This commit is contained in:
jiangzhengwenjz
2019-10-11 08:48:05 +08:00
parent 2ea9fe6bde
commit e613430492
10 changed files with 869 additions and 1580 deletions
+3 -3
View File
@@ -1316,8 +1316,8 @@ _080A2D08:
bx r0
thumb_func_end sub_80A2C68
thumb_func_start sub_80A2D10
sub_80A2D10: @ 80A2D10
thumb_func_start AnimMoveTwisterParticle
AnimMoveTwisterParticle: @ 80A2D10
push {r4,lr}
adds r4, r0, 0
bl IsContest
@@ -1361,7 +1361,7 @@ _080A2D3C:
_080A2D64: .4byte gBattleAnimTarget
_080A2D68: .4byte gBattleAnimArgs
_080A2D6C: .4byte sub_80A2D70
thumb_func_end sub_80A2D10
thumb_func_end AnimMoveTwisterParticle
thumb_func_start sub_80A2D70
sub_80A2D70: @ 80A2D70
-1558
View File
File diff suppressed because it is too large Load Diff
+9 -12
View File
@@ -843,13 +843,19 @@ gUnknown_83E4410:: @ 83E4410
.incbin "baserom.gba", 0x3E4410, 0x1488
gUnknown_83E5898:: @ 83E5898
.incbin "baserom.gba", 0x3E5898, 0x248
.incbin "baserom.gba", 0x3E5898, 0xC0
gUnknown_83E5958:: @ 83E5958
.incbin "baserom.gba", 0x3E5958, 0x188
gUnknown_83E5AE0:: @ 83E5AE0
.incbin "baserom.gba", 0x3E5AE0, 0xA8
gUnknown_83E5B88:: @ 83E5B88
.incbin "baserom.gba", 0x3E5B88, 0x2A4
.incbin "baserom.gba", 0x3E5B88, 0x1C0
gUnknown_83E5D48:: @ 83E5D48
.incbin "baserom.gba", 0x3E5D48, 0xE4
gUnknown_83E5E2C:: @ 83E5E2C
.incbin "baserom.gba", 0x3E5E2C, 0x18
@@ -915,16 +921,7 @@ gUnknown_83E7044:: @ 83E7044
.incbin "baserom.gba", 0x3E7044, 0xD0
gUnknown_83E7114:: @ 83E7114
.incbin "baserom.gba", 0x3E7114, 0x35C
gUnknown_83E7470:: @ 83E7470
.incbin "baserom.gba", 0x3E7470, 0x68
gUnknown_83E74D8:: @ 83E74D8
.incbin "baserom.gba", 0x3E74D8, 0x18
gUnknown_83E74F0:: @ 83E74F0
.incbin "baserom.gba", 0x3E74F0, 0xB8
.incbin "baserom.gba", 0x3E7114, 0x27C
.section .rodata.83E7CFC
+1 -1
View File
@@ -13554,7 +13554,7 @@ gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet:: @ 8E794D0
.incbin "graphics/battle_anims/backgrounds/sandstorm_brew.4bpp.lz"
.align 2
gFile_graphics_battle_anims_sprites_261_palette:: @ 8E799FC
gBattleAnimSpritePal_FlyingDirt:: @ 8E799FC
.incbin "graphics/battle_anims/sprites/261.gbapal.lz"
.align 2
+10
View File
@@ -74,6 +74,7 @@ extern struct OamData gOamData_83ACB18;
extern struct OamData gOamData_83ACB38;
extern struct OamData gOamData_83ACA18;
extern struct OamData gOamData_83ACB20;
extern struct OamData gOamData_83ACB50;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -102,6 +103,9 @@ void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *ar
// battle_anim_special.s
void sub_80F1720(u8 battler, struct Pokemon *mon);
// battle_anim_effects_1.s
void AnimMoveTwisterParticle(struct Sprite *sprite);
enum
{
BATTLER_COORD_X,
@@ -302,6 +306,12 @@ void sub_80B63B4(u8 taskId);
void sub_80B68C8(u8 taskId);
void sub_80B6BBC(u8 taskId);
// rock.c
void AnimTask_LoadSandstormBackground(u8 taskId);
void sub_80B4BD0(u8 taskId);
void AnimTask_GetSeismicTossDamageLevel(u8 taskId);
void sub_80B5188(u8 taskId);
void sub_80B51EC(u8 taskId);
// flying.s
void sub_80B1D3C(struct Sprite *sprite);
+1
View File
@@ -596,6 +596,7 @@
// BLDALPHA
#define BLDALPHA_BLEND(target1, target2) (((target2) << 8) | (target1))
#define BLDALPHA_BLEND2(target1, target2) ((target1) | ((target2) << 8))
// SOUNDCNT_H
#define SOUND_CGB_MIX_QUARTER 0x0000
+5
View File
@@ -986,6 +986,11 @@ extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_sheet[];
extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_palette[];
extern const u32 gFile_graphics_battle_anims_backgrounds_scary_face_player_tilemap[];
// rock
extern const u32 gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap[];
extern const u32 gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet[];
extern const u32 gBattleAnimSpritePal_FlyingDirt[];
// title_screen
extern const u16 gGraphics_TitleScreen_PokemonFireRedLogoPals[];
extern const u8 gGraphics_TitleScreen_PokemonFireRedLogoTiles[];
+2 -1
View File
@@ -164,7 +164,7 @@ SECTIONS {
asm/flying.o(.text);
asm/psychic.o(.text);
asm/bug.o(.text);
asm/rock.o(.text);
src/rock.o(.text);
src/ghost.o(.text);
src/dragon.o(.text);
src/dark.o(.text);
@@ -423,6 +423,7 @@ SECTIONS {
src/battle_anim_mon_movement.o(.rodata);
src/item.o(.rodata);
data/data_835B488.o(.rodata.83DF09C);
src/rock.o(.rodata);
src/ghost.o(.rodata);
src/dragon.o(.rodata);
src/dark.o(.rodata);
+5 -5
View File
@@ -942,9 +942,9 @@ void sub_80B63B4(u8 taskId)
startX = 40;
else
startX = 200;
gBattle_WIN0H = (startX << 8) | startX;
gBattle_WIN0H = WIN_RANGE(startX, startX);
startY = 40;
gBattle_WIN0V = (startY << 8) | startY;
gBattle_WIN0V = WIN_RANGE(startY, startY);
leftDistance = startX;
rightDistance = 240 - startX;
topDistance = startY;
@@ -988,8 +988,8 @@ static void sub_80B6468(u8 taskId)
BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
gTasks[taskId].func = sub_80B65F0;
}
gBattle_WIN0H = (left << 8) | right;
gBattle_WIN0V = (top << 8) | bottom;
gBattle_WIN0H = WIN_RANGE(left, right);
gBattle_WIN0V = WIN_RANGE(top, bottom);
}
static void sub_80B65F0(u8 taskId)
@@ -1079,7 +1079,7 @@ static void sub_80B6728(struct Sprite *sprite)
{
sprite->data[1] = 0;
++sprite->data[2];
SetGpuReg(REG_OFFSET_BLDALPHA, (16 - sprite->data[2]) | (sprite->data[2] << 8));
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND2(16 - sprite->data[2], sprite->data[2]));
if (sprite->data[2] == 16)
{
sprite->invisible = TRUE;
+833
View File
@@ -0,0 +1,833 @@
#include "global.h"
#include "battle_anim.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "palette.h"
#include "sound.h"
#include "task.h"
#include "trig.h"
#include "constants/songs.h"
extern const union AnimCmd *const gUnknown_83E5958[];
extern const union AnimCmd *const gUnknown_83E5D48[];
static void sub_80B4634(struct Sprite *sprite);
static void sub_80B46F8(struct Sprite *sprite);
static void AnimDirtParticleAcrossScreen(struct Sprite *sprite);
static void AnimRaiseSprite(struct Sprite *sprite);
static void sub_80B4D00(u8 taskId);
static void sub_80B4F78(struct Sprite *sprite);
static void sub_80B4FE4(struct Sprite *sprite);
static void sub_80B5074(struct Sprite *sprite);
static void sub_80B50A0(struct Sprite *sprite);
static void sub_80B477C(struct Sprite *sprite);
static void sub_80B46B4(struct Sprite *sprite);
static void sub_80B47C4(struct Sprite *sprite);
static void sub_80B490C(u8 taskId);
static void sub_80B4E70(struct Task *task);
static u8 sub_80B4FB8(void);
static void sub_80B5024(struct Sprite *sprite);
static void sub_80B50F8(struct Sprite *sprite);
static const union AnimCmd gUnknown_83E7390[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E7398[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E73A0[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_83E73A8[] =
{
gUnknown_83E7390,
gUnknown_83E7398,
gUnknown_83E73A0,
};
const struct SpriteTemplate gUnknown_83E73B4 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_83AC9D8,
.anims = gUnknown_83E73A8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80B4634,
};
const struct SpriteTemplate gUnknown_83E73CC =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_83AC9D8,
.anims = gUnknown_83E73A8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80B46F8,
};
const struct SpriteTemplate gUnknown_83E73E4 =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gOamData_83AC9C8,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80B477C,
};
static const union AffineAnimCmd gUnknown_83E73FC[] =
{
AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
AFFINEANIMCMD_FRAME(0x2, 0xFFFD, 0, 5),
AFFINEANIMCMD_FRAME(0xFFFE, 0x3, 0, 5),
AFFINEANIMCMD_JUMP(1),
};
static const union AffineAnimCmd *const gUnknown_83E741C[] =
{
gUnknown_83E73FC,
};
const struct SpriteTemplate gUnknown_83E7420 =
{
.tileTag = ANIM_TAG_WATER_ORB,
.paletteTag = ANIM_TAG_WATER_ORB,
.oam = &gOamData_83ACB50,
.anims = gUnknown_83E5958,
.images = NULL,
.affineAnims = gUnknown_83E741C,
.callback = sub_80B477C,
};
const struct SpriteTemplate gUnknown_83E7438 =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_83AC9D8,
.anims = gUnknown_83E5D48,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80B477C,
};
const struct SpriteTemplate gUnknown_83E7450 =
{
.tileTag = ANIM_TAG_FLYING_DIRT,
.paletteTag = ANIM_TAG_FLYING_DIRT,
.oam = &gOamData_83AC9F8,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDirtParticleAcrossScreen,
};
static const struct Subsprite gUnknown_83E7468[] =
{
{
.x = -16,
.y = 0,
.shape = ST_OAM_H_RECTANGLE,
.size = 2,
.tileOffset = 0,
.priority = 1,
},
{
.x = 16,
.y = 0,
.shape = ST_OAM_H_RECTANGLE,
.size = 2,
.tileOffset = 8,
.priority = 1,
},
};
static const struct SubspriteTable gUnknown_83E7470[] =
{
{ ARRAY_COUNT(gUnknown_83E7468), gUnknown_83E7468 },
};
static const union AnimCmd gUnknown_83E7478[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E7480[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E7488[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E7490[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E7498[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
static const union AnimCmd gUnknown_83E74A0[] =
{
ANIMCMD_FRAME(80, 1),
ANIMCMD_END,
};
static const union AnimCmd *const gUnknown_83E74A8[] =
{
gUnknown_83E7478,
gUnknown_83E7480,
};
static const union AnimCmd *const gUnknown_83E74B0[] =
{
gUnknown_83E7488,
gUnknown_83E7490,
};
static const union AnimCmd *const gUnknown_83E74B8[] =
{
gUnknown_83E7498,
gUnknown_83E74A0,
};
const struct SpriteTemplate gUnknown_83E74C0 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_83AC9D8,
.anims = gUnknown_83E74A8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimRaiseSprite,
};
const struct SpriteTemplate gUnknown_83E74D8 =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gOamData_83AC9C8,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80B4F78,
};
const struct SpriteTemplate gUnknown_83E74F0 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_83AC9D8,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80B4F78,
};
const struct SpriteTemplate gUnknown_83E7508 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_83AC9D8,
.anims = gUnknown_83E74A8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80B4FE4,
};
static const union AffineAnimCmd gUnknown_83E7520[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 5),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd gUnknown_83E7530[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 5),
AFFINEANIMCMD_JUMP(0),
};
static const union AffineAnimCmd *const gUnknown_83E7540[] =
{
gUnknown_83E7520,
gUnknown_83E7530,
};
const struct SpriteTemplate gUnknown_83E7548 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_83ACA38,
.anims = gUnknown_83E74A8,
.images = NULL,
.affineAnims = gUnknown_83E7540,
.callback = sub_80B5074,
};
const struct SpriteTemplate gUnknown_83E7560 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_83ACA38,
.anims = gUnknown_83E74A8,
.images = NULL,
.affineAnims = gUnknown_83E7540,
.callback = sub_80B50A0,
};
const struct SpriteTemplate gUnknown_83E7578 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_83AC9D8,
.anims = gUnknown_83E74B8,
.images = NULL,
.affineAnims = gUnknown_83E7540,
.callback = AnimMoveTwisterParticle,
};
const struct SpriteTemplate gUnknown_83E7590 =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_83ACA38,
.anims = gUnknown_83E74B0,
.images = NULL,
.affineAnims = gUnknown_83E7540,
.callback = sub_8077350,
};
static void sub_80B4634(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += 14;
StartSpriteAnim(sprite, gBattleAnimArgs[1]);
AnimateSprite(sprite);
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 4;
sprite->data[3] = 16;
sprite->data[4] = -70;
sprite->data[5] = gBattleAnimArgs[2];
StoreSpriteCallbackInData6(sprite, sub_80B46B4);
sprite->callback = TranslateSpriteInEllipseOverDuration;
sprite->callback(sprite);
}
static void sub_80B46B4(struct Sprite *sprite)
{
sprite->pos1.x += sprite->data[5];
sprite->data[0] = 192;
sprite->data[1] = sprite->data[5];
sprite->data[2] = 4;
sprite->data[3] = 32;
sprite->data[4] = -24;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = TranslateSpriteInEllipseOverDuration;
sprite->callback(sprite);
}
static void sub_80B46F8(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
AnimateSprite(sprite);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
sprite->callback = TranslateSpriteLinearFixedPoint;
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
static void sub_80B477C(struct Sprite *sprite)
{
if (gBattleAnimArgs[6] == 0)
InitSpritePosToAnimAttacker(sprite, 0);
else
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_80B47C4;
}
static void sub_80B47C4(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
sprite->pos2.y = -(sprite->data[4] >> 8);
sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
sprite->data[5] = (sprite->data[5] + sprite->data[2]) & 0xFF;
if (--sprite->data[0] == -1)
{
DestroyAnimSprite(sprite);
}
}
void AnimTask_LoadSandstormBackground(u8 taskId)
{
s32 var0;
struct BattleAnimBgData animBg;
var0 = 0;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
if (IsContest())
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
var0 = 1;
gTasks[taskId].data[0] = var0;
gTasks[taskId].func = sub_80B490C;
}
static void sub_80B490C(u8 taskId)
{
struct BattleAnimBgData animBg;
if (gTasks[taskId].data[0] == 0)
gBattle_BG1_X += -6;
else
gBattle_BG1_X += 6;
gBattle_BG1_Y += -1;
switch (gTasks[taskId].data[12])
{
case 0:
if (++gTasks[taskId].data[10] == 4)
{
gTasks[taskId].data[10] = 0;
++gTasks[taskId].data[11];
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
if (gTasks[taskId].data[11] == 7)
{
++gTasks[taskId].data[12];
gTasks[taskId].data[11] = 0;
}
}
break;
case 1:
if (++gTasks[taskId].data[11] == 101)
{
gTasks[taskId].data[11] = 7;
++gTasks[taskId].data[12];
}
break;
case 2:
if (++gTasks[taskId].data[10] == 4)
{
gTasks[taskId].data[10] = 0;
--gTasks[taskId].data[11];
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
if (gTasks[taskId].data[11] == 0)
{
++gTasks[taskId].data[12];
gTasks[taskId].data[11] = 0;
}
}
break;
case 3:
sub_80752A0(&animBg);
sub_8075358(animBg.bgId);
++gTasks[taskId].data[12];
break;
case 4:
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
DestroyAnimVisualTask(taskId);
break;
}
}
// Animates the sprites that fly diagonally across the screen
// in Sandstorm and Heat Wave.
// arg 0: initial y pixel offset
// arg 1: projectile speed
// arg 2: y pixel drop
// arg 3: ??? unknown (possibly a color bit)
static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
if (gBattleAnimArgs[3] != 0 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = 304;
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sprite->data[5] = 1;
sprite->oam.matrixNum = ST_OAM_HFLIP;
}
else
{
sprite->pos1.x = -64;
}
sprite->pos1.y = gBattleAnimArgs[0];
SetSubspriteTables(sprite, gUnknown_83E7470);
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
++sprite->data[0];
}
else
{
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->pos2.x += (sprite->data[3] >> 8);
sprite->pos2.y += (sprite->data[4] >> 8);
sprite->data[3] &= 0xFF;
sprite->data[4] &= 0xFF;
if (sprite->data[5] == 0)
{
if (sprite->pos1.x + sprite->pos2.x > 272)
{
sprite->callback = DestroyAnimSprite;
}
}
else if (sprite->pos1.x + sprite->pos2.x < -32)
{
sprite->callback = DestroyAnimSprite;
}
}
}
// Animates the rising rocks in Ancient Power.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: terminal y offset
// arg 3: duration
// arg 4: sprite size [1,5]
static void AnimRaiseSprite(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
InitSpritePosToAnimAttacker(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
void sub_80B4BD0(u8 taskId)
{
u16 var0, var1, var2, var3;
u8 var4;
s32 var5;
s16 pan1, pan2;
struct Task *task;
task = &gTasks[taskId];
var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
var3 = var1;
var4 = sub_80B4FB8();
if (var4 == 1)
task->data[8] = 32;
else
task->data[8] = 48 - (var4 * 8);
task->data[0] = 0;
task->data[11] = 0;
task->data[9] = 0;
task->data[12] = 1;
var5 = task->data[8];
if (var5 < 0)
var5 += 7;
task->data[10] = (var5 >> 3) - 1;
task->data[2] = var0 * 8;
task->data[3] = var1 * 8;
task->data[4] = ((var2 - var0) * 8) / task->data[8];
task->data[5] = ((var3 - var1) * 8) / task->data[8];
task->data[6] = 0;
task->data[7] = 0;
pan1 = BattleAnimAdjustPanning(PAN_SIDE_PLAYER);
pan2 = BattleAnimAdjustPanning(PAN_SIDE_OPPONENT);
task->data[13] = pan1;
task->data[14] = (pan2 - pan1) / task->data[8];
task->data[1] = var4;
task->data[15] = GetAnimBattlerSpriteId(0);
task->func = sub_80B4D00;
}
static void sub_80B4D00(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
task->data[6] -= task->data[4];
task->data[7] -= task->data[5];
gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
if (++task->data[9] == 10)
{
task->data[11] = 20;
++task->data[0];
}
PlaySE12WithPanning(SE_W029, task->data[13]);
break;
case 1:
if (--task->data[11] == 0)
++task->data[0];
break;
case 2:
if (--task->data[9] != 0)
{
task->data[6] += task->data[4];
task->data[7] += task->data[5];
}
else
{
task->data[6] = 0;
task->data[7] = 0;
++task->data[0];
}
gSprites[task->data[15]].pos2.x = task->data[6] >> 3;
gSprites[task->data[15]].pos2.y = task->data[7] >> 3;
break;
case 3:
task->data[2] += task->data[4];
task->data[3] += task->data[5];
if (++task->data[9] >= task->data[10])
{
task->data[9] = 0;
sub_80B4E70(task);
task->data[13] += task->data[14];
PlaySE12WithPanning(SE_W091, task->data[13]);
}
if (--task->data[8] == 0)
{
++task->data[0];
}
break;
case 4:
if (task->data[11] == 0)
DestroyAnimVisualTask(taskId);
break;
}
}
static void sub_80B4E70(struct Task *task)
{
const struct SpriteTemplate *spriteTemplate;
s32 var0;
u16 x, y;
u8 spriteId;
switch (task->data[1])
{
case 1:
spriteTemplate = &gUnknown_83E74D8;
var0 = 0;
break;
case 2:
case 3:
spriteTemplate = &gUnknown_83E74F0;
var0 = 80;
break;
case 4:
spriteTemplate = &gUnknown_83E74F0;
var0 = 64;
break;
case 5:
spriteTemplate = &gUnknown_83E74F0;
var0 = 48;
break;
default:
return;
}
x = task->data[2] >> 3;
y = task->data[3] >> 3;
x += (task->data[12] * 4);
spriteId = CreateSprite(spriteTemplate, x, y, 35);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = 18;
gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
gSprites[spriteId].data[4] = y;
gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
gSprites[spriteId].oam.tileNum += var0;
InitAnimArcTranslation(&gSprites[spriteId]);
++task->data[11];
}
task->data[12] *= -1;
}
static void sub_80B4F78(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
u8 taskId = FindTaskIdByFunc(sub_80B4D00);
if (taskId != TASK_NONE)
--gTasks[taskId].data[11];
DestroySprite(sprite);
}
}
static u8 sub_80B4FB8(void)
{
u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
u8 var0 = retVal - 1;
if (var0 > 4)
retVal = 1;
return retVal;
}
static void sub_80B4FE4(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
sprite->pos2.x = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] -= gBattleAnimArgs[2];
sprite->data[0] = 3;
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_80B5024;
sprite->invisible = TRUE;
}
static void sub_80B5024(struct Sprite *sprite)
{
sprite->invisible = FALSE;
if (sprite->data[3] != 0)
{
sprite->pos2.y = sprite->data[2] + sprite->data[3];
sprite->data[3] += sprite->data[0];
++sprite->data[0];
if (sprite->data[3] > 0)
{
sprite->data[3] = 0;
}
}
else if (--sprite->data[1] == 0)
{
DestroyAnimSprite(sprite);
}
}
static void sub_80B5074(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
StartSpriteAffineAnim(sprite, 1);
TranslateAnimSpriteToTargetMonLocation(sprite);
}
static void sub_80B50A0(struct Sprite *sprite)
{
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[5] = gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->callback = sub_80B50F8;
}
static void sub_80B50F8(struct Sprite *sprite)
{
sprite->data[0] += 8;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
sprite->pos2.x += sprite->data[3] / 40;
sprite->pos2.y -= Sin(sprite->data[0], sprite->data[5]);
if (sprite->data[0] > 140)
DestroyAnimSprite(sprite);
}
void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
{
if (gAnimMoveDmg < 33)
gBattleAnimArgs[7] = 0;
if ((u32)gAnimMoveDmg - 33 < 33)
gBattleAnimArgs[7] = 1;
if (gAnimMoveDmg > 65)
gBattleAnimArgs[7] = 2;
DestroyAnimVisualTask(taskId);
}
void sub_80B5188(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
sub_8075458(0);
gTasks[taskId].data[1] = 200;
}
gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
gTasks[taskId].data[1] -= 3;
if (gTasks[taskId].data[0] == 120)
{
sub_8075458(1);
DestroyAnimVisualTask(taskId);
}
++gTasks[taskId].data[0];
}
void sub_80B51EC(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
sub_8075458(0);
++gTasks[taskId].data[0];
gTasks[taskId].data[2] = gBattle_BG3_Y;
}
gTasks[taskId].data[1] += 80;
gTasks[taskId].data[1] &= 0xFF;
gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
if (gBattleAnimArgs[7] == 0xFFF)
{
gBattle_BG3_Y = 0;
sub_8075458(1);
DestroyAnimVisualTask(taskId);
}
}