Add union for clone objects
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+9
-9
@@ -403,22 +403,22 @@ static void LoadObjEventTemplatesFromHeader(void)
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u8 i, j;
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for (i = 0, j = 0; i < gMapHeader.events->objectEventCount; i++)
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{
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if (gMapHeader.events->objectEvents[i].inConnection == 0xFF)
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if (gMapHeader.events->objectEvents[i].kind == OBJ_KIND_CLONE)
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{
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// load "in_connection" object from the connecting map
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u8 localId = gMapHeader.events->objectEvents[i].elevation;
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u8 mapNum = gMapHeader.events->objectEvents[i].trainerType;
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u8 mapGroup = gMapHeader.events->objectEvents[i].trainerRange_berryTreeId;
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u8 localId = gMapHeader.events->objectEvents[i].objUnion.clone.targetLocalId;
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u8 mapNum = gMapHeader.events->objectEvents[i].objUnion.clone.targetMapNum;
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u8 mapGroup = gMapHeader.events->objectEvents[i].objUnion.clone.targetMapGroup;
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const struct MapHeader * connectionMap = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
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gSaveBlock1Ptr->objectEventTemplates[j] = connectionMap->events->objectEvents[localId - 1];
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gSaveBlock1Ptr->objectEventTemplates[j].localId = gMapHeader.events->objectEvents[i].localId;
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gSaveBlock1Ptr->objectEventTemplates[j].x = gMapHeader.events->objectEvents[i].x;
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gSaveBlock1Ptr->objectEventTemplates[j].y = gMapHeader.events->objectEvents[i].y;
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gSaveBlock1Ptr->objectEventTemplates[j].elevation = localId;
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gSaveBlock1Ptr->objectEventTemplates[j].trainerType = mapNum;
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gSaveBlock1Ptr->objectEventTemplates[j].trainerRange_berryTreeId = mapGroup;
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gSaveBlock1Ptr->objectEventTemplates[j].inConnection = 0xFF;
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gSaveBlock1Ptr->objectEventTemplates[j].objUnion.clone.targetLocalId = localId;
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gSaveBlock1Ptr->objectEventTemplates[j].objUnion.clone.targetMapNum = mapNum;
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gSaveBlock1Ptr->objectEventTemplates[j].objUnion.clone.targetMapGroup = mapGroup;
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gSaveBlock1Ptr->objectEventTemplates[j].kind = OBJ_KIND_CLONE;
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j++;
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}
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else
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@@ -466,7 +466,7 @@ void Overworld_SetObjEventTemplateMovementType(u8 localId, u8 movementType)
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struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i];
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if (objectEventTemplate->localId == localId)
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{
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objectEventTemplate->movementType = movementType;
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objectEventTemplate->objUnion.normal.movementType = movementType;
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return;
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}
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}
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