Synced sound.c

This commit is contained in:
Eduardo Quezada
2022-07-29 16:17:40 -04:00
parent 78e3780fa4
commit dfe6c6885c
64 changed files with 643 additions and 599 deletions
-22
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@@ -1,22 +0,0 @@
#ifndef GUARD_CONSTANTS_FANFARES_H
#define GUARD_CONSTANTS_FANFARES_H
enum Fanfares
{
FANFARE_00,
FANFARE_01,
FANFARE_02,
FANFARE_03,
FANFARE_04,
FANFARE_05,
FANFARE_06,
FANFARE_07,
FANFARE_08,
FANFARE_09,
FANFARE_10,
FANFARE_POKEFLUTE,
FANFARE_KEY_ITEM,
FANFARE_DEX_EVAL
};
#endif //GUARD_CONSTANTS_FANFARES_H
+2
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@@ -353,4 +353,6 @@
#define MUS_SLOW_PALLET 345 // MUS_RG_SLOWMASARA
#define MUS_TEACHY_TV_MENU 346 // MUS_RG_TVNOIZE
#define MUS_NONE 0xFFFF
#endif // GUARD_CONSTANTS_SONGS_H
+44
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@@ -0,0 +1,44 @@
#ifndef GUARD_CONSTANTS_SOUND_H
#define GUARD_CONSTANTS_SOUND_H
#define FANFARE_LEVEL_UP 0
#define FANFARE_OBTAIN_ITEM 1
#define FANFARE_EVOLVED 2
#define FANFARE_OBTAIN_TMHM 3
#define FANFARE_HEAL 4
#define FANFARE_OBTAIN_BADGE 5
#define FANFARE_MOVE_DELETED 6
#define FANFARE_OBTAIN_BERRY 7
#define FANFARE_SLOTS_JACKPOT 8
#define FANFARE_SLOTS_WIN 9
#define FANFARE_TOO_BAD 10
#define FANFARE_POKE_FLUTE 11
#define FANFARE_KEY_ITEM 12
#define FANFARE_DEX_EVAL 13
#define CRY_MODE_NORMAL 0 // Default
#define CRY_MODE_DOUBLES 1 // Shortened cry for double battles
#define CRY_MODE_ENCOUNTER 2 // Used when starting a static encounter, or when a Pokémon is "aggressive"
#define CRY_MODE_HIGH_PITCH 3 // Highest pitch mode, used exclusively by the move Howl
#define CRY_MODE_ECHO_START 4 // For 1st half of cry used by the move Hyper Voice. Played in reverse
#define CRY_MODE_FAINT 5 // Used when a Pokémon faints
#define CRY_MODE_ECHO_END 6 // For 2nd half of cry used by the move Hyper Voice
#define CRY_MODE_ROAR_1 7 // For 1st cry used by the move Roar
#define CRY_MODE_ROAR_2 8 // For 2nd cry used by the move Roar
#define CRY_MODE_GROWL_1 9 // For 1st cry used by the move Growl. Played in reverse
#define CRY_MODE_GROWL_2 10 // For 2nd cry used by the move Growl
#define CRY_MODE_WEAK 11 // Used when a Pokémon is unhealthy
#define CRY_MODE_WEAK_DOUBLES 12 // Equivalent to CRY_MODE_DOUBLES for CRY_MODE_WEAK
// Given to SoundTask_PlayDoubleCry to determine which cry mode to use. Values are arbitrary
#define DOUBLE_CRY_ROAR 2
#define DOUBLE_CRY_GROWL 255
#define CRY_PRIORITY_NORMAL 10
#define CRY_PRIORITY_AMBIENT 1
// Cry volume was changed from 125 in R/S to 120 for FRLG/Em, but was (accidentally?) not updated outside of sound.c
#define CRY_VOLUME 120
#define CRY_VOLUME_RS 125
#endif //GUARD_CONSTANTS_SOUND_H
+2
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@@ -313,6 +313,8 @@ struct MusicPlayerTrack
#define MAX_MUSICPLAYER_TRACKS 16
#define TRACKS_ALL 0xFFFF
#define TEMPORARY_FADE 0x0001
#define FADE_IN 0x0002
#define FADE_VOL_MAX 64
+4 -6
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@@ -25,12 +25,10 @@ void FadeInBGM(u8 speed);
void FadeOutBGM(u8 speed);
bool8 IsBGMStopped(void);
void PlayCry_Normal(u16 species, s8 pan);
void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority);
void PlayCry3(u16 species, s8 pan, u8 mode);
void PlayCry4(u16 species, s8 pan, u8 mode);
void PlayCry5(u16 species, u8 mode);
void PlayCry6(u16 species, s8 pan, u8 mode);
void PlayCry7(u16 species, u8 mode);
void PlayCry_NormalNoDucking(u16 species, s8 pan, s8 volume, u8 priority);
void PlayCry_ByMode(u16 species, s8 pan, u8 mode);
void PlayCry_ReleaseDouble(u16 species, s8 pan, u8 mode);
void PlayCry_Script(u16 species, u8 mode);
void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode);
bool8 IsCryFinished(void);
void StopCryAndClearCrySongs(void);