Some documentation of field_control_avatar and related routines
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@@ -118,6 +118,18 @@
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#define QL_DEPARTED_MISC_BUILDING_1 8
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#define QL_DEPARTED_MISC_BUILDING_2 9
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#define QL_INPUT_OFF 0
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#define QL_INPUT_UP 1
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#define QL_INPUT_DOWN 2
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#define QL_INPUT_LEFT 3
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#define QL_INPUT_RIGHT 4
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#define QL_INPUT_L 5
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#define QL_INPUT_R 6
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#define QL_INPUT_START 7
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#define QL_INPUT_SELECT 8
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#define QL_INPUT_A 9
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#define QL_INPUT_B 10
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#define FANCLUB_MEMBER1 0
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#define FANCLUB_MEMBER2 1
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@@ -51,7 +51,12 @@
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// every party poke gets a slight boost.
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#define VAR_HAPPINESS_STEP_COUNTER 0x4021
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// Maybe unused?
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// Counts up every step while a party Pokemon is
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// poisoned. Wraps around at 5. When wraparound
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// occurs, every party Pokemon with the PSN status
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// takes 1 point of damage.
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// This is a deviation from the typical rate in
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// the series, which is 1 damage every 4 steps.
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#define VAR_POISON_STEP_COUNTER 0x4022
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// Step counter. Caps at 1500. If you enter a map with
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