document battle_setup symbols

This commit is contained in:
jiangzhengwenjz
2019-10-19 03:14:17 +08:00
parent 34b440a358
commit e48725d9b5
39 changed files with 400 additions and 400 deletions
+2 -2
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@@ -260,10 +260,10 @@ void SetControllerToPlayerPartner(void);
void SetControllerToSafari(void);
// pokedude controller
void SetControllerToPokedude(void);
void SetControllerToPokeDude(void);
// oak controller
void SetControllerToOakOrOldman(void);
void SetControllerToOakOrOldMan(void);
bool8 sub_80EB2E0(u8);
void sub_80EB2F4(u8);
void sub_80E8570(void);
+2 -2
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@@ -16,9 +16,9 @@ void ClearTrainerFlag(u16);
void BattleSetup_StartTrainerBattle(void);
u8 *BattleSetup_GetScriptAddrAfterBattle(void);
u8 *BattleSetup_GetTrainerPostBattleScript(void);
void sub_80803FC(void);
void SetBattledTrainerFlag(void);
u8 sub_8080060(void);
u8 sub_80803CC(void);
u8 GetTrainerBattleMode(void);
u16 sub_80803D8(void);
#endif // GUARD_BATTLE_SETUP_H
+1 -1
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@@ -85,7 +85,7 @@ void sub_8063E28(struct MapObject *, struct Sprite *);
void FieldObjectSetHeldMovement(struct MapObject *, u8);
void npc_coords_shift_still(struct MapObject *);
void sub_805FE7C(struct MapObject *, u8);
void npc_set_running_behaviour_etc(struct MapObject *, u8);
void SetTrainerMovementType(struct MapObject *, u8);
u8 sub_80634F0(u8 direction);
u8 sub_8063500(u8 a0);
void EventObjectSetGraphicsId(struct MapObject *mapObject, u8 a1);
+1 -1
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@@ -3,7 +3,7 @@
#include "global.h"
void player_bitmagic(void);
void FreezeEventObjects(void);
void FreezeMapObject(struct MapObject *);
void FreezeMapObjectsExceptOne(u8 mapObjectId);