Merge pull request #403 from PikalaxALT/battle_multi_buffer
Battle documentation (14032021)
This commit is contained in:
@@ -1,3 +1,3 @@
|
||||
sUnknown_3005424
|
||||
sUnknown_3005428
|
||||
sUnknown_300542C
|
||||
gMonShrinkDuration
|
||||
gMonShrinkDelta
|
||||
gMonShrinkDistance
|
||||
|
||||
@@ -1 +1 @@
|
||||
gUnknown_3005EE0
|
||||
gPokedudeBattlerStates
|
||||
|
||||
@@ -6,4 +6,4 @@ gBattlerControllerFuncs
|
||||
gHealthboxSpriteIds
|
||||
gMultiUsePlayerCursor
|
||||
gNumberOfMovesToChoose
|
||||
gUnknown_3004FFC
|
||||
gBattleControllerData
|
||||
|
||||
@@ -4,9 +4,9 @@ gMain
|
||||
gKeyRepeatContinueDelay
|
||||
gSoftResetDisabled
|
||||
gIntrTable
|
||||
gUnknown_3003578
|
||||
sVcountAfterSound
|
||||
gLinkVSyncDisabled
|
||||
IntrMain_Buffer
|
||||
gUnknown_3003D80
|
||||
gUnknown_3003D84
|
||||
sVcountAtIntr
|
||||
sVcountBeforeSound
|
||||
gPcmDmaCounter
|
||||
|
||||
+11
-11
@@ -10557,7 +10557,7 @@ General_SubstituteAppear:: @ 81D5C04
|
||||
end
|
||||
|
||||
General_BaitThrow:: @ 81D5C0C
|
||||
createvisualtask sub_80F1C8C, 2, 0
|
||||
createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 0
|
||||
createvisualtask AnimTask_LoadBaitGfx, 2,
|
||||
delay 0
|
||||
waitplaysewithpan SE_M_JUMP_KICK, 192, 22
|
||||
@@ -10898,7 +10898,7 @@ General_WishHeal:: @ 81D6250
|
||||
end
|
||||
|
||||
General_MonScared:: @ 81D628A
|
||||
createvisualtask sub_80F1C8C, 2, 1
|
||||
createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 1
|
||||
waitforvisualfinish
|
||||
loadspritegfx ANIM_TAG_SWEAT_BEAD
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 10, 26336
|
||||
@@ -10915,7 +10915,7 @@ General_MonScared:: @ 81D628A
|
||||
end
|
||||
|
||||
General_GhostGetOut:: @ 81D6301
|
||||
createvisualtask sub_80F1C8C, 2, 1
|
||||
createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 1
|
||||
waitforvisualfinish
|
||||
fadetobg 2
|
||||
waitbgfadeout
|
||||
@@ -10950,7 +10950,7 @@ General_SilphScoped:: @ 81D637B
|
||||
end
|
||||
|
||||
General_SafariRockThrow:: @ 81D6394
|
||||
createvisualtask sub_80F1C8C, 2, 0
|
||||
createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 0
|
||||
waitforvisualfinish
|
||||
loadspritegfx ANIM_TAG_ROCKS
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
@@ -10970,14 +10970,14 @@ General_SafariRockThrow:: @ 81D6394
|
||||
end
|
||||
|
||||
General_SafariReaction:: @ 81D63DC
|
||||
createvisualtask sub_80F1CE4, 2,
|
||||
createvisualtask AnimTask_SafariGetReaction, 2,
|
||||
waitforvisualfinish
|
||||
jumpargeq 7, 0, gUnknown_81D63FD
|
||||
jumpargeq 7, 1, gUnknown_81D6425
|
||||
jumpargeq 7, 2, gUnknown_81D644E
|
||||
jumpargeq 7, 0, SafariReaction_WatchingCarefully
|
||||
jumpargeq 7, 1, SafariReaction_Angry
|
||||
jumpargeq 7, 2, SafariReaction_Eating
|
||||
end
|
||||
|
||||
gUnknown_81D63FD:: @ 81D63FD
|
||||
SafariReaction_WatchingCarefully:: @ 81D63FD
|
||||
playsewithpan SE_M_TAKE_DOWN, 63
|
||||
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 96, 0, 2
|
||||
waitforvisualfinish
|
||||
@@ -10985,7 +10985,7 @@ gUnknown_81D63FD:: @ 81D63FD
|
||||
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, -96, 0, 2
|
||||
end
|
||||
|
||||
gUnknown_81D6425:: @ 81D6425
|
||||
SafariReaction_Angry:: @ 81D6425
|
||||
loadspritegfx ANIM_TAG_ANGER
|
||||
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -20
|
||||
playsewithpan SE_M_SWAGGER2, 63
|
||||
@@ -10995,7 +10995,7 @@ gUnknown_81D6425:: @ 81D6425
|
||||
playsewithpan SE_M_SWAGGER2, 63
|
||||
end
|
||||
|
||||
gUnknown_81D644E:: @ 81D644E
|
||||
SafariReaction_Eating:: @ 81D644E
|
||||
playsewithpan SE_M_TAKE_DOWN, 63
|
||||
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 8, 136, 0, 2
|
||||
waitforvisualfinish
|
||||
|
||||
+71
-65
@@ -196,14 +196,13 @@ struct ProtectStruct
|
||||
u32 flag_x20 : 1; // 0x20
|
||||
u32 flag_x40 : 1; // 0x40
|
||||
u32 flag_x80 : 1; // 0x80
|
||||
/* field_3 */
|
||||
u32 field3 : 8;
|
||||
|
||||
/* field_4 */ u32 physicalDmg;
|
||||
/* field_8 */ u32 specialDmg;
|
||||
/* field_C */ u8 physicalBattlerId;
|
||||
/* field_D */ u8 specialBattlerId;
|
||||
/* field_E */ u16 fieldE;
|
||||
u32 physicalDmg;
|
||||
u32 specialDmg;
|
||||
u8 physicalBattlerId;
|
||||
u8 specialBattlerId;
|
||||
u16 fieldE;
|
||||
};
|
||||
|
||||
extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
|
||||
@@ -357,19 +356,28 @@ struct BattleResults
|
||||
|
||||
extern struct BattleResults gBattleResults;
|
||||
|
||||
struct LinkPartnerHeader
|
||||
{
|
||||
u8 versionSignatureLo;
|
||||
u8 versionSignatureHi;
|
||||
u8 vsScreenHealthFlagsLo;
|
||||
u8 vsScreenHealthFlagsHi;
|
||||
struct BattleEnigmaBerry battleEnigmaBerry;
|
||||
};
|
||||
|
||||
struct BattleStruct
|
||||
{
|
||||
u8 turnEffectsTracker;
|
||||
u8 turnEffectsBattlerId;
|
||||
u8 filler2;
|
||||
u8 filler2; // unused
|
||||
u8 turnCountersTracker;
|
||||
u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access.
|
||||
u8 moveTarget[MAX_BATTLERS_COUNT];
|
||||
u8 expGetterMonId;
|
||||
u8 field_11;
|
||||
u8 field_11; // unused
|
||||
u8 wildVictorySong;
|
||||
u8 dynamicMoveType;
|
||||
u8 wrappedBy[4];
|
||||
u8 wrappedBy[MAX_BATTLERS_COUNT];
|
||||
u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves
|
||||
u8 focusPunchBattlerId;
|
||||
u8 battlerPreventingSwitchout;
|
||||
@@ -378,17 +386,17 @@ struct BattleStruct
|
||||
u8 switchInAbilitiesCounter;
|
||||
u8 faintedActionsState;
|
||||
u8 faintedActionsBattlerId;
|
||||
u8 field_4F;
|
||||
// balign 2
|
||||
u16 expValue;
|
||||
u8 field_52;
|
||||
u8 scriptPartyIdx; // for printing the nickname
|
||||
u8 sentInPokes;
|
||||
bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
|
||||
u8 field_58[4];
|
||||
u8 battlerPartyIndexes[MAX_BATTLERS_COUNT];
|
||||
u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
|
||||
u8 field_60[4][3];
|
||||
u8 battlerPartyOrders[MAX_BATTLERS_COUNT][3];
|
||||
u8 runTries;
|
||||
u8 caughtMonNick[11];
|
||||
u8 field_78;
|
||||
u8 caughtMonNick[POKEMON_NAME_LENGTH + 1];
|
||||
u8 field_78; // unused
|
||||
u8 safariGoNearCounter;
|
||||
u8 safariPkblThrowCounter;
|
||||
u8 safariEscapeFactor;
|
||||
@@ -398,21 +406,18 @@ struct BattleStruct
|
||||
u8 formToChangeInto;
|
||||
u8 chosenMovePositions[MAX_BATTLERS_COUNT];
|
||||
u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
|
||||
u8 field_88;
|
||||
u8 field_89;
|
||||
u8 field_8A;
|
||||
u8 field_8B;
|
||||
u8 field_8C;
|
||||
u8 field_8D;
|
||||
u8 field_88; // unused
|
||||
u8 field_89; // unused
|
||||
u8 field_8A; // unused
|
||||
u8 playerPartyIdx;
|
||||
u8 field_8C; // unused
|
||||
u8 field_8D; // unused
|
||||
u8 stringMoveType;
|
||||
u8 expGetterBattlerId;
|
||||
u8 field_90;
|
||||
u8 field_91;
|
||||
u8 field_90; // unused
|
||||
u8 absentBattlerFlags;
|
||||
u8 AI_monToSwitchIntoId[2];
|
||||
u8 field_94;
|
||||
u8 field_95;
|
||||
u8 field_96;
|
||||
u8 field_97;
|
||||
u8 simulatedInputState[4]; // used by Oak/Old Man/Pokedude controllers
|
||||
u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
|
||||
u16 hpOnSwitchout[2];
|
||||
u8 abilityPreventingSwitchout;
|
||||
@@ -440,13 +445,12 @@ struct BattleStruct
|
||||
u8 wishPerishSongState;
|
||||
u8 wishPerishSongBattlerId;
|
||||
u8 field_182;
|
||||
u8 field_183;
|
||||
u8 field_184;
|
||||
u8 field_185;
|
||||
u8 field_186;
|
||||
u8 field_187;
|
||||
struct BattleEnigmaBerry battleEnigmaBerry;
|
||||
u8 field_1A4[0x5C]; // currently unknown
|
||||
// align 4
|
||||
union {
|
||||
struct LinkPartnerHeader linkPartnerHeader;
|
||||
struct MultiBattlePokemonTx multiBattleMons[3];
|
||||
} multiBuffer;
|
||||
u8 padding_1E4[0x1C];
|
||||
}; // size == 0x200 bytes
|
||||
|
||||
extern struct BattleStruct *gBattleStruct;
|
||||
@@ -508,14 +512,12 @@ struct BattleScripting
|
||||
|
||||
enum
|
||||
{
|
||||
BACK_PIC_BRENDAN,
|
||||
BACK_PIC_MAY,
|
||||
BACK_PIC_RED,
|
||||
BACK_PIC_LEAF,
|
||||
BACK_PIC_RS_BRENDAN,
|
||||
BACK_PIC_RS_MAY,
|
||||
BACK_PIC_WALLY,
|
||||
BACK_PIC_STEVEN
|
||||
BACK_PIC_POKEDUDE,
|
||||
BACK_PIC_OLDMAN
|
||||
};
|
||||
|
||||
struct BattleSpriteInfo
|
||||
@@ -538,7 +540,7 @@ struct BattleAnimationInfo
|
||||
u8 field_6;
|
||||
u8 field_7;
|
||||
u8 ballThrowCaseId;
|
||||
u8 field_9_x1 : 1;
|
||||
u8 healthboxSlideInStarted : 1;
|
||||
u8 field_9_x2 : 1;
|
||||
u8 field_9_x1C : 3;
|
||||
u8 field_9_x20 : 1;
|
||||
@@ -553,28 +555,24 @@ struct BattleAnimationInfo
|
||||
|
||||
struct BattleHealthboxInfo
|
||||
{
|
||||
u8 partyStatusSummaryShown : 1;
|
||||
u8 healthboxIsBouncing : 1;
|
||||
u8 battlerIsBouncing : 1;
|
||||
u8 partyStatusSummaryShown : 1; // x1
|
||||
u8 healthboxIsBouncing : 1; // x2
|
||||
u8 battlerIsBouncing : 1; // x4
|
||||
u8 ballAnimActive : 1; // 0x8
|
||||
u8 statusAnimActive : 1; // x10
|
||||
u8 animFromTableActive : 1; // x20
|
||||
u8 specialAnimActive : 1; //x40
|
||||
u8 flag_x80 : 1;
|
||||
u8 field_1_x1 : 1;
|
||||
u8 field_1_x1E : 5;
|
||||
u8 field_1_x40 : 1;
|
||||
u8 field_1_x80 : 1;
|
||||
u8 specialAnimActive : 1; // x40
|
||||
u8 triedShinyMonAnim : 1; // x80
|
||||
u8 finishedShinyMonAnim : 1; // x1
|
||||
u8 opponentDrawPartyStatusSummaryDelay : 5; // x2
|
||||
u8 healthboxBounceSpriteId;
|
||||
u8 battlerBounceSpriteId;
|
||||
u8 animationState;
|
||||
u8 field_5;
|
||||
u8 partyStatusDelayTimer;
|
||||
u8 matrixNum;
|
||||
u8 shadowSpriteId;
|
||||
u8 field_8;
|
||||
u8 field_9;
|
||||
u8 field_A;
|
||||
u8 field_B;
|
||||
u8 soundTimer;
|
||||
u8 introEndDelay;
|
||||
};
|
||||
|
||||
struct BattleBarInfo
|
||||
@@ -608,13 +606,22 @@ extern u8 *gLinkBattleRecvBuffer;
|
||||
struct MonSpritesGfx
|
||||
{
|
||||
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
|
||||
void* sprites[4];
|
||||
struct SpriteTemplate templates[4];
|
||||
struct SpriteFrameImage field_74[4][4];
|
||||
u8 field_F4[0x80];
|
||||
void* sprites[MAX_BATTLERS_COUNT];
|
||||
struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
|
||||
struct SpriteFrameImage images[MAX_BATTLERS_COUNT][4];
|
||||
u8 field_F4[0x80]; // unused
|
||||
u8 *barFontGfx;
|
||||
void *field_178;
|
||||
u16 *field_17C;
|
||||
void *field_178; // freed but never allocated
|
||||
u16 *multiUseBuffer;
|
||||
};
|
||||
|
||||
struct PokedudeBattlerState
|
||||
{
|
||||
u8 action_idx;
|
||||
u8 move_idx;
|
||||
u8 timer;
|
||||
u8 msg_idx;
|
||||
u8 saved_bg0y;
|
||||
};
|
||||
|
||||
extern u16 gBattle_BG0_X;
|
||||
@@ -662,9 +669,9 @@ extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
|
||||
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern void (*gPreBattleCallback1)(void);
|
||||
extern bool8 gDoingBattleAnim;
|
||||
extern u8 *gUnknown_3005EE0[MAX_BATTLERS_COUNT];
|
||||
extern u8 *gUnknown_2022BB8;
|
||||
extern u8 *gUnknown_2022BBC;
|
||||
extern struct PokedudeBattlerState *gPokedudeBattlerStates[MAX_BATTLERS_COUNT];
|
||||
extern u8 *gBattleAnimMons_BgTilesBuffer;
|
||||
extern u8 *gBattleAnimMons_BgTilemapBuffer;
|
||||
extern void (*gBattleMainFunc)(void);
|
||||
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
|
||||
extern u32 gUnknown_2022B54;
|
||||
@@ -690,7 +697,7 @@ extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
|
||||
extern u8 gCurrentActionFuncId;
|
||||
extern u8 gCurrMovePos;
|
||||
extern u8 gChosenMovePos;
|
||||
extern u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
|
||||
extern u16 gDynamicBasePower;
|
||||
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
|
||||
@@ -710,8 +717,7 @@ extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
|
||||
extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
|
||||
extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
|
||||
extern u8 gBattleTerrain;
|
||||
extern struct UnknownPokemonStruct4 gMultiPartnerParty[3];
|
||||
extern u16 *gUnknown_2022BC0;
|
||||
extern struct MultiBattlePokemonTx gMultiPartnerParty[3];
|
||||
extern u16 gRandomTurnNumber;
|
||||
|
||||
#endif // GUARD_BATTLE_H
|
||||
|
||||
+27
-15
@@ -36,6 +36,15 @@ struct BattleAnimBackground
|
||||
|
||||
#define ANIM_ARGS_COUNT 8
|
||||
|
||||
// Linear Translation
|
||||
#define sTransl_Speed data[0]
|
||||
#define sTransl_Duration data[0] // for Fast
|
||||
#define sTransl_InitX data[1]
|
||||
#define sTransl_DestX data[2]
|
||||
#define sTransl_InitY data[3]
|
||||
#define sTransl_DestY data[4]
|
||||
#define sTransl_ArcAmpl data[5]
|
||||
|
||||
extern void (*gAnimScriptCallback)(void);
|
||||
extern bool8 gAnimScriptActive;
|
||||
extern u8 gAnimVisualTaskCount;
|
||||
@@ -129,7 +138,7 @@ extern const struct OamData gOamData_AffineDouble_ObjBlend_32x64;
|
||||
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
|
||||
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
|
||||
void MoveBattlerSpriteToBG(u8 battlerId, u8);
|
||||
void sub_8073128(u8);
|
||||
void ResetBattleAnimBg(u8);
|
||||
void ClearBattleAnimationVars(void);
|
||||
void DoMoveAnim(u16 move);
|
||||
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
|
||||
@@ -149,7 +158,7 @@ void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
|
||||
s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
|
||||
void HandleIntroSlide(u8 terrain);
|
||||
void sub_80BC41C(u8 taskId);
|
||||
void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset);
|
||||
void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset);
|
||||
|
||||
// battle_anim_effects_1.c
|
||||
extern const union AnimCmd *const gMusicNotesAnimTable[];
|
||||
@@ -306,12 +315,12 @@ void AnimKnockOffStrike(struct Sprite *);
|
||||
void AnimRecycle(struct Sprite *);
|
||||
|
||||
// battle_anim_special.c
|
||||
void sub_80F1720(u8 battler, struct Pokemon *mon);
|
||||
void TryShinyAnimation(u8 battler, struct Pokemon *mon);
|
||||
u8 ItemIdToBallId(u16 itemId);
|
||||
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
|
||||
u8 LaunchBallStarsTask(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
|
||||
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
|
||||
void sub_80EEFC8(u8 *, u8 *, u8 battlerId);
|
||||
void sub_80EF0E0(u8 batterId);
|
||||
void DoLoadHealthboxPalsForLevelUp(u8 *, u8 *, u8 battlerId);
|
||||
void DoFreeHealthboxPalsForLevelUp(u8 batterId);
|
||||
|
||||
enum
|
||||
{
|
||||
@@ -382,24 +391,24 @@ u8 GetBattlerPosition(u8 battlerId);
|
||||
u8 GetBattlerAtPosition(u8 position);
|
||||
bool8 IsBattlerSpritePresent(u8 battlerId);
|
||||
bool8 IsDoubleBattle(void);
|
||||
void sub_80752A0(struct BattleAnimBgData *animBgData);
|
||||
void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1);
|
||||
void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused);
|
||||
void sub_8075358(u32 bgId);
|
||||
void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData);
|
||||
void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId);
|
||||
void GetBattleAnimBgDataByPriorityRank(struct BattleAnimBgData *animBgData, u8 unused);
|
||||
void InitBattleAnimBg(u32 bgId);
|
||||
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset);
|
||||
void InitAnimBgTilemapBuffer(u32 bgId, const void *src);
|
||||
void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src);
|
||||
u8 GetBattleBgPaletteNum(void);
|
||||
void sub_8075458(bool8 arg0);
|
||||
void ToggleBg3Mode(bool8 arg0);
|
||||
void StartSpriteLinearTranslationFromCurrentPos(struct Sprite *sprite);
|
||||
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
|
||||
void InitAnimLinearTranslation(struct Sprite *sprite);
|
||||
void StartAnimLinearTranslation(struct Sprite *sprite);
|
||||
void sub_80755B8(struct Sprite *sprite);
|
||||
void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
|
||||
bool8 AnimTranslateLinear(struct Sprite *sprite);
|
||||
void sub_807563C(struct Sprite *sprite);
|
||||
void sub_8075678(struct Sprite *sprite);
|
||||
void sub_80756A4(struct Sprite *sprite);
|
||||
void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite);
|
||||
void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite);
|
||||
void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
|
||||
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
|
||||
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
|
||||
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
|
||||
@@ -436,6 +445,9 @@ void AnimTask_GetFrustrationPowerLevel(u8 taskId);
|
||||
void sub_80767F0(void);
|
||||
u8 GetBattlerSpriteSubpriority(u8 battlerId);
|
||||
u8 GetBattlerSpriteBGPriority(u8 battlerId);
|
||||
|
||||
// Returns 2 if player left or opp right
|
||||
// Returns 1 if player right or opp left
|
||||
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
|
||||
u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
|
||||
void DestroySpriteAndFreeResources_(struct Sprite *sprite);
|
||||
|
||||
@@ -184,8 +184,8 @@ extern struct UnusedControllerStruct gUnknown_2022870;
|
||||
// general functions
|
||||
void HandleLinkBattleSetup(void);
|
||||
void SetUpBattleVars(void);
|
||||
void sub_800D30C(void);
|
||||
void sub_800DD28(void);
|
||||
void InitBtlControllers(void);
|
||||
void TryReceiveLinkBattleData(void);
|
||||
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
|
||||
|
||||
// emitters
|
||||
@@ -222,7 +222,7 @@ void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId);
|
||||
void BtlController_EmitFaintingCry(u8 bufferId);
|
||||
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
|
||||
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
|
||||
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus *hpAndStatus, u8 arg2);
|
||||
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus *hpAndStatus, u8 param);
|
||||
void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
|
||||
void BtlController_EmitEndBounceEffect(u8 bufferId);
|
||||
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
|
||||
@@ -232,17 +232,17 @@ void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
|
||||
void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
|
||||
|
||||
// player controller
|
||||
void nullsub_13(void);
|
||||
void PlayerDummy(void);
|
||||
void SetControllerToPlayer(void);
|
||||
void PlayerHandleGetRawMonData(void);
|
||||
void sub_80335F8(struct Sprite *sprite);
|
||||
void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite);
|
||||
void SetCB2ToReshowScreenAfterMenu(void);
|
||||
void SetCB2ToReshowScreenAfterMenu2(void);
|
||||
void c3_0802FDF4(u8 taskId);
|
||||
void Task_PlayerController_RestoreBgmAfterCry(u8 taskId);
|
||||
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
|
||||
void ActionSelectionDestroyCursorAt(u8 cursorPos);
|
||||
void InitMoveSelectionsVarsAndStrings(void);
|
||||
void sub_802F6A8(void);
|
||||
void SetBattleEndCallbacks(void);
|
||||
void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
|
||||
void MoveSelectionDestroyCursorAt(u8 cursorPos);
|
||||
void HandleInputChooseMove(void);
|
||||
@@ -260,14 +260,27 @@ void InitPokedudePartyAndOpponent(void);
|
||||
|
||||
// oak and old man controller
|
||||
void SetControllerToOakOrOldMan(void);
|
||||
bool8 sub_80EB2E0(u8);
|
||||
void sub_80EB2F4(u8);
|
||||
void sub_80E8570(void);
|
||||
void sub_80E85C0(void);
|
||||
void sub_80E8598(void);
|
||||
void sub_80E7988(void);
|
||||
void sub_80EB30C(void);
|
||||
void sub_80EB524(void);
|
||||
|
||||
// These flags are set to signal that the indicated message
|
||||
// was already emitted
|
||||
|
||||
// Inflicting damage is key
|
||||
#define FIRST_BATTLE_MSG_FLAG_INFLICT_DMG 0x1
|
||||
// Lowering stats is advantageous
|
||||
#define FIRST_BATTLE_MSG_FLAG_STAT_CHG 0x2
|
||||
// Keep an eye on your HP
|
||||
#define FIRST_BATTLE_MSG_FLAG_HP_RESTORE 0x4
|
||||
//
|
||||
#define FIRST_BATTLE_MSG_FLAG_PARTY_MENU 0x8
|
||||
|
||||
bool8 BtlCtrl_OakOldMan_TestState2Flag(u8 mask);
|
||||
void BtlCtrl_OakOldMan_SetState2Flag(u8 mask);
|
||||
void PrintOakText_InflictingDamageIsKey(void);
|
||||
void PrintOakText_HowDisappointing(void);
|
||||
void PrintOakText_OakNoRunningFromATrainer(void);
|
||||
void OakOldManHandleInputChooseMove(void);
|
||||
void BtlCtrl_DrawVoiceoverMessageFrame(void);
|
||||
void BtlCtrl_RemoveVoiceoverMessageFrame(void);
|
||||
|
||||
// link opponent controller
|
||||
void SetControllerToLinkOpponent(void);
|
||||
|
||||
@@ -3,19 +3,19 @@
|
||||
|
||||
void AllocateBattleSpritesData(void);
|
||||
void FreeBattleSpritesData(void);
|
||||
void sub_8033E3C(struct Sprite *sprite);
|
||||
void sub_8033EEC(struct Sprite *sprite);
|
||||
void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite);
|
||||
void SpriteCB_TrainerSlideIn(struct Sprite *sprite);
|
||||
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
|
||||
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument);
|
||||
void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId);
|
||||
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
|
||||
bool8 mplay_80342A4(u8 battlerId);
|
||||
bool8 IsBattleSEPlaying(u8 battlerId);
|
||||
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
|
||||
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
|
||||
void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId);
|
||||
void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId);
|
||||
void DecompressTrainerBackPalette(u16 a1, u8 a2);
|
||||
void nullsub_16(u8 a1);
|
||||
void BattleGfxSfxDummy3(u8 a1);
|
||||
void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId);
|
||||
bool8 BattleLoadAllHealthBoxesGfx(u8 state);
|
||||
void LoadBattleBarGfx(u8 arg0);
|
||||
@@ -31,12 +31,12 @@ void ClearBehindSubstituteBit(u8 battlerId);
|
||||
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
|
||||
void BattleStopLowHpSound(void);
|
||||
void HandleBattleLowHpMusicChange(void);
|
||||
void sub_8035450(u8 affineMode);
|
||||
void SetBattlerSpriteAffineMode(u8 affineMode);
|
||||
void LoadAndCreateEnemyShadowSprites(void);
|
||||
void SpriteCB_SetInvisible(struct Sprite *sprite);
|
||||
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
|
||||
void HideBattlerShadowSprite(u8 battlerId);
|
||||
void sub_80357C8(void);
|
||||
void BattleInterfaceSetWindowPals(void);
|
||||
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
|
||||
void AllocateMonSpritesGfx(void);
|
||||
void FreeMonSpritesGfx(void);
|
||||
|
||||
@@ -73,7 +73,7 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority);
|
||||
void InitBattlerHealthboxCoords(u8 battlerId);
|
||||
void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
|
||||
void SwapHpBarsWithHpText(void);
|
||||
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
|
||||
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 isSwitchingMons, bool8 isBattleStart);
|
||||
void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
|
||||
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
|
||||
u8 GetHPBarLevel(s16 hp, s16 maxhp);
|
||||
|
||||
+17
-17
@@ -9,7 +9,7 @@ struct TrainerMoney
|
||||
u8 value;
|
||||
};
|
||||
|
||||
struct UnknownPokemonStruct4
|
||||
struct MultiBattlePokemonTx
|
||||
{
|
||||
/*0x00*/ u16 species;
|
||||
/*0x02*/ u16 heldItem;
|
||||
@@ -45,9 +45,9 @@ struct UnknownPokemonStruct4
|
||||
#define BOUNCE_MON 0x0
|
||||
#define BOUNCE_HEALTHBOX 0x1
|
||||
|
||||
extern const struct SpriteTemplate gUnknown_824EFF0;
|
||||
extern const struct OamData gOamData_824F010;
|
||||
extern const struct OamData gOamData_824F018;
|
||||
extern const struct SpriteTemplate gUnknownDebugSprite;
|
||||
extern const struct OamData gOamData_BattlerOpponent;
|
||||
extern const struct OamData gOamData_BattlerPlayer;
|
||||
extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1];
|
||||
extern const u8 gStatusConditionString_PoisonJpn[8];
|
||||
extern const u8 gStatusConditionString_SleepJpn[8];
|
||||
@@ -66,29 +66,29 @@ void CB2_InitBattle(void);
|
||||
void BattleMainCB2(void);
|
||||
void FreeRestoreBattleData(void);
|
||||
void VBlankCB_Battle(void);
|
||||
void nullsub_9(struct Sprite *sprite);
|
||||
void sub_801182C(struct Sprite *sprite);
|
||||
void sub_8011A1C(void);
|
||||
void SpriteCB_VsLetterDummy(struct Sprite *sprite);
|
||||
void SpriteCB_VsLetterInit(struct Sprite *sprite);
|
||||
void CB2_InitEndLinkBattle(void);
|
||||
u32 GetBattleBgAttribute(u8 arrayId, u8 caseId);
|
||||
void SpriteCB_WildMon(struct Sprite *sprite);
|
||||
void SpriteCB_EnemyMon(struct Sprite *sprite);
|
||||
void SpriteCallbackDummy2(struct Sprite *sprite);
|
||||
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
|
||||
void sub_8012044(struct Sprite *sprite);
|
||||
void sub_8012098(struct Sprite *sprite);
|
||||
void sub_80120C4(struct Sprite *sprite);
|
||||
void sub_8012100(struct Sprite *sprite);
|
||||
void sub_8012110(struct Sprite *sprite);
|
||||
void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite);
|
||||
void SpriteCb_HideAsMoveTarget(struct Sprite *sprite);
|
||||
void SpriteCB_AllyMon(struct Sprite *sprite);
|
||||
void SpriteCB_SetToDummy3(struct Sprite *sprite);
|
||||
void SpriteCB_FaintSlideAnim(struct Sprite *sprite);
|
||||
void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
|
||||
void EndBounceEffect(u8 battler, u8 which);
|
||||
void sub_8012354(struct Sprite *sprite);
|
||||
void sub_801236C(struct Sprite *sprite);
|
||||
void nullsub_12(void);
|
||||
void SpriteCB_PlayerThrowInit(struct Sprite *sprite);
|
||||
void UpdatePlayerPosInThrowAnim(struct Sprite *sprite);
|
||||
void BattleDummy(void);
|
||||
void BeginBattleIntro(void);
|
||||
void SwitchInClearSetData(void);
|
||||
void FaintClearSetData(void);
|
||||
void BattleTurnPassed(void);
|
||||
u8 IsRunningFromBattleImpossible(void);
|
||||
void sub_8013F6C(u8 battler);
|
||||
void UpdatePartyOwnerOnSwitch_NonMulti(u8 battler);
|
||||
void SwapTurnOrder(u8 id1, u8 id2);
|
||||
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves);
|
||||
void RunBattleScriptCommands_PopCallbacksStack(void);
|
||||
|
||||
@@ -199,7 +199,7 @@ struct BattleMsgData
|
||||
u16 lastItem;
|
||||
u8 lastAbility;
|
||||
u8 scrActive;
|
||||
u8 unk1605E;
|
||||
u8 bakScriptPartyIdx;
|
||||
u8 hpScale;
|
||||
u8 itemEffectBattler;
|
||||
u8 moveType;
|
||||
@@ -213,8 +213,8 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
|
||||
void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
|
||||
void SetPpNumbersPaletteInMoveSelection(void);
|
||||
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
|
||||
void BattlePutTextOnWindow(const u8* text, u8 arg1);
|
||||
bool8 sub_80D89B0(u16);
|
||||
void BattlePutTextOnWindow(const u8* text, u8 windowId_flags);
|
||||
bool8 BattleStringShouldBeColored(u16);
|
||||
|
||||
extern struct BattleMsgData *gBattleMsgDataPtr;
|
||||
|
||||
|
||||
@@ -64,7 +64,7 @@ bool8 WasUnableToUseMove(u8 battler);
|
||||
void PrepareStringBattle(u16 stringId, u8 battler);
|
||||
void ResetSentPokesToOpponentValue(void);
|
||||
void sub_8017434(u8 battler);
|
||||
void sub_80174B8(u8 battler);
|
||||
void UpdateSentPokesToOpponentValue(u8 battler);
|
||||
void BattleScriptPush(const u8 *bsPtr);
|
||||
void BattleScriptPushCursor(void);
|
||||
void BattleScriptPop(void);
|
||||
|
||||
@@ -213,4 +213,9 @@
|
||||
#define UNOWN_FORM_COUNT 28
|
||||
#define BOX_NAME_LENGTH 8
|
||||
|
||||
#define EVO_MODE_NORMAL 0
|
||||
#define EVO_MODE_TRADE 1
|
||||
#define EVO_MODE_ITEM_USE 2
|
||||
#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve
|
||||
|
||||
#endif // GUARD_CONSTANTS_POKEMON_H
|
||||
|
||||
+6
-6
@@ -48,12 +48,12 @@ extern const u8 *const gBattleAnims_Special[];
|
||||
extern const struct OamData gUnknown_824F010;
|
||||
extern const struct OamData gUnknown_824F018;
|
||||
extern const union AnimCmd *const gSpriteAnimTable_82349BC[];
|
||||
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_82348C8[];
|
||||
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_8234944[];
|
||||
extern const struct SpriteFrameImage gUnknown_8234698[];
|
||||
extern const struct SpriteFrameImage gUnknown_82346B8[];
|
||||
extern const struct SpriteFrameImage gUnknown_82346D8[];
|
||||
extern const struct SpriteFrameImage gUnknown_82346F8[];
|
||||
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerPlayer[];
|
||||
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerOpponent[];
|
||||
extern const struct SpriteFrameImage gSpriteImages_BattlerPlayerLeft[];
|
||||
extern const struct SpriteFrameImage gSpriteImages_BattlerOpponentLeft[];
|
||||
extern const struct SpriteFrameImage gSpriteImages_BattlerPlayerRight[];
|
||||
extern const struct SpriteFrameImage gSpriteImages_BattlerOpponentRight[];
|
||||
extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
|
||||
extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
|
||||
extern const struct SpriteFrameImage gTrainerBackPicTable_Pokedude[];
|
||||
|
||||
@@ -26,7 +26,7 @@ extern bool8 gBikeCameraAheadPanback;
|
||||
|
||||
void DrawWholeMapView(void);
|
||||
void CurrentMapDrawMetatileAt(int x, int y);
|
||||
void sub_805A658(s16 *x, s16 *y);
|
||||
void FieldCameraGetPixelOffsetAtGround(s16 *x, s16 *y);
|
||||
void SetCameraPanningCallback(void (*cb)(void));
|
||||
void SetCameraPanning(s16 x, s16 y);
|
||||
void UpdateCameraPanning(void);
|
||||
|
||||
@@ -92,6 +92,7 @@
|
||||
#define RGB_CYAN RGB(0, 31, 31)
|
||||
#define RGB_WHITEALPHA (RGB_WHITE | 0x8000)
|
||||
|
||||
// Some functions are strictly inline asm
|
||||
#define NAKED __attribute__((naked))
|
||||
#define UNUSED __attribute__((unused))
|
||||
|
||||
|
||||
+4
-6
@@ -16,7 +16,7 @@
|
||||
#define asm_comment(x) asm volatile("@ -- " x " -- ")
|
||||
#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided")
|
||||
|
||||
#if defined (__APPLE__) || defined (__CYGWIN__)
|
||||
#if defined (__APPLE__) || defined (__CYGWIN__) || defined(__CLION_IDE__)
|
||||
// Get the IDE to stfu
|
||||
|
||||
// We define it this way to fool preproc.
|
||||
@@ -31,9 +31,7 @@
|
||||
#define __(x) (x)
|
||||
#endif // __APPLE__
|
||||
|
||||
#define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0]))
|
||||
// GF's lingo
|
||||
#define NELEMS ARRAY_COUNT
|
||||
#define NELEMS(array) (sizeof(array) / sizeof((array)[0]))
|
||||
|
||||
#define SWAP(a, b, temp) \
|
||||
{ \
|
||||
@@ -293,7 +291,7 @@ struct SaveBlock2
|
||||
/*0xB10*/ struct BerryPickingResults berryPick;
|
||||
/*0xB20*/ u8 filler_B20[0x400];
|
||||
/*0xF20*/ u32 encryptionKey;
|
||||
};
|
||||
}; // size: 0xF24
|
||||
|
||||
extern struct SaveBlock2 *gSaveBlock2Ptr;
|
||||
|
||||
@@ -826,7 +824,7 @@ struct SaveBlock1
|
||||
/*0x3D24*/ u8 filler3D24[0x10];
|
||||
/*0x3D34*/ u32 towerChallengeId;
|
||||
/*0x3D38*/ struct TrainerTower trainerTower[NUM_TOWER_CHALLENGE_TYPES];
|
||||
};
|
||||
}; // size: 0x3D68
|
||||
|
||||
struct MapPosition
|
||||
{
|
||||
|
||||
+2
-2
@@ -251,14 +251,14 @@ void sub_800E0E8(void);
|
||||
bool8 sub_800A520(void);
|
||||
bool8 sub_8010500(void);
|
||||
void sub_800DFB4(u8, u8);
|
||||
void PrepareSendLinkCmd2FFE_or_RfuCmd6600(void);
|
||||
void SetLinkStandbyCallback(void);
|
||||
void SetWirelessCommType1(void);
|
||||
void sub_8009734(void);
|
||||
void sub_800A620(void);
|
||||
void LinkRfu_DestroyIdleTask(void);
|
||||
u8 sub_800ABAC(void);
|
||||
u8 sub_800ABBC(void);
|
||||
void Link_TryStartSend5FFF(void);
|
||||
void SetCloseLinkCallback(void);
|
||||
void OpenLink(void);
|
||||
bool8 IsLinkMaster(void);
|
||||
void CheckShouldAdvanceLinkState(void);
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
extern bool32 gFlashMemoryPresent;
|
||||
extern struct SaveBlock1 gSaveBlock1;
|
||||
extern struct SaveBlock2 gSaveBlock2;
|
||||
extern struct PokemonStorage gPokemonStorage;
|
||||
|
||||
void ClearSav2(void);
|
||||
void ClearSav1(void);
|
||||
|
||||
@@ -72,9 +72,9 @@ void ChooseMonForTradingBoard(u8 menuType, MainCallback callback);
|
||||
void ChooseMonForMoveTutor(void);
|
||||
void ChooseMonForWirelessMinigame(void);
|
||||
void OpenPartyMenuInTutorialBattle(u8 partyAction);
|
||||
void OpenPartyMenuInBattle(void);
|
||||
void ChooseMonForInBattleItem(void);
|
||||
void sub_81279E0(void);
|
||||
void Pokedude_OpenPartyMenuInBattle(void);
|
||||
void Pokedude_ChooseMonForInBattleItem(void);
|
||||
void EnterPartyFromItemMenuInBattle(void);
|
||||
void BufferBattlePartyCurrentOrder(void);
|
||||
void BufferBattlePartyCurrentOrderBySide(u8 battlerId, u8 flankId);
|
||||
void SwitchPartyOrderLinkMulti(u8 battlerId, u8 slot, u8 slot2);
|
||||
|
||||
+1
-1
@@ -33,7 +33,7 @@ void sub_8076918(u8 bank);
|
||||
void DoHitAnimHealthboxEffect(u8 bank);
|
||||
void LoadBallGfx(u8 ballId);
|
||||
void FreeBallGfx(u8 ballId);
|
||||
void sub_804BD94(u8 battler);
|
||||
void StartHealthboxSlideIn(u8 battler);
|
||||
void DestroySpriteAndFreeResources2(struct Sprite *sprite);
|
||||
|
||||
#endif // GUARD_POKEBALL_H
|
||||
|
||||
+6
-6
@@ -327,7 +327,7 @@ extern const u32 gExperienceTables[][MAX_LEVEL + 1];
|
||||
extern const u16 *const gLevelUpLearnsets[];
|
||||
extern const u8 gFacilityClassToPicIndex[];
|
||||
extern const u8 gFacilityClassToTrainerClass[];
|
||||
extern const struct SpriteTemplate gUnknown_825DEF0[];
|
||||
extern const struct SpriteTemplate gSpriteTemplates_Battlers[];
|
||||
extern const u8 gPPUpGetMask[];
|
||||
|
||||
void ZeroBoxMonData(struct BoxPokemon *boxMon);
|
||||
@@ -342,7 +342,7 @@ void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
|
||||
void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
|
||||
void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
|
||||
void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
|
||||
void sub_803E23C(struct Pokemon *mon, struct BattleTowerPokemon *dest);
|
||||
void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
|
||||
void CalculateMonStats(struct Pokemon *mon);
|
||||
void BoxMonToMon(struct BoxPokemon *src, struct Pokemon *dest);
|
||||
u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
|
||||
@@ -407,7 +407,7 @@ u16 NationalPokedexNumToSpecies(u16 nationalNum);
|
||||
u16 SpeciesToNationalPokedexNum(u16 species);
|
||||
u16 HoennToNationalOrder(u16 hoennNum);
|
||||
u16 SpeciesToCryId(u16 species);
|
||||
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
|
||||
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, bool8 isFrontPic);
|
||||
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
|
||||
bool8 GetPlayerFlankId(void);
|
||||
bool16 GetLinkTrainerFlankId(u8 linkPlayerId);
|
||||
@@ -446,10 +446,10 @@ bool8 IsMonShiny(struct Pokemon *mon);
|
||||
u8 *GetTrainerPartnerName(void);
|
||||
u8 GetPlayerPartyHighestLevel(void);
|
||||
u16 FacilityClassToPicIndex(u16 facilityClass);
|
||||
bool8 sub_804455C(u8 caseId, u8 battlerId);
|
||||
bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId);
|
||||
void SetDeoxysStats(void);
|
||||
u16 sub_80447AC(void);
|
||||
u16 sub_80447F0(void);
|
||||
u16 GetUnionRoomTrainerPic(void);
|
||||
u16 GetUnionRoomTrainerClass(void);
|
||||
void CreateEventLegalEnemyMon(void);
|
||||
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
|
||||
bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 bank);
|
||||
|
||||
+1
-1
@@ -49,7 +49,7 @@ void QuestLog_CutRecording(void);
|
||||
u8 sub_8112CAC(void);
|
||||
void ResetDeferredLinkEvent(void);
|
||||
void FinishRecordingQuestLogScene(void);
|
||||
void sub_81139BC(void);
|
||||
void QuestLogEvents_HandleEndTrainerBattle(void);
|
||||
void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
|
||||
void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
|
||||
void SetQuestLogRecordAndPlaybackPointers(void *oldSave);
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include "global.h"
|
||||
|
||||
void nullsub_44(void);
|
||||
void ReshowBattleScreenDummy(void);
|
||||
void ReshowBattleScreenAfterMenu(void);
|
||||
|
||||
#endif // GUARD_RESHOW_BATTLE_SCREEN_H
|
||||
|
||||
+2
-2
@@ -338,12 +338,12 @@ extern const u8 gText_SwitchedPkmnItem[];
|
||||
extern const u8 gText_BagFullCouldNotRemoveItem[];
|
||||
extern const u8 gText_PkmnCantParticipate[];
|
||||
extern const u8 gText_CancelParticipation[];
|
||||
extern const u8 gUnknown_8417494[];
|
||||
extern const u8 gText_OakThisIsListOfPokemon[];
|
||||
extern const u8 gMenuText_Confirm[];
|
||||
extern const u8 gText_MaleSymbol[];
|
||||
extern const u8 gText_FemaleSymbol[];
|
||||
extern const u8 gText_Slash[];
|
||||
extern const u8 gUnknown_8417457[];
|
||||
extern const u8 gText_OakImportantToGetToKnowPokemonThroughly[];
|
||||
extern const u8 gText_PkmnNotHolding[];
|
||||
extern const u8 gText_PCMailboxFull[];
|
||||
extern const u8 gText_MailSentToPC[];
|
||||
|
||||
+17
-15
@@ -2259,7 +2259,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
|
||||
|
||||
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, DMA3_32BIT);
|
||||
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(28)), 0x1000, DMA3_32BIT);
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
CpuFill16(toBG_2, animBg.bgTiles, 0x1000);
|
||||
CpuFill16(toBG_2, animBg.bgTilemap, 0x800);
|
||||
|
||||
@@ -2278,13 +2278,14 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
|
||||
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], animBg.paletteId * 16, 0x20);
|
||||
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + animBg.paletteId * 32), 0x20);
|
||||
|
||||
sub_80BCEF4(1, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles, animBg.bgTilemap, animBg.tilesOffset);
|
||||
CopyBattlerSpriteToBg(1, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles,
|
||||
animBg.bgTilemap, animBg.tilesOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, DMA3_32BIT);
|
||||
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, DMA3_32BIT);
|
||||
sub_80752C8(&animBg, 2);
|
||||
GetBattleAnimBgData(&animBg, 2);
|
||||
CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
|
||||
CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
|
||||
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
|
||||
@@ -2302,7 +2303,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
|
||||
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
|
||||
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
|
||||
|
||||
sub_80BCEF4(2, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles + 0x1000, animBg.bgTilemap + 0x400, animBg.tilesOffset);
|
||||
CopyBattlerSpriteToBg(2, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles + 0x1000,
|
||||
animBg.bgTilemap + 0x400, animBg.tilesOffset);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2326,20 +2328,20 @@ void sub_80730C0(u16 a, u16 *b, s32 c, u8 d)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8073128(bool8 to_BG2)
|
||||
void ResetBattleAnimBg(bool8 to_BG2)
|
||||
{
|
||||
struct BattleAnimBgData animBg;
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
|
||||
if (!to_BG2)
|
||||
{
|
||||
sub_8075358(1);
|
||||
InitBattleAnimBg(1);
|
||||
gBattle_BG1_X = 0;
|
||||
gBattle_BG1_Y = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_8075358(2);
|
||||
InitBattleAnimBg(2);
|
||||
gBattle_BG2_X = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
}
|
||||
@@ -2353,7 +2355,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
|
||||
|
||||
spriteId = gTasks[taskId].data[0];
|
||||
palIndex = gTasks[taskId].data[6];
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
|
||||
y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
|
||||
|
||||
@@ -2429,13 +2431,13 @@ static void sub_807331C(u8 taskId)
|
||||
|
||||
if (sMonAnimTaskIdArray[0] != 0xFF)
|
||||
{
|
||||
sub_8073128(toBG_2);
|
||||
ResetBattleAnimBg(toBG_2);
|
||||
DestroyTask(sMonAnimTaskIdArray[0]);
|
||||
sMonAnimTaskIdArray[0] = 0xFF;
|
||||
}
|
||||
if (gTasks[taskId].data[0] > 1)
|
||||
{
|
||||
sub_8073128(toBG_2 ^ 1);
|
||||
ResetBattleAnimBg(toBG_2 ^ 1);
|
||||
DestroyTask(sMonAnimTaskIdArray[1]);
|
||||
sMonAnimTaskIdArray[1] = 0xFF;
|
||||
}
|
||||
@@ -2541,10 +2543,10 @@ static void sub_8073558(u8 taskId)
|
||||
toBG_2 = TRUE;
|
||||
|
||||
if (IsBattlerSpriteVisible(battlerId))
|
||||
sub_8073128(toBG_2);
|
||||
ResetBattleAnimBg(toBG_2);
|
||||
|
||||
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
|
||||
sub_8073128(toBG_2 ^ 1);
|
||||
ResetBattleAnimBg(toBG_2 ^ 1);
|
||||
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -3303,9 +3305,9 @@ static void ScriptCmd_doublebattle_2D(void)
|
||||
gSprites[spriteId].oam.priority = 3;
|
||||
|
||||
if (priority == 1)
|
||||
sub_8073128(FALSE);
|
||||
ResetBattleAnimBg(FALSE);
|
||||
else
|
||||
sub_8073128(TRUE);
|
||||
ResetBattleAnimBg(TRUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+12
-12
@@ -1738,7 +1738,7 @@ void AnimCoinThrow(struct Sprite *sprite)
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = r6;
|
||||
sprite->data[4] = r7;
|
||||
sprite->callback = sub_80756A4;
|
||||
sprite->callback = BattleAnim_InitAndRunLinearTranslationWithDuration;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
@@ -2992,12 +2992,12 @@ void AnimTask_LoadMusicNotesPals(u8 taskId)
|
||||
for (i = 1; i < 3; i++)
|
||||
paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
|
||||
|
||||
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
|
||||
LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->field_17C);
|
||||
gMonSpritesGfxPtr->multiUseBuffer = AllocZeroed(0x2000);
|
||||
LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->multiUseBuffer);
|
||||
for (i = 0; i < 3; i++)
|
||||
LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
|
||||
LoadPalette(&gMonSpritesGfxPtr->multiUseBuffer[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
|
||||
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
@@ -3232,7 +3232,7 @@ void AnimTask_HeartsBackground(u8 taskId)
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
|
||||
@@ -3282,8 +3282,8 @@ static void HeartsBackground_Step(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
sub_80752A0(&animBg);
|
||||
sub_8075358(animBg.bgId);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
InitBattleAnimBg(animBg.bgId);
|
||||
gTasks[taskId].data[12]++;
|
||||
break;
|
||||
case 4:
|
||||
@@ -3313,7 +3313,7 @@ void AnimTask_ScaryFace(u8 taskId)
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
|
||||
if (IsContest())
|
||||
LZDecompressVram(gBattleAnimBgTilemap_ScaryFaceContest, animBg.bgTilemap);
|
||||
@@ -3370,9 +3370,9 @@ static void ScaryFace_Step(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
sub_80752A0(&animBg);
|
||||
sub_8075358(1);
|
||||
sub_8075358(2);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
InitBattleAnimBg(1);
|
||||
InitBattleAnimBg(2);
|
||||
gTasks[taskId].data[12]++;
|
||||
// fall through
|
||||
case 4:
|
||||
|
||||
@@ -2216,7 +2216,7 @@ void AnimTask_TransformMon(u8 taskId)
|
||||
break;
|
||||
case 2:
|
||||
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]);
|
||||
sub_8075300(&animBg, gBattleAnimAttacker);
|
||||
GetBattleAnimBgDataByPriorityRank(&animBg, gBattleAnimAttacker);
|
||||
if (IsContest())
|
||||
position = 0;
|
||||
else
|
||||
@@ -2287,7 +2287,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
|
||||
@@ -2348,8 +2348,8 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
sub_80752A0(&animBg);
|
||||
sub_8075358(animBg.bgId);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
InitBattleAnimBg(animBg.bgId);
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||||
|
||||
@@ -2467,7 +2467,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
|
||||
@@ -2540,8 +2540,8 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
|
||||
gTasks[taskId].data[0] = 1;
|
||||
break;
|
||||
case 5:
|
||||
sub_80752A0(&animBg);
|
||||
sub_8075358(animBg.bgId);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
InitBattleAnimBg(animBg.bgId);
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||||
|
||||
|
||||
+69
-69
@@ -19,9 +19,9 @@
|
||||
#define IS_DOUBLE_BATTLE() (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
|
||||
static u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3);
|
||||
static void sub_8075658(struct Sprite *sprite);
|
||||
static void sub_80757E8(struct Sprite *sprite);
|
||||
static bool8 sub_80758DC(void);
|
||||
static void PlayerThrowBall_RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite);
|
||||
static void SpriteCB_RunAnimFastLinearTranslation(struct Sprite *sprite);
|
||||
static bool8 Dummy_ReturnFalse(void);
|
||||
static void AnimThrowProjectile_Step(struct Sprite *sprite);
|
||||
static void sub_80760D0(u8 taskId);
|
||||
static void AnimTask_BlendMonInAndOutSetup(struct Task *task);
|
||||
@@ -695,10 +695,10 @@ void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset)
|
||||
|
||||
void InitAnimArcTranslation(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->sTransl_InitX = sprite->pos1.x;
|
||||
sprite->sTransl_InitY = sprite->pos1.y;
|
||||
InitAnimLinearTranslation(sprite);
|
||||
sprite->data[6] = 0x8000 / sprite->data[0];
|
||||
sprite->data[6] = 0x8000 / sprite->sTransl_Speed;
|
||||
sprite->data[7] = 0;
|
||||
}
|
||||
|
||||
@@ -707,7 +707,7 @@ bool8 TranslateAnimHorizontalArc(struct Sprite *sprite)
|
||||
if (AnimTranslateLinear(sprite))
|
||||
return TRUE;
|
||||
sprite->data[7] += sprite->data[6];
|
||||
sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
|
||||
sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -716,7 +716,7 @@ bool8 TranslateAnimVerticalArc(struct Sprite *sprite)
|
||||
if (AnimTranslateLinear(sprite))
|
||||
return TRUE;
|
||||
sprite->data[7] += sprite->data[6];
|
||||
sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
|
||||
sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -801,26 +801,26 @@ bool8 IsDoubleBattle(void)
|
||||
return IS_DOUBLE_BATTLE();
|
||||
}
|
||||
|
||||
void sub_80752A0(struct BattleAnimBgData *animBgData)
|
||||
void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData)
|
||||
{
|
||||
animBgData->bgTiles = gUnknown_2022BB8;
|
||||
animBgData->bgTilemap = (u16 *)gUnknown_2022BBC;
|
||||
animBgData->bgTiles = gBattleAnimMons_BgTilesBuffer;
|
||||
animBgData->bgTilemap = (u16 *)gBattleAnimMons_BgTilemapBuffer;
|
||||
animBgData->paletteId = 8;
|
||||
animBgData->bgId = 1;
|
||||
animBgData->tilesOffset = 0x200;
|
||||
animBgData->unused = 0;
|
||||
}
|
||||
|
||||
void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1)
|
||||
void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId)
|
||||
{
|
||||
if (arg1 == 1)
|
||||
if (bgId == 1)
|
||||
{
|
||||
sub_80752A0(animBgData);
|
||||
GetBattleAnimBg1Data(animBgData);
|
||||
}
|
||||
else
|
||||
{
|
||||
animBgData->bgTiles = gUnknown_2022BB8;
|
||||
animBgData->bgTilemap = (u16 *)gUnknown_2022BBC;
|
||||
animBgData->bgTiles = gBattleAnimMons_BgTilesBuffer;
|
||||
animBgData->bgTilemap = (u16 *)gBattleAnimMons_BgTilemapBuffer;
|
||||
animBgData->paletteId = 9;
|
||||
animBgData->bgId = 2;
|
||||
animBgData->tilesOffset = 0x300;
|
||||
@@ -828,10 +828,10 @@ void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused)
|
||||
void GetBattleAnimBgDataByPriorityRank(struct BattleAnimBgData *animBgData, u8 unused)
|
||||
{
|
||||
animBgData->bgTiles = gUnknown_2022BB8;
|
||||
animBgData->bgTilemap = (u16 *)gUnknown_2022BBC;
|
||||
animBgData->bgTiles = gBattleAnimMons_BgTilesBuffer;
|
||||
animBgData->bgTilemap = (u16 *)gBattleAnimMons_BgTilemapBuffer;
|
||||
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
||||
{
|
||||
animBgData->paletteId = 8;
|
||||
@@ -848,11 +848,11 @@ void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8075358(u32 bgId)
|
||||
void InitBattleAnimBg(u32 bgId)
|
||||
{
|
||||
struct BattleAnimBgData animBgData;
|
||||
|
||||
sub_80752C8(&animBgData, bgId);
|
||||
GetBattleAnimBgData(&animBgData, bgId);
|
||||
CpuFill32(0, animBgData.bgTiles, 0x2000);
|
||||
LoadBgTiles(bgId, animBgData.bgTiles, 0x2000, animBgData.tilesOffset);
|
||||
FillBgTilemapBufferRect(bgId, 0, 0, 0, 32, 64, 17);
|
||||
@@ -861,9 +861,9 @@ void sub_8075358(u32 bgId)
|
||||
|
||||
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset)
|
||||
{
|
||||
CpuFill32(0, gUnknown_2022BB8, 0x2000);
|
||||
LZDecompressWram(src, gUnknown_2022BB8);
|
||||
LoadBgTiles(bgId, gUnknown_2022BB8, 0x2000, tilesOffset);
|
||||
CpuFill32(0, gBattleAnimMons_BgTilesBuffer, 0x2000);
|
||||
LZDecompressWram(src, gBattleAnimMons_BgTilesBuffer);
|
||||
LoadBgTiles(bgId, gBattleAnimMons_BgTilesBuffer, 0x2000, tilesOffset);
|
||||
}
|
||||
|
||||
void InitAnimBgTilemapBuffer(u32 bgId, const void *src)
|
||||
@@ -883,7 +883,7 @@ u8 GetBattleBgPaletteNum(void)
|
||||
return 2;
|
||||
}
|
||||
|
||||
void sub_8075458(bool8 arg0)
|
||||
void ToggleBg3Mode(bool8 arg0)
|
||||
{
|
||||
if (!arg0)
|
||||
{
|
||||
@@ -919,15 +919,15 @@ void InitSpriteDataForLinearTranslation(struct Sprite *sprite)
|
||||
|
||||
void InitAnimLinearTranslation(struct Sprite *sprite)
|
||||
{
|
||||
s32 x = sprite->data[2] - sprite->data[1];
|
||||
s32 y = sprite->data[4] - sprite->data[3];
|
||||
s32 x = sprite->sTransl_DestX - sprite->sTransl_InitX;
|
||||
s32 y = sprite->sTransl_DestY - sprite->sTransl_InitY;
|
||||
bool8 movingLeft = x < 0;
|
||||
bool8 movingUp = y < 0;
|
||||
u16 xDelta = abs(x) << 8;
|
||||
u16 yDelta = abs(y) << 8;
|
||||
|
||||
xDelta = xDelta / sprite->data[0];
|
||||
yDelta = yDelta / sprite->data[0];
|
||||
xDelta = xDelta / sprite->sTransl_Speed;
|
||||
yDelta = yDelta / sprite->sTransl_Speed;
|
||||
|
||||
if (movingLeft)
|
||||
xDelta |= 1;
|
||||
@@ -947,19 +947,19 @@ void InitAnimLinearTranslation(struct Sprite *sprite)
|
||||
|
||||
void StartAnimLinearTranslation(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->sTransl_InitX = sprite->pos1.x;
|
||||
sprite->sTransl_InitY = sprite->pos1.y;
|
||||
InitAnimLinearTranslation(sprite);
|
||||
sprite->callback = sub_807563C;
|
||||
sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
void sub_80755B8(struct Sprite *sprite)
|
||||
void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->sTransl_InitX = sprite->pos1.x;
|
||||
sprite->sTransl_InitY = sprite->pos1.y;
|
||||
InitAnimLinearTranslation(sprite);
|
||||
sprite->callback = sub_8075658;
|
||||
sprite->callback = PlayerThrowBall_RunLinearTranslation_ThenceSetCBtoStoredInData6;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
@@ -990,47 +990,47 @@ bool8 AnimTranslateLinear(struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_807563C(struct Sprite *sprite)
|
||||
void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite)
|
||||
{
|
||||
if (AnimTranslateLinear(sprite))
|
||||
SetCallbackToStoredInData6(sprite);
|
||||
}
|
||||
|
||||
static void sub_8075658(struct Sprite *sprite)
|
||||
static void PlayerThrowBall_RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite)
|
||||
{
|
||||
sub_801236C(sprite);
|
||||
UpdatePlayerPosInThrowAnim(sprite);
|
||||
if (AnimTranslateLinear(sprite))
|
||||
SetCallbackToStoredInData6(sprite);
|
||||
}
|
||||
|
||||
void sub_8075678(struct Sprite *sprite)
|
||||
void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite)
|
||||
{
|
||||
s32 v1 = abs(sprite->data[2] - sprite->data[1]) << 8;
|
||||
s32 v1 = abs(sprite->sTransl_DestX - sprite->sTransl_InitX) << 8;
|
||||
|
||||
sprite->data[0] = v1 / sprite->data[0];
|
||||
sprite->sTransl_Speed = v1 / sprite->sTransl_Duration;
|
||||
InitAnimLinearTranslation(sprite);
|
||||
}
|
||||
|
||||
void sub_80756A4(struct Sprite *sprite)
|
||||
void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sub_8075678(sprite);
|
||||
sprite->callback = sub_807563C;
|
||||
sprite->sTransl_InitX = sprite->pos1.x;
|
||||
sprite->sTransl_InitY = sprite->pos1.y;
|
||||
BattleAnim_InitLinearTranslationWithDuration(sprite);
|
||||
sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void InitAnimFastLinearTranslation(struct Sprite *sprite)
|
||||
{
|
||||
s32 xDiff = sprite->data[2] - sprite->data[1];
|
||||
s32 yDiff = sprite->data[4] - sprite->data[3];
|
||||
s32 xDiff = sprite->sTransl_DestX - sprite->sTransl_InitX;
|
||||
s32 yDiff = sprite->sTransl_DestY - sprite->sTransl_InitY;
|
||||
bool8 xSign = xDiff < 0;
|
||||
bool8 ySign = yDiff < 0;
|
||||
u16 x2 = abs(xDiff) << 4;
|
||||
u16 y2 = abs(yDiff) << 4;
|
||||
|
||||
x2 /= sprite->data[0];
|
||||
y2 /= sprite->data[0];
|
||||
x2 /= sprite->sTransl_Duration;
|
||||
y2 /= sprite->sTransl_Duration;
|
||||
if (xSign)
|
||||
x2 |= 1;
|
||||
else
|
||||
@@ -1047,10 +1047,10 @@ static void InitAnimFastLinearTranslation(struct Sprite *sprite)
|
||||
|
||||
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->sTransl_InitX = sprite->pos1.x;
|
||||
sprite->sTransl_InitY = sprite->pos1.y;
|
||||
InitAnimFastLinearTranslation(sprite);
|
||||
sprite->callback = sub_80757E8;
|
||||
sprite->callback = SpriteCB_RunAnimFastLinearTranslation;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
@@ -1080,7 +1080,7 @@ bool8 AnimFastTranslateLinear(struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void sub_80757E8(struct Sprite *sprite)
|
||||
static void SpriteCB_RunAnimFastLinearTranslation(struct Sprite *sprite)
|
||||
{
|
||||
if (AnimFastTranslateLinear(sprite))
|
||||
SetCallbackToStoredInData6(sprite);
|
||||
@@ -1099,7 +1099,7 @@ void sub_8075830(struct Sprite *sprite)
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
InitAnimFastLinearTranslationWithSpeed(sprite);
|
||||
sprite->callback = sub_80757E8;
|
||||
sprite->callback = SpriteCB_RunAnimFastLinearTranslation;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
@@ -1112,7 +1112,7 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
|
||||
src.xScale = xScale;
|
||||
src.yScale = yScale;
|
||||
src.rotation = rotation;
|
||||
if (sub_80758DC())
|
||||
if (Dummy_ReturnFalse())
|
||||
src.xScale = -src.xScale;
|
||||
i = gSprites[spriteId].oam.matrixNum;
|
||||
ObjAffineSet(&src, &matrix, 1, 2);
|
||||
@@ -1122,7 +1122,7 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
|
||||
gOamMatrices[i].d = matrix.d;
|
||||
}
|
||||
|
||||
static bool8 sub_80758DC(void)
|
||||
static bool8 Dummy_ReturnFalse(void)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
@@ -1177,7 +1177,7 @@ void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 x
|
||||
src.xScale = xScale;
|
||||
src.yScale = yScale;
|
||||
src.rotation = rotation;
|
||||
if (sub_80758DC())
|
||||
if (Dummy_ReturnFalse())
|
||||
src.xScale = -src.xScale;
|
||||
i = sprite->oam.matrixNum;
|
||||
ObjAffineSet(&src, &matrix, 1, 2);
|
||||
@@ -1869,20 +1869,20 @@ u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority
|
||||
u16 sheet = LoadSpriteSheet(&gUnknown_83AE084[a3]);
|
||||
u16 palette = AllocSpritePalette(gUnknown_83AE054[a3].paletteTag);
|
||||
|
||||
if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->field_17C == NULL)
|
||||
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
|
||||
if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->multiUseBuffer == NULL)
|
||||
gMonSpritesGfxPtr->multiUseBuffer = AllocZeroed(0x2000);
|
||||
if (!isBackpic)
|
||||
{
|
||||
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
|
||||
if (a10 == 1 || sub_804455C(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
|
||||
if (a10 == 1 || ShouldIgnoreDeoxysForm(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
|
||||
LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
|
||||
gMonSpritesGfxPtr->field_17C,
|
||||
gMonSpritesGfxPtr->multiUseBuffer,
|
||||
species,
|
||||
personality,
|
||||
TRUE);
|
||||
else
|
||||
LoadSpecialPokePic(&gMonFrontPicTable[species],
|
||||
gMonSpritesGfxPtr->field_17C,
|
||||
gMonSpritesGfxPtr->multiUseBuffer,
|
||||
species,
|
||||
personality,
|
||||
TRUE);
|
||||
@@ -1890,21 +1890,21 @@ u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority
|
||||
else
|
||||
{
|
||||
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
|
||||
if (a10 == 1 || sub_804455C(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
|
||||
if (a10 == 1 || ShouldIgnoreDeoxysForm(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
|
||||
LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
|
||||
gMonSpritesGfxPtr->field_17C,
|
||||
gMonSpritesGfxPtr->multiUseBuffer,
|
||||
species,
|
||||
personality,
|
||||
FALSE);
|
||||
else
|
||||
LoadSpecialPokePic(&gMonBackPicTable[species],
|
||||
gMonSpritesGfxPtr->field_17C,
|
||||
gMonSpritesGfxPtr->multiUseBuffer,
|
||||
species,
|
||||
personality,
|
||||
FALSE);
|
||||
}
|
||||
RequestDma3Copy(gMonSpritesGfxPtr->field_17C, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1);
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
|
||||
RequestDma3Copy(gMonSpritesGfxPtr->multiUseBuffer, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1);
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
|
||||
if (!isBackpic)
|
||||
spriteId = CreateSprite(&gUnknown_83AE054[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority);
|
||||
else
|
||||
|
||||
+264
-264
File diff suppressed because it is too large
Load Diff
@@ -33,9 +33,9 @@ static void sub_80BC19C(u8 taskId);
|
||||
|
||||
static EWRAM_DATA struct AnimStatsChangeData *sAnimStatsChangeData = NULL;
|
||||
|
||||
static const u16 gUnknown_83E7CC8[] = { RGB(31, 31, 31) };
|
||||
const u8 gUnknown_83E7CCA[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
|
||||
const u8 gUnknown_83E7CCE[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
|
||||
static const u16 sRgbWhite[] = { RGB(31, 31, 31) };
|
||||
const u8 gBattleAnimRegOffsBgCnt[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
|
||||
const u8 gBattleIntroRegOffsBgCnt[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
|
||||
|
||||
// gBattleAnimArgs[0] is a bitfield.
|
||||
// Bits 0-10 result in the following palettes being selected:
|
||||
@@ -331,12 +331,12 @@ void AnimTask_SetUpCurseBackground(u8 taskId)
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
|
||||
sub_80752A0(&animBgData);
|
||||
GetBattleAnimBg1Data(&animBgData);
|
||||
AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
|
||||
if (IsContest())
|
||||
sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
|
||||
AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_sheet, animBgData.tilesOffset);
|
||||
LoadPalette(gUnknown_83E7CC8, animBgData.paletteId * 16 + 1, 2);
|
||||
LoadPalette(sRgbWhite, animBgData.paletteId * 16 + 1, 2);
|
||||
gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
|
||||
gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
|
||||
gTasks[taskId].data[0] = newSpriteId;
|
||||
@@ -358,7 +358,7 @@ static void sub_80BAF38(u8 taskId)
|
||||
gBattle_BG1_Y += 64;
|
||||
if (++gTasks[taskId].data[11] == 4)
|
||||
{
|
||||
sub_8073128(0);
|
||||
ResetBattleAnimBg(0);
|
||||
gBattle_WIN0H = 0;
|
||||
gBattle_WIN0V = 0;
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
||||
@@ -377,8 +377,8 @@ static void sub_80BAF38(u8 taskId)
|
||||
sprite = &gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)]; // unused
|
||||
sprite = &gSprites[gTasks[taskId].data[0]];
|
||||
DestroySprite(sprite);
|
||||
sub_80752A0(&animBgData);
|
||||
sub_8075358(animBgData.bgId);
|
||||
GetBattleAnimBg1Data(&animBgData);
|
||||
InitBattleAnimBg(animBgData.bgId);
|
||||
if (gTasks[taskId].data[6] == 1)
|
||||
++gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority;
|
||||
gBattle_BG1_Y = 0;
|
||||
@@ -452,7 +452,7 @@ static void sub_80BB2A0(u8 taskId)
|
||||
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
|
||||
newSpriteId = sub_8076E34(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
|
||||
}
|
||||
sub_80752A0(&animBgData);
|
||||
GetBattleAnimBg1Data(&animBgData);
|
||||
if (sAnimStatsChangeData->data[0] == 0)
|
||||
AnimLoadCompressedBgTilemap(animBgData.bgId, gBattleStatMask1_Tilemap);
|
||||
else
|
||||
@@ -548,7 +548,7 @@ static void sub_80BB4B8(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
||||
if (gTasks[taskId].data[12] == 0)
|
||||
{
|
||||
sub_8073128(0);
|
||||
ResetBattleAnimBg(0);
|
||||
++gTasks[taskId].data[15];
|
||||
}
|
||||
}
|
||||
@@ -663,7 +663,7 @@ void AnimTask_StartSlidingBg(u8 taskId)
|
||||
{
|
||||
u8 newTaskId;
|
||||
|
||||
sub_8075458(0);
|
||||
ToggleBg3Mode(0);
|
||||
newTaskId = CreateTask(sub_80BB8A4, 5);
|
||||
if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
@@ -689,7 +689,7 @@ static void sub_80BB8A4(u8 taskId)
|
||||
{
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
sub_8075458(1);
|
||||
ToggleBg3Mode(1);
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
@@ -755,7 +755,7 @@ void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
|
||||
spriteId = sub_8076E34(battler1, gBattlerSpriteIds[battler1], species);
|
||||
if (arg4)
|
||||
newSpriteId = sub_8076E34(battler2, gBattlerSpriteIds[battler2], species);
|
||||
sub_80752A0(&animBgData);
|
||||
GetBattleAnimBg1Data(&animBgData);
|
||||
AnimLoadCompressedBgTilemap(animBgData.bgId, tilemap);
|
||||
if (IsContest())
|
||||
sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
|
||||
@@ -805,7 +805,7 @@ static void sub_80BBC2C(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
||||
if (gTasks[taskId].data[12] == 0)
|
||||
{
|
||||
sub_8073128(0);
|
||||
ResetBattleAnimBg(0);
|
||||
gBattle_WIN0H = 0;
|
||||
gBattle_WIN0V = 0;
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
||||
@@ -839,13 +839,13 @@ void AnimTask_GetBattleTerrain(u8 taskId)
|
||||
|
||||
void AnimTask_AllocBackupPalBuffer(u8 taskId)
|
||||
{
|
||||
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
|
||||
gMonSpritesGfxPtr->multiUseBuffer = AllocZeroed(0x2000);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_FreeBackupPalBuffer(u8 taskId)
|
||||
{
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
@@ -863,7 +863,7 @@ void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
|
||||
paletteIndex = gBattleAnimAttacker + 16;
|
||||
else if (gBattleAnimArgs[0] == 2)
|
||||
paletteIndex = gBattleAnimTarget + 16;
|
||||
memcpy(&gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32);
|
||||
memcpy(&gMonSpritesGfxPtr->multiUseBuffer[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
@@ -881,7 +881,7 @@ void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
|
||||
paletteIndex = gBattleAnimAttacker + 16;
|
||||
else if (gBattleAnimArgs[0] == 2)
|
||||
paletteIndex = gBattleAnimTarget + 16;
|
||||
memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], 32);
|
||||
memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->multiUseBuffer[gBattleAnimArgs[1] * 16], 32);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
|
||||
+3
-3
@@ -85,7 +85,7 @@ static const struct SpriteTemplate sVsLetter_V_SpriteTemplate = {
|
||||
.oam = &gOamData_82482A0,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.affineAnims = gAffineAnimTable_82482E0,
|
||||
.callback = nullsub_9
|
||||
.callback = SpriteCB_VsLetterDummy
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sVsLetter_S_SpriteTemplate = {
|
||||
@@ -94,7 +94,7 @@ static const struct SpriteTemplate sVsLetter_S_SpriteTemplate = {
|
||||
.oam = &gOamData_82482A8,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.affineAnims = gAffineAnimTable_82482E0,
|
||||
.callback = nullsub_9
|
||||
.callback = SpriteCB_VsLetterDummy
|
||||
};
|
||||
|
||||
static const struct CompressedSpriteSheet sVsLettersSpriteSheet = {
|
||||
@@ -584,7 +584,7 @@ UNUSED void CreateUnknownDebugSprite(void)
|
||||
u8 spriteId;
|
||||
|
||||
ResetSpriteData();
|
||||
spriteId = CreateSprite(&gUnknown_824EFF0, 0, 0, 0);
|
||||
spriteId = CreateSprite(&gUnknownDebugSprite, 0, 0, 0);
|
||||
gSprites[spriteId].invisible = TRUE;
|
||||
SetMainCallback2(CB2_unused);
|
||||
}
|
||||
|
||||
@@ -79,11 +79,11 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst);
|
||||
static void SetLinkOpponentMonData(u8 monId);
|
||||
static void DoSwitchOutAnimation(void);
|
||||
static void LinkOpponentDoMoveAnimation(void);
|
||||
static void sub_803AEDC(void);
|
||||
static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static void sub_803D564(u8 taskId);
|
||||
static void sub_803D648(struct Sprite *sprite);
|
||||
static void sub_803D790(void);
|
||||
static void SwitchIn_HandleSoundAndEnd(void);
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static void Task_StartSendOutAnim(u8 taskId);
|
||||
static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
|
||||
static void EndDrawPartyStatusSummary(void);
|
||||
|
||||
static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
{
|
||||
@@ -147,7 +147,7 @@ static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
};
|
||||
|
||||
|
||||
static void nullsub_19(void)
|
||||
static void LinkOpponentDummy(void)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -173,7 +173,7 @@ static void CompleteOnBattlerSpriteCallbackDummy(void)
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_803A70C(void)
|
||||
static void FreeTrainerSpriteAfterSlide(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
@@ -185,16 +185,16 @@ static void sub_803A70C(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803A79C(void)
|
||||
static void Intro_DelayAndEnd(void)
|
||||
{
|
||||
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
|
||||
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 0xFF)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803A7E4(void)
|
||||
static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
{
|
||||
bool8 var = FALSE;
|
||||
|
||||
@@ -214,15 +214,15 @@ static void sub_803A7E4(void)
|
||||
{
|
||||
if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
|
||||
|| !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
||||
|| !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
return;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
}
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
@@ -233,63 +233,63 @@ static void sub_803A7E4(void)
|
||||
{
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803A79C;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803A9CC(void)
|
||||
static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80)
|
||||
sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
|
||||
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim)
|
||||
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == 3)
|
||||
{
|
||||
if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 1)
|
||||
if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 1)
|
||||
return;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
|
||||
}
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
|
||||
&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler ^ BIT_FLANK);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
}
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
|
||||
&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803A7E4;
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AC14(void)
|
||||
static void TryShinyAnimAfterMonAnim(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
|
||||
{
|
||||
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -306,7 +306,7 @@ static void CompleteOnHealthbarDone(void)
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_803AD20(void)
|
||||
static void HideHealthboxAfterMonFaint(void)
|
||||
{
|
||||
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
||||
{
|
||||
@@ -315,7 +315,7 @@ static void sub_803AD20(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AD64(void)
|
||||
static void FreeMonSpriteAfterSwitchOutAnim(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
@@ -352,17 +352,17 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AE6C(void)
|
||||
static void SwitchIn_ShowSubstitute(void)
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AEDC;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AEDC(void)
|
||||
static void SwitchIn_HandleSoundAndEnd(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
@@ -371,35 +371,35 @@ static void sub_803AEDC(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AF28(void)
|
||||
static void SwitchIn_ShowHealthbox(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AE6C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803AFFC(void)
|
||||
static void SwitchIn_TryShinyAnim(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
|
||||
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
|
||||
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AF28;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1029,38 +1029,38 @@ static void LinkOpponentHandleLoadMonSprite(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AC14;
|
||||
gBattlerControllerFuncs[gActiveBattler] = TryShinyAnimAfterMonAnim;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleSwitchInAnim(void)
|
||||
{
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
sub_803C550(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AFFC;
|
||||
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
|
||||
}
|
||||
|
||||
static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
|
||||
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
||||
gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
|
||||
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
||||
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
||||
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
||||
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleReturnMonToBall(void)
|
||||
@@ -1095,7 +1095,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AD64;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1135,7 +1135,7 @@ static void LinkOpponentHandleDrawTrainerPic(void)
|
||||
xPos = 176;
|
||||
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
|
||||
{
|
||||
trainerPicId = sub_80447AC();
|
||||
trainerPicId = GetUnionRoomTrainerPic();
|
||||
}
|
||||
else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE
|
||||
@@ -1167,7 +1167,7 @@ static void LinkOpponentHandleDrawTrainerPic(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
@@ -1184,7 +1184,7 @@ static void LinkOpponentHandleTrainerSlideBack(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803A70C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
|
||||
}
|
||||
|
||||
static void LinkOpponentHandleFaintAnimation(void)
|
||||
@@ -1202,7 +1202,7 @@ static void LinkOpponentHandleFaintAnimation(void)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803AD20;
|
||||
gBattlerControllerFuncs[gActiveBattler] = HideHealthboxAfterMonFaint;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1229,7 +1229,7 @@ static void LinkOpponentHandlePause(void)
|
||||
|
||||
static void LinkOpponentHandleMoveAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
||||
|
||||
@@ -1271,7 +1271,7 @@ static void LinkOpponentDoMoveAnimation(void)
|
||||
case 1:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
sub_8035450(0);
|
||||
SetBattlerSpriteAffineMode(0);
|
||||
DoMoveAnim(move);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||||
}
|
||||
@@ -1280,7 +1280,7 @@ static void LinkOpponentDoMoveAnimation(void)
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_8035450(1);
|
||||
SetBattlerSpriteAffineMode(1);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
@@ -1309,7 +1309,7 @@ static void LinkOpponentHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
if (sub_80D89B0(*stringId))
|
||||
if (BattleStringShouldBeColored(*stringId))
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
|
||||
else
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
@@ -1380,7 +1380,7 @@ static void LinkOpponentHandleExpUpdate(void)
|
||||
|
||||
static void LinkOpponentHandleStatusIconUpdate(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u8 battlerId;
|
||||
|
||||
@@ -1393,7 +1393,7 @@ static void LinkOpponentHandleStatusIconUpdate(void)
|
||||
|
||||
static void LinkOpponentHandleStatusAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
@@ -1532,16 +1532,16 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_803D648);
|
||||
taskId = CreateTask(sub_803D564, 5);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
|
||||
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
||||
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_19;
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDummy;
|
||||
}
|
||||
|
||||
static void sub_803D564(u8 taskId)
|
||||
static void Task_StartSendOutAnim(u8 taskId)
|
||||
{
|
||||
u8 savedActiveBank = gActiveBattler;
|
||||
|
||||
@@ -1549,23 +1549,23 @@ static void sub_803D564(u8 taskId)
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_803C550(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_803C550(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
gActiveBattler = BATTLE_PARTNER(gActiveBattler);
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_803C550(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
gActiveBattler = BATTLE_PARTNER(gActiveBattler);
|
||||
}
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803A9CC;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
static void sub_803D648(struct Sprite *sprite)
|
||||
static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite)
|
||||
{
|
||||
FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam);
|
||||
sprite->oam.tileNum = sprite->data[5];
|
||||
@@ -1585,29 +1585,29 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void)
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2])
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2)
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
|
||||
{
|
||||
++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E;
|
||||
++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
|
||||
}
|
||||
}
|
||||
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||||
if (gBattleBufferA[gActiveBattler][2])
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803D790;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D;
|
||||
gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803D790(void)
|
||||
static void EndDrawPartyStatusSummary(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||||
LinkOpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1636,7 +1636,7 @@ static void LinkOpponentHandleSpriteInvisibility(void)
|
||||
|
||||
static void LinkOpponentHandleBattleAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
||||
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
||||
@@ -1667,7 +1667,7 @@ static void LinkOpponentHandleCmd55(void)
|
||||
FadeOutMapMusic(5);
|
||||
BeginFastPaletteFade(3);
|
||||
LinkOpponentBufferExecCompleted();
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
|
||||
}
|
||||
|
||||
static void LinkOpponentCmdEnd(void)
|
||||
|
||||
@@ -73,14 +73,14 @@ static void LinkPartnerCmdEnd(void);
|
||||
|
||||
static void LinkPartnerBufferRunCommand(void);
|
||||
static void LinkPartnerBufferExecCompleted(void);
|
||||
static void sub_80D481C(void);
|
||||
static void SwitchIn_WaitAndEnd(void);
|
||||
static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst);
|
||||
static void SetLinkPartnerMonData(u8 monId);
|
||||
static void sub_80D5F40(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static void DoSwitchOutAnimation(void);
|
||||
static void LinkPartnerDoMoveAnimation(void);
|
||||
static void sub_80D6ED0(u8 taskId);
|
||||
static void sub_80D70A0(void);
|
||||
static void Task_StartSendOutAnim(u8 taskId);
|
||||
static void EndDrawPartyStatusSummary(void);
|
||||
|
||||
static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
{
|
||||
@@ -143,7 +143,7 @@ static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
LinkPartnerCmdEnd
|
||||
};
|
||||
|
||||
static void nullsub_77(void)
|
||||
static void LinkPartnerDummy(void)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -169,27 +169,27 @@ static void CompleteOnBattlerSpriteCallbackDummy(void)
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_80D42A8(void)
|
||||
static void FreeTrainerSpriteAfterSlide(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
nullsub_16(0);
|
||||
BattleGfxSfxDummy3(0);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80D4310(void)
|
||||
static void Intro_DelayAndEnd(void)
|
||||
{
|
||||
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
|
||||
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 0xFF)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80D4358(void)
|
||||
static void Intro_WaitForHealthbox(void)
|
||||
{
|
||||
bool32 var = FALSE;
|
||||
|
||||
@@ -207,41 +207,41 @@ static void sub_80D4358(void)
|
||||
var = FALSE;
|
||||
if (var)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D4310;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80D443C(void)
|
||||
static void Intro_ShowHealthbox(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
{
|
||||
if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1)
|
||||
if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler ^ BIT_FLANK);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D4358;
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForHealthbox;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80D4590(void)
|
||||
static void WaitForMonAnimAfterLoad(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
LinkPartnerBufferExecCompleted();
|
||||
@@ -263,7 +263,7 @@ static void CompleteOnHealthbarDone(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80D4640(void)
|
||||
static void FreeMonSpriteAfterFaintAnim(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
|
||||
{
|
||||
@@ -274,7 +274,7 @@ static void sub_80D4640(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80D46A8(void)
|
||||
static void FreeMonSpriteAfterSwitchOutAnim(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
@@ -310,51 +310,51 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80D47AC(void)
|
||||
static void SwitchIn_ShowSubstitute(void)
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D481C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_WaitAndEnd;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80D481C(void)
|
||||
static void SwitchIn_WaitAndEnd(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_80D484C(void)
|
||||
static void SwitchIn_ShowHealthbox(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
CreateTask(c3_0802FDF4, 10);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D47AC;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80D4944(void)
|
||||
static void SwitchIn_TryShinyAnim(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D484C;
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -985,7 +985,7 @@ static void LinkPartnerHandleLoadMonSprite(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D4590;
|
||||
gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad;
|
||||
}
|
||||
|
||||
static void LinkPartnerHandleSwitchInAnim(void)
|
||||
@@ -993,31 +993,31 @@ static void LinkPartnerHandleSwitchInAnim(void)
|
||||
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_80D5F40(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D4944;
|
||||
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
|
||||
}
|
||||
|
||||
static void sub_80D5F40(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
|
||||
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
||||
gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
|
||||
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
||||
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
||||
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
}
|
||||
|
||||
static void LinkPartnerHandleReturnMonToBall(void)
|
||||
@@ -1050,7 +1050,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D46A8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1077,7 +1077,7 @@ static void LinkPartnerHandleDrawTrainerPic(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
@@ -1094,7 +1094,7 @@ static void LinkPartnerHandleTrainerSlideBack(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D42A8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
|
||||
}
|
||||
|
||||
static void LinkPartnerHandleFaintAnimation(void)
|
||||
@@ -1114,8 +1114,8 @@ static void LinkPartnerHandleFaintAnimation(void)
|
||||
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D4640;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1142,7 +1142,7 @@ static void LinkPartnerHandlePause(void)
|
||||
|
||||
static void LinkPartnerHandleMoveAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
||||
|
||||
@@ -1184,7 +1184,7 @@ static void LinkPartnerDoMoveAnimation(void)
|
||||
case 1:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
sub_8035450(0);
|
||||
SetBattlerSpriteAffineMode(0);
|
||||
DoMoveAnim(move);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||||
}
|
||||
@@ -1193,7 +1193,7 @@ static void LinkPartnerDoMoveAnimation(void)
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_8035450(1);
|
||||
SetBattlerSpriteAffineMode(1);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
@@ -1222,7 +1222,7 @@ static void LinkPartnerHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
if (sub_80D89B0(*stringId))
|
||||
if (BattleStringShouldBeColored(*stringId))
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
|
||||
else
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
@@ -1293,7 +1293,7 @@ static void LinkPartnerHandleExpUpdate(void)
|
||||
|
||||
static void LinkPartnerHandleStatusIconUpdate(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u8 battlerId;
|
||||
|
||||
@@ -1306,7 +1306,7 @@ static void LinkPartnerHandleStatusIconUpdate(void)
|
||||
|
||||
static void LinkPartnerHandleStatusAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
@@ -1448,7 +1448,7 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||||
paletteNum = AllocSpritePalette(0xD6F9);
|
||||
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
|
||||
@@ -1459,15 +1459,15 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
|
||||
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 0;
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
taskId = CreateTask(sub_80D6ED0, 5);
|
||||
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
||||
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_77;
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
|
||||
gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDummy;
|
||||
}
|
||||
|
||||
static void sub_80D6ED0(u8 taskId)
|
||||
static void Task_StartSendOutAnim(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[1] < 24)
|
||||
{
|
||||
@@ -1481,19 +1481,19 @@ static void sub_80D6ED0(u8 taskId)
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_80D5F40(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_80D5F40(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_80D5F40(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D443C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_ShowHealthbox;
|
||||
gActiveBattler = savedActiveBattler;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1507,22 +1507,22 @@ static void LinkPartnerHandleDrawPartyStatusSummary(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE;
|
||||
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||||
|
||||
if (gBattleBufferA[gActiveBattler][2])
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
if (gBattleBufferA[gActiveBattler][2]) // Skip delay on battle start
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80D70A0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80D70A0(void)
|
||||
static void EndDrawPartyStatusSummary(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||||
LinkPartnerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1551,7 +1551,7 @@ static void LinkPartnerHandleSpriteInvisibility(void)
|
||||
|
||||
static void LinkPartnerHandleBattleAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
||||
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
||||
@@ -1579,7 +1579,7 @@ static void LinkPartnerHandleCmd55(void)
|
||||
FadeOutMapMusic(5);
|
||||
BeginFastPaletteFade(3);
|
||||
LinkPartnerBufferExecCompleted();
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
|
||||
}
|
||||
|
||||
static void LinkPartnerCmdEnd(void)
|
||||
|
||||
+193
-187
@@ -15,6 +15,7 @@
|
||||
#include "battle_interface.h"
|
||||
#include "battle_message.h"
|
||||
#include "reshow_battle_screen.h"
|
||||
#include "battle_string_ids.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/items.h"
|
||||
|
||||
@@ -80,21 +81,21 @@ static void OakOldManBufferRunCommand(void);
|
||||
static void OakOldManBufferExecCompleted(void);
|
||||
static void WaitForMonSelection(void);
|
||||
static void CompleteWhenChoseItem(void);
|
||||
static void sub_80E8704(void);
|
||||
static void sub_80E7CD8(void);
|
||||
static void sub_80E835C(void);
|
||||
static void PrintOakText_KeepAnEyeOnHP(void);
|
||||
static void Intro_WaitForShinyAnimAndHealthbox(void);
|
||||
static void PrintOakText_ForPetesSake(void);
|
||||
static void Task_LaunchLvlUpAnim(u8 taskId);
|
||||
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
|
||||
static void CompleteOnInactiveTextPrinter2(void);
|
||||
static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
|
||||
static void sub_80E804C(u8 taskId);
|
||||
static void Task_GiveExpWithExpBar(u8 taskId);
|
||||
static void Task_UpdateLvlInHealthbox(u8 taskId);
|
||||
static void sub_80E85D4(const u8 *text, u8 a1);
|
||||
static void PrintOakTextWithMainBgDarkened(const u8 *text, u8 delay);
|
||||
static u32 CopyOakOldManMonData(u8 monId, u8 *dst);
|
||||
static void SetOakOldManMonData(u8 monId);
|
||||
static void OakOldManDoMoveAnimation(void);
|
||||
static void HandleInputChooseAction(void);
|
||||
static void sub_80EB0A8(u8 taskId);
|
||||
static void Task_StartSendOutAnim(u8 taskId);
|
||||
|
||||
static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
{
|
||||
@@ -157,17 +158,17 @@ static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
OakOldManCmdEnd,
|
||||
};
|
||||
|
||||
static void nullsub_81(void)
|
||||
static void OakOldManDummy(void)
|
||||
{
|
||||
}
|
||||
|
||||
void SetControllerToOakOrOldMan(void)
|
||||
{
|
||||
gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand;
|
||||
gBattleStruct->field_94 = 0;
|
||||
gBattleStruct->field_95 = 0;
|
||||
gBattleStruct->field_96 = 0;
|
||||
gBattleStruct->field_97 = 0;
|
||||
gBattleStruct->simulatedInputState[0] = 0;
|
||||
gBattleStruct->simulatedInputState[1] = 0;
|
||||
gBattleStruct->simulatedInputState[2] = 0;
|
||||
gBattleStruct->simulatedInputState[3] = 0;
|
||||
}
|
||||
|
||||
static void OakOldManBufferRunCommand(void)
|
||||
@@ -183,6 +184,7 @@ static void OakOldManBufferRunCommand(void)
|
||||
|
||||
static void HandleInputChooseAction(void)
|
||||
{
|
||||
// Like player, but specifically for Rival in Oak's Lab
|
||||
u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
||||
|
||||
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
|
||||
@@ -274,27 +276,30 @@ static void HandleInputChooseAction(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80E7844(void)
|
||||
static void SimulateInputChooseAction(void)
|
||||
{
|
||||
switch (gBattleStruct->field_94)
|
||||
// Old Man
|
||||
switch (gBattleStruct->simulatedInputState[0])
|
||||
{
|
||||
case 0:
|
||||
gBattleStruct->field_96 = 64;
|
||||
++gBattleStruct->field_94;
|
||||
gBattleStruct->simulatedInputState[2] = 64;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
// fall through
|
||||
case 1:
|
||||
if (--gBattleStruct->field_96 == 0)
|
||||
if (--gBattleStruct->simulatedInputState[2] == 0)
|
||||
{
|
||||
// Move cursor to BAG
|
||||
PlaySE(SE_SELECT);
|
||||
ActionSelectionDestroyCursorAt(0);
|
||||
ActionSelectionCreateCursorAt(1, 0);
|
||||
gBattleStruct->field_96 = 64;
|
||||
++gBattleStruct->field_94;
|
||||
gBattleStruct->simulatedInputState[2] = 64;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (--gBattleStruct->field_96 == 0)
|
||||
if (--gBattleStruct->simulatedInputState[2] == 0)
|
||||
{
|
||||
// Open bag
|
||||
PlaySE(SE_SELECT);
|
||||
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
|
||||
OakOldManBufferExecCompleted();
|
||||
@@ -315,7 +320,7 @@ static void CompleteOnInactiveTextPrinter(void)
|
||||
OakOldManBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_80E7930(void)
|
||||
static void OakOldManSetBattleEndCallbacks(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
@@ -331,7 +336,7 @@ static void CompleteOnSpecialAnimDone(void)
|
||||
OakOldManBufferExecCompleted();
|
||||
}
|
||||
|
||||
void sub_80E7988(void)
|
||||
void OakOldManHandleInputChooseMove(void)
|
||||
{
|
||||
HandleInputChooseMove();
|
||||
if (!(gBattleControllerExecFlags & gBitTable[gActiveBattler]))
|
||||
@@ -345,8 +350,8 @@ static void OpenPartyMenuToChooseMon(void)
|
||||
u8 caseId;
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
|
||||
caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0];
|
||||
DestroyTask(gUnknown_3004FFC[gActiveBattler]);
|
||||
caseId = gTasks[gBattleControllerData[gActiveBattler]].data[0];
|
||||
DestroyTask(gBattleControllerData[gActiveBattler]);
|
||||
FreeAllWindowBuffers();
|
||||
OpenPartyMenuInTutorialBattle(caseId);
|
||||
}
|
||||
@@ -369,7 +374,7 @@ static void OpenBagAndChooseItem(void)
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
|
||||
nullsub_44();
|
||||
ReshowBattleScreenDummy();
|
||||
FreeAllWindowBuffers();
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||||
CB2_BagMenuFromBattle();
|
||||
@@ -382,12 +387,12 @@ static void CompleteWhenChoseItem(void)
|
||||
{
|
||||
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
|
||||
{
|
||||
if (!sub_80EB2E0(4)
|
||||
if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE)
|
||||
&& gSpecialVar_ItemId == ITEM_POTION
|
||||
&& gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||||
{
|
||||
sub_80EB2F4(4);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E8704;
|
||||
BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE);
|
||||
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_KeepAnEyeOnHP;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -397,55 +402,55 @@ static void CompleteWhenChoseItem(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80E7B4C(void)
|
||||
static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80
|
||||
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler ^ BIT_FLANK);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E7CD8;
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80E7CD8(void)
|
||||
static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
{
|
||||
bool32 r4 = FALSE;
|
||||
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
r4 = TRUE;
|
||||
if (r4
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
CreateTask(c3_0802FDF4, 10);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E835C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_ForPetesSake;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -515,10 +520,10 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
|
||||
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
|
||||
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
|
||||
PlaySE(SE_EXP);
|
||||
gTasks[taskId].func = sub_80E804C;
|
||||
gTasks[taskId].func = Task_GiveExpWithExpBar;
|
||||
}
|
||||
|
||||
static void sub_80E804C(u8 taskId)
|
||||
static void Task_GiveExpWithExpBar(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].tExpTask_frames < 13)
|
||||
{
|
||||
@@ -588,7 +593,7 @@ static void Task_UpdateLvlInHealthbox(u8 taskId)
|
||||
{
|
||||
u8 monIndex = gTasks[taskId].tExpTask_monId;
|
||||
|
||||
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
|
||||
GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value.
|
||||
if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL);
|
||||
else
|
||||
@@ -608,7 +613,7 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
static void sub_80E82F4(void)
|
||||
static void FreeMonSpriteAfterFaintAnim(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
|
||||
{
|
||||
@@ -619,46 +624,46 @@ static void sub_80E82F4(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80E835C(void)
|
||||
static void PrintOakText_ForPetesSake(void)
|
||||
{
|
||||
u32 mask;
|
||||
|
||||
switch (gBattleStruct->field_94)
|
||||
|
||||
switch (gBattleStruct->simulatedInputState[0])
|
||||
{
|
||||
case 0:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
|
||||
DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
|
||||
BeginNormalPaletteFade(0xFFFFFF7E,
|
||||
4,
|
||||
0,
|
||||
8,
|
||||
4,
|
||||
0,
|
||||
8,
|
||||
RGB_BLACK);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_80EB30C();
|
||||
++gBattleStruct->field_94;
|
||||
BtlCtrl_DrawVoiceoverMessageFrame();
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_ForPetesSake);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
break;
|
||||
case 3:
|
||||
if (!IsTextPrinterActive(24))
|
||||
{
|
||||
mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
|
||||
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
||||
BeginNormalPaletteFade(mask,
|
||||
4,
|
||||
8,
|
||||
0,
|
||||
RGB_BLACK);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
@@ -666,19 +671,19 @@ static void sub_80E835C(void)
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_TheTrainerThat);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (!IsTextPrinterActive(24))
|
||||
{
|
||||
mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
|
||||
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
||||
BeginNormalPaletteFade(mask,
|
||||
4,
|
||||
0,
|
||||
8,
|
||||
RGB_BLACK);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
@@ -686,7 +691,7 @@ static void sub_80E835C(void)
|
||||
{
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_TryBattling);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
@@ -697,79 +702,80 @@ static void sub_80E835C(void)
|
||||
8,
|
||||
0,
|
||||
RGB_BLACK);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_80EF0E0(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
|
||||
sub_80EB524();
|
||||
gBattleStruct->field_94 = 0;
|
||||
DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
|
||||
BtlCtrl_RemoveVoiceoverMessageFrame();
|
||||
gBattleStruct->simulatedInputState[0] = 0;
|
||||
OakOldManBufferExecCompleted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80E8570(void)
|
||||
void PrintOakText_InflictingDamageIsKey(void)
|
||||
{
|
||||
sub_80E85D4(gText_InflictingDamageIsKey, 1);
|
||||
PrintOakTextWithMainBgDarkened(gText_InflictingDamageIsKey, 1);
|
||||
}
|
||||
|
||||
static void sub_80E8584(void)
|
||||
static void PrintOakText_LoweringStats(void)
|
||||
{
|
||||
sub_80E85D4(gText_LoweringStats, 64);
|
||||
PrintOakTextWithMainBgDarkened(gText_LoweringStats, 64);
|
||||
}
|
||||
|
||||
void sub_80E8598(void)
|
||||
void PrintOakText_OakNoRunningFromATrainer(void)
|
||||
{
|
||||
sub_80E85D4(gText_OakNoRunningFromATrainer, 1);
|
||||
PrintOakTextWithMainBgDarkened(gText_OakNoRunningFromATrainer, 1);
|
||||
}
|
||||
|
||||
static void sub_80E85AC(void)
|
||||
static void PrintOakText_WinEarnsPrizeMoney(void)
|
||||
{
|
||||
sub_80E85D4(gText_WinEarnsPrizeMoney, 64);
|
||||
PrintOakTextWithMainBgDarkened(gText_WinEarnsPrizeMoney, 64);
|
||||
}
|
||||
|
||||
void sub_80E85C0(void)
|
||||
void PrintOakText_HowDisappointing(void)
|
||||
{
|
||||
sub_80E85D4(gText_HowDissapointing, 64);
|
||||
PrintOakTextWithMainBgDarkened(gText_HowDissapointing, 64);
|
||||
}
|
||||
|
||||
static void sub_80E85D4(const u8 *text, u8 a2)
|
||||
static void PrintOakTextWithMainBgDarkened(const u8 *text, u8 delay)
|
||||
{
|
||||
switch (gBattleStruct->field_94)
|
||||
// If delay is 0, it's treated as 256.
|
||||
switch (gBattleStruct->simulatedInputState[0])
|
||||
{
|
||||
case 0:
|
||||
if (!IsTextPrinterActive(0))
|
||||
{
|
||||
gBattleStruct->field_97 = a2;
|
||||
++gBattleStruct->field_94;
|
||||
gBattleStruct->simulatedInputState[3] = delay;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (--gBattleStruct->field_97 == 0)
|
||||
if (--gBattleStruct->simulatedInputState[3] == 0)
|
||||
{
|
||||
BeginNormalPaletteFade(0xFFFFFF7E,
|
||||
4,
|
||||
0,
|
||||
8,
|
||||
4,
|
||||
0,
|
||||
8,
|
||||
RGB_BLACK);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_80EB30C();
|
||||
++gBattleStruct->field_94;
|
||||
BtlCtrl_DrawVoiceoverMessageFrame();
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(text);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
break;
|
||||
case 4:
|
||||
if (!IsTextPrinterActive(24))
|
||||
@@ -779,76 +785,76 @@ static void sub_80E85D4(const u8 *text, u8 a2)
|
||||
8,
|
||||
0,
|
||||
RGB_BLACK);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_80EB524();
|
||||
BtlCtrl_RemoveVoiceoverMessageFrame();
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
OakOldManBufferExecCompleted();
|
||||
else
|
||||
OpponentBufferExecCompleted();
|
||||
gBattleCommunication[MSG_DISPLAY] = 0;
|
||||
gBattleStruct->field_94 = 0;
|
||||
gBattleStruct->simulatedInputState[0] = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80E8704(void)
|
||||
static void PrintOakText_KeepAnEyeOnHP(void)
|
||||
{
|
||||
u32 mask;
|
||||
|
||||
switch (gBattleStruct->field_94)
|
||||
switch (gBattleStruct->simulatedInputState[0])
|
||||
{
|
||||
case 0:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler);
|
||||
DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], gActiveBattler);
|
||||
BeginNormalPaletteFade(0xFFFFFF7E,
|
||||
4,
|
||||
0,
|
||||
8,
|
||||
4,
|
||||
0,
|
||||
8,
|
||||
RGB_BLACK);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
|
||||
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
||||
BeginNormalPaletteFade(mask,
|
||||
4,
|
||||
8,
|
||||
0,
|
||||
RGB_BLACK);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_80EB30C();
|
||||
++gBattleStruct->field_94;
|
||||
BtlCtrl_DrawVoiceoverMessageFrame();
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
BattleStringExpandPlaceholdersToDisplayedString(gText_KeepAnEyeOnHP);
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 24);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
break;
|
||||
case 4:
|
||||
if (!IsTextPrinterActive(24))
|
||||
{
|
||||
mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16;
|
||||
mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
|
||||
BeginNormalPaletteFade(mask,
|
||||
4,
|
||||
0,
|
||||
8,
|
||||
RGB_BLACK);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
@@ -859,16 +865,16 @@ static void sub_80E8704(void)
|
||||
8,
|
||||
0,
|
||||
RGB_BLACK);
|
||||
++gBattleStruct->field_94;
|
||||
++gBattleStruct->simulatedInputState[0];
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_80EB524();
|
||||
BtlCtrl_RemoveVoiceoverMessageFrame();
|
||||
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
|
||||
OakOldManBufferExecCompleted();
|
||||
gBattleStruct->field_94 = 0;
|
||||
gBattleStruct->simulatedInputState[0] = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -915,7 +921,7 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80E89C4(void)
|
||||
static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
@@ -1554,7 +1560,7 @@ static void OakOldManHandleReturnMonToBall(void)
|
||||
if (gBattleBufferA[gActiveBattler][1] == 0)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E89C4;
|
||||
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1569,26 +1575,26 @@ static void OakOldManHandleDrawTrainerPic(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||||
{
|
||||
DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
|
||||
DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
80,
|
||||
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
|
||||
(8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
|
||||
30);
|
||||
}
|
||||
else
|
||||
{
|
||||
DecompressTrainerBackPalette(5, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
80,
|
||||
(8 - gTrainerBackPicCoords[5].size) * 4 + 80,
|
||||
DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
80,
|
||||
(8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
|
||||
30);
|
||||
}
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
@@ -1596,26 +1602,26 @@ static void OakOldManHandleTrainerSlide(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||||
{
|
||||
DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
|
||||
DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
80,
|
||||
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80,
|
||||
(8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
|
||||
30);
|
||||
}
|
||||
else
|
||||
{
|
||||
DecompressTrainerBackPalette(5, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
80,
|
||||
(8 - gTrainerBackPicCoords[5].size) * 4 + 80,
|
||||
DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
80,
|
||||
(8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
|
||||
30);
|
||||
}
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
|
||||
}
|
||||
|
||||
@@ -1641,8 +1647,8 @@ static void OakOldManHandleFaintAnimation(void)
|
||||
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E82F4;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1711,7 +1717,7 @@ static void OakOldManDoMoveAnimation(void)
|
||||
case 1:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
sub_8035450(0);
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
||||
DoMoveAnim(move);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||||
}
|
||||
@@ -1720,7 +1726,7 @@ static void OakOldManDoMoveAnimation(void)
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_8035450(1);
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
@@ -1752,30 +1758,30 @@ static void OakOldManHandlePrintString(void)
|
||||
else
|
||||
{
|
||||
BufferStringBattle(*stringId);
|
||||
if (sub_80D89B0(*stringId))
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 64);
|
||||
if (BattleStringShouldBeColored(*stringId))
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
|
||||
else
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||||
{
|
||||
switch (*stringId)
|
||||
{
|
||||
case 216:
|
||||
if (!sub_80EB2E0(2))
|
||||
case STRINGID_PKMNSSTATCHANGED4:
|
||||
if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG))
|
||||
{
|
||||
sub_80EB2F4(2);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E8584;
|
||||
BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG);
|
||||
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_LoweringStats;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case 30:
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E85AC;
|
||||
case STRINGID_PLAYERGOTMONEY:
|
||||
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_WinEarnsPrizeMoney;
|
||||
return;
|
||||
case 383:
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E85C0;
|
||||
case STRINGID_TRAINER1WINTEXT:
|
||||
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_HowDisappointing;
|
||||
return;
|
||||
case 227:
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E8598;
|
||||
case STRINGID_DONTLEAVEBIRCH:
|
||||
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_OakNoRunningFromATrainer;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1791,7 +1797,7 @@ static void OakOldManHandlePrintSelectionString(void)
|
||||
OakOldManBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_80EA690(void)
|
||||
static void HandleChooseActionAfterDma3(void)
|
||||
{
|
||||
if (!IsDma3ManagerBusyWithBgCopy())
|
||||
{
|
||||
@@ -1800,7 +1806,7 @@ static void sub_80EA690(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
|
||||
else
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E7844;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SimulateInputChooseAction;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1808,7 +1814,7 @@ static void OakOldManHandleChooseAction(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80EA690;
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
|
||||
BattlePutTextOnWindow(gText_EmptyString3, 0);
|
||||
BattlePutTextOnWindow(gText_BattleMenu, 2);
|
||||
for (i = 0; i < MAX_MON_MOVES; ++i)
|
||||
@@ -1826,13 +1832,13 @@ static void OakOldManHandleUnknownYesNoBox(void)
|
||||
OakOldManBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_80EA798(void)
|
||||
static void OakHandleChooseMove_WaitDma3(void)
|
||||
{
|
||||
if (!IsDma3ManagerBusyWithBgCopy())
|
||||
{
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 320;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E7988;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OakOldManHandleInputChooseMove;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1841,19 +1847,19 @@ static void OakOldManHandleChooseMove(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||||
{
|
||||
InitMoveSelectionsVarsAndStrings();
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80EA798;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OakHandleChooseMove_WaitDma3;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (gBattleStruct->field_95)
|
||||
switch (gBattleStruct->simulatedInputState[1])
|
||||
{
|
||||
case 0:
|
||||
InitMoveSelectionsVarsAndStrings();
|
||||
++gBattleStruct->field_95;
|
||||
gBattleStruct->field_97 = 80;
|
||||
++gBattleStruct->simulatedInputState[1];
|
||||
gBattleStruct->simulatedInputState[3] = 80;
|
||||
// fall through
|
||||
case 1:
|
||||
if (--gBattleStruct->field_97 == 0)
|
||||
if (--gBattleStruct->simulatedInputState[3] == 0)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
BtlController_EmitTwoReturnValues(1, 10, 0x100);
|
||||
@@ -1879,10 +1885,10 @@ static void OakOldManHandleChoosePokemon(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
|
||||
gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
|
||||
gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
|
||||
gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
|
||||
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
|
||||
*(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
|
||||
*(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2];
|
||||
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
|
||||
for (i = 0; i < 3; ++i)
|
||||
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
|
||||
@@ -1906,13 +1912,13 @@ static void OakOldManHandleHealthBarUpdate(void)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
|
||||
}
|
||||
@@ -1939,7 +1945,7 @@ static void OakOldManHandleExpUpdate(void)
|
||||
gTasks[taskId].tExpTask_monId = monId;
|
||||
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
|
||||
gTasks[taskId].tExpTask_battler = gActiveBattler;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_81;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OakOldManDummy;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2078,17 +2084,17 @@ static void OakOldManHandleIntroTrainerBallThrow(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||||
paletteNum = AllocSpritePalette(0xD6F8);
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
taskId = CreateTask(sub_80EB0A8, 5);
|
||||
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
||||
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_13;
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PlayerDummy;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2098,30 +2104,30 @@ static void OakOldManHandleIntroTrainerBallThrow(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80EAF34(u8 battlerId)
|
||||
static void StartSendOutAnim(u8 battlerId)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
|
||||
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
||||
gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
|
||||
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
||||
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
||||
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
}
|
||||
|
||||
static void sub_80EB0A8(u8 taskId)
|
||||
static void Task_StartSendOutAnim(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[1] < 31)
|
||||
{
|
||||
@@ -2133,8 +2139,8 @@ static void sub_80EB0A8(u8 taskId)
|
||||
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_80EAF34(gActiveBattler);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E7B4C;
|
||||
StartSendOutAnim(gActiveBattler);
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
||||
gActiveBattler = savedActiveBattler;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -2213,24 +2219,24 @@ static void OakOldManHandleCmd55(void)
|
||||
BeginFastPaletteFade(3);
|
||||
OakOldManBufferExecCompleted();
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E7930;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OakOldManSetBattleEndCallbacks;
|
||||
}
|
||||
|
||||
static void OakOldManCmdEnd(void)
|
||||
{
|
||||
}
|
||||
|
||||
bool8 sub_80EB2E0(u8 a1)
|
||||
bool8 BtlCtrl_OakOldMan_TestState2Flag(u8 mask)
|
||||
{
|
||||
return gBattleStruct->field_96 & a1;
|
||||
return gBattleStruct->simulatedInputState[2] & mask;
|
||||
}
|
||||
|
||||
void sub_80EB2F4(u8 a1)
|
||||
void BtlCtrl_OakOldMan_SetState2Flag(u8 mask)
|
||||
{
|
||||
gBattleStruct->field_96 |= a1;
|
||||
gBattleStruct->simulatedInputState[2] |= mask;
|
||||
}
|
||||
|
||||
void sub_80EB30C(void)
|
||||
void BtlCtrl_DrawVoiceoverMessageFrame(void)
|
||||
{
|
||||
u32 width = 0x1A;
|
||||
u32 pal = 7;
|
||||
@@ -2263,7 +2269,7 @@ void sub_80EB30C(void)
|
||||
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x34), 0x1D, 0x13, 1, 1, pal);
|
||||
}
|
||||
|
||||
void sub_80EB524(void)
|
||||
void BtlCtrl_RemoveVoiceoverMessageFrame(void)
|
||||
{
|
||||
u32 pal = 0;
|
||||
u32 width = 0x1A;
|
||||
|
||||
+103
-103
@@ -83,11 +83,11 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst);
|
||||
static void SetOpponentMonData(u8 monId);
|
||||
static void DoSwitchOutAnimation(void);
|
||||
static void OpponentDoMoveAnimation(void);
|
||||
static void sub_80362E8(void);
|
||||
static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static void sub_8038DC4(u8 taskId);
|
||||
static void sub_8038D90(struct Sprite *sprite);
|
||||
static void sub_8038FBC(void);
|
||||
static void SwitchIn_HandleSoundAndEnd(void);
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static void Task_StartSendOutAnim(u8 taskId);
|
||||
static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
|
||||
static void EndDrawPartyStatusSummary(void);
|
||||
|
||||
static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
{
|
||||
@@ -153,7 +153,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
// not used
|
||||
static const u8 gUnknown_8250B18[] = { 0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20 };
|
||||
|
||||
static void nullsub_17(void)
|
||||
static void OpponentDummy(void)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -185,7 +185,7 @@ static void CompleteOnBattlerSpriteCallbackDummy2(void)
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_8035B58(void)
|
||||
static void FreeTrainerSpriteAfterSlide(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
@@ -197,16 +197,16 @@ static void sub_8035B58(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8035BE8(void)
|
||||
static void Intro_DelayAndEnd(void)
|
||||
{
|
||||
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
|
||||
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 0xFF)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8035C30(void)
|
||||
static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
{
|
||||
bool8 var = FALSE;
|
||||
|
||||
@@ -222,68 +222,68 @@ static void sub_8035C30(void)
|
||||
}
|
||||
if (IsCryPlayingOrClearCrySongs())
|
||||
var = FALSE;
|
||||
if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
||||
if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
m4aMPlayContinue(&gMPlayInfo_BGM);
|
||||
else
|
||||
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8035BE8;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8035DF0(void)
|
||||
static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
{
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
|
||||
&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler ^ BIT_FLANK);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
|
||||
}
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
|
||||
&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8035C30;
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = FALSE;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8035FE8(void)
|
||||
static void TryShinyAnimAfterMonAnim(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
|
||||
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
|
||||
{
|
||||
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
}
|
||||
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -300,10 +300,10 @@ static void CompleteOnHealthbarDone(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!sub_80EB2E0(1) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE))
|
||||
if (!BtlCtrl_OakOldMan_TestState2Flag(1) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE))
|
||||
{
|
||||
sub_80EB2F4(1);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E8570;
|
||||
BtlCtrl_OakOldMan_SetState2Flag(1);
|
||||
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_InflictingDamageIsKey;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -312,7 +312,7 @@ static void CompleteOnHealthbarDone(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_803612C(void)
|
||||
static void HideHealthboxAfterMonFaint(void)
|
||||
{
|
||||
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
||||
{
|
||||
@@ -321,7 +321,7 @@ static void sub_803612C(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8036170(void)
|
||||
static void FreeMonSpriteAfterSwitchOutAnim(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
@@ -358,17 +358,17 @@ static void DoHitAnimBlinkSpriteEffect(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8036278(void)
|
||||
static void SwitchIn_ShowSubstitute(void)
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80362E8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80362E8(void)
|
||||
static void SwitchIn_HandleSoundAndEnd(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
@@ -377,33 +377,33 @@ static void sub_80362E8(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8036334(void)
|
||||
static void SwitchIn_ShowHealthbox(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8036278;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8036408(void)
|
||||
static void SwitchIn_TryShinyAnim(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8036334;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1025,8 +1025,8 @@ static void OpponentHandleLoadMonSprite(void)
|
||||
{
|
||||
DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
y = GetGhostSpriteDefault_Y(gActiveBattler);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 1;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 1;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 1;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1045,25 +1045,25 @@ static void OpponentHandleLoadMonSprite(void)
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_GHOST))
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8035FE8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = TryShinyAnimAfterMonAnim;
|
||||
}
|
||||
|
||||
static void OpponentHandleSwitchInAnim(void)
|
||||
{
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
||||
sub_8037A28(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8036408;
|
||||
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
|
||||
}
|
||||
|
||||
static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
|
||||
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
||||
gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
|
||||
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
||||
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
||||
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
@@ -1072,12 +1072,12 @@ static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
||||
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
||||
}
|
||||
|
||||
static void OpponentHandleReturnMonToBall(void)
|
||||
@@ -1111,7 +1111,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8036170;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1143,7 +1143,7 @@ static void OpponentHandleDrawTrainerPic(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
@@ -1174,7 +1174,7 @@ static void OpponentHandleTrainerSlide(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
|
||||
}
|
||||
|
||||
@@ -1186,7 +1186,7 @@ static void OpponentHandleTrainerSlideBack(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8035B58;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
|
||||
}
|
||||
|
||||
static void OpponentHandleFaintAnimation(void)
|
||||
@@ -1204,7 +1204,7 @@ static void OpponentHandleFaintAnimation(void)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_803612C;
|
||||
gBattlerControllerFuncs[gActiveBattler] = HideHealthboxAfterMonFaint;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1231,7 +1231,7 @@ static void OpponentHandlePause(void)
|
||||
|
||||
static void OpponentHandleMoveAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
||||
|
||||
@@ -1273,7 +1273,7 @@ static void OpponentDoMoveAnimation(void)
|
||||
case 1:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
sub_8035450(0);
|
||||
SetBattlerSpriteAffineMode(0);
|
||||
DoMoveAnim(move);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||||
}
|
||||
@@ -1282,7 +1282,7 @@ static void OpponentDoMoveAnimation(void)
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_8035450(1);
|
||||
SetBattlerSpriteAffineMode(1);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
@@ -1311,7 +1311,7 @@ static void OpponentHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
if (sub_80D89B0(*stringId))
|
||||
if (BattleStringShouldBeColored(*stringId))
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
|
||||
else
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
@@ -1320,10 +1320,10 @@ static void OpponentHandlePrintString(void)
|
||||
switch (*stringId)
|
||||
{
|
||||
case 0x17F:
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E85C0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_HowDisappointing;
|
||||
return;
|
||||
case 0xE3:
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E8598;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PrintOakText_OakNoRunningFromATrainer;
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1479,7 +1479,7 @@ static void OpponentHandleExpUpdate(void)
|
||||
|
||||
static void OpponentHandleStatusIconUpdate(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u8 battlerId;
|
||||
|
||||
@@ -1492,7 +1492,7 @@ static void OpponentHandleStatusIconUpdate(void)
|
||||
|
||||
static void OpponentHandleStatusAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
@@ -1632,16 +1632,16 @@ static void OpponentHandleIntroTrainerBallThrow(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_8038D90);
|
||||
taskId = CreateTask(sub_8038DC4, 5);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
|
||||
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
||||
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_17;
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = TRUE;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OpponentDummy;
|
||||
}
|
||||
|
||||
static void sub_8038D90(struct Sprite *sprite)
|
||||
static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite)
|
||||
{
|
||||
FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam);
|
||||
sprite->oam.tileNum = sprite->data[5];
|
||||
@@ -1649,7 +1649,7 @@ static void sub_8038D90(struct Sprite *sprite)
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
|
||||
static void sub_8038DC4(u8 taskId)
|
||||
static void Task_StartSendOutAnim(u8 taskId)
|
||||
{
|
||||
u8 savedActiveBattler = gActiveBattler;
|
||||
|
||||
@@ -1657,18 +1657,18 @@ static void sub_8038DC4(u8 taskId)
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8037A28(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8037A28(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8037A28(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8035DF0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
||||
gActiveBattler = savedActiveBattler;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -1684,32 +1684,32 @@ static void OpponentHandleDrawPartyStatusSummary(void)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
|
||||
if (gBattleBufferA[gActiveBattler][2])
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E <= 1)
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
|
||||
{
|
||||
++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E;
|
||||
++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
|
||||
}
|
||||
}
|
||||
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
|
||||
(struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
|
||||
gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2]);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||||
if (gBattleBufferA[gActiveBattler][2])
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8038FBC;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D;
|
||||
gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8038FBC(void)
|
||||
static void EndDrawPartyStatusSummary(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||||
OpponentBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -1738,7 +1738,7 @@ static void OpponentHandleSpriteInvisibility(void)
|
||||
|
||||
static void OpponentHandleBattleAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
||||
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
||||
|
||||
+137
-137
@@ -98,13 +98,13 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst);
|
||||
static void SetPlayerMonData(u8 monId);
|
||||
static void DoSwitchOutAnimation(void);
|
||||
static void PlayerDoMoveAnimation(void);
|
||||
static void task05_08033660(u8 taskId);
|
||||
static void sub_8033AC8(void);
|
||||
static void sub_802FCAC(void);
|
||||
static void sub_80300F4(u8 taskId);
|
||||
static void sub_80303A8(u8 taskId);
|
||||
static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static void sub_8033830(void);
|
||||
static void Task_StartSendOutAnim(u8 taskId);
|
||||
static void PreviewDeterminativeMoveTargets(void);
|
||||
static void SwitchIn_HandleSoundAndEnd(void);
|
||||
static void Task_GiveExpWithExpBar(u8 taskId);
|
||||
static void Task_CreateLevelUpVerticalStripes(u8 taskId);
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static void EndDrawPartyStatusSummary(void);
|
||||
|
||||
static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
{
|
||||
@@ -172,7 +172,7 @@ static const u8 sTargetIdentities[] = { B_POSITION_PLAYER_LEFT, B_POSITION_PLAYE
|
||||
// not used
|
||||
static const u8 gUnknown_8250984[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 };
|
||||
|
||||
void nullsub_13(void)
|
||||
void PlayerDummy(void)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -308,7 +308,7 @@ static void HandleInputChooseAction(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_802E640(void)
|
||||
UNUSED static void UnusedEndBounceEffect(void)
|
||||
{
|
||||
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
|
||||
EndBounceEffect(gActiveBattler, BOUNCE_MON);
|
||||
@@ -336,7 +336,7 @@ static void HandleInputChooseTarget(void)
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
|
||||
PlayerBufferExecCompleted();
|
||||
@@ -344,7 +344,7 @@ static void HandleInputChooseTarget(void)
|
||||
else if (JOY_NEW(B_BUTTON))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
|
||||
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
|
||||
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
|
||||
@@ -353,7 +353,7 @@ static void HandleInputChooseTarget(void)
|
||||
else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
|
||||
|
||||
do
|
||||
{
|
||||
@@ -388,12 +388,12 @@ static void HandleInputChooseTarget(void)
|
||||
i = 0;
|
||||
}
|
||||
while (i == 0);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
|
||||
}
|
||||
else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
|
||||
|
||||
do
|
||||
{
|
||||
@@ -428,7 +428,7 @@ static void HandleInputChooseTarget(void)
|
||||
i = 0;
|
||||
}
|
||||
while (i == 0);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -437,7 +437,7 @@ void HandleInputChooseMove(void)
|
||||
bool32 canSelectTarget = FALSE;
|
||||
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
|
||||
|
||||
sub_8033AC8();
|
||||
PreviewDeterminativeMoveTargets();
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
u8 moveTarget;
|
||||
@@ -495,7 +495,7 @@ void HandleInputChooseMove(void)
|
||||
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
else
|
||||
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
|
||||
}
|
||||
}
|
||||
else if (JOY_NEW(B_BUTTON))
|
||||
@@ -577,7 +577,7 @@ void HandleInputChooseMove(void)
|
||||
}
|
||||
|
||||
// not used
|
||||
static u32 sub_802EDDC(void)
|
||||
static u32 HandleMoveInputUnused(void)
|
||||
{
|
||||
u32 var = 0;
|
||||
|
||||
@@ -704,7 +704,7 @@ static void HandleMoveSwitching(void)
|
||||
}
|
||||
}
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E7988;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OakOldManHandleInputChooseMove;
|
||||
else
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
|
||||
gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor;
|
||||
@@ -719,7 +719,7 @@ static void HandleMoveSwitching(void)
|
||||
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
|
||||
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80E7988;
|
||||
gBattlerControllerFuncs[gActiveBattler] = OakOldManHandleInputChooseMove;
|
||||
else
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
|
||||
MoveSelectionDisplayPpString();
|
||||
@@ -792,7 +792,7 @@ static void HandleMoveSwitching(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_802F610(void)
|
||||
static void SetLinkBattleEndCallbacks(void)
|
||||
{
|
||||
if (gWirelessCommType == 0)
|
||||
{
|
||||
@@ -801,7 +801,7 @@ static void sub_802F610(void)
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
gMain.inBattle = 0;
|
||||
gMain.callback1 = gPreBattleCallback1;
|
||||
SetMainCallback2(sub_8011A1C);
|
||||
SetMainCallback2(CB2_InitEndLinkBattle);
|
||||
FreeAllWindowBuffers();
|
||||
}
|
||||
}
|
||||
@@ -810,22 +810,22 @@ static void sub_802F610(void)
|
||||
m4aSongNumStop(SE_LOW_HEALTH);
|
||||
gMain.inBattle = 0;
|
||||
gMain.callback1 = gPreBattleCallback1;
|
||||
SetMainCallback2(sub_8011A1C);
|
||||
SetMainCallback2(CB2_InitEndLinkBattle);
|
||||
FreeAllWindowBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
void sub_802F6A8(void)
|
||||
void SetBattleEndCallbacks(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
if (gWirelessCommType == 0)
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
else
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802F610;
|
||||
SetLinkStandbyCallback();
|
||||
gBattlerControllerFuncs[gActiveBattler] = SetLinkBattleEndCallbacks;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -849,27 +849,27 @@ static void CompleteOnBattlerSpriteCallbackDummy2(void)
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_802F7A0(void)
|
||||
static void FreeTrainerSpriteAfterSlide(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
{
|
||||
nullsub_16(gSaveBlock2Ptr->playerGender);
|
||||
BattleGfxSfxDummy3(gSaveBlock2Ptr->playerGender);
|
||||
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_802F810(void)
|
||||
static void Intro_DelayAndEnd(void)
|
||||
{
|
||||
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
|
||||
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 0xFF)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_802F858(void)
|
||||
static void Intro_WaitForShinyAnimAndHealthbox(void)
|
||||
{
|
||||
bool8 var = FALSE;
|
||||
|
||||
@@ -885,16 +885,16 @@ static void sub_802F858(void)
|
||||
var = TRUE;
|
||||
}
|
||||
if (IsCryPlayingOrClearCrySongs())
|
||||
var = FALSE;
|
||||
if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
|
||||
var = FALSE;
|
||||
if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
m4aMPlayContinue(&gMPlayInfo_BGM);
|
||||
else
|
||||
@@ -902,55 +902,55 @@ static void sub_802F858(void)
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
if (IsDoubleBattle())
|
||||
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802F810;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_802FA58(void)
|
||||
static void Intro_TryShinyAnimShowHealthbox(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
|
||||
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80)
|
||||
sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
|
||||
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim)
|
||||
TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
|
||||
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler ^ BIT_FLANK);
|
||||
StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
|
||||
}
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802F858;
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_802FBF4(void)
|
||||
static void SwitchIn_CleanShinyAnimShowSubstitute(void)
|
||||
{
|
||||
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
|
||||
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
|
||||
FreeSpriteTilesByTag(0x27F9);
|
||||
FreeSpritePaletteByTag(0x27F9);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
|
||||
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
||||
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802FCAC;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_802FCAC(void)
|
||||
static void SwitchIn_HandleSoundAndEnd(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
|
||||
&& !IsCryPlayingOrClearCrySongs())
|
||||
@@ -961,26 +961,26 @@ static void sub_802FCAC(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_802FD18(void)
|
||||
static void SwitchIn_TryShinyAnimShowHealthbox(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
|
||||
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
||||
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
|
||||
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
||||
&& !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
|
||||
{
|
||||
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
|
||||
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
|
||||
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
|
||||
HEALTHBOX_ALL);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
CopyBattleSpriteInvisibility(gActiveBattler);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802FBF4;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_CleanShinyAnimShowSubstitute;
|
||||
}
|
||||
}
|
||||
|
||||
void c3_0802FDF4(u8 taskId)
|
||||
void Task_PlayerController_RestoreBgmAfterCry(u8 taskId)
|
||||
{
|
||||
if (!IsCryPlayingOrClearCrySongs())
|
||||
{
|
||||
@@ -1078,10 +1078,10 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
|
||||
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
|
||||
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
|
||||
PlaySE(SE_EXP);
|
||||
gTasks[taskId].func = sub_80300F4;
|
||||
gTasks[taskId].func = Task_GiveExpWithExpBar;
|
||||
}
|
||||
|
||||
static void sub_80300F4(u8 taskId)
|
||||
static void Task_GiveExpWithExpBar(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].tExpTask_frames < 13)
|
||||
{
|
||||
@@ -1167,7 +1167,7 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
|
||||
|
||||
if (IsBattlerSpriteVisible((u8)battlerId) == TRUE)
|
||||
{
|
||||
gTasks[taskId].func = sub_80303A8;
|
||||
gTasks[taskId].func = Task_CreateLevelUpVerticalStripes;
|
||||
gTasks[taskId].data[15] = 0;
|
||||
}
|
||||
else
|
||||
@@ -1177,12 +1177,12 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80303A8(u8 taskId)
|
||||
static void Task_CreateLevelUpVerticalStripes(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
u8 battlerId = tExpTask_battler;
|
||||
u16 v5 = GetBattlerSpriteBGPriorityRank(battlerId);
|
||||
bool32 v6 = ((v5 ^ BIT_SIDE)) != B_SIDE_PLAYER;
|
||||
u16 bgPriorityRank = GetBattlerSpriteBGPriorityRank(battlerId);
|
||||
bool32 isOnBg2 = ((bgPriorityRank ^ 1)) != 0;
|
||||
struct Sprite *sprite = &gSprites[gBattlerSpriteIds[battlerId]];
|
||||
|
||||
switch (data[15])
|
||||
@@ -1190,7 +1190,7 @@ static void sub_80303A8(u8 taskId)
|
||||
case 0:
|
||||
if (!IsTextPrinterActive(0))
|
||||
{
|
||||
if (!v6)
|
||||
if (!isOnBg2)
|
||||
{
|
||||
data[14] = gBattle_BG1_X;
|
||||
data[13] = gBattle_BG1_Y;
|
||||
@@ -1210,7 +1210,7 @@ static void sub_80303A8(u8 taskId)
|
||||
case 1:
|
||||
{
|
||||
u32 battlerIdAlt = battlerId;
|
||||
bool32 v6Alt = v6;
|
||||
bool32 v6Alt = isOnBg2;
|
||||
|
||||
MoveBattlerSpriteToBG(battlerIdAlt, v6Alt);
|
||||
}
|
||||
@@ -1235,14 +1235,14 @@ static void sub_80303A8(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
sub_8073128(v6);
|
||||
ResetBattleAnimBg(isOnBg2);
|
||||
++data[15];
|
||||
break;
|
||||
case 4:
|
||||
++data[15];
|
||||
break;
|
||||
case 6:
|
||||
if (!v6)
|
||||
if (!isOnBg2)
|
||||
{
|
||||
gBattle_BG1_X = data[14];
|
||||
gBattle_BG1_Y = data[13];
|
||||
@@ -1258,7 +1258,7 @@ static void sub_80303A8(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8030538(void)
|
||||
static void FreeMonSpriteAfterFaintAnim(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
|
||||
{
|
||||
@@ -1269,7 +1269,7 @@ static void sub_8030538(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80305A0(void)
|
||||
static void FreeMonSpriteAfterSwitchOutAnim(void)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
@@ -1293,8 +1293,8 @@ static void OpenPartyMenuToChooseMon(void)
|
||||
u8 caseId;
|
||||
|
||||
gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
|
||||
caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0];
|
||||
DestroyTask(gUnknown_3004FFC[gActiveBattler]);
|
||||
caseId = gTasks[gBattleControllerData[gActiveBattler]].data[0];
|
||||
DestroyTask(gBattleControllerData[gActiveBattler]);
|
||||
FreeAllWindowBuffers();
|
||||
OpenPartyMenuInTutorialBattle(caseId);
|
||||
}
|
||||
@@ -1319,7 +1319,7 @@ static void OpenBagAndChooseItem(void)
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
|
||||
nullsub_44();
|
||||
ReshowBattleScreenDummy();
|
||||
FreeAllWindowBuffers();
|
||||
CB2_BagMenuFromBattle();
|
||||
}
|
||||
@@ -2090,31 +2090,31 @@ static void PlayerHandleSwitchInAnim(void)
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
gActionSelectionCursor[gActiveBattler] = 0;
|
||||
gMoveSelectionCursor[gActiveBattler] = 0;
|
||||
sub_8031FF4(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802FD18;
|
||||
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox;
|
||||
}
|
||||
|
||||
static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
|
||||
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
||||
gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
|
||||
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
||||
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
||||
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, 2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
}
|
||||
|
||||
static void PlayerHandleReturnMonToBall(void)
|
||||
@@ -2147,7 +2147,7 @@ static void DoSwitchOutAnimation(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80305A0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -2175,13 +2175,13 @@ static void PlayerHandleDrawTrainerPic(void)
|
||||
if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
|
||||
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE
|
||||
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD)
|
||||
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2;
|
||||
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RS_BRENDAN;
|
||||
else
|
||||
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0;
|
||||
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RED;
|
||||
}
|
||||
else
|
||||
{
|
||||
trainerPicId = gSaveBlock2Ptr->playerGender + 0;
|
||||
trainerPicId = gSaveBlock2Ptr->playerGender + BACK_PIC_RED;
|
||||
}
|
||||
DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
@@ -2192,7 +2192,7 @@ static void PlayerHandleDrawTrainerPic(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
@@ -2215,14 +2215,14 @@ static void PlayerHandleTrainerSlide(void)
|
||||
}
|
||||
DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
|
||||
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
80,
|
||||
(8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80,
|
||||
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
80,
|
||||
(8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80,
|
||||
30);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
|
||||
}
|
||||
|
||||
@@ -2235,7 +2235,7 @@ static void PlayerHandleTrainerSlideBack(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802F7A0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
|
||||
}
|
||||
|
||||
static void PlayerHandleFaintAnimation(void)
|
||||
@@ -2255,8 +2255,8 @@ static void PlayerHandleFaintAnimation(void)
|
||||
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8030538;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
|
||||
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2296,7 +2296,7 @@ static void PlayerHandlePause(void)
|
||||
|
||||
static void PlayerHandleMoveAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
||||
|
||||
@@ -2338,7 +2338,7 @@ static void PlayerDoMoveAnimation(void)
|
||||
case 1:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
sub_8035450(0);
|
||||
SetBattlerSpriteAffineMode(0);
|
||||
DoMoveAnim(move);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||||
}
|
||||
@@ -2347,7 +2347,7 @@ static void PlayerDoMoveAnimation(void)
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
sub_8035450(1);
|
||||
SetBattlerSpriteAffineMode(1);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
@@ -2376,8 +2376,8 @@ static void PlayerHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
if (sub_80D89B0(*stringId))
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 64);
|
||||
if (BattleStringShouldBeColored(*stringId))
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
|
||||
else
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
|
||||
@@ -2460,10 +2460,10 @@ static void PlayerHandleChoosePokemon(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
|
||||
gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
|
||||
gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
|
||||
gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
|
||||
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
|
||||
*(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
|
||||
*(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2];
|
||||
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
|
||||
for (i = 0; i < 3; ++i)
|
||||
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
|
||||
@@ -2489,13 +2489,13 @@ static void PlayerHandleHealthBarUpdate(void)
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
||||
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
||||
}
|
||||
else
|
||||
{
|
||||
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
||||
|
||||
|
||||
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
||||
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
|
||||
}
|
||||
@@ -2522,13 +2522,13 @@ static void PlayerHandleExpUpdate(void)
|
||||
gTasks[taskId].tExpTask_monId = monId;
|
||||
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
|
||||
gTasks[taskId].tExpTask_battler = gActiveBattler;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_13;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PlayerDummy;
|
||||
}
|
||||
}
|
||||
|
||||
static void PlayerHandleStatusIconUpdate(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u8 battlerId;
|
||||
|
||||
@@ -2541,7 +2541,7 @@ static void PlayerHandleStatusIconUpdate(void)
|
||||
|
||||
static void PlayerHandleStatusAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
||||
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
||||
@@ -2707,22 +2707,22 @@ static void PlayerHandleIntroTrainerBallThrow(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80755B8;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = PlayerThrowBall_StartAnimLinearTranslation;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
|
||||
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
|
||||
paletteNum = AllocSpritePalette(0xD6F8);
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
|
||||
taskId = CreateTask(task05_08033660, 5);
|
||||
taskId = CreateTask(Task_StartSendOutAnim, 5);
|
||||
gTasks[taskId].data[0] = gActiveBattler;
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
||||
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
||||
gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
|
||||
gBattlerControllerFuncs[gActiveBattler] = nullsub_13;
|
||||
gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PlayerDummy;
|
||||
}
|
||||
|
||||
void sub_80335F8(struct Sprite *sprite)
|
||||
void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite)
|
||||
{
|
||||
u8 battlerId = sprite->data[5];
|
||||
|
||||
@@ -2733,7 +2733,7 @@ void sub_80335F8(struct Sprite *sprite)
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
}
|
||||
|
||||
static void task05_08033660(u8 taskId)
|
||||
static void Task_StartSendOutAnim(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[1] < 31)
|
||||
{
|
||||
@@ -2747,19 +2747,19 @@ static void task05_08033660(u8 taskId)
|
||||
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8031FF4(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
sub_8031FF4(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
sub_8031FF4(gActiveBattler, FALSE);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
gActiveBattler ^= BIT_FLANK;
|
||||
}
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802FA58;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
||||
gActiveBattler = savedActiveBattler;
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
@@ -2775,18 +2775,18 @@ static void PlayerHandleDrawPartyStatusSummary(void)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
|
||||
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||||
if (gBattleBufferA[gActiveBattler][2] != 0)
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_8033830;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
|
||||
gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8033830(void)
|
||||
static void EndDrawPartyStatusSummary(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
}
|
||||
@@ -2817,7 +2817,7 @@ static void PlayerHandleSpriteInvisibility(void)
|
||||
|
||||
static void PlayerHandleBattleAnimation(void)
|
||||
{
|
||||
if (!mplay_80342A4(gActiveBattler))
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
||||
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
||||
@@ -2871,14 +2871,14 @@ static void PlayerHandleCmd55(void)
|
||||
FadeOutMapMusic(5);
|
||||
BeginFastPaletteFade(3);
|
||||
PlayerBufferExecCompleted();
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8;
|
||||
gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
|
||||
}
|
||||
|
||||
static void PlayerCmdEnd(void)
|
||||
{
|
||||
}
|
||||
|
||||
static void sub_8033AC8(void)
|
||||
static void PreviewDeterminativeMoveTargets(void)
|
||||
{
|
||||
u32 bitMask = 0;
|
||||
u8 startY = 0;
|
||||
|
||||
+749
-676
File diff suppressed because it is too large
Load Diff
@@ -139,7 +139,7 @@ static void (*const sSafariBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
};
|
||||
|
||||
// not used
|
||||
static void SpriteCB_Null4(struct Sprite *sprite)
|
||||
static void SafariDummy(void)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -242,7 +242,7 @@ static void CompleteOnHealthboxSpriteCallbackDummy(void)
|
||||
SafariBufferExecCompleted();
|
||||
}
|
||||
|
||||
static void sub_80DD7B0(void)
|
||||
static void Safari_SetBattleEndCallbacks(void)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
@@ -348,7 +348,7 @@ static void SafariHandleDrawTrainerPic(void)
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
|
||||
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
||||
}
|
||||
|
||||
@@ -408,7 +408,7 @@ static void SafariHandlePrintString(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
|
||||
BufferStringBattle(*stringId);
|
||||
if (sub_80D89B0(*stringId))
|
||||
if (BattleStringShouldBeColored(*stringId))
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
|
||||
else
|
||||
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
|
||||
@@ -608,7 +608,7 @@ static void SafariHandleIntroSlide(void)
|
||||
static void SafariHandleIntroTrainerBallThrow(void)
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT);
|
||||
sub_804BD94(gActiveBattler);
|
||||
StartHealthboxSlideIn(gActiveBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy;
|
||||
}
|
||||
@@ -661,7 +661,7 @@ static void SafariHandleCmd55(void)
|
||||
BeginFastPaletteFade(3);
|
||||
SafariBufferExecCompleted();
|
||||
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80DD7B0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = Safari_SetBattleEndCallbacks;
|
||||
}
|
||||
|
||||
static void SafariCmdEnd(void)
|
||||
|
||||
@@ -45,10 +45,10 @@ void SetUpBattleVars(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
gBattleMainFunc = nullsub_12;
|
||||
gBattleMainFunc = BattleDummy;
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
|
||||
{
|
||||
gBattlerControllerFuncs[i] = nullsub_13;
|
||||
gBattlerControllerFuncs[i] = PlayerDummy;
|
||||
gBattlerPositions[i] = 0xFF;
|
||||
gActionSelectionCursor[i] = 0;
|
||||
gMoveSelectionCursor[i] = 0;
|
||||
@@ -62,7 +62,7 @@ void SetUpBattleVars(void)
|
||||
gUnknown_2023DDC = 0;
|
||||
}
|
||||
|
||||
void sub_800D30C(void)
|
||||
void InitBtlControllers(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@@ -481,7 +481,7 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_800DD28(void)
|
||||
void TryReceiveLinkBattleData(void)
|
||||
{
|
||||
u8 i;
|
||||
s32 j;
|
||||
@@ -748,7 +748,7 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
|
||||
stringInfo->lastItem = gLastUsedItem;
|
||||
stringInfo->lastAbility = gLastUsedAbility;
|
||||
stringInfo->scrActive = gBattleScripting.battler;
|
||||
stringInfo->unk1605E = gBattleStruct->field_52;
|
||||
stringInfo->bakScriptPartyIdx = gBattleStruct->scriptPartyIdx;
|
||||
stringInfo->hpScale = gBattleStruct->hpScale;
|
||||
stringInfo->itemEffectBattler = gPotentialItemEffectBattler;
|
||||
stringInfo->moveType = gBattleMoves[gCurrentMove].type;
|
||||
@@ -778,7 +778,7 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
|
||||
stringInfo->lastItem = gLastUsedItem;
|
||||
stringInfo->lastAbility = gLastUsedAbility;
|
||||
stringInfo->scrActive = gBattleScripting.battler;
|
||||
stringInfo->unk1605E = gBattleStruct->field_52;
|
||||
stringInfo->bakScriptPartyIdx = gBattleStruct->scriptPartyIdx;
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
|
||||
stringInfo->abilities[i] = gBattleMons[i].ability;
|
||||
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; ++i)
|
||||
@@ -1097,13 +1097,13 @@ void BtlController_EmitIntroTrainerBallThrow(u8 bufferId)
|
||||
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
|
||||
}
|
||||
|
||||
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2)
|
||||
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 param)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
sBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
|
||||
sBattleBuffersTransferData[1] = arg2 & 0x7F;
|
||||
sBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7;
|
||||
sBattleBuffersTransferData[1] = param & 0x7F;
|
||||
sBattleBuffersTransferData[2] = (param & 0x80) >> 7;
|
||||
sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
|
||||
for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); ++i)
|
||||
sBattleBuffersTransferData[4 + i] = *(i + (u8 *)(hpAndStatus));
|
||||
|
||||
+28
-20
@@ -128,7 +128,7 @@ void FreeBattleSpritesData(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8033E3C(struct Sprite *sprite)
|
||||
void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
|
||||
{
|
||||
u8 spriteId = sprite->data[1];
|
||||
|
||||
@@ -140,14 +140,14 @@ void sub_8033E3C(struct Sprite *sprite)
|
||||
gSprites[spriteId].animPaused = 0;
|
||||
else if (gSprites[spriteId].animEnded)
|
||||
{
|
||||
gSprites[spriteId].callback = sub_8012100;
|
||||
gSprites[spriteId].callback = SpriteCB_SetToDummy3;
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], 0);
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
}
|
||||
|
||||
// not used
|
||||
static void sub_8033EB0(struct Sprite *sprite, bool8 arg1)
|
||||
UNUSED static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 arg1)
|
||||
{
|
||||
sprite->animPaused = 1;
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
@@ -158,7 +158,7 @@ static void sub_8033EB0(struct Sprite *sprite, bool8 arg1)
|
||||
AnimateSprite(sprite);
|
||||
}
|
||||
|
||||
void sub_8033EEC(struct Sprite *sprite)
|
||||
void SpriteCB_TrainerSlideIn(struct Sprite *sprite)
|
||||
{
|
||||
if (!(gIntroSlideFlags & 1))
|
||||
{
|
||||
@@ -290,21 +290,24 @@ bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 mplay_80342A4(u8 battlerId)
|
||||
bool8 IsBattleSEPlaying(u8 battlerId)
|
||||
{
|
||||
u8 zero = 0;
|
||||
|
||||
if (IsSEPlaying())
|
||||
{
|
||||
++gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8;
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30)
|
||||
++gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer;
|
||||
// UB: Uses gActiveBattler instead of battlerId.
|
||||
// In practice, this is never a problem, as this routine
|
||||
// is only ever passed gActiveBattler.
|
||||
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].soundTimer < 30)
|
||||
return TRUE;
|
||||
m4aMPlayStop(&gMPlayInfo_SE1);
|
||||
m4aMPlayStop(&gMPlayInfo_SE2);
|
||||
}
|
||||
if (zero == 0)
|
||||
{
|
||||
gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0;
|
||||
gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer = 0;
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
@@ -384,7 +387,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
|
||||
}
|
||||
otId = GetMonData(mon, MON_DATA_OT_ID);
|
||||
position = GetBattlerPosition(battlerId);
|
||||
if (sub_804455C(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
|
||||
if (ShouldIgnoreDeoxysForm(1, battlerId) == TRUE || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
|
||||
gMonSpritesGfxPtr->sprites[position],
|
||||
species, currentPersonality);
|
||||
@@ -449,7 +452,7 @@ void DecompressTrainerBackPalette(u16 index, u8 palette)
|
||||
LoadCompressedPalette(gTrainerBackPicPaletteTable[index].data, (palette + 16) * 16, 0x20);
|
||||
}
|
||||
|
||||
void nullsub_16(u8 a1)
|
||||
void BattleGfxSfxDummy3(u8 a1)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -864,7 +867,7 @@ void HandleBattleLowHpMusicChange(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8035450(u8 affineMode)
|
||||
void SetBattlerSpriteAffineMode(u8 affineMode)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@@ -950,9 +953,12 @@ void HideBattlerShadowSprite(u8 battlerId)
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
|
||||
}
|
||||
|
||||
void sub_80357C8(void)
|
||||
// Low-level function that sets specific interface tiles' palettes,
|
||||
// overwriting any pixel with value 0.
|
||||
void BattleInterfaceSetWindowPals(void)
|
||||
{
|
||||
u16 *vramPtr = (u16 *)(VRAM + 0x240);
|
||||
// 9 tiles at 0x06000240
|
||||
u16 *vramPtr = (u16 *)(BG_VRAM + 0x240);
|
||||
s32 i;
|
||||
s32 j;
|
||||
|
||||
@@ -970,7 +976,9 @@ void sub_80357C8(void)
|
||||
*vramPtr |= 0x000F;
|
||||
}
|
||||
}
|
||||
vramPtr = (u16 *)(VRAM + 0x600);
|
||||
|
||||
// 18 tiles at 0x06000600
|
||||
vramPtr = (u16 *)(BG_VRAM + 0x600);
|
||||
for (i = 0; i < 18; ++i)
|
||||
{
|
||||
for (j = 0; j < 16; ++vramPtr, ++j)
|
||||
@@ -1005,15 +1013,15 @@ void AllocateMonSpritesGfx(void)
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
|
||||
{
|
||||
gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
|
||||
*(gMonSpritesGfxPtr->templates + i) = gUnknown_825DEF0[i];
|
||||
*(gMonSpritesGfxPtr->templates + i) = gSpriteTemplates_Battlers[i];
|
||||
|
||||
for (j = 0; j < 4; ++j)
|
||||
{
|
||||
gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800);
|
||||
gMonSpritesGfxPtr->field_74[i][j].size = 0x800;
|
||||
gMonSpritesGfxPtr->images[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800);
|
||||
gMonSpritesGfxPtr->images[i][j].size = 0x800;
|
||||
}
|
||||
|
||||
gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i];
|
||||
gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->images[i];
|
||||
}
|
||||
gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000);
|
||||
}
|
||||
@@ -1022,8 +1030,8 @@ void FreeMonSpritesGfx(void)
|
||||
{
|
||||
if (gMonSpritesGfxPtr == NULL)
|
||||
return;
|
||||
if (gMonSpritesGfxPtr->field_17C != NULL)
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
|
||||
if (gMonSpritesGfxPtr->multiUseBuffer != NULL)
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
|
||||
if (gMonSpritesGfxPtr->field_178 != NULL)
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178);
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx);
|
||||
|
||||
@@ -1044,17 +1044,17 @@ void SwapHpBarsWithHpText(void)
|
||||
#define tIsBattleStart data[10]
|
||||
#define tData15 data[15]
|
||||
|
||||
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart)
|
||||
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, bool8 isSwitchingMons, bool8 isBattleStart)
|
||||
{
|
||||
bool8 isOpponent;
|
||||
s8 sp14;
|
||||
s8 nValidMons;
|
||||
s16 bar_X, bar_Y, bar_pos2_X, bar_data0;
|
||||
s32 i;
|
||||
u8 summaryBarSpriteId;
|
||||
u8 ballIconSpritesIds[PARTY_SIZE];
|
||||
u8 taskId;
|
||||
|
||||
if (!arg2 || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
|
||||
if (!isSwitchingMons || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
|
||||
{
|
||||
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
||||
{
|
||||
@@ -1067,7 +1067,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
|
||||
{
|
||||
isOpponent = TRUE;
|
||||
|
||||
if (!arg2 || !IsDoubleBattle())
|
||||
if (!isSwitchingMons || !IsDoubleBattle())
|
||||
bar_X = 104, bar_Y = 40;
|
||||
else
|
||||
bar_X = 104, bar_Y = 16;
|
||||
@@ -1084,10 +1084,10 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
|
||||
bar_data0 = 5;
|
||||
}
|
||||
|
||||
for (i = 0, sp14 = 0; i < PARTY_SIZE; i++)
|
||||
for (i = 0, nValidMons = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (partyInfo[i].hp != 0xFFFF)
|
||||
sp14++;
|
||||
nValidMons++;
|
||||
}
|
||||
|
||||
LoadCompressedSpriteSheetUsingHeap(&sStatusSummaryBarSpriteSheets[isOpponent]);
|
||||
@@ -1163,7 +1163,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
|
||||
}
|
||||
else
|
||||
{
|
||||
if (i >= sp14) // empty slot or an egg
|
||||
if (i >= nValidMons) // empty slot or an egg
|
||||
{
|
||||
gSprites[ballIconSpritesIds[i]].oam.tileNum += 1;
|
||||
gSprites[ballIconSpritesIds[i]].data[7] = 1;
|
||||
@@ -1202,7 +1202,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
|
||||
else
|
||||
{
|
||||
ballIconSpritesIds[5 - i] += 0;
|
||||
if (i >= sp14) // empty slot or an egg
|
||||
if (i >= nValidMons) // empty slot or an egg
|
||||
{
|
||||
gSprites[ballIconSpritesIds[5 - i]].oam.tileNum += 1;
|
||||
gSprites[ballIconSpritesIds[5 - i]].data[7] = 1;
|
||||
|
||||
+14
-14
@@ -9,8 +9,8 @@
|
||||
|
||||
static EWRAM_DATA u16 sBgCnt = 0;
|
||||
|
||||
extern const u8 gUnknown_83E7CCA[];
|
||||
extern const u8 gUnknown_83E7CCE[];
|
||||
extern const u8 gBattleAnimRegOffsBgCnt[];
|
||||
extern const u8 gBattleIntroRegOffsBgCnt[];
|
||||
|
||||
static void BattleIntroSlide1(u8 taskId);
|
||||
static void BattleIntroSlide2(u8 taskId);
|
||||
@@ -35,7 +35,7 @@ void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
|
||||
{
|
||||
if (bgId < 4)
|
||||
{
|
||||
sBgCnt = GetGpuReg(gUnknown_83E7CCA[bgId]);
|
||||
sBgCnt = GetGpuReg(gBattleAnimRegOffsBgCnt[bgId]);
|
||||
switch (attributeId)
|
||||
{
|
||||
case BG_ANIM_SCREEN_SIZE:
|
||||
@@ -60,7 +60,7 @@ void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
|
||||
((struct BgCnt *)&sBgCnt)->screenBaseBlock = value;
|
||||
break;
|
||||
}
|
||||
SetGpuReg(gUnknown_83E7CCA[bgId], sBgCnt);
|
||||
SetGpuReg(gBattleAnimRegOffsBgCnt[bgId], sBgCnt);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,7 +70,7 @@ s32 GetAnimBgAttribute(u8 bgId, u8 attributeId)
|
||||
|
||||
if (bgId < 4)
|
||||
{
|
||||
bgCnt = GetGpuReg(gUnknown_83E7CCE[bgId]);
|
||||
bgCnt = GetGpuReg(gBattleIntroRegOffsBgCnt[bgId]);
|
||||
switch (attributeId)
|
||||
{
|
||||
case BG_ANIM_SCREEN_SIZE:
|
||||
@@ -422,9 +422,9 @@ static void BattleIntroSlideLink(u8 taskId)
|
||||
{
|
||||
++gTasks[taskId].data[0];
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = sub_801182C;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = SpriteCB_VsLetterInit;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = sub_801182C;
|
||||
gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = SpriteCB_VsLetterInit;
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2);
|
||||
}
|
||||
@@ -465,18 +465,18 @@ static void BattleIntroSlideLink(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset)
|
||||
void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset)
|
||||
{
|
||||
s32 i, j;
|
||||
u8 battler = GetBattlerAtPosition(battlerPosition);
|
||||
s32 offset = tilesOffset;
|
||||
|
||||
CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], arg5, BG_SCREEN_SIZE);
|
||||
LoadBgTiles(bgId, arg5, 0x1000, tilesOffset);
|
||||
for (i = arg2; i < arg2 + 8; ++i)
|
||||
for (j = arg1; j < arg1 + 8; ++j)
|
||||
arg6[i * 32 + j] = offset++ | (arg4 << 12);
|
||||
LoadBgTilemap(bgId, arg6, BG_SCREEN_SIZE, 0);
|
||||
CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], tilesDest, BG_SCREEN_SIZE);
|
||||
LoadBgTiles(bgId, tilesDest, 0x1000, tilesOffset);
|
||||
for (i = y; i < y + 8; ++i)
|
||||
for (j = x; j < x + 8; ++j)
|
||||
tilemapDest[i * 32 + j] = offset++ | (palno << 12);
|
||||
LoadBgTilemap(bgId, tilemapDest, BG_SCREEN_SIZE, 0);
|
||||
}
|
||||
|
||||
// not used
|
||||
|
||||
+169
-193
@@ -44,7 +44,7 @@
|
||||
#include "constants/songs.h"
|
||||
#include "constants/trainer_classes.h"
|
||||
|
||||
static void sub_80111EC(struct Sprite *sprite);
|
||||
static void SpriteCB_UnusedDebugSprite(struct Sprite *sprite);
|
||||
static void HandleAction_UseMove(void);
|
||||
static void HandleAction_Switch(void);
|
||||
static void HandleAction_UseItem(void);
|
||||
@@ -72,18 +72,18 @@ static void CB2_HandleStartBattle(void);
|
||||
static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
|
||||
static void BattleMainCB1(void);
|
||||
static void CB2_QuitPokedudeBattle(void);
|
||||
static void sub_80111FC(struct Sprite *sprite);
|
||||
static void sub_8011B94(void);
|
||||
static void sub_8011BB0(void);
|
||||
static void SpriteCB_UnusedDebugSprite_Step(struct Sprite *sprite);
|
||||
static void CB2_EndLinkBattle(void);
|
||||
static void EndLinkBattleInSteps(void);
|
||||
static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite);
|
||||
static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite);
|
||||
static void sub_8011E3C(struct Sprite *sprite);
|
||||
static void SpriteCB_Unused_8011E28_Step(struct Sprite *sprite);
|
||||
static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
|
||||
static void sub_8012060(struct Sprite *sprite);
|
||||
static void SpriteCb_BlinkVisible(struct Sprite *sprite);
|
||||
static void oac_poke_ally_(struct Sprite *sprite);
|
||||
static void SpriteCallbackDummy3(struct Sprite *sprite);
|
||||
static void SpriteCB_BounceEffect(struct Sprite *sprite);
|
||||
static void sub_8012398(struct Sprite *sprite);
|
||||
static void SpriteCB_PlayerThrowUpdate(struct Sprite *sprite);
|
||||
static void BattleStartClearSetData(void);
|
||||
static void BattleIntroGetMonsData(void);
|
||||
static void TurnValuesCleanUp(bool8 var0);
|
||||
@@ -129,10 +129,10 @@ static EWRAM_DATA u32 gUnknown_2022AE8[25] = {0};
|
||||
EWRAM_DATA u32 gBattleTypeFlags = 0;
|
||||
EWRAM_DATA u8 gBattleTerrain = 0;
|
||||
EWRAM_DATA u32 gUnknown_2022B54 = 0;
|
||||
EWRAM_DATA struct UnknownPokemonStruct4 gMultiPartnerParty[3] = {0};
|
||||
EWRAM_DATA u8 *gUnknown_2022BB8 = NULL;
|
||||
EWRAM_DATA u8 *gUnknown_2022BBC = NULL;
|
||||
EWRAM_DATA u16 *gUnknown_2022BC0 = NULL;
|
||||
EWRAM_DATA struct MultiBattlePokemonTx gMultiPartnerParty[3] = {0};
|
||||
EWRAM_DATA u8 *gBattleAnimMons_BgTilesBuffer = NULL;
|
||||
EWRAM_DATA u8 *gBattleAnimMons_BgTilemapBuffer = NULL;
|
||||
static EWRAM_DATA u16 *sUnknownDebugSpriteDataBuffer = NULL;
|
||||
EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0};
|
||||
EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0};
|
||||
EWRAM_DATA u8 gActiveBattler = 0;
|
||||
@@ -224,14 +224,14 @@ void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
|
||||
u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
|
||||
u8 gMultiUsePlayerCursor;
|
||||
u8 gNumberOfMovesToChoose;
|
||||
u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT];
|
||||
u8 gBattleControllerData[MAX_BATTLERS_COUNT];
|
||||
|
||||
static const struct ScanlineEffectParams sIntroScanlineParams16Bit =
|
||||
{
|
||||
®_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_824EFF0 =
|
||||
const struct SpriteTemplate gUnknownDebugSprite =
|
||||
{
|
||||
.tileTag = 0,
|
||||
.paletteTag = 0,
|
||||
@@ -239,12 +239,12 @@ const struct SpriteTemplate gUnknown_824EFF0 =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_80111EC,
|
||||
.callback = SpriteCB_UnusedDebugSprite,
|
||||
};
|
||||
|
||||
static const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin
|
||||
|
||||
const struct OamData gOamData_824F010 =
|
||||
const struct OamData gOamData_BattlerOpponent =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_NORMAL,
|
||||
@@ -259,7 +259,7 @@ const struct OamData gOamData_824F010 =
|
||||
.affineParam = 0,
|
||||
};
|
||||
|
||||
const struct OamData gOamData_824F018 =
|
||||
const struct OamData gOamData_BattlerPlayer =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_NORMAL,
|
||||
@@ -282,7 +282,7 @@ static const union AnimCmd gUnknown_824F020[] =
|
||||
};
|
||||
|
||||
// not used
|
||||
static const union AnimCmd *const gUnknown_824F028[] =
|
||||
static const union AnimCmd *const gUnknown_824F028[] =
|
||||
{
|
||||
gUnknown_824F020,
|
||||
};
|
||||
@@ -301,7 +301,7 @@ static const union AffineAnimCmd *const gUnknown_824F044[] =
|
||||
gUnknown_824F02C,
|
||||
};
|
||||
|
||||
static const s8 gUnknown_824F048[] = { -32, -16, -16, -32, -32, 0, 0, 0 };
|
||||
static const s8 sPlayerThrowXTranslation[] = { -32, -16, -16, -32, -32, 0, 0, 0 };
|
||||
|
||||
// format: attacking type, defending type, damage multiplier
|
||||
// the multiplier is a (decimal) fixed-point number:
|
||||
@@ -705,41 +705,50 @@ static void CB2_InitBattleInternal(void)
|
||||
gBattleCommunication[MULTIUSE_STATE] = 0;
|
||||
}
|
||||
|
||||
static void sub_800FFEC(void)
|
||||
#define BUFFER_PARTY_VS_SCREEN_STATUS(party, flags, i) \
|
||||
for ((i) = 0; (i) < PARTY_SIZE; (i)++) \
|
||||
{ \
|
||||
u16 species = GetMonData(&(party)[(i)], MON_DATA_SPECIES2); \
|
||||
u16 hp = GetMonData(&(party)[(i)], MON_DATA_HP); \
|
||||
u32 status = GetMonData(&(party)[(i)], MON_DATA_STATUS); \
|
||||
\
|
||||
if (species == SPECIES_NONE) \
|
||||
continue; \
|
||||
\
|
||||
/* Is healthy mon? */ \
|
||||
if (species != SPECIES_EGG && hp != 0 && status == 0) \
|
||||
(flags) |= 1 << (i) * 2; \
|
||||
\
|
||||
if (species == SPECIES_NONE) /* Redundant */ \
|
||||
continue; \
|
||||
\
|
||||
/* Is Egg or statused? */ \
|
||||
if (hp != 0 && (species == SPECIES_EGG || status != 0)) \
|
||||
(flags) |= 2 << (i) * 2; \
|
||||
\
|
||||
if (species == SPECIES_NONE) /* Redundant */ \
|
||||
continue; \
|
||||
\
|
||||
/* Is fainted? */ \
|
||||
if (species != SPECIES_EGG && hp == 0) \
|
||||
(flags) |= 3 << (i) * 2; \
|
||||
}
|
||||
|
||||
static void BufferPartyVsScreenHealth_AtStart(void)
|
||||
{
|
||||
u16 r6 = 0;
|
||||
u16 species = SPECIES_NONE;
|
||||
u16 hp = 0;
|
||||
u32 status = 0;
|
||||
u16 flags = 0;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < PARTY_SIZE; ++i)
|
||||
{
|
||||
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
|
||||
hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
|
||||
status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
|
||||
if (species == SPECIES_NONE)
|
||||
continue;
|
||||
if (species != SPECIES_EGG && hp != 0 && status == 0)
|
||||
r6 |= 1 << i * 2;
|
||||
if (species == SPECIES_NONE)
|
||||
continue;
|
||||
if (hp != 0 && (species == SPECIES_EGG || status != 0))
|
||||
r6 |= 2 << i * 2;
|
||||
if (species == SPECIES_NONE)
|
||||
continue;
|
||||
if (species != SPECIES_EGG && hp == 0)
|
||||
r6 |= 3 << i * 2;
|
||||
}
|
||||
gBattleStruct->field_186 = r6;
|
||||
*(&gBattleStruct->field_187) = r6 >> 8;
|
||||
BUFFER_PARTY_VS_SCREEN_STATUS(gPlayerParty, flags, i);
|
||||
gBattleStruct->multiBuffer.linkPartnerHeader.vsScreenHealthFlagsLo = flags;
|
||||
*(&gBattleStruct->multiBuffer.linkPartnerHeader.vsScreenHealthFlagsHi) = flags >> 8;
|
||||
}
|
||||
|
||||
static void SetPlayerBerryDataInBattleStruct(void)
|
||||
{
|
||||
s32 i;
|
||||
struct BattleStruct *battleStruct = gBattleStruct;
|
||||
struct BattleEnigmaBerry *battleBerry = &battleStruct->battleEnigmaBerry;
|
||||
struct BattleEnigmaBerry *battleBerry = &battleStruct->multiBuffer.linkPartnerHeader.battleEnigmaBerry;
|
||||
|
||||
if (IsEnigmaBerryValid() == TRUE)
|
||||
{
|
||||
@@ -859,44 +868,47 @@ static void SetAllPlayersBerryData(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8010414(u8 arg0, u8 arg1)
|
||||
static void LinkBattleComputeBattleTypeFlags(u8 numPlayers, u8 multiPlayerId)
|
||||
{
|
||||
u8 var = 0;
|
||||
u8 found = 0;
|
||||
|
||||
if (gBlockRecvBuffer[0][0] == 256)
|
||||
// If player 1 is playing the minimum version, player 1 is master.
|
||||
if (gBlockRecvBuffer[0][0] == 0x100)
|
||||
{
|
||||
if (arg1 == 0)
|
||||
if (multiPlayerId == 0)
|
||||
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
|
||||
else
|
||||
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
||||
++var;
|
||||
++found;
|
||||
}
|
||||
if (var == 0)
|
||||
if (found == 0)
|
||||
{
|
||||
// If multiple different versions are being used, player 1 is master.
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < arg0; ++i)
|
||||
for (i = 0; i < numPlayers; ++i)
|
||||
if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0])
|
||||
break;
|
||||
if (i == arg0)
|
||||
if (i == numPlayers)
|
||||
{
|
||||
if (arg1 == 0)
|
||||
if (multiPlayerId == 0)
|
||||
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
|
||||
else
|
||||
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
||||
++var;
|
||||
++found;
|
||||
}
|
||||
if (var == 0)
|
||||
if (found == 0)
|
||||
{
|
||||
for (i = 0; i < arg0; ++i)
|
||||
// Lowest index player with the highest game version is master.
|
||||
for (i = 0; i < numPlayers; ++i)
|
||||
{
|
||||
if (gBlockRecvBuffer[i][0] == 0x201)
|
||||
if (i != arg1 && i < arg1)
|
||||
if (gBlockRecvBuffer[i][0] == 0x201 && i != multiPlayerId)
|
||||
if (i < multiPlayerId)
|
||||
break;
|
||||
if (gBlockRecvBuffer[i][0] > 0x201 && i != arg1)
|
||||
if (gBlockRecvBuffer[i][0] > 0x201 && i != multiPlayerId)
|
||||
break;
|
||||
}
|
||||
if (i == arg0)
|
||||
if (i == numPlayers)
|
||||
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
|
||||
else
|
||||
gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
|
||||
@@ -924,7 +936,7 @@ static void CB2_HandleStartBattle(void)
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
ShowBg(3);
|
||||
sub_80357C8();
|
||||
BattleInterfaceSetWindowPals();
|
||||
gBattleCommunication[MULTIUSE_STATE] = 1;
|
||||
}
|
||||
if (gWirelessCommType)
|
||||
@@ -937,11 +949,12 @@ static void CB2_HandleStartBattle(void)
|
||||
{
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
*(&gBattleStruct->field_184) = 1;
|
||||
*(&gBattleStruct->field_185) = 2;
|
||||
sub_800FFEC();
|
||||
// 0x201
|
||||
*(&gBattleStruct->multiBuffer.linkPartnerHeader.versionSignatureLo) = 1;
|
||||
*(&gBattleStruct->multiBuffer.linkPartnerHeader.versionSignatureHi) = 2;
|
||||
BufferPartyVsScreenHealth_AtStart();
|
||||
SetPlayerBerryDataInBattleStruct();
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_184, 32);
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkPartnerHeader, sizeof(gBattleStruct->multiBuffer.linkPartnerHeader));
|
||||
gBattleCommunication[MULTIUSE_STATE] = 2;
|
||||
}
|
||||
if (gWirelessCommType != 0)
|
||||
@@ -961,13 +974,13 @@ static void CB2_HandleStartBattle(void)
|
||||
u8 taskId;
|
||||
|
||||
ResetBlockReceivedFlags();
|
||||
sub_8010414(2, playerMultiplayerId);
|
||||
LinkBattleComputeBattleTypeFlags(2, playerMultiplayerId);
|
||||
SetAllPlayersBerryData();
|
||||
taskId = CreateTask(InitLinkBattleVsScreen, 0);
|
||||
gTasks[taskId].data[1] = 270;
|
||||
gTasks[taskId].data[2] = 90;
|
||||
gTasks[taskId].data[5] = 0;
|
||||
gTasks[taskId].data[3] = gBattleStruct->field_186 | (gBattleStruct->field_187 << 8);
|
||||
gTasks[taskId].data[3] = gBattleStruct->multiBuffer.linkPartnerHeader.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.linkPartnerHeader.vsScreenHealthFlagsHi << 8);
|
||||
gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
|
||||
SetDeoxysStats();
|
||||
++gBattleCommunication[MULTIUSE_STATE];
|
||||
@@ -1025,7 +1038,7 @@ static void CB2_HandleStartBattle(void)
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
sub_800D30C();
|
||||
InitBtlControllers();
|
||||
++gBattleCommunication[MULTIUSE_STATE];
|
||||
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
||||
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
||||
@@ -1056,7 +1069,7 @@ static void CB2_HandleStartBattle(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80108C4(void)
|
||||
static void PrepareOwnMultiPartnerBuffer(void)
|
||||
{
|
||||
s32 i, j;
|
||||
u8 *nick, *cur;
|
||||
@@ -1083,7 +1096,7 @@ static void sub_80108C4(void)
|
||||
cur[j] = EOS;
|
||||
}
|
||||
}
|
||||
memcpy(&gBattleStruct->field_184, gMultiPartnerParty, sizeof(gMultiPartnerParty));
|
||||
memcpy(gBattleStruct->multiBuffer.multiBattleMons, gMultiPartnerParty, sizeof(gMultiPartnerParty));
|
||||
}
|
||||
|
||||
static void CB2_PreInitMultiBattle(void)
|
||||
@@ -1107,8 +1120,8 @@ static void CB2_PreInitMultiBattle(void)
|
||||
case 0:
|
||||
if (gReceivedRemoteLinkPlayers && IsLinkTaskFinished())
|
||||
{
|
||||
sub_80108C4();
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_184, sizeof(gMultiPartnerParty));
|
||||
PrepareOwnMultiPartnerBuffer();
|
||||
SendBlock(bitmask_all_link_players_but_self(), gBattleStruct->multiBuffer.multiBattleMons, sizeof(gBattleStruct->multiBuffer.multiBattleMons));
|
||||
++gBattleCommunication[MULTIUSE_STATE];
|
||||
}
|
||||
break;
|
||||
@@ -1136,9 +1149,9 @@ static void CB2_PreInitMultiBattle(void)
|
||||
{
|
||||
++gBattleCommunication[MULTIUSE_STATE];
|
||||
if (gWirelessCommType)
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
else
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
@@ -1181,7 +1194,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
ShowBg(3);
|
||||
sub_80357C8();
|
||||
BattleInterfaceSetWindowPals();
|
||||
gBattleCommunication[MULTIUSE_STATE] = 1;
|
||||
}
|
||||
if (gWirelessCommType)
|
||||
@@ -1192,11 +1205,12 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
{
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
*(&gBattleStruct->field_184) = 1;
|
||||
*(&gBattleStruct->field_185) = 2;
|
||||
sub_800FFEC();
|
||||
// 0x201
|
||||
*(&gBattleStruct->multiBuffer.linkPartnerHeader.versionSignatureLo) = 1;
|
||||
*(&gBattleStruct->multiBuffer.linkPartnerHeader.versionSignatureHi) = 2;
|
||||
BufferPartyVsScreenHealth_AtStart();
|
||||
SetPlayerBerryDataInBattleStruct();
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_184, 32);
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkPartnerHeader, sizeof(gBattleStruct->multiBuffer.linkPartnerHeader));
|
||||
++gBattleCommunication[MULTIUSE_STATE];
|
||||
}
|
||||
if (gWirelessCommType)
|
||||
@@ -1207,7 +1221,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
if ((GetBlockReceivedStatus() & 0xF) == 0xF)
|
||||
{
|
||||
ResetBlockReceivedFlags();
|
||||
sub_8010414(4, playerMultiplayerId);
|
||||
LinkBattleComputeBattleTypeFlags(4, playerMultiplayerId);
|
||||
SetAllPlayersBerryData();
|
||||
SetDeoxysStats();
|
||||
memcpy(gDecompressionBuffer, gPlayerParty, sizeof(struct Pokemon) * 3);
|
||||
@@ -1383,7 +1397,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
sub_800D30C();
|
||||
InitBtlControllers();
|
||||
++gBattleCommunication[MULTIUSE_STATE];
|
||||
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
|
||||
gBattleCommunication[SPRITES_INIT_STATE2] = 0;
|
||||
@@ -1450,18 +1464,18 @@ static void CB2_QuitPokedudeBattle(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_80111EC(struct Sprite *sprite)
|
||||
static void SpriteCB_UnusedDebugSprite(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
sprite->callback = sub_80111FC;
|
||||
sprite->callback = SpriteCB_UnusedDebugSprite_Step;
|
||||
}
|
||||
|
||||
static void sub_80111FC(struct Sprite *sprite)
|
||||
static void SpriteCB_UnusedDebugSprite_Step(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
gUnknown_2022BC0 = AllocZeroed(0x1000);
|
||||
sUnknownDebugSpriteDataBuffer = AllocZeroed(0x1000);
|
||||
++sprite->data[0];
|
||||
sprite->data[1] = 0;
|
||||
sprite->data[2] = 0x281;
|
||||
@@ -1478,8 +1492,8 @@ static void sub_80111FC(struct Sprite *sprite)
|
||||
r0 = sprite->data[2] - sprite->data[3] * 32;
|
||||
for (i = 0; i <= 29; i += 2)
|
||||
{
|
||||
*(&gUnknown_2022BC0[r2] + i) = 0x3D;
|
||||
*(&gUnknown_2022BC0[r0] + i) = 0x3D;
|
||||
*(&sUnknownDebugSpriteDataBuffer[r2] + i) = 0x3D;
|
||||
*(&sUnknownDebugSpriteDataBuffer[r0] + i) = 0x3D;
|
||||
}
|
||||
if (++sprite->data[3] == 21)
|
||||
{
|
||||
@@ -1491,10 +1505,10 @@ static void sub_80111FC(struct Sprite *sprite)
|
||||
case 2:
|
||||
if (--sprite->data[1] == 20)
|
||||
{
|
||||
if (gUnknown_2022BC0 != NULL)
|
||||
if (sUnknownDebugSpriteDataBuffer != NULL)
|
||||
{
|
||||
memset(gUnknown_2022BC0, 0, 0x1000);
|
||||
FREE_AND_SET_NULL(gUnknown_2022BC0);
|
||||
memset(sUnknownDebugSpriteDataBuffer, 0, 0x1000);
|
||||
FREE_AND_SET_NULL(sUnknownDebugSpriteDataBuffer);
|
||||
}
|
||||
SetMainCallback2(CB2_InitBattle);
|
||||
}
|
||||
@@ -1508,7 +1522,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum)
|
||||
u32 personalityValue;
|
||||
u8 fixedIV;
|
||||
s32 i, j;
|
||||
|
||||
|
||||
if (trainerNum == TRAINER_SECRET_BASE)
|
||||
return 0;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||||
@@ -1593,7 +1607,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum)
|
||||
}
|
||||
|
||||
// not used
|
||||
static void sub_80116CC(void)
|
||||
UNUSED static void unused_80116CC(void)
|
||||
{
|
||||
if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F)
|
||||
REG_BG0CNT = BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(24) | BGCNT_16COLOR | BGCNT_TXT256x512;
|
||||
@@ -1601,7 +1615,7 @@ static void sub_80116CC(void)
|
||||
|
||||
void VBlankCB_Battle(void)
|
||||
{
|
||||
// Change gRngSeed every vblank.
|
||||
// Change gRngSeed every vblank.
|
||||
Random();
|
||||
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X);
|
||||
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y);
|
||||
@@ -1621,11 +1635,11 @@ void VBlankCB_Battle(void)
|
||||
ScanlineEffect_InitHBlankDmaTransfer();
|
||||
}
|
||||
|
||||
void nullsub_9(struct Sprite *sprite)
|
||||
void SpriteCB_VsLetterDummy(struct Sprite *sprite)
|
||||
{
|
||||
}
|
||||
|
||||
static void sub_80117BC(struct Sprite *sprite)
|
||||
static void SpriteCB_VsLetter(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] != 0)
|
||||
sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
|
||||
@@ -1641,14 +1655,14 @@ static void sub_80117BC(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_801182C(struct Sprite *sprite)
|
||||
void SpriteCB_VsLetterInit(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
sprite->callback = sub_80117BC;
|
||||
sprite->callback = SpriteCB_VsLetter;
|
||||
PlaySE(SE_MUGSHOT);
|
||||
}
|
||||
|
||||
static void sub_801184C(u8 taskId)
|
||||
static void BufferPartyVsScreenHealth_AtEnd(u8 taskId)
|
||||
{
|
||||
struct Pokemon *party1 = NULL;
|
||||
struct Pokemon *party2 = NULL;
|
||||
@@ -1678,52 +1692,14 @@ static void sub_801184C(u8 taskId)
|
||||
party2 = gEnemyParty;
|
||||
}
|
||||
r7 = 0;
|
||||
for (i = 0; i < PARTY_SIZE; ++i)
|
||||
{
|
||||
u16 species = GetMonData(&party1[i], MON_DATA_SPECIES2);
|
||||
u16 hp = GetMonData(&party1[i], MON_DATA_HP);
|
||||
u32 status = GetMonData(&party1[i], MON_DATA_STATUS);
|
||||
|
||||
if (species == SPECIES_NONE)
|
||||
continue;
|
||||
if (species != SPECIES_EGG && hp != 0 && status == 0)
|
||||
r7 |= 1 << i * 2;
|
||||
|
||||
if (species == SPECIES_NONE)
|
||||
continue;
|
||||
if (hp != 0 && (species == SPECIES_EGG || status != 0))
|
||||
r7 |= 2 << i * 2;
|
||||
|
||||
if (species == SPECIES_NONE)
|
||||
continue;
|
||||
if (species != SPECIES_EGG && hp == 0)
|
||||
r7 |= 3 << i * 2;
|
||||
}
|
||||
BUFFER_PARTY_VS_SCREEN_STATUS(party1, r7, i);
|
||||
gTasks[taskId].data[3] = r7;
|
||||
r7 = 0;
|
||||
for (i = 0; i < PARTY_SIZE; ++i)
|
||||
{
|
||||
u16 species = GetMonData(&party2[i], MON_DATA_SPECIES2);
|
||||
u16 hp = GetMonData(&party2[i], MON_DATA_HP);
|
||||
u32 status = GetMonData(&party2[i], MON_DATA_STATUS);
|
||||
|
||||
if (species == SPECIES_NONE)
|
||||
continue;
|
||||
if (species != SPECIES_EGG && hp != 0 && status == 0)
|
||||
r7 |= 1 << i * 2;
|
||||
if (species == SPECIES_NONE)
|
||||
continue;
|
||||
if (hp != 0 && (species == SPECIES_EGG || status != 0))
|
||||
r7 |= 2 << i * 2;
|
||||
if (species == SPECIES_NONE)
|
||||
continue;
|
||||
if (species != SPECIES_EGG && hp == 0)
|
||||
r7 |= 3 << i * 2;
|
||||
}
|
||||
BUFFER_PARTY_VS_SCREEN_STATUS(party2, r7, i);
|
||||
gTasks[taskId].data[4] = r7;
|
||||
}
|
||||
|
||||
void sub_8011A1C(void)
|
||||
void CB2_InitEndLinkBattle(void)
|
||||
{
|
||||
s32 i;
|
||||
u8 taskId;
|
||||
@@ -1773,21 +1749,21 @@ void sub_8011A1C(void)
|
||||
gTasks[taskId].data[1] = 270;
|
||||
gTasks[taskId].data[2] = 90;
|
||||
gTasks[taskId].data[5] = 1;
|
||||
sub_801184C(taskId);
|
||||
SetMainCallback2(sub_8011B94);
|
||||
BufferPartyVsScreenHealth_AtEnd(taskId);
|
||||
SetMainCallback2(CB2_EndLinkBattle);
|
||||
gBattleCommunication[MULTIUSE_STATE] = 0;
|
||||
}
|
||||
|
||||
static void sub_8011B94(void)
|
||||
static void CB2_EndLinkBattle(void)
|
||||
{
|
||||
sub_8011BB0();
|
||||
EndLinkBattleInSteps();
|
||||
AnimateSprites();
|
||||
BuildOamBuffer();
|
||||
UpdatePaletteFade();
|
||||
RunTasks();
|
||||
}
|
||||
|
||||
static void sub_8011BB0(void)
|
||||
static void EndLinkBattleInSteps(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@@ -1868,7 +1844,7 @@ static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
|
||||
#define sBattler data[0]
|
||||
#define sSpeciesId data[2]
|
||||
|
||||
void SpriteCB_WildMon(struct Sprite *sprite)
|
||||
void SpriteCB_EnemyMon(struct Sprite *sprite)
|
||||
{
|
||||
sprite->callback = SpriteCB_MoveWildMonToRight;
|
||||
StartSpriteAnimIfDifferent(sprite, 0);
|
||||
@@ -1892,7 +1868,7 @@ static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
{
|
||||
sub_804BD94(sprite->sBattler);
|
||||
StartHealthboxSlideIn(sprite->sBattler);
|
||||
SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
|
||||
sprite->callback = SpriteCallbackDummy2;
|
||||
StartSpriteAnimIfDifferent(sprite, 0);
|
||||
@@ -1905,15 +1881,15 @@ void SpriteCallbackDummy2(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
// not used
|
||||
static void sub_8011E28(struct Sprite *sprite)
|
||||
UNUSED static void SpriteCB_Unused_8011E28(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[3] = 6;
|
||||
sprite->data[4] = 1;
|
||||
sprite->callback = sub_8011E3C;
|
||||
sprite->callback = SpriteCB_Unused_8011E28_Step;
|
||||
}
|
||||
|
||||
// not used
|
||||
static void sub_8011E3C(struct Sprite *sprite)
|
||||
static void SpriteCB_Unused_8011E28_Step(struct Sprite *sprite)
|
||||
{
|
||||
--sprite->data[4];
|
||||
if (sprite->data[4] == 0)
|
||||
@@ -1994,14 +1970,14 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8012044(struct Sprite *sprite)
|
||||
void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[3] = 8;
|
||||
sprite->data[4] = sprite->invisible;
|
||||
sprite->callback = sub_8012060;
|
||||
sprite->callback = SpriteCb_BlinkVisible;
|
||||
}
|
||||
|
||||
static void sub_8012060(struct Sprite *sprite)
|
||||
static void SpriteCb_BlinkVisible(struct Sprite *sprite)
|
||||
{
|
||||
--sprite->data[3];
|
||||
if (sprite->data[3] == 0)
|
||||
@@ -2011,14 +1987,14 @@ static void sub_8012060(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8012098(struct Sprite *sprite)
|
||||
void SpriteCb_HideAsMoveTarget(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible = sprite->data[4];
|
||||
sprite->data[4] = FALSE;
|
||||
sprite->callback = SpriteCallbackDummy2;
|
||||
}
|
||||
|
||||
void sub_80120C4(struct Sprite *sprite)
|
||||
void SpriteCB_AllyMon(struct Sprite *sprite)
|
||||
{
|
||||
sprite->callback = oac_poke_ally_;
|
||||
}
|
||||
@@ -2036,7 +2012,7 @@ static void oac_poke_ally_(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8012100(struct Sprite *sprite)
|
||||
void SpriteCB_SetToDummy3(struct Sprite *sprite)
|
||||
{
|
||||
sprite->callback = SpriteCallbackDummy3;
|
||||
}
|
||||
@@ -2045,7 +2021,7 @@ static void SpriteCallbackDummy3(struct Sprite *sprite)
|
||||
{
|
||||
}
|
||||
|
||||
void sub_8012110(struct Sprite *sprite)
|
||||
void SpriteCB_FaintSlideAnim(struct Sprite *sprite)
|
||||
{
|
||||
if (!(gIntroSlideFlags & 1))
|
||||
{
|
||||
@@ -2139,26 +2115,26 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite)
|
||||
sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF;
|
||||
}
|
||||
|
||||
void sub_8012354(struct Sprite *sprite)
|
||||
void SpriteCB_PlayerThrowInit(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAnim(sprite, 1);
|
||||
sprite->callback = sub_8012398;
|
||||
sprite->callback = SpriteCB_PlayerThrowUpdate;
|
||||
}
|
||||
|
||||
void sub_801236C(struct Sprite *sprite)
|
||||
void UpdatePlayerPosInThrowAnim(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animDelayCounter == 0)
|
||||
sprite->centerToCornerVecX = gUnknown_824F048[sprite->animCmdIndex];
|
||||
sprite->centerToCornerVecX = sPlayerThrowXTranslation[sprite->animCmdIndex];
|
||||
}
|
||||
|
||||
static void sub_8012398(struct Sprite *sprite)
|
||||
static void SpriteCB_PlayerThrowUpdate(struct Sprite *sprite)
|
||||
{
|
||||
sub_801236C(sprite);
|
||||
UpdatePlayerPosInThrowAnim(sprite);
|
||||
if (sprite->animEnded)
|
||||
sprite->callback = SpriteCallbackDummy3;
|
||||
}
|
||||
|
||||
void nullsub_12(void)
|
||||
void BattleDummy(void)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -2622,8 +2598,8 @@ static void BattleIntroDrawPartySummaryScreens(void)
|
||||
else
|
||||
{
|
||||
// The struct gets set here, but nothing is ever done with it since
|
||||
// wild battles don't show the party summary.
|
||||
// Still, there's no point in having dead code.
|
||||
// wild battles don't show the party summary.
|
||||
// Still, there's no point in having dead code.
|
||||
for (i = 0; i < PARTY_SIZE; ++i)
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) == SPECIES_NONE
|
||||
@@ -2715,7 +2691,7 @@ static void BattleIntroRecordMonsToDex(void)
|
||||
}
|
||||
|
||||
// not used
|
||||
static void sub_80136C4(void)
|
||||
static void Unused_AutoProgressToIntro(void)
|
||||
{
|
||||
if (!gBattleControllerExecFlags)
|
||||
gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
|
||||
@@ -2758,7 +2734,7 @@ static void BattleIntroPlayerSendsOutMonAnimation(void)
|
||||
}
|
||||
|
||||
// not used
|
||||
static void sub_80137D0(void)
|
||||
static void Unused_AutoProgressToSwitchInAnims(void)
|
||||
{
|
||||
if (!gBattleControllerExecFlags)
|
||||
{
|
||||
@@ -2832,7 +2808,7 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
}
|
||||
TurnValuesCleanUp(FALSE);
|
||||
SpecialStatusesClear();
|
||||
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
|
||||
*(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
|
||||
gBattleMainFunc = HandleTurnActionSelectionState;
|
||||
ResetSentPokesToOpponentValue();
|
||||
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; ++i)
|
||||
@@ -2919,7 +2895,7 @@ void BattleTurnPassed(void)
|
||||
}
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
|
||||
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
|
||||
*(&gBattleStruct->field_91) = gAbsentBattlerFlags;
|
||||
*(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
|
||||
gBattleMainFunc = HandleTurnActionSelectionState;
|
||||
gRandomTurnNumber = Random();
|
||||
}
|
||||
@@ -2983,13 +2959,13 @@ u8 IsRunningFromBattleImpossible(void)
|
||||
return BATTLE_RUN_SUCCESS;
|
||||
}
|
||||
|
||||
void sub_8013F6C(u8 battler)
|
||||
void UpdatePartyOwnerOnSwitch_NonMulti(u8 battler)
|
||||
{
|
||||
s32 i;
|
||||
u8 r4, r1;
|
||||
|
||||
for (i = 0; i < 3; ++i)
|
||||
gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8 *)(gBattleStruct->field_60));
|
||||
gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders));
|
||||
r4 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]);
|
||||
r1 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler));
|
||||
SwitchPartyMonSlots(r4, r1);
|
||||
@@ -2997,14 +2973,14 @@ void sub_8013F6C(u8 battler)
|
||||
{
|
||||
for (i = 0; i < 3; ++i)
|
||||
{
|
||||
*(battler * 3 + i + (u8 *)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i];
|
||||
*(BATTLE_PARTNER(battler) * 3 + i + (u8 *)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i];
|
||||
*(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
|
||||
*(BATTLE_PARTNER(battler) * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < 3; ++i)
|
||||
*(battler * 3 + i + (u8 *)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i];
|
||||
*(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3034,10 +3010,10 @@ static void HandleTurnActionSelectionState(void)
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|
||||
|| (position & BIT_FLANK) == B_FLANK_LEFT
|
||||
|| gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
|
||||
|| gBattleStruct->absentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
|
||||
|| gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
|
||||
{
|
||||
if (gBattleStruct->field_91 & gBitTable[gActiveBattler])
|
||||
if (gBattleStruct->absentBattlerFlags & gBitTable[gActiveBattler])
|
||||
{
|
||||
gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED;
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
@@ -3114,15 +3090,15 @@ static void HandleTurnActionSelectionState(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]);
|
||||
BtlController_EmitChooseItem(0, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
break;
|
||||
case B_ACTION_SWITCH:
|
||||
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
||||
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
||||
if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gStatuses3[gActiveBattler] & STATUS3_ROOTED)
|
||||
{
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
}
|
||||
else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
|
||||
|| ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
|
||||
@@ -3131,16 +3107,16 @@ static void HandleTurnActionSelectionState(void)
|
||||
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
|
||||
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
|
||||
{
|
||||
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
|
||||
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
else
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
}
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
break;
|
||||
@@ -3238,12 +3214,12 @@ static void HandleTurnActionSelectionState(void)
|
||||
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= 0xF;
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= (0xF0);
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
|
||||
}
|
||||
++gBattleCommunication[gActiveBattler];
|
||||
}
|
||||
@@ -3277,7 +3253,7 @@ static void HandleTurnActionSelectionState(void)
|
||||
{
|
||||
if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
|
||||
|| (position & BIT_FLANK) != B_FLANK_LEFT
|
||||
|| (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
|
||||
|| (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
|
||||
BtlController_EmitLinkStandbyMsg(0, 0);
|
||||
else
|
||||
BtlController_EmitLinkStandbyMsg(0, 1);
|
||||
@@ -3815,7 +3791,7 @@ static void TryEvolvePokemon(void)
|
||||
|
||||
levelUpBits &= ~(gBitTable[i]);
|
||||
gLeveledUpInBattle = levelUpBits;
|
||||
species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits);
|
||||
species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_NORMAL, levelUpBits);
|
||||
if (species != SPECIES_NONE)
|
||||
{
|
||||
gBattleMainFunc = WaitForEvoSceneToFinish;
|
||||
@@ -3888,7 +3864,7 @@ static void HandleAction_UseMove(void)
|
||||
u8 var = 4;
|
||||
|
||||
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
|
||||
if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker])
|
||||
if (*(&gBattleStruct->absentBattlerFlags) & gBitTable[gBattlerAttacker])
|
||||
{
|
||||
gCurrentActionFuncId = B_ACTION_FINISHED;
|
||||
return;
|
||||
@@ -4061,7 +4037,7 @@ static void HandleAction_Switch(void)
|
||||
gBattle_BG0_Y = 0;
|
||||
gActionSelectionCursor[gBattlerAttacker] = 0;
|
||||
gMoveSelectionCursor[gBattlerAttacker] = 0;
|
||||
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker));
|
||||
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->battlerPartyIndexes + gBattlerAttacker));
|
||||
gBattleScripting.battler = gBattlerAttacker;
|
||||
gBattlescriptCurrInstr = BattleScript_ActionSwitch;
|
||||
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
|
||||
|
||||
@@ -1469,7 +1469,7 @@ void BufferStringBattle(u16 stringId)
|
||||
gLastUsedItem = sBattleMsgDataPtr->lastItem;
|
||||
gLastUsedAbility = sBattleMsgDataPtr->lastAbility;
|
||||
gBattleScripting.battler = sBattleMsgDataPtr->scrActive;
|
||||
*(&gBattleStruct->field_52) = sBattleMsgDataPtr->unk1605E;
|
||||
*(&gBattleStruct->scriptPartyIdx) = sBattleMsgDataPtr->bakScriptPartyIdx;
|
||||
*(&gBattleStruct->hpScale) = sBattleMsgDataPtr->hpScale;
|
||||
gPotentialItemEffectBattler = sBattleMsgDataPtr->itemEffectBattler;
|
||||
*(&gBattleStruct->stringMoveType) = sBattleMsgDataPtr->moveType;
|
||||
@@ -1983,7 +1983,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
|
||||
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
|
||||
toCpy = gTrainerClassNames[GetSecretBaseTrainerNameIndex()];
|
||||
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
|
||||
toCpy = gTrainerClassNames[sub_80447F0()];
|
||||
toCpy = gTrainerClassNames[GetUnionRoomTrainerClass()];
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
||||
toCpy = gTrainerClassNames[GetBattleTowerTrainerClassNameId()];
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
|
||||
@@ -2079,7 +2079,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
|
||||
toCpy = gStringVar4;
|
||||
break;
|
||||
case B_TXT_26: // ?
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->field_52))
|
||||
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->scriptPartyIdx))
|
||||
break;
|
||||
case B_TXT_PC_CREATOR_NAME: // lanette pc
|
||||
if (FlagGet(FLAG_SYS_NOT_SOMEONES_PC))
|
||||
@@ -2379,6 +2379,9 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = {
|
||||
|
||||
const u8 gUnknown_83FEC90[] = {0x04, 0x05, 0x02, 0x02};
|
||||
|
||||
// windowId: Upper 2 bits are text flags
|
||||
// x40: Use NPC context-defined font
|
||||
// x80: Inhibit window clear
|
||||
void BattlePutTextOnWindow(const u8 *text, u8 windowId) {
|
||||
bool32 copyToVram;
|
||||
struct TextPrinterTemplate printerTemplate;
|
||||
@@ -2457,7 +2460,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId) {
|
||||
}
|
||||
}
|
||||
|
||||
bool8 sub_80D89B0(u16 stringId)
|
||||
bool8 BattleStringShouldBeColored(u16 stringId)
|
||||
{
|
||||
if (stringId == STRINGID_TRAINER1LOSETEXT || stringId == STRINGID_TRAINER2CLASS || stringId == STRINGID_TRAINER1WINTEXT || stringId == STRINGID_TRAINER2NAME)
|
||||
return TRUE;
|
||||
|
||||
@@ -1040,11 +1040,11 @@ static void atk01_accuracycheck(void)
|
||||
u16 move = T2_READ_16(gBattlescriptCurrInstr + 5);
|
||||
|
||||
if ((gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE
|
||||
&& !sub_80EB2E0(1)
|
||||
&& !BtlCtrl_OakOldMan_TestState2Flag(1)
|
||||
&& gBattleMoves[move].power != 0
|
||||
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
|| (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE
|
||||
&& !sub_80EB2E0(2)
|
||||
&& !BtlCtrl_OakOldMan_TestState2Flag(2)
|
||||
&& gBattleMoves[move].power == 0
|
||||
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
|| (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
|
||||
@@ -1213,7 +1213,7 @@ static void atk04_critcalc(void)
|
||||
&& !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT)
|
||||
&& !(gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL)
|
||||
&& !(Random() % sCriticalHitChance[critChance])
|
||||
&& (!(gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) || sub_80EB2E0(1))
|
||||
&& (!(gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) || BtlCtrl_OakOldMan_TestState2Flag(1))
|
||||
&& !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
|
||||
gCritMultiplier = 2;
|
||||
else
|
||||
@@ -4146,7 +4146,7 @@ static void atk49_moveend(void)
|
||||
gLastPrintedMoves[gBattlerAttacker] = gChosenMove;
|
||||
}
|
||||
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
|
||||
&& !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
|
||||
&& !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
|
||||
&& gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS)
|
||||
{
|
||||
if (gHitMarker & HITMARKER_OBEYS)
|
||||
@@ -4184,7 +4184,7 @@ static void atk49_moveend(void)
|
||||
break;
|
||||
case ATK49_MIRROR_MOVE: // mirror move
|
||||
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
|
||||
&& !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
|
||||
&& !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
|
||||
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED
|
||||
&& gHitMarker & HITMARKER_OBEYS
|
||||
&& gBattlerAttacker != gBattlerTarget
|
||||
@@ -4491,8 +4491,8 @@ static void atk4F_jumpifcantswitch(void)
|
||||
|
||||
static void sub_8024398(u8 arg0)
|
||||
{
|
||||
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_SEND_OUT, arg0, 0, gBattleStruct->field_60[gActiveBattler]);
|
||||
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
||||
BtlController_EmitChoosePokemon(0, PARTY_ACTION_SEND_OUT, arg0, 0, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
|
||||
@@ -4745,8 +4745,8 @@ static void atk50_openpartyscreen(void)
|
||||
else
|
||||
{
|
||||
gActiveBattler = battlerId;
|
||||
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
||||
BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->field_60[gActiveBattler]);
|
||||
*(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
|
||||
BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->battlerPartyOrders[gActiveBattler]);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gBattlescriptCurrInstr += 6;
|
||||
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT && gBattleResults.playerSwitchesCounter < 0xFF)
|
||||
@@ -4791,7 +4791,7 @@ static void atk51_switchhandleorder(void)
|
||||
break;
|
||||
case 1:
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||
sub_8013F6C(gActiveBattler);
|
||||
UpdatePartyOwnerOnSwitch_NonMulti(gActiveBattler);
|
||||
break;
|
||||
case 2:
|
||||
gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1];
|
||||
@@ -4799,16 +4799,16 @@ static void atk51_switchhandleorder(void)
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= 0xF;
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3];
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= (0xF0);
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3];
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
|
||||
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
|
||||
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_8013F6C(gActiveBattler);
|
||||
UpdatePartyOwnerOnSwitch_NonMulti(gActiveBattler);
|
||||
}
|
||||
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species)
|
||||
PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1])
|
||||
@@ -4823,7 +4823,7 @@ static void atk52_switchineffects(void)
|
||||
s32 i;
|
||||
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||||
sub_80174B8(gActiveBattler);
|
||||
UpdateSentPokesToOpponentValue(gActiveBattler);
|
||||
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
|
||||
gSpecialStatuses[gActiveBattler].flag40 = 0;
|
||||
if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
|
||||
@@ -6601,7 +6601,7 @@ static bool8 TryDoForceSwitchOut(void)
|
||||
{
|
||||
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
|
||||
{
|
||||
*(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
|
||||
*(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6612,7 +6612,7 @@ static bool8 TryDoForceSwitchOut(void)
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
|
||||
return FALSE;
|
||||
}
|
||||
*(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
|
||||
*(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
|
||||
}
|
||||
gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
|
||||
return TRUE;
|
||||
@@ -6704,7 +6704,7 @@ static void atk8F_forcerandomswitch(void)
|
||||
}
|
||||
*(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;
|
||||
if (!IsMultiBattle())
|
||||
sub_8013F6C(gBattlerTarget);
|
||||
UpdatePartyOwnerOnSwitch_NonMulti(gBattlerTarget);
|
||||
SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0);
|
||||
SwitchPartyOrderLinkMulti(gBattlerTarget ^ 2, i, 1);
|
||||
}
|
||||
@@ -8742,7 +8742,7 @@ static void atkE2_switchoutabilities(void)
|
||||
{
|
||||
case ABILITY_NATURAL_CURE:
|
||||
gBattleMons[gActiveBattler].status1 = 0;
|
||||
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1);
|
||||
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->battlerPartyIndexes + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
break;
|
||||
}
|
||||
|
||||
+13
-13
@@ -76,18 +76,18 @@ static EWRAM_DATA u16 sRivalBattleFlags = 0;
|
||||
|
||||
static const u8 sBattleTransitionTable_Wild[][2] =
|
||||
{
|
||||
B_TRANSITION_SLICED_SCREEN, B_TRANSITION_WHITEFADE_IN_STRIPES,
|
||||
B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES,
|
||||
B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES,
|
||||
B_TRANSITION_BLACK_WAVE_TO_RIGHT, B_TRANSITION_FULLSCREEN_WAVE,
|
||||
{ B_TRANSITION_SLICED_SCREEN, B_TRANSITION_WHITEFADE_IN_STRIPES },
|
||||
{ B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES },
|
||||
{ B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES },
|
||||
{ B_TRANSITION_BLACK_WAVE_TO_RIGHT, B_TRANSITION_FULLSCREEN_WAVE },
|
||||
};
|
||||
|
||||
static const u8 sBattleTransitionTable_Trainer[][2] =
|
||||
{
|
||||
B_TRANSITION_SLIDING_POKEBALLS, B_TRANSITION_BLACK_DOODLES,
|
||||
B_TRANSITION_HORIZONTAL_CORRUGATE, B_TRANSITION_BIG_POKEBALL,
|
||||
B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES,
|
||||
B_TRANSITION_DISTORTED_WAVE, B_TRANSITION_FULLSCREEN_WAVE,
|
||||
{ B_TRANSITION_SLIDING_POKEBALLS, B_TRANSITION_BLACK_DOODLES },
|
||||
{ B_TRANSITION_HORIZONTAL_CORRUGATE, B_TRANSITION_BIG_POKEBALL },
|
||||
{ B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES },
|
||||
{ B_TRANSITION_DISTORTED_WAVE, B_TRANSITION_FULLSCREEN_WAVE },
|
||||
};
|
||||
|
||||
static const struct TrainerBattleParameter sOrdinaryBattleParams[] =
|
||||
@@ -646,9 +646,9 @@ u8 BattleSetup_GetBattleTowerBattleTransition(void)
|
||||
u8 playerLevel = GetSumOfPlayerPartyLevel(1);
|
||||
|
||||
if (enemyLevel < playerLevel)
|
||||
return 4;
|
||||
return B_TRANSITION_SLIDING_POKEBALLS;
|
||||
else
|
||||
return 3;
|
||||
return B_TRANSITION_BIG_POKEBALL;
|
||||
}
|
||||
|
||||
static u32 TrainerBattleLoadArg32(const u8 *ptr)
|
||||
@@ -904,14 +904,14 @@ static void CB2_EndTrainerBattle(void)
|
||||
}
|
||||
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
||||
SetBattledTrainerFlag();
|
||||
sub_81139BC();
|
||||
QuestLogEvents_HandleEndTrainerBattle();
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialVar_Result = FALSE;
|
||||
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
||||
SetBattledTrainerFlag();
|
||||
sub_81139BC();
|
||||
QuestLogEvents_HandleEndTrainerBattle();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -929,7 +929,7 @@ static void CB2_EndTrainerBattle(void)
|
||||
{
|
||||
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
|
||||
SetBattledTrainerFlag();
|
||||
sub_81139BC();
|
||||
QuestLogEvents_HandleEndTrainerBattle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+3
-2
@@ -1124,7 +1124,8 @@ static void SetPlayerBattleTowerRecord(void)
|
||||
playerRecord->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i];
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
sub_803E23C(&gPlayerParty[gSaveBlock2Ptr->battleTower.selectedPartyMons[i] - 1], &playerRecord->party[i]);
|
||||
ConvertPokemonToBattleTowerPokemon(&gPlayerParty[gSaveBlock2Ptr->battleTower.selectedPartyMons[i] - 1],
|
||||
&playerRecord->party[i]);
|
||||
|
||||
SetBattleTowerRecordChecksum(&gSaveBlock2Ptr->battleTower.playerRecord);
|
||||
SaveCurrentWinStreak();
|
||||
@@ -1320,7 +1321,7 @@ static void Debug_FillEReaderTrainerWithPlayerData(void)
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
sub_803E23C(&gPlayerParty[i], &ereaderTrainer->party[i]);
|
||||
ConvertPokemonToBattleTowerPokemon(&gPlayerParty[i], &ereaderTrainer->party[i]);
|
||||
|
||||
SetEReaderTrainerChecksum(ereaderTrainer);
|
||||
}
|
||||
|
||||
+130
-128
@@ -213,24 +213,24 @@ static const TaskFunc sBT_Phase1Tasks[] =
|
||||
|
||||
static const TaskFunc sBT_Phase2Tasks[] =
|
||||
{
|
||||
BT_Phase2Blur,
|
||||
BT_Phase2DistortedWave,
|
||||
BT_Phase2HorizontalCorrugate,
|
||||
BT_Phase2BigPokeball,
|
||||
BT_Phase2SlidingPokeballs,
|
||||
BT_Phase2ClockwiseBlackFade,
|
||||
BT_Phase2FullScreenWave,
|
||||
BT_Phase2BlackWaveToRight,
|
||||
BT_Phase2SlicedScreen,
|
||||
BT_Phase2WhiteFadeInStripes,
|
||||
BT_Phase2GridSquares,
|
||||
BT_Phase2BlackDoodles,
|
||||
BT_Phase2StartLoreleiMugshot,
|
||||
BT_Phase2StartBrunoMugshot,
|
||||
BT_Phase2StartAgathaMugshot,
|
||||
BT_Phase2StartLanceMugshot,
|
||||
BT_Phase2StartBlueMugshot,
|
||||
BT_Phase2AntiClockwiseSpiral,
|
||||
[B_TRANSITION_BLUR] = BT_Phase2Blur,
|
||||
[B_TRANSITION_DISTORTED_WAVE] = BT_Phase2DistortedWave,
|
||||
[B_TRANSITION_HORIZONTAL_CORRUGATE] = BT_Phase2HorizontalCorrugate,
|
||||
[B_TRANSITION_BIG_POKEBALL] = BT_Phase2BigPokeball,
|
||||
[B_TRANSITION_SLIDING_POKEBALLS] = BT_Phase2SlidingPokeballs,
|
||||
[B_TRANSITION_CLOCKWISE_BLACKFADE] = BT_Phase2ClockwiseBlackFade,
|
||||
[B_TRANSITION_FULLSCREEN_WAVE] = BT_Phase2FullScreenWave,
|
||||
[B_TRANSITION_BLACK_WAVE_TO_RIGHT] = BT_Phase2BlackWaveToRight,
|
||||
[B_TRANSITION_SLICED_SCREEN] = BT_Phase2SlicedScreen,
|
||||
[B_TRANSITION_WHITEFADE_IN_STRIPES] = BT_Phase2WhiteFadeInStripes,
|
||||
[B_TRANSITION_GRID_SQUARES] = BT_Phase2GridSquares,
|
||||
[B_TRANSITION_BLACK_DOODLES] = BT_Phase2BlackDoodles,
|
||||
[B_TRANSITION_LORELEI] = BT_Phase2StartLoreleiMugshot,
|
||||
[B_TRANSITION_BRUNO] = BT_Phase2StartBrunoMugshot,
|
||||
[B_TRANSITION_AGATHA] = BT_Phase2StartAgathaMugshot,
|
||||
[B_TRANSITION_LANCE] = BT_Phase2StartLanceMugshot,
|
||||
[B_TRANSITION_BLUE] = BT_Phase2StartBlueMugshot,
|
||||
[B_TRANSITION_ANTI_CLOCKWISE_SPIRAL] = BT_Phase2AntiClockwiseSpiral,
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sBT_MainPhases[] =
|
||||
@@ -1487,174 +1487,176 @@ static void VBCB_BT_Phase2BlackWaveToRight(void)
|
||||
#undef tOffset
|
||||
#undef tTheta
|
||||
|
||||
// Unused
|
||||
|
||||
static void BT_Phase2AntiClockwiseSpiral(u8 taskId)
|
||||
{
|
||||
while (sBT_Phase2AntiClockwiseSpiralFuncs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static void sub_80D1F64(s16 a1, s16 a2, u8 a3)
|
||||
static void BT_AntiClockwiseSpiral_DoUpdateFrame(s16 initRadius, s16 deltaAngleMax, u8 offsetMaybe)
|
||||
{
|
||||
u8 theta = 0;
|
||||
s16 i, r0, r8;
|
||||
s16 res1, res2, res3, res4;
|
||||
s16 i, amplitude1, amplitude2;
|
||||
s16 y1, x1, y2, x2;
|
||||
|
||||
for (i = 320; i < 960; ++i)
|
||||
gScanlineEffectRegBuffers[1][i] = 120;
|
||||
|
||||
for (i = 0; i < (a2 * 16); ++i, ++theta)
|
||||
for (i = 0; i < (deltaAngleMax * 16); ++i, ++theta)
|
||||
{
|
||||
r0 = a1 + (theta >> 3);
|
||||
amplitude1 = initRadius + (theta >> 3);
|
||||
if ((theta >> 3) != ((theta + 1) >> 3))
|
||||
{
|
||||
r8 = r0 + 1;
|
||||
amplitude2 = amplitude1 + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
r8 = r0;
|
||||
amplitude2 = amplitude1;
|
||||
}
|
||||
|
||||
res1 = 80 - Sin(theta, r0);
|
||||
res2 = Cos(theta, r0) + 120;
|
||||
res3 = 80 - Sin(theta + 1, r8);
|
||||
res4 = Cos(theta + 1, r8) + 120;
|
||||
y1 = 80 - Sin(theta, amplitude1);
|
||||
x1 = Cos(theta, amplitude1) + 120;
|
||||
y2 = 80 - Sin(theta + 1, amplitude2);
|
||||
x2 = Cos(theta + 1, amplitude2) + 120;
|
||||
|
||||
if (res1 < 0 && res3 < 0)
|
||||
if (y1 < 0 && y2 < 0)
|
||||
continue;
|
||||
if (res1 > 159 && res3 > 159)
|
||||
if (y1 > 159 && y2 > 159)
|
||||
continue;
|
||||
|
||||
if (res1 < 0)
|
||||
res1 = 0;
|
||||
if (res1 > 159)
|
||||
res1 = 159;
|
||||
if (res2 < 0)
|
||||
res2 = 0;
|
||||
if (res2 > 255)
|
||||
res2 = 255;
|
||||
if (res3 < 0)
|
||||
res3 = 0;
|
||||
if (res3 > 159)
|
||||
res3 = 159;
|
||||
if (res4 < 0)
|
||||
res4 = 0;
|
||||
if (res4 > 255)
|
||||
res4 = 255;
|
||||
if (y1 < 0)
|
||||
y1 = 0;
|
||||
if (y1 > 159)
|
||||
y1 = 159;
|
||||
if (x1 < 0)
|
||||
x1 = 0;
|
||||
if (x1 > 255)
|
||||
x1 = 255;
|
||||
if (y2 < 0)
|
||||
y2 = 0;
|
||||
if (y2 > 159)
|
||||
y2 = 159;
|
||||
if (x2 < 0)
|
||||
x2 = 0;
|
||||
if (x2 > 255)
|
||||
x2 = 255;
|
||||
|
||||
res3 -= res1;
|
||||
y2 -= y1;
|
||||
|
||||
if (theta >= 64 && theta < 192)
|
||||
{
|
||||
gScanlineEffectRegBuffers[1][res1 + 320] = res2;
|
||||
gScanlineEffectRegBuffers[1][y1 + 320] = x1;
|
||||
|
||||
if (res3 == 0)
|
||||
if (y2 == 0)
|
||||
continue;
|
||||
|
||||
res4 -= res2;
|
||||
if (res4 < -1 && res2 > 1)
|
||||
--res2;
|
||||
else if (res4 > 1 && res2 < 255)
|
||||
++res2;
|
||||
x2 -= x1;
|
||||
if (x2 < -1 && x1 > 1)
|
||||
--x1;
|
||||
else if (x2 > 1 && x1 < 255)
|
||||
++x1;
|
||||
|
||||
if (res3 < 0)
|
||||
for (; res3 < 0; res3++)
|
||||
gScanlineEffectRegBuffers[1][res1 + res3 + 320] = res2;
|
||||
if (y2 < 0)
|
||||
for (; y2 < 0; y2++)
|
||||
gScanlineEffectRegBuffers[1][y1 + y2 + 320] = x1;
|
||||
else
|
||||
for (; res3 > 0; res3--)
|
||||
gScanlineEffectRegBuffers[1][res1 + res3 + 320] = res2;
|
||||
for (; y2 > 0; y2--)
|
||||
gScanlineEffectRegBuffers[1][y1 + y2 + 320] = x1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gScanlineEffectRegBuffers[1][res1 + 480] = res2;
|
||||
gScanlineEffectRegBuffers[1][y1 + 480] = x1;
|
||||
|
||||
if (res3 == 0)
|
||||
if (y2 == 0)
|
||||
continue;
|
||||
|
||||
res4 -= res2;
|
||||
if (res4 < -1 && res2 > 1)
|
||||
--res2;
|
||||
else if (res4 > 1 && res2 < 255)
|
||||
++res2;
|
||||
x2 -= x1;
|
||||
if (x2 < -1 && x1 > 1)
|
||||
--x1;
|
||||
else if (x2 > 1 && x1 < 255)
|
||||
++x1;
|
||||
|
||||
if (res3 < 0)
|
||||
for (; res3 < 0; res3++)
|
||||
gScanlineEffectRegBuffers[1][res1 + res3 + 480] = res2;
|
||||
if (y2 < 0)
|
||||
for (; y2 < 0; y2++)
|
||||
gScanlineEffectRegBuffers[1][y1 + y2 + 480] = x1;
|
||||
else
|
||||
for (; res3 > 0; res3--)
|
||||
gScanlineEffectRegBuffers[1][res1 + res3 + 480] = res2;
|
||||
for (; y2 > 0; y2--)
|
||||
gScanlineEffectRegBuffers[1][y1 + y2 + 480] = x1;
|
||||
}
|
||||
}
|
||||
|
||||
if (a3 == 0 || a2 % 4 == 0)
|
||||
if (offsetMaybe == 0 || deltaAngleMax % 4 == 0)
|
||||
{
|
||||
for (i = 0; i < 160; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[1][i * 2 + a3] = gScanlineEffectRegBuffers[1][i + 320] << 8 | gScanlineEffectRegBuffers[1][i + 480];
|
||||
gScanlineEffectRegBuffers[1][i * 2 + offsetMaybe] = gScanlineEffectRegBuffers[1][i + 320] << 8 | gScanlineEffectRegBuffers[1][i + 480];
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
res1 = Sin(a2 * 16, a1 + (a2 << 1));
|
||||
y1 = Sin(deltaAngleMax * 16, initRadius + (deltaAngleMax << 1));
|
||||
|
||||
switch (a2 / 4)
|
||||
switch (deltaAngleMax / 4)
|
||||
{
|
||||
case 0:
|
||||
if (res1 > 80)
|
||||
res1 = 80;
|
||||
for (i = res1; i > 0; i--)
|
||||
if (y1 > 80)
|
||||
y1 = 80;
|
||||
for (i = y1; i > 0; i--)
|
||||
{
|
||||
sTransitionStructPtr->data[2] = res2 = ((i * gUnknown_83FA444[a2]) >> 8) + 120;
|
||||
if (res2 < 0 || res2 > 255)
|
||||
sTransitionStructPtr->data[2] = x1 = ((i * gUnknown_83FA444[deltaAngleMax]) >> 8) + 120;
|
||||
if (x1 < 0 || x1 > 255)
|
||||
continue;
|
||||
sTransitionStructPtr->bg123HOfs = 400 - i;
|
||||
sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][400 - i];
|
||||
if (gScanlineEffectRegBuffers[1][560 - i] < res2)
|
||||
if (gScanlineEffectRegBuffers[1][560 - i] < x1)
|
||||
gScanlineEffectRegBuffers[1][560 - i] = 120;
|
||||
else if (gScanlineEffectRegBuffers[1][400 - i] < res2)
|
||||
gScanlineEffectRegBuffers[1][400 - i] = res2;
|
||||
else if (gScanlineEffectRegBuffers[1][400 - i] < x1)
|
||||
gScanlineEffectRegBuffers[1][400 - i] = x1;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (res1 > 80)
|
||||
res1 = 80;
|
||||
for (i = res1; i > 0; i--)
|
||||
if (y1 > 80)
|
||||
y1 = 80;
|
||||
for (i = y1; i > 0; i--)
|
||||
{
|
||||
sTransitionStructPtr->data[2] = res2 = ((i * gUnknown_83FA444[a2]) >> 8) + 120;
|
||||
if (res2 < 0 || res2 > 255)
|
||||
sTransitionStructPtr->data[2] = x1 = ((i * gUnknown_83FA444[deltaAngleMax]) >> 8) + 120;
|
||||
if (x1 < 0 || x1 > 255)
|
||||
continue;
|
||||
sTransitionStructPtr->bg123HOfs = 400 - i;
|
||||
sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][400 - i];
|
||||
if (gScanlineEffectRegBuffers[1][400 - i] < res2)
|
||||
gScanlineEffectRegBuffers[1][400 - i] = res2;
|
||||
if (gScanlineEffectRegBuffers[1][400 - i] < x1)
|
||||
gScanlineEffectRegBuffers[1][400 - i] = x1;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (res1 < -79)
|
||||
res1 = -79;
|
||||
for (i = res1; i <= 0; i++)
|
||||
if (y1 < -79)
|
||||
y1 = -79;
|
||||
for (i = y1; i <= 0; i++)
|
||||
{
|
||||
sTransitionStructPtr->data[2] = res2 = ((i * gUnknown_83FA444[a2]) >> 8) + 120;
|
||||
if (res2 < 0 || res2 > 255)
|
||||
sTransitionStructPtr->data[2] = x1 = ((i * gUnknown_83FA444[deltaAngleMax]) >> 8) + 120;
|
||||
if (x1 < 0 || x1 > 255)
|
||||
continue;
|
||||
sTransitionStructPtr->bg123HOfs = 560 - i;
|
||||
sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][560 - i];
|
||||
if (gScanlineEffectRegBuffers[1][400 - i] >= res2)
|
||||
if (gScanlineEffectRegBuffers[1][400 - i] >= x1)
|
||||
gScanlineEffectRegBuffers[1][400 - i] = 120;
|
||||
else if (gScanlineEffectRegBuffers[1][560 - i] > res2)
|
||||
gScanlineEffectRegBuffers[1][560 - i] = res2;
|
||||
else if (gScanlineEffectRegBuffers[1][560 - i] > x1)
|
||||
gScanlineEffectRegBuffers[1][560 - i] = x1;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (res1 < -79)
|
||||
res1 = -79;
|
||||
for (i = res1; i <= 0; i++)
|
||||
if (y1 < -79)
|
||||
y1 = -79;
|
||||
for (i = y1; i <= 0; i++)
|
||||
{
|
||||
sTransitionStructPtr->data[2] = res2 = ((i * gUnknown_83FA444[a2]) >> 8) + 120;
|
||||
if (res2 < 0 || res2 > 255)
|
||||
sTransitionStructPtr->data[2] = x1 = ((i * gUnknown_83FA444[deltaAngleMax]) >> 8) + 120;
|
||||
if (x1 < 0 || x1 > 255)
|
||||
continue;
|
||||
sTransitionStructPtr->bg123HOfs = 560 - i;
|
||||
sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][560 - i];
|
||||
if (gScanlineEffectRegBuffers[1][560 - i] > res2)
|
||||
gScanlineEffectRegBuffers[1][560 - i] = res2;
|
||||
if (gScanlineEffectRegBuffers[1][560 - i] > x1)
|
||||
gScanlineEffectRegBuffers[1][560 - i] = x1;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -1663,7 +1665,7 @@ static void sub_80D1F64(s16 a1, s16 a2, u8 a3)
|
||||
|
||||
for (i = 0; i < 160; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[1][i * 2 + a3] = (gScanlineEffectRegBuffers[1][i + 320] << 8) | gScanlineEffectRegBuffers[1][i + 480];
|
||||
gScanlineEffectRegBuffers[1][i * 2 + offsetMaybe] = (gScanlineEffectRegBuffers[1][i + 320] << 8) | gScanlineEffectRegBuffers[1][i + 480];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1677,8 +1679,8 @@ static bool8 BT_Phase2AntiClockwiseSpiral_Init(struct Task *task)
|
||||
sTransitionStructPtr->win0V = WIN_RANGE(0x30, 0x70);
|
||||
sTransitionStructPtr->win1V = WIN_RANGE(0x10, 0x90);
|
||||
sTransitionStructPtr->counter = 0;
|
||||
sub_80D1F64(0, 0, FALSE);
|
||||
sub_80D1F64(0, 0, TRUE);
|
||||
BT_AntiClockwiseSpiral_DoUpdateFrame(0, 0, 0);
|
||||
BT_AntiClockwiseSpiral_DoUpdateFrame(0, 0, 1);
|
||||
DmaCopy16(3, gScanlineEffectRegBuffers[1], gScanlineEffectRegBuffers[0], 640);
|
||||
SetVBlankCallback(VBCB_BT_Phase2AntiClockwiseBlackFade);
|
||||
++task->tState;
|
||||
@@ -1689,30 +1691,30 @@ static bool8 BT_Phase2AntiClockwiseSpiral_Init(struct Task *task)
|
||||
|
||||
static bool8 BT_Phase2AntiClockwiseSpiral_Update(struct Task *task)
|
||||
{
|
||||
s16 v0, v1;
|
||||
s16 win_top, win_bottom;
|
||||
|
||||
sub_80D1F64(task->data[2], task->data[1], TRUE);
|
||||
BT_AntiClockwiseSpiral_DoUpdateFrame(task->data[2], task->data[1], 1);
|
||||
sTransitionStructPtr->vblankDma |= TRUE;
|
||||
if (++task->data[1] == 17)
|
||||
{
|
||||
sub_80D1F64(task->data[2], 16, FALSE);
|
||||
v0 = 48 - task->data[2];
|
||||
if (v0 < 0)
|
||||
v0 = 0;
|
||||
v1 = task->data[2] + 112;
|
||||
if (v1 > 255)
|
||||
v1 = 255;
|
||||
sTransitionStructPtr->win0V = v0 | v1;
|
||||
BT_AntiClockwiseSpiral_DoUpdateFrame(task->data[2], 16, 0);
|
||||
win_top = 48 - task->data[2];
|
||||
if (win_top < 0)
|
||||
win_top = 0;
|
||||
win_bottom = task->data[2] + 112;
|
||||
if (win_bottom > 255)
|
||||
win_bottom = 255;
|
||||
sTransitionStructPtr->win0V = win_top | win_bottom; // UB: win_top should be shifted
|
||||
task->data[2] += 32;
|
||||
task->data[1] = 0;
|
||||
sub_80D1F64(task->data[2], 0, TRUE);
|
||||
v0 = 48 - task->data[2];
|
||||
if (v0 < 0)
|
||||
v0 = 0;
|
||||
v1 = task->data[2] + 112;
|
||||
if (v1 > 255)
|
||||
v1 = 255;
|
||||
sTransitionStructPtr->win1V = v0 | v1;
|
||||
BT_AntiClockwiseSpiral_DoUpdateFrame(task->data[2], 0, 1);
|
||||
win_top = 48 - task->data[2];
|
||||
if (win_top < 0)
|
||||
win_top = 0;
|
||||
win_bottom = task->data[2] + 112;
|
||||
if (win_bottom > 255)
|
||||
win_bottom = 255;
|
||||
sTransitionStructPtr->win1V = win_top | win_bottom; // UB: win_top should be shifted
|
||||
sTransitionStructPtr->vblankDma |= TRUE;
|
||||
if (task->data[2] > 159)
|
||||
{
|
||||
@@ -2684,7 +2686,7 @@ static bool8 BT_Phase1_FadeIn(struct Task *task)
|
||||
static void BT_InitCtrlBlk(void)
|
||||
{
|
||||
memset(sTransitionStructPtr, 0, sizeof(*sTransitionStructPtr));
|
||||
sub_805A658(&sTransitionStructPtr->bg123HOfs, &sTransitionStructPtr->bg123VOfs);
|
||||
FieldCameraGetPixelOffsetAtGround(&sTransitionStructPtr->bg123HOfs, &sTransitionStructPtr->bg123VOfs);
|
||||
}
|
||||
|
||||
static void BT_VBSyncOamAndPltt(void)
|
||||
|
||||
+1
-1
@@ -247,7 +247,7 @@ void sub_8017434(u8 battler)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80174B8(u8 battler)
|
||||
void UpdateSentPokesToOpponentValue(u8 battler)
|
||||
{
|
||||
if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
|
||||
{
|
||||
|
||||
+8
-8
@@ -15,7 +15,7 @@ void AllocateBattleResources(void)
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 4; ++i)
|
||||
gUnknown_3005EE0[i] = AllocZeroed(8);
|
||||
gPokedudeBattlerStates[i] = AllocZeroed(sizeof(struct PokedudeBattlerState));
|
||||
}
|
||||
gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
|
||||
gBattleResources = AllocZeroed(sizeof(*gBattleResources));
|
||||
@@ -29,10 +29,10 @@ void AllocateBattleResources(void)
|
||||
gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack));
|
||||
gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
|
||||
gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
|
||||
gUnknown_2022BB8 = AllocZeroed(0x2000);
|
||||
gUnknown_2022BBC = AllocZeroed(0x1000);
|
||||
SetBgTilemapBuffer(1, gUnknown_2022BBC);
|
||||
SetBgTilemapBuffer(2, gUnknown_2022BBC);
|
||||
gBattleAnimMons_BgTilesBuffer = AllocZeroed(0x2000);
|
||||
gBattleAnimMons_BgTilemapBuffer = AllocZeroed(0x1000);
|
||||
SetBgTilemapBuffer(1, gBattleAnimMons_BgTilemapBuffer);
|
||||
SetBgTilemapBuffer(2, gBattleAnimMons_BgTilemapBuffer);
|
||||
}
|
||||
|
||||
void FreeBattleResources(void)
|
||||
@@ -45,7 +45,7 @@ void FreeBattleResources(void)
|
||||
|
||||
for (i = 0; i < 4; ++i)
|
||||
{
|
||||
FREE_AND_SET_NULL(gUnknown_3005EE0[i]);
|
||||
FREE_AND_SET_NULL(gPokedudeBattlerStates[i]);
|
||||
}
|
||||
}
|
||||
if (gBattleResources != NULL)
|
||||
@@ -62,8 +62,8 @@ void FreeBattleResources(void)
|
||||
FREE_AND_SET_NULL(gBattleResources);
|
||||
FREE_AND_SET_NULL(gLinkBattleSendBuffer);
|
||||
FREE_AND_SET_NULL(gLinkBattleRecvBuffer);
|
||||
FREE_AND_SET_NULL(gUnknown_2022BB8);
|
||||
FREE_AND_SET_NULL(gUnknown_2022BBC);
|
||||
FREE_AND_SET_NULL(gBattleAnimMons_BgTilesBuffer);
|
||||
FREE_AND_SET_NULL(gBattleAnimMons_BgTilemapBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -1356,7 +1356,7 @@ static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame * game, UNUSED u
|
||||
case 1:
|
||||
if (!IsLinkTaskFinished())
|
||||
return 0;
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
break;
|
||||
case 2:
|
||||
if (gReceivedRemoteLinkPlayers)
|
||||
|
||||
@@ -264,7 +264,7 @@ static void AnimTranslateWebThread(struct Sprite *sprite)
|
||||
{
|
||||
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
|
||||
}
|
||||
sub_8075678(sprite);
|
||||
BattleAnim_InitLinearTranslationWithDuration(sprite);
|
||||
sprite->data[5] = gBattleAnimArgs[3];
|
||||
sprite->callback = sub_80B41C0;
|
||||
}
|
||||
|
||||
+10
-10
@@ -301,7 +301,7 @@ static void Task_LinkupSlave_2(u8 taskId)
|
||||
{
|
||||
if (*res == 3 || *res == 4)
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
HideFieldMessageBox();
|
||||
gTasks[taskId].func = Task_Linkup_7;
|
||||
}
|
||||
@@ -346,13 +346,13 @@ static void Task_LinkupMaster_6(u8 taskId)
|
||||
if (AnyConnectedPartnersPlayingRS() == TRUE)
|
||||
CloseLink();
|
||||
else
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
HideFieldMessageBox();
|
||||
gTasks[taskId].func = Task_Linkup_7;
|
||||
}
|
||||
else if (gSpecialVar_Result == 3)
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
HideFieldMessageBox();
|
||||
gTasks[taskId].func = Task_Linkup_7;
|
||||
}
|
||||
@@ -410,7 +410,7 @@ static void Task_Linkup_6a(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
gTasks[taskId].func = Task_Linkup_7;
|
||||
}
|
||||
}
|
||||
@@ -599,7 +599,7 @@ static void Task_StartWiredCableClubBattle(u8 taskId)
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 3:
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 4:
|
||||
@@ -671,7 +671,7 @@ static void Task_StartWirelessCableClubBattle(u8 taskId)
|
||||
data[0] = 5;
|
||||
break;
|
||||
case 5:
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
data[0] = 6;
|
||||
break;
|
||||
case 6:
|
||||
@@ -711,7 +711,7 @@ static void sub_8081624(void)
|
||||
switch (gMain.state)
|
||||
{
|
||||
case 0:
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
gMain.state++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -838,7 +838,7 @@ static void Task_StartWiredCableClubTrade(u8 taskId)
|
||||
gSelectedTradeMonPositions[0] = 0;
|
||||
gSelectedTradeMonPositions[1] = 0;
|
||||
m4aMPlayAllStop();
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 3:
|
||||
@@ -870,7 +870,7 @@ static void Task_StartWirelessCableClubTrade(u8 taskId)
|
||||
gSelectedTradeMonPositions[0] = 0;
|
||||
gSelectedTradeMonPositions[1] = 0;
|
||||
m4aMPlayAllStop();
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
data[0]++;
|
||||
break;
|
||||
case 3:
|
||||
@@ -959,6 +959,6 @@ static void sub_8081AE4(u8 taskId)
|
||||
|
||||
static void sub_8081B08(u8 taskId)
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
gTasks[taskId].func = sub_8081AE4;
|
||||
}
|
||||
|
||||
+7
-7
@@ -409,7 +409,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
|
||||
task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
|
||||
if (task->data[3] == 1)
|
||||
{
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
task->data[10] = gBattle_BG1_Y;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
|
||||
FillPalette(0, animBg.paletteId * 16, 32);
|
||||
@@ -540,7 +540,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
|
||||
case 1:
|
||||
if (task->data[3] == 1)
|
||||
{
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
task->data[10] = gBattle_BG1_Y;
|
||||
FillPalette(0, animBg.paletteId * 16, 32);
|
||||
}
|
||||
@@ -742,9 +742,9 @@ void sub_80B8664(u8 taskId)
|
||||
{
|
||||
bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
|
||||
|
||||
sub_8073128(toBG2);
|
||||
ResetBattleAnimBg(toBG2);
|
||||
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||||
sub_8073128(toBG2 ^ 1);
|
||||
ResetBattleAnimBg(toBG2 ^ 1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
@@ -800,7 +800,7 @@ void AnimTask_MetallicShine(u8 taskId)
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
|
||||
@@ -839,8 +839,8 @@ static void sub_80B8920(u8 taskId)
|
||||
if (gTasks[taskId].data[1] == 0)
|
||||
SetGreyscaleOrOriginalPalette(paletteNum, 1);
|
||||
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
|
||||
sub_80752A0(&animBg);
|
||||
sub_8075358(animBg.bgId);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
InitBattleAnimBg(animBg.bgId);
|
||||
if (gTasks[taskId].data[6] == 1)
|
||||
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
|
||||
}
|
||||
|
||||
+6
-6
@@ -8,7 +8,7 @@
|
||||
#include "constants/battle_ai.h"
|
||||
#include "constants/trainer_classes.h"
|
||||
|
||||
const struct SpriteFrameImage gUnknown_8234698[] =
|
||||
const struct SpriteFrameImage gSpriteImages_BattlerPlayerLeft[] =
|
||||
{
|
||||
gHeap + 0x8000, 0x800,
|
||||
gHeap + 0x8800, 0x800,
|
||||
@@ -16,7 +16,7 @@ const struct SpriteFrameImage gUnknown_8234698[] =
|
||||
gHeap + 0x9800, 0x800,
|
||||
};
|
||||
|
||||
const struct SpriteFrameImage gUnknown_82346B8[] =
|
||||
const struct SpriteFrameImage gSpriteImages_BattlerOpponentLeft[] =
|
||||
{
|
||||
gHeap + 0xA000, 0x800,
|
||||
gHeap + 0xA800, 0x800,
|
||||
@@ -24,7 +24,7 @@ const struct SpriteFrameImage gUnknown_82346B8[] =
|
||||
gHeap + 0xB800, 0x800,
|
||||
};
|
||||
|
||||
const struct SpriteFrameImage gUnknown_82346D8[] =
|
||||
const struct SpriteFrameImage gSpriteImages_BattlerPlayerRight[] =
|
||||
{
|
||||
gHeap + 0xC000, 0x800,
|
||||
gHeap + 0xC800, 0x800,
|
||||
@@ -32,7 +32,7 @@ const struct SpriteFrameImage gUnknown_82346D8[] =
|
||||
gHeap + 0xD800, 0x800,
|
||||
};
|
||||
|
||||
const struct SpriteFrameImage gUnknown_82346F8[] =
|
||||
const struct SpriteFrameImage gSpriteImages_BattlerOpponentRight[] =
|
||||
{
|
||||
gHeap + 0xE000, 0x800,
|
||||
gHeap + 0xE800, 0x800,
|
||||
@@ -168,7 +168,7 @@ static const union AffineAnimCmd gSpriteAffineAnim_82348B0[] =
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd *const gSpriteAffineAnimTable_82348C8[] =
|
||||
const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerPlayer[] =
|
||||
{
|
||||
gSpriteAffineAnim_82347F8,
|
||||
gSpriteAffineAnim_8234818,
|
||||
@@ -208,7 +208,7 @@ static const union AffineAnimCmd gSpriteAffineAnim_8234934[] =
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd *const gSpriteAffineAnimTable_8234944[] =
|
||||
const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerOpponent[] =
|
||||
{
|
||||
gSpriteAffineAnim_82347F8,
|
||||
gSpriteAffineAnim_8234818,
|
||||
|
||||
@@ -526,7 +526,7 @@ static const struct WindowTemplate sLevelUpStatsWindowTemplate =
|
||||
.baseBlock = 0x2BF,
|
||||
};
|
||||
|
||||
static const struct WindowTemplate gUnknown_845A170 =
|
||||
static const struct WindowTemplate sWindowTemplate_FirstBattleOakVoiceover =
|
||||
{
|
||||
.bg = 2,
|
||||
.tilemapLeft = 2,
|
||||
|
||||
+6
-6
@@ -790,7 +790,7 @@ static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
|
||||
u8 i;
|
||||
u8 selectedIvs[INHERITED_IV_COUNT];
|
||||
u8 availableIVs[NUM_STATS];
|
||||
u8 whichParent[ARRAY_COUNT(selectedIvs)];
|
||||
u8 whichParent[NELEMS(selectedIvs)];
|
||||
u8 iv;
|
||||
|
||||
// Initialize a list of IV indices.
|
||||
@@ -800,7 +800,7 @@ static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
|
||||
}
|
||||
|
||||
// Select the 3 IVs that will be inherited.
|
||||
for (i = 0; i < ARRAY_COUNT(selectedIvs); i++)
|
||||
for (i = 0; i < NELEMS(selectedIvs); i++)
|
||||
{
|
||||
// Randomly pick an IV from the available list and stop from being chosen again.
|
||||
selectedIvs[i] = availableIVs[Random() % (NUM_STATS - i)];
|
||||
@@ -808,13 +808,13 @@ static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
|
||||
}
|
||||
|
||||
// Determine which parent each of the selected IVs should inherit from.
|
||||
for (i = 0; i < ARRAY_COUNT(selectedIvs); i++)
|
||||
for (i = 0; i < NELEMS(selectedIvs); i++)
|
||||
{
|
||||
whichParent[i] = Random() % DAYCARE_MON_COUNT;
|
||||
}
|
||||
|
||||
// Set each of inherited IVs on the egg mon.
|
||||
for (i = 0; i < ARRAY_COUNT(selectedIvs); i++)
|
||||
for (i = 0; i < NELEMS(selectedIvs); i++)
|
||||
{
|
||||
switch (selectedIvs[i])
|
||||
{
|
||||
@@ -858,7 +858,7 @@ static u8 GetEggMoves(struct Pokemon *pokemon, u16 *eggMoves)
|
||||
numEggMoves = 0;
|
||||
eggMoveIdx = 0;
|
||||
species = GetMonData(pokemon, MON_DATA_SPECIES);
|
||||
for (i = 0; i < ARRAY_COUNT(gEggMoves) - 1; i++)
|
||||
for (i = 0; i < NELEMS(gEggMoves) - 1; i++)
|
||||
{
|
||||
if (gEggMoves[i] == species + EGG_MOVES_SPECIES_OFFSET)
|
||||
{
|
||||
@@ -1787,7 +1787,7 @@ static void CB2_EggHatch_0(void)
|
||||
|
||||
ResetTempTileDataBuffers();
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, sBgTemplates_EggHatch, ARRAY_COUNT(sBgTemplates_EggHatch));
|
||||
InitBgsFromTemplates(0, sBgTemplates_EggHatch, NELEMS(sBgTemplates_EggHatch));
|
||||
|
||||
ChangeBgX(1, 0, 0);
|
||||
ChangeBgY(1, 0, 0);
|
||||
|
||||
@@ -804,7 +804,7 @@ static void sub_8151488(void)
|
||||
switch (gUnknown_203F3E0->unk10)
|
||||
{
|
||||
case 0:
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
sub_81549D4(7);
|
||||
gUnknown_203F3E0->unk10++;
|
||||
break;
|
||||
|
||||
@@ -1567,7 +1567,7 @@ static void sub_8155EA0(void)
|
||||
DmaClear16(3, (void *)PLTT, PLTT_SIZE);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
||||
ResetBgsAndClearDma3BusyFlags(FALSE);
|
||||
InitBgsFromTemplates(0, sUnknown_847565C, ARRAY_COUNT(sUnknown_847565C));
|
||||
InitBgsFromTemplates(0, sUnknown_847565C, NELEMS(sUnknown_847565C));
|
||||
ChangeBgX(0, 0, 0);
|
||||
ChangeBgY(0, 0, 0);
|
||||
ChangeBgX(1, 0, 0);
|
||||
|
||||
+1
-1
@@ -704,7 +704,7 @@ static bool8 UnlockedECMonOrMove(u16 wordIndex, u8 groupId)
|
||||
static bool32 EC_IsDeoxys(u16 species)
|
||||
{
|
||||
u32 i;
|
||||
for (i = 0; i < ARRAY_COUNT(sDeoxysValue); i++)
|
||||
for (i = 0; i < NELEMS(sDeoxysValue); i++)
|
||||
{
|
||||
if (sDeoxysValue[i] == species)
|
||||
return TRUE;
|
||||
|
||||
+1
-1
@@ -450,7 +450,7 @@ static void MainCB2_LoadFameChecker(void)
|
||||
sBg1TilemapBuffer = AllocZeroed(0x1000);
|
||||
sBg2TilemapBuffer = AllocZeroed(0x800);
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, sUIBgTemplates, ARRAY_COUNT(sUIBgTemplates));
|
||||
InitBgsFromTemplates(0, sUIBgTemplates, NELEMS(sUIBgTemplates));
|
||||
SetBgTilemapBuffer(3, sBg3TilemapBuffer);
|
||||
SetBgTilemapBuffer(2, sBg2TilemapBuffer);
|
||||
SetBgTilemapBuffer(1, sBg1TilemapBuffer);
|
||||
|
||||
+3
-3
@@ -84,10 +84,10 @@ void FieldUpdateBgTilemapScroll(void)
|
||||
SetGpuReg(REG_OFFSET_BG3VOFS, r4);
|
||||
}
|
||||
|
||||
void sub_805A658(s16 *a, s16 *b)
|
||||
void FieldCameraGetPixelOffsetAtGround(s16 *hofs_p, s16 *vofs_p)
|
||||
{
|
||||
*a = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
|
||||
*b = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8;
|
||||
*hofs_p = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
|
||||
*vofs_p = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8;
|
||||
}
|
||||
|
||||
void DrawWholeMapView(void)
|
||||
|
||||
@@ -207,7 +207,7 @@ static void sub_807DDF0(u8 taskId)
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
@@ -663,7 +663,7 @@ static void Task_ReturnFromLinkRoomWarp(u8 taskId)
|
||||
case 1:
|
||||
if (!WaitWarpFadeOutScreen() && BGMusicStopped())
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
data[0]++;
|
||||
}
|
||||
break;
|
||||
|
||||
+4
-4
@@ -788,7 +788,7 @@ static void sub_80B111C(struct Sprite *sprite)
|
||||
sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
|
||||
InitAnimLinearTranslation(sprite);
|
||||
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
||||
sprite->callback = sub_807563C;
|
||||
sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -874,7 +874,7 @@ static void AnimSuperpowerFireball(struct Sprite *sprite)
|
||||
sprite->data[4] = GetBattlerSpriteCoord(battler, 3);
|
||||
InitAnimLinearTranslation(sprite);
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
sprite->callback = sub_807563C;
|
||||
sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6;
|
||||
}
|
||||
|
||||
static void sub_80B13D4(struct Sprite *sprite)
|
||||
@@ -940,7 +940,7 @@ void AnimTask_MoveSkyUppercutBg(u8 taskId)
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
sub_8075458(0);
|
||||
ToggleBg3Mode(0);
|
||||
task->data[8] = gBattleAnimArgs[0];
|
||||
++task->data[0];
|
||||
break;
|
||||
@@ -965,7 +965,7 @@ void AnimTask_MoveSkyUppercutBg(u8 taskId)
|
||||
{
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
sub_8075458(1);
|
||||
ToggleBg3Mode(1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
+2
-2
@@ -1016,7 +1016,7 @@ static void AnimWillOWispOrb(struct Sprite *sprite)
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sub_8075678(sprite);
|
||||
BattleAnim_InitLinearTranslationWithDuration(sprite);
|
||||
sprite->callback = sub_80AD690;
|
||||
}
|
||||
break;
|
||||
@@ -1160,7 +1160,7 @@ void AnimTask_BlendBackground(u8 taskId)
|
||||
{
|
||||
struct BattleAnimBgData animBg;
|
||||
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
+9
-9
@@ -226,7 +226,7 @@ static void AnimConfuseRayBallBounce(struct Sprite *sprite)
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sub_8075678(sprite);
|
||||
BattleAnim_InitLinearTranslationWithDuration(sprite);
|
||||
sprite->callback = sub_80B52D0;
|
||||
sprite->data[6] = 16;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
|
||||
@@ -1314,18 +1314,18 @@ static void sub_80B6BE4(u8 taskId)
|
||||
gBattle_BG2_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
|
||||
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
|
||||
sub_80752C8(&animBgData, 2);
|
||||
GetBattleAnimBgData(&animBgData, 2);
|
||||
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnim_ScaryFaceGfx, animBgData.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnim_ScaryFacePal, 16 * animBgData.paletteId, 0x20);
|
||||
break;
|
||||
case 3:
|
||||
sub_80752C8(&animBgData, 2);
|
||||
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000);
|
||||
LZDecompressWram(gBattleAnimBgTilemap_ScaryFacePlayer, gMonSpritesGfxPtr->field_17C);
|
||||
sub_80730C0(animBgData.paletteId, gMonSpritesGfxPtr->field_17C, 256, 0);
|
||||
CopyToBgTilemapBufferRect_ChangePalette(animBgData.bgId, gMonSpritesGfxPtr->field_17C, 0, 0, 0x20, 0x20, 0x11);
|
||||
GetBattleAnimBgData(&animBgData, 2);
|
||||
gMonSpritesGfxPtr->multiUseBuffer = AllocZeroed(0x2000);
|
||||
LZDecompressWram(gBattleAnimBgTilemap_ScaryFacePlayer, gMonSpritesGfxPtr->multiUseBuffer);
|
||||
sub_80730C0(animBgData.paletteId, gMonSpritesGfxPtr->multiUseBuffer, 256, 0);
|
||||
CopyToBgTilemapBufferRect_ChangePalette(animBgData.bgId, gMonSpritesGfxPtr->multiUseBuffer, 0, 0, 0x20, 0x20, 0x11);
|
||||
CopyBgTilemapBufferToVram(2);
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
|
||||
break;
|
||||
case 4:
|
||||
++task->data[1];
|
||||
@@ -1417,7 +1417,7 @@ static void sub_80B6FC4(u8 taskId)
|
||||
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
|
||||
break;
|
||||
case 3:
|
||||
sub_8075358(2);
|
||||
InitBattleAnimBg(2);
|
||||
FillPalette(0, 0x90, 0x20);
|
||||
SetAnimBgAttribute(2, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||||
task->data[1] = 12;
|
||||
|
||||
@@ -941,7 +941,7 @@ void AnimTask_Haze1(u8 taskId)
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap);
|
||||
LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32);
|
||||
@@ -992,9 +992,9 @@ static void AnimTask_Haze2(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
sub_80752A0(&animBg);
|
||||
sub_8075358(1);
|
||||
sub_8075358(2);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
InitBattleAnimBg(1);
|
||||
InitBattleAnimBg(2);
|
||||
++gTasks[taskId].data[12];
|
||||
// fall through
|
||||
case 4:
|
||||
@@ -1039,7 +1039,7 @@ void AnimTask_LoadMistTiles(u8 taskId)
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap);
|
||||
LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32);
|
||||
@@ -1087,9 +1087,9 @@ static void AnimTask_OverlayFogTiles(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
sub_80752A0(&animBg);
|
||||
sub_8075358(1);
|
||||
sub_8075358(2);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
InitBattleAnimBg(1);
|
||||
InitBattleAnimBg(2);
|
||||
++gTasks[taskId].data[12];
|
||||
// fall through
|
||||
case 4:
|
||||
@@ -1230,7 +1230,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
|
||||
sprite->data[2] = -0x10;
|
||||
++sprite->data[7];
|
||||
sprite->pos2.x = sprite->pos2.y = 0;
|
||||
sub_8075678(sprite);
|
||||
BattleAnim_InitLinearTranslationWithDuration(sprite);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
|
||||
+1
-1
@@ -2351,7 +2351,7 @@ static void Task_Bag_TeachyTvStatus(u8 taskId)
|
||||
DestroyListMenuTask(data[0], NULL, NULL);
|
||||
RestorePlayerBag();
|
||||
gItemUseCB = ItemUseCB_MedicineStep;
|
||||
ItemMenu_SetExitCallback(ChooseMonForInBattleItem);
|
||||
ItemMenu_SetExitCallback(Pokedude_ChooseMonForInBattleItem);
|
||||
gTasks[taskId].func = Task_Pokedude_FadeFromBag;
|
||||
return;
|
||||
}
|
||||
|
||||
+2
-2
@@ -793,12 +793,12 @@ static void ItemUse_SwitchToPartyMenuInBattle(u8 taskId)
|
||||
{
|
||||
if (GetPocketByItemId(gSpecialVar_ItemId) == POCKET_BERRY_POUCH)
|
||||
{
|
||||
BerryPouch_SetExitCallback(sub_81279E0);
|
||||
BerryPouch_SetExitCallback(EnterPartyFromItemMenuInBattle);
|
||||
BerryPouch_StartFadeToExitCallback(taskId);
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemMenu_SetExitCallback(sub_81279E0);
|
||||
ItemMenu_SetExitCallback(EnterPartyFromItemMenuInBattle);
|
||||
ItemMenu_StartFadeToExitCallback(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -461,7 +461,7 @@ void LinkTestProcessKeyInput(void)
|
||||
}
|
||||
if (JOY_NEW(SELECT_BUTTON))
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
}
|
||||
if (gLinkTestDebugValuesEnabled)
|
||||
{
|
||||
@@ -1322,7 +1322,7 @@ void Link_StartSend5FFFwithParam(u16 a0)
|
||||
}
|
||||
}
|
||||
|
||||
void Link_TryStartSend5FFF(void)
|
||||
void SetCloseLinkCallback(void)
|
||||
{
|
||||
if (gWirelessCommType == 1)
|
||||
{
|
||||
@@ -1377,7 +1377,7 @@ static void LinkCB_WaitAckCommand5FFF(void)
|
||||
}
|
||||
}
|
||||
|
||||
void PrepareSendLinkCmd2FFE_or_RfuCmd6600(void)
|
||||
void SetLinkStandbyCallback(void)
|
||||
{
|
||||
if (gWirelessCommType == 1)
|
||||
{
|
||||
|
||||
+1
-1
@@ -70,7 +70,7 @@ void SetSaveBlocksPointers(void)
|
||||
struct SaveBlock1** sav1_LocalVar = &gSaveBlock1Ptr;
|
||||
void *oldSave = (void *)gSaveBlock1Ptr;
|
||||
|
||||
offset = (Random()) & (SAVEBLOCK_MOVE_RANGE - 4);
|
||||
offset = (Random()) & ((SAVEBLOCK_MOVE_RANGE - 1) & ~3);
|
||||
|
||||
gSaveBlock2Ptr = (void*)(&gSaveBlock2) + offset;
|
||||
*sav1_LocalVar = (void*)(&gSaveBlock1) + offset;
|
||||
|
||||
+19
-7
@@ -67,9 +67,15 @@ IntrFunc gIntrTable[INTR_COUNT];
|
||||
bool8 gLinkVSyncDisabled;
|
||||
u32 IntrMain_Buffer[0x200];
|
||||
u8 gPcmDmaCounter;
|
||||
u8 gUnknown_3003578;
|
||||
u8 gUnknown_3003D80;
|
||||
u8 gUnknown_3003D84;
|
||||
|
||||
// These variables are not defined in RS or Emerald, and are never read.
|
||||
// They were likely used to debug the audio engine and VCount interrupt.
|
||||
// Define NDEBUG in include/config.h to remove these variables.
|
||||
#ifndef NDEBUG
|
||||
u8 sVcountAfterSound;
|
||||
u8 sVcountAtIntr;
|
||||
u8 sVcountBeforeSound;
|
||||
#endif
|
||||
|
||||
static IntrFunc * const sTimerIntrFunc = gIntrTable + 0x7;
|
||||
|
||||
@@ -369,11 +375,15 @@ static void VBlankIntr(void)
|
||||
|
||||
gPcmDmaCounter = gSoundInfo.pcmDmaCounter;
|
||||
|
||||
gUnknown_3003D84 = REG_VCOUNT;
|
||||
#ifndef NDEBUG
|
||||
sVcountBeforeSound = REG_VCOUNT;
|
||||
#endif
|
||||
m4aSoundMain();
|
||||
gUnknown_3003578 = REG_VCOUNT;
|
||||
#ifndef NDEBUG
|
||||
sVcountAfterSound = REG_VCOUNT;
|
||||
#endif
|
||||
|
||||
sub_800DD28();
|
||||
TryReceiveLinkBattleData();
|
||||
Random();
|
||||
UpdateWirelessStatusIndicatorSprite();
|
||||
|
||||
@@ -398,7 +408,9 @@ static void HBlankIntr(void)
|
||||
|
||||
static void VCountIntr(void)
|
||||
{
|
||||
gUnknown_3003D80 = REG_VCOUNT;
|
||||
#ifndef NDEBUG
|
||||
sVcountAtIntr = REG_VCOUNT;
|
||||
#endif
|
||||
m4aSoundVSync();
|
||||
INTR_CHECK |= INTR_FLAG_VCOUNT;
|
||||
gMain.intrCheck |= INTR_FLAG_VCOUNT;
|
||||
|
||||
@@ -375,7 +375,7 @@ bool32 HandleMysteryGiftOrEReaderSetup(s32 mg_or_ereader)
|
||||
ScanlineEffect_Stop();
|
||||
ResetBgsAndClearDma3BusyFlags(1);
|
||||
|
||||
InitBgsFromTemplates(0, sBGTemplates, ARRAY_COUNT(sBGTemplates));
|
||||
InitBgsFromTemplates(0, sBGTemplates, NELEMS(sBGTemplates));
|
||||
ChangeBgX(0, 0, 0);
|
||||
ChangeBgY(0, 0, 0);
|
||||
ChangeBgX(1, 0, 0);
|
||||
|
||||
+84
-80
@@ -353,23 +353,23 @@ static void SlideMultiPartyMenuBoxSpritesOneStep(u8 taskId);
|
||||
static void Task_MultiPartnerPartySlideIn(u8 taskId);
|
||||
static bool8 CB2_FadeFromPartyMenu(void);
|
||||
static void Task_PartyMenuWaitForFade(u8 taskId);
|
||||
static void sub_8120C6C(u8 taskId);
|
||||
static void sub_8120CA8(u8 taskId);
|
||||
static void sub_8120CD8(u8 taskId);
|
||||
static void sub_8120D08(u8 taskId);
|
||||
static void sub_8120D40(u8 taskId);
|
||||
static void sub_8120D7C(u8 taskId);
|
||||
static void sub_8120DAC(u8 taskId);
|
||||
static void sub_8120DE0(u8 taskId);
|
||||
static void sub_8120E1C(u8 taskId);
|
||||
static void sub_8120E58(u8 taskId);
|
||||
static void sub_8120EE0(u8 taskId);
|
||||
static void sub_8120FF0(u8 taskId);
|
||||
static bool8 sub_8120F78(u8 taskId);
|
||||
static void sub_8120FB0(void);
|
||||
static void sub_8122084(u8 windowId, const u8 *str);
|
||||
static u8 sub_81220D4(void);
|
||||
static void sub_8122110(u8 windowId);
|
||||
static void Task_FirstBattleEnterParty_DarkenScreen(u8 taskId);
|
||||
static void Task_FirstBattleEnterParty_WaitDarken(u8 taskId);
|
||||
static void Task_FirstBattleEnterParty_CreatePrinter(u8 taskId);
|
||||
static void Task_FirstBattleEnterParty_RunPrinterMsg1(u8 taskId);
|
||||
static void Task_FirstBattleEnterParty_LightenFirstMonIcon(u8 taskId);
|
||||
static void Task_FirstBattleEnterParty_WaitLightenFirstMonIcon(u8 taskId);
|
||||
static void Task_FirstBattleEnterParty_StartPrintMsg2(u8 taskId);
|
||||
static void Task_FirstBattleEnterParty_RunPrinterMsg2(u8 taskId);
|
||||
static void Task_FirstBattleEnterParty_FadeNormal(u8 taskId);
|
||||
static void Task_FirstBattleEnterParty_WaitFadeNormal(u8 taskId);
|
||||
static void Task_PartyMenu_PokedudeStep(u8 taskId);
|
||||
static void Task_PartyMenuFromBag_PokedudeStep(u8 taskId);
|
||||
static bool8 PartyMenuPokedudeIsCancelled(u8 taskId);
|
||||
static void PartyMenuHandlePokedudeCancel(void);
|
||||
static void PartyMenu_Oak_PrintText(u8 windowId, const u8 *str);
|
||||
static u8 FirstBattleEnterParty_CreateWindowAndMsg1Printer(void);
|
||||
static void FirstBattleEnterParty_DestroyVoiceoverWindow(u8 windowId);
|
||||
static void SetSwitchedPartyOrderQuestLogEvent(void);
|
||||
static void SetUsedFieldMoveQuestLogEvent(struct Pokemon *mon, u8 fieldMove);
|
||||
static void sub_8124DE0(void);
|
||||
@@ -855,7 +855,7 @@ static bool8 DisplayPartyPokemonDataForMoveTutorOrEvolutionItem(u8 slot)
|
||||
DisplayPartyPokemonDataToTeachMove(slot, item, 0);
|
||||
break;
|
||||
case 2: // Evolution stone
|
||||
if (!GetMonData(currentPokemon, MON_DATA_IS_EGG) && GetEvolutionTargetSpecies(currentPokemon, 3, item) != SPECIES_NONE)
|
||||
if (!GetMonData(currentPokemon, MON_DATA_IS_EGG) && GetEvolutionTargetSpecies(currentPokemon, EVO_MODE_ITEM_CHECK, item) != SPECIES_NONE)
|
||||
return FALSE;
|
||||
DisplayPartyPokemonDescriptionData(slot, PARTYBOX_DESC_NO_USE);
|
||||
break;
|
||||
@@ -1955,76 +1955,78 @@ static bool8 CanLearnTutorMove(u16 species, u8 tutor)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8120C3C(u8 taskId)
|
||||
// Tutorial battle messages
|
||||
|
||||
static void Task_FirstBattleEnterParty_WaitFadeIn(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
gTasks[taskId].func = sub_8120C6C;
|
||||
gTasks[taskId].func = Task_FirstBattleEnterParty_DarkenScreen;
|
||||
}
|
||||
|
||||
static void sub_8120C6C(u8 taskId)
|
||||
static void Task_FirstBattleEnterParty_DarkenScreen(u8 taskId)
|
||||
{
|
||||
BeginNormalPaletteFade(0xFFFF1FFF, 4, 0, 6, RGB_BLACK);
|
||||
gTasks[taskId].func = sub_8120CA8;
|
||||
gTasks[taskId].func = Task_FirstBattleEnterParty_WaitDarken;
|
||||
}
|
||||
|
||||
static void sub_8120CA8(u8 taskId)
|
||||
static void Task_FirstBattleEnterParty_WaitDarken(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
gTasks[taskId].func = sub_8120CD8;
|
||||
gTasks[taskId].func = Task_FirstBattleEnterParty_CreatePrinter;
|
||||
}
|
||||
|
||||
static void sub_8120CD8(u8 taskId)
|
||||
static void Task_FirstBattleEnterParty_CreatePrinter(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[0] = sub_81220D4();
|
||||
gTasks[taskId].func = sub_8120D08;
|
||||
gTasks[taskId].data[0] = FirstBattleEnterParty_CreateWindowAndMsg1Printer();
|
||||
gTasks[taskId].func = Task_FirstBattleEnterParty_RunPrinterMsg1;
|
||||
}
|
||||
|
||||
static void sub_8120D08(u8 taskId)
|
||||
static void Task_FirstBattleEnterParty_RunPrinterMsg1(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
if (RunTextPrinters_CheckActive((u8)data[0]) != TRUE)
|
||||
gTasks[taskId].func = sub_8120D40;
|
||||
gTasks[taskId].func = Task_FirstBattleEnterParty_LightenFirstMonIcon;
|
||||
}
|
||||
|
||||
static void sub_8120D40(u8 taskId)
|
||||
static void Task_FirstBattleEnterParty_LightenFirstMonIcon(u8 taskId)
|
||||
{
|
||||
BeginNormalPaletteFade(0xFFFF0008, 4, 6, 0, RGB_BLACK);
|
||||
gTasks[taskId].func = sub_8120D7C;
|
||||
gTasks[taskId].func = Task_FirstBattleEnterParty_WaitLightenFirstMonIcon;
|
||||
}
|
||||
|
||||
static void sub_8120D7C(u8 taskId)
|
||||
static void Task_FirstBattleEnterParty_WaitLightenFirstMonIcon(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
gTasks[taskId].func = sub_8120DAC;
|
||||
gTasks[taskId].func = Task_FirstBattleEnterParty_StartPrintMsg2;
|
||||
}
|
||||
|
||||
static void sub_8120DAC(u8 taskId)
|
||||
static void Task_FirstBattleEnterParty_StartPrintMsg2(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
sub_8122084(data[0], gUnknown_8417494);
|
||||
gTasks[taskId].func = sub_8120DE0;
|
||||
PartyMenu_Oak_PrintText(data[0], gText_OakThisIsListOfPokemon);
|
||||
gTasks[taskId].func = Task_FirstBattleEnterParty_RunPrinterMsg2;
|
||||
}
|
||||
|
||||
static void sub_8120DE0(u8 taskId)
|
||||
static void Task_FirstBattleEnterParty_RunPrinterMsg2(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
if (RunTextPrinters_CheckActive((u8)data[0]) != TRUE)
|
||||
{
|
||||
sub_8122110((u8)data[0]);
|
||||
gTasks[taskId].func = sub_8120E1C;
|
||||
FirstBattleEnterParty_DestroyVoiceoverWindow((u8)data[0]);
|
||||
gTasks[taskId].func = Task_FirstBattleEnterParty_FadeNormal;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8120E1C(u8 taskId)
|
||||
static void Task_FirstBattleEnterParty_FadeNormal(u8 taskId)
|
||||
{
|
||||
BeginNormalPaletteFade(0x0000FFF7, 4, 6, 0, RGB_BLACK);
|
||||
gTasks[taskId].func = sub_8120E58;
|
||||
gTasks[taskId].func = Task_FirstBattleEnterParty_WaitFadeNormal;
|
||||
}
|
||||
|
||||
static void sub_8120E58(u8 taskId)
|
||||
static void Task_FirstBattleEnterParty_WaitFadeNormal(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
@@ -2038,24 +2040,25 @@ static void sub_8120E58(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8120EBC(u8 taskId)
|
||||
// Pokedude switches Pokemon
|
||||
static void Task_PartyMenu_Pokedude(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
data[0] = 0;
|
||||
gTasks[taskId].func = sub_8120EE0;
|
||||
gTasks[taskId].func = Task_PartyMenu_PokedudeStep;
|
||||
}
|
||||
|
||||
static void sub_8120EE0(u8 taskId)
|
||||
static void Task_PartyMenu_PokedudeStep(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
if (!gPaletteFade.active && sub_8120F78(taskId) != TRUE)
|
||||
if (!gPaletteFade.active && PartyMenuPokedudeIsCancelled(taskId) != TRUE)
|
||||
{
|
||||
switch (data[0])
|
||||
{
|
||||
case 80:
|
||||
UpdateCurrentPartySelection(&gPartyMenu.slotId, 2);
|
||||
UpdateCurrentPartySelection(&gPartyMenu.slotId, MENU_DIR_RIGHT);
|
||||
break;
|
||||
case 160:
|
||||
PlaySE(SE_SELECT);
|
||||
@@ -2070,18 +2073,18 @@ static void sub_8120EE0(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static bool8 sub_8120F78(u8 taskId)
|
||||
static bool8 PartyMenuPokedudeIsCancelled(u8 taskId)
|
||||
{
|
||||
if (JOY_NEW(B_BUTTON))
|
||||
{
|
||||
sPartyMenuInternal->exitCallback = sub_8120FB0;
|
||||
sPartyMenuInternal->exitCallback = PartyMenuHandlePokedudeCancel;
|
||||
Task_ClosePartyMenu(taskId);
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void sub_8120FB0(void)
|
||||
static void PartyMenuHandlePokedudeCancel(void)
|
||||
{
|
||||
FreeRestoreBattleData();
|
||||
LoadPlayerParty();
|
||||
@@ -2089,19 +2092,20 @@ static void sub_8120FB0(void)
|
||||
SetMainCallback2(CB2_ReturnToTeachyTV);
|
||||
}
|
||||
|
||||
static void sub_8120FCC(u8 taskId)
|
||||
// Pokedude uses item on his own Pokemon
|
||||
static void Task_PartyMenuFromBag_Pokedude(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
data[0] = 0;
|
||||
gTasks[taskId].func = sub_8120FF0;
|
||||
gTasks[taskId].func = Task_PartyMenuFromBag_PokedudeStep;
|
||||
}
|
||||
|
||||
static void sub_8120FF0(u8 taskId)
|
||||
static void Task_PartyMenuFromBag_PokedudeStep(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
if (!gPaletteFade.active && sub_8120F78(taskId) != TRUE)
|
||||
if (!gPaletteFade.active && PartyMenuPokedudeIsCancelled(taskId) != TRUE)
|
||||
{
|
||||
if (data[0] != 80)
|
||||
{
|
||||
@@ -2612,24 +2616,24 @@ static void RemoveLevelUpStatsWindow(void)
|
||||
PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[0]);
|
||||
}
|
||||
|
||||
static void sub_8122084(u8 windowId, const u8 *str)
|
||||
static void PartyMenu_Oak_PrintText(u8 windowId, const u8 *str)
|
||||
{
|
||||
StringExpandPlaceholders(gStringVar4, str);
|
||||
gTextFlags.canABSpeedUpPrint = TRUE;
|
||||
AddTextPrinterParameterized2(windowId, 4, gStringVar4, GetTextSpeedSetting(), 0, 2, 1, 3);
|
||||
AddTextPrinterParameterized2(windowId, 4, gStringVar4, GetTextSpeedSetting(), NULL, 2, 1, 3);
|
||||
}
|
||||
|
||||
static bool8 sub_81220D4(void)
|
||||
static bool8 FirstBattleEnterParty_CreateWindowAndMsg1Printer(void)
|
||||
{
|
||||
u8 windowId = AddWindow(&gUnknown_845A170);
|
||||
u8 windowId = AddWindow(&sWindowTemplate_FirstBattleOakVoiceover);
|
||||
|
||||
TextWindow_LoadResourcesStdFrame0(windowId, 0x4F, 0xE0);
|
||||
DrawDialogFrameWithCustomTileAndPalette(windowId, 1, 0x4F, 0xE);
|
||||
sub_8122084(windowId, gUnknown_8417457);
|
||||
PartyMenu_Oak_PrintText(windowId, gText_OakImportantToGetToKnowPokemonThroughly);
|
||||
return windowId;
|
||||
}
|
||||
|
||||
static void sub_8122110(u8 windowId)
|
||||
static void FirstBattleEnterParty_DestroyVoiceoverWindow(u8 windowId)
|
||||
{
|
||||
ClearWindowTilemap(windowId);
|
||||
ClearDialogWindowAndFrameToTransparent(windowId, FALSE);
|
||||
@@ -5193,7 +5197,7 @@ static void Task_TryLearningNextMove(u8 taskId)
|
||||
static void PartyMenuTryEvolution(u8 taskId)
|
||||
{
|
||||
struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
|
||||
u16 targetSpecies = GetEvolutionTargetSpecies(mon, 0, 0);
|
||||
u16 targetSpecies = GetEvolutionTargetSpecies(mon, EVO_MODE_NORMAL, 0);
|
||||
|
||||
if (targetSpecies != SPECIES_NONE)
|
||||
{
|
||||
@@ -5349,7 +5353,7 @@ static void sub_8126BD4(void)
|
||||
static bool8 MonCanEvolve(void)
|
||||
{
|
||||
if (!IsNationalPokedexEnabled()
|
||||
&& GetEvolutionTargetSpecies(&gPlayerParty[gPartyMenu.slotId], 2, gSpecialVar_ItemId) > KANTO_DEX_COUNT)
|
||||
&& GetEvolutionTargetSpecies(&gPlayerParty[gPartyMenu.slotId], EVO_MODE_ITEM_USE, gSpecialVar_ItemId) > KANTO_DEX_COUNT)
|
||||
return FALSE;
|
||||
else
|
||||
return TRUE;
|
||||
@@ -5858,16 +5862,16 @@ static u8 GetPartyLayoutFromBattleType(void)
|
||||
|
||||
void OpenPartyMenuInTutorialBattle(u8 partyAction)
|
||||
{
|
||||
if (!sub_80EB2E0(8) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE))
|
||||
if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_PARTY_MENU) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE))
|
||||
{
|
||||
InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE,
|
||||
GetPartyLayoutFromBattleType(),
|
||||
partyAction,
|
||||
FALSE,
|
||||
PARTY_MSG_NONE,
|
||||
sub_8120C3C,
|
||||
Task_FirstBattleEnterParty_WaitFadeIn,
|
||||
SetCB2ToReshowScreenAfterMenu);
|
||||
sub_80EB2F4(8);
|
||||
BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_PARTY_MENU);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5879,36 +5883,36 @@ void OpenPartyMenuInTutorialBattle(u8 partyAction)
|
||||
Task_HandleChooseMonInput,
|
||||
SetCB2ToReshowScreenAfterMenu);
|
||||
}
|
||||
nullsub_44();
|
||||
ReshowBattleScreenDummy();
|
||||
UpdatePartyToBattleOrder();
|
||||
}
|
||||
|
||||
void OpenPartyMenuInBattle(void)
|
||||
void Pokedude_OpenPartyMenuInBattle(void)
|
||||
{
|
||||
InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE, GetPartyLayoutFromBattleType(), PARTY_ACTION_CHOOSE_MON, FALSE, PARTY_MSG_CHOOSE_MON, sub_8120EBC, SetCB2ToReshowScreenAfterMenu);
|
||||
nullsub_44();
|
||||
InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE, GetPartyLayoutFromBattleType(), PARTY_ACTION_CHOOSE_MON, FALSE, PARTY_MSG_CHOOSE_MON, Task_PartyMenu_Pokedude, SetCB2ToReshowScreenAfterMenu);
|
||||
ReshowBattleScreenDummy();
|
||||
UpdatePartyToBattleOrder();
|
||||
}
|
||||
|
||||
void ChooseMonForInBattleItem(void)
|
||||
void Pokedude_ChooseMonForInBattleItem(void)
|
||||
{
|
||||
InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE, GetPartyLayoutFromBattleType(), PARTY_ACTION_REUSABLE_ITEM, FALSE, PARTY_MSG_USE_ON_WHICH_MON, sub_8120FCC, CB2_BagMenuFromBattle);
|
||||
nullsub_44();
|
||||
InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE, GetPartyLayoutFromBattleType(), PARTY_ACTION_REUSABLE_ITEM, FALSE, PARTY_MSG_USE_ON_WHICH_MON, Task_PartyMenuFromBag_Pokedude, CB2_BagMenuFromBattle);
|
||||
ReshowBattleScreenDummy();
|
||||
UpdatePartyToBattleOrder();
|
||||
}
|
||||
|
||||
void sub_81279E0(void)
|
||||
void EnterPartyFromItemMenuInBattle(void)
|
||||
{
|
||||
if (!sub_80EB2E0(8) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE))
|
||||
if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_PARTY_MENU) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE))
|
||||
{
|
||||
InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE,
|
||||
GetPartyLayoutFromBattleType(),
|
||||
PARTY_ACTION_USE_ITEM,
|
||||
FALSE,
|
||||
PARTY_MSG_NONE,
|
||||
sub_8120C3C,
|
||||
Task_FirstBattleEnterParty_WaitFadeIn,
|
||||
CB2_BagMenuFromBattle);
|
||||
sub_80EB2F4(8);
|
||||
BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_PARTY_MENU);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5926,7 +5930,7 @@ void sub_81279E0(void)
|
||||
Task_HandleChooseMonInput,
|
||||
callback);
|
||||
}
|
||||
nullsub_44();
|
||||
ReshowBattleScreenDummy();
|
||||
UpdatePartyToBattleOrder();
|
||||
}
|
||||
|
||||
@@ -5973,7 +5977,7 @@ static bool8 TrySwitchInPokemon(void)
|
||||
StringExpandPlaceholders(gStringVar4, gText_EggCantBattle);
|
||||
return FALSE;
|
||||
}
|
||||
if (GetPartyIdFromBattleSlot(slot) == gBattleStruct->field_8B)
|
||||
if (GetPartyIdFromBattleSlot(slot) == gBattleStruct->playerPartyIdx)
|
||||
{
|
||||
GetMonNickname(&gPlayerParty[slot], gStringVar1);
|
||||
StringExpandPlaceholders(gStringVar4, gText_PkmnAlreadySelected);
|
||||
@@ -6061,7 +6065,7 @@ static void BufferBattlePartyOrder(u8 *partyBattleOrder, u8 flankId)
|
||||
|
||||
void BufferBattlePartyCurrentOrderBySide(u8 battlerId, u8 flankId)
|
||||
{
|
||||
BufferBattlePartyOrderBySide(gBattleStruct->field_60[battlerId], flankId, battlerId);
|
||||
BufferBattlePartyOrderBySide(gBattleStruct->battlerPartyOrders[battlerId], flankId, battlerId);
|
||||
}
|
||||
|
||||
// when GetBattlerSide(battlerId) == B_SIDE_PLAYER, this function is identical the one above
|
||||
@@ -6139,7 +6143,7 @@ void SwitchPartyOrderLinkMulti(u8 battlerId, u8 slot, u8 slot2)
|
||||
|
||||
if (IsMultiBattle())
|
||||
{
|
||||
partyBattleOrder = gBattleStruct->field_60[battlerId];
|
||||
partyBattleOrder = gBattleStruct->battlerPartyOrders[battlerId];
|
||||
for (i = j = 0; i < 3; ++j, ++i)
|
||||
{
|
||||
partyIds[j] = partyBattleOrder[i] >> 4;
|
||||
|
||||
+5
-5
@@ -775,7 +775,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
||||
|
||||
species = GetMonData(mon, MON_DATA_SPECIES);
|
||||
if ((battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
|
||||
&& IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1)
|
||||
&& IsDoubleBattle() && gBattleSpritesDataPtr->animationData->healthboxSlideInStarted)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
@@ -788,7 +788,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->field_9_x1)
|
||||
if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->healthboxSlideInStarted)
|
||||
wantedCryCase = 0;
|
||||
else if (battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
|
||||
wantedCryCase = 1;
|
||||
@@ -949,7 +949,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
|
||||
sprite->sBattler = sprite->oam.affineParam & 0xFF;
|
||||
sprite->data[0] = 0;
|
||||
|
||||
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
|
||||
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->healthboxSlideInStarted
|
||||
&& sprite->sBattler == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))
|
||||
sprite->callback = SpriteCB_ReleaseMon2FromBall;
|
||||
else
|
||||
@@ -975,7 +975,7 @@ static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
|
||||
if (sprite->data[0] > 15)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1
|
||||
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->healthboxSlideInStarted
|
||||
&& sprite->sBattler == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))
|
||||
sprite->callback = SpriteCB_ReleaseMon2FromBall;
|
||||
else
|
||||
@@ -1167,7 +1167,7 @@ void DestroySpriteAndFreeResources2(struct Sprite *sprite)
|
||||
DestroySpriteAndFreeResources(sprite);
|
||||
}
|
||||
|
||||
void sub_804BD94(u8 battlerId)
|
||||
void StartHealthboxSlideIn(u8 battlerId)
|
||||
{
|
||||
struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battlerId]];
|
||||
|
||||
|
||||
+321
-344
File diff suppressed because it is too large
Load Diff
@@ -1317,7 +1317,7 @@ static bool32 sub_8148D5C(void)
|
||||
case 4:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
gUnknown_203F3D4->unkA++;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -2339,7 +2339,7 @@ static void sub_8136BC4(void)
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
||||
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, sUnknown_8463EFC, ARRAY_COUNT(sUnknown_8463EFC));
|
||||
InitBgsFromTemplates(0, sUnknown_8463EFC, NELEMS(sUnknown_8463EFC));
|
||||
|
||||
ChangeBgX(0, 0, 0);
|
||||
ChangeBgY(0, 0, 0);
|
||||
@@ -3902,20 +3902,20 @@ static void sub_8139768(struct Sprite * sprite)
|
||||
{
|
||||
case 0:
|
||||
sprite->pos1.y += sUnknown_8463FBE[sUnknown_203B170->unk00++];
|
||||
v0 = ARRAY_COUNT(sUnknown_8463FBE);
|
||||
v0 = NELEMS(sUnknown_8463FBE);
|
||||
break;
|
||||
case 1:
|
||||
sprite->pos1.y += sUnknown_8463FC1[sUnknown_203B170->unk00++];
|
||||
v0 = ARRAY_COUNT(sUnknown_8463FC1);
|
||||
v0 = NELEMS(sUnknown_8463FC1);
|
||||
break;
|
||||
case 2:
|
||||
sprite->pos1.y += sUnknown_8463FC6[sUnknown_203B170->unk00++];
|
||||
v0 = ARRAY_COUNT(sUnknown_8463FC6);
|
||||
v0 = NELEMS(sUnknown_8463FC6);
|
||||
break;
|
||||
case 3:
|
||||
default:
|
||||
sprite->pos1.y += sUnknown_8463FCD[sUnknown_203B170->unk00++];
|
||||
v0 = ARRAY_COUNT(sUnknown_8463FCD);
|
||||
v0 = NELEMS(sUnknown_8463FCD);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -3941,7 +3941,7 @@ static void sub_8139868(struct Sprite * sprite)
|
||||
if (sUnknown_203B170->unk04++ >= 120)
|
||||
{
|
||||
sprite->pos1.x += sUnknown_8463FD4[sUnknown_203B170->unk00];
|
||||
if (++sUnknown_203B170->unk00 >= ARRAY_COUNT(sUnknown_8463FD4))
|
||||
if (++sUnknown_203B170->unk00 >= NELEMS(sUnknown_8463FD4))
|
||||
{
|
||||
sUnknown_203B170->unk00 = 0;
|
||||
sUnknown_203B170->unk04 = 0;
|
||||
@@ -3953,7 +3953,7 @@ static void sub_8139868(struct Sprite * sprite)
|
||||
if (sUnknown_203B170->unk04++ >= 90)
|
||||
{
|
||||
sprite->pos1.x += sUnknown_8463FDF[sUnknown_203B170->unk00];
|
||||
if (++sUnknown_203B170->unk00 >= ARRAY_COUNT(sUnknown_8463FDF))
|
||||
if (++sUnknown_203B170->unk00 >= NELEMS(sUnknown_8463FDF))
|
||||
{
|
||||
sUnknown_203B170->unk00 = 0;
|
||||
sUnknown_203B170->unk04 = 0;
|
||||
@@ -3965,7 +3965,7 @@ static void sub_8139868(struct Sprite * sprite)
|
||||
if (sUnknown_203B170->unk04++ >= 60)
|
||||
{
|
||||
sprite->pos1.x += sUnknown_8463FEA[sUnknown_203B170->unk00];
|
||||
if (++sUnknown_203B170->unk00 >= ARRAY_COUNT(sUnknown_8463FEA))
|
||||
if (++sUnknown_203B170->unk00 >= NELEMS(sUnknown_8463FEA))
|
||||
{
|
||||
sUnknown_203B170->unk00 = 0;
|
||||
sUnknown_203B170->unk04 = 0;
|
||||
@@ -4002,7 +4002,7 @@ static void sub_813995C(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sub_804455C(3, sLastViewedMonIndex))
|
||||
if (ShouldIgnoreDeoxysForm(3, sLastViewedMonIndex))
|
||||
spriteId = CreateMonPicSprite(species, trainerId, personality, 1, 60, 65, 12, 0xffff, 1);
|
||||
else
|
||||
spriteId = CreateMonPicSprite_HandleDeoxys(species, trainerId, personality, 1, 60, 65, 12, 0xffff);
|
||||
@@ -4130,7 +4130,7 @@ static void sub_8139DBC(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sub_804455C(3, sLastViewedMonIndex))
|
||||
if (ShouldIgnoreDeoxysForm(3, sLastViewedMonIndex))
|
||||
sMonSummaryScreen->unk3014 = CreateMonIcon(species, SpriteCallbackDummy, 24, 32, 0, personality, 0);
|
||||
else
|
||||
sMonSummaryScreen->unk3014 = CreateMonIcon(species, SpriteCallbackDummy, 24, 32, 0, personality, 1);
|
||||
|
||||
+2
-2
@@ -523,10 +523,10 @@ static void sub_80B3168(struct Sprite *sprite)
|
||||
bool8 toBG2 = (rank ^ var0) != 0;
|
||||
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
sub_8073128(toBG2);
|
||||
ResetBattleAnimBg(toBG2);
|
||||
battler = battlerCopy ^ 2;
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
sub_8073128(toBG2 ^ var0);
|
||||
ResetBattleAnimBg(toBG2 ^ var0);
|
||||
}
|
||||
sprite->callback = DestroyAnimSprite;
|
||||
}
|
||||
|
||||
@@ -425,7 +425,7 @@ static bool8 TrySetTrainerBattleQuestLogEvent(u16 eventId, const u16 *eventData)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void sub_81139BC(void)
|
||||
void QuestLogEvents_HandleEndTrainerBattle(void)
|
||||
{
|
||||
if (sDeferredEvent.id != QL_EVENT_0)
|
||||
{
|
||||
|
||||
@@ -35,7 +35,7 @@ static void (*const gUnknown_8471EDC[])(void) = {
|
||||
|
||||
void sub_8150454(u8 a0)
|
||||
{
|
||||
if (a0 < ARRAY_COUNT(gUnknown_8471EDC))
|
||||
if (a0 < NELEMS(gUnknown_8471EDC))
|
||||
gUnknown_8471EDC[a0]();
|
||||
}
|
||||
|
||||
|
||||
+18
-18
@@ -10,12 +10,12 @@
|
||||
#include "battle_controllers.h"
|
||||
|
||||
static void CB2_ReshowBattleScreenAfterMenu(void);
|
||||
static void sub_8077AAC(void);
|
||||
static void ReshowBattleScreen_TurnOnDisplay(void);
|
||||
static bool8 LoadBattlerSpriteGfx(u8 battlerId);
|
||||
static void CreateBattlerSprite(u8 battlerId);
|
||||
static void CreateHealthboxSprite(u8 battlerId);
|
||||
|
||||
void nullsub_44(void)
|
||||
void ReshowBattleScreenDummy(void)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -113,35 +113,35 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
if (!LoadBattlerSpriteGfx(2))
|
||||
--gBattleScripting.reshowMainState;
|
||||
break;
|
||||
case 0xA:
|
||||
case 10:
|
||||
if (!LoadBattlerSpriteGfx(3))
|
||||
--gBattleScripting.reshowMainState;
|
||||
break;
|
||||
case 0xB:
|
||||
case 11:
|
||||
CreateBattlerSprite(0);
|
||||
break;
|
||||
case 0xC:
|
||||
case 12:
|
||||
CreateBattlerSprite(1);
|
||||
break;
|
||||
case 0xD:
|
||||
case 13:
|
||||
CreateBattlerSprite(2);
|
||||
break;
|
||||
case 0xE:
|
||||
case 14:
|
||||
CreateBattlerSprite(3);
|
||||
break;
|
||||
case 0xF:
|
||||
case 15:
|
||||
CreateHealthboxSprite(0);
|
||||
break;
|
||||
case 0x10:
|
||||
case 16:
|
||||
CreateHealthboxSprite(1);
|
||||
break;
|
||||
case 0x11:
|
||||
case 17:
|
||||
CreateHealthboxSprite(2);
|
||||
break;
|
||||
case 0x12:
|
||||
case 18:
|
||||
CreateHealthboxSprite(3);
|
||||
break;
|
||||
case 0x13:
|
||||
case 19:
|
||||
LoadAndCreateEnemyShadowSprites();
|
||||
opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
|
||||
@@ -159,13 +159,13 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
CreateWirelessStatusIndicatorSprite(0, 0);
|
||||
}
|
||||
break;
|
||||
case 0x14:
|
||||
case 20:
|
||||
SetVBlankCallback(VBlankCB_Battle);
|
||||
sub_8077AAC();
|
||||
ReshowBattleScreen_TurnOnDisplay();
|
||||
BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
|
||||
gPaletteFade.bufferTransferDisabled = 0;
|
||||
SetMainCallback2(BattleMainCB2);
|
||||
sub_80357C8();
|
||||
BattleInterfaceSetWindowPals();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -173,7 +173,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
++gBattleScripting.reshowMainState;
|
||||
}
|
||||
|
||||
static void sub_8077AAC(void)
|
||||
static void ReshowBattleScreen_TurnOnDisplay(void)
|
||||
{
|
||||
EnableInterrupts(INTR_FLAG_VBLANK);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
@@ -202,9 +202,9 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
|
||||
BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
|
||||
DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, battler);
|
||||
DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, battler);
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
|
||||
DecompressTrainerBackPalette(5, battler);
|
||||
DecompressTrainerBackPalette(BACK_PIC_OLDMAN, battler);
|
||||
else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
||||
else
|
||||
|
||||
+3
-3
@@ -94,7 +94,7 @@ void CreateInitialRoamerMon(void)
|
||||
saveRoamer.smart = GetMonData(tmpMon, MON_DATA_SMART);
|
||||
saveRoamer.tough = GetMonData(tmpMon, MON_DATA_TOUGH);
|
||||
sRoamerLocation[MAP_GRP] = 3;
|
||||
sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % (ARRAY_COUNT(sRoamerLocations) - 1)][0];
|
||||
sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % (NELEMS(sRoamerLocations) - 1)][0];
|
||||
}
|
||||
|
||||
void InitRoamer(void)
|
||||
@@ -125,7 +125,7 @@ void RoamerMoveToOtherLocationSet(void)
|
||||
|
||||
while (1)
|
||||
{
|
||||
mapNum = sRoamerLocations[Random() % (ARRAY_COUNT(sRoamerLocations) - 1)][0];
|
||||
mapNum = sRoamerLocations[Random() % (NELEMS(sRoamerLocations) - 1)][0];
|
||||
if (sRoamerLocation[MAP_NUM] != mapNum)
|
||||
{
|
||||
sRoamerLocation[MAP_NUM] = mapNum;
|
||||
@@ -150,7 +150,7 @@ void RoamerMove(void)
|
||||
if (!roamer->active)
|
||||
return;
|
||||
|
||||
while (locSet < (ARRAY_COUNT(sRoamerLocations) - 1))
|
||||
while (locSet < (NELEMS(sRoamerLocations) - 1))
|
||||
{
|
||||
if (sRoamerLocation[MAP_NUM] == sRoamerLocations[locSet][0])
|
||||
{
|
||||
|
||||
+7
-7
@@ -407,7 +407,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
|
||||
gBattle_BG1_Y = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
AnimLoadCompressedBgTilemap(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap);
|
||||
AnimLoadCompressedBgGfx(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet, animBg.tilesOffset);
|
||||
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
|
||||
@@ -464,8 +464,8 @@ static void sub_80B490C(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
sub_80752A0(&animBg);
|
||||
sub_8075358(animBg.bgId);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
InitBattleAnimBg(animBg.bgId);
|
||||
++gTasks[taskId].data[12];
|
||||
break;
|
||||
case 4:
|
||||
@@ -795,14 +795,14 @@ void AnimTask_MoveSeismicTossBg(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
sub_8075458(0);
|
||||
ToggleBg3Mode(0);
|
||||
gTasks[taskId].data[1] = 200;
|
||||
}
|
||||
gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
|
||||
gTasks[taskId].data[1] -= 3;
|
||||
if (gTasks[taskId].data[0] == 120)
|
||||
{
|
||||
sub_8075458(1);
|
||||
ToggleBg3Mode(1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
++gTasks[taskId].data[0];
|
||||
@@ -812,7 +812,7 @@ void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
sub_8075458(0);
|
||||
ToggleBg3Mode(0);
|
||||
++gTasks[taskId].data[0];
|
||||
gTasks[taskId].data[2] = gBattle_BG3_Y;
|
||||
}
|
||||
@@ -822,7 +822,7 @@ void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
|
||||
if (gBattleAnimArgs[7] == 0xFFF)
|
||||
{
|
||||
gBattle_BG3_Y = 0;
|
||||
sub_8075458(1);
|
||||
ToggleBg3Mode(1);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
+17
-19
@@ -45,26 +45,24 @@
|
||||
min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
|
||||
} \
|
||||
|
||||
// TODO: use gSaveblock2, gSaveblock1, gPokemonStorage instead of structs
|
||||
// Will be done when load_save is decompiled.
|
||||
const struct SaveSectionOffsets gSaveSectionOffsets[] =
|
||||
{
|
||||
SAVEBLOCK_CHUNK(struct SaveBlock2, 0),
|
||||
SAVEBLOCK_CHUNK(gSaveBlock2, 0),
|
||||
|
||||
SAVEBLOCK_CHUNK(struct SaveBlock1, 0),
|
||||
SAVEBLOCK_CHUNK(struct SaveBlock1, 1),
|
||||
SAVEBLOCK_CHUNK(struct SaveBlock1, 2),
|
||||
SAVEBLOCK_CHUNK(struct SaveBlock1, 3),
|
||||
SAVEBLOCK_CHUNK(gSaveBlock1, 0),
|
||||
SAVEBLOCK_CHUNK(gSaveBlock1, 1),
|
||||
SAVEBLOCK_CHUNK(gSaveBlock1, 2),
|
||||
SAVEBLOCK_CHUNK(gSaveBlock1, 3),
|
||||
|
||||
SAVEBLOCK_CHUNK(struct PokemonStorage, 0),
|
||||
SAVEBLOCK_CHUNK(struct PokemonStorage, 1),
|
||||
SAVEBLOCK_CHUNK(struct PokemonStorage, 2),
|
||||
SAVEBLOCK_CHUNK(struct PokemonStorage, 3),
|
||||
SAVEBLOCK_CHUNK(struct PokemonStorage, 4),
|
||||
SAVEBLOCK_CHUNK(struct PokemonStorage, 5),
|
||||
SAVEBLOCK_CHUNK(struct PokemonStorage, 6),
|
||||
SAVEBLOCK_CHUNK(struct PokemonStorage, 7),
|
||||
SAVEBLOCK_CHUNK(struct PokemonStorage, 8)
|
||||
SAVEBLOCK_CHUNK(gPokemonStorage, 0),
|
||||
SAVEBLOCK_CHUNK(gPokemonStorage, 1),
|
||||
SAVEBLOCK_CHUNK(gPokemonStorage, 2),
|
||||
SAVEBLOCK_CHUNK(gPokemonStorage, 3),
|
||||
SAVEBLOCK_CHUNK(gPokemonStorage, 4),
|
||||
SAVEBLOCK_CHUNK(gPokemonStorage, 5),
|
||||
SAVEBLOCK_CHUNK(gPokemonStorage, 6),
|
||||
SAVEBLOCK_CHUNK(gPokemonStorage, 7),
|
||||
SAVEBLOCK_CHUNK(gPokemonStorage, 8)
|
||||
};
|
||||
|
||||
// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
|
||||
@@ -855,7 +853,7 @@ void Task_SaveGame_UpdatedLinkRecords(u8 taskId)
|
||||
gTasks[taskId].data[0] = 1;
|
||||
break;
|
||||
case 1:
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
gTasks[taskId].data[0] = 2;
|
||||
break;
|
||||
case 2:
|
||||
@@ -889,7 +887,7 @@ void Task_SaveGame_UpdatedLinkRecords(u8 taskId)
|
||||
break;
|
||||
case 7:
|
||||
ClearContinueGameWarpStatus2();
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
gTasks[taskId].data[0] = 8;
|
||||
break;
|
||||
case 8:
|
||||
@@ -900,7 +898,7 @@ void Task_SaveGame_UpdatedLinkRecords(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
gTasks[taskId].data[0] = 10;
|
||||
break;
|
||||
case 10:
|
||||
|
||||
+2
-2
@@ -487,7 +487,7 @@ u8 *GetExpandedPlaceholder(u32 id)
|
||||
[PLACEHOLDER_ID_KYOGRE] = ExpandPlaceholder_Kyogre,
|
||||
};
|
||||
|
||||
if (id >= ARRAY_COUNT(funcs))
|
||||
if (id >= NELEMS(funcs))
|
||||
return gExpandedPlaceholder_Empty;
|
||||
else
|
||||
return funcs[id]();
|
||||
@@ -627,7 +627,7 @@ u8 GetExtCtrlCodeLength(u8 code)
|
||||
};
|
||||
|
||||
u8 length = 0;
|
||||
if (code < ARRAY_COUNT(lengths))
|
||||
if (code < NELEMS(lengths))
|
||||
length = lengths[code];
|
||||
return length;
|
||||
}
|
||||
|
||||
+2
-2
@@ -342,8 +342,8 @@ const u8 gText_NotAble[] = _("NOT ABLE");
|
||||
const u8 gText_Able3[] = _("ABLE!");
|
||||
const u8 gText_NotAble2[] = _("NOT ABLE!");
|
||||
const u8 gText_Learned[] = _("LEARNED");
|
||||
const u8 gUnknown_8417457[] = _("OAK: It's important to get to know\nyour POKéMON thoroughly.\p");
|
||||
const u8 gUnknown_8417494[] = _("This is a list of your POKéMON,\n{PLAYER}.\pOpen this to check the skills\nand moves of your POKéMON.\pYou also choose POKéMON here if\nyou want to use an item on one.{PAUSE_UNTIL_PRESS}");
|
||||
const u8 gText_OakImportantToGetToKnowPokemonThroughly[] = _("OAK: It's important to get to know\nyour POKéMON thoroughly.\p");
|
||||
const u8 gText_OakThisIsListOfPokemon[] = _("This is a list of your POKéMON,\n{PLAYER}.\pOpen this to check the skills\nand moves of your POKéMON.\pYou also choose POKéMON here if\nyou want to use an item on one.{PAUSE_UNTIL_PRESS}");
|
||||
const u8 gText_CutATreeOrGrass[] = _("Cut a tree or grass.");
|
||||
const u8 gText_FlyToAKnownTown[] = _("Fly to a known town.");
|
||||
const u8 gText_TravelOnWater[] = _("Travel on water.");
|
||||
|
||||
+2
-2
@@ -1177,9 +1177,9 @@ static void TeachyTvPrepBattle(u8 taskId)
|
||||
InitPokedudePartyAndOpponent();
|
||||
PlayMapChosenOrBattleBGM(MUS_DUMMY);
|
||||
if (sStaticResources.whichScript == TTVSCR_BATTLE)
|
||||
data[6] = 9;
|
||||
data[6] = B_TRANSITION_WHITEFADE_IN_STRIPES;
|
||||
else
|
||||
data[6] = 8;
|
||||
data[6] = B_TRANSITION_SLICED_SCREEN;
|
||||
data[7] = 0;
|
||||
gTasks[taskId].func = TeachyTvPreBattleAnimAndSetBattleCallback;
|
||||
}
|
||||
|
||||
+3
-3
@@ -814,7 +814,7 @@ static void CB2_ReturnFromLinkTrade2(void)
|
||||
if (gWirelessCommType)
|
||||
{
|
||||
ToggleLMANlinkRecovery(TRUE);
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -2001,7 +2001,7 @@ static void TradeMenuCB_11(void)
|
||||
{
|
||||
if (gWirelessCommType)
|
||||
{
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2041,7 +2041,7 @@ static void TradeMenuCB_16(void)
|
||||
{
|
||||
if (!ToggleLMANlinkRecovery(FALSE))
|
||||
{
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
sTradeMenuResourcesPtr->tradeMenuCBnum = 13;
|
||||
}
|
||||
}
|
||||
|
||||
+8
-8
@@ -1725,7 +1725,7 @@ static bool8 DoTradeAnim_Cable(void)
|
||||
case 72: // Only if in-game trade
|
||||
TradeMons(gSpecialVar_0x8005, 0);
|
||||
gCB2_AfterEvolution = CB2_RunTradeAnim_InGameTrade;
|
||||
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], TRUE, ITEM_NONE);
|
||||
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], EVO_MODE_TRADE, ITEM_NONE);
|
||||
if (evoTarget != SPECIES_NONE)
|
||||
{
|
||||
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[0]], evoTarget, sTradeData->pokePicSpriteIdxs[1], gSelectedTradeMonPositions[0]);
|
||||
@@ -2246,7 +2246,7 @@ static bool8 DoTradeAnim_Wireless(void)
|
||||
case 72: // Only if in-game trade
|
||||
TradeMons(gSpecialVar_0x8005, 0);
|
||||
gCB2_AfterEvolution = CB2_RunTradeAnim_InGameTrade;
|
||||
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], TRUE, ITEM_NONE);
|
||||
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], EVO_MODE_TRADE, ITEM_NONE);
|
||||
if (evoTarget != SPECIES_NONE)
|
||||
{
|
||||
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[0]], evoTarget, sTradeData->pokePicSpriteIdxs[1], gSelectedTradeMonPositions[0]);
|
||||
@@ -2290,7 +2290,7 @@ static void sub_8053788(void)
|
||||
break;
|
||||
case 4:
|
||||
gCB2_AfterEvolution = sub_8053E8C;
|
||||
evoSpecies = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], 1, 0);
|
||||
evoSpecies = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], EVO_MODE_TRADE, 0);
|
||||
if (evoSpecies != SPECIES_NONE)
|
||||
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[0]], evoSpecies, sTradeData->pokePicSpriteIdxs[1], gSelectedTradeMonPositions[0]);
|
||||
else
|
||||
@@ -2546,7 +2546,7 @@ static void sub_8053E8C(void)
|
||||
DrawTextOnTradeWindow(0, gStringVar4, 0);
|
||||
break;
|
||||
case 1:
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
gMain.state = 100;
|
||||
sTradeData->timer = 0;
|
||||
break;
|
||||
@@ -2631,7 +2631,7 @@ static void sub_8053E8C(void)
|
||||
case 41:
|
||||
if (sTradeData->timer == 0)
|
||||
{
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
gMain.state = 42;
|
||||
}
|
||||
else
|
||||
@@ -2650,7 +2650,7 @@ static void sub_8053E8C(void)
|
||||
if (++sTradeData->timer > 60)
|
||||
{
|
||||
gMain.state++;
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
@@ -2672,11 +2672,11 @@ static void sub_8053E8C(void)
|
||||
{
|
||||
if (gWirelessCommType && gMain.savedCallback == CB2_ReturnFromLinkTrade)
|
||||
{
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
}
|
||||
else
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
}
|
||||
gMain.state++;
|
||||
}
|
||||
|
||||
+2
-2
@@ -618,7 +618,7 @@ static void Task_TrainerCard(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case STATE_WAIT_LINK_PARTNER:
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
DrawDialogueFrame(0, 1);
|
||||
AddTextPrinterParameterized(0, 2, gText_WaitingTrainerFinishReading, 0, 1, TEXT_SPEED_FF, 0);
|
||||
CopyWindowToVram(0, COPYWIN_BOTH);
|
||||
@@ -1472,7 +1472,7 @@ static bool8 SetTrainerCardBgsAndPals(void)
|
||||
switch (sTrainerCardDataPtr->bgPalLoadState)
|
||||
{
|
||||
case 0:
|
||||
LoadBgTiles(3, sTrainerCardDataPtr->badgeTiles, ARRAY_COUNT(sTrainerCardDataPtr->badgeTiles), 0);
|
||||
LoadBgTiles(3, sTrainerCardDataPtr->badgeTiles, NELEMS(sTrainerCardDataPtr->badgeTiles), 0);
|
||||
break;
|
||||
case 1:
|
||||
LoadBgTiles(0, sTrainerCardDataPtr->cardTiles, 0x1800, 0);
|
||||
|
||||
+10
-10
@@ -2022,7 +2022,7 @@ static void Task_RunScriptAndFadeToActivity(u8 taskId)
|
||||
case 2:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
data[0]++;
|
||||
}
|
||||
break;
|
||||
@@ -2246,7 +2246,7 @@ static void Task_MEvent_Leader(u8 taskId)
|
||||
Free(data->field_8);
|
||||
Free(data->field_0);
|
||||
Free(data->field_4);
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
data->state++;
|
||||
break;
|
||||
case 17:
|
||||
@@ -2413,7 +2413,7 @@ static void Task_CardOrNewsWithFriend(u8 taskId)
|
||||
break;
|
||||
case 11:
|
||||
data->state++;
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
break;
|
||||
case 12:
|
||||
if (IsLinkTaskFinished())
|
||||
@@ -2592,7 +2592,7 @@ static void Task_CardOrNewsOverWireless(u8 taskId)
|
||||
break;
|
||||
case 13:
|
||||
data->state++;
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
break;
|
||||
case 14:
|
||||
if (IsLinkTaskFinished())
|
||||
@@ -2935,7 +2935,7 @@ static void Task_RunUnionRoom(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 32:
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
data->state = 36;
|
||||
break;
|
||||
case 31:
|
||||
@@ -2984,7 +2984,7 @@ static void Task_RunUnionRoom(u8 taskId)
|
||||
if (PrintOnTextbox(&data->textState, gStringVar4))
|
||||
{
|
||||
data->state = 41;
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
data->partnerYesNoResponse = 0;
|
||||
data->recvActivityRequest[0] = 0;
|
||||
}
|
||||
@@ -3162,7 +3162,7 @@ static void Task_RunUnionRoom(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
data->state = 36;
|
||||
break;
|
||||
case 36:
|
||||
@@ -3185,7 +3185,7 @@ static void Task_RunUnionRoom(u8 taskId)
|
||||
UnionRoom_ScheduleFieldMessageWithFollowupState(14, gStringVar4);
|
||||
break;
|
||||
case 14:
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
data->state = 15;
|
||||
break;
|
||||
case 15:
|
||||
@@ -3447,7 +3447,7 @@ static bool32 UnionRoom_HandleContactFromOtherPlayer(struct UnkStruct_URoom * ur
|
||||
else if (var == 2)
|
||||
{
|
||||
uroom->state = 36;
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
@@ -4689,7 +4689,7 @@ static void ViewURoomPartnerTrainerCard(u8 *unused, struct UnkStruct_URoom * uro
|
||||
|
||||
DynamicPlaceholderTextUtil_Reset();
|
||||
|
||||
StringCopy(uroom->trainerCardStrbufs[0], gTrainerClassNames[sub_80447F0()]);
|
||||
StringCopy(uroom->trainerCardStrbufs[0], gTrainerClassNames[GetUnionRoomTrainerClass()]);
|
||||
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, uroom->trainerCardStrbufs[0]);
|
||||
|
||||
DynamicPlaceholderTextUtil_SetPlaceholderPtr(1, trainerCard->rse.playerName);
|
||||
|
||||
@@ -163,7 +163,7 @@ void CB2_UnionRoomBattle(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | 0x40))
|
||||
{
|
||||
gMain.state = 6;
|
||||
@@ -179,7 +179,7 @@ void CB2_UnionRoomBattle(void)
|
||||
case 50:
|
||||
if (!UpdatePaletteFade())
|
||||
{
|
||||
PrepareSendLinkCmd2FFE_or_RfuCmd6600();
|
||||
SetLinkStandbyCallback();
|
||||
gMain.state++;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -587,7 +587,7 @@ static void ChatEntryRoutine_ExitChat(void)
|
||||
case 5:
|
||||
if (IsLinkTaskFinished() && !GetRfuUnkCE8())
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
sWork->exitDelayTimer = 0;
|
||||
sWork->routineState++;
|
||||
}
|
||||
@@ -622,7 +622,7 @@ static void ChatEntryRoutine_Drop(void)
|
||||
case 1:
|
||||
if (!RunDisplaySubtask(0) && IsLinkTaskFinished() && !GetRfuUnkCE8())
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
sWork->exitDelayTimer = 0;
|
||||
sWork->routineState++;
|
||||
}
|
||||
@@ -668,7 +668,7 @@ static void ChatEntryRoutine_Disbanded(void)
|
||||
case 2:
|
||||
if (RunDisplaySubtask(0) != TRUE && IsLinkTaskFinished() && !GetRfuUnkCE8())
|
||||
{
|
||||
Link_TryStartSend5FFF();
|
||||
SetCloseLinkCallback();
|
||||
sWork->exitDelayTimer = 0;
|
||||
sWork->routineState++;
|
||||
}
|
||||
|
||||
+4
-4
@@ -812,7 +812,7 @@ void AnimTask_CreateSurfWave(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||||
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
if (!IsContest())
|
||||
{
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
@@ -889,7 +889,7 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
|
||||
|
||||
*BGptrX += gTasks[taskId].data[0];
|
||||
*BGptrY += gTasks[taskId].data[1];
|
||||
sub_80752A0(&animBg);
|
||||
GetBattleAnimBg1Data(&animBg);
|
||||
gTasks[taskId].data[2] += gTasks[taskId].data[1];
|
||||
if (++gTasks[taskId].data[5] == 4)
|
||||
{
|
||||
@@ -928,8 +928,8 @@ static void AnimTask_CreateSurfWave_Step2(u8 taskId)
|
||||
u16 *BGptrY = &gBattle_BG1_Y;
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
sub_8075358(1);
|
||||
sub_8075358(2);
|
||||
InitBattleAnimBg(1);
|
||||
InitBattleAnimBg(2);
|
||||
gTasks[taskId].data[0]++;
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user