Some documentation of field_control_avatar and related routines
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@@ -51,7 +51,12 @@
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// every party poke gets a slight boost.
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#define VAR_HAPPINESS_STEP_COUNTER 0x4021
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// Maybe unused?
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// Counts up every step while a party Pokemon is
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// poisoned. Wraps around at 5. When wraparound
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// occurs, every party Pokemon with the PSN status
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// takes 1 point of damage.
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// This is a deviation from the typical rate in
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// the series, which is 1 damage every 4 steps.
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#define VAR_POISON_STEP_COUNTER 0x4022
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// Step counter. Caps at 1500. If you enter a map with
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