Some documentation of field_control_avatar and related routines
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@@ -21,7 +21,7 @@ struct FieldInput
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u8 dpadDirection;
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};
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extern struct FieldInput gUnknown_3005078;
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extern struct FieldInput gInputToStoreInQuestLogMaybe;
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void RestartWildEncounterImmunitySteps(void);
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void ClearPoisonStepCounter(void);
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@@ -33,7 +33,7 @@ const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatil
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const u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position);
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void FieldClearPlayerInput(struct FieldInput *input);
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int ProcessPlayerFieldInput(struct FieldInput *input);
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void sub_806CD30(struct FieldInput * input);
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void FieldInput_HandleCancelSignpost(struct FieldInput * input);
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void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys);
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#endif //GUARD_FIELD_CONTROL_AVATAR_H
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