Synced sound.c

This commit is contained in:
Eduardo Quezada
2022-07-29 16:17:40 -04:00
parent 78e3780fa4
commit dfe6c6885c
64 changed files with 643 additions and 599 deletions
+2 -1
View File
@@ -12,6 +12,7 @@
#include "battle_message.h"
#include "constants/battle_anim.h"
#include "constants/songs.h"
#include "constants/sound.h"
static void LinkPartnerHandleGetMonData(void);
static void LinkPartnerHandleGetRawMonData(void);
@@ -1425,7 +1426,7 @@ static void LinkPartnerHandleFaintingCry(void)
{
u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
PlayCry3(species, -25, 5);
PlayCry_ByMode(species, -25, CRY_MODE_FAINT);
LinkPartnerBufferExecCompleted();
}