Finish sub_8050968

This commit is contained in:
PikalaxALT
2019-10-29 20:28:17 -04:00
parent 316337b031
commit e9592bee5d
2 changed files with 68 additions and 520 deletions
-508
View File
@@ -5,514 +5,6 @@
.text
thumb_func_start sub_8050968
sub_8050968: @ 8050968
push {r4-r7,lr}
lsls r0, 24
lsrs r0, 24
cmp r0, 0x7
bls _08050974
b _08050DB4
_08050974:
lsls r0, 2
ldr r1, _08050980 @ =_08050984
adds r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08050980: .4byte _08050984
.align 2, 0
_08050984:
.4byte _080509A4
.4byte _08050A18
.4byte _08050AC4
.4byte _08050B3C
.4byte _08050B84
.4byte _08050C54
.4byte _08050C6C
.4byte _08050D48
_080509A4:
ldr r0, _080509FC @ =sTradeAnimationResourcesPtr
ldr r1, [r0]
adds r2, r1, 0
adds r2, 0xE4
movs r0, 0
strh r0, [r2]
adds r1, 0xE6
movs r0, 0xB4
strh r0, [r1]
movs r1, 0xAA
lsls r1, 5
movs r0, 0
bl SetGpuReg
ldr r1, _08050A00 @ =0x00005206
movs r0, 0xC
bl SetGpuReg
ldr r0, _08050A04 @ =gTradeGba2_Pal
movs r1, 0x10
movs r2, 0x60
bl LoadPalette
ldr r3, _08050A08 @ =gTradeGba_Gfx
ldr r4, _08050A0C @ =0x06004000
movs r5, 0xA1
lsls r5, 5
ldr r1, _08050A10 @ =0x040000d4
ldr r6, _08050A14 @ =0x80000800
movs r2, 0x80
lsls r2, 5
movs r7, 0x80
lsls r7, 24
_080509E6:
str r3, [r1]
str r4, [r1, 0x4]
str r6, [r1, 0x8]
ldr r0, [r1, 0x8]
adds r3, r2
adds r4, r2
subs r5, r2
cmp r5, r2
bhi _080509E6
b _08050D98
.align 2, 0
_080509FC: .4byte sTradeAnimationResourcesPtr
_08050A00: .4byte 0x00005206
_08050A04: .4byte gTradeGba2_Pal
_08050A08: .4byte gTradeGba_Gfx
_08050A0C: .4byte 0x06004000
_08050A10: .4byte 0x040000d4
_08050A14: .4byte 0x80000800
_08050A18:
ldr r4, _08050A54 @ =sTradeAnimationResourcesPtr
ldr r2, [r4]
adds r1, r2, 0
adds r1, 0xE2
movs r0, 0
strh r0, [r1]
adds r2, 0xE0
movs r1, 0xAE
lsls r1, 1
strh r1, [r2]
movs r0, 0x16
bl SetGpuReg
ldr r1, _08050A58 @ =0x00008502
movs r0, 0xA
bl SetGpuReg
ldr r1, _08050A5C @ =0x00009206
movs r0, 0xC
bl SetGpuReg
ldr r0, [r4]
movs r1, 0x84
lsls r1, 1
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
beq _08050A64
ldr r1, _08050A60 @ =gUnknown_826AA5C
b _08050A66
.align 2, 0
_08050A54: .4byte sTradeAnimationResourcesPtr
_08050A58: .4byte 0x00008502
_08050A5C: .4byte 0x00009206
_08050A60: .4byte gUnknown_826AA5C
_08050A64:
ldr r1, _08050AB0 @ =gUnknown_8269A5C
_08050A66:
ldr r2, _08050AB4 @ =0x06002800
ldr r0, _08050AB8 @ =0x040000d4
str r1, [r0]
str r2, [r0, 0x4]
ldr r1, _08050ABC @ =0x80000800
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
ldr r3, _08050AC0 @ =gTradeGba_Gfx
movs r4, 0xC0
lsls r4, 19
movs r5, 0xA1
lsls r5, 5
ldr r1, _08050AB8 @ =0x040000d4
ldr r6, _08050ABC @ =0x80000800
movs r2, 0x80
lsls r2, 5
movs r7, 0x80
lsls r7, 24
_08050A8A:
str r3, [r1]
str r4, [r1, 0x4]
str r6, [r1, 0x8]
ldr r0, [r1, 0x8]
adds r3, r2
adds r4, r2
subs r5, r2
cmp r5, r2
bhi _08050A8A
str r3, [r1]
str r4, [r1, 0x4]
lsrs r0, r5, 1
orrs r0, r7
str r0, [r1, 0x8]
ldr r0, [r1, 0x8]
movs r1, 0x92
lsls r1, 5
b _08050B64
.align 2, 0
_08050AB0: .4byte gUnknown_8269A5C
_08050AB4: .4byte 0x06002800
_08050AB8: .4byte 0x040000d4
_08050ABC: .4byte 0x80000800
_08050AC0: .4byte gTradeGba_Gfx
_08050AC4:
ldr r0, _08050AF4 @ =sTradeAnimationResourcesPtr
ldr r2, [r0]
adds r0, r2, 0
adds r0, 0xE0
movs r1, 0
strh r1, [r0]
adds r0, 0x2
strh r1, [r0]
movs r1, 0x84
lsls r1, 1
adds r0, r2, r1
ldrb r0, [r0]
cmp r0, 0
bne _08050B04
ldr r1, _08050AF8 @ =0x00001241
movs r0, 0
bl SetGpuReg
ldr r0, _08050AFC @ =gUnknown_3379A0Bin
ldr r1, _08050B00 @ =0x06002800
bl LZ77UnCompVram
movs r0, 0x8
b _08050B1E
.align 2, 0
_08050AF4: .4byte sTradeAnimationResourcesPtr
_08050AF8: .4byte 0x00001241
_08050AFC: .4byte gUnknown_3379A0Bin
_08050B00: .4byte 0x06002800
_08050B04:
ldr r1, _08050B28 @ =0x00001241
movs r0, 0
bl SetGpuReg
ldr r1, _08050B2C @ =gUnknown_826407C
ldr r2, _08050B30 @ =0x06002800
ldr r0, _08050B34 @ =0x040000d4
str r1, [r0]
str r2, [r0, 0x4]
ldr r1, _08050B38 @ =0x80000400
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
movs r0, 0x1
_08050B1E:
movs r1, 0x10
movs r2, 0
bl BlendPalettes
b _08050DB4
.align 2, 0
_08050B28: .4byte 0x00001241
_08050B2C: .4byte gUnknown_826407C
_08050B30: .4byte 0x06002800
_08050B34: .4byte 0x040000d4
_08050B38: .4byte 0x80000400
_08050B3C:
ldr r0, _08050B6C @ =gUnknown_826BF5C
movs r1, 0x30
movs r2, 0x20
bl LoadPalette
ldr r0, _08050B70 @ =gWirelessSignal4bpp
ldr r1, _08050B74 @ =0x06004000
bl LZ77UnCompVram
ldr r0, _08050B78 @ =gUnknown_826C60C
ldr r1, _08050B7C @ =0x06009000
bl LZ77UnCompVram
ldr r0, _08050B80 @ =sTradeAnimationResourcesPtr
ldr r0, [r0]
adds r0, 0xE4
movs r1, 0x50
strh r1, [r0]
movs r1, 0xB2
lsls r1, 5
_08050B64:
movs r0, 0
bl SetGpuReg
b _08050DB4
.align 2, 0
_08050B6C: .4byte gUnknown_826BF5C
_08050B70: .4byte gWirelessSignal4bpp
_08050B74: .4byte 0x06004000
_08050B78: .4byte gUnknown_826C60C
_08050B7C: .4byte 0x06009000
_08050B80: .4byte sTradeAnimationResourcesPtr
_08050B84:
ldr r1, _08050C0C @ =0x00001441
movs r0, 0
bl SetGpuReg
ldr r1, _08050C10 @ =0x00001287
movs r0, 0xC
bl SetGpuReg
ldr r0, _08050C14 @ =sTradeAnimationResourcesPtr
ldr r3, [r0]
adds r1, r3, 0
adds r1, 0xD4
movs r2, 0
movs r0, 0x40
strh r0, [r1]
adds r1, 0x2
movs r0, 0x5C
strh r0, [r1]
adds r1, 0x12
movs r0, 0x20
strh r0, [r1]
adds r1, 0x2
movs r0, 0x80
lsls r0, 3
strh r0, [r1]
adds r0, r3, 0
adds r0, 0xEC
strh r2, [r0]
ldr r3, _08050C18 @ =gUnknown_826701C
ldr r4, _08050C1C @ =0x06004000
movs r5, 0xA1
lsls r5, 6
ldr r1, _08050C20 @ =0x040000d4
ldr r6, _08050C24 @ =0x80000800
movs r2, 0x80
lsls r2, 5
movs r7, 0x80
lsls r7, 24
_08050BD0:
str r3, [r1]
str r4, [r1, 0x4]
str r6, [r1, 0x8]
ldr r0, [r1, 0x8]
adds r3, r2
adds r4, r2
subs r5, r2
cmp r5, r2
bhi _08050BD0
str r3, [r1]
str r4, [r1, 0x4]
lsrs r0, r5, 1
orrs r0, r7
str r0, [r1, 0x8]
ldr r0, [r1, 0x8]
ldr r0, _08050C14 @ =sTradeAnimationResourcesPtr
ldr r0, [r0]
movs r1, 0x84
lsls r1, 1
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
beq _08050C34
ldr r1, _08050C28 @ =gUnknown_826985C
ldr r2, _08050C2C @ =0x06009000
ldr r0, _08050C20 @ =0x040000d4
str r1, [r0]
str r2, [r0, 0x4]
ldr r1, _08050C30 @ =0x80000080
b _08050DB0
.align 2, 0
_08050C0C: .4byte 0x00001441
_08050C10: .4byte 0x00001287
_08050C14: .4byte sTradeAnimationResourcesPtr
_08050C18: .4byte gUnknown_826701C
_08050C1C: .4byte 0x06004000
_08050C20: .4byte 0x040000d4
_08050C24: .4byte 0x80000800
_08050C28: .4byte gUnknown_826985C
_08050C2C: .4byte 0x06009000
_08050C30: .4byte 0x80000080
_08050C34:
ldr r1, _08050C44 @ =gUnknown_826995C
ldr r2, _08050C48 @ =0x06009000
ldr r0, _08050C4C @ =0x040000d4
str r1, [r0]
str r2, [r0, 0x4]
ldr r1, _08050C50 @ =0x80000080
b _08050DB0
.align 2, 0
_08050C44: .4byte gUnknown_826995C
_08050C48: .4byte 0x06009000
_08050C4C: .4byte 0x040000d4
_08050C50: .4byte 0x80000080
_08050C54:
ldr r0, _08050C68 @ =sTradeAnimationResourcesPtr
ldr r0, [r0]
adds r1, r0, 0
adds r1, 0xE0
movs r2, 0
strh r2, [r1]
adds r0, 0xE2
strh r2, [r0]
b _08050DB4
.align 2, 0
_08050C68: .4byte sTradeAnimationResourcesPtr
_08050C6C:
ldr r1, _08050D00 @ =0x00001441
movs r0, 0
bl SetGpuReg
ldr r1, _08050D04 @ =0x00001287
movs r0, 0xC
bl SetGpuReg
ldr r0, _08050D08 @ =sTradeAnimationResourcesPtr
ldr r3, [r0]
adds r1, r3, 0
adds r1, 0xD4
movs r2, 0
movs r0, 0x40
strh r0, [r1]
adds r1, 0x2
movs r0, 0x5C
strh r0, [r1]
adds r1, 0x12
adds r0, 0xA4
strh r0, [r1]
adds r1, 0x2
movs r0, 0x80
strh r0, [r1]
subs r1, 0xE
movs r0, 0x78
strh r0, [r1]
adds r1, 0x2
movs r0, 0x50
strh r0, [r1]
adds r0, r3, 0
adds r0, 0xEC
strh r2, [r0]
ldr r3, _08050D0C @ =gUnknown_826701C
ldr r4, _08050D10 @ =0x06004000
movs r5, 0xA1
lsls r5, 6
ldr r1, _08050D14 @ =0x040000d4
ldr r6, _08050D18 @ =0x80000800
movs r2, 0x80
lsls r2, 5
movs r7, 0x80
lsls r7, 24
_08050CC2:
str r3, [r1]
str r4, [r1, 0x4]
str r6, [r1, 0x8]
ldr r0, [r1, 0x8]
adds r3, r2
adds r4, r2
subs r5, r2
cmp r5, r2
bhi _08050CC2
str r3, [r1]
str r4, [r1, 0x4]
lsrs r0, r5, 1
orrs r0, r7
str r0, [r1, 0x8]
ldr r0, [r1, 0x8]
ldr r0, _08050D08 @ =sTradeAnimationResourcesPtr
ldr r0, [r0]
movs r1, 0x84
lsls r1, 1
adds r0, r1
ldrb r0, [r0]
cmp r0, 0
beq _08050D28
ldr r1, _08050D1C @ =gUnknown_826985C
ldr r2, _08050D20 @ =0x06009000
ldr r0, _08050D14 @ =0x040000d4
str r1, [r0]
str r2, [r0, 0x4]
ldr r1, _08050D24 @ =0x80000080
b _08050DB0
.align 2, 0
_08050D00: .4byte 0x00001441
_08050D04: .4byte 0x00001287
_08050D08: .4byte sTradeAnimationResourcesPtr
_08050D0C: .4byte gUnknown_826701C
_08050D10: .4byte 0x06004000
_08050D14: .4byte 0x040000d4
_08050D18: .4byte 0x80000800
_08050D1C: .4byte gUnknown_826985C
_08050D20: .4byte 0x06009000
_08050D24: .4byte 0x80000080
_08050D28:
ldr r1, _08050D38 @ =gUnknown_826995C
ldr r2, _08050D3C @ =0x06009000
ldr r0, _08050D40 @ =0x040000d4
str r1, [r0]
str r2, [r0, 0x4]
ldr r1, _08050D44 @ =0x80000080
b _08050DB0
.align 2, 0
_08050D38: .4byte gUnknown_826995C
_08050D3C: .4byte 0x06009000
_08050D40: .4byte 0x040000d4
_08050D44: .4byte 0x80000080
_08050D48:
ldr r0, _08050DBC @ =sTradeAnimationResourcesPtr
ldr r0, [r0]
adds r1, r0, 0
adds r1, 0xE4
movs r2, 0
strh r2, [r1]
adds r0, 0xE6
strh r2, [r0]
movs r0, 0x50
movs r1, 0
bl SetGpuReg
ldr r1, _08050DC0 @ =0x00005206
movs r0, 0xC
bl SetGpuReg
ldr r0, _08050DC4 @ =gTradeGba2_Pal
movs r1, 0x10
movs r2, 0x60
bl LoadPalette
ldr r3, _08050DC8 @ =gTradeGba_Gfx
ldr r4, _08050DCC @ =0x06004000
movs r5, 0xA1
lsls r5, 5
ldr r1, _08050DD0 @ =0x040000d4
ldr r6, _08050DD4 @ =0x80000800
movs r2, 0x80
lsls r2, 5
movs r7, 0x80
lsls r7, 24
_08050D86:
str r3, [r1]
str r4, [r1, 0x4]
str r6, [r1, 0x8]
ldr r0, [r1, 0x8]
adds r3, r2
adds r4, r2
subs r5, r2
cmp r5, r2
bhi _08050D86
_08050D98:
str r3, [r1]
str r4, [r1, 0x4]
lsrs r0, r5, 1
orrs r0, r7
str r0, [r1, 0x8]
ldr r0, [r1, 0x8]
ldr r1, _08050DD8 @ =gUnknown_826601C
ldr r2, _08050DDC @ =0x06009000
ldr r0, _08050DD0 @ =0x040000d4
str r1, [r0]
str r2, [r0, 0x4]
ldr r1, _08050DD4 @ =0x80000800
_08050DB0:
str r1, [r0, 0x8]
ldr r0, [r0, 0x8]
_08050DB4:
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08050DBC: .4byte sTradeAnimationResourcesPtr
_08050DC0: .4byte 0x00005206
_08050DC4: .4byte gTradeGba2_Pal
_08050DC8: .4byte gTradeGba_Gfx
_08050DCC: .4byte 0x06004000
_08050DD0: .4byte 0x040000d4
_08050DD4: .4byte 0x80000800
_08050DD8: .4byte gUnknown_826601C
_08050DDC: .4byte 0x06009000
thumb_func_end sub_8050968
thumb_func_start sub_8050DE0
sub_8050DE0: @ 8050DE0
push {lr}
+68 -12
View File
@@ -217,6 +217,13 @@ extern const u16 gUnknown_826AA5C[];
extern const u16 gUnknown_8269A5C[];
extern const u32 gUnknown_3379A0Bin[];
extern const u16 gUnknown_826407C[];
extern const u16 gUnknown_826601C[];
extern const u16 gUnknown_826BF5C[];
extern const u16 gUnknown_826701C[];
extern const u16 gUnknown_826985C[];
extern const u16 gUnknown_826995C[];
extern const u32 gWirelessSignal4bpp[];
extern const u32 gUnknown_826C60C[];
void sub_804C600(void)
{
@@ -4554,39 +4561,40 @@ void CB2_RunTradeAnim_InGameTrade(void)
BuildOamBuffer();
UpdatePaletteFade();
}
/*
void sub_8050968(u8 state)
{
switch (state)
{
case 0:
sTradeAnimationResourcesPtr->bg2hofs = 0;
sTradeAnimationResourcesPtr->bg2vofs = 0xB4;
sTradeAnimationResourcesPtr->bg2vofs = 0;
sTradeAnimationResourcesPtr->bg2hofs = 0xB4;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_AFF256x256);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_TXT512x256);
LoadPalette(gTradeGba2_Pal, 0x10, 0x60);
DmaCopyLarge16(3, gTradeGba_Gfx, (void *)BG_CHAR_ADDR(1), 0x1420, 0x1000);
DmaCopy16Defvars(3, gUnknown_826601C, (void *)BG_SCREEN_ADDR(18), 0x1000);
break;
case 1:
sTradeAnimationResourcesPtr->bg1hofs = 0;
sTradeAnimationResourcesPtr->bg1vofs = 0x15C;
SetGpuReg(REG_OFFSET_BG1VOFS, 0x15C);
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(5) | BGCNT_TXT256x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_AFF512x512);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_TXT256x512);
if (sTradeAnimationResourcesPtr->unk_108)
{
DmaCopy16(3, gUnknown_826AA5C, (void *)BG_SCREEN_ADDR(5), 0x1000);
DmaCopy16Defvars(3, gUnknown_826AA5C, (void *)BG_SCREEN_ADDR(5), 0x1000);
}
else
{
DmaCopy16(3, gUnknown_8269A5C, (void *)BG_SCREEN_ADDR(5), 0x1000);
DmaCopy16Defvars(3, gUnknown_8269A5C, (void *)BG_SCREEN_ADDR(5), 0x1000);
}
DmaCopyLarge16(3, gTradeGba_Gfx, (void *)BG_CHAR_ADDR(0), 0x1420, 0x1000);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON);
break;
case 2:
sTradeAnimationResourcesPtr->bg1hofs = 0;
sTradeAnimationResourcesPtr->bg1vofs = 0;
sTradeAnimationResourcesPtr->bg1hofs = 0;
if (sTradeAnimationResourcesPtr->unk_108 == FALSE)
{
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON);
@@ -4596,7 +4604,7 @@ void sub_8050968(u8 state)
else
{
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_OBJ_ON);
DmaCopy16(3, gUnknown_826407C, (void *)BG_SCREEN_ADDR(5), 0x800);
DmaCopy16Defvars(3, gUnknown_826407C, (void *)BG_SCREEN_ADDR(5), 0x800);
BlendPalettes(0x00000001, 0x10, RGB_BLACK);
}
break;
@@ -4604,11 +4612,59 @@ void sub_8050968(u8 state)
LoadPalette(gUnknown_826BF5C, 0x30, 0x20);
LZ77UnCompVram(gWirelessSignal4bpp, BG_CHAR_ADDR(1));
LZ77UnCompVram(gUnknown_826C60C, BG_SCREEN_ADDR(18));
sTradeAnimationResourcesPtr->bg2hofs = 0x50;
sTradeAnimationResourcesPtr->bg2vofs = 0x50;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
break;
case 4:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(1) | BGCNT_256COLOR | BGCNT_SCREENBASE(18) | BGCNT_AFF128x128);
sTradeAnimationResourcesPtr->unk_D4 = 0x40;
sTradeAnimationResourcesPtr->unk_D6 = 0x5C;
sTradeAnimationResourcesPtr->unk_E8 = 0x20;
sTradeAnimationResourcesPtr->unk_EA = 0x400;
sTradeAnimationResourcesPtr->unk_EC = 0;
DmaCopyLarge16(3, gUnknown_826701C, (void *)BG_CHAR_ADDR(1), 0x2840, 0x1000);
if (sTradeAnimationResourcesPtr->unk_108)
{
DmaCopy16Defvars(3, gUnknown_826985C, (void *)BG_SCREEN_ADDR(18), 0x100);
}
else
{
DmaCopy16Defvars(3, gUnknown_826995C, (void *)BG_SCREEN_ADDR(18), 0x100);
}
break;
case 5:
sTradeAnimationResourcesPtr->bg1vofs = 0;
sTradeAnimationResourcesPtr->bg1hofs = 0;
break;
case 6:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(1) | BGCNT_256COLOR | BGCNT_SCREENBASE(18) | BGCNT_TXT256x256);
sTradeAnimationResourcesPtr->unk_D4 = 0x40;
sTradeAnimationResourcesPtr->unk_D6 = 0x5C;
sTradeAnimationResourcesPtr->unk_E8 = 0x100;
sTradeAnimationResourcesPtr->unk_EA = 0x80;
sTradeAnimationResourcesPtr->unk_DC = 0x78;
sTradeAnimationResourcesPtr->unk_DE = 0x50;
sTradeAnimationResourcesPtr->unk_EC = 0;
DmaCopyLarge16(3, gUnknown_826701C, BG_CHAR_ADDR(1), 0x2840, 0x1000);
if (sTradeAnimationResourcesPtr->unk_108)
{
DmaCopy16Defvars(3, gUnknown_826985C, (void *)BG_SCREEN_ADDR(18), 0x100);
}
else
{
DmaCopy16Defvars(3, gUnknown_826995C, (void *)BG_SCREEN_ADDR(18), 0x100);
}
break;
case 7:
sTradeAnimationResourcesPtr->bg2vofs = 0;
sTradeAnimationResourcesPtr->bg2hofs = 0;
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(18) | BGCNT_TXT512x256);
LoadPalette(gTradeGba2_Pal, 0x10, 0x60);
DmaCopyLarge16(3, gTradeGba_Gfx, (void *)BG_CHAR_ADDR(1), 0x1420, 0x1000);
DmaCopy16Defvars(3, gUnknown_826601C, (void *)BG_SCREEN_ADDR(18), 0x1000);
break;
}
}
*/