battle_intro
This commit is contained in:
@@ -4921,7 +4921,7 @@ _0807689E:
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movs r0, 0x1
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_080768A0:
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movs r1, 0x4
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bl sub_80BC30C
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bl GetAnimBgAttribute
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lsls r0, 24
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lsrs r0, 24
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pop {r1}
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-1869
File diff suppressed because it is too large
Load Diff
+1
-5
@@ -941,11 +941,7 @@ gUnknown_83E7C38:: @ 83E7C38
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gUnknown_83E7C98:: @ 83E7C98
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.incbin "baserom.gba", 0x3E7C98, 0x30
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.section .rodata.83E7CD4
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.balign 4
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gUnknown_83E7CD4:: @ 83E7CD4
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.incbin "baserom.gba", 0x3E7CD4, 0x28
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.section .rodata.83E7CFC
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gUnknown_83E7CFC:: @ 83E7CFC
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.incbin "baserom.gba", 0x3E7CFC, 0x14
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+14
-21
@@ -77,22 +77,14 @@ bool8 IsBattlerSpriteVisible(u8 battlerId);
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s16 KeepPanInRange(s16 a, s32 oldPan);
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void sub_80730C0(u16, const u16 *, u16 *, u8);
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// battle_anim_80FE840.s
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
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void HandleIntroSlide(u8 terrainId);
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s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
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void HandleIntroSlide(u8 terrain);
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void sub_80BC41C(u8 taskId);
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void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset);
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// battle_anim_80A5C6C.s
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void sub_80A6EEC(struct Sprite *sprite);
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void sub_80A68D4(struct Sprite *sprite);
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void sub_80A6F3C(struct Sprite *sprite);
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void sub_80A8278(void);
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void sub_80A6B30(struct BattleAnimBgData *);
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void sub_80A6B90(struct BattleAnimBgData *, u32 arg1);
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u8 sub_80A82E4(u8 bank);
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bool8 AnimateBallThrow(struct Sprite *sprite);
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// battle_anim_special
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// battle_anim_special.s
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void sub_80F1720(u8 battler, struct Pokemon *mon);
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enum
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@@ -115,19 +107,19 @@ enum
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BATTLER_COORD_ATTR_RAW_BOTTOM,
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};
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u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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bool8 IsBankSpritePresent(u8 bank);
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bool8 IsBankSpritePresent(u8 battlerId);
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void sub_80A6C68(u8 arg0);
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u8 GetAnimBattlerSpriteId(u8 wantedBank);
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bool8 IsDoubleBattle(void);
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u8 sub_80A6D94(void);
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u8 sub_80A8364(u8);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *));
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void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 bank);
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u8 sub_80A82E4(u8 bank);
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u8 GetSubstituteSpriteDefault_Y(u8 bank);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 sub_80A82E4(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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u8 GetGhostSpriteDefault_Y(u8 battlerId);
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void sub_8072E48(u8 battlerId, u8);
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void sub_8073128(u8);
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@@ -146,7 +138,7 @@ void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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// battle_anim_special.s
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u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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// battle_anim_mons.s
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void TranslateMonSpriteLinear(struct Sprite * sprite);
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@@ -173,6 +165,7 @@ u8 sub_8076E34(s32, u8, s32);
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void sub_8075358(u8 bgId);
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u32 sub_8075BE8(u8, u8, u8, u8, u8, u8, u8);
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void sub_8075458(bool8);
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bool8 AnimateBallThrow(struct Sprite *sprite);
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// battle_anim_mon_movement.c
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void AnimTask_ShakeMon(u8 taskId);
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@@ -49,7 +49,7 @@ void CB2_QuitRecordedBattle(void);
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void sub_8038528(struct Sprite* sprite);
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void sub_8038A04(void); // unused
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void VBlankCB_Battle(void);
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void sub_8038B74(struct Sprite *sprite);
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void sub_801182C(struct Sprite *sprite);
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void sub_8011A1C(void);
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u32 sub_80391E0(u8 arrayId, u8 caseId);
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u32 sub_80397C4(u32 setId, u32 tableId);
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+3
-2
@@ -171,7 +171,7 @@ SECTIONS {
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asm/ground.o(.text);
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asm/normal.o(.text);
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src/battle_anim_utility_funcs.o(.text);
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asm/battle_intro.o(.text);
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src/battle_intro.o(.text);
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asm/bike.o(.text);
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asm/easy_chat.o(.text);
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asm/mon_markings.o(.text);
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@@ -422,7 +422,8 @@ SECTIONS {
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src/item.o(.rodata);
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data/data_835B488.o(.rodata.83DF09C);
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src/battle_anim_utility_funcs.o(.rodata);
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data/data_835B488.o(.rodata.83E7CD4);
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src/battle_intro.o(.rodata);
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data/data_835B488.o(.rodata.83E7CFC);
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src/heal_location.o(.rodata);
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data/data_835B488.o(.rodata.83EEC98);
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src/battle_ai_script_commands.o(.rodata);
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@@ -0,0 +1,495 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_setup.h"
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#include "bg.h"
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#include "gpu_regs.h"
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#include "main.h"
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#include "scanline_effect.h"
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#include "task.h"
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#include "trig.h"
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#include "constants/trainers.h"
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static EWRAM_DATA u16 sBgCnt = 0;
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extern const u8 gUnknown_83E7CCA[];
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extern const u8 gUnknown_83E7CCE[];
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static void BattleIntroSlide1(u8 taskId);
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static void BattleIntroSlide2(u8 taskId);
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static void BattleIntroSlide3(u8 taskId);
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static void BattleIntroSlideLink(u8 taskId);
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static const TaskFunc sBattleIntroSlideFuncs[] =
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{
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BattleIntroSlide1, // BATTLE_TERRAIN_GRASS
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BattleIntroSlide1, // BATTLE_TERRAIN_LONG_GRASS
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BattleIntroSlide2, // BATTLE_TERRAIN_SAND
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BattleIntroSlide2, // BATTLE_TERRAIN_UNDERWATER
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BattleIntroSlide2, // BATTLE_TERRAIN_WATER
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BattleIntroSlide1, // BATTLE_TERRAIN_POND
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BattleIntroSlide1, // BATTLE_TERRAIN_MOUNTAIN
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BattleIntroSlide1, // BATTLE_TERRAIN_CAVE
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BattleIntroSlide3, // BATTLE_TERRAIN_BUILDING
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BattleIntroSlide3, // BATTLE_TERRAIN_PLAIN
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};
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
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{
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if (bgId < 4)
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{
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sBgCnt = GetGpuReg(gUnknown_83E7CCA[bgId]);
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switch (attributeId)
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{
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case BG_ANIM_SCREEN_SIZE:
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((struct BgCnt *)&sBgCnt)->screenSize = value;
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break;
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case BG_ANIM_AREA_OVERFLOW_MODE:
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((struct BgCnt *)&sBgCnt)->areaOverflowMode = value;
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break;
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case BG_ANIM_MOSAIC:
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((struct BgCnt *)&sBgCnt)->mosaic = value;
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break;
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case BG_ANIM_CHAR_BASE_BLOCK:
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((struct BgCnt *)&sBgCnt)->charBaseBlock = value;
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break;
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case BG_ANIM_PRIORITY:
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((struct BgCnt *)&sBgCnt)->priority = value;
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break;
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case BG_ANIM_PALETTES_MODE:
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((struct BgCnt *)&sBgCnt)->palettes = value;
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break;
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case BG_ANIM_SCREEN_BASE_BLOCK:
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((struct BgCnt *)&sBgCnt)->screenBaseBlock = value;
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break;
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}
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SetGpuReg(gUnknown_83E7CCA[bgId], sBgCnt);
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}
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}
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s32 GetAnimBgAttribute(u8 bgId, u8 attributeId)
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{
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u16 bgCnt;
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if (bgId < 4)
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{
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bgCnt = GetGpuReg(gUnknown_83E7CCE[bgId]);
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switch (attributeId)
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{
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case BG_ANIM_SCREEN_SIZE:
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return ((struct BgCnt *)&bgCnt)->screenSize;
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case BG_ANIM_AREA_OVERFLOW_MODE:
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return ((struct BgCnt *)&bgCnt)->areaOverflowMode;
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case BG_ANIM_MOSAIC:
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return ((struct BgCnt *)&bgCnt)->mosaic;
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case BG_ANIM_CHAR_BASE_BLOCK:
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return ((struct BgCnt *)&bgCnt)->charBaseBlock;
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case BG_ANIM_PRIORITY:
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return ((struct BgCnt *)&bgCnt)->priority;
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case BG_ANIM_PALETTES_MODE:
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return ((struct BgCnt *)&bgCnt)->palettes;
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case BG_ANIM_SCREEN_BASE_BLOCK:
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return ((struct BgCnt *)&bgCnt)->screenBaseBlock;
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}
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}
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return 0;
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}
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void HandleIntroSlide(u8 terrain)
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{
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u8 taskId;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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taskId = CreateTask(BattleIntroSlideLink, 0);
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}
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else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
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{
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terrain = BATTLE_TERRAIN_UNDERWATER;
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taskId = CreateTask(BattleIntroSlide2, 0);
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}
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else
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{
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taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
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}
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gTasks[taskId].data[0] = 0;
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gTasks[taskId].data[1] = terrain;
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gTasks[taskId].data[2] = 0;
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].data[4] = 0;
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gTasks[taskId].data[5] = 0;
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gTasks[taskId].data[6] = 0;
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}
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void sub_80BC41C(u8 taskId)
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{
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DestroyTask(taskId);
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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gBattle_BG2_X = 0;
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gBattle_BG2_Y = 0;
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
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}
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static void BattleIntroSlide1(u8 taskId)
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{
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s32 i;
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gBattle_BG1_X += 6;
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switch (gTasks[taskId].data[0])
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{
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case 0:
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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gTasks[taskId].data[2] = 16;
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++gTasks[taskId].data[0];
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}
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else
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{
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gTasks[taskId].data[2] = 1;
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++gTasks[taskId].data[0];
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}
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break;
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case 1:
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if (--gTasks[taskId].data[2] == 0)
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{
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++gTasks[taskId].data[0];
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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}
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break;
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case 2:
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gBattle_WIN0V -= 0xFF;
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if ((gBattle_WIN0V & 0xFF00) == 0x3000)
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{
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++gTasks[taskId].data[0];
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gTasks[taskId].data[2] = 240;
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gTasks[taskId].data[3] = 32;
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gIntroSlideFlags &= ~1;
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}
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break;
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case 3:
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if (gTasks[taskId].data[3])
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{
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--gTasks[taskId].data[3];
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}
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else
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{
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if (gTasks[taskId].data[1] == 1)
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{
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if (gBattle_BG1_Y != 0xFFB0)
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gBattle_BG1_Y -= 2;
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}
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else if (gBattle_BG1_Y != 0xFFC8)
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{
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gBattle_BG1_Y -= 1;
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}
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}
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if (gBattle_WIN0V & 0xFF00)
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gBattle_WIN0V -= 0x3FC;
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if (gTasks[taskId].data[2])
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gTasks[taskId].data[2] -= 2;
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// Scanline settings have already been set in CB2_InitBattleInternal
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for (i = 0; i < 80; ++i)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
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while (i < 160)
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
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if (!gTasks[taskId].data[2])
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{
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gScanlineEffect.state = 3;
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++gTasks[taskId].data[0];
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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}
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break;
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case 4:
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sub_80BC41C(taskId);
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break;
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}
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}
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static void BattleIntroSlide2(u8 taskId)
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{
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s32 i;
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switch (gTasks[taskId].data[1])
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{
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case 2:
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case 4:
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gBattle_BG1_X += 8;
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break;
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case 3:
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gBattle_BG1_X += 6;
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break;
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}
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if (gTasks[taskId].data[1] == 4)
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{
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gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
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if (gTasks[taskId].data[6] < 180)
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gTasks[taskId].data[6] += 4;
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else
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gTasks[taskId].data[6] += 6;
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if (gTasks[taskId].data[6] == 360)
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gTasks[taskId].data[6] = 0;
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}
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switch (gTasks[taskId].data[0])
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{
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case 0:
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gTasks[taskId].data[4] = 16;
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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||||
{
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gTasks[taskId].data[2] = 16;
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++gTasks[taskId].data[0];
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}
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else
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{
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gTasks[taskId].data[2] = 1;
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++gTasks[taskId].data[0];
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}
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break;
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case 1:
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if (--gTasks[taskId].data[2] == 0)
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{
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||||
++gTasks[taskId].data[0];
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||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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||||
}
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||||
break;
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||||
case 2:
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||||
gBattle_WIN0V -= 0xFF;
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||||
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
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||||
{
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||||
++gTasks[taskId].data[0];
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||||
gTasks[taskId].data[2] = 240;
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||||
gTasks[taskId].data[3] = 32;
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||||
gTasks[taskId].data[5] = 1;
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||||
gIntroSlideFlags &= ~1;
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||||
}
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||||
break;
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||||
case 3:
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||||
if (gTasks[taskId].data[3])
|
||||
{
|
||||
if (--gTasks[taskId].data[3] == 0)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
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||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(15, 0));
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
}
|
||||
}
|
||||
else if ((gTasks[taskId].data[4] & 0x1F) && --gTasks[taskId].data[5] == 0)
|
||||
{
|
||||
gTasks[taskId].data[4] += 0xFF;
|
||||
gTasks[taskId].data[5] = 4;
|
||||
}
|
||||
if (gBattle_WIN0V & 0xFF00)
|
||||
gBattle_WIN0V -= 0x3FC;
|
||||
|
||||
if (gTasks[taskId].data[2])
|
||||
gTasks[taskId].data[2] -= 2;
|
||||
// Scanline settings have already been set in CB2_InitBattleInternal()
|
||||
for (i = 0; i < 80; ++i)
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
|
||||
while (i < 160)
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
|
||||
if (!gTasks[taskId].data[2])
|
||||
{
|
||||
gScanlineEffect.state = 3;
|
||||
++gTasks[taskId].data[0];
|
||||
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
|
||||
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
||||
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
|
||||
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
sub_80BC41C(taskId);
|
||||
break;
|
||||
}
|
||||
if (gTasks[taskId].data[0] != 4)
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
|
||||
}
|
||||
|
||||
static void BattleIntroSlide3(u8 taskId)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
gBattle_BG1_X += 8;
|
||||
switch (gTasks[taskId].data[0])
|
||||
{
|
||||
case 0:
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
gTasks[taskId].data[4] = BLDALPHA_BLEND(8, 8);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
gTasks[taskId].data[2] = 16;
|
||||
++gTasks[taskId].data[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].data[2] = 1;
|
||||
++gTasks[taskId].data[0];
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (--gTasks[taskId].data[2] == 0)
|
||||
{
|
||||
++gTasks[taskId].data[0];
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
gBattle_WIN0V -= 0xFF;
|
||||
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
|
||||
{
|
||||
++gTasks[taskId].data[0];
|
||||
gTasks[taskId].data[2] = 240;
|
||||
gTasks[taskId].data[3] = 32;
|
||||
gTasks[taskId].data[5] = 1;
|
||||
gIntroSlideFlags &= ~1;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (gTasks[taskId].data[3])
|
||||
{
|
||||
--gTasks[taskId].data[3];
|
||||
}
|
||||
else if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0)
|
||||
{
|
||||
gTasks[taskId].data[4] += 0xFF;
|
||||
gTasks[taskId].data[5] = 6;
|
||||
}
|
||||
if (gBattle_WIN0V & 0xFF00)
|
||||
gBattle_WIN0V -= 0x3FC;
|
||||
if (gTasks[taskId].data[2])
|
||||
gTasks[taskId].data[2] -= 2;
|
||||
// Scanline settings have already been set in CB2_InitBattleInternal()
|
||||
for (i = 0; i < 80; ++i)
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
|
||||
while (i < 160)
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
|
||||
if (!gTasks[taskId].data[2])
|
||||
{
|
||||
gScanlineEffect.state = 3;
|
||||
++gTasks[taskId].data[0];
|
||||
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
|
||||
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
||||
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
|
||||
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
sub_80BC41C(taskId);
|
||||
break;
|
||||
}
|
||||
if (gTasks[taskId].data[0] != 4)
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
|
||||
}
|
||||
|
||||
static void BattleIntroSlideLink(u8 taskId)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
if (gTasks[taskId].data[0] > 1 && !gTasks[taskId].data[4])
|
||||
{
|
||||
u16 var0 = gBattle_BG1_X & 0x8000;
|
||||
|
||||
if (var0 || gBattle_BG1_X < 80)
|
||||
{
|
||||
gBattle_BG1_X += 3;
|
||||
gBattle_BG2_X -= 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
|
||||
CpuFill32(0, (void *)BG_SCREEN_ADDR(30), BG_SCREEN_SIZE);
|
||||
gTasks[taskId].data[4] = 1;
|
||||
}
|
||||
}
|
||||
switch (gTasks[taskId].data[0])
|
||||
{
|
||||
case 0:
|
||||
gTasks[taskId].data[2] = 32;
|
||||
++gTasks[taskId].data[0];
|
||||
break;
|
||||
case 1:
|
||||
if (--gTasks[taskId].data[2] == 0)
|
||||
{
|
||||
++gTasks[taskId].data[0];
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = sub_801182C;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = sub_801182C;
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
gBattle_WIN0V -= 0xFF;
|
||||
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
|
||||
{
|
||||
++gTasks[taskId].data[0];
|
||||
gTasks[taskId].data[2] = 240;
|
||||
gTasks[taskId].data[3] = 32;
|
||||
gIntroSlideFlags &= ~1;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (gBattle_WIN0V & 0xFF00)
|
||||
gBattle_WIN0V -= 0x3FC;
|
||||
if (gTasks[taskId].data[2])
|
||||
gTasks[taskId].data[2] -= 2;
|
||||
// Scanline settings have already been set in CB2_InitBattleInternal()
|
||||
for (i = 0; i < 80; ++i)
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
|
||||
while (i < 160)
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i++] = -gTasks[taskId].data[2];
|
||||
if (!gTasks[taskId].data[2])
|
||||
{
|
||||
gScanlineEffect.state = 3;
|
||||
++gTasks[taskId].data[0];
|
||||
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
||||
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
|
||||
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
sub_80BC41C(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset)
|
||||
{
|
||||
s32 i, j;
|
||||
u8 battler = GetBattlerAtPosition(battlerPosition);
|
||||
s32 offset = tilesOffset;
|
||||
|
||||
CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], arg5, BG_SCREEN_SIZE);
|
||||
LoadBgTiles(bgId, arg5, 0x1000, tilesOffset);
|
||||
for (i = arg2; i < arg2 + 8; ++i)
|
||||
for (j = arg1; j < arg1 + 8; ++j)
|
||||
arg6[i * 32 + j] = offset++ | (arg4 << 12);
|
||||
LoadBgTilemap(bgId, arg6, BG_SCREEN_SIZE, 0);
|
||||
}
|
||||
|
||||
// not used
|
||||
static void sub_80BCFCC(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7)
|
||||
{
|
||||
s32 i, j, offset;
|
||||
|
||||
DmaCopy16(3, gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE);
|
||||
offset = (arg5 >> 5) - (arg7 << 9);
|
||||
for (i = arg1; i < arg1 + 8; ++i)
|
||||
for (j = arg0; j < arg0 + 8; ++j)
|
||||
*((u16 *)(BG_VRAM) + (i * 32) + (j + (arg6 << 10))) = offset++ | (arg4 << 12);
|
||||
}
|
||||
+2
-3
@@ -885,10 +885,9 @@ gUnknown_20399A4: @ 20399A4
|
||||
.space 0x10
|
||||
|
||||
.include "src/battle_anim_utility_funcs.o"
|
||||
.include "src/battle_intro.o"
|
||||
|
||||
gUnknown_20399B8: @ 20399B8
|
||||
.space 0x4
|
||||
|
||||
.align 2
|
||||
gUnknown_20399BC: @ 20399BC
|
||||
.space 0x4
|
||||
|
||||
|
||||
Reference in New Issue
Block a user