Synced sound.c

This commit is contained in:
Eduardo Quezada
2022-07-29 16:17:40 -04:00
parent 78e3780fa4
commit dfe6c6885c
64 changed files with 643 additions and 599 deletions
+1 -3
View File
@@ -3214,9 +3214,7 @@ static void Cmd_getexp(void)
else
{
// music change in wild battle after fainting a poke
if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_POKEDUDE))
&& gBattleMons[0].hp != 0
&& !gBattleStruct->wildVictorySong)
if (!(gBattleTypeFlags & (BATTLE_TYPE_TRAINER | BATTLE_TYPE_POKEDUDE)) && gBattleMons[0].hp != 0 && !gBattleStruct->wildVictorySong)
{
BattleStopLowHpSound();
PlayBGM(MUS_VICTORY_WILD);