Some documentation of field_control_avatar and related routines

This commit is contained in:
PikalaxALT
2020-03-19 08:45:32 -04:00
parent 15a3adefa0
commit e078e4b315
19 changed files with 232 additions and 210 deletions
+2 -2
View File
@@ -21,7 +21,7 @@ struct FieldInput
u8 dpadDirection;
};
extern struct FieldInput gUnknown_3005078;
extern struct FieldInput gInputToStoreInQuestLogMaybe;
void RestartWildEncounterImmunitySteps(void);
void ClearPoisonStepCounter(void);
@@ -33,7 +33,7 @@ const u8 *GetInteractedLinkPlayerScript(struct MapPosition *position, u8 metatil
const u8 *GetCoordEventScriptAtMapPosition(struct MapPosition *position);
void FieldClearPlayerInput(struct FieldInput *input);
int ProcessPlayerFieldInput(struct FieldInput *input);
void sub_806CD30(struct FieldInput * input);
void FieldInput_HandleCancelSignpost(struct FieldInput * input);
void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys);
#endif //GUARD_FIELD_CONTROL_AVATAR_H