Synced sound.c
This commit is contained in:
+2
-2
@@ -1857,7 +1857,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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{
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if (tableId == gMovesWithQuietBGM[i])
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 128);
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break;
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}
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}
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@@ -2127,7 +2127,7 @@ static void ScriptCmd_end(void)
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if (!continuousAnim)
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
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ResetSpritePriorityOfAllVisibleBattlers();
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UpdateOamPriorityInAllHealthboxes(1);
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gAnimScriptActive = FALSE;
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@@ -4,6 +4,7 @@
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#include "battle_anim.h"
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#include "task.h"
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#include "constants/battle_anim.h"
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#include "constants/sound.h"
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static void sub_80DCE78(u8 taskId);
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static void sub_80DCEE4(u8 taskId);
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@@ -142,7 +143,7 @@ void SoundTask_PlayCryHighPitch(u8 taskId)
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else
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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if (species != SPECIES_NONE)
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PlayCry3(species, pan, 3);
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PlayCry_ByMode(species, pan, CRY_MODE_HIGH_PITCH);
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DestroyAnimVisualTask(taskId);
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}
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@@ -177,10 +178,10 @@ void SoundTask_PlayDoubleCry(u8 taskId)
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gTasks[taskId].data[2] = pan;
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if (species != SPECIES_NONE)
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{
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if (gBattleAnimArgs[1] == TAIL_SENTINEL)
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PlayCry3(species, pan, 9);
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else
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PlayCry3(species, pan, 7);
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if (gBattleAnimArgs[1] == DOUBLE_CRY_GROWL)
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PlayCry_ByMode(species, pan, CRY_MODE_GROWL_1);
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else // DOUBLE_CRY_ROAR
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PlayCry_ByMode(species, pan, CRY_MODE_ROAR_1);
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gTasks[taskId].func = sub_80DD270;
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}
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else
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@@ -202,13 +203,13 @@ static void sub_80DD270(u8 taskId)
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{
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if (!IsCryPlaying())
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{
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PlayCry3(species, pan, 10);
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PlayCry_ByMode(species, pan, CRY_MODE_GROWL_2);
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DestroyAnimVisualTask(taskId);
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}
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}
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else if (!IsCryPlaying())
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{
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PlayCry3(species, pan, 8);
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PlayCry_ByMode(species, pan, CRY_MODE_ROAR_2);
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DestroyAnimVisualTask(taskId);
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}
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}
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@@ -232,7 +233,7 @@ void sub_80DD334(u8 taskId)
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gTasks[taskId].data[2] = pan;
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if (species != SPECIES_NONE)
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{
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PlayCry3(species, pan, 4);
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PlayCry_ByMode(species, pan, CRY_MODE_ECHO_START);
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gTasks[taskId].func = sub_80DD390;
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}
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else
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@@ -253,7 +254,7 @@ static void sub_80DD390(u8 taskId)
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u16 species = gTasks[taskId].data[1];
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s8 pan = gTasks[taskId].data[2];
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PlayCry3(species, pan, 6);
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PlayCry_ByMode(species, pan, CRY_MODE_ECHO_END);
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DestroyAnimVisualTask(taskId);
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}
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}
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@@ -13,6 +13,7 @@
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#include "battle_message.h"
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#include "constants/battle_anim.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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#include "constants/trainers.h"
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static void LinkOpponentHandleGetMonData(void);
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@@ -231,7 +232,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
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}
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else
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
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@@ -366,7 +367,7 @@ static void SwitchIn_HandleSoundAndEnd(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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LinkOpponentBufferExecCompleted();
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}
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}
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@@ -1512,7 +1513,7 @@ static void LinkOpponentHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry3(species, 25, 5);
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PlayCry_ByMode(species, 25, CRY_MODE_FAINT);
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LinkOpponentBufferExecCompleted();
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}
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@@ -12,6 +12,7 @@
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#include "battle_message.h"
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#include "constants/battle_anim.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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static void LinkPartnerHandleGetMonData(void);
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static void LinkPartnerHandleGetRawMonData(void);
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@@ -1425,7 +1426,7 @@ static void LinkPartnerHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry3(species, -25, 5);
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PlayCry_ByMode(species, -25, CRY_MODE_FAINT);
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LinkPartnerBufferExecCompleted();
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}
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@@ -19,6 +19,7 @@
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#include "constants/battle_anim.h"
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#include "constants/moves.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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static void OpponentHandleGetMonData(void);
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static void OpponentHandleGetRawMonData(void);
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@@ -233,7 +234,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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else
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
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}
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@@ -372,7 +373,7 @@ static void SwitchIn_HandleSoundAndEnd(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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OpponentBufferExecCompleted();
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}
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}
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@@ -1611,7 +1612,7 @@ static void OpponentHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry3(species, 25, 5);
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PlayCry_ByMode(species, 25, CRY_MODE_FAINT);
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OpponentBufferExecCompleted();
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}
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@@ -22,6 +22,7 @@
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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static void PlayerHandleGetMonData(void);
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static void PlayerHandleSetMonData(void);
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@@ -898,7 +899,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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else
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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if (IsDoubleBattle())
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
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@@ -955,7 +956,7 @@ static void SwitchIn_HandleSoundAndEnd(void)
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
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&& !IsCryPlayingOrClearCrySongs())
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PlayerBufferExecCompleted();
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}
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@@ -984,7 +985,7 @@ void Task_PlayerController_RestoreBgmAfterCry(u8 taskId)
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{
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if (!IsCryPlayingOrClearCrySongs())
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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DestroyTask(taskId);
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}
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}
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@@ -2687,7 +2688,7 @@ static void PlayerHandlePlayFanfare(void)
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static void PlayerHandleFaintingCry(void)
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{
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PlayCry3(GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES), -25, 5);
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PlayCry_ByMode(GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES), -25, CRY_MODE_FAINT);
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PlayerBufferExecCompleted();
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}
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@@ -3214,9 +3214,7 @@ static void Cmd_getexp(void)
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else
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{
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// music change in wild battle after fainting a poke
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if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_POKEDUDE))
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&& gBattleMons[0].hp != 0
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&& !gBattleStruct->wildVictorySong)
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if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_POKEDUDE)) && gBattleMons[0].hp != 0 && !gBattleStruct->wildVictorySong)
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{
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BattleStopLowHpSound();
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PlayBGM(MUS_VICTORY_WILD);
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+2
-1
@@ -14,6 +14,7 @@
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#include "quest_log.h"
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#include "constants/maps.h"
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#include "constants/field_weather.h"
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#include "constants/sound.h"
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#if defined(FIRERED)
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#define TITLE_TEXT gString_PokemonFireRed_Staff
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@@ -1190,7 +1191,7 @@ static bool32 DoCreditsMonScene(void)
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{
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HideBg(2);
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ShowBg(1);
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PlayCry2(GetCreditsMonSpecies(sCreditsMgr->whichMon), 0, 125, 10);
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PlayCry_NormalNoDucking(GetCreditsMonSpecies(sCreditsMgr->whichMon), 0, CRY_VOLUME_RS, CRY_PRIORITY_NORMAL);
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sCreditsMgr->creditsMonTimer = 128;
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sCreditsMgr->subseqno++;
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}
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+2
-2
@@ -8,7 +8,7 @@
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#include "scanline_effect.h"
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#include "strings.h"
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#include "task.h"
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#include "constants/fanfares.h"
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#include "constants/sound.h"
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struct Diploma
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{
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@@ -148,7 +148,7 @@ static void Task_DiplomaInit(u8 taskId)
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{
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break;
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}
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PlayFanfareByFanfareNum(FANFARE_05);
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PlayFanfareByFanfareNum(FANFARE_OBTAIN_BADGE);
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gTasks[taskId].func = Task_WaitForExit;
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}
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gDiploma->callbackStep++;
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@@ -13,7 +13,7 @@
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#include "task.h"
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#include "text_window.h"
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#include "constants/songs.h"
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#include "constants/fanfares.h"
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#include "constants/sound.h"
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#include "constants/items.h"
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struct DodrioStruct
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@@ -1204,7 +1204,7 @@ static void sub_8151D98(void)
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}
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else if (gUnknown_203F3E0->unk154 == 1)
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{
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PlayFanfareByFanfareNum(FANFARE_10); // MUS_TOO_BAD
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PlayFanfareByFanfareNum(FANFARE_TOO_BAD);
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gUnknown_203F3E0->unk154 = 2;
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}
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}
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@@ -1262,7 +1262,7 @@ static void sub_8151E94(void)
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}
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else if (gUnknown_203F3E0->unk154 == 1)
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{
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PlayFanfareByFanfareNum(FANFARE_10); // MUS_TOO_BAD
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PlayFanfareByFanfareNum(FANFARE_TOO_BAD);
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gUnknown_203F3E0->unk154 = 2;
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}
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}
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+2
-1
@@ -27,6 +27,7 @@
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#include "constants/event_object_movement.h"
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#include "constants/metatile_behaviors.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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extern struct CompressedSpritePalette gMonPaletteTable[]; // Intentionally declared (incorrectly) without const in order to match
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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@@ -2935,7 +2936,7 @@ static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite * sprite)
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sprite->callback = SpriteCB_FieldMoveMonWaitAfterCry;
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if (sprite->data[6])
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{
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PlayCry2(sprite->data[0], 0, 0x7d, 0xa);
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PlayCry_NormalNoDucking(sprite->data[0], 0, CRY_VOLUME_RS, CRY_PRIORITY_NORMAL);
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}
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else
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{
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+2
-2
@@ -907,7 +907,7 @@ static void Task_HofPC_HandleInput(u8 taskId)
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if (IsCryPlayingOrClearCrySongs())
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{
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StopCryAndClearCrySongs();
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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}
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gTasks[taskId].func = Task_HofPC_HandlePaletteOnExit;
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}
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@@ -917,7 +917,7 @@ static void Task_HofPC_HandleInput(u8 taskId)
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if (IsCryPlayingOrClearCrySongs())
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{
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StopCryAndClearCrySongs();
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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}
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gTasks[taskId].func = Task_HofPC_HandlePaletteOnExit;
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}
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@@ -60,7 +60,7 @@ u8 RunHelpSystemCallback(void)
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m4aMPlayStop(&gMPlayInfo_SE2);
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PlaySE(SE_HELP_OPEN);
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if (!gDisableHelpSystemVolumeReduce)
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x80);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x80);
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SaveCallbacks();
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sInHelpSystem = 1;
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sVideoState.state = 1;
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@@ -122,7 +122,7 @@ u8 RunHelpSystemCallback(void)
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break;
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case 7:
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if (!gDisableHelpSystemVolumeReduce)
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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RestoreMapTextColors();
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RestoreGPURegs();
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sVideoState.state = 8;
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+2
-1
@@ -14,6 +14,7 @@
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#include "util.h"
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#include "trig.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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struct IntroSequenceData;
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@@ -2205,7 +2206,7 @@ static void SpriteCB_NidorinoRearsUp(struct Sprite * sprite)
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}
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break;
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case 1:
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PlayCry3(SPECIES_NIDORINO, 0x3F, 1);
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PlayCry_ByMode(SPECIES_NIDORINO, 0x3F, CRY_MODE_DOUBLES);
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sprite->data[1] = 0;
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sprite->data[0]++;
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break;
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+2
-2
@@ -31,7 +31,7 @@
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#include "teachy_tv.h"
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#include "tm_case.h"
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#include "vs_seeker.h"
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#include "constants/fanfares.h"
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#include "constants/sound.h"
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#include "constants/items.h"
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#include "constants/maps.h"
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#include "constants/moves.h"
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@@ -386,7 +386,7 @@ void FieldUseFunc_PokeFlute(u8 taskId)
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static void sub_80A1648(u8 taskId)
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||||
{
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PlayFanfareByFanfareNum(FANFARE_POKEFLUTE);
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PlayFanfareByFanfareNum(FANFARE_POKE_FLUTE);
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gTasks[taskId].func = sub_80A1674;
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}
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+2
-1
@@ -50,6 +50,7 @@
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#include "constants/maps.h"
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||||
#include "constants/region_map_sections.h"
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||||
#include "constants/songs.h"
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||||
#include "constants/sound.h"
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||||
|
||||
#define PLAYER_LINK_STATE_IDLE 0x80
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||||
#define PLAYER_LINK_STATE_BUSY 0x81
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||||
@@ -1141,7 +1142,7 @@ static void PlayAmbientCry(void)
|
||||
if (gDisableMapMusicChangeOnMapLoad == MUSIC_DISABLE_KEEP)
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||||
return;
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||||
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||||
PlayCry2(sAmbientCrySpecies, pan, volume, 1);
|
||||
PlayCry_NormalNoDucking(sAmbientCrySpecies, pan, volume, CRY_PRIORITY_AMBIENT);
|
||||
}
|
||||
|
||||
void UpdateAmbientCry(s16 *state, u16 *delayCounter)
|
||||
|
||||
+2
-1
@@ -67,6 +67,7 @@
|
||||
#include "constants/pokemon.h"
|
||||
#include "constants/quest_log.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/sound.h"
|
||||
|
||||
#define PARTY_PAL_SELECTED (1 << 0)
|
||||
#define PARTY_PAL_FAINTED (1 << 1)
|
||||
@@ -5083,7 +5084,7 @@ static void ItemUseCB_RareCandyStep(u8 taskId, UNUSED TaskFunc func)
|
||||
GetMonLevelUpWindowStats(mon, &ptr->data[NUM_STATS]);
|
||||
gPartyMenuUseExitCallback = TRUE;
|
||||
ItemUse_SetQuestLogEvent(QL_EVENT_USED_ITEM, mon, gSpecialVar_ItemId, 0xFFFF);
|
||||
PlayFanfareByFanfareNum(0);
|
||||
PlayFanfareByFanfareNum(FANFARE_LEVEL_UP);
|
||||
UpdateMonDisplayInfoAfterRareCandy(gPartyMenu.slotId, mon);
|
||||
RemoveBagItem(gSpecialVar_ItemId, 1);
|
||||
GetMonNickname(mon, gStringVar1);
|
||||
|
||||
+8
-7
@@ -12,6 +12,7 @@
|
||||
#include "link.h"
|
||||
#include "battle_gfx_sfx_util.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/sound.h"
|
||||
|
||||
#define tFrames data[0]
|
||||
#define tPan data[1]
|
||||
@@ -681,9 +682,9 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
|
||||
break;
|
||||
case 1:
|
||||
if (ShouldPlayNormalPokeCry(mon) == TRUE)
|
||||
PlayCry3(species, pan, 0);
|
||||
PlayCry_ByMode(species, pan, CRY_MODE_NORMAL);
|
||||
else
|
||||
PlayCry3(species, pan, 11);
|
||||
PlayCry_ByMode(species, pan, CRY_MODE_WEAK);
|
||||
|
||||
DestroyTask(taskId);
|
||||
break;
|
||||
@@ -696,9 +697,9 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
|
||||
if (gTasks[taskId].tCryTaskFrames == 0)
|
||||
{
|
||||
if (ShouldPlayNormalPokeCry(mon) == TRUE)
|
||||
PlayCry4(species, pan, 1);
|
||||
PlayCry_ReleaseDouble(species, pan, 1);
|
||||
else
|
||||
PlayCry4(species, pan, 12);
|
||||
PlayCry_ReleaseDouble(species, pan, 12);
|
||||
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -734,9 +735,9 @@ static void Task_PlayCryWhenReleasedFromBall(u8 taskId)
|
||||
}
|
||||
|
||||
if (ShouldPlayNormalPokeCry(mon) == TRUE)
|
||||
PlayCry4(species, pan, 0);
|
||||
PlayCry_ReleaseDouble(species, pan, 0);
|
||||
else
|
||||
PlayCry4(species, pan, 11);
|
||||
PlayCry_ReleaseDouble(species, pan, 11);
|
||||
|
||||
DestroyTask(taskId);
|
||||
break;
|
||||
@@ -784,7 +785,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
||||
}
|
||||
else
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 128);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "trainer_pokemon_sprites.h"
|
||||
#include "decompress.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/sound.h"
|
||||
#include "pokedex_area_markers.h"
|
||||
#include "field_specials.h"
|
||||
|
||||
@@ -1751,7 +1752,7 @@ static void Task_DexScreen_CategorySubmenu(u8 taskId)
|
||||
CopyBgTilemapBufferToVram(2);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
PlayCry2(sPokedexScreenData->dexSpecies, 0, 125, 10);
|
||||
PlayCry_NormalNoDucking(sPokedexScreenData->dexSpecies, 0, CRY_VOLUME_RS, CRY_PRIORITY_NORMAL);
|
||||
sPokedexScreenData->data[0] = 0;
|
||||
sPokedexScreenData->state = 17;
|
||||
}
|
||||
@@ -1927,7 +1928,7 @@ static void Task_DexScreen_ShowMonPage(u8 taskId)
|
||||
CopyBgTilemapBufferToVram(2);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
PlayCry2(sPokedexScreenData->dexSpecies, 0, 125, 10);
|
||||
PlayCry_NormalNoDucking(sPokedexScreenData->dexSpecies, 0, CRY_VOLUME_RS, CRY_PRIORITY_NORMAL);
|
||||
sPokedexScreenData->state = 4;
|
||||
break;
|
||||
case 4:
|
||||
@@ -3295,7 +3296,7 @@ static u8 DexScreen_PageNumberToRenderablePages(u16 page)
|
||||
void DexScreen_InputHandler_StartToCry(void)
|
||||
{
|
||||
if (JOY_NEW(START_BUTTON))
|
||||
PlayCry2(sPokedexScreenData->dexSpecies, 0, 125, 10);
|
||||
PlayCry_NormalNoDucking(sPokedexScreenData->dexSpecies, 0, CRY_VOLUME_RS, CRY_PRIORITY_NORMAL);
|
||||
}
|
||||
|
||||
u8 DexScreen_RegisterMonToPokedex(u16 species)
|
||||
@@ -3413,7 +3414,7 @@ static void Task_DexScreen_RegisterMonToPokedex(u8 taskId)
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
|
||||
PlayCry2(sPokedexScreenData->dexSpecies, 0, 125, 10);
|
||||
PlayCry_NormalNoDucking(sPokedexScreenData->dexSpecies, 0, CRY_VOLUME_RS, CRY_PRIORITY_NORMAL);
|
||||
sPokedexScreenData->data[0] = 0;
|
||||
sPokedexScreenData->state = 11;
|
||||
}
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
#include "battle_interface.h"
|
||||
#include "mon_markings.h"
|
||||
#include "pokemon_storage_system.h"
|
||||
#include "constants/sound.h"
|
||||
|
||||
// needs conflicting header to match (curIndex is s8 in the function, but has to be defined as u8 here)
|
||||
extern s16 SeekToNextMonInBox(struct BoxPokemon * boxMons, u8 curIndex, u8 maxIndex, u8 flags);
|
||||
@@ -5181,9 +5182,9 @@ static void PokeSum_TryPlayMonCry(void)
|
||||
if (!GetMonData(&sMonSummaryScreen->currentMon, MON_DATA_IS_EGG))
|
||||
{
|
||||
if (ShouldPlayNormalPokeCry(&sMonSummaryScreen->currentMon) == TRUE)
|
||||
PlayCry3(GetMonData(&sMonSummaryScreen->currentMon, MON_DATA_SPECIES2), 0, 0);
|
||||
PlayCry_ByMode(GetMonData(&sMonSummaryScreen->currentMon, MON_DATA_SPECIES2), 0, CRY_MODE_NORMAL);
|
||||
else
|
||||
PlayCry3(GetMonData(&sMonSummaryScreen->currentMon, MON_DATA_SPECIES2), 0, 11);
|
||||
PlayCry_ByMode(GetMonData(&sMonSummaryScreen->currentMon, MON_DATA_SPECIES2), 0, CRY_MODE_WEAK);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ bool32 RunSaveFailedScreen(void)
|
||||
case 0:
|
||||
if (!sIsInSaveFailedScreen)
|
||||
return FALSE;
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 128);
|
||||
SaveCallbacks();
|
||||
sSaveFailedScreenState = 1;
|
||||
break;
|
||||
@@ -95,7 +95,7 @@ bool32 RunSaveFailedScreen(void)
|
||||
sSaveFailedScreenState = 8;
|
||||
break;
|
||||
case 8:
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
|
||||
RestoreMapTextColors();
|
||||
RestoreGPURegs();
|
||||
RestoreCallbacks();
|
||||
|
||||
+3
-2
@@ -34,6 +34,7 @@
|
||||
#include "fieldmap.h"
|
||||
#include "field_door.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/sound.h"
|
||||
|
||||
extern u16 (*const gSpecials[])(void);
|
||||
extern u16 (*const gSpecialsEnd[])(void);
|
||||
@@ -1523,7 +1524,7 @@ bool8 ScrCmd_showmonpic(struct ScriptContext * ctx)
|
||||
u8 y = ScriptReadByte(ctx);
|
||||
|
||||
ScriptMenu_ShowPokemonPic(species, x, y);
|
||||
PlayCry7(species, 0);
|
||||
PlayCry_Script(species, CRY_MODE_NORMAL);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -2085,7 +2086,7 @@ bool8 ScrCmd_playmoncry(struct ScriptContext * ctx)
|
||||
u16 species = VarGet(ScriptReadHalfword(ctx));
|
||||
u16 mode = VarGet(ScriptReadHalfword(ctx));
|
||||
|
||||
PlayCry7(species, mode);
|
||||
PlayCry_Script(species, mode);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
+87
-81
@@ -5,7 +5,7 @@
|
||||
#include "quest_log.h"
|
||||
#include "m4a.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/fanfares.h"
|
||||
#include "constants/sound.h"
|
||||
#include "task.h"
|
||||
|
||||
struct Fanfare
|
||||
@@ -38,24 +38,7 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
|
||||
extern struct MusicPlayerInfo gMPlayInfo_SE2;
|
||||
extern struct MusicPlayerInfo gMPlayInfo_SE3;
|
||||
extern struct ToneData gCryTable[];
|
||||
extern struct ToneData gCryTable2[];
|
||||
|
||||
static const struct Fanfare sFanfares[] = {
|
||||
[FANFARE_00] = { MUS_LEVEL_UP, 80 },
|
||||
[FANFARE_01] = { MUS_OBTAIN_ITEM, 160 },
|
||||
[FANFARE_02] = { MUS_EVOLVED, 220 },
|
||||
[FANFARE_03] = { MUS_OBTAIN_TMHM, 220 },
|
||||
[FANFARE_04] = { MUS_HEAL, 160 },
|
||||
[FANFARE_05] = { MUS_OBTAIN_BADGE, 340 },
|
||||
[FANFARE_06] = { MUS_MOVE_DELETED, 180 },
|
||||
[FANFARE_07] = { MUS_OBTAIN_BERRY, 120 },
|
||||
[FANFARE_08] = { MUS_SLOTS_JACKPOT, 250 },
|
||||
[FANFARE_09] = { MUS_SLOTS_WIN, 150 },
|
||||
[FANFARE_10] = { MUS_TOO_BAD, 160 },
|
||||
[FANFARE_POKEFLUTE] = { MUS_POKE_FLUTE, 450 },
|
||||
[FANFARE_KEY_ITEM] = { MUS_OBTAIN_KEY_ITEM, 170 },
|
||||
[FANFARE_DEX_EVAL] = { MUS_DEX_RATING, 196 }
|
||||
};
|
||||
extern struct ToneData gCryTable_Reverse[];
|
||||
|
||||
extern u16 SpeciesToCryId(u16);
|
||||
|
||||
@@ -64,7 +47,22 @@ static void CreateFanfareTask(void);
|
||||
static void Task_DuckBGMForPokemonCry(u8 taskId);
|
||||
static void RestoreBGMVolumeAfterPokemonCry(void);
|
||||
|
||||
#define CRY_VOLUME 120 // was 125 in R/S
|
||||
static const struct Fanfare sFanfares[] = {
|
||||
[FANFARE_LEVEL_UP] = { MUS_LEVEL_UP, 80 },
|
||||
[FANFARE_OBTAIN_ITEM] = { MUS_OBTAIN_ITEM, 160 },
|
||||
[FANFARE_EVOLVED] = { MUS_EVOLVED, 220 },
|
||||
[FANFARE_OBTAIN_TMHM] = { MUS_OBTAIN_TMHM, 220 },
|
||||
[FANFARE_HEAL] = { MUS_HEAL, 160 },
|
||||
[FANFARE_OBTAIN_BADGE] = { MUS_OBTAIN_BADGE, 340 },
|
||||
[FANFARE_MOVE_DELETED] = { MUS_MOVE_DELETED, 180 },
|
||||
[FANFARE_OBTAIN_BERRY] = { MUS_OBTAIN_BERRY, 120 },
|
||||
[FANFARE_SLOTS_JACKPOT] = { MUS_SLOTS_JACKPOT, 250 },
|
||||
[FANFARE_SLOTS_WIN] = { MUS_SLOTS_WIN, 150 },
|
||||
[FANFARE_TOO_BAD] = { MUS_TOO_BAD, 160 },
|
||||
[FANFARE_POKE_FLUTE] = { MUS_POKE_FLUTE, 450 },
|
||||
[FANFARE_KEY_ITEM] = { MUS_OBTAIN_KEY_ITEM, 170 },
|
||||
[FANFARE_DEX_EVAL] = { MUS_DEX_RATING, 196 }
|
||||
};
|
||||
|
||||
void InitMapMusic(void)
|
||||
{
|
||||
@@ -168,6 +166,7 @@ void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed)
|
||||
sMapMusicFadeInSpeed = fadeInSpeed;
|
||||
}
|
||||
|
||||
// Unused
|
||||
static void FadeInNewMapMusic(u16 songNum, u8 speed)
|
||||
{
|
||||
FadeInNewBGM(songNum, speed);
|
||||
@@ -191,7 +190,6 @@ bool8 IsNotWaitingForBGMStop(void)
|
||||
void PlayFanfareByFanfareNum(u8 fanfareNum)
|
||||
{
|
||||
u16 songNum;
|
||||
|
||||
if(gQuestLogState == QL_STATE_PLAYBACK)
|
||||
{
|
||||
sFanfareCounter = 0xFF;
|
||||
@@ -223,6 +221,7 @@ bool8 WaitFanfare(bool8 stop)
|
||||
}
|
||||
}
|
||||
|
||||
// Unused
|
||||
void StopFanfareByFanfareNum(u8 fanfareNum)
|
||||
{
|
||||
m4aSongNumStop(sFanfares[fanfareNum].songNum);
|
||||
@@ -231,7 +230,7 @@ void StopFanfareByFanfareNum(u8 fanfareNum)
|
||||
void PlayFanfare(u16 songNum)
|
||||
{
|
||||
s32 i;
|
||||
for (i = 0; (u32)i < 14; i++)
|
||||
for (i = 0; (u32)i < ARRAY_COUNT(sFanfares); i++)
|
||||
{
|
||||
if (sFanfares[i].songNum == songNum)
|
||||
{
|
||||
@@ -241,6 +240,8 @@ void PlayFanfare(u16 songNum)
|
||||
}
|
||||
}
|
||||
|
||||
// songNum is not in sFanfares
|
||||
// Play first fanfare in table instead
|
||||
PlayFanfareByFanfareNum(0);
|
||||
CreateFanfareTask();
|
||||
}
|
||||
@@ -275,11 +276,11 @@ void FadeInNewBGM(u16 songNum, u8 speed)
|
||||
{
|
||||
if (gDisableMusic)
|
||||
songNum = 0;
|
||||
if (songNum == 0xFFFF)
|
||||
if (songNum == MUS_NONE)
|
||||
songNum = 0;
|
||||
m4aSongNumStart(songNum);
|
||||
m4aMPlayImmInit(&gMPlayInfo_BGM);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0);
|
||||
m4aSongNumStop(songNum);
|
||||
m4aMPlayFadeIn(&gMPlayInfo_BGM, speed);
|
||||
}
|
||||
@@ -317,54 +318,54 @@ bool8 IsBGMStopped(void)
|
||||
|
||||
void PlayCry_Normal(u16 species, s8 pan)
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, 0);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, CRY_MODE_NORMAL);
|
||||
gPokemonCryBGMDuckingCounter = 2;
|
||||
RestoreBGMVolumeAfterPokemonCry();
|
||||
}
|
||||
|
||||
void PlayCry2(u16 species, s8 pan, s8 volume, u8 priority)
|
||||
void PlayCry_NormalNoDucking(u16 species, s8 pan, s8 volume, u8 priority)
|
||||
{
|
||||
PlayCryInternal(species, pan, volume, priority, 0);
|
||||
PlayCryInternal(species, pan, volume, priority, CRY_MODE_NORMAL);
|
||||
}
|
||||
|
||||
void PlayCry3(u16 species, s8 pan, u8 mode)
|
||||
// Assuming it's not CRY_MODE_DOUBLES, this is equivalent to PlayCry_Normal except it allows other modes.
|
||||
void PlayCry_ByMode(u16 species, s8 pan, u8 mode)
|
||||
{
|
||||
if (mode == 1)
|
||||
if (mode == CRY_MODE_DOUBLES)
|
||||
{
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
gPokemonCryBGMDuckingCounter = 2;
|
||||
RestoreBGMVolumeAfterPokemonCry();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayCry4(u16 species, s8 pan, u8 mode)
|
||||
// Used when releasing multiple Pokémon at once in battle.
|
||||
void PlayCry_ReleaseDouble(u16 species, s8 pan, u8 mode)
|
||||
{
|
||||
if (mode == 1)
|
||||
if (mode == CRY_MODE_DOUBLES)
|
||||
{
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, 1);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, 10, mode);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
|
||||
PlayCryInternal(species, pan, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
}
|
||||
}
|
||||
|
||||
// PlayCry5 and 6 are not in FR/LG.
|
||||
|
||||
void PlayCry7(u16 species, u8 mode) // exclusive to FR/LG
|
||||
void PlayCry_Script(u16 species, u8 mode)
|
||||
{
|
||||
if (!QL_IS_PLAYBACK_STATE)
|
||||
if (!QL_IS_PLAYBACK_STATE) // This check is exclusive to FR/LG
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 85);
|
||||
PlayCryInternal(species, 0, CRY_VOLUME, 10, mode);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 85);
|
||||
PlayCryInternal(species, 0, CRY_VOLUME, CRY_PRIORITY_NORMAL, mode);
|
||||
}
|
||||
gPokemonCryBGMDuckingCounter = 2;
|
||||
RestoreBGMVolumeAfterPokemonCry();
|
||||
@@ -372,7 +373,7 @@ void PlayCry7(u16 species, u8 mode) // exclusive to FR/LG
|
||||
|
||||
void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
|
||||
{
|
||||
bool32 v0;
|
||||
bool32 reverse;
|
||||
u32 release;
|
||||
u32 length;
|
||||
u32 pitch;
|
||||
@@ -381,76 +382,80 @@ void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
|
||||
u8 table;
|
||||
|
||||
species--;
|
||||
|
||||
// Set default values
|
||||
// May be overridden depending on mode.
|
||||
length = 140;
|
||||
v0 = FALSE;
|
||||
reverse = FALSE;
|
||||
release = 0;
|
||||
pitch = 15360;
|
||||
chorus = 0;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case 0:
|
||||
case CRY_MODE_NORMAL:
|
||||
break;
|
||||
case 1:
|
||||
case CRY_MODE_DOUBLES:
|
||||
length = 20;
|
||||
release = 225;
|
||||
break;
|
||||
case 2:
|
||||
case CRY_MODE_ENCOUNTER:
|
||||
release = 225;
|
||||
pitch = 15600;
|
||||
chorus = 20;
|
||||
volume = 90;
|
||||
break;
|
||||
case 3:
|
||||
case CRY_MODE_HIGH_PITCH:
|
||||
length = 50;
|
||||
release = 200;
|
||||
pitch = 15800;
|
||||
chorus = 20;
|
||||
volume = 90;
|
||||
break;
|
||||
case 4:
|
||||
case CRY_MODE_ECHO_START:
|
||||
length = 25;
|
||||
v0 = TRUE;
|
||||
reverse = TRUE;
|
||||
release = 100;
|
||||
pitch = 15600;
|
||||
chorus = 192;
|
||||
volume = 90;
|
||||
break;
|
||||
case 5:
|
||||
case CRY_MODE_FAINT:
|
||||
release = 200;
|
||||
pitch = 14440;
|
||||
break;
|
||||
case 6: // _08072044
|
||||
case CRY_MODE_ECHO_END:
|
||||
release = 220;
|
||||
pitch = 15555;
|
||||
chorus = 192;
|
||||
volume = 90; // FR/LG changed this from 70 to 90
|
||||
break;
|
||||
case 7:
|
||||
case CRY_MODE_ROAR_1:
|
||||
length = 10;
|
||||
release = 100;
|
||||
pitch = 14848;
|
||||
break;
|
||||
case 8:
|
||||
case CRY_MODE_ROAR_2:
|
||||
length = 60;
|
||||
release = 225;
|
||||
pitch = 15616;
|
||||
break;
|
||||
case 9:
|
||||
case CRY_MODE_GROWL_1:
|
||||
length = 15;
|
||||
v0 = TRUE;
|
||||
reverse = TRUE;
|
||||
release = 125;
|
||||
pitch = 15200;
|
||||
break;
|
||||
case 10:
|
||||
case CRY_MODE_GROWL_2:
|
||||
length = 100;
|
||||
release = 225;
|
||||
pitch = 15200;
|
||||
break;
|
||||
case 12:
|
||||
case CRY_MODE_WEAK_DOUBLES:
|
||||
length = 20;
|
||||
release = 225;
|
||||
case 11:
|
||||
// fallthrough
|
||||
case CRY_MODE_WEAK:
|
||||
pitch = 15000;
|
||||
break;
|
||||
}
|
||||
@@ -469,28 +474,29 @@ void PlayCryInternal(u16 species, s8 pan, s8 volume, u8 priority, u8 mode)
|
||||
// If you wish to expand pokemon, you need to
|
||||
// append new cases to the switch.
|
||||
species = SpeciesToCryId(species);
|
||||
index = species & 0x7F;
|
||||
index = species % 128;
|
||||
table = species / 128;
|
||||
|
||||
#define GET_CRY(speciesIndex, tableId, reversed) \
|
||||
((reversed) ? &gCryTable_Reverse[(128 * (tableId)) + (speciesIndex)] : &gCryTable[(128 * (tableId)) + (speciesIndex)])
|
||||
|
||||
switch (table)
|
||||
{
|
||||
case 0:
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(
|
||||
v0 ? &gCryTable2[(128 * 0) + index] : &gCryTable[(128 * 0) + index]);
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 0, reverse));
|
||||
break;
|
||||
case 1:
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(
|
||||
v0 ? &gCryTable2[(128 * 1) + index] : &gCryTable[(128 * 1) + index]);
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 1, reverse));
|
||||
break;
|
||||
case 2:
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(
|
||||
v0 ? &gCryTable2[(128 * 2) + index] : &gCryTable[(128 * 2) + index]);
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 2, reverse));
|
||||
break;
|
||||
case 3:
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(
|
||||
v0 ? &gCryTable2[(128 * 3) + index] : &gCryTable[(128 * 3) + index]);
|
||||
gMPlay_PokemonCry = SetPokemonCryTone(GET_CRY(index, 3, reverse));
|
||||
break;
|
||||
}
|
||||
|
||||
#undef GET_CRY
|
||||
}
|
||||
|
||||
bool8 IsCryFinished(void)
|
||||
@@ -548,7 +554,7 @@ static void Task_DuckBGMForPokemonCry(u8 taskId)
|
||||
|
||||
if (!IsPokemonCryPlaying(gMPlay_PokemonCry))
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
@@ -563,14 +569,14 @@ void PlayBGM(u16 songNum)
|
||||
{
|
||||
if (gDisableMusic)
|
||||
songNum = 0;
|
||||
if (songNum == 0xFFFF)
|
||||
if (songNum == MUS_NONE)
|
||||
songNum = 0;
|
||||
m4aSongNumStart(songNum);
|
||||
}
|
||||
|
||||
void PlaySE(u16 songNum)
|
||||
{
|
||||
if(gDisableMapMusicChangeOnMapLoad == 0 && gQuestLogState != QL_STATE_PLAYBACK)
|
||||
if (gDisableMapMusicChangeOnMapLoad == 0 && gQuestLogState != QL_STATE_PLAYBACK)
|
||||
m4aSongNumStart(songNum);
|
||||
}
|
||||
|
||||
@@ -579,28 +585,28 @@ void PlaySE12WithPanning(u16 songNum, s8 pan)
|
||||
m4aSongNumStart(songNum);
|
||||
m4aMPlayImmInit(&gMPlayInfo_SE1);
|
||||
m4aMPlayImmInit(&gMPlayInfo_SE2);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE1, TRACKS_ALL, pan);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE2, TRACKS_ALL, pan);
|
||||
}
|
||||
|
||||
void PlaySE1WithPanning(u16 songNum, s8 pan)
|
||||
{
|
||||
m4aSongNumStart(songNum);
|
||||
m4aMPlayImmInit(&gMPlayInfo_SE1);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE1, TRACKS_ALL, pan);
|
||||
}
|
||||
|
||||
void PlaySE2WithPanning(u16 songNum, s8 pan)
|
||||
{
|
||||
m4aSongNumStart(songNum);
|
||||
m4aMPlayImmInit(&gMPlayInfo_SE2);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE2, TRACKS_ALL, pan);
|
||||
}
|
||||
|
||||
void SE12PanpotControl(s8 pan)
|
||||
{
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE1, 0xFFFF, pan);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE2, 0xFFFF, pan);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE1, TRACKS_ALL, pan);
|
||||
m4aMPlayPanpotControl(&gMPlayInfo_SE2, TRACKS_ALL, pan);
|
||||
}
|
||||
|
||||
bool8 IsSEPlaying(void)
|
||||
@@ -633,11 +639,11 @@ bool8 IsSpecialSEPlaying(void)
|
||||
void SetBGMVolume_SuppressHelpSystemReduction(u16 volume)
|
||||
{
|
||||
gDisableHelpSystemVolumeReduce = TRUE;
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, volume);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, volume);
|
||||
}
|
||||
|
||||
void BGMVolumeMax_EnableHelpSystemReduction(void)
|
||||
{
|
||||
gDisableHelpSystemVolumeReduce = FALSE;
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user