Sync Ruby/Sapphire Battle Tower structs
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@@ -645,7 +645,7 @@ static u8 GetTrainerBattleTransition(void)
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return sBattleTransitionTable_Trainer[transitionType][1];
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}
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u8 sub_8080060(void)
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u8 BattleSetup_GetBattleTowerBattleTransition(void)
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{
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u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
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u8 playerLevel = GetSumOfPlayerPartyLevel(1);
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