Synced sound.c

This commit is contained in:
Eduardo Quezada
2022-07-29 16:17:40 -04:00
parent 78e3780fa4
commit dfe6c6885c
64 changed files with 643 additions and 599 deletions
+2 -2
View File
@@ -1857,7 +1857,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
{
if (tableId == gMovesWithQuietBGM[i])
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 128);
break;
}
}
@@ -2127,7 +2127,7 @@ static void ScriptCmd_end(void)
if (!continuousAnim)
{
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
ResetSpritePriorityOfAllVisibleBattlers();
UpdateOamPriorityInAllHealthboxes(1);
gAnimScriptActive = FALSE;