partially decompile pokemon.c
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@@ -1286,6 +1286,13 @@
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#define TRAINERS_FLAG_NO 0x356
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#define CODE_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860
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// TODO: Find what these are
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#define FLAG_UNK820 0x820
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#define FLAG_UNK824 0x824
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#define FLAG_UNK826 0x826
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#define FLAG_UNK843 0x843
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// SYSTEM FLAGS
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// 0x860
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@@ -390,4 +390,7 @@
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#define NUM_TECHNICAL_MACHINES 50
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#define NUM_HIDDEN_MACHINES 8
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// Check if the item is one that can be used on a Pokemon.
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#define IS_POKEMON_ITEM(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2)
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#endif // GUARD_CONSTANTS_ITEMS_H
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@@ -0,0 +1,80 @@
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#ifndef GUARD_CONSTANTS_POKEMON_H
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#define GUARD_CONSTANTS_POKEMON_H
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// Pokemon types
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#define TYPE_NORMAL 0x00
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#define TYPE_FIGHTING 0x01
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#define TYPE_FLYING 0x02
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#define TYPE_POISON 0x03
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#define TYPE_GROUND 0x04
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#define TYPE_ROCK 0x05
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#define TYPE_BUG 0x06
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#define TYPE_GHOST 0x07
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#define TYPE_STEEL 0x08
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#define TYPE_MYSTERY 0x09
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#define TYPE_FIRE 0x0a
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#define TYPE_WATER 0x0b
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#define TYPE_GRASS 0x0c
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#define TYPE_ELECTRIC 0x0d
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#define TYPE_PSYCHIC 0x0e
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#define TYPE_ICE 0x0f
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#define TYPE_DRAGON 0x10
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#define TYPE_DARK 0x11
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#define NUMBER_OF_MON_TYPES 0x12
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// Pokemon egg groups
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#define EGG_GROUP_NONE 0
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#define EGG_GROUP_MONSTER 1
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#define EGG_GROUP_WATER_1 2
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#define EGG_GROUP_BUG 3
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#define EGG_GROUP_FLYING 4
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#define EGG_GROUP_FIELD 5
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#define EGG_GROUP_FAIRY 6
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#define EGG_GROUP_GRASS 7
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#define EGG_GROUP_HUMAN_LIKE 8
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#define EGG_GROUP_WATER_3 9
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#define EGG_GROUP_MINERAL 10
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#define EGG_GROUP_AMORPHOUS 11
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#define EGG_GROUP_WATER_2 12
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#define EGG_GROUP_DITTO 13
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#define EGG_GROUP_DRAGON 14
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#define EGG_GROUP_UNDISCOVERED 15
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// Pokemon natures
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#define NATURE_HARDY 0
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#define NATURE_LONELY 1
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#define NATURE_BRAVE 2
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#define NATURE_ADAMANT 3
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#define NATURE_NAUGHTY 4
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#define NATURE_BOLD 5
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#define NATURE_DOCILE 6
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#define NATURE_RELAXED 7
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#define NATURE_IMPISH 8
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#define NATURE_LAX 9
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#define NATURE_TIMID 10
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#define NATURE_HASTY 11
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#define NATURE_SERIOUS 12
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#define NATURE_JOLLY 13
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#define NATURE_NAIVE 14
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#define NATURE_MODEST 15
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#define NATURE_MILD 16
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#define NATURE_QUIET 17
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#define NATURE_BASHFUL 18
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#define NATURE_RASH 19
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#define NATURE_CALM 20
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#define NATURE_GENTLE 21
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#define NATURE_SASSY 22
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#define NATURE_CAREFUL 23
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#define NATURE_QUIRKY 24
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// Pokemon Stats
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#define STAT_HP 0
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#define STAT_ATK 1
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#define STAT_DEF 2
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#define STAT_SPEED 3
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#define STAT_SPATK 4
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#define STAT_SPDEF 5
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#define STAT_ACC 6 // only in battles
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#define STAT_EVASION 7 // only in battles
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#endif // GUARD_CONSTANTS_POKEMON_H
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