battle transition data decomp
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@@ -3,10 +3,6 @@
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#include "global.h"
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bool8 BT_IsDone(void);
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void BT_StartOnField(u8 transitionId);
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bool8 FldEff_Pokeball(void);
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enum
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{
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MUGSHOT_LORELEI,
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@@ -36,4 +32,10 @@ enum
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#define B_TRANSITION_BLUE 16
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#define B_TRANSITION_ANTI_CLOCKWISE_SPIRAL 17
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extern const struct SpritePalette sSpritePalette_SlidingPokeball;
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bool8 BT_IsDone(void);
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void BT_StartOnField(u8 transitionId);
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bool8 FldEff_Pokeball(void);
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#endif // GUARD_BATTLE_TRANSITION_H
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