Remove unused BF battle types, clarify Ghost battle type flags
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+4
-4
@@ -2559,9 +2559,9 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
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{
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if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
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{
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if (gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY))
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if (gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_GHOST_UNVEILED))
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{
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if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) != BATTLE_TYPE_GHOST)
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if (!IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags))
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HandleSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), FLAG_SET_SEEN, gBattleMons[gActiveBattler].personality);
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}
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else if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER
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@@ -2674,7 +2674,7 @@ static void BattleIntroPrintWildMonAttacked(void)
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{
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gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
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PrepareStringBattle(STRINGID_INTROMSG, 0);
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if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST))
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if (IS_BATTLE_TYPE_GHOST_WITH_SCOPE(gBattleTypeFlags))
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{
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gBattleScripting.battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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BattleScriptExecute(BattleScript_SilphScopeUnveiled);
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@@ -4183,7 +4183,7 @@ bool8 TryRunFromBattle(u8 battler)
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gProtectStructs[battler].fleeFlag = 2;
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++effect;
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}
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else if ((gBattleTypeFlags & (BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_GHOST)) == BATTLE_TYPE_GHOST)
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else if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags))
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{
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if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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++effect;
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