVS 66
#define MON_DATA_CHAMPION_RIBBON 67
#define MON_DATA_WINNING_RIBBON 68
#define MON_DATA_VICTORY_RIBBON 69
#define MON_DATA_ARTIST_RIBBON 70
#define MON_DATA_EFFORT_RIBBON 71
#define MON_DATA_GIFT_RIBBON_1 72
#define MON_DATA_GIFT_RIBBON_2 73
#define MON_DATA_GIFT_RIBBON_3 74
#define MON_DATA_GIFT_RIBBON_4 75
#define MON_DATA_GIFT_RIBBON_5 76
#define MON_DATA_GIFT_RIBBON_6 77
#define MON_DATA_GIFT_RIBBON_7 78
#define MON_DATA_FATEFUL_ENCOUNTER 79
#define MON_DATA_OBEDIENCE 80
#define MON_DATA_KNOWN_MOVES 81
#define MON_DATA_RIBBON_COUNT 82
#define MON_DATA_RIBBONS 83
#define MON_DATA_ATK2 84
#define MON_DATA_DEF2 85
#define MON_DATA_SPEED2 86
#define MON_DATA_SPATK2 87
#define MON_DATA_SPDEF2 88
// Pokemon types
#define TYPE_NORMAL 0x00
#define TYPE_FIGHTING 0x01
@@ -93,4 +184,33 @@
#define PLAYER_HAS_ONE_MON 0x1
#define PLAYER_HAS_ONE_USABLE_MON 0x2
#define MAX_LEVEL 100
#define OT_ID_RANDOM_NO_SHINY 2
#define OT_ID_PRESET 1
#define OT_ID_PLAYER_ID 0
#define MON_GIVEN_TO_PARTY 0x0
#define MON_GIVEN_TO_PC 0x1
#define MON_CANT_GIVE 0x2
#define MON_MALE 0x00
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
#define FRIENDSHIP_EVENT_GROW_LEVEL 0x0
#define FRIENDSHIP_EVENT_VITAMIN 0x1
#define FRIENDSHIP_EVENT_BATTLE_ITEM 0x2
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 0x3
#define FRIENDSHIP_EVENT_LEARN_TMHM 0x4
#define FRIENDSHIP_EVENT_WALKING 0x5
#define FRIENDSHIP_EVENT_FAINT_SMALL 0x6
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 0x7
#define FRIENDSHIP_EVENT_FAINT_LARGE 0x8
#define PARTY_SIZE 6
#define MAX_TOTAL_EVS 510
#define UNOWN_FORM_COUNT 28
#define MAX_MON_LEVEL 100
#endif // GUARD_CONSTANTS_POKEMON_H
+6
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@@ -0,0 +1,6 @@
#ifndef GUARD_DODRIO_BERRY_PICKING_H
#define GUARD_DODRIO_BERRY_PICKING_H
void sub_81507FC(u16 species, MainCallback callback);
#endif //GUARD_DODRIO_BERRY_PICKING_H
+5
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@@ -6,5 +6,10 @@
void FreezeObjectEvents(void);
void FreezeObjectEvent(struct ObjectEvent *);
void FreezeObjectEventsExceptOne(u8 objEventId);
void sub_8069124(u8 a0, bool8 a1);
u32 sub_806916C(u8 a0);
void sub_80691A4(u8 a0, u8 a1);
void sub_8069094(u8 a0, u8 a1);
bool32 sub_8069294(u8 a0);
#endif // GUARD_EVENT_OBJECT_80688E4_H
+1 -1
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@@ -14,7 +14,7 @@ extern void *gUnknown_020375B8;
// Exported ROM declarations
void sub_8097AC8(struct Sprite *);
void npc_sync_anim_pause_bits(struct ObjectEvent *);
void UnfreezeObjectEvent(struct ObjectEvent *);
void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
u8 sub_8097F78(struct ObjectEvent *);
bool8 obj_npc_ministep(struct Sprite *sprite);
+1
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@@ -11,5 +11,6 @@ void sub_8098630(void);
bool8 sub_8098734(void);
void sub_80696C0(void);
bool8 walkrun_is_standing_still(void);
void sub_80696F0(void);
#endif // GUARD_EVENT_OBJECT_LOCK_H
+2 -2
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@@ -47,7 +47,7 @@ void ObjectEventClearAnimIfSpecialAnimActive(struct ObjectEvent *);
void SpawnObjectEventsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8);
u8 show_sprite(u8, u8, u8);
u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
@@ -82,7 +82,7 @@ bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
void sub_8063E28(struct ObjectEvent *, struct Sprite *);
void ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
void npc_coords_shift_still(struct ObjectEvent *);
void sub_805FE7C(struct ObjectEvent *, u8);
void SetTrainerMovementType(struct ObjectEvent *, u8);
+4 -4
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@@ -1190,10 +1190,10 @@ extern const u8 EventScript_PC[];
extern const u8 EventScript_RepelWoreOff[];
// battle_message
extern const u8 Text_1A5CF1[];
extern const u8 Text_1A5D31[];
extern const u8 Text_1A5D6E[];
extern const u8 Text_1A5DB1[];
extern const u8 Text_MonSentToBoxInSomeonesPC[];
extern const u8 Text_MonSentToBoxInBillsPC[];
extern const u8 Text_MonSentToBoxSomeonesBoxFull[];
extern const u8 Text_MonSentToBoxBillsBoxFull[];
extern const u8 EventScript_BagItemCanBeRegistered[];
+1
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@@ -7,5 +7,6 @@ extern u32 gUnknown_3005078;
void RestartWildEncounterImmunitySteps(void);
void ClearPoisonStepCounter(void);
void SetCableClubWarp(void);
#endif //GUARD_FIELD_CONTROL_AVATAR_H
+2
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@@ -17,6 +17,8 @@ void FieldCallback_ReturnToEventScript2(void);
void sub_807DC00(void);
void FadeTransition_FadeInOnReturnToStartMenu(void);
void sub_807DCE4(void);
bool32 sub_807E418(void);
#endif // GUARD_FIELD_FADETRANSITION_H
+1
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@@ -35,5 +35,6 @@ bool32 sub_805DAD0(void);
bool32 sub_805DC24(void);
bool8 PartyHasMonWithSurf(void);
bool8 IsPlayerSurfingNorth(void);
void player_get_pos_including_state_based_drift(s16 *x, s16 *y);
#endif //GUARD_FIELD_PLAYER_AVATAR_H
+1 -1
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@@ -3,7 +3,7 @@
#include "global.h"
void fade_screen(u8, s8);
void FadeScreen(u8, s8);
void SetSav1Weather(u32);
u8 GetSav1Weather(void);
+1
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@@ -31,5 +31,6 @@ void sub_8059948(u8 a0, u8 a1);
void save_serialize_map(void);
u32 sub_8058F1C(u32 original, u8 bit);
u32 sub_8058F48(s16 x, s16 y, u8 z);
void sub_8059024(s32 x, s32 y, bool32 arg2);
#endif //GUARD_FIELDMAP_H
+3 -3
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@@ -275,9 +275,9 @@ enum
struct PlayerAvatar /* 0x202E858 */
{
/*0x00*/ u8 flags;
/*0x01*/ u8 bike;
/*0x02*/ u8 running2;
/*0x03*/ u8 running1;
/*0x01*/ u8 unk1; // used to be bike, but it's not that in Emerald and probably isn't here either. maybe transition flags?
/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
/*0x04*/ u8 spriteId;
/*0x05*/ u8 objectEventId;
/*0x06*/ u8 unk6;
+1
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@@ -278,5 +278,6 @@ bool8 HandleLinkConnection(void);
void sub_800B0B4(void);
void sub_800B110(u32 who);
void sub_800ACBC(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, u8 unk_06);
u8 sub_800A8D4(void);
#endif // GUARD_LINK_H
+34 -4
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@@ -233,9 +233,9 @@ void MG_DrawCheckerboardPattern(void);
void task_add_05_task_del_08FA224_when_no_RfuFunc(void);
bool8 IsLinkRfuTaskFinished(void);
void DestroyWirelessStatusIndicatorSprite(void);
void MEvent_CreateTask_CardOrNewsWithFriend(u8);
void MEvent_CreateTask_CardOrNewsOverWireless(u8);
void MEvent_CreateTask_Leader(u8);
void MEvent_CreateTask_CardOrNewsWithFriend(u32 arg0);
void MEvent_CreateTask_CardOrNewsOverWireless(u32 arg0);
void MEvent_CreateTask_Leader(u32 arg0);
void sub_80F9E2C(void * data);
u8 sub_8116DE0(void);
void sub_80FBB4C(void);
@@ -288,13 +288,43 @@ bool8 sub_80FC6E8(struct UnkRfuStruct_2_Sub_124 * a0, u8 *a1);
void sub_80FC63C(struct UnkRfuStruct_2_Sub_9e8 * a0, u8 *a1);
u8 sub_80FEA34(u8 a0, u16 a1);
void sub_80FDA30(u32 a0);
void InitHostRFUtgtGname(struct GFtgtGname *data, u8 r9, bool32 r2, s32 r3);
void InitHostRFUtgtGname(struct GFtgtGname *data, u8 activity, bool32 r2, s32 r3);
void LinkRfu_syncVBlank_(void);
s32 sub_80FD430(void (*func1)(u8, u8), void (*func2)(u16));
void sub_80FEB3C(void);
void sub_80FAFE0(u8 a0);
bool32 sub_80FA44C(u32 a0);
bool8 sub_80FC1B0(void);
bool8 sub_80F8F40(void);
void sub_80F8F5C(void);
bool32 sub_80FA5D4(void);
bool32 sub_80FC1CC(void);
bool32 sub_80F8F7C(bool32 a0);
bool32 sub_80FA634(u16 a0, const u8 *a1);
void sub_80FA670(u8 a0, u16 a1, const u8 *a2);
u32 sub_80FA6FC(u16 a0, const u8 *a1);
void SetHostRFUtgtGname(u8 a0, u32 a1, u32 a2);
void sub_80FBB8C(u32 a0);
void sub_80FBD4C(const u8 *ptr, u16 a1);
void LinkRfu3_SetGnameUnameFromStaticBuffers(struct GFtgtGname *gname, u8 *uname);
void sub_80FBBD8(void);
void sub_80FA6BC(void);
void sub_80FBF54(const u8 *src, u16 trainerId);
void sub_80FB008(u8 a0, u32 a1, u32 a2);
void RecordMixTrainerNames(void);
void sub_80F8CFC();
void sub_80F8D14();
void sub_80FAF74(bool32 a0, bool32 a1);
void ClearAndInitHostRFUtgtGname(void);
void sub_80F8FA0(void);
void sub_80FAFA0(u32 type, u32 species, u32 level);
bool32 sub_80FBB0C(void);
void sub_80FBC00(void);
void sub_80FBD6C(u32 a0);
void sub_80FC114(const u8 *name, struct GFtgtGname *structPtr, u8 a2);
bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name);
bool8 sub_80FCC3C(struct GFtgtGname *gname, u8 *uname, u8 idx);
bool8 sub_80FCCF4(struct GFtgtGname *gname, u8 *uname, u8 idx);
#include "mevent_server.h"
extern const struct mevent_server_cmd gMEventSrvScript_OtherTrainerCanceled[];
+3
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@@ -70,5 +70,8 @@ void sub_8143D24(void);
u16 sub_81445C0(u32 command);
void sub_8144714(u32 a0, u32 a1);
u16 *GetMEventProfileECWordsMaybe(void);
void sub_81446C4(void);
bool32 sub_81446D0(u16 a0);
u16 GetWonderCardFlagId(void);
#endif //GUARD_MEVENT_H
+1
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@@ -86,6 +86,7 @@ struct mevent_server_cmd
#define SRV_SEND_NEWS {.instr = 14}
#define SRV_BUFFER_SEND {.instr = 15}
#define SRV_SEND(x, y) {.instr = 18, .flag = x, .parameter = (void *)y}
#define SRV_SENDSTR(x, y) {.instr = 20, .flag = x, .parameter = (void *)y}
#define SRV_BUFFER_CARD {.instr = 26}
#define SRV_BUFFER_NEWS {.instr = 27}
#define SRV_RAM_SCRIPT_IF_VALID {.instr = 28}
+3
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@@ -7,5 +7,8 @@ void MainCB_FreeAllBuffersAndReturnToInitTitleScreen(void);
void PrintMysteryGiftOrEReaderTopMenu(bool8, bool32);
void c2_mystery_gift(void);
void c2_mystery_gift_e_reader_run(void);
s8 mevent_message_print_and_prompt_yes_no(u8 * textState, u16 * windowId, bool8 yesNoBoxPlacement, const u8 * str);
void MG_DrawTextBorder(u8 windowId);
u16 GetMysteryGiftBaseBlock(void);
#endif //GUARD_MYSTERY_GIFT_MENU_H
+2 -1
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@@ -62,7 +62,8 @@ extern struct WarpData gUnknown_2031DB4;
extern struct WarpData gUnknown_2031DBC;
extern u8 gUnknown_2031DE0;
extern u8 gUnknown_300502C;
extern u8 gFieldLinkPlayerCount;
extern u8 gLocalLinkPlayerId;
void IncrementGameStat(u8 index);
+1 -1
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@@ -68,7 +68,7 @@ void CB2_ChooseMonToGiveItem(void);
void ChooseMonToGiveMailFromMailbox(void);
void InitChooseHalfPartyForBattle(u8 a1);
void ClearSelectedPartyOrder(void);
void sub_81277F4(u8 menuType, MainCallback callback);
void ChooseMonForTradingBoard(u8 menuType, MainCallback callback);
void ChooseMonForMoveTutor(void);
void ChooseMonForWirelessMinigame(void);
void OpenPartyMenuInTutorialBattle(u8 partyAction);
+1 -183
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@@ -3,167 +3,7 @@
#include "global.h"
#include "sprite.h"
#define MON_DATA_PERSONALITY 0
#define MON_DATA_OT_ID 1
#define MON_DATA_NICKNAME 2
#define MON_DATA_LANGUAGE 3
#define MON_DATA_SANITY_IS_BAD_EGG 4
#define MON_DATA_SANITY_HAS_SPECIES 5
#define MON_DATA_SANITY_IS_EGG 6
#define MON_DATA_OT_NAME 7
#define MON_DATA_MARKINGS 8
#define MON_DATA_CHECKSUM 9
#define MON_DATA_ENCRYPT_SEPARATOR 10
#define MON_DATA_SPECIES 11
#define MON_DATA_HELD_ITEM 12
#define MON_DATA_MOVE1 13
#define MON_DATA_MOVE2 14
#define MON_DATA_MOVE3 15
#define MON_DATA_MOVE4 16
#define MON_DATA_PP1 17
#define MON_DATA_PP2 18
#define MON_DATA_PP3 19
#define MON_DATA_PP4 20
#define MON_DATA_PP_BONUSES 21
#define MON_DATA_COOL 22
#define MON_DATA_BEAUTY 23
#define MON_DATA_CUTE 24
#define MON_DATA_EXP 25
#define MON_DATA_HP_EV 26
#define MON_DATA_ATK_EV 27
#define MON_DATA_DEF_EV 28
#define MON_DATA_SPEED_EV 29
#define MON_DATA_SPATK_EV 30
#define MON_DATA_SPDEF_EV 31
#define MON_DATA_FRIENDSHIP 32
#define MON_DATA_SMART 33
#define MON_DATA_POKERUS 34
#define MON_DATA_MET_LOCATION 35
#define MON_DATA_MET_LEVEL 36
#define MON_DATA_MET_GAME 37
#define MON_DATA_POKEBALL 38
#define MON_DATA_HP_IV 39
#define MON_DATA_ATK_IV 40
#define MON_DATA_DEF_IV 41
#define MON_DATA_SPEED_IV 42
#define MON_DATA_SPATK_IV 43
#define MON_DATA_SPDEF_IV 44
#define MON_DATA_IS_EGG 45
#define MON_DATA_ABILITY_NUM 46
#define MON_DATA_TOUGH 47
#define MON_DATA_SHEEN 48
#define MON_DATA_OT_GENDER 49
#define MON_DATA_COOL_RIBBON 50
#define MON_DATA_BEAUTY_RIBBON 51
#define MON_DATA_CUTE_RIBBON 52
#define MON_DATA_SMART_RIBBON 53
#define MON_DATA_TOUGH_RIBBON 54
#define MON_DATA_STATUS 55
#define MON_DATA_LEVEL 56
#define MON_DATA_HP 57
#define MON_DATA_MAX_HP 58
#define MON_DATA_ATK 59
#define MON_DATA_DEF 60
#define MON_DATA_SPEED 61
#define MON_DATA_SPATK 62
#define MON_DATA_SPDEF 63
#define MON_DATA_MAIL 64
#define MON_DATA_SPECIES2 65
#define MON_DATA_IVS 66
#define MON_DATA_CHAMPION_RIBBON 67
#define MON_DATA_WINNING_RIBBON 68
#define MON_DATA_VICTORY_RIBBON 69
#define MON_DATA_ARTIST_RIBBON 70
#define MON_DATA_EFFORT_RIBBON 71
#define MON_DATA_GIFT_RIBBON_1 72
#define MON_DATA_GIFT_RIBBON_2 73
#define MON_DATA_GIFT_RIBBON_3 74
#define MON_DATA_GIFT_RIBBON_4 75
#define MON_DATA_GIFT_RIBBON_5 76
#define MON_DATA_GIFT_RIBBON_6 77
#define MON_DATA_GIFT_RIBBON_7 78
#define MON_DATA_FATEFUL_ENCOUNTER 79
#define MON_DATA_OBEDIENCE 80
#define MON_DATA_KNOWN_MOVES 81
#define MON_DATA_RIBBON_COUNT 82
#define MON_DATA_RIBBONS 83
#define MON_DATA_ATK2 84
#define MON_DATA_DEF2 85
#define MON_DATA_SPEED2 86
#define MON_DATA_SPATK2 87
#define MON_DATA_SPDEF2 88
#define MAX_LEVEL 100
#define OT_ID_RANDOM_NO_SHINY 2
#define OT_ID_PRESET 1
#define OT_ID_PLAYER_ID 0
#define MON_GIVEN_TO_PARTY 0x0
#define MON_GIVEN_TO_PC 0x1
#define MON_CANT_GIVE 0x2
#define MON_MALE 0x00
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
#define FRIENDSHIP_EVENT_GROW_LEVEL 0x0
#define FRIENDSHIP_EVENT_VITAMIN 0x1
#define FRIENDSHIP_EVENT_BATTLE_ITEM 0x2
#define FRIENDSHIP_EVENT_LEAGUE_BATTLE 0x3
#define FRIENDSHIP_EVENT_LEARN_TMHM 0x4
#define FRIENDSHIP_EVENT_WALKING 0x5
#define FRIENDSHIP_EVENT_FAINT_SMALL 0x6
#define FRIENDSHIP_EVENT_FAINT_OUTSIDE_BATTLE 0x7
#define FRIENDSHIP_EVENT_FAINT_LARGE 0x8
#define TYPE_NORMAL 0x00
#define TYPE_FIGHTING 0x01
#define TYPE_FLYING 0x02
#define TYPE_POISON 0x03
#define TYPE_GROUND 0x04
#define TYPE_ROCK 0x05
#define TYPE_BUG 0x06
#define TYPE_GHOST 0x07
#define TYPE_STEEL 0x08
#define TYPE_MYSTERY 0x09
#define TYPE_FIRE 0x0a
#define TYPE_WATER 0x0b
#define TYPE_GRASS 0x0c
#define TYPE_ELECTRIC 0x0d
#define TYPE_PSYCHIC 0x0e
#define TYPE_ICE 0x0f
#define TYPE_DRAGON 0x10
#define TYPE_DARK 0x11
#define NUMBER_OF_MON_TYPES 0x12
#define PARTY_SIZE 6
#define MAX_TOTAL_EVS 510
#define NUM_STATS 6
#define UNOWN_FORM_COUNT 28
#define MAX_MON_LEVEL 100
enum
{
EGG_GROUP_NONE,
EGG_GROUP_MONSTER,
EGG_GROUP_WATER_1,
EGG_GROUP_BUG,
EGG_GROUP_FLYING,
EGG_GROUP_FIELD,
EGG_GROUP_FAIRY,
EGG_GROUP_GRASS,
EGG_GROUP_HUMAN_LIKE,
EGG_GROUP_WATER_3,
EGG_GROUP_MINERAL,
EGG_GROUP_AMORPHOUS,
EGG_GROUP_WATER_2,
EGG_GROUP_DITTO,
EGG_GROUP_DRAGON,
EGG_GROUP_UNDISCOVERED
};
#include "constants/pokemon.h"
struct PokemonSubstruct0
{
@@ -357,28 +197,6 @@ struct BattlePokemon
/*0x54*/ u32 otId;
};
enum
{
STAT_STAGE_HP, // 0
STAT_STAGE_ATK, // 1
STAT_STAGE_DEF, // 2
STAT_STAGE_SPEED, // 3
STAT_STAGE_SPATK, // 4
STAT_STAGE_SPDEF, // 5
STAT_STAGE_ACC, // 6
STAT_STAGE_EVASION, // 7
};
enum
{
STAT_HP, // 0
STAT_ATK, // 1
STAT_DEF, // 2
STAT_SPD, // 3
STAT_SPATK, // 4
STAT_SPDEF, // 5
};
struct BaseStats
{
/* 0x00 */ u8 baseHP;
+1
View File
@@ -5,5 +5,6 @@
void ResetPokeJumpResults(void);
bool32 IsSpeciesAllowedInPokemonJump(u16 species);
void sub_8147AA8(u16 species, MainCallback callback);
#endif // GUARD_POKEMON_JUMP_H
+17
View File
@@ -0,0 +1,17 @@
#ifndef GUARD_UNION_ROOM_PLAYER_AVATAR_H
#define GUARD_UNION_ROOM_PLAYER_AVATAR_H
#include "union_room.h"
void sub_811C1C8(void);
void sub_811BAAC(u8 *spriteIds, s32 arg1);
void sub_811BB40(u8 *spriteIds);
void sub_811BB68(void);
void sub_811BECC(struct UnkStruct_URoom *arg0);
void sub_811BEDC(struct UnkStruct_URoom *arg0);
bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3);
void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2);
u8 ZeroUnionObjWork(struct UnionObj * ptr);
void sub_811BA78(void);
#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
+1
View File
@@ -6,6 +6,7 @@
#define POKECENTER_SAVEWARP (1 << 1)
#define LOBBY_SAVEWARP (1 << 2)
#define UNK_SPECIAL_SAVE_WARP_FLAG_3 (1 << 3)
#define CHAMPION_SAVEWARP (1 << 7)
void TrySetMapSaveWarpStatus(void);
bool32 IsCurMapPokeCenter(void);
+5
View File
@@ -1056,4 +1056,9 @@ extern const u8 gText_DepositHowManyStrVars1[];
extern const u8 gText_DepositedStrVar2StrVar1s[];
extern const u8 gText_NoRoomToStoreItems[];
// union_room_battle
extern const u8 gText_CommStandbyAwaitingOtherPlayer[];
extern const u8 gText_RefusedBattle[];
extern const u8 gText_BattleWasRefused[];
#endif //GUARD_STRINGS_H
+56 -53
View File
@@ -2,11 +2,11 @@
#define GUARD_UNION_ROOM_H
#include "global.h"
#include "librfu.h"
#include "link_rfu.h"
struct UnkStruct_Shared
{
struct GFtgtGname field_0;
struct GFtgtGname gname;
u8 ALIGNED(4) playerName[PLAYER_NAME_LENGTH];
};
@@ -28,26 +28,27 @@ struct UnkStruct_x20
u8 field_1F;
};
// These arrays are dynamically allocated but must be
// represented as structs to match.
// Don't ask me why.
// FIXME: Find a way around this.
struct UnkStruct_Main0
{
struct UnkStruct_x20 arr[8];
struct UnkStruct_x20 arr[0];
};
struct UnkStruct_Main4
{
struct UnkStruct_x1C arr[5];
};
struct UnkStruct_Main8
{
struct UnkStruct_x20 arr[5];
struct UnkStruct_x1C arr[0];
};
struct UnkStruct_Leader
{
struct UnkStruct_Main0 *field_0;
struct UnkStruct_Main4 *field_4;
struct UnkStruct_Main8 *field_8;
struct UnkStruct_Main0 * field_0;
struct UnkStruct_Main4 * field_4;
struct UnkStruct_Main0 * field_8;
u8 state;
u8 textState;
u8 field_E;
@@ -67,8 +68,8 @@ struct UnkStruct_Leader
struct UnkStruct_Group
{
struct UnkStruct_Main0 *field_0;
struct UnkStruct_Main4 *field_4;
struct UnkStruct_Main0 * field_0;
struct UnkStruct_Main4 * field_4;
u8 state;
u8 textState;
u8 field_A;
@@ -85,56 +86,56 @@ struct UnkStruct_Group
u8 field_15;
};
struct UnkStruct_8019BA8
struct UnionObj
{
u8 field_0;
u8 field_1;
s8 field_2;
u8 field_3;
u8 state;
u8 gfxId;
s8 animState;
u8 schedAnim;
};
struct UnkStruct_URoom
{
struct UnkStruct_Main0 *field_0;
struct UnkStruct_Main4 *field_4;
struct UnkStruct_Main0 *field_8;
struct UnkStruct_Main4 *field_C;
u16 field_10;
u16 field_12;
u8 state;
u8 stateAfterPrint;
u8 textState;
u8 field_17;
u8 field_18;
u8 field_19;
u8 field_1A;
u8 field_1B;
u8 field_1C;
u8 field_1D;
u8 field_1E;
u8 field_1F;
u8 field_20;
u8 spriteIds[40];
u8 field_49;
u8 field_4A;
u16 field_4C[6];
u8 field_58[0x98 - 0x58];
u16 field_98;
u16 field_9A[3];
struct UnkStruct_8019BA8 field_A0[8];
u8 field_C0[12][15];
u8 field_174[48];
u8 field_1A4[200];
/* 0x000 */ struct UnkStruct_Main0 * field_0;
/* 0x004 */ struct UnkStruct_Main4 * field_4;
/* 0x008 */ struct UnkStruct_Main0 * field_8;
/* 0x00C */ struct UnkStruct_Main4 * field_C;
/* 0x010 */ u16 field_10;
/* 0x012 */ u16 field_12;
/* 0x014 */ u8 state;
/* 0x015 */ u8 stateAfterPrint;
/* 0x016 */ u8 textState;
/* 0x017 */ u8 field_17;
/* 0x018 */ u8 field_18;
/* 0x019 */ u8 field_19;
/* 0x01A */ u8 field_1A;
/* 0x01B */ u8 field_1B;
/* 0x01C */ u8 field_1C;
/* 0x01D */ u8 field_1D;
/* 0x01E */ u8 field_1E;
/* 0x01F */ u8 field_1F;
/* 0x020 */ u8 field_20;
/* 0x021 */ u8 spriteIds[40];
/* 0x049 */ u8 field_49;
/* 0x04A */ u8 field_4A;
/* 0x04C */ u16 field_4C[6];
/* 0x058 */ u8 field_58[4][11];
/* 0x084 */ u16 field_98;
/* 0x086 */ u16 field_9A[3];
/* 0x08C */ struct UnionObj unionObjs[8];
/* 0x0AC */ u8 trainerCardStrbufs[12][15];
/* 0x160 */ u8 field_174[48];
/* 0x190 */ u8 field_1A4[200];
};
union UnkUnion_Main
{
struct UnkStruct_Leader *leader;
struct UnkStruct_Group *group;
struct UnkStruct_URoom *uRoom;
struct UnkStruct_Leader * leader;
struct UnkStruct_Group * group;
struct UnkStruct_URoom * uRoom;
};
struct TradeUnkStruct
struct UnionRoomTrade
{
u16 field_0;
u16 type;
@@ -153,4 +154,6 @@ extern struct GFtgtGnameSub gUnknown_203B064;
extern u16 gUnionRoomOfferedSpecies;
extern u8 gUnionRoomRequestedMonType;
void sub_81173C0(u16 battleFlags);
#endif //GUARD_UNION_ROOM_H
+1
View File
@@ -2,6 +2,7 @@
#define GUARD_UNION_ROOM_CHAT_H
void sub_801DD98(void);
void sub_8128420(void);
void copy_strings_to_sav1(void);
#endif // GUARD_UNION_ROOM_CHAT_H
+114
View File
@@ -0,0 +1,114 @@
#ifndef GUARD_UNION_ROOM_MESSAGE_H
#define GUARD_UNION_ROOM_MESSAGE_H
#include "global.h"
extern const u8 gUnknown_84571AC[];
extern const u8 gUnknown_84571B0[];
extern const u8 gUnknown_84571B4[];
extern const u8 gUnknown_84571B8[];
extern const u8 gUnknown_84571E0[];
extern const u8 gUnknown_8457234[];
extern const u8 gUnknown_8457264[];
extern const u8 *const gUnknown_845742C[][5];
extern const u8 gUnknown_845747C[];
extern const u8 gUnknown_84574A0[];
extern const u8 gUnknown_84574C4[];
extern const u8 gUnknown_84574EC[];
extern const u8 gUnknown_8457514[];
extern const u8 gUnknown_8457530[];
extern const u8 gUnknown_8457554[];
extern const u8 *const gUnknown_8457608[];
extern const u8 gUnknown_8457610[];
extern const u8 *const gUnknown_845767C[];
extern const u8 gUnknown_84576AC[];
extern const u8 gUnknown_84576C4[];
extern const u8 gUnknown_8457700[];
extern const u8 gUnknown_845771C[];
extern const u8 *const gUnknown_8457754[];
extern const u8 gUnknown_845777C[];
extern const u8 gUnknown_84577BC[];
extern const u8 gUnknown_84577F8[];
extern const u8 *const gUnknown_8457838[];
extern const u8 gUnknown_84578BC[];
extern const u8 *const gUnknown_8457A34[];
extern const u8 *const gUnknown_8457B04[][2];
extern const u8 *const gUnknown_8457BCC[];
extern const u8 *const gUnknown_8457C20[];
extern const u8 gUnknown_8457C48[];
extern const u8 gUnknown_8457CA4[];
extern const u8 gUnknown_8457CF8[];
extern const u8 gUnknown_8457D44[];
extern const u8 gUnknown_8457DB8[];
extern const u8 gUnknown_8457E0C[];
extern const u8 gUnknown_8457E28[];
extern const u8 gUnknown_8457E44[];
extern const u8 gUnknown_8457E60[];
extern const u8 *const gUnknown_8457F80[][2];
extern const u8 gUnknown_8457F90[];
extern const u8 *const gUnknown_84580F4[][4];
extern const u8 *const gUnknown_8458230[][2][3];
extern const u8 *const gUnknown_8458314[];
extern const u8 *const gUnknown_84583B4[];
extern const u8 *const gUnknown_845842C[];
extern const u8 gUnknown_8458434[];
extern const u8 gUnknown_845847C[];
extern const u8 gUnknown_84584C0[];
extern const u8 *const gUnknown_8458548[];
extern const u8 *const gUnknown_84585E8[];
extern const u8 *const gUnknown_8458758[2][4];
extern const u8 *const gUnknown_84588BC[2][4];
extern const u8 *const gUnknown_84589AC[2][2];
extern const u8 *const gUnknown_8458A78[2][4];
extern const u8 gUnknown_8458A98[];
extern const u8 gUnknown_8458AB8[];
extern const u8 gUnknown_8458B44[];
extern const u8 gUnknown_8458CD4[];
extern const u8 gUnknown_8458D1C[];
extern const u8 gUnknown_8458D54[];
extern const u8 gUnknown_8458D78[];
extern const u8 gUnknown_8458D9C[];
extern const u8 gUnknown_8458DBC[];
extern const u8 gUnknown_8458DE8[];
extern const u8 gUnknown_8458E10[];
extern const u8 gUnknown_8458E70[];
extern const u8 gUnknown_8458ED0[];
extern const u8 gUnknown_8458F04[];
extern const u8 gUnknown_8458F9C[];
extern const u8 gUnknown_8458FBC[];
extern const u8 gUnknown_8458FC8[];
extern const u8 gUnknown_8458FE4[];
extern const u8 gUnknown_84591DC[];
extern const u8 *const gUnknown_84591B8[];
extern const u8 gUnknown_8459238[];
extern const u8 gUnknown_8459250[];
extern const u8 gUnknown_845928C[];
extern const u8 *const gUnknown_845933C[];
extern const u8 gUnknown_8459344[];
extern const u8 gUnknown_845934C[];
extern const u8 gUnknown_8459354[];
extern const u8 gUnknown_8459360[];
extern const u8 gUnknown_8459368[];
extern const u8 gUnknown_8459370[];
extern const u8 gUnknown_8459378[];
extern const u8 gUnknown_8459394[];
extern const u8 gUnknown_84593A4[];
extern const u8 gUnknown_84593B4[];
extern const u8 gUnknown_84593C4[];
extern const u8 gUnknown_84593D4[];
extern const u8 gUnknown_84593E4[];
extern const u8 gUnknown_84593F4[];
extern const u8 gUnknown_84593DC[];
extern const u8 gUnknown_8459400[];
extern const u8 gUnknown_8459410[];
extern const u8 gUnknown_845941C[];
extern const u8 gUnknown_845942C[];
extern const u8 gUnknown_8459434[];
extern const u8 gUnknown_8459440[];
extern const u8 *const gUnknown_84594B0[];
extern const u8 gUnknown_84594C4[];
extern const u8 gUnknown_8459504[];
extern const u8 *const gUnknown_8459580[];
extern const u8 gUnknown_8459588[];
#endif //GUARD_UNION_ROOM_MESSAGE_H