document battle_setup symbols
This commit is contained in:
@@ -85,9 +85,9 @@ static void InitSinglePlayerBtlControllers(void)
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gBattleMainFunc = BeginBattleIntro;
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if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
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{
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gBattlerControllerFuncs[0] = SetControllerToPokedude;
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gBattlerControllerFuncs[0] = SetControllerToPokeDude;
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gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
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gBattlerControllerFuncs[1] = SetControllerToPokedude;
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gBattlerControllerFuncs[1] = SetControllerToPokeDude;
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gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
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gBattlersCount = 2;
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}
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@@ -96,7 +96,7 @@ static void InitSinglePlayerBtlControllers(void)
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if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
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gBattlerControllerFuncs[0] = SetControllerToSafari;
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else if (gBattleTypeFlags & (BATTLE_TYPE_OLDMAN_TUTORIAL | BATTLE_TYPE_FIRST_BATTLE))
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gBattlerControllerFuncs[0] = SetControllerToOakOrOldman;
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gBattlerControllerFuncs[0] = SetControllerToOakOrOldMan;
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else
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gBattlerControllerFuncs[0] = SetControllerToPlayer;
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gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
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@@ -110,13 +110,13 @@ static void InitSinglePlayerBtlControllers(void)
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gBattleMainFunc = BeginBattleIntro;
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if (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)
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{
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gBattlerControllerFuncs[0] = SetControllerToPokedude;
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gBattlerControllerFuncs[0] = SetControllerToPokeDude;
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gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
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gBattlerControllerFuncs[1] = SetControllerToPokedude;
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gBattlerControllerFuncs[1] = SetControllerToPokeDude;
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gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
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gBattlerControllerFuncs[2] = SetControllerToPokedude;
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gBattlerControllerFuncs[2] = SetControllerToPokeDude;
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gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
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gBattlerControllerFuncs[3] = SetControllerToPokedude;
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gBattlerControllerFuncs[3] = SetControllerToPokeDude;
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gBattlerPositions[3] = B_POSITION_OPPONENT_RIGHT;
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gBattlersCount = MAX_BATTLERS_COUNT;
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}
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+1
-1
@@ -3719,7 +3719,7 @@ static void HandleEndTurn_BattleLost(void)
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}
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else
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{
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && sub_80803CC() == 9)
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && GetTrainerBattleMode() == 9)
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{
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if (sub_80803D8() & 1)
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gBattleCommunication[MULTISTRING_CHOOSER] = 1;
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@@ -323,14 +323,14 @@ static void sub_807DFBC(u8 taskId)
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{
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case 0: // Never reached
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sub_807DCB0(0);
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player_bitmagic();
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FreezeEventObjects();
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PlayerGetDestCoords(x, y);
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FieldSetDoorOpened(*x, *y);
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task->data[0] = 1;
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break;
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case 5:
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sub_807DCB0(0);
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player_bitmagic();
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FreezeEventObjects();
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sub_807F114();
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sub_807DBAC();
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task->data[0] = 6;
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@@ -408,7 +408,7 @@ static void task_map_chg_seq_0807E20C(u8 taskId)
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{
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case 0:
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sub_807DCB0(0);
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player_bitmagic();
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FreezeEventObjects();
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PlayerGetDestCoords(x, y);
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task->data[0] = 1;
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break;
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@@ -439,7 +439,7 @@ static void task_map_chg_seq_0807E2CC(u8 taskId)
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switch (gTasks[taskId].data[0])
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{
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case 0:
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player_bitmagic();
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FreezeEventObjects();
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ScriptContext2_Enable();
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gTasks[taskId].data[0]++;
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break;
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@@ -459,7 +459,7 @@ static void sub_807E31C(u8 taskId)
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switch (gTasks[taskId].data[0])
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{
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case 0:
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player_bitmagic();
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FreezeEventObjects();
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ScriptContext2_Enable();
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sub_805DC04();
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gTasks[taskId].data[0]++;
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@@ -689,7 +689,7 @@ static void sub_807E718(u8 taskId)
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switch (task->data[0])
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{
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case 0:
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player_bitmagic();
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FreezeEventObjects();
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ScriptContext2_Enable();
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task->data[0]++;
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break;
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@@ -711,7 +711,7 @@ static void sub_807E784(u8 taskId)
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switch (task->data[0])
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{
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case 0:
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player_bitmagic();
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FreezeEventObjects();
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ScriptContext2_Enable();
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PlaySE(SE_TK_WARPIN);
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sub_805DAB0();
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@@ -744,7 +744,7 @@ static void sub_807E80C(u8 taskId)
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switch (task->data[0])
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{
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case 0:
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player_bitmagic();
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FreezeEventObjects();
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PlayerGetDestCoords(xp, yp);
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PlaySE(GetDoorSoundEffect(*xp, *yp - 1));
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task->data[1] = FieldAnimateDoorOpen(*xp, *yp - 1);
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@@ -798,7 +798,7 @@ static void sub_807E980(u8 taskId)
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{
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case 0:
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ScriptContext2_Enable();
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player_bitmagic();
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FreezeEventObjects();
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CameraObjectReset2();
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data[0]++;
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break;
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+1
-1
@@ -162,7 +162,7 @@ void sub_80A1184(void)
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bool8 sub_80A1194(void)
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{
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player_bitmagic();
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FreezeEventObjects();
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ScriptContext2_Enable();
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sub_807DC00();
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CreateTask(sub_80A11C0, 10);
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+1
-1
@@ -38,7 +38,7 @@ bool8 sub_8069590(void)
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void ScriptFreezeMapObjects(void)
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{
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player_bitmagic();
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FreezeEventObjects();
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CreateTask(sub_8069570, 80);
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}
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+2
-2
@@ -1513,7 +1513,7 @@ static void sub_8111F8C(u8 taskId)
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if (ScriptContext2_IsEnabled() != TRUE)
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{
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player_bitmagic();
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FreezeEventObjects();
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sub_805C270();
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sub_805C780();
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ScriptContext2_Enable();
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@@ -1536,7 +1536,7 @@ static void sub_8111FCC(u8 taskId)
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task->data[0] = 0;
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task->data[1] = 0;
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task->func = sub_8112044;
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player_bitmagic();
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FreezeEventObjects();
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ScriptContext2_Enable();
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}
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}
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+1
-1
@@ -392,7 +392,7 @@ void ShowStartMenu(void)
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{
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if (!IsUpdateLinkStateCBActive())
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{
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player_bitmagic();
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FreezeEventObjects();
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sub_805C270();
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sub_805C780();
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}
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+4
-4
@@ -625,7 +625,7 @@ void sub_810C444(void)
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mapObject = &gMapObjects[sp0];
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if (sub_810CF04(sp0) == TRUE)
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{
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npc_set_running_behaviour_etc(mapObject, r6);
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SetTrainerMovementType(mapObject, r6);
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}
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templates[i].movementType = r6;
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}
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@@ -763,7 +763,7 @@ static void sub_810C594(void)
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{
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gSprites[mapObject->spriteId].pos2.x = 0;
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gSprites[mapObject->spriteId].pos2.y = 0;
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npc_set_running_behaviour_etc(mapObject, r3);
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SetTrainerMovementType(mapObject, r3);
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}
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}
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}
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@@ -1324,7 +1324,7 @@ static bool8 HasRematchTrainerAlreadyBeenFought(const VsSeekerData *vsSeekerData
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void sub_810CDE8(void)
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{
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gSaveBlock1Ptr->trainerRematches[gSpecialVar_LastTalked] = 0;
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sub_80803FC();
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SetBattledTrainerFlag();
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}
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static s32 sub_810CE10(const VsSeekerData * a0, u16 a1)
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@@ -1596,7 +1596,7 @@ static void StartAllRespondantIdleMovements(void)
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struct MapObject *r4 = &gMapObjects[sVsSeeker->trainerInfo[j].fieldObjectId];
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if (sub_810CF04(sVsSeeker->trainerInfo[j].fieldObjectId) == 1)
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npc_set_running_behaviour_etc(r4, sVsSeeker->runningBehaviourEtcArray[i]);
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SetTrainerMovementType(r4, sVsSeeker->runningBehaviourEtcArray[i]);
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sub_805FE7C(r4, sVsSeeker->runningBehaviourEtcArray[i]);
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gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[j].localId] = GetNextAvailableRematchTrainer(sVsSeekerData, sVsSeeker->trainerInfo[j].trainerIdx, &dummy);
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}
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