rock
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+5
-5
@@ -942,9 +942,9 @@ void sub_80B63B4(u8 taskId)
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startX = 40;
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else
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startX = 200;
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gBattle_WIN0H = (startX << 8) | startX;
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gBattle_WIN0H = WIN_RANGE(startX, startX);
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startY = 40;
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gBattle_WIN0V = (startY << 8) | startY;
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gBattle_WIN0V = WIN_RANGE(startY, startY);
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leftDistance = startX;
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rightDistance = 240 - startX;
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topDistance = startY;
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@@ -988,8 +988,8 @@ static void sub_80B6468(u8 taskId)
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BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
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gTasks[taskId].func = sub_80B65F0;
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}
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gBattle_WIN0H = (left << 8) | right;
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gBattle_WIN0V = (top << 8) | bottom;
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gBattle_WIN0H = WIN_RANGE(left, right);
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gBattle_WIN0V = WIN_RANGE(top, bottom);
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}
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static void sub_80B65F0(u8 taskId)
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@@ -1079,7 +1079,7 @@ static void sub_80B6728(struct Sprite *sprite)
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{
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sprite->data[1] = 0;
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++sprite->data[2];
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SetGpuReg(REG_OFFSET_BLDALPHA, (16 - sprite->data[2]) | (sprite->data[2] << 8));
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND2(16 - sprite->data[2], sprite->data[2]));
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if (sprite->data[2] == 16)
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{
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sprite->invisible = TRUE;
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