Add union for clone objects
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@@ -1291,12 +1291,12 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
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playerObjEventTemplate.graphicsId = GetPlayerAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_GFX_NORMAL, gender);
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playerObjEventTemplate.x = x - 7;
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playerObjEventTemplate.y = y - 7;
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playerObjEventTemplate.elevation = 0;
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playerObjEventTemplate.movementType = MOVEMENT_TYPE_PLAYER;
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playerObjEventTemplate.movementRangeX = 0;
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playerObjEventTemplate.movementRangeY = 0;
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playerObjEventTemplate.trainerType = 0;
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playerObjEventTemplate.trainerRange_berryTreeId = 0;
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playerObjEventTemplate.objUnion.normal.elevation = 0;
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playerObjEventTemplate.objUnion.normal.movementType = MOVEMENT_TYPE_PLAYER;
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playerObjEventTemplate.objUnion.normal.movementRangeX = 0;
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playerObjEventTemplate.objUnion.normal.movementRangeY = 0;
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playerObjEventTemplate.objUnion.normal.trainerType = 0;
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playerObjEventTemplate.objUnion.normal.trainerRange_berryTreeId = 0;
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playerObjEventTemplate.script = NULL;
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playerObjEventTemplate.flagId = 0;
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objectEventId = SpawnSpecialObjectEvent(&playerObjEventTemplate);
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