rock
This commit is contained in:
@@ -1316,8 +1316,8 @@ _080A2D08:
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bx r0
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thumb_func_end sub_80A2C68
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thumb_func_start sub_80A2D10
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sub_80A2D10: @ 80A2D10
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thumb_func_start AnimMoveTwisterParticle
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AnimMoveTwisterParticle: @ 80A2D10
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push {r4,lr}
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adds r4, r0, 0
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bl IsContest
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@@ -1361,7 +1361,7 @@ _080A2D3C:
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_080A2D64: .4byte gBattleAnimTarget
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_080A2D68: .4byte gBattleAnimArgs
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_080A2D6C: .4byte sub_80A2D70
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thumb_func_end sub_80A2D10
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thumb_func_end AnimMoveTwisterParticle
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thumb_func_start sub_80A2D70
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sub_80A2D70: @ 80A2D70
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-1558
File diff suppressed because it is too large
Load Diff
+9
-12
@@ -843,13 +843,19 @@ gUnknown_83E4410:: @ 83E4410
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.incbin "baserom.gba", 0x3E4410, 0x1488
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||||
gUnknown_83E5898:: @ 83E5898
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||||
.incbin "baserom.gba", 0x3E5898, 0x248
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||||
.incbin "baserom.gba", 0x3E5898, 0xC0
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||||
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||||
gUnknown_83E5958:: @ 83E5958
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.incbin "baserom.gba", 0x3E5958, 0x188
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||||
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||||
gUnknown_83E5AE0:: @ 83E5AE0
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.incbin "baserom.gba", 0x3E5AE0, 0xA8
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||||
|
||||
gUnknown_83E5B88:: @ 83E5B88
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||||
.incbin "baserom.gba", 0x3E5B88, 0x2A4
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||||
.incbin "baserom.gba", 0x3E5B88, 0x1C0
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||||
|
||||
gUnknown_83E5D48:: @ 83E5D48
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.incbin "baserom.gba", 0x3E5D48, 0xE4
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||||
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gUnknown_83E5E2C:: @ 83E5E2C
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||||
.incbin "baserom.gba", 0x3E5E2C, 0x18
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@@ -915,16 +921,7 @@ gUnknown_83E7044:: @ 83E7044
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.incbin "baserom.gba", 0x3E7044, 0xD0
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||||
gUnknown_83E7114:: @ 83E7114
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||||
.incbin "baserom.gba", 0x3E7114, 0x35C
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||||
|
||||
gUnknown_83E7470:: @ 83E7470
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||||
.incbin "baserom.gba", 0x3E7470, 0x68
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||||
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||||
gUnknown_83E74D8:: @ 83E74D8
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.incbin "baserom.gba", 0x3E74D8, 0x18
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||||
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||||
gUnknown_83E74F0:: @ 83E74F0
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.incbin "baserom.gba", 0x3E74F0, 0xB8
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.incbin "baserom.gba", 0x3E7114, 0x27C
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.section .rodata.83E7CFC
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+1
-1
@@ -13554,7 +13554,7 @@ gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet:: @ 8E794D0
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.incbin "graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz"
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.align 2
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gFile_graphics_battle_anims_sprites_261_palette:: @ 8E799FC
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gBattleAnimSpritePal_FlyingDirt:: @ 8E799FC
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.incbin "graphics/battle_anims/sprites/261.gbapal.lz"
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.align 2
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@@ -74,6 +74,7 @@ extern struct OamData gOamData_83ACB18;
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extern struct OamData gOamData_83ACB38;
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extern struct OamData gOamData_83ACA18;
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extern struct OamData gOamData_83ACB20;
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extern struct OamData gOamData_83ACB50;
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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@@ -102,6 +103,9 @@ void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *ar
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// battle_anim_special.s
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void sub_80F1720(u8 battler, struct Pokemon *mon);
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// battle_anim_effects_1.s
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void AnimMoveTwisterParticle(struct Sprite *sprite);
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enum
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{
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BATTLER_COORD_X,
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@@ -302,6 +306,12 @@ void sub_80B63B4(u8 taskId);
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void sub_80B68C8(u8 taskId);
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void sub_80B6BBC(u8 taskId);
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// rock.c
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void AnimTask_LoadSandstormBackground(u8 taskId);
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void sub_80B4BD0(u8 taskId);
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void AnimTask_GetSeismicTossDamageLevel(u8 taskId);
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void sub_80B5188(u8 taskId);
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void sub_80B51EC(u8 taskId);
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// flying.s
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void sub_80B1D3C(struct Sprite *sprite);
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@@ -596,6 +596,7 @@
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// BLDALPHA
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#define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1))
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#define BLDALPHA_BLEND2(target1, target2) ((target1) | ((target2) << 8))
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// SOUNDCNT_H
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#define SOUND_CGB_MIX_QUARTER 0x0000
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@@ -986,6 +986,11 @@ extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_sheet[];
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extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_palette[];
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extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap[];
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// rock
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extern const u32 gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap[];
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extern const u32 gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet[];
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extern const u32 gBattleAnimSpritePal_FlyingDirt[];
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// title_screen
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extern const u16 gGraphics_TitleScreen_PokemonFireRedLogoPals[];
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extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoTiles[];
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+2
-1
@@ -164,7 +164,7 @@ SECTIONS {
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asm/flying.o(.text);
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asm/psychic.o(.text);
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asm/bug.o(.text);
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asm/rock.o(.text);
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src/rock.o(.text);
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src/ghost.o(.text);
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src/dragon.o(.text);
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src/dark.o(.text);
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@@ -423,6 +423,7 @@ SECTIONS {
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src/battle_anim_mon_movement.o(.rodata);
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src/item.o(.rodata);
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||||
data/data_835B488.o(.rodata.83DF09C);
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src/rock.o(.rodata);
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src/ghost.o(.rodata);
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src/dragon.o(.rodata);
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src/dark.o(.rodata);
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+5
-5
@@ -942,9 +942,9 @@ void sub_80B63B4(u8 taskId)
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startX = 40;
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else
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startX = 200;
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gBattle_WIN0H = (startX << 8) | startX;
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gBattle_WIN0H = WIN_RANGE(startX, startX);
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startY = 40;
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gBattle_WIN0V = (startY << 8) | startY;
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gBattle_WIN0V = WIN_RANGE(startY, startY);
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leftDistance = startX;
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rightDistance = 240 - startX;
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topDistance = startY;
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@@ -988,8 +988,8 @@ static void sub_80B6468(u8 taskId)
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BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
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gTasks[taskId].func = sub_80B65F0;
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}
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gBattle_WIN0H = (left << 8) | right;
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gBattle_WIN0V = (top << 8) | bottom;
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gBattle_WIN0H = WIN_RANGE(left, right);
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gBattle_WIN0V = WIN_RANGE(top, bottom);
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}
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static void sub_80B65F0(u8 taskId)
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@@ -1079,7 +1079,7 @@ static void sub_80B6728(struct Sprite *sprite)
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{
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sprite->data[1] = 0;
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++sprite->data[2];
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SetGpuReg(REG_OFFSET_BLDALPHA, (16 - sprite->data[2]) | (sprite->data[2] << 8));
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND2(16 - sprite->data[2], sprite->data[2]));
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if (sprite->data[2] == 16)
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{
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sprite->invisible = TRUE;
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+833
@@ -0,0 +1,833 @@
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#include "global.h"
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#include "battle_anim.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "palette.h"
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#include "sound.h"
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#include "task.h"
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#include "trig.h"
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#include "constants/songs.h"
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extern const union AnimCmd *const gUnknown_83E5958[];
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extern const union AnimCmd *const gUnknown_83E5D48[];
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||||
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static void sub_80B4634(struct Sprite *sprite);
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static void sub_80B46F8(struct Sprite *sprite);
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static void AnimDirtParticleAcrossScreen(struct Sprite *sprite);
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static void AnimRaiseSprite(struct Sprite *sprite);
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static void sub_80B4D00(u8 taskId);
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static void sub_80B4F78(struct Sprite *sprite);
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||||
static void sub_80B4FE4(struct Sprite *sprite);
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static void sub_80B5074(struct Sprite *sprite);
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static void sub_80B50A0(struct Sprite *sprite);
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static void sub_80B477C(struct Sprite *sprite);
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static void sub_80B46B4(struct Sprite *sprite);
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static void sub_80B47C4(struct Sprite *sprite);
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static void sub_80B490C(u8 taskId);
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static void sub_80B4E70(struct Task *task);
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static u8 sub_80B4FB8(void);
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static void sub_80B5024(struct Sprite *sprite);
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||||
static void sub_80B50F8(struct Sprite *sprite);
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||||
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static const union AnimCmd gUnknown_83E7390[] =
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||||
{
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||||
ANIMCMD_FRAME(32, 1),
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ANIMCMD_END,
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};
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||||
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||||
static const union AnimCmd gUnknown_83E7398[] =
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||||
{
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||||
ANIMCMD_FRAME(48, 1),
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||||
ANIMCMD_END,
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||||
};
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||||
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||||
static const union AnimCmd gUnknown_83E73A0[] =
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||||
{
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||||
ANIMCMD_FRAME(64, 1),
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ANIMCMD_END,
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||||
};
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||||
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||||
static const union AnimCmd *const gUnknown_83E73A8[] =
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||||
{
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||||
gUnknown_83E7390,
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||||
gUnknown_83E7398,
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||||
gUnknown_83E73A0,
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||||
};
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||||
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||||
const struct SpriteTemplate gUnknown_83E73B4 =
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||||
{
|
||||
.tileTag = ANIM_TAG_ROCKS,
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||||
.paletteTag = ANIM_TAG_ROCKS,
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||||
.oam = &gOamData_83AC9D8,
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||||
.anims = gUnknown_83E73A8,
|
||||
.images = NULL,
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||||
.affineAnims = gDummySpriteAffineAnimTable,
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||||
.callback = sub_80B4634,
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||||
};
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||||
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||||
const struct SpriteTemplate gUnknown_83E73CC =
|
||||
{
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||||
.tileTag = ANIM_TAG_ROCKS,
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||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E73A8,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B46F8,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E73E4 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_MUD_SAND,
|
||||
.paletteTag = ANIM_TAG_MUD_SAND,
|
||||
.oam = &gOamData_83AC9C8,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B477C,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E73FC[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5),
|
||||
AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5),
|
||||
AFFINEANIMCMD_JUMP(1),
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E741C[] =
|
||||
{
|
||||
gUnknown_83E73FC,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7420 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_WATER_ORB,
|
||||
.paletteTag = ANIM_TAG_WATER_ORB,
|
||||
.oam = &gOamData_83ACB50,
|
||||
.anims = gUnknown_83E5958,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E741C,
|
||||
.callback = sub_80B477C,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7438 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SMALL_EMBER,
|
||||
.paletteTag = ANIM_TAG_SMALL_EMBER,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E5D48,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B477C,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7450 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_FLYING_DIRT,
|
||||
.paletteTag = ANIM_TAG_FLYING_DIRT,
|
||||
.oam = &gOamData_83AC9F8,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimDirtParticleAcrossScreen,
|
||||
};
|
||||
|
||||
static const struct Subsprite gUnknown_83E7468[] =
|
||||
{
|
||||
{
|
||||
.x = -16,
|
||||
.y = 0,
|
||||
.shape = ST_OAM_H_RECTANGLE,
|
||||
.size = 2,
|
||||
.tileOffset = 0,
|
||||
.priority = 1,
|
||||
},
|
||||
{
|
||||
.x = 16,
|
||||
.y = 0,
|
||||
.shape = ST_OAM_H_RECTANGLE,
|
||||
.size = 2,
|
||||
.tileOffset = 8,
|
||||
.priority = 1,
|
||||
},
|
||||
};
|
||||
|
||||
static const struct SubspriteTable gUnknown_83E7470[] =
|
||||
{
|
||||
{ ARRAY_COUNT(gUnknown_83E7468), gUnknown_83E7468 },
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E7478[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E7480[] =
|
||||
{
|
||||
ANIMCMD_FRAME(16, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E7488[] =
|
||||
{
|
||||
ANIMCMD_FRAME(32, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E7490[] =
|
||||
{
|
||||
ANIMCMD_FRAME(48, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E7498[] =
|
||||
{
|
||||
ANIMCMD_FRAME(64, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_83E74A0[] =
|
||||
{
|
||||
ANIMCMD_FRAME(80, 1),
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E74A8[] =
|
||||
{
|
||||
gUnknown_83E7478,
|
||||
gUnknown_83E7480,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E74B0[] =
|
||||
{
|
||||
gUnknown_83E7488,
|
||||
gUnknown_83E7490,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_83E74B8[] =
|
||||
{
|
||||
gUnknown_83E7498,
|
||||
gUnknown_83E74A0,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E74C0 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E74A8,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimRaiseSprite,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E74D8 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_MUD_SAND,
|
||||
.paletteTag = ANIM_TAG_MUD_SAND,
|
||||
.oam = &gOamData_83AC9C8,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B4F78,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E74F0 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B4F78,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7508 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E74A8,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80B4FE4,
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E7520[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5),
|
||||
AFFINEANIMCMD_JUMP(0),
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd gUnknown_83E7530[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5),
|
||||
AFFINEANIMCMD_JUMP(0),
|
||||
};
|
||||
|
||||
static const union AffineAnimCmd *const gUnknown_83E7540[] =
|
||||
{
|
||||
gUnknown_83E7520,
|
||||
gUnknown_83E7530,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7548 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_83ACA38,
|
||||
.anims = gUnknown_83E74A8,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7540,
|
||||
.callback = sub_80B5074,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7560 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_83ACA38,
|
||||
.anims = gUnknown_83E74A8,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7540,
|
||||
.callback = sub_80B50A0,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7578 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_83AC9D8,
|
||||
.anims = gUnknown_83E74B8,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7540,
|
||||
.callback = AnimMoveTwisterParticle,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_83E7590 =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_83ACA38,
|
||||
.anims = gUnknown_83E74B0,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_83E7540,
|
||||
.callback = sub_8077350,
|
||||
};
|
||||
|
||||
static void sub_80B4634(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[3] != 0)
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += 14;
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
|
||||
AnimateSprite(sprite);
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = 0;
|
||||
sprite->data[2] = 4;
|
||||
sprite->data[3] = 16;
|
||||
sprite->data[4] = -70;
|
||||
sprite->data[5] = gBattleAnimArgs[2];
|
||||
StoreSpriteCallbackInData6(sprite, sub_80B46B4);
|
||||
sprite->callback = TranslateSpriteInEllipseOverDuration;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_80B46B4(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x += sprite->data[5];
|
||||
sprite->data[0] = 192;
|
||||
sprite->data[1] = sprite->data[5];
|
||||
sprite->data[2] = 4;
|
||||
sprite->data[3] = 32;
|
||||
sprite->data[4] = -24;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = TranslateSpriteInEllipseOverDuration;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_80B46F8(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
|
||||
AnimateSprite(sprite);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
sprite->pos1.x -= gBattleAnimArgs[0];
|
||||
else
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
|
||||
InitSpriteDataForLinearTranslation(sprite);
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
sprite->callback = TranslateSpriteLinearFixedPoint;
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
}
|
||||
|
||||
static void sub_80B477C(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[6] == 0)
|
||||
InitSpritePosToAnimAttacker(sprite, 0);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, FALSE);
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
sprite->data[1] = gBattleAnimArgs[2];
|
||||
sprite->data[2] = gBattleAnimArgs[4];
|
||||
sprite->data[3] = gBattleAnimArgs[5];
|
||||
sprite->callback = sub_80B47C4;
|
||||
}
|
||||
|
||||
static void sub_80B47C4(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[4] += sprite->data[1];
|
||||
sprite->pos2.y = -(sprite->data[4] >> 8);
|
||||
sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
|
||||
sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
|
||||
if (--sprite->data[0] == -1)
|
||||
{
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void AnimTask_LoadSandstormBackground(u8 taskId)
|
||||
{
|
||||
s32 var0;
|
||||
struct BattleAnimBgData animBg;
|
||||
|
||||
var0 = 0;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||||
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
gBattle_BG1_X = 0;
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
sub_80752A0(&animBg);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
|
||||
if (IsContest())
|
||||
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
|
||||
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
var0 = 1;
|
||||
gTasks[taskId].data[0] = var0;
|
||||
gTasks[taskId].func = sub_80B490C;
|
||||
}
|
||||
|
||||
static void sub_80B490C(u8 taskId)
|
||||
{
|
||||
struct BattleAnimBgData animBg;
|
||||
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
gBattle_BG1_X += -6;
|
||||
else
|
||||
gBattle_BG1_X += 6;
|
||||
gBattle_BG1_Y += -1;
|
||||
switch (gTasks[taskId].data[12])
|
||||
{
|
||||
case 0:
|
||||
if (++gTasks[taskId].data[10] == 4)
|
||||
{
|
||||
gTasks[taskId].data[10] = 0;
|
||||
++gTasks[taskId].data[11];
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
||||
if (gTasks[taskId].data[11] == 7)
|
||||
{
|
||||
++gTasks[taskId].data[12];
|
||||
gTasks[taskId].data[11] = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (++gTasks[taskId].data[11] == 101)
|
||||
{
|
||||
gTasks[taskId].data[11] = 7;
|
||||
++gTasks[taskId].data[12];
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (++gTasks[taskId].data[10] == 4)
|
||||
{
|
||||
gTasks[taskId].data[10] = 0;
|
||||
--gTasks[taskId].data[11];
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
||||
if (gTasks[taskId].data[11] == 0)
|
||||
{
|
||||
++gTasks[taskId].data[12];
|
||||
gTasks[taskId].data[11] = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
sub_80752A0(&animBg);
|
||||
sub_8075358(animBg.bgId);
|
||||
++gTasks[taskId].data[12];
|
||||
break;
|
||||
case 4:
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||||
gBattle_BG1_X = 0;
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Animates the sprites that fly diagonally across the screen
|
||||
// in Sandstorm and Heat Wave.
|
||||
// arg 0: initial y pixel offset
|
||||
// arg 1: projectile speed
|
||||
// arg 2: y pixel drop
|
||||
// arg 3: ??? unknown (possibly a color bit)
|
||||
static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] == 0)
|
||||
{
|
||||
if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->pos1.x = 304;
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
sprite->data[5] = 1;
|
||||
sprite->oam.matrixNum = ST_OAM_HFLIP;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = -64;
|
||||
}
|
||||
sprite->pos1.y = gBattleAnimArgs[0];
|
||||
SetSubspriteTables(sprite, gUnknown_83E7470);
|
||||
sprite->data[1] = gBattleAnimArgs[1];
|
||||
sprite->data[2] = gBattleAnimArgs[2];
|
||||
++sprite->data[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[3] += sprite->data[1];
|
||||
sprite->data[4] += sprite->data[2];
|
||||
sprite->pos2.x += (sprite->data[3] >> 8);
|
||||
sprite->pos2.y += (sprite->data[4] >> 8);
|
||||
sprite->data[3] &= 0xFF;
|
||||
sprite->data[4] &= 0xFF;
|
||||
if (sprite->data[5] == 0)
|
||||
{
|
||||
if (sprite->pos1.x + sprite->pos2.x > 272)
|
||||
{
|
||||
sprite->callback = DestroyAnimSprite;
|
||||
}
|
||||
}
|
||||
else if (sprite->pos1.x + sprite->pos2.x < -32)
|
||||
{
|
||||
sprite->callback = DestroyAnimSprite;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Animates the rising rocks in Ancient Power.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: terminal y offset
|
||||
// arg 3: duration
|
||||
// arg 4: sprite size [1,5]
|
||||
static void AnimRaiseSprite(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
||||
InitSpritePosToAnimAttacker(sprite, 0);
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
sprite->data[2] = sprite->pos1.x;
|
||||
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
void sub_80B4BD0(u8 taskId)
|
||||
{
|
||||
u16 var0, var1, var2, var3;
|
||||
u8 var4;
|
||||
s32 var5;
|
||||
s16 pan1, pan2;
|
||||
struct Task *task;
|
||||
|
||||
task = &gTasks[taskId];
|
||||
var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
||||
var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
|
||||
var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
|
||||
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
|
||||
var3 = var1;
|
||||
var4 = sub_80B4FB8();
|
||||
if (var4 == 1)
|
||||
task->data[8] = 32;
|
||||
else
|
||||
task->data[8] = 48 - (var4 * 8);
|
||||
task->data[0] = 0;
|
||||
task->data[11] = 0;
|
||||
task->data[9] = 0;
|
||||
task->data[12] = 1;
|
||||
var5 = task->data[8];
|
||||
if (var5 < 0)
|
||||
var5 += 7;
|
||||
task->data[10] = (var5 >> 3) - 1;
|
||||
task->data[2] = var0 * 8;
|
||||
task->data[3] = var1 * 8;
|
||||
task->data[4] = ((var2 - var0) * 8) / task->data[8];
|
||||
task->data[5] = ((var3 - var1) * 8) / task->data[8];
|
||||
task->data[6] = 0;
|
||||
task->data[7] = 0;
|
||||
pan1 = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
|
||||
pan2 = BattleAnimAdjustPanning(PAN_SIDE_OPPONENT);
|
||||
task->data[13] = pan1;
|
||||
task->data[14] = (pan2 - pan1) / task->data[8];
|
||||
task->data[1] = var4;
|
||||
task->data[15] = GetAnimBattlerSpriteId(0);
|
||||
task->func = sub_80B4D00;
|
||||
}
|
||||
|
||||
static void sub_80B4D00(u8 taskId)
|
||||
{
|
||||
struct Task *task;
|
||||
|
||||
task = &gTasks[taskId];
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[6] -= task->data[4];
|
||||
task->data[7] -= task->data[5];
|
||||
gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
|
||||
gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
|
||||
if (++task->data[9] == 10)
|
||||
{
|
||||
task->data[11] = 20;
|
||||
++task->data[0];
|
||||
}
|
||||
PlaySE12WithPanning(SE_W029, task->data[13]);
|
||||
break;
|
||||
case 1:
|
||||
if (--task->data[11] == 0)
|
||||
++task->data[0];
|
||||
break;
|
||||
case 2:
|
||||
if (--task->data[9] != 0)
|
||||
{
|
||||
task->data[6] += task->data[4];
|
||||
task->data[7] += task->data[5];
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[6] = 0;
|
||||
task->data[7] = 0;
|
||||
++task->data[0];
|
||||
}
|
||||
gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
|
||||
gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
|
||||
break;
|
||||
case 3:
|
||||
task->data[2] += task->data[4];
|
||||
task->data[3] += task->data[5];
|
||||
if (++task->data[9] >= task->data[10])
|
||||
{
|
||||
task->data[9] = 0;
|
||||
sub_80B4E70(task);
|
||||
task->data[13] += task->data[14];
|
||||
PlaySE12WithPanning(SE_W091, task->data[13]);
|
||||
}
|
||||
if (--task->data[8] == 0)
|
||||
{
|
||||
++task->data[0];
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (task->data[11] == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B4E70(struct Task *task)
|
||||
{
|
||||
const struct SpriteTemplate *spriteTemplate;
|
||||
s32 var0;
|
||||
u16 x, y;
|
||||
u8 spriteId;
|
||||
|
||||
switch (task->data[1])
|
||||
{
|
||||
case 1:
|
||||
spriteTemplate = &gUnknown_83E74D8;
|
||||
var0 = 0;
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
spriteTemplate = &gUnknown_83E74F0;
|
||||
var0 = 80;
|
||||
break;
|
||||
case 4:
|
||||
spriteTemplate = &gUnknown_83E74F0;
|
||||
var0 = 64;
|
||||
break;
|
||||
case 5:
|
||||
spriteTemplate = &gUnknown_83E74F0;
|
||||
var0 = 48;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
x = task->data[2] >> 3;
|
||||
y = task->data[3] >> 3;
|
||||
x += (task->data[12] * 4);
|
||||
spriteId = CreateSprite(spriteTemplate, x, y, 35);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].data[0] = 18;
|
||||
gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
|
||||
gSprites[spriteId].data[4] = y;
|
||||
gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
|
||||
gSprites[spriteId].oam.tileNum += var0;
|
||||
InitAnimArcTranslation(&gSprites[spriteId]);
|
||||
++task->data[11];
|
||||
}
|
||||
task->data[12] *= -1;
|
||||
}
|
||||
|
||||
static void sub_80B4F78(struct Sprite *sprite)
|
||||
{
|
||||
if (TranslateAnimHorizontalArc(sprite))
|
||||
{
|
||||
u8 taskId = FindTaskIdByFunc(sub_80B4D00);
|
||||
|
||||
if (taskId != TASK_NONE)
|
||||
--gTasks[taskId].data[11];
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
static u8 sub_80B4FB8(void)
|
||||
{
|
||||
u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
|
||||
u8 var0 = retVal - 1;
|
||||
|
||||
if (var0 > 4)
|
||||
retVal = 1;
|
||||
return retVal;
|
||||
}
|
||||
|
||||
static void sub_80B4FE4(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
|
||||
sprite->pos2.x = gBattleAnimArgs[0];
|
||||
sprite->data[2] = gBattleAnimArgs[1];
|
||||
sprite->data[3] -= gBattleAnimArgs[2];
|
||||
sprite->data[0] = 3;
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->callback = sub_80B5024;
|
||||
sprite->invisible = TRUE;
|
||||
}
|
||||
|
||||
static void sub_80B5024(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible = FALSE;
|
||||
if (sprite->data[3] != 0)
|
||||
{
|
||||
sprite->pos2.y = sprite->data[2] + sprite->data[3];
|
||||
sprite->data[3] += sprite->data[0];
|
||||
++sprite->data[0];
|
||||
if (sprite->data[3] > 0)
|
||||
{
|
||||
sprite->data[3] = 0;
|
||||
}
|
||||
}
|
||||
else if (--sprite->data[1] == 0)
|
||||
{
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80B5074(struct Sprite *sprite)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
TranslateAnimSpriteToTargetMonLocation(sprite);
|
||||
}
|
||||
|
||||
static void sub_80B50A0(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[1] = gBattleAnimArgs[0];
|
||||
sprite->data[2] = gBattleAnimArgs[1];
|
||||
sprite->data[5] = gBattleAnimArgs[2];
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
|
||||
sprite->callback = sub_80B50F8;
|
||||
}
|
||||
|
||||
static void sub_80B50F8(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] += 8;
|
||||
sprite->data[3] += sprite->data[1];
|
||||
sprite->data[4] += sprite->data[2];
|
||||
sprite->pos2.x += sprite->data[3] / 40;
|
||||
sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
|
||||
if (sprite->data[0] > 140)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
|
||||
{
|
||||
if (gAnimMoveDmg < 33)
|
||||
gBattleAnimArgs[7] = 0;
|
||||
if ((u32)gAnimMoveDmg - 33 < 33)
|
||||
gBattleAnimArgs[7] = 1;
|
||||
if (gAnimMoveDmg > 65)
|
||||
gBattleAnimArgs[7] = 2;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_80B5188(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
sub_8075458(0);
|
||||
gTasks[taskId].data[1] = 200;
|
||||
}
|
||||
gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
|
||||
gTasks[taskId].data[1] -= 3;
|
||||
if (gTasks[taskId].data[0] == 120)
|
||||
{
|
||||
sub_8075458(1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
++gTasks[taskId].data[0];
|
||||
}
|
||||
|
||||
void sub_80B51EC(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
sub_8075458(0);
|
||||
++gTasks[taskId].data[0];
|
||||
gTasks[taskId].data[2] = gBattle_BG3_Y;
|
||||
}
|
||||
gTasks[taskId].data[1] += 80;
|
||||
gTasks[taskId].data[1] &= 0xFF;
|
||||
gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
|
||||
if (gBattleAnimArgs[7] == 0xFFF)
|
||||
{
|
||||
gBattle_BG3_Y = 0;
|
||||
sub_8075458(1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user