Synced sound.c
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@@ -3214,9 +3214,7 @@ static void Cmd_getexp(void)
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else
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{
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// music change in wild battle after fainting a poke
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if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_POKEDUDE))
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&& gBattleMons[0].hp != 0
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&& !gBattleStruct->wildVictorySong)
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if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_POKEDUDE)) && gBattleMons[0].hp != 0 && !gBattleStruct->wildVictorySong)
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{
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BattleStopLowHpSound();
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PlayBGM(MUS_VICTORY_WILD);
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