Remove unused BF battle types, clarify Ghost battle type flags

This commit is contained in:
GriffinR
2020-01-22 20:07:46 -05:00
parent d084a5ca84
commit e7cd8c59f4
8 changed files with 23 additions and 21 deletions
+2 -2
View File
@@ -1382,7 +1382,7 @@ u8 AtkCanceller_UnableToUseMove(void)
++gBattleStruct->atkCancellerTracker;
break;
case CANCELLER_GHOST: // GHOST in pokemon tower
if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST)
if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags))
{
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
gBattlescriptCurrInstr = BattleScript_TooScaredToMove;
@@ -1616,7 +1616,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
if (!moveArg)
moveArg = gCurrentMove;
GET_MOVE_TYPE(moveArg, moveType);
if ((gBattleTypeFlags & (BATTLE_TYPE_GHOST | BATTLE_TYPE_LEGENDARY)) == BATTLE_TYPE_GHOST
if (IS_BATTLE_TYPE_GHOST_WITHOUT_SCOPE(gBattleTypeFlags)
&& (gLastUsedAbility == ABILITY_INTIMIDATE || gLastUsedAbility == ABILITY_TRACE))
return effect;
switch (caseID)