Remove unused BF battle types, clarify Ghost battle type flags

This commit is contained in:
GriffinR
2020-01-22 20:07:46 -05:00
parent d084a5ca84
commit e7cd8c59f4
8 changed files with 23 additions and 21 deletions
+3 -3
View File
@@ -301,7 +301,7 @@ void BattleSetup_StartScriptedWildBattle(void)
{
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_PALACE;
gBattleTypeFlags = BATTLE_TYPE_WILD_SCRIPTED;
CreateBattleStartTask(GetWildBattleTransition(), 0);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
@@ -313,7 +313,7 @@ void ScrSpecial_StartMarowakBattle(void)
gMain.savedCallback = CB2_EndMarowakBattle;
if (CheckBagHasItem(ITEM_SILPH_SCOPE, 1))
{
gBattleTypeFlags = BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY;
gBattleTypeFlags = BATTLE_TYPE_GHOST | BATTLE_TYPE_GHOST_UNVEILED;
CreateMonWithGenderNatureLetter(gEnemyParty, SPECIES_MAROWAK, 30, 31, MON_FEMALE, NATURE_SERIOUS, 0);
}
else
@@ -342,7 +342,7 @@ void Special_StartLegendaryBattle(void)
ScriptContext2_Enable();
gMain.savedCallback = CB2_EndScriptedWildBattle;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_ARENA;
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_LEGENDARY_FRLG;
species = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES);
switch (species)
{