Merge pull request #406 from hjk321/index-graphics

Document, Index, and Prettify Graphics, Part 1 (A-H)
This commit is contained in:
GriffinR
2021-04-23 14:01:11 -04:00
committed by GitHub
216 changed files with 223 additions and 806 deletions
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const u32 gFile_graphics_battle_terrain_plain_palette_palette[] = INCBIN_U32("graphics/battle_terrain/plain/palette.gbapal.lz");
const u32 gFile_graphics_battle_terrain_building_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/building/tiles.4bpp.lz");
const u32 gFile_graphics_battle_terrain_stadium_battle_frontier_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/battle_frontier.gbapal.lz");
const u32 gFile_graphics_battle_terrain_building_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/building/map.bin.lz");
const u32 gFile_graphics_battle_terrain_stadium_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/stadium/tiles.4bpp.lz");
const u32 gFile_graphics_battle_terrain_stadium_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/stadium/map.bin.lz");
const u32 gFile_graphics_battle_terrain_building_palette_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette.gbapal.lz");
const u32 gFile_graphics_battle_terrain_water_kyogre_palette[] = INCBIN_U32("graphics/battle_terrain/water/kyogre.gbapal.lz");
const u32 gFile_graphics_battle_terrain_cave_groudon_palette[] = INCBIN_U32("graphics/battle_terrain/cave/groudon.gbapal.lz");
const u32 gFile_graphics_battle_terrain_building_palette2_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette2.gbapal.lz");
const u32 gFile_graphics_battle_terrain_building_palette3_palette[] = INCBIN_U32("graphics/battle_terrain/building/palette3.gbapal.lz");
const u32 gFile_graphics_battle_terrain_stadium_palette1_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette1.gbapal.lz");
const u32 gFile_graphics_battle_terrain_stadium_palette2_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette2.gbapal.lz");
const u32 gFile_graphics_battle_terrain_stadium_palette3_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette3.gbapal.lz");
const u32 gFile_graphics_battle_terrain_stadium_palette4_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette4.gbapal.lz");
const u32 gFile_graphics_battle_terrain_stadium_palette5_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette5.gbapal.lz");
const u32 gFile_graphics_battle_terrain_stadium_palette6_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette6.gbapal.lz");
const u32 gFile_graphics_battle_terrain_stadium_palette7_palette[] = INCBIN_U32("graphics/battle_terrain/stadium/palette7.gbapal.lz");
const u32 gFile_graphics_battle_terrain_building_anim_tiles_sheet[] = INCBIN_U32("graphics/battle_terrain/building/anim_tiles.4bpp.lz");
const u32 gFile_graphics_battle_terrain_building_anim_map_tilemap[] = INCBIN_U32("graphics/battle_terrain/building/anim_map.bin.lz");
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// All graphics in this file go completely unused.
const u32 gUnusedBattleTerrain_Plain_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/plain.gbapal.lz");
const u32 gUnusedBattleTerrain_Building_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/tiles.4bpp.lz");
const u32 gUnusedBattleTerrain_Stadium_Battle_Frontier_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/battle_frontier.gbapal.lz");
const u32 gUnusedBattleTerrain_Building_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/map.bin.lz");
const u32 gUnusedBattleTerrain_Stadium_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/tiles.4bpp.lz");
const u32 gUnusedBattleTerrain_Stadium_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/map.bin.lz");
const u32 gUnusedBattleTerrain_Building_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette.gbapal.lz");
const u32 gUnusedBattleTerrain_Kyogre_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/kyogre.gbapal.lz");
const u32 gUnusedBattleTerrain_Groudon_Palette[] = INCBIN_U32("graphics/battle_terrain/unused/groudon.gbapal.lz");
const u32 gUnusedBattleTerrain_Building_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette2.gbapal.lz");
const u32 gUnusedBattleTerrain_Building_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/building/palette3.gbapal.lz");
const u32 gUnusedBattleTerrain_Stadium_Palette1[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette1.gbapal.lz");
const u32 gUnusedBattleTerrain_Stadium_Palette2[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette2.gbapal.lz");
const u32 gUnusedBattleTerrain_Stadium_Palette3[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette3.gbapal.lz");
const u32 gUnusedBattleTerrain_Stadium_Palette4[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette4.gbapal.lz");
const u32 gUnusedBattleTerrain_Stadium_Palette5[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette5.gbapal.lz");
const u32 gUnusedBattleTerrain_Stadium_Palette6[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette6.gbapal.lz");
const u32 gUnusedBattleTerrain_Stadium_Palette7[] = INCBIN_U32("graphics/battle_terrain/unused/stadium/palette7.gbapal.lz");
const u32 gUnusedBattleTerrain_Building_Anim_Tiles_Sheet[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_tiles.4bpp.lz");
const u32 gUnusedBattleTerrain_Building_Anim_Map_Tilemap[] = INCBIN_U32("graphics/battle_terrain/unused/building/anim_map.bin.lz");