Remove unused BF battle types, clarify Ghost battle type flags
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+3
-3
@@ -301,7 +301,7 @@ void BattleSetup_StartScriptedWildBattle(void)
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{
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ScriptContext2_Enable();
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gMain.savedCallback = CB2_EndScriptedWildBattle;
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gBattleTypeFlags = BATTLE_TYPE_PALACE;
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gBattleTypeFlags = BATTLE_TYPE_WILD_SCRIPTED;
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CreateBattleStartTask(GetWildBattleTransition(), 0);
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_WILD_BATTLES);
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@@ -313,7 +313,7 @@ void ScrSpecial_StartMarowakBattle(void)
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gMain.savedCallback = CB2_EndMarowakBattle;
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if (CheckBagHasItem(ITEM_SILPH_SCOPE, 1))
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{
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gBattleTypeFlags = BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY;
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gBattleTypeFlags = BATTLE_TYPE_GHOST | BATTLE_TYPE_GHOST_UNVEILED;
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CreateMonWithGenderNatureLetter(gEnemyParty, SPECIES_MAROWAK, 30, 31, MON_FEMALE, NATURE_SERIOUS, 0);
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}
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else
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@@ -342,7 +342,7 @@ void Special_StartLegendaryBattle(void)
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ScriptContext2_Enable();
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gMain.savedCallback = CB2_EndScriptedWildBattle;
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gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_ARENA;
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gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_LEGENDARY_FRLG;
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species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES);
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switch (species)
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{
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