Some documentation of field_control_avatar and related routines
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+35
-36
@@ -55,8 +55,7 @@ static EWRAM_DATA u16 sMovingNpcMapId = 0;
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static EWRAM_DATA u16 sFieldEffectScriptId = 0;
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struct ScriptContext * gUnknown_3005070;
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extern u8 gSelectedObjectEvent;
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u8 gSelectedObjectEvent;
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// This is defined in here so the optimizer can't see its value when compiling
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// script.c.
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@@ -1315,32 +1314,32 @@ bool8 ScrCmd_closemessage(struct ScriptContext * ctx)
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static bool8 WaitForAorBPress(void)
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{
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if (gMain.newKeys & A_BUTTON)
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if (JOY_NEW(A_BUTTON))
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return TRUE;
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if (gMain.newKeys & B_BUTTON)
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if (JOY_NEW(B_BUTTON))
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return TRUE;
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if (sub_806B93C(gUnknown_3005070) == TRUE)
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{
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u8 r4 = sub_806B96C(gUnknown_3005070);
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sub_8069998(r4);
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if (r4)
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RegisterQuestLogInput(r4);
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if (r4 != QL_INPUT_OFF)
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{
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if (gQuestLogState != 2)
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if (gQuestLogState != QL_STATE_2)
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{
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sub_80699F8();
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if (r4 < 9 || r4 > 10)
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sub_8069964();
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ClearMsgBoxCancelableState();
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if (r4 != QL_INPUT_A && r4 != QL_INPUT_B)
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SetQuestLogInputIsDpadFlag();
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else
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{
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sub_80699A4();
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sub_8069970();
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ClearQuestLogInput();
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ClearQuestLogInputIsDpadFlag();
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}
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return TRUE;
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}
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}
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}
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if (sub_8112CAC() == 1 || gQuestLogState == 2)
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if (sub_8112CAC() == 1 || gQuestLogState == QL_STATE_2)
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{
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if (gUnknown_20370AC == 120)
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return TRUE;
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@@ -1368,37 +1367,37 @@ static bool8 sub_806B93C(struct ScriptContext * ctx)
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static u8 sub_806B96C(struct ScriptContext * ctx)
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{
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if (gMain.heldKeys & DPAD_UP && gSpecialVar_Facing != 2)
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return 1;
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if (JOY_HELD(DPAD_UP) && gSpecialVar_Facing != DIR_NORTH)
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return QL_INPUT_UP;
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if (gMain.heldKeys & DPAD_DOWN && gSpecialVar_Facing != 1)
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return 2;
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if (JOY_HELD(DPAD_DOWN) && gSpecialVar_Facing != DIR_SOUTH)
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return QL_INPUT_DOWN;
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if (gMain.heldKeys & DPAD_LEFT && gSpecialVar_Facing != 3)
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return 3;
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if (JOY_HELD(DPAD_LEFT) && gSpecialVar_Facing != DIR_WEST)
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return QL_INPUT_LEFT;
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if (gMain.heldKeys & DPAD_RIGHT && gSpecialVar_Facing != 4)
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return 4;
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if (JOY_HELD(DPAD_RIGHT) && gSpecialVar_Facing != DIR_EAST)
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return QL_INPUT_RIGHT;
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if (gMain.newKeys & L_BUTTON)
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return 5;
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if (JOY_NEW(L_BUTTON))
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return QL_INPUT_L;
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if (gMain.heldKeys & R_BUTTON)
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return 6;
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if (JOY_HELD(R_BUTTON))
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return QL_INPUT_R;
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if (gMain.heldKeys & START_BUTTON)
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return 7;
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if (JOY_HELD(START_BUTTON))
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return QL_INPUT_START;
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if (gMain.heldKeys & SELECT_BUTTON)
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return 8;
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if (JOY_HELD(SELECT_BUTTON))
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return QL_INPUT_SELECT;
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if (gMain.newKeys & A_BUTTON)
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return 9;
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if (JOY_NEW(A_BUTTON))
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return QL_INPUT_A;
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if (gMain.newKeys & B_BUTTON)
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return 10;
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if (JOY_NEW(B_BUTTON))
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return QL_INPUT_B;
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return 0;
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return QL_INPUT_OFF;
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}
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bool8 ScrCmd_waitbuttonpress(struct ScriptContext * ctx)
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@@ -2224,13 +2223,13 @@ bool8 ScrCmd_removecoins(struct ScriptContext * ctx)
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bool8 ScrCmd_signmsg(struct ScriptContext * ctx)
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{
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sub_8069A20();
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MsgSetSignPost();
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return FALSE;
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}
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bool8 ScrCmd_normalmsg(struct ScriptContext * ctx)
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{
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sub_8069A2C();
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MsgSetNotSignPost();
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return FALSE;
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}
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