battle_anim_mons
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@@ -312,7 +312,7 @@ void sub_80BACEC(u8 taskId)
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spriteId = GetAnimBattlerSpriteId(0);
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newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
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sub_80752A0(&animBgData);
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sub_807543C(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
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AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
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if (IsContest())
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sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_sheet, animBgData.tilesOffset);
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@@ -434,9 +434,9 @@ static void sub_80BB2A0(u8 taskId)
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}
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sub_80752A0(&animBgData);
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if (sAnimStatsChangeData->data[0] == 0)
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sub_807543C(animBgData.bgId, gBattleStatMask1_Tilemap);
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AnimLoadCompressedBgTilemap(animBgData.bgId, gBattleStatMask1_Tilemap);
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else
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sub_807543C(animBgData.bgId, gBattleStatMask2_Tilemap);
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AnimLoadCompressedBgTilemap(animBgData.bgId, gBattleStatMask2_Tilemap);
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if (IsContest())
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sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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AnimLoadCompressedBgGfx(animBgData.bgId, gBattleStatMask_Gfx, animBgData.tilesOffset);
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@@ -736,7 +736,7 @@ void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
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if (arg4)
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newSpriteId = sub_8076E34(battler2, gBattlerSpriteIds[battler2], species);
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sub_80752A0(&animBgData);
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sub_807543C(animBgData.bgId, tilemap);
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AnimLoadCompressedBgTilemap(animBgData.bgId, tilemap);
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if (IsContest())
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sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
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AnimLoadCompressedBgGfx(animBgData.bgId, gfx, animBgData.tilesOffset);
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