Add union for clone objects

This commit is contained in:
GriffinR
2022-02-05 13:42:46 -05:00
parent bef2668d8b
commit dd5f6ccd3b
7 changed files with 83 additions and 67 deletions
+6 -6
View File
@@ -1291,12 +1291,12 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
playerObjEventTemplate.graphicsId = GetPlayerAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_GFX_NORMAL, gender);
playerObjEventTemplate.x = x - 7;
playerObjEventTemplate.y = y - 7;
playerObjEventTemplate.elevation = 0;
playerObjEventTemplate.movementType = MOVEMENT_TYPE_PLAYER;
playerObjEventTemplate.movementRangeX = 0;
playerObjEventTemplate.movementRangeY = 0;
playerObjEventTemplate.trainerType = 0;
playerObjEventTemplate.trainerRange_berryTreeId = 0;
playerObjEventTemplate.objUnion.normal.elevation = 0;
playerObjEventTemplate.objUnion.normal.movementType = MOVEMENT_TYPE_PLAYER;
playerObjEventTemplate.objUnion.normal.movementRangeX = 0;
playerObjEventTemplate.objUnion.normal.movementRangeY = 0;
playerObjEventTemplate.objUnion.normal.trainerType = 0;
playerObjEventTemplate.objUnion.normal.trainerRange_berryTreeId = 0;
playerObjEventTemplate.script = NULL;
playerObjEventTemplate.flagId = 0;
objectEventId = SpawnSpecialObjectEvent(&playerObjEventTemplate);