Synced sound.c
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+2
-2
@@ -1857,7 +1857,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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{
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if (tableId == gMovesWithQuietBGM[i])
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 128);
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break;
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}
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}
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@@ -2127,7 +2127,7 @@ static void ScriptCmd_end(void)
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if (!continuousAnim)
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 256);
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ResetSpritePriorityOfAllVisibleBattlers();
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UpdateOamPriorityInAllHealthboxes(1);
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gAnimScriptActive = FALSE;
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