rename remaining battle anim files
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+5
-5
@@ -112,10 +112,10 @@ SECTIONS {
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asm/palette.o(.text);
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src/sound.o(.text);
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asm/battle_anim.o(.text);
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asm/battle_anim_8074480.o(.text);
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asm/battle_anim_mons.o(.text);
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src/task.o(.text);
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asm/reshow_battle_screen.o(.text);
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asm/battle_anim_8078178.o(.text);
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asm/battle_anim_status_effects.o(.text);
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asm/title_screen.o(.text);
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asm/reset_save_heap.o(.text);
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asm/field_weather.o(.text);
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@@ -138,7 +138,7 @@ SECTIONS {
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asm/mail_data.o(.text);
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asm/map_name_popup.o(.text);
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asm/item_menu_icons.o(.text);
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asm/battle_anim_80989F8.o(.text);
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asm/battle_anim_mon_movement.o(.text);
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asm/item.o(.text);
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asm/shop.o(.text);
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src/berry.o(.text);
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@@ -203,14 +203,14 @@ SECTIONS {
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asm/battle_anim_sound_tasks.o(.text);
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asm/battle_controller_safari.o(.text);
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asm/fldeff_sweetscent.o(.text);
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asm/battle_anim_80DE2C0.o(.text);
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asm/battle_anim_effects_3.o(.text);
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asm/learn_move.o(.text);
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asm/fldeff_softboiled.o(.text);
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asm/battle_tower.o(.text);
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asm/battle_controller_oak.o(.text);
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asm/player_pc.o(.text);
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asm/intro.o(.text);
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asm/battle_anim_80EEC0C.o(.text);
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asm/battle_anim_special.o(.text);
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asm/hall_of_fame.o(.text);
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asm/credits.o(.text);
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asm/diploma.o(.text);
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