Wrap asm statements in NONMATCHING
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@@ -1040,7 +1040,11 @@ static void InitItemIconSpriteState(struct PokemonSpecialAnimScene * scene, stru
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{
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u16 species;
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u32 personality;
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register int x asm("r4"); // FIXME
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#ifndef NONMATCHING
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register int x asm("r4"); // FIXME
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#else
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int x;
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#endif
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u8 y;
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if (closeness == 3)
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{
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@@ -1252,7 +1256,11 @@ static void Task_UseItem_OutwardSpiralDots(u8 taskId)
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s16 *data = gTasks[taskId].data;
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struct Sprite * sprite;
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int x;
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register int y asm("r10"); // FIXME
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#ifndef NONMATCHING
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register int y asm("r10"); // FIXME
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#else
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int y;
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#endif
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int x2;
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int y2;
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int ampl;
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