Merge pull request #403 from PikalaxALT/battle_multi_buffer

Battle documentation (14032021)
This commit is contained in:
GriffinR
2021-03-18 15:25:46 -04:00
committed by GitHub
97 changed files with 2977 additions and 2879 deletions
+3 -3
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@@ -1,3 +1,3 @@
sUnknown_3005424 gMonShrinkDuration
sUnknown_3005428 gMonShrinkDelta
sUnknown_300542C gMonShrinkDistance
+1 -1
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@@ -1 +1 @@
gUnknown_3005EE0 gPokedudeBattlerStates
+1 -1
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@@ -6,4 +6,4 @@ gBattlerControllerFuncs
gHealthboxSpriteIds gHealthboxSpriteIds
gMultiUsePlayerCursor gMultiUsePlayerCursor
gNumberOfMovesToChoose gNumberOfMovesToChoose
gUnknown_3004FFC gBattleControllerData
+3 -3
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@@ -4,9 +4,9 @@ gMain
gKeyRepeatContinueDelay gKeyRepeatContinueDelay
gSoftResetDisabled gSoftResetDisabled
gIntrTable gIntrTable
gUnknown_3003578 sVcountAfterSound
gLinkVSyncDisabled gLinkVSyncDisabled
IntrMain_Buffer IntrMain_Buffer
gUnknown_3003D80 sVcountAtIntr
gUnknown_3003D84 sVcountBeforeSound
gPcmDmaCounter gPcmDmaCounter
+11 -11
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@@ -10557,7 +10557,7 @@ General_SubstituteAppear:: @ 81D5C04
end end
General_BaitThrow:: @ 81D5C0C General_BaitThrow:: @ 81D5C0C
createvisualtask sub_80F1C8C, 2, 0 createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 0
createvisualtask AnimTask_LoadBaitGfx, 2, createvisualtask AnimTask_LoadBaitGfx, 2,
delay 0 delay 0
waitplaysewithpan SE_M_JUMP_KICK, 192, 22 waitplaysewithpan SE_M_JUMP_KICK, 192, 22
@@ -10898,7 +10898,7 @@ General_WishHeal:: @ 81D6250
end end
General_MonScared:: @ 81D628A General_MonScared:: @ 81D628A
createvisualtask sub_80F1C8C, 2, 1 createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 1
waitforvisualfinish waitforvisualfinish
loadspritegfx ANIM_TAG_SWEAT_BEAD loadspritegfx ANIM_TAG_SWEAT_BEAD
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 10, 26336 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 10, 26336
@@ -10915,7 +10915,7 @@ General_MonScared:: @ 81D628A
end end
General_GhostGetOut:: @ 81D6301 General_GhostGetOut:: @ 81D6301
createvisualtask sub_80F1C8C, 2, 1 createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 1
waitforvisualfinish waitforvisualfinish
fadetobg 2 fadetobg 2
waitbgfadeout waitbgfadeout
@@ -10950,7 +10950,7 @@ General_SilphScoped:: @ 81D637B
end end
General_SafariRockThrow:: @ 81D6394 General_SafariRockThrow:: @ 81D6394
createvisualtask sub_80F1C8C, 2, 0 createvisualtask AnimTask_SafariOrGhost_DecideAnimSides, 2, 0
waitforvisualfinish waitforvisualfinish
loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_IMPACT
@@ -10970,14 +10970,14 @@ General_SafariRockThrow:: @ 81D6394
end end
General_SafariReaction:: @ 81D63DC General_SafariReaction:: @ 81D63DC
createvisualtask sub_80F1CE4, 2, createvisualtask AnimTask_SafariGetReaction, 2,
waitforvisualfinish waitforvisualfinish
jumpargeq 7, 0, gUnknown_81D63FD jumpargeq 7, 0, SafariReaction_WatchingCarefully
jumpargeq 7, 1, gUnknown_81D6425 jumpargeq 7, 1, SafariReaction_Angry
jumpargeq 7, 2, gUnknown_81D644E jumpargeq 7, 2, SafariReaction_Eating
end end
gUnknown_81D63FD:: @ 81D63FD SafariReaction_WatchingCarefully:: @ 81D63FD
playsewithpan SE_M_TAKE_DOWN, 63 playsewithpan SE_M_TAKE_DOWN, 63
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 96, 0, 2 createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 96, 0, 2
waitforvisualfinish waitforvisualfinish
@@ -10985,7 +10985,7 @@ gUnknown_81D63FD:: @ 81D63FD
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, -96, 0, 2 createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, -96, 0, 2
end end
gUnknown_81D6425:: @ 81D6425 SafariReaction_Angry:: @ 81D6425
loadspritegfx ANIM_TAG_ANGER loadspritegfx ANIM_TAG_ANGER
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -20 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -20
playsewithpan SE_M_SWAGGER2, 63 playsewithpan SE_M_SWAGGER2, 63
@@ -10995,7 +10995,7 @@ gUnknown_81D6425:: @ 81D6425
playsewithpan SE_M_SWAGGER2, 63 playsewithpan SE_M_SWAGGER2, 63
end end
gUnknown_81D644E:: @ 81D644E SafariReaction_Eating:: @ 81D644E
playsewithpan SE_M_TAKE_DOWN, 63 playsewithpan SE_M_TAKE_DOWN, 63
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 8, 136, 0, 2 createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 8, 136, 0, 2
waitforvisualfinish waitforvisualfinish
+71 -65
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@@ -196,14 +196,13 @@ struct ProtectStruct
u32 flag_x20 : 1; // 0x20 u32 flag_x20 : 1; // 0x20
u32 flag_x40 : 1; // 0x40 u32 flag_x40 : 1; // 0x40
u32 flag_x80 : 1; // 0x80 u32 flag_x80 : 1; // 0x80
/* field_3 */
u32 field3 : 8; u32 field3 : 8;
/* field_4 */ u32 physicalDmg; u32 physicalDmg;
/* field_8 */ u32 specialDmg; u32 specialDmg;
/* field_C */ u8 physicalBattlerId; u8 physicalBattlerId;
/* field_D */ u8 specialBattlerId; u8 specialBattlerId;
/* field_E */ u16 fieldE; u16 fieldE;
}; };
extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT]; extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
@@ -357,19 +356,28 @@ struct BattleResults
extern struct BattleResults gBattleResults; extern struct BattleResults gBattleResults;
struct LinkPartnerHeader
{
u8 versionSignatureLo;
u8 versionSignatureHi;
u8 vsScreenHealthFlagsLo;
u8 vsScreenHealthFlagsHi;
struct BattleEnigmaBerry battleEnigmaBerry;
};
struct BattleStruct struct BattleStruct
{ {
u8 turnEffectsTracker; u8 turnEffectsTracker;
u8 turnEffectsBattlerId; u8 turnEffectsBattlerId;
u8 filler2; u8 filler2; // unused
u8 turnCountersTracker; u8 turnCountersTracker;
u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access. u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access.
u8 moveTarget[MAX_BATTLERS_COUNT]; u8 moveTarget[MAX_BATTLERS_COUNT];
u8 expGetterMonId; u8 expGetterMonId;
u8 field_11; u8 field_11; // unused
u8 wildVictorySong; u8 wildVictorySong;
u8 dynamicMoveType; u8 dynamicMoveType;
u8 wrappedBy[4]; u8 wrappedBy[MAX_BATTLERS_COUNT];
u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves
u8 focusPunchBattlerId; u8 focusPunchBattlerId;
u8 battlerPreventingSwitchout; u8 battlerPreventingSwitchout;
@@ -378,17 +386,17 @@ struct BattleStruct
u8 switchInAbilitiesCounter; u8 switchInAbilitiesCounter;
u8 faintedActionsState; u8 faintedActionsState;
u8 faintedActionsBattlerId; u8 faintedActionsBattlerId;
u8 field_4F; // balign 2
u16 expValue; u16 expValue;
u8 field_52; u8 scriptPartyIdx; // for printing the nickname
u8 sentInPokes; u8 sentInPokes;
bool8 selectionScriptFinished[MAX_BATTLERS_COUNT]; bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
u8 field_58[4]; u8 battlerPartyIndexes[MAX_BATTLERS_COUNT];
u8 monToSwitchIntoId[MAX_BATTLERS_COUNT]; u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_60[4][3]; u8 battlerPartyOrders[MAX_BATTLERS_COUNT][3];
u8 runTries; u8 runTries;
u8 caughtMonNick[11]; u8 caughtMonNick[POKEMON_NAME_LENGTH + 1];
u8 field_78; u8 field_78; // unused
u8 safariGoNearCounter; u8 safariGoNearCounter;
u8 safariPkblThrowCounter; u8 safariPkblThrowCounter;
u8 safariEscapeFactor; u8 safariEscapeFactor;
@@ -398,21 +406,18 @@ struct BattleStruct
u8 formToChangeInto; u8 formToChangeInto;
u8 chosenMovePositions[MAX_BATTLERS_COUNT]; u8 chosenMovePositions[MAX_BATTLERS_COUNT];
u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT]; u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
u8 field_88; u8 field_88; // unused
u8 field_89; u8 field_89; // unused
u8 field_8A; u8 field_8A; // unused
u8 field_8B; u8 playerPartyIdx;
u8 field_8C; u8 field_8C; // unused
u8 field_8D; u8 field_8D; // unused
u8 stringMoveType; u8 stringMoveType;
u8 expGetterBattlerId; u8 expGetterBattlerId;
u8 field_90; u8 field_90; // unused
u8 field_91; u8 absentBattlerFlags;
u8 AI_monToSwitchIntoId[2]; u8 AI_monToSwitchIntoId[2];
u8 field_94; u8 simulatedInputState[4]; // used by Oak/Old Man/Pokedude controllers
u8 field_95;
u8 field_96;
u8 field_97;
u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
u16 hpOnSwitchout[2]; u16 hpOnSwitchout[2];
u8 abilityPreventingSwitchout; u8 abilityPreventingSwitchout;
@@ -440,13 +445,12 @@ struct BattleStruct
u8 wishPerishSongState; u8 wishPerishSongState;
u8 wishPerishSongBattlerId; u8 wishPerishSongBattlerId;
u8 field_182; u8 field_182;
u8 field_183; // align 4
u8 field_184; union {
u8 field_185; struct LinkPartnerHeader linkPartnerHeader;
u8 field_186; struct MultiBattlePokemonTx multiBattleMons[3];
u8 field_187; } multiBuffer;
struct BattleEnigmaBerry battleEnigmaBerry; u8 padding_1E4[0x1C];
u8 field_1A4[0x5C]; // currently unknown
}; // size == 0x200 bytes }; // size == 0x200 bytes
extern struct BattleStruct *gBattleStruct; extern struct BattleStruct *gBattleStruct;
@@ -508,14 +512,12 @@ struct BattleScripting
enum enum
{ {
BACK_PIC_BRENDAN,
BACK_PIC_MAY,
BACK_PIC_RED, BACK_PIC_RED,
BACK_PIC_LEAF, BACK_PIC_LEAF,
BACK_PIC_RS_BRENDAN, BACK_PIC_RS_BRENDAN,
BACK_PIC_RS_MAY, BACK_PIC_RS_MAY,
BACK_PIC_WALLY, BACK_PIC_POKEDUDE,
BACK_PIC_STEVEN BACK_PIC_OLDMAN
}; };
struct BattleSpriteInfo struct BattleSpriteInfo
@@ -538,7 +540,7 @@ struct BattleAnimationInfo
u8 field_6; u8 field_6;
u8 field_7; u8 field_7;
u8 ballThrowCaseId; u8 ballThrowCaseId;
u8 field_9_x1 : 1; u8 healthboxSlideInStarted : 1;
u8 field_9_x2 : 1; u8 field_9_x2 : 1;
u8 field_9_x1C : 3; u8 field_9_x1C : 3;
u8 field_9_x20 : 1; u8 field_9_x20 : 1;
@@ -553,28 +555,24 @@ struct BattleAnimationInfo
struct BattleHealthboxInfo struct BattleHealthboxInfo
{ {
u8 partyStatusSummaryShown : 1; u8 partyStatusSummaryShown : 1; // x1
u8 healthboxIsBouncing : 1; u8 healthboxIsBouncing : 1; // x2
u8 battlerIsBouncing : 1; u8 battlerIsBouncing : 1; // x4
u8 ballAnimActive : 1; // 0x8 u8 ballAnimActive : 1; // 0x8
u8 statusAnimActive : 1; // x10 u8 statusAnimActive : 1; // x10
u8 animFromTableActive : 1; // x20 u8 animFromTableActive : 1; // x20
u8 specialAnimActive : 1; //x40 u8 specialAnimActive : 1; // x40
u8 flag_x80 : 1; u8 triedShinyMonAnim : 1; // x80
u8 field_1_x1 : 1; u8 finishedShinyMonAnim : 1; // x1
u8 field_1_x1E : 5; u8 opponentDrawPartyStatusSummaryDelay : 5; // x2
u8 field_1_x40 : 1;
u8 field_1_x80 : 1;
u8 healthboxBounceSpriteId; u8 healthboxBounceSpriteId;
u8 battlerBounceSpriteId; u8 battlerBounceSpriteId;
u8 animationState; u8 animationState;
u8 field_5; u8 partyStatusDelayTimer;
u8 matrixNum; u8 matrixNum;
u8 shadowSpriteId; u8 shadowSpriteId;
u8 field_8; u8 soundTimer;
u8 field_9; u8 introEndDelay;
u8 field_A;
u8 field_B;
}; };
struct BattleBarInfo struct BattleBarInfo
@@ -608,13 +606,22 @@ extern u8 *gLinkBattleRecvBuffer;
struct MonSpritesGfx struct MonSpritesGfx
{ {
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
void* sprites[4]; void* sprites[MAX_BATTLERS_COUNT];
struct SpriteTemplate templates[4]; struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
struct SpriteFrameImage field_74[4][4]; struct SpriteFrameImage images[MAX_BATTLERS_COUNT][4];
u8 field_F4[0x80]; u8 field_F4[0x80]; // unused
u8 *barFontGfx; u8 *barFontGfx;
void *field_178; void *field_178; // freed but never allocated
u16 *field_17C; u16 *multiUseBuffer;
};
struct PokedudeBattlerState
{
u8 action_idx;
u8 move_idx;
u8 timer;
u8 msg_idx;
u8 saved_bg0y;
}; };
extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_X;
@@ -662,9 +669,9 @@ extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT]; extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern void (*gPreBattleCallback1)(void); extern void (*gPreBattleCallback1)(void);
extern bool8 gDoingBattleAnim; extern bool8 gDoingBattleAnim;
extern u8 *gUnknown_3005EE0[MAX_BATTLERS_COUNT]; extern struct PokedudeBattlerState *gPokedudeBattlerStates[MAX_BATTLERS_COUNT];
extern u8 *gUnknown_2022BB8; extern u8 *gBattleAnimMons_BgTilesBuffer;
extern u8 *gUnknown_2022BBC; extern u8 *gBattleAnimMons_BgTilemapBuffer;
extern void (*gBattleMainFunc)(void); extern void (*gBattleMainFunc)(void);
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT]; extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u32 gUnknown_2022B54; extern u32 gUnknown_2022B54;
@@ -690,7 +697,7 @@ extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
extern u8 gCurrentActionFuncId; extern u8 gCurrentActionFuncId;
extern u8 gCurrMovePos; extern u8 gCurrMovePos;
extern u8 gChosenMovePos; extern u8 gChosenMovePos;
extern u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT]; extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT]; extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
extern u16 gDynamicBasePower; extern u16 gDynamicBasePower;
extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT]; extern u16 gLastLandedMoves[MAX_BATTLERS_COUNT];
@@ -710,8 +717,7 @@ extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT]; extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT]; extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
extern u8 gBattleTerrain; extern u8 gBattleTerrain;
extern struct UnknownPokemonStruct4 gMultiPartnerParty[3]; extern struct MultiBattlePokemonTx gMultiPartnerParty[3];
extern u16 *gUnknown_2022BC0;
extern u16 gRandomTurnNumber; extern u16 gRandomTurnNumber;
#endif // GUARD_BATTLE_H #endif // GUARD_BATTLE_H
+27 -15
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@@ -36,6 +36,15 @@ struct BattleAnimBackground
#define ANIM_ARGS_COUNT 8 #define ANIM_ARGS_COUNT 8
// Linear Translation
#define sTransl_Speed data[0]
#define sTransl_Duration data[0] // for Fast
#define sTransl_InitX data[1]
#define sTransl_DestX data[2]
#define sTransl_InitY data[3]
#define sTransl_DestY data[4]
#define sTransl_ArcAmpl data[5]
extern void (*gAnimScriptCallback)(void); extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive; extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount; extern u8 gAnimVisualTaskCount;
@@ -129,7 +138,7 @@ extern const struct OamData gOamData_AffineDouble_ObjBlend_32x64;
extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
void MoveBattlerSpriteToBG(u8 battlerId, u8); void MoveBattlerSpriteToBG(u8 battlerId, u8);
void sub_8073128(u8); void ResetBattleAnimBg(u8);
void ClearBattleAnimationVars(void); void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move); void DoMoveAnim(u16 move);
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
@@ -149,7 +158,7 @@ void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
s32 GetAnimBgAttribute(u8 bgId, u8 attributeId); s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
void HandleIntroSlide(u8 terrain); void HandleIntroSlide(u8 terrain);
void sub_80BC41C(u8 taskId); void sub_80BC41C(u8 taskId);
void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset); void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset);
// battle_anim_effects_1.c // battle_anim_effects_1.c
extern const union AnimCmd *const gMusicNotesAnimTable[]; extern const union AnimCmd *const gMusicNotesAnimTable[];
@@ -306,12 +315,12 @@ void AnimKnockOffStrike(struct Sprite *);
void AnimRecycle(struct Sprite *); void AnimRecycle(struct Sprite *);
// battle_anim_special.c // battle_anim_special.c
void sub_80F1720(u8 battler, struct Pokemon *mon); void TryShinyAnimation(u8 battler, struct Pokemon *mon);
u8 ItemIdToBallId(u16 itemId); u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
void sub_80EEFC8(u8 *, u8 *, u8 battlerId); void DoLoadHealthboxPalsForLevelUp(u8 *, u8 *, u8 battlerId);
void sub_80EF0E0(u8 batterId); void DoFreeHealthboxPalsForLevelUp(u8 batterId);
enum enum
{ {
@@ -382,24 +391,24 @@ u8 GetBattlerPosition(u8 battlerId);
u8 GetBattlerAtPosition(u8 position); u8 GetBattlerAtPosition(u8 position);
bool8 IsBattlerSpritePresent(u8 battlerId); bool8 IsBattlerSpritePresent(u8 battlerId);
bool8 IsDoubleBattle(void); bool8 IsDoubleBattle(void);
void sub_80752A0(struct BattleAnimBgData *animBgData); void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData);
void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1); void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId);
void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused); void GetBattleAnimBgDataByPriorityRank(struct BattleAnimBgData *animBgData, u8 unused);
void sub_8075358(u32 bgId); void InitBattleAnimBg(u32 bgId);
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset); void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset);
void InitAnimBgTilemapBuffer(u32 bgId, const void *src); void InitAnimBgTilemapBuffer(u32 bgId, const void *src);
void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src); void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src);
u8 GetBattleBgPaletteNum(void); u8 GetBattleBgPaletteNum(void);
void sub_8075458(bool8 arg0); void ToggleBg3Mode(bool8 arg0);
void StartSpriteLinearTranslationFromCurrentPos(struct Sprite *sprite); void StartSpriteLinearTranslationFromCurrentPos(struct Sprite *sprite);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite); void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
void InitAnimLinearTranslation(struct Sprite *sprite); void InitAnimLinearTranslation(struct Sprite *sprite);
void StartAnimLinearTranslation(struct Sprite *sprite); void StartAnimLinearTranslation(struct Sprite *sprite);
void sub_80755B8(struct Sprite *sprite); void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
bool8 AnimTranslateLinear(struct Sprite *sprite); bool8 AnimTranslateLinear(struct Sprite *sprite);
void sub_807563C(struct Sprite *sprite); void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite);
void sub_8075678(struct Sprite *sprite); void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite);
void sub_80756A4(struct Sprite *sprite); void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite); void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
bool8 AnimFastTranslateLinear(struct Sprite *sprite); bool8 AnimFastTranslateLinear(struct Sprite *sprite);
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite); void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
@@ -436,6 +445,9 @@ void AnimTask_GetFrustrationPowerLevel(u8 taskId);
void sub_80767F0(void); void sub_80767F0(void);
u8 GetBattlerSpriteSubpriority(u8 battlerId); u8 GetBattlerSpriteSubpriority(u8 battlerId);
u8 GetBattlerSpriteBGPriority(u8 battlerId); u8 GetBattlerSpriteBGPriority(u8 battlerId);
// Returns 2 if player left or opp right
// Returns 1 if player right or opp left
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId); u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10); u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
void DestroySpriteAndFreeResources_(struct Sprite *sprite); void DestroySpriteAndFreeResources_(struct Sprite *sprite);
+28 -15
View File
@@ -184,8 +184,8 @@ extern struct UnusedControllerStruct gUnknown_2022870;
// general functions // general functions
void HandleLinkBattleSetup(void); void HandleLinkBattleSetup(void);
void SetUpBattleVars(void); void SetUpBattleVars(void);
void sub_800D30C(void); void InitBtlControllers(void);
void sub_800DD28(void); void TryReceiveLinkBattleData(void);
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data); void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters // emitters
@@ -222,7 +222,7 @@ void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId);
void BtlController_EmitFaintingCry(u8 bufferId); void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId); void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId); void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus *hpAndStatus, u8 arg2); void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus *hpAndStatus, u8 param);
void BtlController_EmitHidePartyStatusSummary(u8 bufferId); void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
void BtlController_EmitEndBounceEffect(u8 bufferId); void BtlController_EmitEndBounceEffect(u8 bufferId);
void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible); void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
@@ -232,17 +232,17 @@ void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
void BtlController_EmitCmd55(u8 bufferId, u8 arg1); void BtlController_EmitCmd55(u8 bufferId, u8 arg1);
// player controller // player controller
void nullsub_13(void); void PlayerDummy(void);
void SetControllerToPlayer(void); void SetControllerToPlayer(void);
void PlayerHandleGetRawMonData(void); void PlayerHandleGetRawMonData(void);
void sub_80335F8(struct Sprite *sprite); void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite);
void SetCB2ToReshowScreenAfterMenu(void); void SetCB2ToReshowScreenAfterMenu(void);
void SetCB2ToReshowScreenAfterMenu2(void); void SetCB2ToReshowScreenAfterMenu2(void);
void c3_0802FDF4(u8 taskId); void Task_PlayerController_RestoreBgmAfterCry(u8 taskId);
void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused); void ActionSelectionCreateCursorAt(u8 cursorPos, u8 unused);
void ActionSelectionDestroyCursorAt(u8 cursorPos); void ActionSelectionDestroyCursorAt(u8 cursorPos);
void InitMoveSelectionsVarsAndStrings(void); void InitMoveSelectionsVarsAndStrings(void);
void sub_802F6A8(void); void SetBattleEndCallbacks(void);
void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1); void MoveSelectionCreateCursorAt(u8 cursorPos, u8 arg1);
void MoveSelectionDestroyCursorAt(u8 cursorPos); void MoveSelectionDestroyCursorAt(u8 cursorPos);
void HandleInputChooseMove(void); void HandleInputChooseMove(void);
@@ -260,14 +260,27 @@ void InitPokedudePartyAndOpponent(void);
// oak and old man controller // oak and old man controller
void SetControllerToOakOrOldMan(void); void SetControllerToOakOrOldMan(void);
bool8 sub_80EB2E0(u8);
void sub_80EB2F4(u8); // These flags are set to signal that the indicated message
void sub_80E8570(void); // was already emitted
void sub_80E85C0(void);
void sub_80E8598(void); // Inflicting damage is key
void sub_80E7988(void); #define FIRST_BATTLE_MSG_FLAG_INFLICT_DMG 0x1
void sub_80EB30C(void); // Lowering stats is advantageous
void sub_80EB524(void); #define FIRST_BATTLE_MSG_FLAG_STAT_CHG 0x2
// Keep an eye on your HP
#define FIRST_BATTLE_MSG_FLAG_HP_RESTORE 0x4
//
#define FIRST_BATTLE_MSG_FLAG_PARTY_MENU 0x8
bool8 BtlCtrl_OakOldMan_TestState2Flag(u8 mask);
void BtlCtrl_OakOldMan_SetState2Flag(u8 mask);
void PrintOakText_InflictingDamageIsKey(void);
void PrintOakText_HowDisappointing(void);
void PrintOakText_OakNoRunningFromATrainer(void);
void OakOldManHandleInputChooseMove(void);
void BtlCtrl_DrawVoiceoverMessageFrame(void);
void BtlCtrl_RemoveVoiceoverMessageFrame(void);
// link opponent controller // link opponent controller
void SetControllerToLinkOpponent(void); void SetControllerToLinkOpponent(void);
+6 -6
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@@ -3,19 +3,19 @@
void AllocateBattleSpritesData(void); void AllocateBattleSpritesData(void);
void FreeBattleSpritesData(void); void FreeBattleSpritesData(void);
void sub_8033E3C(struct Sprite *sprite); void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite);
void sub_8033EEC(struct Sprite *sprite); void SpriteCB_TrainerSlideIn(struct Sprite *sprite);
void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status); void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument); bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId, u16 argument);
void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId); void InitAndLaunchSpecialAnimation(u8 activeBattler, u8 atkBattler, u8 defBattler, u8 tableId);
bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn); bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
bool8 mplay_80342A4(u8 battlerId); bool8 IsBattleSEPlaying(u8 battlerId);
void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId); void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId); void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId);
void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId); void DecompressGhostFrontPic(struct Pokemon *unused, u8 battlerId);
void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId); void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId);
void DecompressTrainerBackPalette(u16 a1, u8 a2); void DecompressTrainerBackPalette(u16 a1, u8 a2);
void nullsub_16(u8 a1); void BattleGfxSfxDummy3(u8 a1);
void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId); void FreeTrainerFrontPicPaletteAndTile(u16 frontPicId);
bool8 BattleLoadAllHealthBoxesGfx(u8 state); bool8 BattleLoadAllHealthBoxesGfx(u8 state);
void LoadBattleBarGfx(u8 arg0); void LoadBattleBarGfx(u8 arg0);
@@ -31,12 +31,12 @@ void ClearBehindSubstituteBit(u8 battlerId);
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId); void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId);
void BattleStopLowHpSound(void); void BattleStopLowHpSound(void);
void HandleBattleLowHpMusicChange(void); void HandleBattleLowHpMusicChange(void);
void sub_8035450(u8 affineMode); void SetBattlerSpriteAffineMode(u8 affineMode);
void LoadAndCreateEnemyShadowSprites(void); void LoadAndCreateEnemyShadowSprites(void);
void SpriteCB_SetInvisible(struct Sprite *sprite); void SpriteCB_SetInvisible(struct Sprite *sprite);
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species); void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species);
void HideBattlerShadowSprite(u8 battlerId); void HideBattlerShadowSprite(u8 battlerId);
void sub_80357C8(void); void BattleInterfaceSetWindowPals(void);
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute); void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute);
void AllocateMonSpritesGfx(void); void AllocateMonSpritesGfx(void);
void FreeMonSpritesGfx(void); void FreeMonSpritesGfx(void);
+1 -1
View File
@@ -73,7 +73,7 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority);
void InitBattlerHealthboxCoords(u8 battlerId); void InitBattlerHealthboxCoords(u8 battlerId);
void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent); void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
void SwapHpBarsWithHpText(void); void SwapHpBarsWithHpText(void);
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart); u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 isSwitchingMons, bool8 isBattleStart);
void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId); void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale); u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
u8 GetHPBarLevel(s16 hp, s16 maxhp); u8 GetHPBarLevel(s16 hp, s16 maxhp);
+17 -17
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@@ -9,7 +9,7 @@ struct TrainerMoney
u8 value; u8 value;
}; };
struct UnknownPokemonStruct4 struct MultiBattlePokemonTx
{ {
/*0x00*/ u16 species; /*0x00*/ u16 species;
/*0x02*/ u16 heldItem; /*0x02*/ u16 heldItem;
@@ -45,9 +45,9 @@ struct UnknownPokemonStruct4
#define BOUNCE_MON 0x0 #define BOUNCE_MON 0x0
#define BOUNCE_HEALTHBOX 0x1 #define BOUNCE_HEALTHBOX 0x1
extern const struct SpriteTemplate gUnknown_824EFF0; extern const struct SpriteTemplate gUnknownDebugSprite;
extern const struct OamData gOamData_824F010; extern const struct OamData gOamData_BattlerOpponent;
extern const struct OamData gOamData_824F018; extern const struct OamData gOamData_BattlerPlayer;
extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1]; extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1];
extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8];
@@ -66,29 +66,29 @@ void CB2_InitBattle(void);
void BattleMainCB2(void); void BattleMainCB2(void);
void FreeRestoreBattleData(void); void FreeRestoreBattleData(void);
void VBlankCB_Battle(void); void VBlankCB_Battle(void);
void nullsub_9(struct Sprite *sprite); void SpriteCB_VsLetterDummy(struct Sprite *sprite);
void sub_801182C(struct Sprite *sprite); void SpriteCB_VsLetterInit(struct Sprite *sprite);
void sub_8011A1C(void); void CB2_InitEndLinkBattle(void);
u32 GetBattleBgAttribute(u8 arrayId, u8 caseId); u32 GetBattleBgAttribute(u8 arrayId, u8 caseId);
void SpriteCB_WildMon(struct Sprite *sprite); void SpriteCB_EnemyMon(struct Sprite *sprite);
void SpriteCallbackDummy2(struct Sprite *sprite); void SpriteCallbackDummy2(struct Sprite *sprite);
void SpriteCB_FaintOpponentMon(struct Sprite *sprite); void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
void sub_8012044(struct Sprite *sprite); void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite);
void sub_8012098(struct Sprite *sprite); void SpriteCb_HideAsMoveTarget(struct Sprite *sprite);
void sub_80120C4(struct Sprite *sprite); void SpriteCB_AllyMon(struct Sprite *sprite);
void sub_8012100(struct Sprite *sprite); void SpriteCB_SetToDummy3(struct Sprite *sprite);
void sub_8012110(struct Sprite *sprite); void SpriteCB_FaintSlideAnim(struct Sprite *sprite);
void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude); void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
void EndBounceEffect(u8 battler, u8 which); void EndBounceEffect(u8 battler, u8 which);
void sub_8012354(struct Sprite *sprite); void SpriteCB_PlayerThrowInit(struct Sprite *sprite);
void sub_801236C(struct Sprite *sprite); void UpdatePlayerPosInThrowAnim(struct Sprite *sprite);
void nullsub_12(void); void BattleDummy(void);
void BeginBattleIntro(void); void BeginBattleIntro(void);
void SwitchInClearSetData(void); void SwitchInClearSetData(void);
void FaintClearSetData(void); void FaintClearSetData(void);
void BattleTurnPassed(void); void BattleTurnPassed(void);
u8 IsRunningFromBattleImpossible(void); u8 IsRunningFromBattleImpossible(void);
void sub_8013F6C(u8 battler); void UpdatePartyOwnerOnSwitch_NonMulti(u8 battler);
void SwapTurnOrder(u8 id1, u8 id2); void SwapTurnOrder(u8 id1, u8 id2);
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves); u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves);
void RunBattleScriptCommands_PopCallbacksStack(void); void RunBattleScriptCommands_PopCallbacksStack(void);
+3 -3
View File
@@ -199,7 +199,7 @@ struct BattleMsgData
u16 lastItem; u16 lastItem;
u8 lastAbility; u8 lastAbility;
u8 scrActive; u8 scrActive;
u8 unk1605E; u8 bakScriptPartyIdx;
u8 hpScale; u8 hpScale;
u8 itemEffectBattler; u8 itemEffectBattler;
u8 moveType; u8 moveType;
@@ -213,8 +213,8 @@ u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
void BattleHandleAddTextPrinter(const u8* text, u8 arg1); void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
void SetPpNumbersPaletteInMoveSelection(void); void SetPpNumbersPaletteInMoveSelection(void);
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp); u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
void BattlePutTextOnWindow(const u8* text, u8 arg1); void BattlePutTextOnWindow(const u8* text, u8 windowId_flags);
bool8 sub_80D89B0(u16); bool8 BattleStringShouldBeColored(u16);
extern struct BattleMsgData *gBattleMsgDataPtr; extern struct BattleMsgData *gBattleMsgDataPtr;
+1 -1
View File
@@ -64,7 +64,7 @@ bool8 WasUnableToUseMove(u8 battler);
void PrepareStringBattle(u16 stringId, u8 battler); void PrepareStringBattle(u16 stringId, u8 battler);
void ResetSentPokesToOpponentValue(void); void ResetSentPokesToOpponentValue(void);
void sub_8017434(u8 battler); void sub_8017434(u8 battler);
void sub_80174B8(u8 battler); void UpdateSentPokesToOpponentValue(u8 battler);
void BattleScriptPush(const u8 *bsPtr); void BattleScriptPush(const u8 *bsPtr);
void BattleScriptPushCursor(void); void BattleScriptPushCursor(void);
void BattleScriptPop(void); void BattleScriptPop(void);
+5
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@@ -213,4 +213,9 @@
#define UNOWN_FORM_COUNT 28 #define UNOWN_FORM_COUNT 28
#define BOX_NAME_LENGTH 8 #define BOX_NAME_LENGTH 8
#define EVO_MODE_NORMAL 0
#define EVO_MODE_TRADE 1
#define EVO_MODE_ITEM_USE 2
#define EVO_MODE_ITEM_CHECK 3 // If an Everstone is being held, still want to show that the stone *could* be used on that Pokémon to evolve
#endif // GUARD_CONSTANTS_POKEMON_H #endif // GUARD_CONSTANTS_POKEMON_H
+6 -6
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@@ -48,12 +48,12 @@ extern const u8 *const gBattleAnims_Special[];
extern const struct OamData gUnknown_824F010; extern const struct OamData gUnknown_824F010;
extern const struct OamData gUnknown_824F018; extern const struct OamData gUnknown_824F018;
extern const union AnimCmd *const gSpriteAnimTable_82349BC[]; extern const union AnimCmd *const gSpriteAnimTable_82349BC[];
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_82348C8[]; extern const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerPlayer[];
extern const union AffineAnimCmd *const gSpriteAffineAnimTable_8234944[]; extern const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerOpponent[];
extern const struct SpriteFrameImage gUnknown_8234698[]; extern const struct SpriteFrameImage gSpriteImages_BattlerPlayerLeft[];
extern const struct SpriteFrameImage gUnknown_82346B8[]; extern const struct SpriteFrameImage gSpriteImages_BattlerOpponentLeft[];
extern const struct SpriteFrameImage gUnknown_82346D8[]; extern const struct SpriteFrameImage gSpriteImages_BattlerPlayerRight[];
extern const struct SpriteFrameImage gUnknown_82346F8[]; extern const struct SpriteFrameImage gSpriteImages_BattlerOpponentRight[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Red[]; extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[]; extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Pokedude[]; extern const struct SpriteFrameImage gTrainerBackPicTable_Pokedude[];
+1 -1
View File
@@ -26,7 +26,7 @@ extern bool8 gBikeCameraAheadPanback;
void DrawWholeMapView(void); void DrawWholeMapView(void);
void CurrentMapDrawMetatileAt(int x, int y); void CurrentMapDrawMetatileAt(int x, int y);
void sub_805A658(s16 *x, s16 *y); void FieldCameraGetPixelOffsetAtGround(s16 *x, s16 *y);
void SetCameraPanningCallback(void (*cb)(void)); void SetCameraPanningCallback(void (*cb)(void));
void SetCameraPanning(s16 x, s16 y); void SetCameraPanning(s16 x, s16 y);
void UpdateCameraPanning(void); void UpdateCameraPanning(void);
+1
View File
@@ -92,6 +92,7 @@
#define RGB_CYAN RGB(0, 31, 31) #define RGB_CYAN RGB(0, 31, 31)
#define RGB_WHITEALPHA (RGB_WHITE | 0x8000) #define RGB_WHITEALPHA (RGB_WHITE | 0x8000)
// Some functions are strictly inline asm
#define NAKED __attribute__((naked)) #define NAKED __attribute__((naked))
#define UNUSED __attribute__((unused)) #define UNUSED __attribute__((unused))
+4 -6
View File
@@ -16,7 +16,7 @@
#define asm_comment(x) asm volatile("@ -- " x " -- ") #define asm_comment(x) asm volatile("@ -- " x " -- ")
#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided") #define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided")
#if defined (__APPLE__) || defined (__CYGWIN__) #if defined (__APPLE__) || defined (__CYGWIN__) || defined(__CLION_IDE__)
// Get the IDE to stfu // Get the IDE to stfu
// We define it this way to fool preproc. // We define it this way to fool preproc.
@@ -31,9 +31,7 @@
#define __(x) (x) #define __(x) (x)
#endif // __APPLE__ #endif // __APPLE__
#define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0])) #define NELEMS(array) (sizeof(array) / sizeof((array)[0]))
// GF's lingo
#define NELEMS ARRAY_COUNT
#define SWAP(a, b, temp) \ #define SWAP(a, b, temp) \
{ \ { \
@@ -293,7 +291,7 @@ struct SaveBlock2
/*0xB10*/ struct BerryPickingResults berryPick; /*0xB10*/ struct BerryPickingResults berryPick;
/*0xB20*/ u8 filler_B20[0x400]; /*0xB20*/ u8 filler_B20[0x400];
/*0xF20*/ u32 encryptionKey; /*0xF20*/ u32 encryptionKey;
}; }; // size: 0xF24
extern struct SaveBlock2 *gSaveBlock2Ptr; extern struct SaveBlock2 *gSaveBlock2Ptr;
@@ -826,7 +824,7 @@ struct SaveBlock1
/*0x3D24*/ u8 filler3D24[0x10]; /*0x3D24*/ u8 filler3D24[0x10];
/*0x3D34*/ u32 towerChallengeId; /*0x3D34*/ u32 towerChallengeId;
/*0x3D38*/ struct TrainerTower trainerTower[NUM_TOWER_CHALLENGE_TYPES]; /*0x3D38*/ struct TrainerTower trainerTower[NUM_TOWER_CHALLENGE_TYPES];
}; }; // size: 0x3D68
struct MapPosition struct MapPosition
{ {
+2 -2
View File
@@ -251,14 +251,14 @@ void sub_800E0E8(void);
bool8 sub_800A520(void); bool8 sub_800A520(void);
bool8 sub_8010500(void); bool8 sub_8010500(void);
void sub_800DFB4(u8, u8); void sub_800DFB4(u8, u8);
void PrepareSendLinkCmd2FFE_or_RfuCmd6600(void); void SetLinkStandbyCallback(void);
void SetWirelessCommType1(void); void SetWirelessCommType1(void);
void sub_8009734(void); void sub_8009734(void);
void sub_800A620(void); void sub_800A620(void);
void LinkRfu_DestroyIdleTask(void); void LinkRfu_DestroyIdleTask(void);
u8 sub_800ABAC(void); u8 sub_800ABAC(void);
u8 sub_800ABBC(void); u8 sub_800ABBC(void);
void Link_TryStartSend5FFF(void); void SetCloseLinkCallback(void);
void OpenLink(void); void OpenLink(void);
bool8 IsLinkMaster(void); bool8 IsLinkMaster(void);
void CheckShouldAdvanceLinkState(void); void CheckShouldAdvanceLinkState(void);
+1
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@@ -6,6 +6,7 @@
extern bool32 gFlashMemoryPresent; extern bool32 gFlashMemoryPresent;
extern struct SaveBlock1 gSaveBlock1; extern struct SaveBlock1 gSaveBlock1;
extern struct SaveBlock2 gSaveBlock2; extern struct SaveBlock2 gSaveBlock2;
extern struct PokemonStorage gPokemonStorage;
void ClearSav2(void); void ClearSav2(void);
void ClearSav1(void); void ClearSav1(void);
+3 -3
View File
@@ -72,9 +72,9 @@ void ChooseMonForTradingBoard(u8 menuType, MainCallback callback);
void ChooseMonForMoveTutor(void); void ChooseMonForMoveTutor(void);
void ChooseMonForWirelessMinigame(void); void ChooseMonForWirelessMinigame(void);
void OpenPartyMenuInTutorialBattle(u8 partyAction); void OpenPartyMenuInTutorialBattle(u8 partyAction);
void OpenPartyMenuInBattle(void); void Pokedude_OpenPartyMenuInBattle(void);
void ChooseMonForInBattleItem(void); void Pokedude_ChooseMonForInBattleItem(void);
void sub_81279E0(void); void EnterPartyFromItemMenuInBattle(void);
void BufferBattlePartyCurrentOrder(void); void BufferBattlePartyCurrentOrder(void);
void BufferBattlePartyCurrentOrderBySide(u8 battlerId, u8 flankId); void BufferBattlePartyCurrentOrderBySide(u8 battlerId, u8 flankId);
void SwitchPartyOrderLinkMulti(u8 battlerId, u8 slot, u8 slot2); void SwitchPartyOrderLinkMulti(u8 battlerId, u8 slot, u8 slot2);
+1 -1
View File
@@ -33,7 +33,7 @@ void sub_8076918(u8 bank);
void DoHitAnimHealthboxEffect(u8 bank); void DoHitAnimHealthboxEffect(u8 bank);
void LoadBallGfx(u8 ballId); void LoadBallGfx(u8 ballId);
void FreeBallGfx(u8 ballId); void FreeBallGfx(u8 ballId);
void sub_804BD94(u8 battler); void StartHealthboxSlideIn(u8 battler);
void DestroySpriteAndFreeResources2(struct Sprite *sprite); void DestroySpriteAndFreeResources2(struct Sprite *sprite);
#endif // GUARD_POKEBALL_H #endif // GUARD_POKEBALL_H
+6 -6
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@@ -327,7 +327,7 @@ extern const u32 gExperienceTables[][MAX_LEVEL + 1];
extern const u16 *const gLevelUpLearnsets[]; extern const u16 *const gLevelUpLearnsets[];
extern const u8 gFacilityClassToPicIndex[]; extern const u8 gFacilityClassToPicIndex[];
extern const u8 gFacilityClassToTrainerClass[]; extern const u8 gFacilityClassToTrainerClass[];
extern const struct SpriteTemplate gUnknown_825DEF0[]; extern const struct SpriteTemplate gSpriteTemplates_Battlers[];
extern const u8 gPPUpGetMask[]; extern const u8 gPPUpGetMask[];
void ZeroBoxMonData(struct BoxPokemon *boxMon); void ZeroBoxMonData(struct BoxPokemon *boxMon);
@@ -342,7 +342,7 @@ void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level);
void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality); void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality);
void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread); void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread);
void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src); void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src);
void sub_803E23C(struct Pokemon *mon, struct BattleTowerPokemon *dest); void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest);
void CalculateMonStats(struct Pokemon *mon); void CalculateMonStats(struct Pokemon *mon);
void BoxMonToMon(struct BoxPokemon *src, struct Pokemon *dest); void BoxMonToMon(struct BoxPokemon *src, struct Pokemon *dest);
u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon); u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon);
@@ -407,7 +407,7 @@ u16 NationalPokedexNumToSpecies(u16 nationalNum);
u16 SpeciesToNationalPokedexNum(u16 species); u16 SpeciesToNationalPokedexNum(u16 species);
u16 HoennToNationalOrder(u16 hoennNum); u16 HoennToNationalOrder(u16 hoennNum);
u16 SpeciesToCryId(u16 species); u16 SpeciesToCryId(u16 species);
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4); void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, bool8 isFrontPic);
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies); void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
bool8 GetPlayerFlankId(void); bool8 GetPlayerFlankId(void);
bool16 GetLinkTrainerFlankId(u8 linkPlayerId); bool16 GetLinkTrainerFlankId(u8 linkPlayerId);
@@ -446,10 +446,10 @@ bool8 IsMonShiny(struct Pokemon *mon);
u8 *GetTrainerPartnerName(void); u8 *GetTrainerPartnerName(void);
u8 GetPlayerPartyHighestLevel(void); u8 GetPlayerPartyHighestLevel(void);
u16 FacilityClassToPicIndex(u16 facilityClass); u16 FacilityClassToPicIndex(u16 facilityClass);
bool8 sub_804455C(u8 caseId, u8 battlerId); bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId);
void SetDeoxysStats(void); void SetDeoxysStats(void);
u16 sub_80447AC(void); u16 GetUnionRoomTrainerPic(void);
u16 sub_80447F0(void); u16 GetUnionRoomTrainerClass(void);
void CreateEventLegalEnemyMon(void); void CreateEventLegalEnemyMon(void);
void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality); void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality);
bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 bank); bool8 CheckBattleTypeGhost(struct Pokemon *mon, u8 bank);
+1 -1
View File
@@ -49,7 +49,7 @@ void QuestLog_CutRecording(void);
u8 sub_8112CAC(void); u8 sub_8112CAC(void);
void ResetDeferredLinkEvent(void); void ResetDeferredLinkEvent(void);
void FinishRecordingQuestLogScene(void); void FinishRecordingQuestLogScene(void);
void sub_81139BC(void); void QuestLogEvents_HandleEndTrainerBattle(void);
void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx); void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value); void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
void SetQuestLogRecordAndPlaybackPointers(void *oldSave); void SetQuestLogRecordAndPlaybackPointers(void *oldSave);
+1 -1
View File
@@ -3,7 +3,7 @@
#include "global.h" #include "global.h"
void nullsub_44(void); void ReshowBattleScreenDummy(void);
void ReshowBattleScreenAfterMenu(void); void ReshowBattleScreenAfterMenu(void);
#endif // GUARD_RESHOW_BATTLE_SCREEN_H #endif // GUARD_RESHOW_BATTLE_SCREEN_H
+2 -2
View File
@@ -338,12 +338,12 @@ extern const u8 gText_SwitchedPkmnItem[];
extern const u8 gText_BagFullCouldNotRemoveItem[]; extern const u8 gText_BagFullCouldNotRemoveItem[];
extern const u8 gText_PkmnCantParticipate[]; extern const u8 gText_PkmnCantParticipate[];
extern const u8 gText_CancelParticipation[]; extern const u8 gText_CancelParticipation[];
extern const u8 gUnknown_8417494[]; extern const u8 gText_OakThisIsListOfPokemon[];
extern const u8 gMenuText_Confirm[]; extern const u8 gMenuText_Confirm[];
extern const u8 gText_MaleSymbol[]; extern const u8 gText_MaleSymbol[];
extern const u8 gText_FemaleSymbol[]; extern const u8 gText_FemaleSymbol[];
extern const u8 gText_Slash[]; extern const u8 gText_Slash[];
extern const u8 gUnknown_8417457[]; extern const u8 gText_OakImportantToGetToKnowPokemonThroughly[];
extern const u8 gText_PkmnNotHolding[]; extern const u8 gText_PkmnNotHolding[];
extern const u8 gText_PCMailboxFull[]; extern const u8 gText_PCMailboxFull[];
extern const u8 gText_MailSentToPC[]; extern const u8 gText_MailSentToPC[];
+17 -15
View File
@@ -2259,7 +2259,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, DMA3_32BIT); RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, DMA3_32BIT);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(28)), 0x1000, DMA3_32BIT); RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(28)), 0x1000, DMA3_32BIT);
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
CpuFill16(toBG_2, animBg.bgTiles, 0x1000); CpuFill16(toBG_2, animBg.bgTiles, 0x1000);
CpuFill16(toBG_2, animBg.bgTilemap, 0x800); CpuFill16(toBG_2, animBg.bgTilemap, 0x800);
@@ -2278,13 +2278,14 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], animBg.paletteId * 16, 0x20); LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], animBg.paletteId * 16, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + animBg.paletteId * 32), 0x20); CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + animBg.paletteId * 32), 0x20);
sub_80BCEF4(1, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles, animBg.bgTilemap, animBg.tilesOffset); CopyBattlerSpriteToBg(1, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles,
animBg.bgTilemap, animBg.tilesOffset);
} }
else else
{ {
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, DMA3_32BIT); RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, DMA3_32BIT);
RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, DMA3_32BIT); RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, DMA3_32BIT);
sub_80752C8(&animBg, 2); GetBattleAnimBgData(&animBg, 2);
CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000); CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
CpuFill16(0, animBg.bgTilemap + 0x400, 0x800); CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
@@ -2302,7 +2303,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20); LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20); CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
sub_80BCEF4(2, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles + 0x1000, animBg.bgTilemap + 0x400, animBg.tilesOffset); CopyBattlerSpriteToBg(2, 0, 0, GetBattlerPosition(battlerId), animBg.paletteId, animBg.bgTiles + 0x1000,
animBg.bgTilemap + 0x400, animBg.tilesOffset);
} }
} }
@@ -2326,20 +2328,20 @@ void sub_80730C0(u16 a, u16 *b, s32 c, u8 d)
} }
} }
void sub_8073128(bool8 to_BG2) void ResetBattleAnimBg(bool8 to_BG2)
{ {
struct BattleAnimBgData animBg; struct BattleAnimBgData animBg;
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
if (!to_BG2) if (!to_BG2)
{ {
sub_8075358(1); InitBattleAnimBg(1);
gBattle_BG1_X = 0; gBattle_BG1_X = 0;
gBattle_BG1_Y = 0; gBattle_BG1_Y = 0;
} }
else else
{ {
sub_8075358(2); InitBattleAnimBg(2);
gBattle_BG2_X = 0; gBattle_BG2_X = 0;
gBattle_BG2_Y = 0; gBattle_BG2_Y = 0;
} }
@@ -2353,7 +2355,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
spriteId = gTasks[taskId].data[0]; spriteId = gTasks[taskId].data[0];
palIndex = gTasks[taskId].data[6]; palIndex = gTasks[taskId].data[6];
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x); x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y); y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
@@ -2429,13 +2431,13 @@ static void sub_807331C(u8 taskId)
if (sMonAnimTaskIdArray[0] != 0xFF) if (sMonAnimTaskIdArray[0] != 0xFF)
{ {
sub_8073128(toBG_2); ResetBattleAnimBg(toBG_2);
DestroyTask(sMonAnimTaskIdArray[0]); DestroyTask(sMonAnimTaskIdArray[0]);
sMonAnimTaskIdArray[0] = 0xFF; sMonAnimTaskIdArray[0] = 0xFF;
} }
if (gTasks[taskId].data[0] > 1) if (gTasks[taskId].data[0] > 1)
{ {
sub_8073128(toBG_2 ^ 1); ResetBattleAnimBg(toBG_2 ^ 1);
DestroyTask(sMonAnimTaskIdArray[1]); DestroyTask(sMonAnimTaskIdArray[1]);
sMonAnimTaskIdArray[1] = 0xFF; sMonAnimTaskIdArray[1] = 0xFF;
} }
@@ -2541,10 +2543,10 @@ static void sub_8073558(u8 taskId)
toBG_2 = TRUE; toBG_2 = TRUE;
if (IsBattlerSpriteVisible(battlerId)) if (IsBattlerSpriteVisible(battlerId))
sub_8073128(toBG_2); ResetBattleAnimBg(toBG_2);
if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK)) if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
sub_8073128(toBG_2 ^ 1); ResetBattleAnimBg(toBG_2 ^ 1);
DestroyTask(taskId); DestroyTask(taskId);
} }
@@ -3303,9 +3305,9 @@ static void ScriptCmd_doublebattle_2D(void)
gSprites[spriteId].oam.priority = 3; gSprites[spriteId].oam.priority = 3;
if (priority == 1) if (priority == 1)
sub_8073128(FALSE); ResetBattleAnimBg(FALSE);
else else
sub_8073128(TRUE); ResetBattleAnimBg(TRUE);
} }
} }
} }
+12 -12
View File
@@ -1738,7 +1738,7 @@ void AnimCoinThrow(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4]; sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = r6; sprite->data[2] = r6;
sprite->data[4] = r7; sprite->data[4] = r7;
sprite->callback = sub_80756A4; sprite->callback = BattleAnim_InitAndRunLinearTranslationWithDuration;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
} }
@@ -2992,12 +2992,12 @@ void AnimTask_LoadMusicNotesPals(u8 taskId)
for (i = 1; i < 3; i++) for (i = 1; i < 3; i++)
paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i); paletteNums[i] = AllocSpritePalette(ANIM_SPRITES_START - i);
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); gMonSpritesGfxPtr->multiUseBuffer = AllocZeroed(0x2000);
LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->field_17C); LZDecompressWram(gBattleAnimSpritePal_MusicNotes2, gMonSpritesGfxPtr->multiUseBuffer);
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
LoadPalette(&gMonSpritesGfxPtr->field_17C[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32); LoadPalette(&gMonSpritesGfxPtr->multiUseBuffer[i * 32], (u16)((paletteNums[i] << 4) + 0x100), 32);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
@@ -3232,7 +3232,7 @@ void AnimTask_HeartsBackground(u8 taskId)
gBattle_BG1_Y = 0; gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap); AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset); AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32); LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
@@ -3282,8 +3282,8 @@ static void HeartsBackground_Step(u8 taskId)
} }
break; break;
case 3: case 3:
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
sub_8075358(animBg.bgId); InitBattleAnimBg(animBg.bgId);
gTasks[taskId].data[12]++; gTasks[taskId].data[12]++;
break; break;
case 4: case 4:
@@ -3313,7 +3313,7 @@ void AnimTask_ScaryFace(u8 taskId)
gBattle_BG1_Y = 0; gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
if (IsContest()) if (IsContest())
LZDecompressVram(gBattleAnimBgTilemap_ScaryFaceContest, animBg.bgTilemap); LZDecompressVram(gBattleAnimBgTilemap_ScaryFaceContest, animBg.bgTilemap);
@@ -3370,9 +3370,9 @@ static void ScaryFace_Step(u8 taskId)
} }
break; break;
case 3: case 3:
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
sub_8075358(1); InitBattleAnimBg(1);
sub_8075358(2); InitBattleAnimBg(2);
gTasks[taskId].data[12]++; gTasks[taskId].data[12]++;
// fall through // fall through
case 4: case 4:
+7 -7
View File
@@ -2216,7 +2216,7 @@ void AnimTask_TransformMon(u8 taskId)
break; break;
case 2: case 2:
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]); HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]);
sub_8075300(&animBg, gBattleAnimAttacker); GetBattleAnimBgDataByPriorityRank(&animBg, gBattleAnimAttacker);
if (IsContest()) if (IsContest())
position = 0; position = 0;
else else
@@ -2287,7 +2287,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
if (!IsContest()) if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap); AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset); AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32); LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
@@ -2348,8 +2348,8 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
} }
break; break;
case 4: case 4:
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
sub_8075358(animBg.bgId); InitBattleAnimBg(animBg.bgId);
if (!IsContest()) if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
@@ -2467,7 +2467,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
if (!IsContest()) if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap); AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset); AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32); LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
@@ -2540,8 +2540,8 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
gTasks[taskId].data[0] = 1; gTasks[taskId].data[0] = 1;
break; break;
case 5: case 5:
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
sub_8075358(animBg.bgId); InitBattleAnimBg(animBg.bgId);
if (!IsContest()) if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0); SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+69 -69
View File
@@ -19,9 +19,9 @@
#define IS_DOUBLE_BATTLE() (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) #define IS_DOUBLE_BATTLE() (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
static u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3); static u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3);
static void sub_8075658(struct Sprite *sprite); static void PlayerThrowBall_RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite);
static void sub_80757E8(struct Sprite *sprite); static void SpriteCB_RunAnimFastLinearTranslation(struct Sprite *sprite);
static bool8 sub_80758DC(void); static bool8 Dummy_ReturnFalse(void);
static void AnimThrowProjectile_Step(struct Sprite *sprite); static void AnimThrowProjectile_Step(struct Sprite *sprite);
static void sub_80760D0(u8 taskId); static void sub_80760D0(u8 taskId);
static void AnimTask_BlendMonInAndOutSetup(struct Task *task); static void AnimTask_BlendMonInAndOutSetup(struct Task *task);
@@ -695,10 +695,10 @@ void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset)
void InitAnimArcTranslation(struct Sprite *sprite) void InitAnimArcTranslation(struct Sprite *sprite)
{ {
sprite->data[1] = sprite->pos1.x; sprite->sTransl_InitX = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y; sprite->sTransl_InitY = sprite->pos1.y;
InitAnimLinearTranslation(sprite); InitAnimLinearTranslation(sprite);
sprite->data[6] = 0x8000 / sprite->data[0]; sprite->data[6] = 0x8000 / sprite->sTransl_Speed;
sprite->data[7] = 0; sprite->data[7] = 0;
} }
@@ -707,7 +707,7 @@ bool8 TranslateAnimHorizontalArc(struct Sprite *sprite)
if (AnimTranslateLinear(sprite)) if (AnimTranslateLinear(sprite))
return TRUE; return TRUE;
sprite->data[7] += sprite->data[6]; sprite->data[7] += sprite->data[6];
sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl);
return FALSE; return FALSE;
} }
@@ -716,7 +716,7 @@ bool8 TranslateAnimVerticalArc(struct Sprite *sprite)
if (AnimTranslateLinear(sprite)) if (AnimTranslateLinear(sprite))
return TRUE; return TRUE;
sprite->data[7] += sprite->data[6]; sprite->data[7] += sprite->data[6];
sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]); sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl);
return FALSE; return FALSE;
} }
@@ -801,26 +801,26 @@ bool8 IsDoubleBattle(void)
return IS_DOUBLE_BATTLE(); return IS_DOUBLE_BATTLE();
} }
void sub_80752A0(struct BattleAnimBgData *animBgData) void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData)
{ {
animBgData->bgTiles = gUnknown_2022BB8; animBgData->bgTiles = gBattleAnimMons_BgTilesBuffer;
animBgData->bgTilemap = (u16 *)gUnknown_2022BBC; animBgData->bgTilemap = (u16 *)gBattleAnimMons_BgTilemapBuffer;
animBgData->paletteId = 8; animBgData->paletteId = 8;
animBgData->bgId = 1; animBgData->bgId = 1;
animBgData->tilesOffset = 0x200; animBgData->tilesOffset = 0x200;
animBgData->unused = 0; animBgData->unused = 0;
} }
void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1) void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId)
{ {
if (arg1 == 1) if (bgId == 1)
{ {
sub_80752A0(animBgData); GetBattleAnimBg1Data(animBgData);
} }
else else
{ {
animBgData->bgTiles = gUnknown_2022BB8; animBgData->bgTiles = gBattleAnimMons_BgTilesBuffer;
animBgData->bgTilemap = (u16 *)gUnknown_2022BBC; animBgData->bgTilemap = (u16 *)gBattleAnimMons_BgTilemapBuffer;
animBgData->paletteId = 9; animBgData->paletteId = 9;
animBgData->bgId = 2; animBgData->bgId = 2;
animBgData->tilesOffset = 0x300; animBgData->tilesOffset = 0x300;
@@ -828,10 +828,10 @@ void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1)
} }
} }
void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused) void GetBattleAnimBgDataByPriorityRank(struct BattleAnimBgData *animBgData, u8 unused)
{ {
animBgData->bgTiles = gUnknown_2022BB8; animBgData->bgTiles = gBattleAnimMons_BgTilesBuffer;
animBgData->bgTilemap = (u16 *)gUnknown_2022BBC; animBgData->bgTilemap = (u16 *)gBattleAnimMons_BgTilemapBuffer;
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1) if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
{ {
animBgData->paletteId = 8; animBgData->paletteId = 8;
@@ -848,11 +848,11 @@ void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused)
} }
} }
void sub_8075358(u32 bgId) void InitBattleAnimBg(u32 bgId)
{ {
struct BattleAnimBgData animBgData; struct BattleAnimBgData animBgData;
sub_80752C8(&animBgData, bgId); GetBattleAnimBgData(&animBgData, bgId);
CpuFill32(0, animBgData.bgTiles, 0x2000); CpuFill32(0, animBgData.bgTiles, 0x2000);
LoadBgTiles(bgId, animBgData.bgTiles, 0x2000, animBgData.tilesOffset); LoadBgTiles(bgId, animBgData.bgTiles, 0x2000, animBgData.tilesOffset);
FillBgTilemapBufferRect(bgId, 0, 0, 0, 32, 64, 17); FillBgTilemapBufferRect(bgId, 0, 0, 0, 32, 64, 17);
@@ -861,9 +861,9 @@ void sub_8075358(u32 bgId)
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset) void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset)
{ {
CpuFill32(0, gUnknown_2022BB8, 0x2000); CpuFill32(0, gBattleAnimMons_BgTilesBuffer, 0x2000);
LZDecompressWram(src, gUnknown_2022BB8); LZDecompressWram(src, gBattleAnimMons_BgTilesBuffer);
LoadBgTiles(bgId, gUnknown_2022BB8, 0x2000, tilesOffset); LoadBgTiles(bgId, gBattleAnimMons_BgTilesBuffer, 0x2000, tilesOffset);
} }
void InitAnimBgTilemapBuffer(u32 bgId, const void *src) void InitAnimBgTilemapBuffer(u32 bgId, const void *src)
@@ -883,7 +883,7 @@ u8 GetBattleBgPaletteNum(void)
return 2; return 2;
} }
void sub_8075458(bool8 arg0) void ToggleBg3Mode(bool8 arg0)
{ {
if (!arg0) if (!arg0)
{ {
@@ -919,15 +919,15 @@ void InitSpriteDataForLinearTranslation(struct Sprite *sprite)
void InitAnimLinearTranslation(struct Sprite *sprite) void InitAnimLinearTranslation(struct Sprite *sprite)
{ {
s32 x = sprite->data[2] - sprite->data[1]; s32 x = sprite->sTransl_DestX - sprite->sTransl_InitX;
s32 y = sprite->data[4] - sprite->data[3]; s32 y = sprite->sTransl_DestY - sprite->sTransl_InitY;
bool8 movingLeft = x < 0; bool8 movingLeft = x < 0;
bool8 movingUp = y < 0; bool8 movingUp = y < 0;
u16 xDelta = abs(x) << 8; u16 xDelta = abs(x) << 8;
u16 yDelta = abs(y) << 8; u16 yDelta = abs(y) << 8;
xDelta = xDelta / sprite->data[0]; xDelta = xDelta / sprite->sTransl_Speed;
yDelta = yDelta / sprite->data[0]; yDelta = yDelta / sprite->sTransl_Speed;
if (movingLeft) if (movingLeft)
xDelta |= 1; xDelta |= 1;
@@ -947,19 +947,19 @@ void InitAnimLinearTranslation(struct Sprite *sprite)
void StartAnimLinearTranslation(struct Sprite *sprite) void StartAnimLinearTranslation(struct Sprite *sprite)
{ {
sprite->data[1] = sprite->pos1.x; sprite->sTransl_InitX = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y; sprite->sTransl_InitY = sprite->pos1.y;
InitAnimLinearTranslation(sprite); InitAnimLinearTranslation(sprite);
sprite->callback = sub_807563C; sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6;
sprite->callback(sprite); sprite->callback(sprite);
} }
void sub_80755B8(struct Sprite *sprite) void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite)
{ {
sprite->data[1] = sprite->pos1.x; sprite->sTransl_InitX = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y; sprite->sTransl_InitY = sprite->pos1.y;
InitAnimLinearTranslation(sprite); InitAnimLinearTranslation(sprite);
sprite->callback = sub_8075658; sprite->callback = PlayerThrowBall_RunLinearTranslation_ThenceSetCBtoStoredInData6;
sprite->callback(sprite); sprite->callback(sprite);
} }
@@ -990,47 +990,47 @@ bool8 AnimTranslateLinear(struct Sprite *sprite)
return FALSE; return FALSE;
} }
void sub_807563C(struct Sprite *sprite) void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite)
{ {
if (AnimTranslateLinear(sprite)) if (AnimTranslateLinear(sprite))
SetCallbackToStoredInData6(sprite); SetCallbackToStoredInData6(sprite);
} }
static void sub_8075658(struct Sprite *sprite) static void PlayerThrowBall_RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite)
{ {
sub_801236C(sprite); UpdatePlayerPosInThrowAnim(sprite);
if (AnimTranslateLinear(sprite)) if (AnimTranslateLinear(sprite))
SetCallbackToStoredInData6(sprite); SetCallbackToStoredInData6(sprite);
} }
void sub_8075678(struct Sprite *sprite) void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite)
{ {
s32 v1 = abs(sprite->data[2] - sprite->data[1]) << 8; s32 v1 = abs(sprite->sTransl_DestX - sprite->sTransl_InitX) << 8;
sprite->data[0] = v1 / sprite->data[0]; sprite->sTransl_Speed = v1 / sprite->sTransl_Duration;
InitAnimLinearTranslation(sprite); InitAnimLinearTranslation(sprite);
} }
void sub_80756A4(struct Sprite *sprite) void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite)
{ {
sprite->data[1] = sprite->pos1.x; sprite->sTransl_InitX = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y; sprite->sTransl_InitY = sprite->pos1.y;
sub_8075678(sprite); BattleAnim_InitLinearTranslationWithDuration(sprite);
sprite->callback = sub_807563C; sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6;
sprite->callback(sprite); sprite->callback(sprite);
} }
static void InitAnimFastLinearTranslation(struct Sprite *sprite) static void InitAnimFastLinearTranslation(struct Sprite *sprite)
{ {
s32 xDiff = sprite->data[2] - sprite->data[1]; s32 xDiff = sprite->sTransl_DestX - sprite->sTransl_InitX;
s32 yDiff = sprite->data[4] - sprite->data[3]; s32 yDiff = sprite->sTransl_DestY - sprite->sTransl_InitY;
bool8 xSign = xDiff < 0; bool8 xSign = xDiff < 0;
bool8 ySign = yDiff < 0; bool8 ySign = yDiff < 0;
u16 x2 = abs(xDiff) << 4; u16 x2 = abs(xDiff) << 4;
u16 y2 = abs(yDiff) << 4; u16 y2 = abs(yDiff) << 4;
x2 /= sprite->data[0]; x2 /= sprite->sTransl_Duration;
y2 /= sprite->data[0]; y2 /= sprite->sTransl_Duration;
if (xSign) if (xSign)
x2 |= 1; x2 |= 1;
else else
@@ -1047,10 +1047,10 @@ static void InitAnimFastLinearTranslation(struct Sprite *sprite)
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite) void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite)
{ {
sprite->data[1] = sprite->pos1.x; sprite->sTransl_InitX = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y; sprite->sTransl_InitY = sprite->pos1.y;
InitAnimFastLinearTranslation(sprite); InitAnimFastLinearTranslation(sprite);
sprite->callback = sub_80757E8; sprite->callback = SpriteCB_RunAnimFastLinearTranslation;
sprite->callback(sprite); sprite->callback(sprite);
} }
@@ -1080,7 +1080,7 @@ bool8 AnimFastTranslateLinear(struct Sprite *sprite)
return FALSE; return FALSE;
} }
static void sub_80757E8(struct Sprite *sprite) static void SpriteCB_RunAnimFastLinearTranslation(struct Sprite *sprite)
{ {
if (AnimFastTranslateLinear(sprite)) if (AnimFastTranslateLinear(sprite))
SetCallbackToStoredInData6(sprite); SetCallbackToStoredInData6(sprite);
@@ -1099,7 +1099,7 @@ void sub_8075830(struct Sprite *sprite)
sprite->data[1] = sprite->pos1.x; sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y; sprite->data[3] = sprite->pos1.y;
InitAnimFastLinearTranslationWithSpeed(sprite); InitAnimFastLinearTranslationWithSpeed(sprite);
sprite->callback = sub_80757E8; sprite->callback = SpriteCB_RunAnimFastLinearTranslation;
sprite->callback(sprite); sprite->callback(sprite);
} }
@@ -1112,7 +1112,7 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
src.xScale = xScale; src.xScale = xScale;
src.yScale = yScale; src.yScale = yScale;
src.rotation = rotation; src.rotation = rotation;
if (sub_80758DC()) if (Dummy_ReturnFalse())
src.xScale = -src.xScale; src.xScale = -src.xScale;
i = gSprites[spriteId].oam.matrixNum; i = gSprites[spriteId].oam.matrixNum;
ObjAffineSet(&src, &matrix, 1, 2); ObjAffineSet(&src, &matrix, 1, 2);
@@ -1122,7 +1122,7 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
gOamMatrices[i].d = matrix.d; gOamMatrices[i].d = matrix.d;
} }
static bool8 sub_80758DC(void) static bool8 Dummy_ReturnFalse(void)
{ {
return FALSE; return FALSE;
} }
@@ -1177,7 +1177,7 @@ void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 x
src.xScale = xScale; src.xScale = xScale;
src.yScale = yScale; src.yScale = yScale;
src.rotation = rotation; src.rotation = rotation;
if (sub_80758DC()) if (Dummy_ReturnFalse())
src.xScale = -src.xScale; src.xScale = -src.xScale;
i = sprite->oam.matrixNum; i = sprite->oam.matrixNum;
ObjAffineSet(&src, &matrix, 1, 2); ObjAffineSet(&src, &matrix, 1, 2);
@@ -1869,20 +1869,20 @@ u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority
u16 sheet = LoadSpriteSheet(&gUnknown_83AE084[a3]); u16 sheet = LoadSpriteSheet(&gUnknown_83AE084[a3]);
u16 palette = AllocSpritePalette(gUnknown_83AE054[a3].paletteTag); u16 palette = AllocSpritePalette(gUnknown_83AE054[a3].paletteTag);
if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->field_17C == NULL) if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->multiUseBuffer == NULL)
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); gMonSpritesGfxPtr->multiUseBuffer = AllocZeroed(0x2000);
if (!isBackpic) if (!isBackpic)
{ {
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
if (a10 == 1 || sub_804455C(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) if (a10 == 1 || ShouldIgnoreDeoxysForm(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species], LoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->field_17C, gMonSpritesGfxPtr->multiUseBuffer,
species, species,
personality, personality,
TRUE); TRUE);
else else
LoadSpecialPokePic(&gMonFrontPicTable[species], LoadSpecialPokePic(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->field_17C, gMonSpritesGfxPtr->multiUseBuffer,
species, species,
personality, personality,
TRUE); TRUE);
@@ -1890,21 +1890,21 @@ u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority
else else
{ {
LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20); LoadCompressedPalette(GetMonSpritePalFromSpeciesAndPersonality(species, trainerId, personality), (palette * 0x10) + 0x100, 0x20);
if (a10 == 1 || sub_804455C(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0) if (a10 == 1 || ShouldIgnoreDeoxysForm(5, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != 0)
LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], LoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
gMonSpritesGfxPtr->field_17C, gMonSpritesGfxPtr->multiUseBuffer,
species, species,
personality, personality,
FALSE); FALSE);
else else
LoadSpecialPokePic(&gMonBackPicTable[species], LoadSpecialPokePic(&gMonBackPicTable[species],
gMonSpritesGfxPtr->field_17C, gMonSpritesGfxPtr->multiUseBuffer,
species, species,
personality, personality,
FALSE); FALSE);
} }
RequestDma3Copy(gMonSpritesGfxPtr->field_17C, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1); RequestDma3Copy(gMonSpritesGfxPtr->multiUseBuffer, (void *)(OBJ_VRAM0 + (sheet * 0x20)), 0x800, 1);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
if (!isBackpic) if (!isBackpic)
spriteId = CreateSprite(&gUnknown_83AE054[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority); spriteId = CreateSprite(&gUnknown_83AE054[a3], x, y + gMonFrontPicCoords[species].y_offset, subpriority);
else else
+264 -264
View File
File diff suppressed because it is too large Load Diff
+18 -18
View File
@@ -33,9 +33,9 @@ static void sub_80BC19C(u8 taskId);
static EWRAM_DATA struct AnimStatsChangeData *sAnimStatsChangeData = NULL; static EWRAM_DATA struct AnimStatsChangeData *sAnimStatsChangeData = NULL;
static const u16 gUnknown_83E7CC8[] = { RGB(31, 31, 31) }; static const u16 sRgbWhite[] = { RGB(31, 31, 31) };
const u8 gUnknown_83E7CCA[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT }; const u8 gBattleAnimRegOffsBgCnt[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
const u8 gUnknown_83E7CCE[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT }; const u8 gBattleIntroRegOffsBgCnt[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
// gBattleAnimArgs[0] is a bitfield. // gBattleAnimArgs[0] is a bitfield.
// Bits 0-10 result in the following palettes being selected: // Bits 0-10 result in the following palettes being selected:
@@ -331,12 +331,12 @@ void AnimTask_SetUpCurseBackground(u8 taskId)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species); newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
sub_80752A0(&animBgData); GetBattleAnimBg1Data(&animBgData);
AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap); AnimLoadCompressedBgTilemap(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_tilemap);
if (IsContest()) if (IsContest())
sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0); sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_sheet, animBgData.tilesOffset); AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_sheet, animBgData.tilesOffset);
LoadPalette(gUnknown_83E7CC8, animBgData.paletteId * 16 + 1, 2); LoadPalette(sRgbWhite, animBgData.paletteId * 16 + 1, 2);
gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32; gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32; gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
gTasks[taskId].data[0] = newSpriteId; gTasks[taskId].data[0] = newSpriteId;
@@ -358,7 +358,7 @@ static void sub_80BAF38(u8 taskId)
gBattle_BG1_Y += 64; gBattle_BG1_Y += 64;
if (++gTasks[taskId].data[11] == 4) if (++gTasks[taskId].data[11] == 4)
{ {
sub_8073128(0); ResetBattleAnimBg(0);
gBattle_WIN0H = 0; gBattle_WIN0H = 0;
gBattle_WIN0V = 0; gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
@@ -377,8 +377,8 @@ static void sub_80BAF38(u8 taskId)
sprite = &gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)]; // unused sprite = &gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)]; // unused
sprite = &gSprites[gTasks[taskId].data[0]]; sprite = &gSprites[gTasks[taskId].data[0]];
DestroySprite(sprite); DestroySprite(sprite);
sub_80752A0(&animBgData); GetBattleAnimBg1Data(&animBgData);
sub_8075358(animBgData.bgId); InitBattleAnimBg(animBgData.bgId);
if (gTasks[taskId].data[6] == 1) if (gTasks[taskId].data[6] == 1)
++gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority; ++gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority;
gBattle_BG1_Y = 0; gBattle_BG1_Y = 0;
@@ -452,7 +452,7 @@ static void sub_80BB2A0(u8 taskId)
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2]; battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
newSpriteId = sub_8076E34(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species); newSpriteId = sub_8076E34(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
} }
sub_80752A0(&animBgData); GetBattleAnimBg1Data(&animBgData);
if (sAnimStatsChangeData->data[0] == 0) if (sAnimStatsChangeData->data[0] == 0)
AnimLoadCompressedBgTilemap(animBgData.bgId, gBattleStatMask1_Tilemap); AnimLoadCompressedBgTilemap(animBgData.bgId, gBattleStatMask1_Tilemap);
else else
@@ -548,7 +548,7 @@ static void sub_80BB4B8(u8 taskId)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 0) if (gTasks[taskId].data[12] == 0)
{ {
sub_8073128(0); ResetBattleAnimBg(0);
++gTasks[taskId].data[15]; ++gTasks[taskId].data[15];
} }
} }
@@ -663,7 +663,7 @@ void AnimTask_StartSlidingBg(u8 taskId)
{ {
u8 newTaskId; u8 newTaskId;
sub_8075458(0); ToggleBg3Mode(0);
newTaskId = CreateTask(sub_80BB8A4, 5); newTaskId = CreateTask(sub_80BB8A4, 5);
if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{ {
@@ -689,7 +689,7 @@ static void sub_80BB8A4(u8 taskId)
{ {
gBattle_BG3_X = 0; gBattle_BG3_X = 0;
gBattle_BG3_Y = 0; gBattle_BG3_Y = 0;
sub_8075458(1); ToggleBg3Mode(1);
DestroyTask(taskId); DestroyTask(taskId);
} }
} }
@@ -755,7 +755,7 @@ void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
spriteId = sub_8076E34(battler1, gBattlerSpriteIds[battler1], species); spriteId = sub_8076E34(battler1, gBattlerSpriteIds[battler1], species);
if (arg4) if (arg4)
newSpriteId = sub_8076E34(battler2, gBattlerSpriteIds[battler2], species); newSpriteId = sub_8076E34(battler2, gBattlerSpriteIds[battler2], species);
sub_80752A0(&animBgData); GetBattleAnimBg1Data(&animBgData);
AnimLoadCompressedBgTilemap(animBgData.bgId, tilemap); AnimLoadCompressedBgTilemap(animBgData.bgId, tilemap);
if (IsContest()) if (IsContest())
sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0); sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
@@ -805,7 +805,7 @@ static void sub_80BBC2C(u8 taskId)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12])); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 0) if (gTasks[taskId].data[12] == 0)
{ {
sub_8073128(0); ResetBattleAnimBg(0);
gBattle_WIN0H = 0; gBattle_WIN0H = 0;
gBattle_WIN0V = 0; gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
@@ -839,13 +839,13 @@ void AnimTask_GetBattleTerrain(u8 taskId)
void AnimTask_AllocBackupPalBuffer(u8 taskId) void AnimTask_AllocBackupPalBuffer(u8 taskId)
{ {
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); gMonSpritesGfxPtr->multiUseBuffer = AllocZeroed(0x2000);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void AnimTask_FreeBackupPalBuffer(u8 taskId) void AnimTask_FreeBackupPalBuffer(u8 taskId)
{ {
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
@@ -863,7 +863,7 @@ void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
paletteIndex = gBattleAnimAttacker + 16; paletteIndex = gBattleAnimAttacker + 16;
else if (gBattleAnimArgs[0] == 2) else if (gBattleAnimArgs[0] == 2)
paletteIndex = gBattleAnimTarget + 16; paletteIndex = gBattleAnimTarget + 16;
memcpy(&gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32); memcpy(&gMonSpritesGfxPtr->multiUseBuffer[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
@@ -881,7 +881,7 @@ void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
paletteIndex = gBattleAnimAttacker + 16; paletteIndex = gBattleAnimAttacker + 16;
else if (gBattleAnimArgs[0] == 2) else if (gBattleAnimArgs[0] == 2)
paletteIndex = gBattleAnimTarget + 16; paletteIndex = gBattleAnimTarget + 16;
memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->field_17C[gBattleAnimArgs[1] * 16], 32); memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->multiUseBuffer[gBattleAnimArgs[1] * 16], 32);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
+3 -3
View File
@@ -85,7 +85,7 @@ static const struct SpriteTemplate sVsLetter_V_SpriteTemplate = {
.oam = &gOamData_82482A0, .oam = &gOamData_82482A0,
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.affineAnims = gAffineAnimTable_82482E0, .affineAnims = gAffineAnimTable_82482E0,
.callback = nullsub_9 .callback = SpriteCB_VsLetterDummy
}; };
static const struct SpriteTemplate sVsLetter_S_SpriteTemplate = { static const struct SpriteTemplate sVsLetter_S_SpriteTemplate = {
@@ -94,7 +94,7 @@ static const struct SpriteTemplate sVsLetter_S_SpriteTemplate = {
.oam = &gOamData_82482A8, .oam = &gOamData_82482A8,
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.affineAnims = gAffineAnimTable_82482E0, .affineAnims = gAffineAnimTable_82482E0,
.callback = nullsub_9 .callback = SpriteCB_VsLetterDummy
}; };
static const struct CompressedSpriteSheet sVsLettersSpriteSheet = { static const struct CompressedSpriteSheet sVsLettersSpriteSheet = {
@@ -584,7 +584,7 @@ UNUSED void CreateUnknownDebugSprite(void)
u8 spriteId; u8 spriteId;
ResetSpriteData(); ResetSpriteData();
spriteId = CreateSprite(&gUnknown_824EFF0, 0, 0, 0); spriteId = CreateSprite(&gUnknownDebugSprite, 0, 0, 0);
gSprites[spriteId].invisible = TRUE; gSprites[spriteId].invisible = TRUE;
SetMainCallback2(CB2_unused); SetMainCallback2(CB2_unused);
} }
+100 -100
View File
@@ -79,11 +79,11 @@ static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst);
static void SetLinkOpponentMonData(u8 monId); static void SetLinkOpponentMonData(u8 monId);
static void DoSwitchOutAnimation(void); static void DoSwitchOutAnimation(void);
static void LinkOpponentDoMoveAnimation(void); static void LinkOpponentDoMoveAnimation(void);
static void sub_803AEDC(void); static void SwitchIn_HandleSoundAndEnd(void);
static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit); static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void sub_803D564(u8 taskId); static void Task_StartSendOutAnim(u8 taskId);
static void sub_803D648(struct Sprite *sprite); static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
static void sub_803D790(void); static void EndDrawPartyStatusSummary(void);
static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{ {
@@ -147,7 +147,7 @@ static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
}; };
static void nullsub_19(void) static void LinkOpponentDummy(void)
{ {
} }
@@ -173,7 +173,7 @@ static void CompleteOnBattlerSpriteCallbackDummy(void)
LinkOpponentBufferExecCompleted(); LinkOpponentBufferExecCompleted();
} }
static void sub_803A70C(void) static void FreeTrainerSpriteAfterSlide(void)
{ {
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{ {
@@ -185,16 +185,16 @@ static void sub_803A70C(void)
} }
} }
static void sub_803A79C(void) static void Intro_DelayAndEnd(void)
{ {
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 0xFF)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
LinkOpponentBufferExecCompleted(); LinkOpponentBufferExecCompleted();
} }
} }
static void sub_803A7E4(void) static void Intro_WaitForShinyAnimAndHealthbox(void)
{ {
bool8 var = FALSE; bool8 var = FALSE;
@@ -214,15 +214,15 @@ static void sub_803A7E4(void)
{ {
if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT) if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|| !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) || !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
return; return;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(0x27F9); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(0x27F9); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
} }
if (gBattleTypeFlags & BATTLE_TYPE_MULTI) if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{ {
@@ -233,63 +233,63 @@ static void sub_803A7E4(void)
{ {
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
} }
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = sub_803A79C; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
} }
} }
static void sub_803A9CC(void) static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim)
sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == 3) if (gBattleTypeFlags & BATTLE_TYPE_MULTI && GetBattlerPosition(gActiveBattler) == 3)
{ {
if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 1) if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 1)
return; return;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
} }
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
HEALTHBOX_ALL); HEALTHBOX_ALL);
sub_804BD94(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
} }
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL); HEALTHBOX_ALL);
sub_804BD94(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
gBattlerControllerFuncs[gActiveBattler] = sub_803A7E4; gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
} }
} }
static void sub_803AC14(void) static void TryShinyAnimAfterMonAnim(void)
{ {
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
{ {
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
} }
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(0x27F9); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(0x27F9); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
LinkOpponentBufferExecCompleted(); LinkOpponentBufferExecCompleted();
} }
} }
@@ -306,7 +306,7 @@ static void CompleteOnHealthbarDone(void)
LinkOpponentBufferExecCompleted(); LinkOpponentBufferExecCompleted();
} }
static void sub_803AD20(void) static void HideHealthboxAfterMonFaint(void)
{ {
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{ {
@@ -315,7 +315,7 @@ static void sub_803AD20(void)
} }
} }
static void sub_803AD64(void) static void FreeMonSpriteAfterSwitchOutAnim(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{ {
@@ -352,17 +352,17 @@ static void DoHitAnimBlinkSpriteEffect(void)
} }
} }
static void sub_803AE6C(void) static void SwitchIn_ShowSubstitute(void)
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{ {
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[gActiveBattler] = sub_803AEDC; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
} }
} }
static void sub_803AEDC(void) static void SwitchIn_HandleSoundAndEnd(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{ {
@@ -371,35 +371,35 @@ static void sub_803AEDC(void)
} }
} }
static void sub_803AF28(void) static void SwitchIn_ShowHealthbox(void)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(0x27F9); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(0x27F9); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_804BD94(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler); CopyBattleSpriteInvisibility(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_803AE6C; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
} }
} }
static void sub_803AFFC(void) static void SwitchIn_TryShinyAnim(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{ {
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[gActiveBattler] = sub_803AF28; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
} }
} }
@@ -1029,38 +1029,38 @@ static void LinkOpponentHandleLoadMonSprite(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[gActiveBattler] = sub_803AC14; gBattlerControllerFuncs[gActiveBattler] = TryShinyAnimAfterMonAnim;
} }
static void LinkOpponentHandleSwitchInAnim(void) static void LinkOpponentHandleSwitchInAnim(void)
{ {
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
sub_803C550(gActiveBattler, gBattleBufferA[gActiveBattler][2]); StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerControllerFuncs[gActiveBattler] = sub_803AFFC; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
} }
static void sub_803C550(u8 battlerId, bool8 dontClearSubstituteBit) static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
{ {
u16 species; u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId), GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId)); GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
} }
static void LinkOpponentHandleReturnMonToBall(void) static void LinkOpponentHandleReturnMonToBall(void)
@@ -1095,7 +1095,7 @@ static void DoSwitchOutAnimation(void)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
gBattlerControllerFuncs[gActiveBattler] = sub_803AD64; gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
} }
break; break;
} }
@@ -1135,7 +1135,7 @@ static void LinkOpponentHandleDrawTrainerPic(void)
xPos = 176; xPos = 176;
if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
{ {
trainerPicId = sub_80447AC(); trainerPicId = GetUnionRoomTrainerPic();
} }
else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY else if ((gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE || (gLinkPlayers[GetMultiplayerId() ^ BIT_SIDE].version & 0xFF) == VERSION_SAPPHIRE
@@ -1167,7 +1167,7 @@ static void LinkOpponentHandleDrawTrainerPic(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
} }
@@ -1184,7 +1184,7 @@ static void LinkOpponentHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_803A70C; gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
} }
static void LinkOpponentHandleFaintAnimation(void) static void LinkOpponentHandleFaintAnimation(void)
@@ -1202,7 +1202,7 @@ static void LinkOpponentHandleFaintAnimation(void)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET); PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
gBattlerControllerFuncs[gActiveBattler] = sub_803AD20; gBattlerControllerFuncs[gActiveBattler] = HideHealthboxAfterMonFaint;
} }
} }
} }
@@ -1229,7 +1229,7 @@ static void LinkOpponentHandlePause(void)
static void LinkOpponentHandleMoveAnimation(void) static void LinkOpponentHandleMoveAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
@@ -1271,7 +1271,7 @@ static void LinkOpponentDoMoveAnimation(void)
case 1: case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{ {
sub_8035450(0); SetBattlerSpriteAffineMode(0);
DoMoveAnim(move); DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
} }
@@ -1280,7 +1280,7 @@ static void LinkOpponentDoMoveAnimation(void)
gAnimScriptCallback(); gAnimScriptCallback();
if (!gAnimScriptActive) if (!gAnimScriptActive)
{ {
sub_8035450(1); SetBattlerSpriteAffineMode(1);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{ {
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
@@ -1309,7 +1309,7 @@ static void LinkOpponentHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
if (sub_80D89B0(*stringId)) if (BattleStringShouldBeColored(*stringId))
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
else else
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, 0);
@@ -1380,7 +1380,7 @@ static void LinkOpponentHandleExpUpdate(void)
static void LinkOpponentHandleStatusIconUpdate(void) static void LinkOpponentHandleStatusIconUpdate(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u8 battlerId; u8 battlerId;
@@ -1393,7 +1393,7 @@ static void LinkOpponentHandleStatusIconUpdate(void)
static void LinkOpponentHandleStatusAnimation(void) static void LinkOpponentHandleStatusAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
@@ -1532,16 +1532,16 @@ static void LinkOpponentHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_803D648); StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
taskId = CreateTask(sub_803D564, 5); taskId = CreateTask(Task_StartSendOutAnim, 5);
gTasks[taskId].data[0] = gActiveBattler; gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_19; gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDummy;
} }
static void sub_803D564(u8 taskId) static void Task_StartSendOutAnim(u8 taskId)
{ {
u8 savedActiveBank = gActiveBattler; u8 savedActiveBank = gActiveBattler;
@@ -1549,23 +1549,23 @@ static void sub_803D564(u8 taskId)
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_803C550(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
} }
else else
{ {
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_803C550(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler = BATTLE_PARTNER(gActiveBattler); gActiveBattler = BATTLE_PARTNER(gActiveBattler);
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_803C550(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler = BATTLE_PARTNER(gActiveBattler); gActiveBattler = BATTLE_PARTNER(gActiveBattler);
} }
gBattlerControllerFuncs[gActiveBattler] = sub_803A9CC; gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
gActiveBattler = savedActiveBank; gActiveBattler = savedActiveBank;
DestroyTask(taskId); DestroyTask(taskId);
} }
static void sub_803D648(struct Sprite *sprite) static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite)
{ {
FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam); FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam);
sprite->oam.tileNum = sprite->data[5]; sprite->oam.tileNum = sprite->data[5];
@@ -1585,29 +1585,29 @@ static void LinkOpponentHandleDrawPartyStatusSummary(void)
if (gBattleBufferA[gActiveBattler][2]) if (gBattleBufferA[gActiveBattler][2])
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E < 2) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
{ {
++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E; ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay;
return; return;
} }
else else
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
} }
} }
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
if (gBattleBufferA[gActiveBattler][2]) if (gBattleBufferA[gActiveBattler][2])
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D;
gBattlerControllerFuncs[gActiveBattler] = sub_803D790; gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
} }
} }
static void sub_803D790(void) static void EndDrawPartyStatusSummary(void)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
LinkOpponentBufferExecCompleted(); LinkOpponentBufferExecCompleted();
} }
} }
@@ -1636,7 +1636,7 @@ static void LinkOpponentHandleSpriteInvisibility(void)
static void LinkOpponentHandleBattleAnimation(void) static void LinkOpponentHandleBattleAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u8 animationId = gBattleBufferA[gActiveBattler][1]; u8 animationId = gBattleBufferA[gActiveBattler][1];
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
@@ -1667,7 +1667,7 @@ static void LinkOpponentHandleCmd55(void)
FadeOutMapMusic(5); FadeOutMapMusic(5);
BeginFastPaletteFade(3); BeginFastPaletteFade(3);
LinkOpponentBufferExecCompleted(); LinkOpponentBufferExecCompleted();
gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8; gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
} }
static void LinkOpponentCmdEnd(void) static void LinkOpponentCmdEnd(void)
+80 -80
View File
@@ -73,14 +73,14 @@ static void LinkPartnerCmdEnd(void);
static void LinkPartnerBufferRunCommand(void); static void LinkPartnerBufferRunCommand(void);
static void LinkPartnerBufferExecCompleted(void); static void LinkPartnerBufferExecCompleted(void);
static void sub_80D481C(void); static void SwitchIn_WaitAndEnd(void);
static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst); static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst);
static void SetLinkPartnerMonData(u8 monId); static void SetLinkPartnerMonData(u8 monId);
static void sub_80D5F40(u8 battlerId, bool8 dontClearSubstituteBit); static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void); static void DoSwitchOutAnimation(void);
static void LinkPartnerDoMoveAnimation(void); static void LinkPartnerDoMoveAnimation(void);
static void sub_80D6ED0(u8 taskId); static void Task_StartSendOutAnim(u8 taskId);
static void sub_80D70A0(void); static void EndDrawPartyStatusSummary(void);
static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{ {
@@ -143,7 +143,7 @@ static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
LinkPartnerCmdEnd LinkPartnerCmdEnd
}; };
static void nullsub_77(void) static void LinkPartnerDummy(void)
{ {
} }
@@ -169,27 +169,27 @@ static void CompleteOnBattlerSpriteCallbackDummy(void)
LinkPartnerBufferExecCompleted(); LinkPartnerBufferExecCompleted();
} }
static void sub_80D42A8(void) static void FreeTrainerSpriteAfterSlide(void)
{ {
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{ {
nullsub_16(0); BattleGfxSfxDummy3(0);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
LinkPartnerBufferExecCompleted(); LinkPartnerBufferExecCompleted();
} }
} }
static void sub_80D4310(void) static void Intro_DelayAndEnd(void)
{ {
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 0xFF)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
LinkPartnerBufferExecCompleted(); LinkPartnerBufferExecCompleted();
} }
} }
static void sub_80D4358(void) static void Intro_WaitForHealthbox(void)
{ {
bool32 var = FALSE; bool32 var = FALSE;
@@ -207,41 +207,41 @@ static void sub_80D4358(void)
var = FALSE; var = FALSE;
if (var) if (var)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = sub_80D4310; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
} }
} }
static void sub_80D443C(void) static void Intro_ShowHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{ {
if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 != 1) if (++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay != 1)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
HEALTHBOX_ALL); HEALTHBOX_ALL);
sub_804BD94(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
} }
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL); HEALTHBOX_ALL);
sub_804BD94(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
gBattlerControllerFuncs[gActiveBattler] = sub_80D4358; gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForHealthbox;
} }
} }
} }
static void sub_80D4590(void) static void WaitForMonAnimAfterLoad(void)
{ {
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
LinkPartnerBufferExecCompleted(); LinkPartnerBufferExecCompleted();
@@ -263,7 +263,7 @@ static void CompleteOnHealthbarDone(void)
} }
} }
static void sub_80D4640(void) static void FreeMonSpriteAfterFaintAnim(void)
{ {
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{ {
@@ -274,7 +274,7 @@ static void sub_80D4640(void)
} }
} }
static void sub_80D46A8(void) static void FreeMonSpriteAfterSwitchOutAnim(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{ {
@@ -310,51 +310,51 @@ static void DoHitAnimBlinkSpriteEffect(void)
} }
} }
static void sub_80D47AC(void) static void SwitchIn_ShowSubstitute(void)
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{ {
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[gActiveBattler] = sub_80D481C; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_WaitAndEnd;
} }
} }
static void sub_80D481C(void) static void SwitchIn_WaitAndEnd(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
LinkPartnerBufferExecCompleted(); LinkPartnerBufferExecCompleted();
} }
static void sub_80D484C(void) static void SwitchIn_ShowHealthbox(void)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(0x27F9); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(0x27F9); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
CreateTask(c3_0802FDF4, 10); CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_804BD94(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler); CopyBattleSpriteInvisibility(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_80D47AC; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
} }
} }
static void sub_80D4944(void) static void SwitchIn_TryShinyAnim(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{ {
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
gBattlerControllerFuncs[gActiveBattler] = sub_80D484C; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
} }
} }
@@ -985,7 +985,7 @@ static void LinkPartnerHandleLoadMonSprite(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = sub_80D4590; gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad;
} }
static void LinkPartnerHandleSwitchInAnim(void) static void LinkPartnerHandleSwitchInAnim(void)
@@ -993,31 +993,31 @@ static void LinkPartnerHandleSwitchInAnim(void)
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]); ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_80D5F40(gActiveBattler, gBattleBufferA[gActiveBattler][2]); StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerControllerFuncs[gActiveBattler] = sub_80D4944; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
} }
static void sub_80D5F40(u8 battlerId, bool8 dontClearSubstituteBit) static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
{ {
u16 species; u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId), GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId)); GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
} }
static void LinkPartnerHandleReturnMonToBall(void) static void LinkPartnerHandleReturnMonToBall(void)
@@ -1050,7 +1050,7 @@ static void DoSwitchOutAnimation(void)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerControllerFuncs[gActiveBattler] = sub_80D46A8; gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
} }
break; break;
} }
@@ -1077,7 +1077,7 @@ static void LinkPartnerHandleDrawTrainerPic(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
} }
@@ -1094,7 +1094,7 @@ static void LinkPartnerHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_80D42A8; gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
} }
static void LinkPartnerHandleFaintAnimation(void) static void LinkPartnerHandleFaintAnimation(void)
@@ -1114,8 +1114,8 @@ static void LinkPartnerHandleFaintAnimation(void)
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER); PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
gBattlerControllerFuncs[gActiveBattler] = sub_80D4640; gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
} }
} }
} }
@@ -1142,7 +1142,7 @@ static void LinkPartnerHandlePause(void)
static void LinkPartnerHandleMoveAnimation(void) static void LinkPartnerHandleMoveAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
@@ -1184,7 +1184,7 @@ static void LinkPartnerDoMoveAnimation(void)
case 1: case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{ {
sub_8035450(0); SetBattlerSpriteAffineMode(0);
DoMoveAnim(move); DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
} }
@@ -1193,7 +1193,7 @@ static void LinkPartnerDoMoveAnimation(void)
gAnimScriptCallback(); gAnimScriptCallback();
if (!gAnimScriptActive) if (!gAnimScriptActive)
{ {
sub_8035450(1); SetBattlerSpriteAffineMode(1);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{ {
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
@@ -1222,7 +1222,7 @@ static void LinkPartnerHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
if (sub_80D89B0(*stringId)) if (BattleStringShouldBeColored(*stringId))
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
else else
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, 0);
@@ -1293,7 +1293,7 @@ static void LinkPartnerHandleExpUpdate(void)
static void LinkPartnerHandleStatusIconUpdate(void) static void LinkPartnerHandleStatusIconUpdate(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u8 battlerId; u8 battlerId;
@@ -1306,7 +1306,7 @@ static void LinkPartnerHandleStatusIconUpdate(void)
static void LinkPartnerHandleStatusAnimation(void) static void LinkPartnerHandleStatusAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
@@ -1448,7 +1448,7 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8); StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F9); paletteNum = AllocSpritePalette(0xD6F9);
if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY if ((gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].version & 0xFF) == VERSION_RUBY
@@ -1459,15 +1459,15 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 0; trainerPicId = gLinkPlayers[GetBattlerMultiplayerId(gActiveBattler)].gender + 0;
LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32); LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_80D6ED0, 5); taskId = CreateTask(Task_StartSendOutAnim, 5);
gTasks[taskId].data[0] = gActiveBattler; gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_77; gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDummy;
} }
static void sub_80D6ED0(u8 taskId) static void Task_StartSendOutAnim(u8 taskId)
{ {
if (gTasks[taskId].data[1] < 24) if (gTasks[taskId].data[1] < 24)
{ {
@@ -1481,19 +1481,19 @@ static void sub_80D6ED0(u8 taskId)
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_80D5F40(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
} }
else else
{ {
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_80D5F40(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK; gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_80D5F40(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK; gActiveBattler ^= BIT_FLANK;
} }
gBattlerControllerFuncs[gActiveBattler] = sub_80D443C; gBattlerControllerFuncs[gActiveBattler] = Intro_ShowHealthbox;
gActiveBattler = savedActiveBattler; gActiveBattler = savedActiveBattler;
DestroyTask(taskId); DestroyTask(taskId);
} }
@@ -1507,22 +1507,22 @@ static void LinkPartnerHandleDrawPartyStatusSummary(void)
} }
else else
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
if (gBattleBufferA[gActiveBattler][2]) if (gBattleBufferA[gActiveBattler][2]) // Skip delay on battle start
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
gBattlerControllerFuncs[gActiveBattler] = sub_80D70A0; gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
} }
} }
static void sub_80D70A0(void) static void EndDrawPartyStatusSummary(void)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
LinkPartnerBufferExecCompleted(); LinkPartnerBufferExecCompleted();
} }
} }
@@ -1551,7 +1551,7 @@ static void LinkPartnerHandleSpriteInvisibility(void)
static void LinkPartnerHandleBattleAnimation(void) static void LinkPartnerHandleBattleAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u8 animationId = gBattleBufferA[gActiveBattler][1]; u8 animationId = gBattleBufferA[gActiveBattler][1];
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
@@ -1579,7 +1579,7 @@ static void LinkPartnerHandleCmd55(void)
FadeOutMapMusic(5); FadeOutMapMusic(5);
BeginFastPaletteFade(3); BeginFastPaletteFade(3);
LinkPartnerBufferExecCompleted(); LinkPartnerBufferExecCompleted();
gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8; gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
} }
static void LinkPartnerCmdEnd(void) static void LinkPartnerCmdEnd(void)
+176 -170
View File
@@ -15,6 +15,7 @@
#include "battle_interface.h" #include "battle_interface.h"
#include "battle_message.h" #include "battle_message.h"
#include "reshow_battle_screen.h" #include "reshow_battle_screen.h"
#include "battle_string_ids.h"
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/items.h" #include "constants/items.h"
@@ -80,21 +81,21 @@ static void OakOldManBufferRunCommand(void);
static void OakOldManBufferExecCompleted(void); static void OakOldManBufferExecCompleted(void);
static void WaitForMonSelection(void); static void WaitForMonSelection(void);
static void CompleteWhenChoseItem(void); static void CompleteWhenChoseItem(void);
static void sub_80E8704(void); static void PrintOakText_KeepAnEyeOnHP(void);
static void sub_80E7CD8(void); static void Intro_WaitForShinyAnimAndHealthbox(void);
static void sub_80E835C(void); static void PrintOakText_ForPetesSake(void);
static void Task_LaunchLvlUpAnim(u8 taskId); static void Task_LaunchLvlUpAnim(u8 taskId);
static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId); static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId);
static void CompleteOnInactiveTextPrinter2(void); static void CompleteOnInactiveTextPrinter2(void);
static void Task_PrepareToGiveExpWithExpBar(u8 taskId); static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
static void sub_80E804C(u8 taskId); static void Task_GiveExpWithExpBar(u8 taskId);
static void Task_UpdateLvlInHealthbox(u8 taskId); static void Task_UpdateLvlInHealthbox(u8 taskId);
static void sub_80E85D4(const u8 *text, u8 a1); static void PrintOakTextWithMainBgDarkened(const u8 *text, u8 delay);
static u32 CopyOakOldManMonData(u8 monId, u8 *dst); static u32 CopyOakOldManMonData(u8 monId, u8 *dst);
static void SetOakOldManMonData(u8 monId); static void SetOakOldManMonData(u8 monId);
static void OakOldManDoMoveAnimation(void); static void OakOldManDoMoveAnimation(void);
static void HandleInputChooseAction(void); static void HandleInputChooseAction(void);
static void sub_80EB0A8(u8 taskId); static void Task_StartSendOutAnim(u8 taskId);
static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) = static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{ {
@@ -157,17 +158,17 @@ static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
OakOldManCmdEnd, OakOldManCmdEnd,
}; };
static void nullsub_81(void) static void OakOldManDummy(void)
{ {
} }
void SetControllerToOakOrOldMan(void) void SetControllerToOakOrOldMan(void)
{ {
gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand; gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand;
gBattleStruct->field_94 = 0; gBattleStruct->simulatedInputState[0] = 0;
gBattleStruct->field_95 = 0; gBattleStruct->simulatedInputState[1] = 0;
gBattleStruct->field_96 = 0; gBattleStruct->simulatedInputState[2] = 0;
gBattleStruct->field_97 = 0; gBattleStruct->simulatedInputState[3] = 0;
} }
static void OakOldManBufferRunCommand(void) static void OakOldManBufferRunCommand(void)
@@ -183,6 +184,7 @@ static void OakOldManBufferRunCommand(void)
static void HandleInputChooseAction(void) static void HandleInputChooseAction(void)
{ {
// Like player, but specifically for Rival in Oak's Lab
u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
@@ -274,27 +276,30 @@ static void HandleInputChooseAction(void)
} }
} }
static void sub_80E7844(void) static void SimulateInputChooseAction(void)
{ {
switch (gBattleStruct->field_94) // Old Man
switch (gBattleStruct->simulatedInputState[0])
{ {
case 0: case 0:
gBattleStruct->field_96 = 64; gBattleStruct->simulatedInputState[2] = 64;
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
// fall through // fall through
case 1: case 1:
if (--gBattleStruct->field_96 == 0) if (--gBattleStruct->simulatedInputState[2] == 0)
{ {
// Move cursor to BAG
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
ActionSelectionDestroyCursorAt(0); ActionSelectionDestroyCursorAt(0);
ActionSelectionCreateCursorAt(1, 0); ActionSelectionCreateCursorAt(1, 0);
gBattleStruct->field_96 = 64; gBattleStruct->simulatedInputState[2] = 64;
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 2: case 2:
if (--gBattleStruct->field_96 == 0) if (--gBattleStruct->simulatedInputState[2] == 0)
{ {
// Open bag
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0);
OakOldManBufferExecCompleted(); OakOldManBufferExecCompleted();
@@ -315,7 +320,7 @@ static void CompleteOnInactiveTextPrinter(void)
OakOldManBufferExecCompleted(); OakOldManBufferExecCompleted();
} }
static void sub_80E7930(void) static void OakOldManSetBattleEndCallbacks(void)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
@@ -331,7 +336,7 @@ static void CompleteOnSpecialAnimDone(void)
OakOldManBufferExecCompleted(); OakOldManBufferExecCompleted();
} }
void sub_80E7988(void) void OakOldManHandleInputChooseMove(void)
{ {
HandleInputChooseMove(); HandleInputChooseMove();
if (!(gBattleControllerExecFlags & gBitTable[gActiveBattler])) if (!(gBattleControllerExecFlags & gBitTable[gActiveBattler]))
@@ -345,8 +350,8 @@ static void OpenPartyMenuToChooseMon(void)
u8 caseId; u8 caseId;
gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection; gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0]; caseId = gTasks[gBattleControllerData[gActiveBattler]].data[0];
DestroyTask(gUnknown_3004FFC[gActiveBattler]); DestroyTask(gBattleControllerData[gActiveBattler]);
FreeAllWindowBuffers(); FreeAllWindowBuffers();
OpenPartyMenuInTutorialBattle(caseId); OpenPartyMenuInTutorialBattle(caseId);
} }
@@ -369,7 +374,7 @@ static void OpenBagAndChooseItem(void)
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem; gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
nullsub_44(); ReshowBattleScreenDummy();
FreeAllWindowBuffers(); FreeAllWindowBuffers();
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
CB2_BagMenuFromBattle(); CB2_BagMenuFromBattle();
@@ -382,12 +387,12 @@ static void CompleteWhenChoseItem(void)
{ {
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{ {
if (!sub_80EB2E0(4) if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE)
&& gSpecialVar_ItemId == ITEM_POTION && gSpecialVar_ItemId == ITEM_POTION
&& gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) && gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{ {
sub_80EB2F4(4); BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_HP_RESTORE);
gBattlerControllerFuncs[gActiveBattler] = sub_80E8704; gBattlerControllerFuncs[gActiveBattler] = PrintOakText_KeepAnEyeOnHP;
} }
else else
{ {
@@ -397,55 +402,55 @@ static void CompleteWhenChoseItem(void)
} }
} }
static void sub_80E7B4C(void) static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
HEALTHBOX_ALL); HEALTHBOX_ALL);
sub_804BD94(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
} }
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL); HEALTHBOX_ALL);
sub_804BD94(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
gBattlerControllerFuncs[gActiveBattler] = sub_80E7CD8; gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
} }
} }
static void sub_80E7CD8(void) static void Intro_WaitForShinyAnimAndHealthbox(void)
{ {
bool32 r4 = FALSE; bool32 r4 = FALSE;
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r4 = TRUE; r4 = TRUE;
if (r4 if (r4
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(0x27F9); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(0x27F9); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
CreateTask(c3_0802FDF4, 10); CreateTask(Task_PlayerController_RestoreBgmAfterCry, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_80E835C; gBattlerControllerFuncs[gActiveBattler] = PrintOakText_ForPetesSake;
} }
} }
@@ -515,10 +520,10 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp); SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP); PlaySE(SE_EXP);
gTasks[taskId].func = sub_80E804C; gTasks[taskId].func = Task_GiveExpWithExpBar;
} }
static void sub_80E804C(u8 taskId) static void Task_GiveExpWithExpBar(u8 taskId)
{ {
if (gTasks[taskId].tExpTask_frames < 13) if (gTasks[taskId].tExpTask_frames < 13)
{ {
@@ -608,7 +613,7 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
DestroyTask(taskId); DestroyTask(taskId);
} }
static void sub_80E82F4(void) static void FreeMonSpriteAfterFaintAnim(void)
{ {
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{ {
@@ -619,46 +624,46 @@ static void sub_80E82F4(void)
} }
} }
static void sub_80E835C(void) static void PrintOakText_ForPetesSake(void)
{ {
u32 mask; u32 mask;
switch (gBattleStruct->field_94) switch (gBattleStruct->simulatedInputState[0])
{ {
case 0: case 0:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
BeginNormalPaletteFade(0xFFFFFF7E, BeginNormalPaletteFade(0xFFFFFF7E,
4, 4,
0, 0,
8, 8,
RGB_BLACK); RGB_BLACK);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 1: case 1:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
sub_80EB30C(); BtlCtrl_DrawVoiceoverMessageFrame();
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 2: case 2:
BattleStringExpandPlaceholdersToDisplayedString(gText_ForPetesSake); BattleStringExpandPlaceholdersToDisplayedString(gText_ForPetesSake);
BattlePutTextOnWindow(gDisplayedStringBattle, 24); BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
break; break;
case 3: case 3:
if (!IsTextPrinterActive(24)) if (!IsTextPrinterActive(24))
{ {
mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
BeginNormalPaletteFade(mask, BeginNormalPaletteFade(mask,
4, 4,
8, 8,
0, 0,
RGB_BLACK); RGB_BLACK);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 4: case 4:
@@ -666,19 +671,19 @@ static void sub_80E835C(void)
{ {
BattleStringExpandPlaceholdersToDisplayedString(gText_TheTrainerThat); BattleStringExpandPlaceholdersToDisplayedString(gText_TheTrainerThat);
BattlePutTextOnWindow(gDisplayedStringBattle, 24); BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 5: case 5:
if (!IsTextPrinterActive(24)) if (!IsTextPrinterActive(24))
{ {
mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
BeginNormalPaletteFade(mask, BeginNormalPaletteFade(mask,
4, 4,
0, 0,
8, 8,
RGB_BLACK); RGB_BLACK);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 6: case 6:
@@ -686,7 +691,7 @@ static void sub_80E835C(void)
{ {
BattleStringExpandPlaceholdersToDisplayedString(gText_TryBattling); BattleStringExpandPlaceholdersToDisplayedString(gText_TryBattling);
BattlePutTextOnWindow(gDisplayedStringBattle, 24); BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 7: case 7:
@@ -697,79 +702,80 @@ static void sub_80E835C(void)
8, 8,
0, 0,
RGB_BLACK); RGB_BLACK);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 8: case 8:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
sub_80EF0E0(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); DoFreeHealthboxPalsForLevelUp(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT));
sub_80EB524(); BtlCtrl_RemoveVoiceoverMessageFrame();
gBattleStruct->field_94 = 0; gBattleStruct->simulatedInputState[0] = 0;
OakOldManBufferExecCompleted(); OakOldManBufferExecCompleted();
} }
break; break;
} }
} }
void sub_80E8570(void) void PrintOakText_InflictingDamageIsKey(void)
{ {
sub_80E85D4(gText_InflictingDamageIsKey, 1); PrintOakTextWithMainBgDarkened(gText_InflictingDamageIsKey, 1);
} }
static void sub_80E8584(void) static void PrintOakText_LoweringStats(void)
{ {
sub_80E85D4(gText_LoweringStats, 64); PrintOakTextWithMainBgDarkened(gText_LoweringStats, 64);
} }
void sub_80E8598(void) void PrintOakText_OakNoRunningFromATrainer(void)
{ {
sub_80E85D4(gText_OakNoRunningFromATrainer, 1); PrintOakTextWithMainBgDarkened(gText_OakNoRunningFromATrainer, 1);
} }
static void sub_80E85AC(void) static void PrintOakText_WinEarnsPrizeMoney(void)
{ {
sub_80E85D4(gText_WinEarnsPrizeMoney, 64); PrintOakTextWithMainBgDarkened(gText_WinEarnsPrizeMoney, 64);
} }
void sub_80E85C0(void) void PrintOakText_HowDisappointing(void)
{ {
sub_80E85D4(gText_HowDissapointing, 64); PrintOakTextWithMainBgDarkened(gText_HowDissapointing, 64);
} }
static void sub_80E85D4(const u8 *text, u8 a2) static void PrintOakTextWithMainBgDarkened(const u8 *text, u8 delay)
{ {
switch (gBattleStruct->field_94) // If delay is 0, it's treated as 256.
switch (gBattleStruct->simulatedInputState[0])
{ {
case 0: case 0:
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(0))
{ {
gBattleStruct->field_97 = a2; gBattleStruct->simulatedInputState[3] = delay;
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 1: case 1:
if (--gBattleStruct->field_97 == 0) if (--gBattleStruct->simulatedInputState[3] == 0)
{ {
BeginNormalPaletteFade(0xFFFFFF7E, BeginNormalPaletteFade(0xFFFFFF7E,
4, 4,
0, 0,
8, 8,
RGB_BLACK); RGB_BLACK);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 2: case 2:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
sub_80EB30C(); BtlCtrl_DrawVoiceoverMessageFrame();
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 3: case 3:
BattleStringExpandPlaceholdersToDisplayedString(text); BattleStringExpandPlaceholdersToDisplayedString(text);
BattlePutTextOnWindow(gDisplayedStringBattle, 24); BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
break; break;
case 4: case 4:
if (!IsTextPrinterActive(24)) if (!IsTextPrinterActive(24))
@@ -779,76 +785,76 @@ static void sub_80E85D4(const u8 *text, u8 a2)
8, 8,
0, 0,
RGB_BLACK); RGB_BLACK);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 5: case 5:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
sub_80EB524(); BtlCtrl_RemoveVoiceoverMessageFrame();
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
OakOldManBufferExecCompleted(); OakOldManBufferExecCompleted();
else else
OpponentBufferExecCompleted(); OpponentBufferExecCompleted();
gBattleCommunication[MSG_DISPLAY] = 0; gBattleCommunication[MSG_DISPLAY] = 0;
gBattleStruct->field_94 = 0; gBattleStruct->simulatedInputState[0] = 0;
} }
break; break;
} }
} }
static void sub_80E8704(void) static void PrintOakText_KeepAnEyeOnHP(void)
{ {
u32 mask; u32 mask;
switch (gBattleStruct->field_94) switch (gBattleStruct->simulatedInputState[0])
{ {
case 0: case 0:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler); DoLoadHealthboxPalsForLevelUp(&gBattleStruct->simulatedInputState[1], &gBattleStruct->simulatedInputState[3], gActiveBattler);
BeginNormalPaletteFade(0xFFFFFF7E, BeginNormalPaletteFade(0xFFFFFF7E,
4, 4,
0, 0,
8, 8,
RGB_BLACK); RGB_BLACK);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 1: case 1:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
BeginNormalPaletteFade(mask, BeginNormalPaletteFade(mask,
4, 4,
8, 8,
0, 0,
RGB_BLACK); RGB_BLACK);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 2: case 2:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
sub_80EB30C(); BtlCtrl_DrawVoiceoverMessageFrame();
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 3: case 3:
BattleStringExpandPlaceholdersToDisplayedString(gText_KeepAnEyeOnHP); BattleStringExpandPlaceholdersToDisplayedString(gText_KeepAnEyeOnHP);
BattlePutTextOnWindow(gDisplayedStringBattle, 24); BattlePutTextOnWindow(gDisplayedStringBattle, 24);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
break; break;
case 4: case 4:
if (!IsTextPrinterActive(24)) if (!IsTextPrinterActive(24))
{ {
mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; mask = (gBitTable[gBattleStruct->simulatedInputState[1]] | gBitTable[gBattleStruct->simulatedInputState[3]]) << 16;
BeginNormalPaletteFade(mask, BeginNormalPaletteFade(mask,
4, 4,
0, 0,
8, 8,
RGB_BLACK); RGB_BLACK);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 5: case 5:
@@ -859,16 +865,16 @@ static void sub_80E8704(void)
8, 8,
0, 0,
RGB_BLACK); RGB_BLACK);
++gBattleStruct->field_94; ++gBattleStruct->simulatedInputState[0];
} }
break; break;
case 6: case 6:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
sub_80EB524(); BtlCtrl_RemoveVoiceoverMessageFrame();
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
OakOldManBufferExecCompleted(); OakOldManBufferExecCompleted();
gBattleStruct->field_94 = 0; gBattleStruct->simulatedInputState[0] = 0;
} }
break; break;
} }
@@ -915,7 +921,7 @@ static void DoHitAnimBlinkSpriteEffect(void)
} }
} }
static void sub_80E89C4(void) static void DoSwitchOutAnimation(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{ {
@@ -1554,7 +1560,7 @@ static void OakOldManHandleReturnMonToBall(void)
if (gBattleBufferA[gActiveBattler][1] == 0) if (gBattleBufferA[gActiveBattler][1] == 0)
{ {
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerControllerFuncs[gActiveBattler] = sub_80E89C4; gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
} }
else else
{ {
@@ -1569,26 +1575,26 @@ static void OakOldManHandleDrawTrainerPic(void)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{ {
DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler); DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80, 80,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, (8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
30); 30);
} }
else else
{ {
DecompressTrainerBackPalette(5, gActiveBattler); DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler)); SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80, 80,
(8 - gTrainerBackPicCoords[5].size) * 4 + 80, (8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
30); 30);
} }
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
} }
@@ -1596,26 +1602,26 @@ static void OakOldManHandleTrainerSlide(void)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{ {
DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler); DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80, 80,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, (8 - gTrainerBackPicCoords[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].size) * 4 + 80,
30); 30);
} }
else else
{ {
DecompressTrainerBackPalette(5, gActiveBattler); DecompressTrainerBackPalette(BACK_PIC_OLDMAN, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler)); SetMultiuseSpriteTemplateToTrainerBack(BACK_PIC_OLDMAN, GetBattlerPosition(gActiveBattler));
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
80, 80,
(8 - gTrainerBackPicCoords[5].size) * 4 + 80, (8 - gTrainerBackPicCoords[BACK_PIC_OLDMAN].size) * 4 + 80,
30); 30);
} }
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
} }
@@ -1641,8 +1647,8 @@ static void OakOldManHandleFaintAnimation(void)
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER); PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
gBattlerControllerFuncs[gActiveBattler] = sub_80E82F4; gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
} }
} }
} }
@@ -1711,7 +1717,7 @@ static void OakOldManDoMoveAnimation(void)
case 1: case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{ {
sub_8035450(0); SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
DoMoveAnim(move); DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
} }
@@ -1720,7 +1726,7 @@ static void OakOldManDoMoveAnimation(void)
gAnimScriptCallback(); gAnimScriptCallback();
if (!gAnimScriptActive) if (!gAnimScriptActive)
{ {
sub_8035450(1); SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
@@ -1752,30 +1758,30 @@ static void OakOldManHandlePrintString(void)
else else
{ {
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
if (sub_80D89B0(*stringId)) if (BattleStringShouldBeColored(*stringId))
BattlePutTextOnWindow(gDisplayedStringBattle, 64); BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
else else
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, 0);
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{ {
switch (*stringId) switch (*stringId)
{ {
case 216: case STRINGID_PKMNSSTATCHANGED4:
if (!sub_80EB2E0(2)) if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG))
{ {
sub_80EB2F4(2); BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_STAT_CHG);
gBattlerControllerFuncs[gActiveBattler] = sub_80E8584; gBattlerControllerFuncs[gActiveBattler] = PrintOakText_LoweringStats;
return; return;
} }
break; break;
case 30: case STRINGID_PLAYERGOTMONEY:
gBattlerControllerFuncs[gActiveBattler] = sub_80E85AC; gBattlerControllerFuncs[gActiveBattler] = PrintOakText_WinEarnsPrizeMoney;
return; return;
case 383: case STRINGID_TRAINER1WINTEXT:
gBattlerControllerFuncs[gActiveBattler] = sub_80E85C0; gBattlerControllerFuncs[gActiveBattler] = PrintOakText_HowDisappointing;
return; return;
case 227: case STRINGID_DONTLEAVEBIRCH:
gBattlerControllerFuncs[gActiveBattler] = sub_80E8598; gBattlerControllerFuncs[gActiveBattler] = PrintOakText_OakNoRunningFromATrainer;
return; return;
} }
} }
@@ -1791,7 +1797,7 @@ static void OakOldManHandlePrintSelectionString(void)
OakOldManBufferExecCompleted(); OakOldManBufferExecCompleted();
} }
static void sub_80EA690(void) static void HandleChooseActionAfterDma3(void)
{ {
if (!IsDma3ManagerBusyWithBgCopy()) if (!IsDma3ManagerBusyWithBgCopy())
{ {
@@ -1800,7 +1806,7 @@ static void sub_80EA690(void)
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction;
else else
gBattlerControllerFuncs[gActiveBattler] = sub_80E7844; gBattlerControllerFuncs[gActiveBattler] = SimulateInputChooseAction;
} }
} }
@@ -1808,7 +1814,7 @@ static void OakOldManHandleChooseAction(void)
{ {
s32 i; s32 i;
gBattlerControllerFuncs[gActiveBattler] = sub_80EA690; gBattlerControllerFuncs[gActiveBattler] = HandleChooseActionAfterDma3;
BattlePutTextOnWindow(gText_EmptyString3, 0); BattlePutTextOnWindow(gText_EmptyString3, 0);
BattlePutTextOnWindow(gText_BattleMenu, 2); BattlePutTextOnWindow(gText_BattleMenu, 2);
for (i = 0; i < MAX_MON_MOVES; ++i) for (i = 0; i < MAX_MON_MOVES; ++i)
@@ -1826,13 +1832,13 @@ static void OakOldManHandleUnknownYesNoBox(void)
OakOldManBufferExecCompleted(); OakOldManBufferExecCompleted();
} }
static void sub_80EA798(void) static void OakHandleChooseMove_WaitDma3(void)
{ {
if (!IsDma3ManagerBusyWithBgCopy()) if (!IsDma3ManagerBusyWithBgCopy())
{ {
gBattle_BG0_X = 0; gBattle_BG0_X = 0;
gBattle_BG0_Y = 320; gBattle_BG0_Y = 320;
gBattlerControllerFuncs[gActiveBattler] = sub_80E7988; gBattlerControllerFuncs[gActiveBattler] = OakOldManHandleInputChooseMove;
} }
} }
@@ -1841,19 +1847,19 @@ static void OakOldManHandleChooseMove(void)
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{ {
InitMoveSelectionsVarsAndStrings(); InitMoveSelectionsVarsAndStrings();
gBattlerControllerFuncs[gActiveBattler] = sub_80EA798; gBattlerControllerFuncs[gActiveBattler] = OakHandleChooseMove_WaitDma3;
} }
else else
{ {
switch (gBattleStruct->field_95) switch (gBattleStruct->simulatedInputState[1])
{ {
case 0: case 0:
InitMoveSelectionsVarsAndStrings(); InitMoveSelectionsVarsAndStrings();
++gBattleStruct->field_95; ++gBattleStruct->simulatedInputState[1];
gBattleStruct->field_97 = 80; gBattleStruct->simulatedInputState[3] = 80;
// fall through // fall through
case 1: case 1:
if (--gBattleStruct->field_97 == 0) if (--gBattleStruct->simulatedInputState[3] == 0)
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
BtlController_EmitTwoReturnValues(1, 10, 0x100); BtlController_EmitTwoReturnValues(1, 10, 0x100);
@@ -1879,10 +1885,10 @@ static void OakOldManHandleChoosePokemon(void)
{ {
s32 i; s32 i;
gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF); gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF; gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4; *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
*(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2]; *(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2];
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3]; *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
for (i = 0; i < 3; ++i) for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i]; gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
@@ -1939,7 +1945,7 @@ static void OakOldManHandleExpUpdate(void)
gTasks[taskId].tExpTask_monId = monId; gTasks[taskId].tExpTask_monId = monId;
gTasks[taskId].tExpTask_gainedExp = expPointsToGive; gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
gTasks[taskId].tExpTask_battler = gActiveBattler; gTasks[taskId].tExpTask_battler = gActiveBattler;
gBattlerControllerFuncs[gActiveBattler] = nullsub_81; gBattlerControllerFuncs[gActiveBattler] = OakOldManDummy;
} }
} }
@@ -2078,17 +2084,17 @@ static void OakOldManHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8); StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8); paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32); LoadCompressedPalette(gTrainerBackPicPaletteTable[BACK_PIC_RED + gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_80EB0A8, 5); taskId = CreateTask(Task_StartSendOutAnim, 5);
gTasks[taskId].data[0] = gActiveBattler; gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_13; gBattlerControllerFuncs[gActiveBattler] = PlayerDummy;
} }
else else
{ {
@@ -2098,30 +2104,30 @@ static void OakOldManHandleIntroTrainerBallThrow(void)
} }
} }
static void sub_80EAF34(u8 battlerId) static void StartSendOutAnim(u8 battlerId)
{ {
u16 species; u16 species;
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId), GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId)); GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
} }
static void sub_80EB0A8(u8 taskId) static void Task_StartSendOutAnim(u8 taskId)
{ {
if (gTasks[taskId].data[1] < 31) if (gTasks[taskId].data[1] < 31)
{ {
@@ -2133,8 +2139,8 @@ static void sub_80EB0A8(u8 taskId)
gActiveBattler = gTasks[taskId].data[0]; gActiveBattler = gTasks[taskId].data[0];
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_80EAF34(gActiveBattler); StartSendOutAnim(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_80E7B4C; gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
gActiveBattler = savedActiveBattler; gActiveBattler = savedActiveBattler;
DestroyTask(taskId); DestroyTask(taskId);
} }
@@ -2213,24 +2219,24 @@ static void OakOldManHandleCmd55(void)
BeginFastPaletteFade(3); BeginFastPaletteFade(3);
OakOldManBufferExecCompleted(); OakOldManBufferExecCompleted();
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK) if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
gBattlerControllerFuncs[gActiveBattler] = sub_80E7930; gBattlerControllerFuncs[gActiveBattler] = OakOldManSetBattleEndCallbacks;
} }
static void OakOldManCmdEnd(void) static void OakOldManCmdEnd(void)
{ {
} }
bool8 sub_80EB2E0(u8 a1) bool8 BtlCtrl_OakOldMan_TestState2Flag(u8 mask)
{ {
return gBattleStruct->field_96 & a1; return gBattleStruct->simulatedInputState[2] & mask;
} }
void sub_80EB2F4(u8 a1) void BtlCtrl_OakOldMan_SetState2Flag(u8 mask)
{ {
gBattleStruct->field_96 |= a1; gBattleStruct->simulatedInputState[2] |= mask;
} }
void sub_80EB30C(void) void BtlCtrl_DrawVoiceoverMessageFrame(void)
{ {
u32 width = 0x1A; u32 width = 0x1A;
u32 pal = 7; u32 pal = 7;
@@ -2263,7 +2269,7 @@ void sub_80EB30C(void)
FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x34), 0x1D, 0x13, 1, 1, pal); FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x34), 0x1D, 0x13, 1, 1, pal);
} }
void sub_80EB524(void) void BtlCtrl_RemoveVoiceoverMessageFrame(void)
{ {
u32 pal = 0; u32 pal = 0;
u32 width = 0x1A; u32 width = 0x1A;
+103 -103
View File
@@ -83,11 +83,11 @@ static u32 GetOpponentMonData(u8 monId, u8 *dst);
static void SetOpponentMonData(u8 monId); static void SetOpponentMonData(u8 monId);
static void DoSwitchOutAnimation(void); static void DoSwitchOutAnimation(void);
static void OpponentDoMoveAnimation(void); static void OpponentDoMoveAnimation(void);
static void sub_80362E8(void); static void SwitchIn_HandleSoundAndEnd(void);
static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit); static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void sub_8038DC4(u8 taskId); static void Task_StartSendOutAnim(u8 taskId);
static void sub_8038D90(struct Sprite *sprite); static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
static void sub_8038FBC(void); static void EndDrawPartyStatusSummary(void);
static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) = static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{ {
@@ -153,7 +153,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
// not used // not used
static const u8 gUnknown_8250B18[] = { 0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20 }; static const u8 gUnknown_8250B18[] = { 0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20 };
static void nullsub_17(void) static void OpponentDummy(void)
{ {
} }
@@ -185,7 +185,7 @@ static void CompleteOnBattlerSpriteCallbackDummy2(void)
OpponentBufferExecCompleted(); OpponentBufferExecCompleted();
} }
static void sub_8035B58(void) static void FreeTrainerSpriteAfterSlide(void)
{ {
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{ {
@@ -197,16 +197,16 @@ static void sub_8035B58(void)
} }
} }
static void sub_8035BE8(void) static void Intro_DelayAndEnd(void)
{ {
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 0xFF)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
OpponentBufferExecCompleted(); OpponentBufferExecCompleted();
} }
} }
static void sub_8035C30(void) static void Intro_WaitForShinyAnimAndHealthbox(void)
{ {
bool8 var = FALSE; bool8 var = FALSE;
@@ -222,68 +222,68 @@ static void sub_8035C30(void)
} }
if (IsCryPlayingOrClearCrySongs()) if (IsCryPlayingOrClearCrySongs())
var = FALSE; var = FALSE;
if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(0x27F9); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(0x27F9); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
if (gBattleTypeFlags & BATTLE_TYPE_MULTI) if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
m4aMPlayContinue(&gMPlayInfo_BGM); m4aMPlayContinue(&gMPlayInfo_BGM);
else else
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = sub_8035BE8; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
} }
} }
static void sub_8035DF0(void) static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
sub_80F1720(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{ {
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
HEALTHBOX_ALL); HEALTHBOX_ALL);
sub_804BD94(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
} }
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL); HEALTHBOX_ALL);
sub_804BD94(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattleSpritesDataPtr->animationData->field_9_x1 = 0; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = FALSE;
gBattlerControllerFuncs[gActiveBattler] = sub_8035C30; gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
} }
} }
static void sub_8035FE8(void) static void TryShinyAnimAfterMonAnim(void)
{ {
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded == TRUE
&& gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
{ {
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
} }
else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(0x27F9); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(0x27F9); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
OpponentBufferExecCompleted(); OpponentBufferExecCompleted();
} }
} }
@@ -300,10 +300,10 @@ static void CompleteOnHealthbarDone(void)
} }
else else
{ {
if (!sub_80EB2E0(1) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)) if (!BtlCtrl_OakOldMan_TestState2Flag(1) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE))
{ {
sub_80EB2F4(1); BtlCtrl_OakOldMan_SetState2Flag(1);
gBattlerControllerFuncs[gActiveBattler] = sub_80E8570; gBattlerControllerFuncs[gActiveBattler] = PrintOakText_InflictingDamageIsKey;
} }
else else
{ {
@@ -312,7 +312,7 @@ static void CompleteOnHealthbarDone(void)
} }
} }
static void sub_803612C(void) static void HideHealthboxAfterMonFaint(void)
{ {
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse) if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
{ {
@@ -321,7 +321,7 @@ static void sub_803612C(void)
} }
} }
static void sub_8036170(void) static void FreeMonSpriteAfterSwitchOutAnim(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{ {
@@ -358,17 +358,17 @@ static void DoHitAnimBlinkSpriteEffect(void)
} }
} }
static void sub_8036278(void) static void SwitchIn_ShowSubstitute(void)
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{ {
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[gActiveBattler] = sub_80362E8; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
} }
} }
static void sub_80362E8(void) static void SwitchIn_HandleSoundAndEnd(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs()) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
{ {
@@ -377,33 +377,33 @@ static void sub_80362E8(void)
} }
} }
static void sub_8036334(void) static void SwitchIn_ShowHealthbox(void)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(0x27F9); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(0x27F9); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
sub_804BD94(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler); CopyBattleSpriteInvisibility(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_8036278; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
} }
} }
static void sub_8036408(void) static void SwitchIn_TryShinyAnim(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_80F1720(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{ {
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[gActiveBattler] = sub_8036334; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
} }
} }
@@ -1025,8 +1025,8 @@ static void OpponentHandleLoadMonSprite(void)
{ {
DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
y = GetGhostSpriteDefault_Y(gActiveBattler); y = GetGhostSpriteDefault_Y(gActiveBattler);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 1; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 1;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 1; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 1;
} }
else else
{ {
@@ -1045,25 +1045,25 @@ static void OpponentHandleLoadMonSprite(void)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
if (!(gBattleTypeFlags & BATTLE_TYPE_GHOST)) if (!(gBattleTypeFlags & BATTLE_TYPE_GHOST))
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES)); SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
gBattlerControllerFuncs[gActiveBattler] = sub_8035FE8; gBattlerControllerFuncs[gActiveBattler] = TryShinyAnimAfterMonAnim;
} }
static void OpponentHandleSwitchInAnim(void) static void OpponentHandleSwitchInAnim(void)
{ {
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6; *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1]; gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
sub_8037A28(gActiveBattler, gBattleBufferA[gActiveBattler][2]); StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerControllerFuncs[gActiveBattler] = sub_8036408; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
} }
static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit) static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
{ {
u16 species; u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId); BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
@@ -1072,12 +1072,12 @@ static void sub_8037A28(u8 battlerId, bool8 dontClearSubstituteBit)
GetBattlerSpriteSubpriority(battlerId)); GetBattlerSpriteSubpriority(battlerId));
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT); gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
} }
static void OpponentHandleReturnMonToBall(void) static void OpponentHandleReturnMonToBall(void)
@@ -1111,7 +1111,7 @@ static void DoSwitchOutAnimation(void)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
gBattlerControllerFuncs[gActiveBattler] = sub_8036170; gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
} }
break; break;
} }
@@ -1143,7 +1143,7 @@ static void OpponentHandleDrawTrainerPic(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
} }
@@ -1174,7 +1174,7 @@ static void OpponentHandleTrainerSlide(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicId].tag);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
} }
@@ -1186,7 +1186,7 @@ static void OpponentHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_8035B58; gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
} }
static void OpponentHandleFaintAnimation(void) static void OpponentHandleFaintAnimation(void)
@@ -1204,7 +1204,7 @@ static void OpponentHandleFaintAnimation(void)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET); PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
gBattlerControllerFuncs[gActiveBattler] = sub_803612C; gBattlerControllerFuncs[gActiveBattler] = HideHealthboxAfterMonFaint;
} }
} }
} }
@@ -1231,7 +1231,7 @@ static void OpponentHandlePause(void)
static void OpponentHandleMoveAnimation(void) static void OpponentHandleMoveAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
@@ -1273,7 +1273,7 @@ static void OpponentDoMoveAnimation(void)
case 1: case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{ {
sub_8035450(0); SetBattlerSpriteAffineMode(0);
DoMoveAnim(move); DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
} }
@@ -1282,7 +1282,7 @@ static void OpponentDoMoveAnimation(void)
gAnimScriptCallback(); gAnimScriptCallback();
if (!gAnimScriptActive) if (!gAnimScriptActive)
{ {
sub_8035450(1); SetBattlerSpriteAffineMode(1);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{ {
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
@@ -1311,7 +1311,7 @@ static void OpponentHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
if (sub_80D89B0(*stringId)) if (BattleStringShouldBeColored(*stringId))
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
else else
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, 0);
@@ -1320,10 +1320,10 @@ static void OpponentHandlePrintString(void)
switch (*stringId) switch (*stringId)
{ {
case 0x17F: case 0x17F:
gBattlerControllerFuncs[gActiveBattler] = sub_80E85C0; gBattlerControllerFuncs[gActiveBattler] = PrintOakText_HowDisappointing;
return; return;
case 0xE3: case 0xE3:
gBattlerControllerFuncs[gActiveBattler] = sub_80E8598; gBattlerControllerFuncs[gActiveBattler] = PrintOakText_OakNoRunningFromATrainer;
return; return;
} }
} }
@@ -1479,7 +1479,7 @@ static void OpponentHandleExpUpdate(void)
static void OpponentHandleStatusIconUpdate(void) static void OpponentHandleStatusIconUpdate(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u8 battlerId; u8 battlerId;
@@ -1492,7 +1492,7 @@ static void OpponentHandleStatusIconUpdate(void)
static void OpponentHandleStatusAnimation(void) static void OpponentHandleStatusAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
@@ -1632,16 +1632,16 @@ static void OpponentHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_8038D90); StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
taskId = CreateTask(sub_8038DC4, 5); taskId = CreateTask(Task_StartSendOutAnim, 5);
gTasks[taskId].data[0] = gActiveBattler; gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = TRUE;
gBattlerControllerFuncs[gActiveBattler] = nullsub_17; gBattlerControllerFuncs[gActiveBattler] = OpponentDummy;
} }
static void sub_8038D90(struct Sprite *sprite) static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite)
{ {
FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam); FreeTrainerFrontPicPaletteAndTile(sprite->oam.affineParam);
sprite->oam.tileNum = sprite->data[5]; sprite->oam.tileNum = sprite->data[5];
@@ -1649,7 +1649,7 @@ static void sub_8038D90(struct Sprite *sprite)
DestroySprite(sprite); DestroySprite(sprite);
} }
static void sub_8038DC4(u8 taskId) static void Task_StartSendOutAnim(u8 taskId)
{ {
u8 savedActiveBattler = gActiveBattler; u8 savedActiveBattler = gActiveBattler;
@@ -1657,18 +1657,18 @@ static void sub_8038DC4(u8 taskId)
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_8037A28(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
} }
else else
{ {
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_8037A28(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK; gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_8037A28(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK; gActiveBattler ^= BIT_FLANK;
} }
gBattlerControllerFuncs[gActiveBattler] = sub_8035DF0; gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
gActiveBattler = savedActiveBattler; gActiveBattler = savedActiveBattler;
DestroyTask(taskId); DestroyTask(taskId);
} }
@@ -1684,32 +1684,32 @@ static void OpponentHandleDrawPartyStatusSummary(void)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
if (gBattleBufferA[gActiveBattler][2]) if (gBattleBufferA[gActiveBattler][2])
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E <= 1) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
{ {
++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E; ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay;
return; return;
} }
else else
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
} }
} }
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
(struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2]); gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
if (gBattleBufferA[gActiveBattler][2]) if (gBattleBufferA[gActiveBattler][2])
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D;
gBattlerControllerFuncs[gActiveBattler] = sub_8038FBC; gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
} }
} }
static void sub_8038FBC(void) static void EndDrawPartyStatusSummary(void)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
OpponentBufferExecCompleted(); OpponentBufferExecCompleted();
} }
} }
@@ -1738,7 +1738,7 @@ static void OpponentHandleSpriteInvisibility(void)
static void OpponentHandleBattleAnimation(void) static void OpponentHandleBattleAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u8 animationId = gBattleBufferA[gActiveBattler][1]; u8 animationId = gBattleBufferA[gActiveBattler][1];
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
+131 -131
View File
@@ -98,13 +98,13 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst);
static void SetPlayerMonData(u8 monId); static void SetPlayerMonData(u8 monId);
static void DoSwitchOutAnimation(void); static void DoSwitchOutAnimation(void);
static void PlayerDoMoveAnimation(void); static void PlayerDoMoveAnimation(void);
static void task05_08033660(u8 taskId); static void Task_StartSendOutAnim(u8 taskId);
static void sub_8033AC8(void); static void PreviewDeterminativeMoveTargets(void);
static void sub_802FCAC(void); static void SwitchIn_HandleSoundAndEnd(void);
static void sub_80300F4(u8 taskId); static void Task_GiveExpWithExpBar(u8 taskId);
static void sub_80303A8(u8 taskId); static void Task_CreateLevelUpVerticalStripes(u8 taskId);
static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit); static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void sub_8033830(void); static void EndDrawPartyStatusSummary(void);
static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) = static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{ {
@@ -172,7 +172,7 @@ static const u8 sTargetIdentities[] = { B_POSITION_PLAYER_LEFT, B_POSITION_PLAYE
// not used // not used
static const u8 gUnknown_8250984[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 }; static const u8 gUnknown_8250984[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 };
void nullsub_13(void) void PlayerDummy(void)
{ {
} }
@@ -308,7 +308,7 @@ static void HandleInputChooseAction(void)
} }
} }
static void sub_802E640(void) UNUSED static void UnusedEndBounceEffect(void)
{ {
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
EndBounceEffect(gActiveBattler, BOUNCE_MON); EndBounceEffect(gActiveBattler, BOUNCE_MON);
@@ -336,7 +336,7 @@ static void HandleInputChooseTarget(void)
if (JOY_NEW(A_BUTTON)) if (JOY_NEW(A_BUTTON))
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8)); BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX); EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
PlayerBufferExecCompleted(); PlayerBufferExecCompleted();
@@ -344,7 +344,7 @@ static void HandleInputChooseTarget(void)
else if (JOY_NEW(B_BUTTON)) else if (JOY_NEW(B_BUTTON))
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
@@ -353,7 +353,7 @@ static void HandleInputChooseTarget(void)
else if (JOY_NEW(DPAD_LEFT | DPAD_UP)) else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
do do
{ {
@@ -388,12 +388,12 @@ static void HandleInputChooseTarget(void)
i = 0; i = 0;
} }
while (i == 0); while (i == 0);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
} }
else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN)) else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098; gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
do do
{ {
@@ -428,7 +428,7 @@ static void HandleInputChooseTarget(void)
i = 0; i = 0;
} }
while (i == 0); while (i == 0);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
} }
} }
@@ -437,7 +437,7 @@ void HandleInputChooseMove(void)
bool32 canSelectTarget = FALSE; bool32 canSelectTarget = FALSE;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]); struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
sub_8033AC8(); PreviewDeterminativeMoveTargets();
if (JOY_NEW(A_BUTTON)) if (JOY_NEW(A_BUTTON))
{ {
u8 moveTarget; u8 moveTarget;
@@ -495,7 +495,7 @@ void HandleInputChooseMove(void)
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT); gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else else
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044; gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
} }
} }
else if (JOY_NEW(B_BUTTON)) else if (JOY_NEW(B_BUTTON))
@@ -577,7 +577,7 @@ void HandleInputChooseMove(void)
} }
// not used // not used
static u32 sub_802EDDC(void) static u32 HandleMoveInputUnused(void)
{ {
u32 var = 0; u32 var = 0;
@@ -704,7 +704,7 @@ static void HandleMoveSwitching(void)
} }
} }
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
gBattlerControllerFuncs[gActiveBattler] = sub_80E7988; gBattlerControllerFuncs[gActiveBattler] = OakOldManHandleInputChooseMove;
else else
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor; gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor;
@@ -719,7 +719,7 @@ static void HandleMoveSwitching(void)
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor); MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0); MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
gBattlerControllerFuncs[gActiveBattler] = sub_80E7988; gBattlerControllerFuncs[gActiveBattler] = OakOldManHandleInputChooseMove;
else else
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove; gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
MoveSelectionDisplayPpString(); MoveSelectionDisplayPpString();
@@ -792,7 +792,7 @@ static void HandleMoveSwitching(void)
} }
} }
static void sub_802F610(void) static void SetLinkBattleEndCallbacks(void)
{ {
if (gWirelessCommType == 0) if (gWirelessCommType == 0)
{ {
@@ -801,7 +801,7 @@ static void sub_802F610(void)
m4aSongNumStop(SE_LOW_HEALTH); m4aSongNumStop(SE_LOW_HEALTH);
gMain.inBattle = 0; gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1; gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(sub_8011A1C); SetMainCallback2(CB2_InitEndLinkBattle);
FreeAllWindowBuffers(); FreeAllWindowBuffers();
} }
} }
@@ -810,22 +810,22 @@ static void sub_802F610(void)
m4aSongNumStop(SE_LOW_HEALTH); m4aSongNumStop(SE_LOW_HEALTH);
gMain.inBattle = 0; gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1; gMain.callback1 = gPreBattleCallback1;
SetMainCallback2(sub_8011A1C); SetMainCallback2(CB2_InitEndLinkBattle);
FreeAllWindowBuffers(); FreeAllWindowBuffers();
} }
} }
void sub_802F6A8(void) void SetBattleEndCallbacks(void)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_LINK) if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{ {
if (gWirelessCommType == 0) if (gWirelessCommType == 0)
Link_TryStartSend5FFF(); SetCloseLinkCallback();
else else
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
gBattlerControllerFuncs[gActiveBattler] = sub_802F610; gBattlerControllerFuncs[gActiveBattler] = SetLinkBattleEndCallbacks;
} }
else else
{ {
@@ -849,27 +849,27 @@ static void CompleteOnBattlerSpriteCallbackDummy2(void)
PlayerBufferExecCompleted(); PlayerBufferExecCompleted();
} }
static void sub_802F7A0(void) static void FreeTrainerSpriteAfterSlide(void)
{ {
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{ {
nullsub_16(gSaveBlock2Ptr->playerGender); BattleGfxSfxDummy3(gSaveBlock2Ptr->playerGender);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
PlayerBufferExecCompleted(); PlayerBufferExecCompleted();
} }
} }
static void sub_802F810(void) static void Intro_DelayAndEnd(void)
{ {
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF) if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 0xFF)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
PlayerBufferExecCompleted(); PlayerBufferExecCompleted();
} }
} }
static void sub_802F858(void) static void Intro_WaitForShinyAnimAndHealthbox(void)
{ {
bool8 var = FALSE; bool8 var = FALSE;
@@ -886,15 +886,15 @@ static void sub_802F858(void)
} }
if (IsCryPlayingOrClearCrySongs()) if (IsCryPlayingOrClearCrySongs())
var = FALSE; var = FALSE;
if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(0x27F9); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(0x27F9); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
if (gBattleTypeFlags & BATTLE_TYPE_MULTI) if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
m4aMPlayContinue(&gMPlayInfo_BGM); m4aMPlayContinue(&gMPlayInfo_BGM);
else else
@@ -902,55 +902,55 @@ static void sub_802F858(void)
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle()) if (IsDoubleBattle())
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK); HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = sub_802F810; gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
} }
} }
static void sub_802FA58(void) static void Intro_TryShinyAnimShowHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim)
sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
HEALTHBOX_ALL); HEALTHBOX_ALL);
sub_804BD94(gActiveBattler ^ BIT_FLANK); StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
} }
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL); HEALTHBOX_ALL);
sub_804BD94(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattleSpritesDataPtr->animationData->field_9_x1 = 0; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
gBattlerControllerFuncs[gActiveBattler] = sub_802F858; gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
} }
} }
static void sub_802FBF4(void) static void SwitchIn_CleanShinyAnimShowSubstitute(void)
{ {
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(0x27F9); FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(0x27F9); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[gActiveBattler] = sub_802FCAC; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
} }
} }
static void sub_802FCAC(void) static void SwitchIn_HandleSoundAndEnd(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& !IsCryPlayingOrClearCrySongs()) && !IsCryPlayingOrClearCrySongs())
@@ -961,26 +961,26 @@ static void sub_802FCAC(void)
} }
} }
static void sub_802FD18(void) static void SwitchIn_TryShinyAnimShowHealthbox(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)) && !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
{ {
DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL); HEALTHBOX_ALL);
sub_804BD94(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler); CopyBattleSpriteInvisibility(gActiveBattler);
gBattlerControllerFuncs[gActiveBattler] = sub_802FBF4; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_CleanShinyAnimShowSubstitute;
} }
} }
void c3_0802FDF4(u8 taskId) void Task_PlayerController_RestoreBgmAfterCry(u8 taskId)
{ {
if (!IsCryPlayingOrClearCrySongs()) if (!IsCryPlayingOrClearCrySongs())
{ {
@@ -1078,10 +1078,10 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp); SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP); PlaySE(SE_EXP);
gTasks[taskId].func = sub_80300F4; gTasks[taskId].func = Task_GiveExpWithExpBar;
} }
static void sub_80300F4(u8 taskId) static void Task_GiveExpWithExpBar(u8 taskId)
{ {
if (gTasks[taskId].tExpTask_frames < 13) if (gTasks[taskId].tExpTask_frames < 13)
{ {
@@ -1167,7 +1167,7 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
if (IsBattlerSpriteVisible((u8)battlerId) == TRUE) if (IsBattlerSpriteVisible((u8)battlerId) == TRUE)
{ {
gTasks[taskId].func = sub_80303A8; gTasks[taskId].func = Task_CreateLevelUpVerticalStripes;
gTasks[taskId].data[15] = 0; gTasks[taskId].data[15] = 0;
} }
else else
@@ -1177,12 +1177,12 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
} }
} }
static void sub_80303A8(u8 taskId) static void Task_CreateLevelUpVerticalStripes(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
u8 battlerId = tExpTask_battler; u8 battlerId = tExpTask_battler;
u16 v5 = GetBattlerSpriteBGPriorityRank(battlerId); u16 bgPriorityRank = GetBattlerSpriteBGPriorityRank(battlerId);
bool32 v6 = ((v5 ^ BIT_SIDE)) != B_SIDE_PLAYER; bool32 isOnBg2 = ((bgPriorityRank ^ 1)) != 0;
struct Sprite *sprite = &gSprites[gBattlerSpriteIds[battlerId]]; struct Sprite *sprite = &gSprites[gBattlerSpriteIds[battlerId]];
switch (data[15]) switch (data[15])
@@ -1190,7 +1190,7 @@ static void sub_80303A8(u8 taskId)
case 0: case 0:
if (!IsTextPrinterActive(0)) if (!IsTextPrinterActive(0))
{ {
if (!v6) if (!isOnBg2)
{ {
data[14] = gBattle_BG1_X; data[14] = gBattle_BG1_X;
data[13] = gBattle_BG1_Y; data[13] = gBattle_BG1_Y;
@@ -1210,7 +1210,7 @@ static void sub_80303A8(u8 taskId)
case 1: case 1:
{ {
u32 battlerIdAlt = battlerId; u32 battlerIdAlt = battlerId;
bool32 v6Alt = v6; bool32 v6Alt = isOnBg2;
MoveBattlerSpriteToBG(battlerIdAlt, v6Alt); MoveBattlerSpriteToBG(battlerIdAlt, v6Alt);
} }
@@ -1235,14 +1235,14 @@ static void sub_80303A8(u8 taskId)
} }
break; break;
case 5: case 5:
sub_8073128(v6); ResetBattleAnimBg(isOnBg2);
++data[15]; ++data[15];
break; break;
case 4: case 4:
++data[15]; ++data[15];
break; break;
case 6: case 6:
if (!v6) if (!isOnBg2)
{ {
gBattle_BG1_X = data[14]; gBattle_BG1_X = data[14];
gBattle_BG1_Y = data[13]; gBattle_BG1_Y = data[13];
@@ -1258,7 +1258,7 @@ static void sub_80303A8(u8 taskId)
} }
} }
static void sub_8030538(void) static void FreeMonSpriteAfterFaintAnim(void)
{ {
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{ {
@@ -1269,7 +1269,7 @@ static void sub_8030538(void)
} }
} }
static void sub_80305A0(void) static void FreeMonSpriteAfterSwitchOutAnim(void)
{ {
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{ {
@@ -1293,8 +1293,8 @@ static void OpenPartyMenuToChooseMon(void)
u8 caseId; u8 caseId;
gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection; gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0]; caseId = gTasks[gBattleControllerData[gActiveBattler]].data[0];
DestroyTask(gUnknown_3004FFC[gActiveBattler]); DestroyTask(gBattleControllerData[gActiveBattler]);
FreeAllWindowBuffers(); FreeAllWindowBuffers();
OpenPartyMenuInTutorialBattle(caseId); OpenPartyMenuInTutorialBattle(caseId);
} }
@@ -1319,7 +1319,7 @@ static void OpenBagAndChooseItem(void)
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem; gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
nullsub_44(); ReshowBattleScreenDummy();
FreeAllWindowBuffers(); FreeAllWindowBuffers();
CB2_BagMenuFromBattle(); CB2_BagMenuFromBattle();
} }
@@ -2090,31 +2090,31 @@ static void PlayerHandleSwitchInAnim(void)
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
gActionSelectionCursor[gActiveBattler] = 0; gActionSelectionCursor[gActiveBattler] = 0;
gMoveSelectionCursor[gActiveBattler] = 0; gMoveSelectionCursor[gActiveBattler] = 0;
sub_8031FF4(gActiveBattler, gBattleBufferA[gActiveBattler][2]); StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerControllerFuncs[gActiveBattler] = sub_802FD18; gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox;
} }
static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit) static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
{ {
u16 species; u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit); ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2), GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId), GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId)); GetBattlerSpriteSubpriority(battlerId));
gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
} }
static void PlayerHandleReturnMonToBall(void) static void PlayerHandleReturnMonToBall(void)
@@ -2147,7 +2147,7 @@ static void DoSwitchOutAnimation(void)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerControllerFuncs[gActiveBattler] = sub_80305A0; gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
} }
break; break;
} }
@@ -2175,13 +2175,13 @@ static void PlayerHandleDrawTrainerPic(void)
if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD) || (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD)
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2; trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RS_BRENDAN;
else else
trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0; trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RED;
} }
else else
{ {
trainerPicId = gSaveBlock2Ptr->playerGender + 0; trainerPicId = gSaveBlock2Ptr->playerGender + BACK_PIC_RED;
} }
DecompressTrainerBackPalette(trainerPicId, gActiveBattler); DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler)); SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
@@ -2192,7 +2192,7 @@ static void PlayerHandleDrawTrainerPic(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
} }
@@ -2222,7 +2222,7 @@ static void PlayerHandleTrainerSlide(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
} }
@@ -2235,7 +2235,7 @@ static void PlayerHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
gBattlerControllerFuncs[gActiveBattler] = sub_802F7A0; gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
} }
static void PlayerHandleFaintAnimation(void) static void PlayerHandleFaintAnimation(void)
@@ -2255,8 +2255,8 @@ static void PlayerHandleFaintAnimation(void)
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER); PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
gBattlerControllerFuncs[gActiveBattler] = sub_8030538; gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
} }
} }
} }
@@ -2296,7 +2296,7 @@ static void PlayerHandlePause(void)
static void PlayerHandleMoveAnimation(void) static void PlayerHandleMoveAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
@@ -2338,7 +2338,7 @@ static void PlayerDoMoveAnimation(void)
case 1: case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{ {
sub_8035450(0); SetBattlerSpriteAffineMode(0);
DoMoveAnim(move); DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
} }
@@ -2347,7 +2347,7 @@ static void PlayerDoMoveAnimation(void)
gAnimScriptCallback(); gAnimScriptCallback();
if (!gAnimScriptActive) if (!gAnimScriptActive)
{ {
sub_8035450(1); SetBattlerSpriteAffineMode(1);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2) if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{ {
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
@@ -2376,8 +2376,8 @@ static void PlayerHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
if (sub_80D89B0(*stringId)) if (BattleStringShouldBeColored(*stringId))
BattlePutTextOnWindow(gDisplayedStringBattle, 64); BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
else else
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2; gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
@@ -2460,10 +2460,10 @@ static void PlayerHandleChoosePokemon(void)
{ {
s32 i; s32 i;
gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF); gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF; gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4; *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
*(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2]; *(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2];
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3]; *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
for (i = 0; i < 3; ++i) for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i]; gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
@@ -2522,13 +2522,13 @@ static void PlayerHandleExpUpdate(void)
gTasks[taskId].tExpTask_monId = monId; gTasks[taskId].tExpTask_monId = monId;
gTasks[taskId].tExpTask_gainedExp = expPointsToGive; gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
gTasks[taskId].tExpTask_battler = gActiveBattler; gTasks[taskId].tExpTask_battler = gActiveBattler;
gBattlerControllerFuncs[gActiveBattler] = nullsub_13; gBattlerControllerFuncs[gActiveBattler] = PlayerDummy;
} }
} }
static void PlayerHandleStatusIconUpdate(void) static void PlayerHandleStatusIconUpdate(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u8 battlerId; u8 battlerId;
@@ -2541,7 +2541,7 @@ static void PlayerHandleStatusIconUpdate(void)
static void PlayerHandleStatusAnimation(void) static void PlayerHandleStatusAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1], InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24)); gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
@@ -2707,22 +2707,22 @@ static void PlayerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80755B8; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = PlayerThrowBall_StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8); StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8); paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32); LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(task05_08033660, 5); taskId = CreateTask(Task_StartSendOutAnim, 5);
gTasks[taskId].data[0] = gActiveBattler; gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
gBattlerControllerFuncs[gActiveBattler] = nullsub_13; gBattlerControllerFuncs[gActiveBattler] = PlayerDummy;
} }
void sub_80335F8(struct Sprite *sprite) void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite)
{ {
u8 battlerId = sprite->data[5]; u8 battlerId = sprite->data[5];
@@ -2733,7 +2733,7 @@ void sub_80335F8(struct Sprite *sprite)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
} }
static void task05_08033660(u8 taskId) static void Task_StartSendOutAnim(u8 taskId)
{ {
if (gTasks[taskId].data[1] < 31) if (gTasks[taskId].data[1] < 31)
{ {
@@ -2747,19 +2747,19 @@ static void task05_08033660(u8 taskId)
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{ {
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_8031FF4(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
} }
else else
{ {
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_8031FF4(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK; gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_8031FF4(gActiveBattler, FALSE); StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK; gActiveBattler ^= BIT_FLANK;
} }
gBattlerControllerFuncs[gActiveBattler] = sub_802FA58; gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
gActiveBattler = savedActiveBattler; gActiveBattler = savedActiveBattler;
DestroyTask(taskId); DestroyTask(taskId);
} }
@@ -2775,18 +2775,18 @@ static void PlayerHandleDrawPartyStatusSummary(void)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
if (gBattleBufferA[gActiveBattler][2] != 0) if (gBattleBufferA[gActiveBattler][2] != 0)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
gBattlerControllerFuncs[gActiveBattler] = sub_8033830; gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
} }
} }
static void sub_8033830(void) static void EndDrawPartyStatusSummary(void)
{ {
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
{ {
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
PlayerBufferExecCompleted(); PlayerBufferExecCompleted();
} }
} }
@@ -2817,7 +2817,7 @@ static void PlayerHandleSpriteInvisibility(void)
static void PlayerHandleBattleAnimation(void) static void PlayerHandleBattleAnimation(void)
{ {
if (!mplay_80342A4(gActiveBattler)) if (!IsBattleSEPlaying(gActiveBattler))
{ {
u8 animationId = gBattleBufferA[gActiveBattler][1]; u8 animationId = gBattleBufferA[gActiveBattler][1];
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
@@ -2871,14 +2871,14 @@ static void PlayerHandleCmd55(void)
FadeOutMapMusic(5); FadeOutMapMusic(5);
BeginFastPaletteFade(3); BeginFastPaletteFade(3);
PlayerBufferExecCompleted(); PlayerBufferExecCompleted();
gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8; gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
} }
static void PlayerCmdEnd(void) static void PlayerCmdEnd(void)
{ {
} }
static void sub_8033AC8(void) static void PreviewDeterminativeMoveTargets(void)
{ {
u32 bitMask = 0; u32 bitMask = 0;
u8 startY = 0; u8 startY = 0;
File diff suppressed because it is too large Load Diff
+6 -6
View File
@@ -139,7 +139,7 @@ static void (*const sSafariBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
}; };
// not used // not used
static void SpriteCB_Null4(struct Sprite *sprite) static void SafariDummy(void)
{ {
} }
@@ -242,7 +242,7 @@ static void CompleteOnHealthboxSpriteCallbackDummy(void)
SafariBufferExecCompleted(); SafariBufferExecCompleted();
} }
static void sub_80DD7B0(void) static void Safari_SetBattleEndCallbacks(void)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
@@ -348,7 +348,7 @@ static void SafariHandleDrawTrainerPic(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
} }
@@ -408,7 +408,7 @@ static void SafariHandlePrintString(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId); BufferStringBattle(*stringId);
if (sub_80D89B0(*stringId)) if (BattleStringShouldBeColored(*stringId))
BattlePutTextOnWindow(gDisplayedStringBattle, 0x40); BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
else else
BattlePutTextOnWindow(gDisplayedStringBattle, 0); BattlePutTextOnWindow(gDisplayedStringBattle, 0);
@@ -608,7 +608,7 @@ static void SafariHandleIntroSlide(void)
static void SafariHandleIntroTrainerBallThrow(void) static void SafariHandleIntroTrainerBallThrow(void)
{ {
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT); UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_SAFARI_ALL_TEXT);
sub_804BD94(gActiveBattler); StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy; gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthboxSpriteCallbackDummy;
} }
@@ -661,7 +661,7 @@ static void SafariHandleCmd55(void)
BeginFastPaletteFade(3); BeginFastPaletteFade(3);
SafariBufferExecCompleted(); SafariBufferExecCompleted();
if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)) if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
gBattlerControllerFuncs[gActiveBattler] = sub_80DD7B0; gBattlerControllerFuncs[gActiveBattler] = Safari_SetBattleEndCallbacks;
} }
static void SafariCmdEnd(void) static void SafariCmdEnd(void)
+9 -9
View File
@@ -45,10 +45,10 @@ void SetUpBattleVars(void)
{ {
s32 i; s32 i;
gBattleMainFunc = nullsub_12; gBattleMainFunc = BattleDummy;
for (i = 0; i < MAX_BATTLERS_COUNT; ++i) for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
{ {
gBattlerControllerFuncs[i] = nullsub_13; gBattlerControllerFuncs[i] = PlayerDummy;
gBattlerPositions[i] = 0xFF; gBattlerPositions[i] = 0xFF;
gActionSelectionCursor[i] = 0; gActionSelectionCursor[i] = 0;
gMoveSelectionCursor[i] = 0; gMoveSelectionCursor[i] = 0;
@@ -62,7 +62,7 @@ void SetUpBattleVars(void)
gUnknown_2023DDC = 0; gUnknown_2023DDC = 0;
} }
void sub_800D30C(void) void InitBtlControllers(void)
{ {
s32 i; s32 i;
@@ -481,7 +481,7 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
} }
} }
void sub_800DD28(void) void TryReceiveLinkBattleData(void)
{ {
u8 i; u8 i;
s32 j; s32 j;
@@ -748,7 +748,7 @@ void BtlController_EmitPrintString(u8 bufferId, u16 stringID)
stringInfo->lastItem = gLastUsedItem; stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility; stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = gBattleScripting.battler; stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52; stringInfo->bakScriptPartyIdx = gBattleStruct->scriptPartyIdx;
stringInfo->hpScale = gBattleStruct->hpScale; stringInfo->hpScale = gBattleStruct->hpScale;
stringInfo->itemEffectBattler = gPotentialItemEffectBattler; stringInfo->itemEffectBattler = gPotentialItemEffectBattler;
stringInfo->moveType = gBattleMoves[gCurrentMove].type; stringInfo->moveType = gBattleMoves[gCurrentMove].type;
@@ -778,7 +778,7 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringID)
stringInfo->lastItem = gLastUsedItem; stringInfo->lastItem = gLastUsedItem;
stringInfo->lastAbility = gLastUsedAbility; stringInfo->lastAbility = gLastUsedAbility;
stringInfo->scrActive = gBattleScripting.battler; stringInfo->scrActive = gBattleScripting.battler;
stringInfo->unk1605E = gBattleStruct->field_52; stringInfo->bakScriptPartyIdx = gBattleStruct->scriptPartyIdx;
for (i = 0; i < MAX_BATTLERS_COUNT; ++i) for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
stringInfo->abilities[i] = gBattleMons[i].ability; stringInfo->abilities[i] = gBattleMons[i].ability;
for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; ++i) for (i = 0; i < TEXT_BUFF_ARRAY_COUNT; ++i)
@@ -1097,13 +1097,13 @@ void BtlController_EmitIntroTrainerBallThrow(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
} }
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2) void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 param)
{ {
s32 i; s32 i;
sBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY; sBattleBuffersTransferData[0] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
sBattleBuffersTransferData[1] = arg2 & 0x7F; sBattleBuffersTransferData[1] = param & 0x7F;
sBattleBuffersTransferData[2] = (arg2 & 0x80) >> 7; sBattleBuffersTransferData[2] = (param & 0x80) >> 7;
sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY; sBattleBuffersTransferData[3] = CONTROLLER_DRAWPARTYSTATUSSUMMARY;
for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); ++i) for (i = 0; i < (s32)(sizeof(struct HpAndStatus) * PARTY_SIZE); ++i)
sBattleBuffersTransferData[4 + i] = *(i + (u8 *)(hpAndStatus)); sBattleBuffersTransferData[4 + i] = *(i + (u8 *)(hpAndStatus));
+28 -20
View File
@@ -128,7 +128,7 @@ void FreeBattleSpritesData(void)
} }
} }
void sub_8033E3C(struct Sprite *sprite) void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
{ {
u8 spriteId = sprite->data[1]; u8 spriteId = sprite->data[1];
@@ -140,14 +140,14 @@ void sub_8033E3C(struct Sprite *sprite)
gSprites[spriteId].animPaused = 0; gSprites[spriteId].animPaused = 0;
else if (gSprites[spriteId].animEnded) else if (gSprites[spriteId].animEnded)
{ {
gSprites[spriteId].callback = sub_8012100; gSprites[spriteId].callback = SpriteCB_SetToDummy3;
StartSpriteAffineAnim(&gSprites[spriteId], 0); StartSpriteAffineAnim(&gSprites[spriteId], 0);
sprite->callback = SpriteCallbackDummy; sprite->callback = SpriteCallbackDummy;
} }
} }
// not used // not used
static void sub_8033EB0(struct Sprite *sprite, bool8 arg1) UNUSED static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 arg1)
{ {
sprite->animPaused = 1; sprite->animPaused = 1;
sprite->callback = SpriteCallbackDummy; sprite->callback = SpriteCallbackDummy;
@@ -158,7 +158,7 @@ static void sub_8033EB0(struct Sprite *sprite, bool8 arg1)
AnimateSprite(sprite); AnimateSprite(sprite);
} }
void sub_8033EEC(struct Sprite *sprite) void SpriteCB_TrainerSlideIn(struct Sprite *sprite)
{ {
if (!(gIntroSlideFlags & 1)) if (!(gIntroSlideFlags & 1))
{ {
@@ -290,21 +290,24 @@ bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
return FALSE; return FALSE;
} }
bool8 mplay_80342A4(u8 battlerId) bool8 IsBattleSEPlaying(u8 battlerId)
{ {
u8 zero = 0; u8 zero = 0;
if (IsSEPlaying()) if (IsSEPlaying())
{ {
++gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8; ++gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30) // UB: Uses gActiveBattler instead of battlerId.
// In practice, this is never a problem, as this routine
// is only ever passed gActiveBattler.
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].soundTimer < 30)
return TRUE; return TRUE;
m4aMPlayStop(&gMPlayInfo_SE1); m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2); m4aMPlayStop(&gMPlayInfo_SE2);
} }
if (zero == 0) if (zero == 0)
{ {
gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0; gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer = 0;
return FALSE; return FALSE;
} }
else else
@@ -384,7 +387,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
} }
otId = GetMonData(mon, MON_DATA_OT_ID); otId = GetMonData(mon, MON_DATA_OT_ID);
position = GetBattlerPosition(battlerId); position = GetBattlerPosition(battlerId);
if (sub_804455C(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE) if (ShouldIgnoreDeoxysForm(1, battlerId) == TRUE || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species], HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
gMonSpritesGfxPtr->sprites[position], gMonSpritesGfxPtr->sprites[position],
species, currentPersonality); species, currentPersonality);
@@ -449,7 +452,7 @@ void DecompressTrainerBackPalette(u16 index, u8 palette)
LoadCompressedPalette(gTrainerBackPicPaletteTable[index].data, (palette + 16) * 16, 0x20); LoadCompressedPalette(gTrainerBackPicPaletteTable[index].data, (palette + 16) * 16, 0x20);
} }
void nullsub_16(u8 a1) void BattleGfxSfxDummy3(u8 a1)
{ {
} }
@@ -864,7 +867,7 @@ void HandleBattleLowHpMusicChange(void)
} }
} }
void sub_8035450(u8 affineMode) void SetBattlerSpriteAffineMode(u8 affineMode)
{ {
s32 i; s32 i;
@@ -950,9 +953,12 @@ void HideBattlerShadowSprite(u8 battlerId)
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible; gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
} }
void sub_80357C8(void) // Low-level function that sets specific interface tiles' palettes,
// overwriting any pixel with value 0.
void BattleInterfaceSetWindowPals(void)
{ {
u16 *vramPtr = (u16 *)(VRAM + 0x240); // 9 tiles at 0x06000240
u16 *vramPtr = (u16 *)(BG_VRAM + 0x240);
s32 i; s32 i;
s32 j; s32 j;
@@ -970,7 +976,9 @@ void sub_80357C8(void)
*vramPtr |= 0x000F; *vramPtr |= 0x000F;
} }
} }
vramPtr = (u16 *)(VRAM + 0x600);
// 18 tiles at 0x06000600
vramPtr = (u16 *)(BG_VRAM + 0x600);
for (i = 0; i < 18; ++i) for (i = 0; i < 18; ++i)
{ {
for (j = 0; j < 16; ++vramPtr, ++j) for (j = 0; j < 16; ++vramPtr, ++j)
@@ -1005,15 +1013,15 @@ void AllocateMonSpritesGfx(void)
for (i = 0; i < MAX_BATTLERS_COUNT; ++i) for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
{ {
gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000); gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
*(gMonSpritesGfxPtr->templates + i) = gUnknown_825DEF0[i]; *(gMonSpritesGfxPtr->templates + i) = gSpriteTemplates_Battlers[i];
for (j = 0; j < 4; ++j) for (j = 0; j < 4; ++j)
{ {
gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800); gMonSpritesGfxPtr->images[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800);
gMonSpritesGfxPtr->field_74[i][j].size = 0x800; gMonSpritesGfxPtr->images[i][j].size = 0x800;
} }
gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i]; gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->images[i];
} }
gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000); gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000);
} }
@@ -1022,8 +1030,8 @@ void FreeMonSpritesGfx(void)
{ {
if (gMonSpritesGfxPtr == NULL) if (gMonSpritesGfxPtr == NULL)
return; return;
if (gMonSpritesGfxPtr->field_17C != NULL) if (gMonSpritesGfxPtr->multiUseBuffer != NULL)
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
if (gMonSpritesGfxPtr->field_178 != NULL) if (gMonSpritesGfxPtr->field_178 != NULL)
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178); FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx); FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx);
+8 -8
View File
@@ -1044,17 +1044,17 @@ void SwapHpBarsWithHpText(void)
#define tIsBattleStart data[10] #define tIsBattleStart data[10]
#define tData15 data[15] #define tData15 data[15]
u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart) u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, bool8 isSwitchingMons, bool8 isBattleStart)
{ {
bool8 isOpponent; bool8 isOpponent;
s8 sp14; s8 nValidMons;
s16 bar_X, bar_Y, bar_pos2_X, bar_data0; s16 bar_X, bar_Y, bar_pos2_X, bar_data0;
s32 i; s32 i;
u8 summaryBarSpriteId; u8 summaryBarSpriteId;
u8 ballIconSpritesIds[PARTY_SIZE]; u8 ballIconSpritesIds[PARTY_SIZE];
u8 taskId; u8 taskId;
if (!arg2 || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT) if (!isSwitchingMons || GetBattlerPosition(battlerId) != B_POSITION_OPPONENT_RIGHT)
{ {
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER) if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
{ {
@@ -1067,7 +1067,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
{ {
isOpponent = TRUE; isOpponent = TRUE;
if (!arg2 || !IsDoubleBattle()) if (!isSwitchingMons || !IsDoubleBattle())
bar_X = 104, bar_Y = 40; bar_X = 104, bar_Y = 40;
else else
bar_X = 104, bar_Y = 16; bar_X = 104, bar_Y = 16;
@@ -1084,10 +1084,10 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
bar_data0 = 5; bar_data0 = 5;
} }
for (i = 0, sp14 = 0; i < PARTY_SIZE; i++) for (i = 0, nValidMons = 0; i < PARTY_SIZE; i++)
{ {
if (partyInfo[i].hp != 0xFFFF) if (partyInfo[i].hp != 0xFFFF)
sp14++; nValidMons++;
} }
LoadCompressedSpriteSheetUsingHeap(&sStatusSummaryBarSpriteSheets[isOpponent]); LoadCompressedSpriteSheetUsingHeap(&sStatusSummaryBarSpriteSheets[isOpponent]);
@@ -1163,7 +1163,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
} }
else else
{ {
if (i >= sp14) // empty slot or an egg if (i >= nValidMons) // empty slot or an egg
{ {
gSprites[ballIconSpritesIds[i]].oam.tileNum += 1; gSprites[ballIconSpritesIds[i]].oam.tileNum += 1;
gSprites[ballIconSpritesIds[i]].data[7] = 1; gSprites[ballIconSpritesIds[i]].data[7] = 1;
@@ -1202,7 +1202,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
else else
{ {
ballIconSpritesIds[5 - i] += 0; ballIconSpritesIds[5 - i] += 0;
if (i >= sp14) // empty slot or an egg if (i >= nValidMons) // empty slot or an egg
{ {
gSprites[ballIconSpritesIds[5 - i]].oam.tileNum += 1; gSprites[ballIconSpritesIds[5 - i]].oam.tileNum += 1;
gSprites[ballIconSpritesIds[5 - i]].data[7] = 1; gSprites[ballIconSpritesIds[5 - i]].data[7] = 1;
+14 -14
View File
@@ -9,8 +9,8 @@
static EWRAM_DATA u16 sBgCnt = 0; static EWRAM_DATA u16 sBgCnt = 0;
extern const u8 gUnknown_83E7CCA[]; extern const u8 gBattleAnimRegOffsBgCnt[];
extern const u8 gUnknown_83E7CCE[]; extern const u8 gBattleIntroRegOffsBgCnt[];
static void BattleIntroSlide1(u8 taskId); static void BattleIntroSlide1(u8 taskId);
static void BattleIntroSlide2(u8 taskId); static void BattleIntroSlide2(u8 taskId);
@@ -35,7 +35,7 @@ void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
{ {
if (bgId < 4) if (bgId < 4)
{ {
sBgCnt = GetGpuReg(gUnknown_83E7CCA[bgId]); sBgCnt = GetGpuReg(gBattleAnimRegOffsBgCnt[bgId]);
switch (attributeId) switch (attributeId)
{ {
case BG_ANIM_SCREEN_SIZE: case BG_ANIM_SCREEN_SIZE:
@@ -60,7 +60,7 @@ void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
((struct BgCnt *)&sBgCnt)->screenBaseBlock = value; ((struct BgCnt *)&sBgCnt)->screenBaseBlock = value;
break; break;
} }
SetGpuReg(gUnknown_83E7CCA[bgId], sBgCnt); SetGpuReg(gBattleAnimRegOffsBgCnt[bgId], sBgCnt);
} }
} }
@@ -70,7 +70,7 @@ s32 GetAnimBgAttribute(u8 bgId, u8 attributeId)
if (bgId < 4) if (bgId < 4)
{ {
bgCnt = GetGpuReg(gUnknown_83E7CCE[bgId]); bgCnt = GetGpuReg(gBattleIntroRegOffsBgCnt[bgId]);
switch (attributeId) switch (attributeId)
{ {
case BG_ANIM_SCREEN_SIZE: case BG_ANIM_SCREEN_SIZE:
@@ -422,9 +422,9 @@ static void BattleIntroSlideLink(u8 taskId)
{ {
++gTasks[taskId].data[0]; ++gTasks[taskId].data[0];
gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW; gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = sub_801182C; gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = SpriteCB_VsLetterInit;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW; gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW;
gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = sub_801182C; gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = SpriteCB_VsLetterInit;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2);
} }
@@ -465,18 +465,18 @@ static void BattleIntroSlideLink(u8 taskId)
} }
} }
void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset) void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset)
{ {
s32 i, j; s32 i, j;
u8 battler = GetBattlerAtPosition(battlerPosition); u8 battler = GetBattlerAtPosition(battlerPosition);
s32 offset = tilesOffset; s32 offset = tilesOffset;
CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], arg5, BG_SCREEN_SIZE); CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], tilesDest, BG_SCREEN_SIZE);
LoadBgTiles(bgId, arg5, 0x1000, tilesOffset); LoadBgTiles(bgId, tilesDest, 0x1000, tilesOffset);
for (i = arg2; i < arg2 + 8; ++i) for (i = y; i < y + 8; ++i)
for (j = arg1; j < arg1 + 8; ++j) for (j = x; j < x + 8; ++j)
arg6[i * 32 + j] = offset++ | (arg4 << 12); tilemapDest[i * 32 + j] = offset++ | (palno << 12);
LoadBgTilemap(bgId, arg6, BG_SCREEN_SIZE, 0); LoadBgTilemap(bgId, tilemapDest, BG_SCREEN_SIZE, 0);
} }
// not used // not used
+164 -188
View File
@@ -44,7 +44,7 @@
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/trainer_classes.h" #include "constants/trainer_classes.h"
static void sub_80111EC(struct Sprite *sprite); static void SpriteCB_UnusedDebugSprite(struct Sprite *sprite);
static void HandleAction_UseMove(void); static void HandleAction_UseMove(void);
static void HandleAction_Switch(void); static void HandleAction_Switch(void);
static void HandleAction_UseItem(void); static void HandleAction_UseItem(void);
@@ -72,18 +72,18 @@ static void CB2_HandleStartBattle(void);
static void TryCorrectShedinjaLanguage(struct Pokemon *mon); static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
static void BattleMainCB1(void); static void BattleMainCB1(void);
static void CB2_QuitPokedudeBattle(void); static void CB2_QuitPokedudeBattle(void);
static void sub_80111FC(struct Sprite *sprite); static void SpriteCB_UnusedDebugSprite_Step(struct Sprite *sprite);
static void sub_8011B94(void); static void CB2_EndLinkBattle(void);
static void sub_8011BB0(void); static void EndLinkBattleInSteps(void);
static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite); static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite);
static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite); static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite);
static void sub_8011E3C(struct Sprite *sprite); static void SpriteCB_Unused_8011E28_Step(struct Sprite *sprite);
static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite); static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
static void sub_8012060(struct Sprite *sprite); static void SpriteCb_BlinkVisible(struct Sprite *sprite);
static void oac_poke_ally_(struct Sprite *sprite); static void oac_poke_ally_(struct Sprite *sprite);
static void SpriteCallbackDummy3(struct Sprite *sprite); static void SpriteCallbackDummy3(struct Sprite *sprite);
static void SpriteCB_BounceEffect(struct Sprite *sprite); static void SpriteCB_BounceEffect(struct Sprite *sprite);
static void sub_8012398(struct Sprite *sprite); static void SpriteCB_PlayerThrowUpdate(struct Sprite *sprite);
static void BattleStartClearSetData(void); static void BattleStartClearSetData(void);
static void BattleIntroGetMonsData(void); static void BattleIntroGetMonsData(void);
static void TurnValuesCleanUp(bool8 var0); static void TurnValuesCleanUp(bool8 var0);
@@ -129,10 +129,10 @@ static EWRAM_DATA u32 gUnknown_2022AE8[25] = {0};
EWRAM_DATA u32 gBattleTypeFlags = 0; EWRAM_DATA u32 gBattleTypeFlags = 0;
EWRAM_DATA u8 gBattleTerrain = 0; EWRAM_DATA u8 gBattleTerrain = 0;
EWRAM_DATA u32 gUnknown_2022B54 = 0; EWRAM_DATA u32 gUnknown_2022B54 = 0;
EWRAM_DATA struct UnknownPokemonStruct4 gMultiPartnerParty[3] = {0}; EWRAM_DATA struct MultiBattlePokemonTx gMultiPartnerParty[3] = {0};
EWRAM_DATA u8 *gUnknown_2022BB8 = NULL; EWRAM_DATA u8 *gBattleAnimMons_BgTilesBuffer = NULL;
EWRAM_DATA u8 *gUnknown_2022BBC = NULL; EWRAM_DATA u8 *gBattleAnimMons_BgTilemapBuffer = NULL;
EWRAM_DATA u16 *gUnknown_2022BC0 = NULL; static EWRAM_DATA u16 *sUnknownDebugSpriteDataBuffer = NULL;
EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0}; EWRAM_DATA u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200] = {0};
EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0}; EWRAM_DATA u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200] = {0};
EWRAM_DATA u8 gActiveBattler = 0; EWRAM_DATA u8 gActiveBattler = 0;
@@ -224,14 +224,14 @@ void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT]; u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
u8 gMultiUsePlayerCursor; u8 gMultiUsePlayerCursor;
u8 gNumberOfMovesToChoose; u8 gNumberOfMovesToChoose;
u8 gUnknown_3004FFC[MAX_BATTLERS_COUNT]; u8 gBattleControllerData[MAX_BATTLERS_COUNT];
static const struct ScanlineEffectParams sIntroScanlineParams16Bit = static const struct ScanlineEffectParams sIntroScanlineParams16Bit =
{ {
&REG_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1 &REG_BG3HOFS, SCANLINE_EFFECT_DMACNT_16BIT, 1
}; };
const struct SpriteTemplate gUnknown_824EFF0 = const struct SpriteTemplate gUnknownDebugSprite =
{ {
.tileTag = 0, .tileTag = 0,
.paletteTag = 0, .paletteTag = 0,
@@ -239,12 +239,12 @@ const struct SpriteTemplate gUnknown_824EFF0 =
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80111EC, .callback = SpriteCB_UnusedDebugSprite,
}; };
static const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin static const u8 sText_ShedinjaJpnName[] = _("ヌケニン"); // Nukenin
const struct OamData gOamData_824F010 = const struct OamData gOamData_BattlerOpponent =
{ {
.y = 0, .y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL, .affineMode = ST_OAM_AFFINE_NORMAL,
@@ -259,7 +259,7 @@ const struct OamData gOamData_824F010 =
.affineParam = 0, .affineParam = 0,
}; };
const struct OamData gOamData_824F018 = const struct OamData gOamData_BattlerPlayer =
{ {
.y = 0, .y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL, .affineMode = ST_OAM_AFFINE_NORMAL,
@@ -301,7 +301,7 @@ static const union AffineAnimCmd *const gUnknown_824F044[] =
gUnknown_824F02C, gUnknown_824F02C,
}; };
static const s8 gUnknown_824F048[] = { -32, -16, -16, -32, -32, 0, 0, 0 }; static const s8 sPlayerThrowXTranslation[] = { -32, -16, -16, -32, -32, 0, 0, 0 };
// format: attacking type, defending type, damage multiplier // format: attacking type, defending type, damage multiplier
// the multiplier is a (decimal) fixed-point number: // the multiplier is a (decimal) fixed-point number:
@@ -705,41 +705,50 @@ static void CB2_InitBattleInternal(void)
gBattleCommunication[MULTIUSE_STATE] = 0; gBattleCommunication[MULTIUSE_STATE] = 0;
} }
static void sub_800FFEC(void) #define BUFFER_PARTY_VS_SCREEN_STATUS(party, flags, i) \
for ((i) = 0; (i) < PARTY_SIZE; (i)++) \
{ \
u16 species = GetMonData(&(party)[(i)], MON_DATA_SPECIES2); \
u16 hp = GetMonData(&(party)[(i)], MON_DATA_HP); \
u32 status = GetMonData(&(party)[(i)], MON_DATA_STATUS); \
\
if (species == SPECIES_NONE) \
continue; \
\
/* Is healthy mon? */ \
if (species != SPECIES_EGG && hp != 0 && status == 0) \
(flags) |= 1 << (i) * 2; \
\
if (species == SPECIES_NONE) /* Redundant */ \
continue; \
\
/* Is Egg or statused? */ \
if (hp != 0 && (species == SPECIES_EGG || status != 0)) \
(flags) |= 2 << (i) * 2; \
\
if (species == SPECIES_NONE) /* Redundant */ \
continue; \
\
/* Is fainted? */ \
if (species != SPECIES_EGG && hp == 0) \
(flags) |= 3 << (i) * 2; \
}
static void BufferPartyVsScreenHealth_AtStart(void)
{ {
u16 r6 = 0; u16 flags = 0;
u16 species = SPECIES_NONE;
u16 hp = 0;
u32 status = 0;
s32 i; s32 i;
for (i = 0; i < PARTY_SIZE; ++i) BUFFER_PARTY_VS_SCREEN_STATUS(gPlayerParty, flags, i);
{ gBattleStruct->multiBuffer.linkPartnerHeader.vsScreenHealthFlagsLo = flags;
species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2); *(&gBattleStruct->multiBuffer.linkPartnerHeader.vsScreenHealthFlagsHi) = flags >> 8;
hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
status = GetMonData(&gPlayerParty[i], MON_DATA_STATUS);
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp != 0 && status == 0)
r6 |= 1 << i * 2;
if (species == SPECIES_NONE)
continue;
if (hp != 0 && (species == SPECIES_EGG || status != 0))
r6 |= 2 << i * 2;
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp == 0)
r6 |= 3 << i * 2;
}
gBattleStruct->field_186 = r6;
*(&gBattleStruct->field_187) = r6 >> 8;
} }
static void SetPlayerBerryDataInBattleStruct(void) static void SetPlayerBerryDataInBattleStruct(void)
{ {
s32 i; s32 i;
struct BattleStruct *battleStruct = gBattleStruct; struct BattleStruct *battleStruct = gBattleStruct;
struct BattleEnigmaBerry *battleBerry = &battleStruct->battleEnigmaBerry; struct BattleEnigmaBerry *battleBerry = &battleStruct->multiBuffer.linkPartnerHeader.battleEnigmaBerry;
if (IsEnigmaBerryValid() == TRUE) if (IsEnigmaBerryValid() == TRUE)
{ {
@@ -859,44 +868,47 @@ static void SetAllPlayersBerryData(void)
} }
} }
static void sub_8010414(u8 arg0, u8 arg1) static void LinkBattleComputeBattleTypeFlags(u8 numPlayers, u8 multiPlayerId)
{ {
u8 var = 0; u8 found = 0;
if (gBlockRecvBuffer[0][0] == 256) // If player 1 is playing the minimum version, player 1 is master.
if (gBlockRecvBuffer[0][0] == 0x100)
{ {
if (arg1 == 0) if (multiPlayerId == 0)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
else else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
++var; ++found;
} }
if (var == 0) if (found == 0)
{ {
// If multiple different versions are being used, player 1 is master.
s32 i; s32 i;
for (i = 0; i < arg0; ++i) for (i = 0; i < numPlayers; ++i)
if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0]) if (gBlockRecvBuffer[0][0] != gBlockRecvBuffer[i][0])
break; break;
if (i == arg0) if (i == numPlayers)
{ {
if (arg1 == 0) if (multiPlayerId == 0)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
else else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
++var; ++found;
} }
if (var == 0) if (found == 0)
{ {
for (i = 0; i < arg0; ++i) // Lowest index player with the highest game version is master.
for (i = 0; i < numPlayers; ++i)
{ {
if (gBlockRecvBuffer[i][0] == 0x201) if (gBlockRecvBuffer[i][0] == 0x201 && i != multiPlayerId)
if (i != arg1 && i < arg1) if (i < multiPlayerId)
break; break;
if (gBlockRecvBuffer[i][0] > 0x201 && i != arg1) if (gBlockRecvBuffer[i][0] > 0x201 && i != multiPlayerId)
break; break;
} }
if (i == arg0) if (i == numPlayers)
gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
else else
gBattleTypeFlags |= BATTLE_TYPE_TRAINER; gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
@@ -924,7 +936,7 @@ static void CB2_HandleStartBattle(void)
ShowBg(1); ShowBg(1);
ShowBg(2); ShowBg(2);
ShowBg(3); ShowBg(3);
sub_80357C8(); BattleInterfaceSetWindowPals();
gBattleCommunication[MULTIUSE_STATE] = 1; gBattleCommunication[MULTIUSE_STATE] = 1;
} }
if (gWirelessCommType) if (gWirelessCommType)
@@ -937,11 +949,12 @@ static void CB2_HandleStartBattle(void)
{ {
if (IsLinkTaskFinished()) if (IsLinkTaskFinished())
{ {
*(&gBattleStruct->field_184) = 1; // 0x201
*(&gBattleStruct->field_185) = 2; *(&gBattleStruct->multiBuffer.linkPartnerHeader.versionSignatureLo) = 1;
sub_800FFEC(); *(&gBattleStruct->multiBuffer.linkPartnerHeader.versionSignatureHi) = 2;
BufferPartyVsScreenHealth_AtStart();
SetPlayerBerryDataInBattleStruct(); SetPlayerBerryDataInBattleStruct();
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_184, 32); SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkPartnerHeader, sizeof(gBattleStruct->multiBuffer.linkPartnerHeader));
gBattleCommunication[MULTIUSE_STATE] = 2; gBattleCommunication[MULTIUSE_STATE] = 2;
} }
if (gWirelessCommType != 0) if (gWirelessCommType != 0)
@@ -961,13 +974,13 @@ static void CB2_HandleStartBattle(void)
u8 taskId; u8 taskId;
ResetBlockReceivedFlags(); ResetBlockReceivedFlags();
sub_8010414(2, playerMultiplayerId); LinkBattleComputeBattleTypeFlags(2, playerMultiplayerId);
SetAllPlayersBerryData(); SetAllPlayersBerryData();
taskId = CreateTask(InitLinkBattleVsScreen, 0); taskId = CreateTask(InitLinkBattleVsScreen, 0);
gTasks[taskId].data[1] = 270; gTasks[taskId].data[1] = 270;
gTasks[taskId].data[2] = 90; gTasks[taskId].data[2] = 90;
gTasks[taskId].data[5] = 0; gTasks[taskId].data[5] = 0;
gTasks[taskId].data[3] = gBattleStruct->field_186 | (gBattleStruct->field_187 << 8); gTasks[taskId].data[3] = gBattleStruct->multiBuffer.linkPartnerHeader.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.linkPartnerHeader.vsScreenHealthFlagsHi << 8);
gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1]; gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
SetDeoxysStats(); SetDeoxysStats();
++gBattleCommunication[MULTIUSE_STATE]; ++gBattleCommunication[MULTIUSE_STATE];
@@ -1025,7 +1038,7 @@ static void CB2_HandleStartBattle(void)
} }
break; break;
case 15: case 15:
sub_800D30C(); InitBtlControllers();
++gBattleCommunication[MULTIUSE_STATE]; ++gBattleCommunication[MULTIUSE_STATE];
gBattleCommunication[SPRITES_INIT_STATE1] = 0; gBattleCommunication[SPRITES_INIT_STATE1] = 0;
gBattleCommunication[SPRITES_INIT_STATE2] = 0; gBattleCommunication[SPRITES_INIT_STATE2] = 0;
@@ -1056,7 +1069,7 @@ static void CB2_HandleStartBattle(void)
} }
} }
static void sub_80108C4(void) static void PrepareOwnMultiPartnerBuffer(void)
{ {
s32 i, j; s32 i, j;
u8 *nick, *cur; u8 *nick, *cur;
@@ -1083,7 +1096,7 @@ static void sub_80108C4(void)
cur[j] = EOS; cur[j] = EOS;
} }
} }
memcpy(&gBattleStruct->field_184, gMultiPartnerParty, sizeof(gMultiPartnerParty)); memcpy(gBattleStruct->multiBuffer.multiBattleMons, gMultiPartnerParty, sizeof(gMultiPartnerParty));
} }
static void CB2_PreInitMultiBattle(void) static void CB2_PreInitMultiBattle(void)
@@ -1107,8 +1120,8 @@ static void CB2_PreInitMultiBattle(void)
case 0: case 0:
if (gReceivedRemoteLinkPlayers && IsLinkTaskFinished()) if (gReceivedRemoteLinkPlayers && IsLinkTaskFinished())
{ {
sub_80108C4(); PrepareOwnMultiPartnerBuffer();
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_184, sizeof(gMultiPartnerParty)); SendBlock(bitmask_all_link_players_but_self(), gBattleStruct->multiBuffer.multiBattleMons, sizeof(gBattleStruct->multiBuffer.multiBattleMons));
++gBattleCommunication[MULTIUSE_STATE]; ++gBattleCommunication[MULTIUSE_STATE];
} }
break; break;
@@ -1136,9 +1149,9 @@ static void CB2_PreInitMultiBattle(void)
{ {
++gBattleCommunication[MULTIUSE_STATE]; ++gBattleCommunication[MULTIUSE_STATE];
if (gWirelessCommType) if (gWirelessCommType)
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
else else
Link_TryStartSend5FFF(); SetCloseLinkCallback();
} }
break; break;
case 3: case 3:
@@ -1181,7 +1194,7 @@ static void CB2_HandleStartMultiBattle(void)
ShowBg(1); ShowBg(1);
ShowBg(2); ShowBg(2);
ShowBg(3); ShowBg(3);
sub_80357C8(); BattleInterfaceSetWindowPals();
gBattleCommunication[MULTIUSE_STATE] = 1; gBattleCommunication[MULTIUSE_STATE] = 1;
} }
if (gWirelessCommType) if (gWirelessCommType)
@@ -1192,11 +1205,12 @@ static void CB2_HandleStartMultiBattle(void)
{ {
if (IsLinkTaskFinished()) if (IsLinkTaskFinished())
{ {
*(&gBattleStruct->field_184) = 1; // 0x201
*(&gBattleStruct->field_185) = 2; *(&gBattleStruct->multiBuffer.linkPartnerHeader.versionSignatureLo) = 1;
sub_800FFEC(); *(&gBattleStruct->multiBuffer.linkPartnerHeader.versionSignatureHi) = 2;
BufferPartyVsScreenHealth_AtStart();
SetPlayerBerryDataInBattleStruct(); SetPlayerBerryDataInBattleStruct();
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_184, 32); SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkPartnerHeader, sizeof(gBattleStruct->multiBuffer.linkPartnerHeader));
++gBattleCommunication[MULTIUSE_STATE]; ++gBattleCommunication[MULTIUSE_STATE];
} }
if (gWirelessCommType) if (gWirelessCommType)
@@ -1207,7 +1221,7 @@ static void CB2_HandleStartMultiBattle(void)
if ((GetBlockReceivedStatus() & 0xF) == 0xF) if ((GetBlockReceivedStatus() & 0xF) == 0xF)
{ {
ResetBlockReceivedFlags(); ResetBlockReceivedFlags();
sub_8010414(4, playerMultiplayerId); LinkBattleComputeBattleTypeFlags(4, playerMultiplayerId);
SetAllPlayersBerryData(); SetAllPlayersBerryData();
SetDeoxysStats(); SetDeoxysStats();
memcpy(gDecompressionBuffer, gPlayerParty, sizeof(struct Pokemon) * 3); memcpy(gDecompressionBuffer, gPlayerParty, sizeof(struct Pokemon) * 3);
@@ -1383,7 +1397,7 @@ static void CB2_HandleStartMultiBattle(void)
} }
break; break;
case 11: case 11:
sub_800D30C(); InitBtlControllers();
++gBattleCommunication[MULTIUSE_STATE]; ++gBattleCommunication[MULTIUSE_STATE];
gBattleCommunication[SPRITES_INIT_STATE1] = 0; gBattleCommunication[SPRITES_INIT_STATE1] = 0;
gBattleCommunication[SPRITES_INIT_STATE2] = 0; gBattleCommunication[SPRITES_INIT_STATE2] = 0;
@@ -1450,18 +1464,18 @@ static void CB2_QuitPokedudeBattle(void)
} }
} }
static void sub_80111EC(struct Sprite *sprite) static void SpriteCB_UnusedDebugSprite(struct Sprite *sprite)
{ {
sprite->data[0] = 0; sprite->data[0] = 0;
sprite->callback = sub_80111FC; sprite->callback = SpriteCB_UnusedDebugSprite_Step;
} }
static void sub_80111FC(struct Sprite *sprite) static void SpriteCB_UnusedDebugSprite_Step(struct Sprite *sprite)
{ {
switch (sprite->data[0]) switch (sprite->data[0])
{ {
case 0: case 0:
gUnknown_2022BC0 = AllocZeroed(0x1000); sUnknownDebugSpriteDataBuffer = AllocZeroed(0x1000);
++sprite->data[0]; ++sprite->data[0];
sprite->data[1] = 0; sprite->data[1] = 0;
sprite->data[2] = 0x281; sprite->data[2] = 0x281;
@@ -1478,8 +1492,8 @@ static void sub_80111FC(struct Sprite *sprite)
r0 = sprite->data[2] - sprite->data[3] * 32; r0 = sprite->data[2] - sprite->data[3] * 32;
for (i = 0; i <= 29; i += 2) for (i = 0; i <= 29; i += 2)
{ {
*(&gUnknown_2022BC0[r2] + i) = 0x3D; *(&sUnknownDebugSpriteDataBuffer[r2] + i) = 0x3D;
*(&gUnknown_2022BC0[r0] + i) = 0x3D; *(&sUnknownDebugSpriteDataBuffer[r0] + i) = 0x3D;
} }
if (++sprite->data[3] == 21) if (++sprite->data[3] == 21)
{ {
@@ -1491,10 +1505,10 @@ static void sub_80111FC(struct Sprite *sprite)
case 2: case 2:
if (--sprite->data[1] == 20) if (--sprite->data[1] == 20)
{ {
if (gUnknown_2022BC0 != NULL) if (sUnknownDebugSpriteDataBuffer != NULL)
{ {
memset(gUnknown_2022BC0, 0, 0x1000); memset(sUnknownDebugSpriteDataBuffer, 0, 0x1000);
FREE_AND_SET_NULL(gUnknown_2022BC0); FREE_AND_SET_NULL(sUnknownDebugSpriteDataBuffer);
} }
SetMainCallback2(CB2_InitBattle); SetMainCallback2(CB2_InitBattle);
} }
@@ -1593,7 +1607,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum)
} }
// not used // not used
static void sub_80116CC(void) UNUSED static void unused_80116CC(void)
{ {
if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F) if (REG_VCOUNT < 0xA0 && REG_VCOUNT >= 0x6F)
REG_BG0CNT = BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(24) | BGCNT_16COLOR | BGCNT_TXT256x512; REG_BG0CNT = BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(24) | BGCNT_16COLOR | BGCNT_TXT256x512;
@@ -1621,11 +1635,11 @@ void VBlankCB_Battle(void)
ScanlineEffect_InitHBlankDmaTransfer(); ScanlineEffect_InitHBlankDmaTransfer();
} }
void nullsub_9(struct Sprite *sprite) void SpriteCB_VsLetterDummy(struct Sprite *sprite)
{ {
} }
static void sub_80117BC(struct Sprite *sprite) static void SpriteCB_VsLetter(struct Sprite *sprite)
{ {
if (sprite->data[0] != 0) if (sprite->data[0] != 0)
sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8); sprite->pos1.x = sprite->data[1] + ((sprite->data[2] & 0xFF00) >> 8);
@@ -1641,14 +1655,14 @@ static void sub_80117BC(struct Sprite *sprite)
} }
} }
void sub_801182C(struct Sprite *sprite) void SpriteCB_VsLetterInit(struct Sprite *sprite)
{ {
StartSpriteAffineAnim(sprite, 1); StartSpriteAffineAnim(sprite, 1);
sprite->callback = sub_80117BC; sprite->callback = SpriteCB_VsLetter;
PlaySE(SE_MUGSHOT); PlaySE(SE_MUGSHOT);
} }
static void sub_801184C(u8 taskId) static void BufferPartyVsScreenHealth_AtEnd(u8 taskId)
{ {
struct Pokemon *party1 = NULL; struct Pokemon *party1 = NULL;
struct Pokemon *party2 = NULL; struct Pokemon *party2 = NULL;
@@ -1678,52 +1692,14 @@ static void sub_801184C(u8 taskId)
party2 = gEnemyParty; party2 = gEnemyParty;
} }
r7 = 0; r7 = 0;
for (i = 0; i < PARTY_SIZE; ++i) BUFFER_PARTY_VS_SCREEN_STATUS(party1, r7, i);
{
u16 species = GetMonData(&party1[i], MON_DATA_SPECIES2);
u16 hp = GetMonData(&party1[i], MON_DATA_HP);
u32 status = GetMonData(&party1[i], MON_DATA_STATUS);
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp != 0 && status == 0)
r7 |= 1 << i * 2;
if (species == SPECIES_NONE)
continue;
if (hp != 0 && (species == SPECIES_EGG || status != 0))
r7 |= 2 << i * 2;
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp == 0)
r7 |= 3 << i * 2;
}
gTasks[taskId].data[3] = r7; gTasks[taskId].data[3] = r7;
r7 = 0; r7 = 0;
for (i = 0; i < PARTY_SIZE; ++i) BUFFER_PARTY_VS_SCREEN_STATUS(party2, r7, i);
{
u16 species = GetMonData(&party2[i], MON_DATA_SPECIES2);
u16 hp = GetMonData(&party2[i], MON_DATA_HP);
u32 status = GetMonData(&party2[i], MON_DATA_STATUS);
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp != 0 && status == 0)
r7 |= 1 << i * 2;
if (species == SPECIES_NONE)
continue;
if (hp != 0 && (species == SPECIES_EGG || status != 0))
r7 |= 2 << i * 2;
if (species == SPECIES_NONE)
continue;
if (species != SPECIES_EGG && hp == 0)
r7 |= 3 << i * 2;
}
gTasks[taskId].data[4] = r7; gTasks[taskId].data[4] = r7;
} }
void sub_8011A1C(void) void CB2_InitEndLinkBattle(void)
{ {
s32 i; s32 i;
u8 taskId; u8 taskId;
@@ -1773,21 +1749,21 @@ void sub_8011A1C(void)
gTasks[taskId].data[1] = 270; gTasks[taskId].data[1] = 270;
gTasks[taskId].data[2] = 90; gTasks[taskId].data[2] = 90;
gTasks[taskId].data[5] = 1; gTasks[taskId].data[5] = 1;
sub_801184C(taskId); BufferPartyVsScreenHealth_AtEnd(taskId);
SetMainCallback2(sub_8011B94); SetMainCallback2(CB2_EndLinkBattle);
gBattleCommunication[MULTIUSE_STATE] = 0; gBattleCommunication[MULTIUSE_STATE] = 0;
} }
static void sub_8011B94(void) static void CB2_EndLinkBattle(void)
{ {
sub_8011BB0(); EndLinkBattleInSteps();
AnimateSprites(); AnimateSprites();
BuildOamBuffer(); BuildOamBuffer();
UpdatePaletteFade(); UpdatePaletteFade();
RunTasks(); RunTasks();
} }
static void sub_8011BB0(void) static void EndLinkBattleInSteps(void)
{ {
s32 i; s32 i;
@@ -1868,7 +1844,7 @@ static void TryCorrectShedinjaLanguage(struct Pokemon *mon)
#define sBattler data[0] #define sBattler data[0]
#define sSpeciesId data[2] #define sSpeciesId data[2]
void SpriteCB_WildMon(struct Sprite *sprite) void SpriteCB_EnemyMon(struct Sprite *sprite)
{ {
sprite->callback = SpriteCB_MoveWildMonToRight; sprite->callback = SpriteCB_MoveWildMonToRight;
StartSpriteAnimIfDifferent(sprite, 0); StartSpriteAnimIfDifferent(sprite, 0);
@@ -1892,7 +1868,7 @@ static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite)
{ {
if (sprite->animEnded) if (sprite->animEnded)
{ {
sub_804BD94(sprite->sBattler); StartHealthboxSlideIn(sprite->sBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]); SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
sprite->callback = SpriteCallbackDummy2; sprite->callback = SpriteCallbackDummy2;
StartSpriteAnimIfDifferent(sprite, 0); StartSpriteAnimIfDifferent(sprite, 0);
@@ -1905,15 +1881,15 @@ void SpriteCallbackDummy2(struct Sprite *sprite)
} }
// not used // not used
static void sub_8011E28(struct Sprite *sprite) UNUSED static void SpriteCB_Unused_8011E28(struct Sprite *sprite)
{ {
sprite->data[3] = 6; sprite->data[3] = 6;
sprite->data[4] = 1; sprite->data[4] = 1;
sprite->callback = sub_8011E3C; sprite->callback = SpriteCB_Unused_8011E28_Step;
} }
// not used // not used
static void sub_8011E3C(struct Sprite *sprite) static void SpriteCB_Unused_8011E28_Step(struct Sprite *sprite)
{ {
--sprite->data[4]; --sprite->data[4];
if (sprite->data[4] == 0) if (sprite->data[4] == 0)
@@ -1994,14 +1970,14 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
} }
} }
void sub_8012044(struct Sprite *sprite) void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite)
{ {
sprite->data[3] = 8; sprite->data[3] = 8;
sprite->data[4] = sprite->invisible; sprite->data[4] = sprite->invisible;
sprite->callback = sub_8012060; sprite->callback = SpriteCb_BlinkVisible;
} }
static void sub_8012060(struct Sprite *sprite) static void SpriteCb_BlinkVisible(struct Sprite *sprite)
{ {
--sprite->data[3]; --sprite->data[3];
if (sprite->data[3] == 0) if (sprite->data[3] == 0)
@@ -2011,14 +1987,14 @@ static void sub_8012060(struct Sprite *sprite)
} }
} }
void sub_8012098(struct Sprite *sprite) void SpriteCb_HideAsMoveTarget(struct Sprite *sprite)
{ {
sprite->invisible = sprite->data[4]; sprite->invisible = sprite->data[4];
sprite->data[4] = FALSE; sprite->data[4] = FALSE;
sprite->callback = SpriteCallbackDummy2; sprite->callback = SpriteCallbackDummy2;
} }
void sub_80120C4(struct Sprite *sprite) void SpriteCB_AllyMon(struct Sprite *sprite)
{ {
sprite->callback = oac_poke_ally_; sprite->callback = oac_poke_ally_;
} }
@@ -2036,7 +2012,7 @@ static void oac_poke_ally_(struct Sprite *sprite)
} }
} }
void sub_8012100(struct Sprite *sprite) void SpriteCB_SetToDummy3(struct Sprite *sprite)
{ {
sprite->callback = SpriteCallbackDummy3; sprite->callback = SpriteCallbackDummy3;
} }
@@ -2045,7 +2021,7 @@ static void SpriteCallbackDummy3(struct Sprite *sprite)
{ {
} }
void sub_8012110(struct Sprite *sprite) void SpriteCB_FaintSlideAnim(struct Sprite *sprite)
{ {
if (!(gIntroSlideFlags & 1)) if (!(gIntroSlideFlags & 1))
{ {
@@ -2139,26 +2115,26 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite)
sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF; sprite->sSinIndex = (sprite->sSinIndex + sprite->sDelta) & 0xFF;
} }
void sub_8012354(struct Sprite *sprite) void SpriteCB_PlayerThrowInit(struct Sprite *sprite)
{ {
StartSpriteAnim(sprite, 1); StartSpriteAnim(sprite, 1);
sprite->callback = sub_8012398; sprite->callback = SpriteCB_PlayerThrowUpdate;
} }
void sub_801236C(struct Sprite *sprite) void UpdatePlayerPosInThrowAnim(struct Sprite *sprite)
{ {
if (sprite->animDelayCounter == 0) if (sprite->animDelayCounter == 0)
sprite->centerToCornerVecX = gUnknown_824F048[sprite->animCmdIndex]; sprite->centerToCornerVecX = sPlayerThrowXTranslation[sprite->animCmdIndex];
} }
static void sub_8012398(struct Sprite *sprite) static void SpriteCB_PlayerThrowUpdate(struct Sprite *sprite)
{ {
sub_801236C(sprite); UpdatePlayerPosInThrowAnim(sprite);
if (sprite->animEnded) if (sprite->animEnded)
sprite->callback = SpriteCallbackDummy3; sprite->callback = SpriteCallbackDummy3;
} }
void nullsub_12(void) void BattleDummy(void)
{ {
} }
@@ -2715,7 +2691,7 @@ static void BattleIntroRecordMonsToDex(void)
} }
// not used // not used
static void sub_80136C4(void) static void Unused_AutoProgressToIntro(void)
{ {
if (!gBattleControllerExecFlags) if (!gBattleControllerExecFlags)
gBattleMainFunc = BattleIntroPrintPlayerSendsOut; gBattleMainFunc = BattleIntroPrintPlayerSendsOut;
@@ -2758,7 +2734,7 @@ static void BattleIntroPlayerSendsOutMonAnimation(void)
} }
// not used // not used
static void sub_80137D0(void) static void Unused_AutoProgressToSwitchInAnims(void)
{ {
if (!gBattleControllerExecFlags) if (!gBattleControllerExecFlags)
{ {
@@ -2832,7 +2808,7 @@ static void TryDoEventsBeforeFirstTurn(void)
} }
TurnValuesCleanUp(FALSE); TurnValuesCleanUp(FALSE);
SpecialStatusesClear(); SpecialStatusesClear();
*(&gBattleStruct->field_91) = gAbsentBattlerFlags; *(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
gBattleMainFunc = HandleTurnActionSelectionState; gBattleMainFunc = HandleTurnActionSelectionState;
ResetSentPokesToOpponentValue(); ResetSentPokesToOpponentValue();
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; ++i) for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; ++i)
@@ -2919,7 +2895,7 @@ void BattleTurnPassed(void)
} }
for (i = 0; i < MAX_BATTLERS_COUNT; ++i) for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
*(&gBattleStruct->field_91) = gAbsentBattlerFlags; *(&gBattleStruct->absentBattlerFlags) = gAbsentBattlerFlags;
gBattleMainFunc = HandleTurnActionSelectionState; gBattleMainFunc = HandleTurnActionSelectionState;
gRandomTurnNumber = Random(); gRandomTurnNumber = Random();
} }
@@ -2983,13 +2959,13 @@ u8 IsRunningFromBattleImpossible(void)
return BATTLE_RUN_SUCCESS; return BATTLE_RUN_SUCCESS;
} }
void sub_8013F6C(u8 battler) void UpdatePartyOwnerOnSwitch_NonMulti(u8 battler)
{ {
s32 i; s32 i;
u8 r4, r1; u8 r4, r1;
for (i = 0; i < 3; ++i) for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8 *)(gBattleStruct->field_60)); gBattlePartyCurrentOrder[i] = *(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders));
r4 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]); r4 = GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battler]);
r1 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler)); r1 = GetPartyIdFromBattlePartyId(*(gBattleStruct->monToSwitchIntoId + battler));
SwitchPartyMonSlots(r4, r1); SwitchPartyMonSlots(r4, r1);
@@ -2997,14 +2973,14 @@ void sub_8013F6C(u8 battler)
{ {
for (i = 0; i < 3; ++i) for (i = 0; i < 3; ++i)
{ {
*(battler * 3 + i + (u8 *)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i]; *(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
*(BATTLE_PARTNER(battler) * 3 + i + (u8 *)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i]; *(BATTLE_PARTNER(battler) * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
} }
} }
else else
{ {
for (i = 0; i < 3; ++i) for (i = 0; i < 3; ++i)
*(battler * 3 + i + (u8 *)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i]; *(battler * 3 + i + (u8 *)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
} }
} }
@@ -3034,10 +3010,10 @@ static void HandleTurnActionSelectionState(void)
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE; *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
if (gBattleTypeFlags & BATTLE_TYPE_MULTI if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|| (position & BIT_FLANK) == B_FLANK_LEFT || (position & BIT_FLANK) == B_FLANK_LEFT
|| gBattleStruct->field_91 & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))] || gBattleStruct->absentBattlerFlags & gBitTable[GetBattlerAtPosition(BATTLE_PARTNER(position))]
|| gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED) || gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
{ {
if (gBattleStruct->field_91 & gBitTable[gActiveBattler]) if (gBattleStruct->absentBattlerFlags & gBitTable[gActiveBattler])
{ {
gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED; gChosenActionByBattler[gActiveBattler] = B_ACTION_NOTHING_FAINTED;
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
@@ -3114,15 +3090,15 @@ static void HandleTurnActionSelectionState(void)
} }
else else
{ {
BtlController_EmitChooseItem(0, gBattleStruct->field_60[gActiveBattler]); BtlController_EmitChooseItem(0, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
} }
break; break;
case B_ACTION_SWITCH: case B_ACTION_SWITCH:
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; *(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gStatuses3[gActiveBattler] & STATUS3_ROOTED) if (gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION) || gStatuses3[gActiveBattler] & STATUS3_ROOTED)
{ {
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); BtlController_EmitChoosePokemon(0, PARTY_ACTION_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
} }
else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG)) else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
|| ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP)) || ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
@@ -3131,16 +3107,16 @@ static void HandleTurnActionSelectionState(void)
|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0)) || ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL))) && IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
{ {
BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]); BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ACTION_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->battlerPartyOrders[gActiveBattler]);
} }
else else
{ {
if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH) if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH) else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
else else
BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]); BtlController_EmitChoosePokemon(0, PARTY_ACTION_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->battlerPartyOrders[gActiveBattler]);
} }
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
break; break;
@@ -3238,12 +3214,12 @@ static void HandleTurnActionSelectionState(void)
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1]; *(gBattleStruct->monToSwitchIntoId + gActiveBattler) = gBattleBufferB[gActiveBattler][1];
if (gBattleTypeFlags & BATTLE_TYPE_MULTI) if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{ {
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= 0xF; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3]; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= (0xF0); *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3]; *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
} }
++gBattleCommunication[gActiveBattler]; ++gBattleCommunication[gActiveBattler];
} }
@@ -3277,7 +3253,7 @@ static void HandleTurnActionSelectionState(void)
{ {
if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE) if (((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_DOUBLE)) != BATTLE_TYPE_DOUBLE)
|| (position & BIT_FLANK) != B_FLANK_LEFT || (position & BIT_FLANK) != B_FLANK_LEFT
|| (*(&gBattleStruct->field_91) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)])) || (*(&gBattleStruct->absentBattlerFlags) & gBitTable[GetBattlerAtPosition(position ^ BIT_FLANK)]))
BtlController_EmitLinkStandbyMsg(0, 0); BtlController_EmitLinkStandbyMsg(0, 0);
else else
BtlController_EmitLinkStandbyMsg(0, 1); BtlController_EmitLinkStandbyMsg(0, 1);
@@ -3815,7 +3791,7 @@ static void TryEvolvePokemon(void)
levelUpBits &= ~(gBitTable[i]); levelUpBits &= ~(gBitTable[i]);
gLeveledUpInBattle = levelUpBits; gLeveledUpInBattle = levelUpBits;
species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits); species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_NORMAL, levelUpBits);
if (species != SPECIES_NONE) if (species != SPECIES_NONE)
{ {
gBattleMainFunc = WaitForEvoSceneToFinish; gBattleMainFunc = WaitForEvoSceneToFinish;
@@ -3888,7 +3864,7 @@ static void HandleAction_UseMove(void)
u8 var = 4; u8 var = 4;
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber]; gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
if (*(&gBattleStruct->field_91) & gBitTable[gBattlerAttacker]) if (*(&gBattleStruct->absentBattlerFlags) & gBitTable[gBattlerAttacker])
{ {
gCurrentActionFuncId = B_ACTION_FINISHED; gCurrentActionFuncId = B_ACTION_FINISHED;
return; return;
@@ -4061,7 +4037,7 @@ static void HandleAction_Switch(void)
gBattle_BG0_Y = 0; gBattle_BG0_Y = 0;
gActionSelectionCursor[gBattlerAttacker] = 0; gActionSelectionCursor[gBattlerAttacker] = 0;
gMoveSelectionCursor[gBattlerAttacker] = 0; gMoveSelectionCursor[gBattlerAttacker] = 0;
PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->field_58 + gBattlerAttacker)); PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gBattlerAttacker, *(gBattleStruct->battlerPartyIndexes + gBattlerAttacker));
gBattleScripting.battler = gBattlerAttacker; gBattleScripting.battler = gBattlerAttacker;
gBattlescriptCurrInstr = BattleScript_ActionSwitch; gBattlescriptCurrInstr = BattleScript_ActionSwitch;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT; gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
+7 -4
View File
@@ -1469,7 +1469,7 @@ void BufferStringBattle(u16 stringId)
gLastUsedItem = sBattleMsgDataPtr->lastItem; gLastUsedItem = sBattleMsgDataPtr->lastItem;
gLastUsedAbility = sBattleMsgDataPtr->lastAbility; gLastUsedAbility = sBattleMsgDataPtr->lastAbility;
gBattleScripting.battler = sBattleMsgDataPtr->scrActive; gBattleScripting.battler = sBattleMsgDataPtr->scrActive;
*(&gBattleStruct->field_52) = sBattleMsgDataPtr->unk1605E; *(&gBattleStruct->scriptPartyIdx) = sBattleMsgDataPtr->bakScriptPartyIdx;
*(&gBattleStruct->hpScale) = sBattleMsgDataPtr->hpScale; *(&gBattleStruct->hpScale) = sBattleMsgDataPtr->hpScale;
gPotentialItemEffectBattler = sBattleMsgDataPtr->itemEffectBattler; gPotentialItemEffectBattler = sBattleMsgDataPtr->itemEffectBattler;
*(&gBattleStruct->stringMoveType) = sBattleMsgDataPtr->moveType; *(&gBattleStruct->stringMoveType) = sBattleMsgDataPtr->moveType;
@@ -1983,7 +1983,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT) if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
toCpy = gTrainerClassNames[GetSecretBaseTrainerNameIndex()]; toCpy = gTrainerClassNames[GetSecretBaseTrainerNameIndex()];
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00) else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
toCpy = gTrainerClassNames[sub_80447F0()]; toCpy = gTrainerClassNames[GetUnionRoomTrainerClass()];
else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
toCpy = gTrainerClassNames[GetBattleTowerTrainerClassNameId()]; toCpy = gTrainerClassNames[GetBattleTowerTrainerClassNameId()];
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER) else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_TOWER)
@@ -2079,7 +2079,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
toCpy = gStringVar4; toCpy = gStringVar4;
break; break;
case B_TXT_26: // ? case B_TXT_26: // ?
HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->field_52)) HANDLE_NICKNAME_STRING_CASE(gBattleScripting.battler, *(&gBattleStruct->scriptPartyIdx))
break; break;
case B_TXT_PC_CREATOR_NAME: // lanette pc case B_TXT_PC_CREATOR_NAME: // lanette pc
if (FlagGet(FLAG_SYS_NOT_SOMEONES_PC)) if (FlagGet(FLAG_SYS_NOT_SOMEONES_PC))
@@ -2379,6 +2379,9 @@ static const struct BattleWindowText sTextOnWindowsInfo_Normal[] = {
const u8 gUnknown_83FEC90[] = {0x04, 0x05, 0x02, 0x02}; const u8 gUnknown_83FEC90[] = {0x04, 0x05, 0x02, 0x02};
// windowId: Upper 2 bits are text flags
// x40: Use NPC context-defined font
// x80: Inhibit window clear
void BattlePutTextOnWindow(const u8 *text, u8 windowId) { void BattlePutTextOnWindow(const u8 *text, u8 windowId) {
bool32 copyToVram; bool32 copyToVram;
struct TextPrinterTemplate printerTemplate; struct TextPrinterTemplate printerTemplate;
@@ -2457,7 +2460,7 @@ void BattlePutTextOnWindow(const u8 *text, u8 windowId) {
} }
} }
bool8 sub_80D89B0(u16 stringId) bool8 BattleStringShouldBeColored(u16 stringId)
{ {
if (stringId == STRINGID_TRAINER1LOSETEXT || stringId == STRINGID_TRAINER2CLASS || stringId == STRINGID_TRAINER1WINTEXT || stringId == STRINGID_TRAINER2NAME) if (stringId == STRINGID_TRAINER1LOSETEXT || stringId == STRINGID_TRAINER2CLASS || stringId == STRINGID_TRAINER1WINTEXT || stringId == STRINGID_TRAINER2NAME)
return TRUE; return TRUE;
+22 -22
View File
@@ -1040,11 +1040,11 @@ static void atk01_accuracycheck(void)
u16 move = T2_READ_16(gBattlescriptCurrInstr + 5); u16 move = T2_READ_16(gBattlescriptCurrInstr + 5);
if ((gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE if ((gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE
&& !sub_80EB2E0(1) && !BtlCtrl_OakOldMan_TestState2Flag(1)
&& gBattleMoves[move].power != 0 && gBattleMoves[move].power != 0
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|| (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE || (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE
&& !sub_80EB2E0(2) && !BtlCtrl_OakOldMan_TestState2Flag(2)
&& gBattleMoves[move].power == 0 && gBattleMoves[move].power == 0
&& GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER) && GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|| (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)) || (gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
@@ -1213,7 +1213,7 @@ static void atk04_critcalc(void)
&& !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT) && !(gStatuses3[gBattlerAttacker] & STATUS3_CANT_SCORE_A_CRIT)
&& !(gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL) && !(gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL)
&& !(Random() % sCriticalHitChance[critChance]) && !(Random() % sCriticalHitChance[critChance])
&& (!(gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) || sub_80EB2E0(1)) && (!(gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) || BtlCtrl_OakOldMan_TestState2Flag(1))
&& !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE)) && !(gBattleTypeFlags & BATTLE_TYPE_POKEDUDE))
gCritMultiplier = 2; gCritMultiplier = 2;
else else
@@ -4146,7 +4146,7 @@ static void atk49_moveend(void)
gLastPrintedMoves[gBattlerAttacker] = gChosenMove; gLastPrintedMoves[gBattlerAttacker] = gChosenMove;
} }
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
&& !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) && !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
&& gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS) && gBattleMoves[originallyUsedMove].effect != EFFECT_BATON_PASS)
{ {
if (gHitMarker & HITMARKER_OBEYS) if (gHitMarker & HITMARKER_OBEYS)
@@ -4184,7 +4184,7 @@ static void atk49_moveend(void)
break; break;
case ATK49_MIRROR_MOVE: // mirror move case ATK49_MIRROR_MOVE: // mirror move
if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker])
&& !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker]) && !(gBattleStruct->absentBattlerFlags & gBitTable[gBattlerAttacker])
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED
&& gHitMarker & HITMARKER_OBEYS && gHitMarker & HITMARKER_OBEYS
&& gBattlerAttacker != gBattlerTarget && gBattlerAttacker != gBattlerTarget
@@ -4491,8 +4491,8 @@ static void atk4F_jumpifcantswitch(void)
static void sub_8024398(u8 arg0) static void sub_8024398(u8 arg0)
{ {
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; *(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
BtlController_EmitChoosePokemon(0, PARTY_ACTION_SEND_OUT, arg0, 0, gBattleStruct->field_60[gActiveBattler]); BtlController_EmitChoosePokemon(0, PARTY_ACTION_SEND_OUT, arg0, 0, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
} }
@@ -4745,8 +4745,8 @@ static void atk50_openpartyscreen(void)
else else
{ {
gActiveBattler = battlerId; gActiveBattler = battlerId;
*(gBattleStruct->field_58 + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler]; *(gBattleStruct->battlerPartyIndexes + gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->field_60[gActiveBattler]); BtlController_EmitChoosePokemon(0, hitmarkerFaintBits, *(gBattleStruct->monToSwitchIntoId + (gActiveBattler ^ 2)), 0, gBattleStruct->battlerPartyOrders[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT && gBattleResults.playerSwitchesCounter < 0xFF) if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT && gBattleResults.playerSwitchesCounter < 0xFF)
@@ -4791,7 +4791,7 @@ static void atk51_switchhandleorder(void)
break; break;
case 1: case 1:
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI)) if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
sub_8013F6C(gActiveBattler); UpdatePartyOwnerOnSwitch_NonMulti(gActiveBattler);
break; break;
case 2: case 2:
gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1]; gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1];
@@ -4799,16 +4799,16 @@ static void atk51_switchhandleorder(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI) if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{ {
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= 0xF; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0); *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBattler][3]; *(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) &= (0xF0); *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4; *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBattler][3]; *((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 2) = gBattleBufferB[gActiveBattler][3];
} }
else else
{ {
sub_8013F6C(gActiveBattler); UpdatePartyOwnerOnSwitch_NonMulti(gActiveBattler);
} }
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species) PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species)
PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1]) PREPARE_MON_NICK_BUFFER(gBattleTextBuff2, gActiveBattler, gBattleBufferB[gActiveBattler][1])
@@ -4823,7 +4823,7 @@ static void atk52_switchineffects(void)
s32 i; s32 i;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]); gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
sub_80174B8(gActiveBattler); UpdateSentPokesToOpponentValue(gActiveBattler);
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
gSpecialStatuses[gActiveBattler].flag40 = 0; gSpecialStatuses[gActiveBattler].flag40 = 0;
if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED) if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
@@ -6601,7 +6601,7 @@ static bool8 TryDoForceSwitchOut(void)
{ {
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level) if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
{ {
*(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; *(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
} }
else else
{ {
@@ -6612,7 +6612,7 @@ static bool8 TryDoForceSwitchOut(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
return FALSE; return FALSE;
} }
*(gBattleStruct->field_58 + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget]; *(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
} }
gBattlescriptCurrInstr = BattleScript_SuccessForceOut; gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
return TRUE; return TRUE;
@@ -6704,7 +6704,7 @@ static void atk8F_forcerandomswitch(void)
} }
*(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i; *(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;
if (!IsMultiBattle()) if (!IsMultiBattle())
sub_8013F6C(gBattlerTarget); UpdatePartyOwnerOnSwitch_NonMulti(gBattlerTarget);
SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0); SwitchPartyOrderLinkMulti(gBattlerTarget, i, 0);
SwitchPartyOrderLinkMulti(gBattlerTarget ^ 2, i, 1); SwitchPartyOrderLinkMulti(gBattlerTarget ^ 2, i, 1);
} }
@@ -8742,7 +8742,7 @@ static void atkE2_switchoutabilities(void)
{ {
case ABILITY_NATURAL_CURE: case ABILITY_NATURAL_CURE:
gBattleMons[gActiveBattler].status1 = 0; gBattleMons[gActiveBattler].status1 = 0;
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->field_58 + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1); BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[*(gBattleStruct->battlerPartyIndexes + gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
break; break;
} }
+13 -13
View File
@@ -76,18 +76,18 @@ static EWRAM_DATA u16 sRivalBattleFlags = 0;
static const u8 sBattleTransitionTable_Wild[][2] = static const u8 sBattleTransitionTable_Wild[][2] =
{ {
B_TRANSITION_SLICED_SCREEN, B_TRANSITION_WHITEFADE_IN_STRIPES, { B_TRANSITION_SLICED_SCREEN, B_TRANSITION_WHITEFADE_IN_STRIPES },
B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES, { B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES },
B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES, { B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES },
B_TRANSITION_BLACK_WAVE_TO_RIGHT, B_TRANSITION_FULLSCREEN_WAVE, { B_TRANSITION_BLACK_WAVE_TO_RIGHT, B_TRANSITION_FULLSCREEN_WAVE },
}; };
static const u8 sBattleTransitionTable_Trainer[][2] = static const u8 sBattleTransitionTable_Trainer[][2] =
{ {
B_TRANSITION_SLIDING_POKEBALLS, B_TRANSITION_BLACK_DOODLES, { B_TRANSITION_SLIDING_POKEBALLS, B_TRANSITION_BLACK_DOODLES },
B_TRANSITION_HORIZONTAL_CORRUGATE, B_TRANSITION_BIG_POKEBALL, { B_TRANSITION_HORIZONTAL_CORRUGATE, B_TRANSITION_BIG_POKEBALL },
B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES, { B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES },
B_TRANSITION_DISTORTED_WAVE, B_TRANSITION_FULLSCREEN_WAVE, { B_TRANSITION_DISTORTED_WAVE, B_TRANSITION_FULLSCREEN_WAVE },
}; };
static const struct TrainerBattleParameter sOrdinaryBattleParams[] = static const struct TrainerBattleParameter sOrdinaryBattleParams[] =
@@ -646,9 +646,9 @@ u8 BattleSetup_GetBattleTowerBattleTransition(void)
u8 playerLevel = GetSumOfPlayerPartyLevel(1); u8 playerLevel = GetSumOfPlayerPartyLevel(1);
if (enemyLevel < playerLevel) if (enemyLevel < playerLevel)
return 4; return B_TRANSITION_SLIDING_POKEBALLS;
else else
return 3; return B_TRANSITION_BIG_POKEBALL;
} }
static u32 TrainerBattleLoadArg32(const u8 *ptr) static u32 TrainerBattleLoadArg32(const u8 *ptr)
@@ -904,14 +904,14 @@ static void CB2_EndTrainerBattle(void)
} }
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
SetBattledTrainerFlag(); SetBattledTrainerFlag();
sub_81139BC(); QuestLogEvents_HandleEndTrainerBattle();
} }
else else
{ {
gSpecialVar_Result = FALSE; gSpecialVar_Result = FALSE;
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
SetBattledTrainerFlag(); SetBattledTrainerFlag();
sub_81139BC(); QuestLogEvents_HandleEndTrainerBattle();
} }
} }
@@ -929,7 +929,7 @@ static void CB2_EndTrainerBattle(void)
{ {
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic); SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
SetBattledTrainerFlag(); SetBattledTrainerFlag();
sub_81139BC(); QuestLogEvents_HandleEndTrainerBattle();
} }
} }
} }
+3 -2
View File
@@ -1124,7 +1124,8 @@ static void SetPlayerBattleTowerRecord(void)
playerRecord->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i]; playerRecord->greeting[i] = gSaveBlock1Ptr->easyChatBattleStart[i];
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
sub_803E23C(&gPlayerParty[gSaveBlock2Ptr->battleTower.selectedPartyMons[i] - 1], &playerRecord->party[i]); ConvertPokemonToBattleTowerPokemon(&gPlayerParty[gSaveBlock2Ptr->battleTower.selectedPartyMons[i] - 1],
&playerRecord->party[i]);
SetBattleTowerRecordChecksum(&gSaveBlock2Ptr->battleTower.playerRecord); SetBattleTowerRecordChecksum(&gSaveBlock2Ptr->battleTower.playerRecord);
SaveCurrentWinStreak(); SaveCurrentWinStreak();
@@ -1320,7 +1321,7 @@ static void Debug_FillEReaderTrainerWithPlayerData(void)
} }
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
sub_803E23C(&gPlayerParty[i], &ereaderTrainer->party[i]); ConvertPokemonToBattleTowerPokemon(&gPlayerParty[i], &ereaderTrainer->party[i]);
SetEReaderTrainerChecksum(ereaderTrainer); SetEReaderTrainerChecksum(ereaderTrainer);
} }
+130 -128
View File
@@ -213,24 +213,24 @@ static const TaskFunc sBT_Phase1Tasks[] =
static const TaskFunc sBT_Phase2Tasks[] = static const TaskFunc sBT_Phase2Tasks[] =
{ {
BT_Phase2Blur, [B_TRANSITION_BLUR] = BT_Phase2Blur,
BT_Phase2DistortedWave, [B_TRANSITION_DISTORTED_WAVE] = BT_Phase2DistortedWave,
BT_Phase2HorizontalCorrugate, [B_TRANSITION_HORIZONTAL_CORRUGATE] = BT_Phase2HorizontalCorrugate,
BT_Phase2BigPokeball, [B_TRANSITION_BIG_POKEBALL] = BT_Phase2BigPokeball,
BT_Phase2SlidingPokeballs, [B_TRANSITION_SLIDING_POKEBALLS] = BT_Phase2SlidingPokeballs,
BT_Phase2ClockwiseBlackFade, [B_TRANSITION_CLOCKWISE_BLACKFADE] = BT_Phase2ClockwiseBlackFade,
BT_Phase2FullScreenWave, [B_TRANSITION_FULLSCREEN_WAVE] = BT_Phase2FullScreenWave,
BT_Phase2BlackWaveToRight, [B_TRANSITION_BLACK_WAVE_TO_RIGHT] = BT_Phase2BlackWaveToRight,
BT_Phase2SlicedScreen, [B_TRANSITION_SLICED_SCREEN] = BT_Phase2SlicedScreen,
BT_Phase2WhiteFadeInStripes, [B_TRANSITION_WHITEFADE_IN_STRIPES] = BT_Phase2WhiteFadeInStripes,
BT_Phase2GridSquares, [B_TRANSITION_GRID_SQUARES] = BT_Phase2GridSquares,
BT_Phase2BlackDoodles, [B_TRANSITION_BLACK_DOODLES] = BT_Phase2BlackDoodles,
BT_Phase2StartLoreleiMugshot, [B_TRANSITION_LORELEI] = BT_Phase2StartLoreleiMugshot,
BT_Phase2StartBrunoMugshot, [B_TRANSITION_BRUNO] = BT_Phase2StartBrunoMugshot,
BT_Phase2StartAgathaMugshot, [B_TRANSITION_AGATHA] = BT_Phase2StartAgathaMugshot,
BT_Phase2StartLanceMugshot, [B_TRANSITION_LANCE] = BT_Phase2StartLanceMugshot,
BT_Phase2StartBlueMugshot, [B_TRANSITION_BLUE] = BT_Phase2StartBlueMugshot,
BT_Phase2AntiClockwiseSpiral, [B_TRANSITION_ANTI_CLOCKWISE_SPIRAL] = BT_Phase2AntiClockwiseSpiral,
}; };
static const TransitionStateFunc sBT_MainPhases[] = static const TransitionStateFunc sBT_MainPhases[] =
@@ -1487,174 +1487,176 @@ static void VBCB_BT_Phase2BlackWaveToRight(void)
#undef tOffset #undef tOffset
#undef tTheta #undef tTheta
// Unused
static void BT_Phase2AntiClockwiseSpiral(u8 taskId) static void BT_Phase2AntiClockwiseSpiral(u8 taskId)
{ {
while (sBT_Phase2AntiClockwiseSpiralFuncs[gTasks[taskId].tState](&gTasks[taskId])); while (sBT_Phase2AntiClockwiseSpiralFuncs[gTasks[taskId].tState](&gTasks[taskId]));
} }
static void sub_80D1F64(s16 a1, s16 a2, u8 a3) static void BT_AntiClockwiseSpiral_DoUpdateFrame(s16 initRadius, s16 deltaAngleMax, u8 offsetMaybe)
{ {
u8 theta = 0; u8 theta = 0;
s16 i, r0, r8; s16 i, amplitude1, amplitude2;
s16 res1, res2, res3, res4; s16 y1, x1, y2, x2;
for (i = 320; i < 960; ++i) for (i = 320; i < 960; ++i)
gScanlineEffectRegBuffers[1][i] = 120; gScanlineEffectRegBuffers[1][i] = 120;
for (i = 0; i < (a2 * 16); ++i, ++theta) for (i = 0; i < (deltaAngleMax * 16); ++i, ++theta)
{ {
r0 = a1 + (theta >> 3); amplitude1 = initRadius + (theta >> 3);
if ((theta >> 3) != ((theta + 1) >> 3)) if ((theta >> 3) != ((theta + 1) >> 3))
{ {
r8 = r0 + 1; amplitude2 = amplitude1 + 1;
} }
else else
{ {
r8 = r0; amplitude2 = amplitude1;
} }
res1 = 80 - Sin(theta, r0); y1 = 80 - Sin(theta, amplitude1);
res2 = Cos(theta, r0) + 120; x1 = Cos(theta, amplitude1) + 120;
res3 = 80 - Sin(theta + 1, r8); y2 = 80 - Sin(theta + 1, amplitude2);
res4 = Cos(theta + 1, r8) + 120; x2 = Cos(theta + 1, amplitude2) + 120;
if (res1 < 0 && res3 < 0) if (y1 < 0 && y2 < 0)
continue; continue;
if (res1 > 159 && res3 > 159) if (y1 > 159 && y2 > 159)
continue; continue;
if (res1 < 0) if (y1 < 0)
res1 = 0; y1 = 0;
if (res1 > 159) if (y1 > 159)
res1 = 159; y1 = 159;
if (res2 < 0) if (x1 < 0)
res2 = 0; x1 = 0;
if (res2 > 255) if (x1 > 255)
res2 = 255; x1 = 255;
if (res3 < 0) if (y2 < 0)
res3 = 0; y2 = 0;
if (res3 > 159) if (y2 > 159)
res3 = 159; y2 = 159;
if (res4 < 0) if (x2 < 0)
res4 = 0; x2 = 0;
if (res4 > 255) if (x2 > 255)
res4 = 255; x2 = 255;
res3 -= res1; y2 -= y1;
if (theta >= 64 && theta < 192) if (theta >= 64 && theta < 192)
{ {
gScanlineEffectRegBuffers[1][res1 + 320] = res2; gScanlineEffectRegBuffers[1][y1 + 320] = x1;
if (res3 == 0) if (y2 == 0)
continue; continue;
res4 -= res2; x2 -= x1;
if (res4 < -1 && res2 > 1) if (x2 < -1 && x1 > 1)
--res2; --x1;
else if (res4 > 1 && res2 < 255) else if (x2 > 1 && x1 < 255)
++res2; ++x1;
if (res3 < 0) if (y2 < 0)
for (; res3 < 0; res3++) for (; y2 < 0; y2++)
gScanlineEffectRegBuffers[1][res1 + res3 + 320] = res2; gScanlineEffectRegBuffers[1][y1 + y2 + 320] = x1;
else else
for (; res3 > 0; res3--) for (; y2 > 0; y2--)
gScanlineEffectRegBuffers[1][res1 + res3 + 320] = res2; gScanlineEffectRegBuffers[1][y1 + y2 + 320] = x1;
} }
else else
{ {
gScanlineEffectRegBuffers[1][res1 + 480] = res2; gScanlineEffectRegBuffers[1][y1 + 480] = x1;
if (res3 == 0) if (y2 == 0)
continue; continue;
res4 -= res2; x2 -= x1;
if (res4 < -1 && res2 > 1) if (x2 < -1 && x1 > 1)
--res2; --x1;
else if (res4 > 1 && res2 < 255) else if (x2 > 1 && x1 < 255)
++res2; ++x1;
if (res3 < 0) if (y2 < 0)
for (; res3 < 0; res3++) for (; y2 < 0; y2++)
gScanlineEffectRegBuffers[1][res1 + res3 + 480] = res2; gScanlineEffectRegBuffers[1][y1 + y2 + 480] = x1;
else else
for (; res3 > 0; res3--) for (; y2 > 0; y2--)
gScanlineEffectRegBuffers[1][res1 + res3 + 480] = res2; gScanlineEffectRegBuffers[1][y1 + y2 + 480] = x1;
} }
} }
if (a3 == 0 || a2 % 4 == 0) if (offsetMaybe == 0 || deltaAngleMax % 4 == 0)
{ {
for (i = 0; i < 160; i++) for (i = 0; i < 160; i++)
{ {
gScanlineEffectRegBuffers[1][i * 2 + a3] = gScanlineEffectRegBuffers[1][i + 320] << 8 | gScanlineEffectRegBuffers[1][i + 480]; gScanlineEffectRegBuffers[1][i * 2 + offsetMaybe] = gScanlineEffectRegBuffers[1][i + 320] << 8 | gScanlineEffectRegBuffers[1][i + 480];
} }
return; return;
} }
res1 = Sin(a2 * 16, a1 + (a2 << 1)); y1 = Sin(deltaAngleMax * 16, initRadius + (deltaAngleMax << 1));
switch (a2 / 4) switch (deltaAngleMax / 4)
{ {
case 0: case 0:
if (res1 > 80) if (y1 > 80)
res1 = 80; y1 = 80;
for (i = res1; i > 0; i--) for (i = y1; i > 0; i--)
{ {
sTransitionStructPtr->data[2] = res2 = ((i * gUnknown_83FA444[a2]) >> 8) + 120; sTransitionStructPtr->data[2] = x1 = ((i * gUnknown_83FA444[deltaAngleMax]) >> 8) + 120;
if (res2 < 0 || res2 > 255) if (x1 < 0 || x1 > 255)
continue; continue;
sTransitionStructPtr->bg123HOfs = 400 - i; sTransitionStructPtr->bg123HOfs = 400 - i;
sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][400 - i]; sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][400 - i];
if (gScanlineEffectRegBuffers[1][560 - i] < res2) if (gScanlineEffectRegBuffers[1][560 - i] < x1)
gScanlineEffectRegBuffers[1][560 - i] = 120; gScanlineEffectRegBuffers[1][560 - i] = 120;
else if (gScanlineEffectRegBuffers[1][400 - i] < res2) else if (gScanlineEffectRegBuffers[1][400 - i] < x1)
gScanlineEffectRegBuffers[1][400 - i] = res2; gScanlineEffectRegBuffers[1][400 - i] = x1;
} }
break; break;
case 1: case 1:
if (res1 > 80) if (y1 > 80)
res1 = 80; y1 = 80;
for (i = res1; i > 0; i--) for (i = y1; i > 0; i--)
{ {
sTransitionStructPtr->data[2] = res2 = ((i * gUnknown_83FA444[a2]) >> 8) + 120; sTransitionStructPtr->data[2] = x1 = ((i * gUnknown_83FA444[deltaAngleMax]) >> 8) + 120;
if (res2 < 0 || res2 > 255) if (x1 < 0 || x1 > 255)
continue; continue;
sTransitionStructPtr->bg123HOfs = 400 - i; sTransitionStructPtr->bg123HOfs = 400 - i;
sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][400 - i]; sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][400 - i];
if (gScanlineEffectRegBuffers[1][400 - i] < res2) if (gScanlineEffectRegBuffers[1][400 - i] < x1)
gScanlineEffectRegBuffers[1][400 - i] = res2; gScanlineEffectRegBuffers[1][400 - i] = x1;
} }
break; break;
case 2: case 2:
if (res1 < -79) if (y1 < -79)
res1 = -79; y1 = -79;
for (i = res1; i <= 0; i++) for (i = y1; i <= 0; i++)
{ {
sTransitionStructPtr->data[2] = res2 = ((i * gUnknown_83FA444[a2]) >> 8) + 120; sTransitionStructPtr->data[2] = x1 = ((i * gUnknown_83FA444[deltaAngleMax]) >> 8) + 120;
if (res2 < 0 || res2 > 255) if (x1 < 0 || x1 > 255)
continue; continue;
sTransitionStructPtr->bg123HOfs = 560 - i; sTransitionStructPtr->bg123HOfs = 560 - i;
sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][560 - i]; sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][560 - i];
if (gScanlineEffectRegBuffers[1][400 - i] >= res2) if (gScanlineEffectRegBuffers[1][400 - i] >= x1)
gScanlineEffectRegBuffers[1][400 - i] = 120; gScanlineEffectRegBuffers[1][400 - i] = 120;
else if (gScanlineEffectRegBuffers[1][560 - i] > res2) else if (gScanlineEffectRegBuffers[1][560 - i] > x1)
gScanlineEffectRegBuffers[1][560 - i] = res2; gScanlineEffectRegBuffers[1][560 - i] = x1;
} }
break; break;
case 3: case 3:
if (res1 < -79) if (y1 < -79)
res1 = -79; y1 = -79;
for (i = res1; i <= 0; i++) for (i = y1; i <= 0; i++)
{ {
sTransitionStructPtr->data[2] = res2 = ((i * gUnknown_83FA444[a2]) >> 8) + 120; sTransitionStructPtr->data[2] = x1 = ((i * gUnknown_83FA444[deltaAngleMax]) >> 8) + 120;
if (res2 < 0 || res2 > 255) if (x1 < 0 || x1 > 255)
continue; continue;
sTransitionStructPtr->bg123HOfs = 560 - i; sTransitionStructPtr->bg123HOfs = 560 - i;
sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][560 - i]; sTransitionStructPtr->data[10] = gScanlineEffectRegBuffers[1][560 - i];
if (gScanlineEffectRegBuffers[1][560 - i] > res2) if (gScanlineEffectRegBuffers[1][560 - i] > x1)
gScanlineEffectRegBuffers[1][560 - i] = res2; gScanlineEffectRegBuffers[1][560 - i] = x1;
} }
break; break;
default: default:
@@ -1663,7 +1665,7 @@ static void sub_80D1F64(s16 a1, s16 a2, u8 a3)
for (i = 0; i < 160; i++) for (i = 0; i < 160; i++)
{ {
gScanlineEffectRegBuffers[1][i * 2 + a3] = (gScanlineEffectRegBuffers[1][i + 320] << 8) | gScanlineEffectRegBuffers[1][i + 480]; gScanlineEffectRegBuffers[1][i * 2 + offsetMaybe] = (gScanlineEffectRegBuffers[1][i + 320] << 8) | gScanlineEffectRegBuffers[1][i + 480];
} }
} }
@@ -1677,8 +1679,8 @@ static bool8 BT_Phase2AntiClockwiseSpiral_Init(struct Task *task)
sTransitionStructPtr->win0V = WIN_RANGE(0x30, 0x70); sTransitionStructPtr->win0V = WIN_RANGE(0x30, 0x70);
sTransitionStructPtr->win1V = WIN_RANGE(0x10, 0x90); sTransitionStructPtr->win1V = WIN_RANGE(0x10, 0x90);
sTransitionStructPtr->counter = 0; sTransitionStructPtr->counter = 0;
sub_80D1F64(0, 0, FALSE); BT_AntiClockwiseSpiral_DoUpdateFrame(0, 0, 0);
sub_80D1F64(0, 0, TRUE); BT_AntiClockwiseSpiral_DoUpdateFrame(0, 0, 1);
DmaCopy16(3, gScanlineEffectRegBuffers[1], gScanlineEffectRegBuffers[0], 640); DmaCopy16(3, gScanlineEffectRegBuffers[1], gScanlineEffectRegBuffers[0], 640);
SetVBlankCallback(VBCB_BT_Phase2AntiClockwiseBlackFade); SetVBlankCallback(VBCB_BT_Phase2AntiClockwiseBlackFade);
++task->tState; ++task->tState;
@@ -1689,30 +1691,30 @@ static bool8 BT_Phase2AntiClockwiseSpiral_Init(struct Task *task)
static bool8 BT_Phase2AntiClockwiseSpiral_Update(struct Task *task) static bool8 BT_Phase2AntiClockwiseSpiral_Update(struct Task *task)
{ {
s16 v0, v1; s16 win_top, win_bottom;
sub_80D1F64(task->data[2], task->data[1], TRUE); BT_AntiClockwiseSpiral_DoUpdateFrame(task->data[2], task->data[1], 1);
sTransitionStructPtr->vblankDma |= TRUE; sTransitionStructPtr->vblankDma |= TRUE;
if (++task->data[1] == 17) if (++task->data[1] == 17)
{ {
sub_80D1F64(task->data[2], 16, FALSE); BT_AntiClockwiseSpiral_DoUpdateFrame(task->data[2], 16, 0);
v0 = 48 - task->data[2]; win_top = 48 - task->data[2];
if (v0 < 0) if (win_top < 0)
v0 = 0; win_top = 0;
v1 = task->data[2] + 112; win_bottom = task->data[2] + 112;
if (v1 > 255) if (win_bottom > 255)
v1 = 255; win_bottom = 255;
sTransitionStructPtr->win0V = v0 | v1; sTransitionStructPtr->win0V = win_top | win_bottom; // UB: win_top should be shifted
task->data[2] += 32; task->data[2] += 32;
task->data[1] = 0; task->data[1] = 0;
sub_80D1F64(task->data[2], 0, TRUE); BT_AntiClockwiseSpiral_DoUpdateFrame(task->data[2], 0, 1);
v0 = 48 - task->data[2]; win_top = 48 - task->data[2];
if (v0 < 0) if (win_top < 0)
v0 = 0; win_top = 0;
v1 = task->data[2] + 112; win_bottom = task->data[2] + 112;
if (v1 > 255) if (win_bottom > 255)
v1 = 255; win_bottom = 255;
sTransitionStructPtr->win1V = v0 | v1; sTransitionStructPtr->win1V = win_top | win_bottom; // UB: win_top should be shifted
sTransitionStructPtr->vblankDma |= TRUE; sTransitionStructPtr->vblankDma |= TRUE;
if (task->data[2] > 159) if (task->data[2] > 159)
{ {
@@ -2684,7 +2686,7 @@ static bool8 BT_Phase1_FadeIn(struct Task *task)
static void BT_InitCtrlBlk(void) static void BT_InitCtrlBlk(void)
{ {
memset(sTransitionStructPtr, 0, sizeof(*sTransitionStructPtr)); memset(sTransitionStructPtr, 0, sizeof(*sTransitionStructPtr));
sub_805A658(&sTransitionStructPtr->bg123HOfs, &sTransitionStructPtr->bg123VOfs); FieldCameraGetPixelOffsetAtGround(&sTransitionStructPtr->bg123HOfs, &sTransitionStructPtr->bg123VOfs);
} }
static void BT_VBSyncOamAndPltt(void) static void BT_VBSyncOamAndPltt(void)
+1 -1
View File
@@ -247,7 +247,7 @@ void sub_8017434(u8 battler)
} }
} }
void sub_80174B8(u8 battler) void UpdateSentPokesToOpponentValue(u8 battler)
{ {
if (GetBattlerSide(battler) == B_SIDE_OPPONENT) if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
{ {
+8 -8
View File
@@ -15,7 +15,7 @@ void AllocateBattleResources(void)
s32 i; s32 i;
for (i = 0; i < 4; ++i) for (i = 0; i < 4; ++i)
gUnknown_3005EE0[i] = AllocZeroed(8); gPokedudeBattlerStates[i] = AllocZeroed(sizeof(struct PokedudeBattlerState));
} }
gBattleStruct = AllocZeroed(sizeof(*gBattleStruct)); gBattleStruct = AllocZeroed(sizeof(*gBattleStruct));
gBattleResources = AllocZeroed(sizeof(*gBattleResources)); gBattleResources = AllocZeroed(sizeof(*gBattleResources));
@@ -29,10 +29,10 @@ void AllocateBattleResources(void)
gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack)); gBattleResources->AI_ScriptsStack = AllocZeroed(sizeof(*gBattleResources->AI_ScriptsStack));
gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE); gLinkBattleSendBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE); gLinkBattleRecvBuffer = AllocZeroed(BATTLE_BUFFER_LINK_SIZE);
gUnknown_2022BB8 = AllocZeroed(0x2000); gBattleAnimMons_BgTilesBuffer = AllocZeroed(0x2000);
gUnknown_2022BBC = AllocZeroed(0x1000); gBattleAnimMons_BgTilemapBuffer = AllocZeroed(0x1000);
SetBgTilemapBuffer(1, gUnknown_2022BBC); SetBgTilemapBuffer(1, gBattleAnimMons_BgTilemapBuffer);
SetBgTilemapBuffer(2, gUnknown_2022BBC); SetBgTilemapBuffer(2, gBattleAnimMons_BgTilemapBuffer);
} }
void FreeBattleResources(void) void FreeBattleResources(void)
@@ -45,7 +45,7 @@ void FreeBattleResources(void)
for (i = 0; i < 4; ++i) for (i = 0; i < 4; ++i)
{ {
FREE_AND_SET_NULL(gUnknown_3005EE0[i]); FREE_AND_SET_NULL(gPokedudeBattlerStates[i]);
} }
} }
if (gBattleResources != NULL) if (gBattleResources != NULL)
@@ -62,8 +62,8 @@ void FreeBattleResources(void)
FREE_AND_SET_NULL(gBattleResources); FREE_AND_SET_NULL(gBattleResources);
FREE_AND_SET_NULL(gLinkBattleSendBuffer); FREE_AND_SET_NULL(gLinkBattleSendBuffer);
FREE_AND_SET_NULL(gLinkBattleRecvBuffer); FREE_AND_SET_NULL(gLinkBattleRecvBuffer);
FREE_AND_SET_NULL(gUnknown_2022BB8); FREE_AND_SET_NULL(gBattleAnimMons_BgTilesBuffer);
FREE_AND_SET_NULL(gUnknown_2022BBC); FREE_AND_SET_NULL(gBattleAnimMons_BgTilemapBuffer);
} }
} }
+1 -1
View File
@@ -1356,7 +1356,7 @@ static u32 BerryCrushCommand_GracefulExit(struct BerryCrushGame * game, UNUSED u
case 1: case 1:
if (!IsLinkTaskFinished()) if (!IsLinkTaskFinished())
return 0; return 0;
Link_TryStartSend5FFF(); SetCloseLinkCallback();
break; break;
case 2: case 2:
if (gReceivedRemoteLinkPlayers) if (gReceivedRemoteLinkPlayers)
+1 -1
View File
@@ -264,7 +264,7 @@ static void AnimTranslateWebThread(struct Sprite *sprite)
{ {
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]); SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
} }
sub_8075678(sprite); BattleAnim_InitLinearTranslationWithDuration(sprite);
sprite->data[5] = gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80B41C0; sprite->callback = sub_80B41C0;
} }
+10 -10
View File
@@ -301,7 +301,7 @@ static void Task_LinkupSlave_2(u8 taskId)
{ {
if (*res == 3 || *res == 4) if (*res == 3 || *res == 4)
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
HideFieldMessageBox(); HideFieldMessageBox();
gTasks[taskId].func = Task_Linkup_7; gTasks[taskId].func = Task_Linkup_7;
} }
@@ -346,13 +346,13 @@ static void Task_LinkupMaster_6(u8 taskId)
if (AnyConnectedPartnersPlayingRS() == TRUE) if (AnyConnectedPartnersPlayingRS() == TRUE)
CloseLink(); CloseLink();
else else
Link_TryStartSend5FFF(); SetCloseLinkCallback();
HideFieldMessageBox(); HideFieldMessageBox();
gTasks[taskId].func = Task_Linkup_7; gTasks[taskId].func = Task_Linkup_7;
} }
else if (gSpecialVar_Result == 3) else if (gSpecialVar_Result == 3)
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
HideFieldMessageBox(); HideFieldMessageBox();
gTasks[taskId].func = Task_Linkup_7; gTasks[taskId].func = Task_Linkup_7;
} }
@@ -410,7 +410,7 @@ static void Task_Linkup_6a(u8 taskId)
} }
else else
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
gTasks[taskId].func = Task_Linkup_7; gTasks[taskId].func = Task_Linkup_7;
} }
} }
@@ -599,7 +599,7 @@ static void Task_StartWiredCableClubBattle(u8 taskId)
task->data[0]++; task->data[0]++;
break; break;
case 3: case 3:
Link_TryStartSend5FFF(); SetCloseLinkCallback();
task->data[0]++; task->data[0]++;
break; break;
case 4: case 4:
@@ -671,7 +671,7 @@ static void Task_StartWirelessCableClubBattle(u8 taskId)
data[0] = 5; data[0] = 5;
break; break;
case 5: case 5:
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
data[0] = 6; data[0] = 6;
break; break;
case 6: case 6:
@@ -711,7 +711,7 @@ static void sub_8081624(void)
switch (gMain.state) switch (gMain.state)
{ {
case 0: case 0:
Link_TryStartSend5FFF(); SetCloseLinkCallback();
gMain.state++; gMain.state++;
break; break;
case 1: case 1:
@@ -838,7 +838,7 @@ static void Task_StartWiredCableClubTrade(u8 taskId)
gSelectedTradeMonPositions[0] = 0; gSelectedTradeMonPositions[0] = 0;
gSelectedTradeMonPositions[1] = 0; gSelectedTradeMonPositions[1] = 0;
m4aMPlayAllStop(); m4aMPlayAllStop();
Link_TryStartSend5FFF(); SetCloseLinkCallback();
task->data[0]++; task->data[0]++;
break; break;
case 3: case 3:
@@ -870,7 +870,7 @@ static void Task_StartWirelessCableClubTrade(u8 taskId)
gSelectedTradeMonPositions[0] = 0; gSelectedTradeMonPositions[0] = 0;
gSelectedTradeMonPositions[1] = 0; gSelectedTradeMonPositions[1] = 0;
m4aMPlayAllStop(); m4aMPlayAllStop();
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
data[0]++; data[0]++;
break; break;
case 3: case 3:
@@ -959,6 +959,6 @@ static void sub_8081AE4(u8 taskId)
static void sub_8081B08(u8 taskId) static void sub_8081B08(u8 taskId)
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
gTasks[taskId].func = sub_8081AE4; gTasks[taskId].func = sub_8081AE4;
} }
+7 -7
View File
@@ -409,7 +409,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker); task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
if (task->data[3] == 1) if (task->data[3] == 1)
{ {
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
task->data[10] = gBattle_BG1_Y; task->data[10] = gBattle_BG1_Y;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
FillPalette(0, animBg.paletteId * 16, 32); FillPalette(0, animBg.paletteId * 16, 32);
@@ -540,7 +540,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
case 1: case 1:
if (task->data[3] == 1) if (task->data[3] == 1)
{ {
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
task->data[10] = gBattle_BG1_Y; task->data[10] = gBattle_BG1_Y;
FillPalette(0, animBg.paletteId * 16, 32); FillPalette(0, animBg.paletteId * 16, 32);
} }
@@ -742,9 +742,9 @@ void sub_80B8664(u8 taskId)
{ {
bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE; bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
sub_8073128(toBG2); ResetBattleAnimBg(toBG2);
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker))) if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
sub_8073128(toBG2 ^ 1); ResetBattleAnimBg(toBG2 ^ 1);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
@@ -800,7 +800,7 @@ void AnimTask_MetallicShine(u8 taskId)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER); spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species); newSpriteId = sub_8076E34(gBattleAnimAttacker, spriteId, species);
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap); AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset); AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32); LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
@@ -839,8 +839,8 @@ static void sub_80B8920(u8 taskId)
if (gTasks[taskId].data[1] == 0) if (gTasks[taskId].data[1] == 0)
SetGreyscaleOrOriginalPalette(paletteNum, 1); SetGreyscaleOrOriginalPalette(paletteNum, 1);
DestroySprite(&gSprites[gTasks[taskId].data[0]]); DestroySprite(&gSprites[gTasks[taskId].data[0]]);
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
sub_8075358(animBg.bgId); InitBattleAnimBg(animBg.bgId);
if (gTasks[taskId].data[6] == 1) if (gTasks[taskId].data[6] == 1)
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++; gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
} }
+6 -6
View File
@@ -8,7 +8,7 @@
#include "constants/battle_ai.h" #include "constants/battle_ai.h"
#include "constants/trainer_classes.h" #include "constants/trainer_classes.h"
const struct SpriteFrameImage gUnknown_8234698[] = const struct SpriteFrameImage gSpriteImages_BattlerPlayerLeft[] =
{ {
gHeap + 0x8000, 0x800, gHeap + 0x8000, 0x800,
gHeap + 0x8800, 0x800, gHeap + 0x8800, 0x800,
@@ -16,7 +16,7 @@ const struct SpriteFrameImage gUnknown_8234698[] =
gHeap + 0x9800, 0x800, gHeap + 0x9800, 0x800,
}; };
const struct SpriteFrameImage gUnknown_82346B8[] = const struct SpriteFrameImage gSpriteImages_BattlerOpponentLeft[] =
{ {
gHeap + 0xA000, 0x800, gHeap + 0xA000, 0x800,
gHeap + 0xA800, 0x800, gHeap + 0xA800, 0x800,
@@ -24,7 +24,7 @@ const struct SpriteFrameImage gUnknown_82346B8[] =
gHeap + 0xB800, 0x800, gHeap + 0xB800, 0x800,
}; };
const struct SpriteFrameImage gUnknown_82346D8[] = const struct SpriteFrameImage gSpriteImages_BattlerPlayerRight[] =
{ {
gHeap + 0xC000, 0x800, gHeap + 0xC000, 0x800,
gHeap + 0xC800, 0x800, gHeap + 0xC800, 0x800,
@@ -32,7 +32,7 @@ const struct SpriteFrameImage gUnknown_82346D8[] =
gHeap + 0xD800, 0x800, gHeap + 0xD800, 0x800,
}; };
const struct SpriteFrameImage gUnknown_82346F8[] = const struct SpriteFrameImage gSpriteImages_BattlerOpponentRight[] =
{ {
gHeap + 0xE000, 0x800, gHeap + 0xE000, 0x800,
gHeap + 0xE800, 0x800, gHeap + 0xE800, 0x800,
@@ -168,7 +168,7 @@ static const union AffineAnimCmd gSpriteAffineAnim_82348B0[] =
AFFINEANIMCMD_END, AFFINEANIMCMD_END,
}; };
const union AffineAnimCmd *const gSpriteAffineAnimTable_82348C8[] = const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerPlayer[] =
{ {
gSpriteAffineAnim_82347F8, gSpriteAffineAnim_82347F8,
gSpriteAffineAnim_8234818, gSpriteAffineAnim_8234818,
@@ -208,7 +208,7 @@ static const union AffineAnimCmd gSpriteAffineAnim_8234934[] =
AFFINEANIMCMD_END, AFFINEANIMCMD_END,
}; };
const union AffineAnimCmd *const gSpriteAffineAnimTable_8234944[] = const union AffineAnimCmd *const gSpriteAffineAnimTable_BattlerOpponent[] =
{ {
gSpriteAffineAnim_82347F8, gSpriteAffineAnim_82347F8,
gSpriteAffineAnim_8234818, gSpriteAffineAnim_8234818,
+1 -1
View File
@@ -526,7 +526,7 @@ static const struct WindowTemplate sLevelUpStatsWindowTemplate =
.baseBlock = 0x2BF, .baseBlock = 0x2BF,
}; };
static const struct WindowTemplate gUnknown_845A170 = static const struct WindowTemplate sWindowTemplate_FirstBattleOakVoiceover =
{ {
.bg = 2, .bg = 2,
.tilemapLeft = 2, .tilemapLeft = 2,
+6 -6
View File
@@ -790,7 +790,7 @@ static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
u8 i; u8 i;
u8 selectedIvs[INHERITED_IV_COUNT]; u8 selectedIvs[INHERITED_IV_COUNT];
u8 availableIVs[NUM_STATS]; u8 availableIVs[NUM_STATS];
u8 whichParent[ARRAY_COUNT(selectedIvs)]; u8 whichParent[NELEMS(selectedIvs)];
u8 iv; u8 iv;
// Initialize a list of IV indices. // Initialize a list of IV indices.
@@ -800,7 +800,7 @@ static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
} }
// Select the 3 IVs that will be inherited. // Select the 3 IVs that will be inherited.
for (i = 0; i < ARRAY_COUNT(selectedIvs); i++) for (i = 0; i < NELEMS(selectedIvs); i++)
{ {
// Randomly pick an IV from the available list and stop from being chosen again. // Randomly pick an IV from the available list and stop from being chosen again.
selectedIvs[i] = availableIVs[Random() % (NUM_STATS - i)]; selectedIvs[i] = availableIVs[Random() % (NUM_STATS - i)];
@@ -808,13 +808,13 @@ static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
} }
// Determine which parent each of the selected IVs should inherit from. // Determine which parent each of the selected IVs should inherit from.
for (i = 0; i < ARRAY_COUNT(selectedIvs); i++) for (i = 0; i < NELEMS(selectedIvs); i++)
{ {
whichParent[i] = Random() % DAYCARE_MON_COUNT; whichParent[i] = Random() % DAYCARE_MON_COUNT;
} }
// Set each of inherited IVs on the egg mon. // Set each of inherited IVs on the egg mon.
for (i = 0; i < ARRAY_COUNT(selectedIvs); i++) for (i = 0; i < NELEMS(selectedIvs); i++)
{ {
switch (selectedIvs[i]) switch (selectedIvs[i])
{ {
@@ -858,7 +858,7 @@ static u8 GetEggMoves(struct Pokemon *pokemon, u16 *eggMoves)
numEggMoves = 0; numEggMoves = 0;
eggMoveIdx = 0; eggMoveIdx = 0;
species = GetMonData(pokemon, MON_DATA_SPECIES); species = GetMonData(pokemon, MON_DATA_SPECIES);
for (i = 0; i < ARRAY_COUNT(gEggMoves) - 1; i++) for (i = 0; i < NELEMS(gEggMoves) - 1; i++)
{ {
if (gEggMoves[i] == species + EGG_MOVES_SPECIES_OFFSET) if (gEggMoves[i] == species + EGG_MOVES_SPECIES_OFFSET)
{ {
@@ -1787,7 +1787,7 @@ static void CB2_EggHatch_0(void)
ResetTempTileDataBuffers(); ResetTempTileDataBuffers();
ResetBgsAndClearDma3BusyFlags(0); ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates_EggHatch, ARRAY_COUNT(sBgTemplates_EggHatch)); InitBgsFromTemplates(0, sBgTemplates_EggHatch, NELEMS(sBgTemplates_EggHatch));
ChangeBgX(1, 0, 0); ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0); ChangeBgY(1, 0, 0);
+1 -1
View File
@@ -804,7 +804,7 @@ static void sub_8151488(void)
switch (gUnknown_203F3E0->unk10) switch (gUnknown_203F3E0->unk10)
{ {
case 0: case 0:
Link_TryStartSend5FFF(); SetCloseLinkCallback();
sub_81549D4(7); sub_81549D4(7);
gUnknown_203F3E0->unk10++; gUnknown_203F3E0->unk10++;
break; break;
+1 -1
View File
@@ -1567,7 +1567,7 @@ static void sub_8155EA0(void)
DmaClear16(3, (void *)PLTT, PLTT_SIZE); DmaClear16(3, (void *)PLTT, PLTT_SIZE);
SetGpuReg(REG_OFFSET_DISPCNT, 0); SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetBgsAndClearDma3BusyFlags(FALSE); ResetBgsAndClearDma3BusyFlags(FALSE);
InitBgsFromTemplates(0, sUnknown_847565C, ARRAY_COUNT(sUnknown_847565C)); InitBgsFromTemplates(0, sUnknown_847565C, NELEMS(sUnknown_847565C));
ChangeBgX(0, 0, 0); ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0); ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0); ChangeBgX(1, 0, 0);
+1 -1
View File
@@ -704,7 +704,7 @@ static bool8 UnlockedECMonOrMove(u16 wordIndex, u8 groupId)
static bool32 EC_IsDeoxys(u16 species) static bool32 EC_IsDeoxys(u16 species)
{ {
u32 i; u32 i;
for (i = 0; i < ARRAY_COUNT(sDeoxysValue); i++) for (i = 0; i < NELEMS(sDeoxysValue); i++)
{ {
if (sDeoxysValue[i] == species) if (sDeoxysValue[i] == species)
return TRUE; return TRUE;
+1 -1
View File
@@ -450,7 +450,7 @@ static void MainCB2_LoadFameChecker(void)
sBg1TilemapBuffer = AllocZeroed(0x1000); sBg1TilemapBuffer = AllocZeroed(0x1000);
sBg2TilemapBuffer = AllocZeroed(0x800); sBg2TilemapBuffer = AllocZeroed(0x800);
ResetBgsAndClearDma3BusyFlags(0); ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sUIBgTemplates, ARRAY_COUNT(sUIBgTemplates)); InitBgsFromTemplates(0, sUIBgTemplates, NELEMS(sUIBgTemplates));
SetBgTilemapBuffer(3, sBg3TilemapBuffer); SetBgTilemapBuffer(3, sBg3TilemapBuffer);
SetBgTilemapBuffer(2, sBg2TilemapBuffer); SetBgTilemapBuffer(2, sBg2TilemapBuffer);
SetBgTilemapBuffer(1, sBg1TilemapBuffer); SetBgTilemapBuffer(1, sBg1TilemapBuffer);
+3 -3
View File
@@ -84,10 +84,10 @@ void FieldUpdateBgTilemapScroll(void)
SetGpuReg(REG_OFFSET_BG3VOFS, r4); SetGpuReg(REG_OFFSET_BG3VOFS, r4);
} }
void sub_805A658(s16 *a, s16 *b) void FieldCameraGetPixelOffsetAtGround(s16 *hofs_p, s16 *vofs_p)
{ {
*a = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan; *hofs_p = sFieldCameraOffset.xPixelOffset + sHorizontalCameraPan;
*b = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8; *vofs_p = sFieldCameraOffset.yPixelOffset + sVerticalCameraPan + 8;
} }
void DrawWholeMapView(void) void DrawWholeMapView(void)
+2 -2
View File
@@ -207,7 +207,7 @@ static void sub_807DDF0(u8 taskId)
switch (task->data[0]) switch (task->data[0])
{ {
case 0: case 0:
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
task->data[0]++; task->data[0]++;
break; break;
case 1: case 1:
@@ -663,7 +663,7 @@ static void Task_ReturnFromLinkRoomWarp(u8 taskId)
case 1: case 1:
if (!WaitWarpFadeOutScreen() && BGMusicStopped()) if (!WaitWarpFadeOutScreen() && BGMusicStopped())
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
data[0]++; data[0]++;
} }
break; break;
+4 -4
View File
@@ -788,7 +788,7 @@ static void sub_80B111C(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3); sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3);
InitAnimLinearTranslation(sprite); InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
sprite->callback = sub_807563C; sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6;
} }
} }
@@ -874,7 +874,7 @@ static void AnimSuperpowerFireball(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(battler, 3); sprite->data[4] = GetBattlerSpriteCoord(battler, 3);
InitAnimLinearTranslation(sprite); InitAnimLinearTranslation(sprite);
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = sub_807563C; sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6;
} }
static void sub_80B13D4(struct Sprite *sprite) static void sub_80B13D4(struct Sprite *sprite)
@@ -940,7 +940,7 @@ void AnimTask_MoveSkyUppercutBg(u8 taskId)
switch (task->data[0]) switch (task->data[0])
{ {
case 0: case 0:
sub_8075458(0); ToggleBg3Mode(0);
task->data[8] = gBattleAnimArgs[0]; task->data[8] = gBattleAnimArgs[0];
++task->data[0]; ++task->data[0];
break; break;
@@ -965,7 +965,7 @@ void AnimTask_MoveSkyUppercutBg(u8 taskId)
{ {
gBattle_BG3_X = 0; gBattle_BG3_X = 0;
gBattle_BG3_Y = 0; gBattle_BG3_Y = 0;
sub_8075458(1); ToggleBg3Mode(1);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
} }
+2 -2
View File
@@ -1016,7 +1016,7 @@ static void AnimWillOWispOrb(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y; sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sub_8075678(sprite); BattleAnim_InitLinearTranslationWithDuration(sprite);
sprite->callback = sub_80AD690; sprite->callback = sub_80AD690;
} }
break; break;
@@ -1160,7 +1160,7 @@ void AnimTask_BlendBackground(u8 taskId)
{ {
struct BattleAnimBgData animBg; struct BattleAnimBgData animBg;
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
+9 -9
View File
@@ -226,7 +226,7 @@ static void AnimConfuseRayBallBounce(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y; sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sub_8075678(sprite); BattleAnim_InitLinearTranslationWithDuration(sprite);
sprite->callback = sub_80B52D0; sprite->callback = sub_80B52D0;
sprite->data[6] = 16; sprite->data[6] = 16;
SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL)); SetGpuReg(REG_OFFSET_BLDCNT, (BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL));
@@ -1314,18 +1314,18 @@ static void sub_80B6BE4(u8 taskId)
gBattle_BG2_Y = 0; gBattle_BG2_Y = 0;
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X); SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y); SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
sub_80752C8(&animBgData, 2); GetBattleAnimBgData(&animBgData, 2);
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnim_ScaryFaceGfx, animBgData.tilesOffset); AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnim_ScaryFaceGfx, animBgData.tilesOffset);
LoadCompressedPalette(gBattleAnim_ScaryFacePal, 16 * animBgData.paletteId, 0x20); LoadCompressedPalette(gBattleAnim_ScaryFacePal, 16 * animBgData.paletteId, 0x20);
break; break;
case 3: case 3:
sub_80752C8(&animBgData, 2); GetBattleAnimBgData(&animBgData, 2);
gMonSpritesGfxPtr->field_17C = AllocZeroed(0x2000); gMonSpritesGfxPtr->multiUseBuffer = AllocZeroed(0x2000);
LZDecompressWram(gBattleAnimBgTilemap_ScaryFacePlayer, gMonSpritesGfxPtr->field_17C); LZDecompressWram(gBattleAnimBgTilemap_ScaryFacePlayer, gMonSpritesGfxPtr->multiUseBuffer);
sub_80730C0(animBgData.paletteId, gMonSpritesGfxPtr->field_17C, 256, 0); sub_80730C0(animBgData.paletteId, gMonSpritesGfxPtr->multiUseBuffer, 256, 0);
CopyToBgTilemapBufferRect_ChangePalette(animBgData.bgId, gMonSpritesGfxPtr->field_17C, 0, 0, 0x20, 0x20, 0x11); CopyToBgTilemapBufferRect_ChangePalette(animBgData.bgId, gMonSpritesGfxPtr->multiUseBuffer, 0, 0, 0x20, 0x20, 0x11);
CopyBgTilemapBufferToVram(2); CopyBgTilemapBufferToVram(2);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C); FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
break; break;
case 4: case 4:
++task->data[1]; ++task->data[1];
@@ -1417,7 +1417,7 @@ static void sub_80B6FC4(u8 taskId)
SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2); SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
break; break;
case 3: case 3:
sub_8075358(2); InitBattleAnimBg(2);
FillPalette(0, 0x90, 0x20); FillPalette(0, 0x90, 0x20);
SetAnimBgAttribute(2, BG_ANIM_CHAR_BASE_BLOCK, 0); SetAnimBgAttribute(2, BG_ANIM_CHAR_BASE_BLOCK, 0);
task->data[1] = 12; task->data[1] = 12;
+9 -9
View File
@@ -941,7 +941,7 @@ void AnimTask_Haze1(u8 taskId)
gBattle_BG1_Y = 0; gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset); LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap); AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap);
LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32); LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32);
@@ -992,9 +992,9 @@ static void AnimTask_Haze2(u8 taskId)
} }
break; break;
case 3: case 3:
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
sub_8075358(1); InitBattleAnimBg(1);
sub_8075358(2); InitBattleAnimBg(2);
++gTasks[taskId].data[12]; ++gTasks[taskId].data[12];
// fall through // fall through
case 4: case 4:
@@ -1039,7 +1039,7 @@ void AnimTask_LoadMistTiles(u8 taskId)
gBattle_BG1_Y = 0; gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset); LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap); AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap);
LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32); LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32);
@@ -1087,9 +1087,9 @@ static void AnimTask_OverlayFogTiles(u8 taskId)
} }
break; break;
case 3: case 3:
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
sub_8075358(1); InitBattleAnimBg(1);
sub_8075358(2); InitBattleAnimBg(2);
++gTasks[taskId].data[12]; ++gTasks[taskId].data[12];
// fall through // fall through
case 4: case 4:
@@ -1230,7 +1230,7 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
sprite->data[2] = -0x10; sprite->data[2] = -0x10;
++sprite->data[7]; ++sprite->data[7];
sprite->pos2.x = sprite->pos2.y = 0; sprite->pos2.x = sprite->pos2.y = 0;
sub_8075678(sprite); BattleAnim_InitLinearTranslationWithDuration(sprite);
} }
break; break;
case 2: case 2:
+1 -1
View File
@@ -2351,7 +2351,7 @@ static void Task_Bag_TeachyTvStatus(u8 taskId)
DestroyListMenuTask(data[0], NULL, NULL); DestroyListMenuTask(data[0], NULL, NULL);
RestorePlayerBag(); RestorePlayerBag();
gItemUseCB = ItemUseCB_MedicineStep; gItemUseCB = ItemUseCB_MedicineStep;
ItemMenu_SetExitCallback(ChooseMonForInBattleItem); ItemMenu_SetExitCallback(Pokedude_ChooseMonForInBattleItem);
gTasks[taskId].func = Task_Pokedude_FadeFromBag; gTasks[taskId].func = Task_Pokedude_FadeFromBag;
return; return;
} }
+2 -2
View File
@@ -793,12 +793,12 @@ static void ItemUse_SwitchToPartyMenuInBattle(u8 taskId)
{ {
if (GetPocketByItemId(gSpecialVar_ItemId) == POCKET_BERRY_POUCH) if (GetPocketByItemId(gSpecialVar_ItemId) == POCKET_BERRY_POUCH)
{ {
BerryPouch_SetExitCallback(sub_81279E0); BerryPouch_SetExitCallback(EnterPartyFromItemMenuInBattle);
BerryPouch_StartFadeToExitCallback(taskId); BerryPouch_StartFadeToExitCallback(taskId);
} }
else else
{ {
ItemMenu_SetExitCallback(sub_81279E0); ItemMenu_SetExitCallback(EnterPartyFromItemMenuInBattle);
ItemMenu_StartFadeToExitCallback(taskId); ItemMenu_StartFadeToExitCallback(taskId);
} }
} }
+3 -3
View File
@@ -461,7 +461,7 @@ void LinkTestProcessKeyInput(void)
} }
if (JOY_NEW(SELECT_BUTTON)) if (JOY_NEW(SELECT_BUTTON))
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
} }
if (gLinkTestDebugValuesEnabled) if (gLinkTestDebugValuesEnabled)
{ {
@@ -1322,7 +1322,7 @@ void Link_StartSend5FFFwithParam(u16 a0)
} }
} }
void Link_TryStartSend5FFF(void) void SetCloseLinkCallback(void)
{ {
if (gWirelessCommType == 1) if (gWirelessCommType == 1)
{ {
@@ -1377,7 +1377,7 @@ static void LinkCB_WaitAckCommand5FFF(void)
} }
} }
void PrepareSendLinkCmd2FFE_or_RfuCmd6600(void) void SetLinkStandbyCallback(void)
{ {
if (gWirelessCommType == 1) if (gWirelessCommType == 1)
{ {
+1 -1
View File
@@ -70,7 +70,7 @@ void SetSaveBlocksPointers(void)
struct SaveBlock1** sav1_LocalVar = &gSaveBlock1Ptr; struct SaveBlock1** sav1_LocalVar = &gSaveBlock1Ptr;
void *oldSave = (void *)gSaveBlock1Ptr; void *oldSave = (void *)gSaveBlock1Ptr;
offset = (Random()) & (SAVEBLOCK_MOVE_RANGE - 4); offset = (Random()) & ((SAVEBLOCK_MOVE_RANGE - 1) & ~3);
gSaveBlock2Ptr = (void*)(&gSaveBlock2) + offset; gSaveBlock2Ptr = (void*)(&gSaveBlock2) + offset;
*sav1_LocalVar = (void*)(&gSaveBlock1) + offset; *sav1_LocalVar = (void*)(&gSaveBlock1) + offset;
+19 -7
View File
@@ -67,9 +67,15 @@ IntrFunc gIntrTable[INTR_COUNT];
bool8 gLinkVSyncDisabled; bool8 gLinkVSyncDisabled;
u32 IntrMain_Buffer[0x200]; u32 IntrMain_Buffer[0x200];
u8 gPcmDmaCounter; u8 gPcmDmaCounter;
u8 gUnknown_3003578;
u8 gUnknown_3003D80; // These variables are not defined in RS or Emerald, and are never read.
u8 gUnknown_3003D84; // They were likely used to debug the audio engine and VCount interrupt.
// Define NDEBUG in include/config.h to remove these variables.
#ifndef NDEBUG
u8 sVcountAfterSound;
u8 sVcountAtIntr;
u8 sVcountBeforeSound;
#endif
static IntrFunc * const sTimerIntrFunc = gIntrTable + 0x7; static IntrFunc * const sTimerIntrFunc = gIntrTable + 0x7;
@@ -369,11 +375,15 @@ static void VBlankIntr(void)
gPcmDmaCounter = gSoundInfo.pcmDmaCounter; gPcmDmaCounter = gSoundInfo.pcmDmaCounter;
gUnknown_3003D84 = REG_VCOUNT; #ifndef NDEBUG
sVcountBeforeSound = REG_VCOUNT;
#endif
m4aSoundMain(); m4aSoundMain();
gUnknown_3003578 = REG_VCOUNT; #ifndef NDEBUG
sVcountAfterSound = REG_VCOUNT;
#endif
sub_800DD28(); TryReceiveLinkBattleData();
Random(); Random();
UpdateWirelessStatusIndicatorSprite(); UpdateWirelessStatusIndicatorSprite();
@@ -398,7 +408,9 @@ static void HBlankIntr(void)
static void VCountIntr(void) static void VCountIntr(void)
{ {
gUnknown_3003D80 = REG_VCOUNT; #ifndef NDEBUG
sVcountAtIntr = REG_VCOUNT;
#endif
m4aSoundVSync(); m4aSoundVSync();
INTR_CHECK |= INTR_FLAG_VCOUNT; INTR_CHECK |= INTR_FLAG_VCOUNT;
gMain.intrCheck |= INTR_FLAG_VCOUNT; gMain.intrCheck |= INTR_FLAG_VCOUNT;
+1 -1
View File
@@ -375,7 +375,7 @@ bool32 HandleMysteryGiftOrEReaderSetup(s32 mg_or_ereader)
ScanlineEffect_Stop(); ScanlineEffect_Stop();
ResetBgsAndClearDma3BusyFlags(1); ResetBgsAndClearDma3BusyFlags(1);
InitBgsFromTemplates(0, sBGTemplates, ARRAY_COUNT(sBGTemplates)); InitBgsFromTemplates(0, sBGTemplates, NELEMS(sBGTemplates));
ChangeBgX(0, 0, 0); ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0); ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0); ChangeBgX(1, 0, 0);
+84 -80
View File
@@ -353,23 +353,23 @@ static void SlideMultiPartyMenuBoxSpritesOneStep(u8 taskId);
static void Task_MultiPartnerPartySlideIn(u8 taskId); static void Task_MultiPartnerPartySlideIn(u8 taskId);
static bool8 CB2_FadeFromPartyMenu(void); static bool8 CB2_FadeFromPartyMenu(void);
static void Task_PartyMenuWaitForFade(u8 taskId); static void Task_PartyMenuWaitForFade(u8 taskId);
static void sub_8120C6C(u8 taskId); static void Task_FirstBattleEnterParty_DarkenScreen(u8 taskId);
static void sub_8120CA8(u8 taskId); static void Task_FirstBattleEnterParty_WaitDarken(u8 taskId);
static void sub_8120CD8(u8 taskId); static void Task_FirstBattleEnterParty_CreatePrinter(u8 taskId);
static void sub_8120D08(u8 taskId); static void Task_FirstBattleEnterParty_RunPrinterMsg1(u8 taskId);
static void sub_8120D40(u8 taskId); static void Task_FirstBattleEnterParty_LightenFirstMonIcon(u8 taskId);
static void sub_8120D7C(u8 taskId); static void Task_FirstBattleEnterParty_WaitLightenFirstMonIcon(u8 taskId);
static void sub_8120DAC(u8 taskId); static void Task_FirstBattleEnterParty_StartPrintMsg2(u8 taskId);
static void sub_8120DE0(u8 taskId); static void Task_FirstBattleEnterParty_RunPrinterMsg2(u8 taskId);
static void sub_8120E1C(u8 taskId); static void Task_FirstBattleEnterParty_FadeNormal(u8 taskId);
static void sub_8120E58(u8 taskId); static void Task_FirstBattleEnterParty_WaitFadeNormal(u8 taskId);
static void sub_8120EE0(u8 taskId); static void Task_PartyMenu_PokedudeStep(u8 taskId);
static void sub_8120FF0(u8 taskId); static void Task_PartyMenuFromBag_PokedudeStep(u8 taskId);
static bool8 sub_8120F78(u8 taskId); static bool8 PartyMenuPokedudeIsCancelled(u8 taskId);
static void sub_8120FB0(void); static void PartyMenuHandlePokedudeCancel(void);
static void sub_8122084(u8 windowId, const u8 *str); static void PartyMenu_Oak_PrintText(u8 windowId, const u8 *str);
static u8 sub_81220D4(void); static u8 FirstBattleEnterParty_CreateWindowAndMsg1Printer(void);
static void sub_8122110(u8 windowId); static void FirstBattleEnterParty_DestroyVoiceoverWindow(u8 windowId);
static void SetSwitchedPartyOrderQuestLogEvent(void); static void SetSwitchedPartyOrderQuestLogEvent(void);
static void SetUsedFieldMoveQuestLogEvent(struct Pokemon *mon, u8 fieldMove); static void SetUsedFieldMoveQuestLogEvent(struct Pokemon *mon, u8 fieldMove);
static void sub_8124DE0(void); static void sub_8124DE0(void);
@@ -855,7 +855,7 @@ static bool8 DisplayPartyPokemonDataForMoveTutorOrEvolutionItem(u8 slot)
DisplayPartyPokemonDataToTeachMove(slot, item, 0); DisplayPartyPokemonDataToTeachMove(slot, item, 0);
break; break;
case 2: // Evolution stone case 2: // Evolution stone
if (!GetMonData(currentPokemon, MON_DATA_IS_EGG) && GetEvolutionTargetSpecies(currentPokemon, 3, item) != SPECIES_NONE) if (!GetMonData(currentPokemon, MON_DATA_IS_EGG) && GetEvolutionTargetSpecies(currentPokemon, EVO_MODE_ITEM_CHECK, item) != SPECIES_NONE)
return FALSE; return FALSE;
DisplayPartyPokemonDescriptionData(slot, PARTYBOX_DESC_NO_USE); DisplayPartyPokemonDescriptionData(slot, PARTYBOX_DESC_NO_USE);
break; break;
@@ -1955,76 +1955,78 @@ static bool8 CanLearnTutorMove(u16 species, u8 tutor)
} }
} }
static void sub_8120C3C(u8 taskId) // Tutorial battle messages
static void Task_FirstBattleEnterParty_WaitFadeIn(u8 taskId)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
gTasks[taskId].func = sub_8120C6C; gTasks[taskId].func = Task_FirstBattleEnterParty_DarkenScreen;
} }
static void sub_8120C6C(u8 taskId) static void Task_FirstBattleEnterParty_DarkenScreen(u8 taskId)
{ {
BeginNormalPaletteFade(0xFFFF1FFF, 4, 0, 6, RGB_BLACK); BeginNormalPaletteFade(0xFFFF1FFF, 4, 0, 6, RGB_BLACK);
gTasks[taskId].func = sub_8120CA8; gTasks[taskId].func = Task_FirstBattleEnterParty_WaitDarken;
} }
static void sub_8120CA8(u8 taskId) static void Task_FirstBattleEnterParty_WaitDarken(u8 taskId)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
gTasks[taskId].func = sub_8120CD8; gTasks[taskId].func = Task_FirstBattleEnterParty_CreatePrinter;
} }
static void sub_8120CD8(u8 taskId) static void Task_FirstBattleEnterParty_CreatePrinter(u8 taskId)
{ {
gTasks[taskId].data[0] = sub_81220D4(); gTasks[taskId].data[0] = FirstBattleEnterParty_CreateWindowAndMsg1Printer();
gTasks[taskId].func = sub_8120D08; gTasks[taskId].func = Task_FirstBattleEnterParty_RunPrinterMsg1;
} }
static void sub_8120D08(u8 taskId) static void Task_FirstBattleEnterParty_RunPrinterMsg1(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (RunTextPrinters_CheckActive((u8)data[0]) != TRUE) if (RunTextPrinters_CheckActive((u8)data[0]) != TRUE)
gTasks[taskId].func = sub_8120D40; gTasks[taskId].func = Task_FirstBattleEnterParty_LightenFirstMonIcon;
} }
static void sub_8120D40(u8 taskId) static void Task_FirstBattleEnterParty_LightenFirstMonIcon(u8 taskId)
{ {
BeginNormalPaletteFade(0xFFFF0008, 4, 6, 0, RGB_BLACK); BeginNormalPaletteFade(0xFFFF0008, 4, 6, 0, RGB_BLACK);
gTasks[taskId].func = sub_8120D7C; gTasks[taskId].func = Task_FirstBattleEnterParty_WaitLightenFirstMonIcon;
} }
static void sub_8120D7C(u8 taskId) static void Task_FirstBattleEnterParty_WaitLightenFirstMonIcon(u8 taskId)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
gTasks[taskId].func = sub_8120DAC; gTasks[taskId].func = Task_FirstBattleEnterParty_StartPrintMsg2;
} }
static void sub_8120DAC(u8 taskId) static void Task_FirstBattleEnterParty_StartPrintMsg2(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
sub_8122084(data[0], gUnknown_8417494); PartyMenu_Oak_PrintText(data[0], gText_OakThisIsListOfPokemon);
gTasks[taskId].func = sub_8120DE0; gTasks[taskId].func = Task_FirstBattleEnterParty_RunPrinterMsg2;
} }
static void sub_8120DE0(u8 taskId) static void Task_FirstBattleEnterParty_RunPrinterMsg2(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (RunTextPrinters_CheckActive((u8)data[0]) != TRUE) if (RunTextPrinters_CheckActive((u8)data[0]) != TRUE)
{ {
sub_8122110((u8)data[0]); FirstBattleEnterParty_DestroyVoiceoverWindow((u8)data[0]);
gTasks[taskId].func = sub_8120E1C; gTasks[taskId].func = Task_FirstBattleEnterParty_FadeNormal;
} }
} }
static void sub_8120E1C(u8 taskId) static void Task_FirstBattleEnterParty_FadeNormal(u8 taskId)
{ {
BeginNormalPaletteFade(0x0000FFF7, 4, 6, 0, RGB_BLACK); BeginNormalPaletteFade(0x0000FFF7, 4, 6, 0, RGB_BLACK);
gTasks[taskId].func = sub_8120E58; gTasks[taskId].func = Task_FirstBattleEnterParty_WaitFadeNormal;
} }
static void sub_8120E58(u8 taskId) static void Task_FirstBattleEnterParty_WaitFadeNormal(u8 taskId)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
@@ -2038,24 +2040,25 @@ static void sub_8120E58(u8 taskId)
} }
} }
static void sub_8120EBC(u8 taskId) // Pokedude switches Pokemon
static void Task_PartyMenu_Pokedude(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
data[0] = 0; data[0] = 0;
gTasks[taskId].func = sub_8120EE0; gTasks[taskId].func = Task_PartyMenu_PokedudeStep;
} }
static void sub_8120EE0(u8 taskId) static void Task_PartyMenu_PokedudeStep(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (!gPaletteFade.active && sub_8120F78(taskId) != TRUE) if (!gPaletteFade.active && PartyMenuPokedudeIsCancelled(taskId) != TRUE)
{ {
switch (data[0]) switch (data[0])
{ {
case 80: case 80:
UpdateCurrentPartySelection(&gPartyMenu.slotId, 2); UpdateCurrentPartySelection(&gPartyMenu.slotId, MENU_DIR_RIGHT);
break; break;
case 160: case 160:
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
@@ -2070,18 +2073,18 @@ static void sub_8120EE0(u8 taskId)
} }
} }
static bool8 sub_8120F78(u8 taskId) static bool8 PartyMenuPokedudeIsCancelled(u8 taskId)
{ {
if (JOY_NEW(B_BUTTON)) if (JOY_NEW(B_BUTTON))
{ {
sPartyMenuInternal->exitCallback = sub_8120FB0; sPartyMenuInternal->exitCallback = PartyMenuHandlePokedudeCancel;
Task_ClosePartyMenu(taskId); Task_ClosePartyMenu(taskId);
return TRUE; return TRUE;
} }
return FALSE; return FALSE;
} }
static void sub_8120FB0(void) static void PartyMenuHandlePokedudeCancel(void)
{ {
FreeRestoreBattleData(); FreeRestoreBattleData();
LoadPlayerParty(); LoadPlayerParty();
@@ -2089,19 +2092,20 @@ static void sub_8120FB0(void)
SetMainCallback2(CB2_ReturnToTeachyTV); SetMainCallback2(CB2_ReturnToTeachyTV);
} }
static void sub_8120FCC(u8 taskId) // Pokedude uses item on his own Pokemon
static void Task_PartyMenuFromBag_Pokedude(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
data[0] = 0; data[0] = 0;
gTasks[taskId].func = sub_8120FF0; gTasks[taskId].func = Task_PartyMenuFromBag_PokedudeStep;
} }
static void sub_8120FF0(u8 taskId) static void Task_PartyMenuFromBag_PokedudeStep(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
if (!gPaletteFade.active && sub_8120F78(taskId) != TRUE) if (!gPaletteFade.active && PartyMenuPokedudeIsCancelled(taskId) != TRUE)
{ {
if (data[0] != 80) if (data[0] != 80)
{ {
@@ -2612,24 +2616,24 @@ static void RemoveLevelUpStatsWindow(void)
PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[0]); PartyMenuRemoveWindow(&sPartyMenuInternal->windowId[0]);
} }
static void sub_8122084(u8 windowId, const u8 *str) static void PartyMenu_Oak_PrintText(u8 windowId, const u8 *str)
{ {
StringExpandPlaceholders(gStringVar4, str); StringExpandPlaceholders(gStringVar4, str);
gTextFlags.canABSpeedUpPrint = TRUE; gTextFlags.canABSpeedUpPrint = TRUE;
AddTextPrinterParameterized2(windowId, 4, gStringVar4, GetTextSpeedSetting(), 0, 2, 1, 3); AddTextPrinterParameterized2(windowId, 4, gStringVar4, GetTextSpeedSetting(), NULL, 2, 1, 3);
} }
static bool8 sub_81220D4(void) static bool8 FirstBattleEnterParty_CreateWindowAndMsg1Printer(void)
{ {
u8 windowId = AddWindow(&gUnknown_845A170); u8 windowId = AddWindow(&sWindowTemplate_FirstBattleOakVoiceover);
TextWindow_LoadResourcesStdFrame0(windowId, 0x4F, 0xE0); TextWindow_LoadResourcesStdFrame0(windowId, 0x4F, 0xE0);
DrawDialogFrameWithCustomTileAndPalette(windowId, 1, 0x4F, 0xE); DrawDialogFrameWithCustomTileAndPalette(windowId, 1, 0x4F, 0xE);
sub_8122084(windowId, gUnknown_8417457); PartyMenu_Oak_PrintText(windowId, gText_OakImportantToGetToKnowPokemonThroughly);
return windowId; return windowId;
} }
static void sub_8122110(u8 windowId) static void FirstBattleEnterParty_DestroyVoiceoverWindow(u8 windowId)
{ {
ClearWindowTilemap(windowId); ClearWindowTilemap(windowId);
ClearDialogWindowAndFrameToTransparent(windowId, FALSE); ClearDialogWindowAndFrameToTransparent(windowId, FALSE);
@@ -5193,7 +5197,7 @@ static void Task_TryLearningNextMove(u8 taskId)
static void PartyMenuTryEvolution(u8 taskId) static void PartyMenuTryEvolution(u8 taskId)
{ {
struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId]; struct Pokemon *mon = &gPlayerParty[gPartyMenu.slotId];
u16 targetSpecies = GetEvolutionTargetSpecies(mon, 0, 0); u16 targetSpecies = GetEvolutionTargetSpecies(mon, EVO_MODE_NORMAL, 0);
if (targetSpecies != SPECIES_NONE) if (targetSpecies != SPECIES_NONE)
{ {
@@ -5349,7 +5353,7 @@ static void sub_8126BD4(void)
static bool8 MonCanEvolve(void) static bool8 MonCanEvolve(void)
{ {
if (!IsNationalPokedexEnabled() if (!IsNationalPokedexEnabled()
&& GetEvolutionTargetSpecies(&gPlayerParty[gPartyMenu.slotId], 2, gSpecialVar_ItemId) > KANTO_DEX_COUNT) && GetEvolutionTargetSpecies(&gPlayerParty[gPartyMenu.slotId], EVO_MODE_ITEM_USE, gSpecialVar_ItemId) > KANTO_DEX_COUNT)
return FALSE; return FALSE;
else else
return TRUE; return TRUE;
@@ -5858,16 +5862,16 @@ static u8 GetPartyLayoutFromBattleType(void)
void OpenPartyMenuInTutorialBattle(u8 partyAction) void OpenPartyMenuInTutorialBattle(u8 partyAction)
{ {
if (!sub_80EB2E0(8) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)) if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_PARTY_MENU) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE))
{ {
InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE, InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE,
GetPartyLayoutFromBattleType(), GetPartyLayoutFromBattleType(),
partyAction, partyAction,
FALSE, FALSE,
PARTY_MSG_NONE, PARTY_MSG_NONE,
sub_8120C3C, Task_FirstBattleEnterParty_WaitFadeIn,
SetCB2ToReshowScreenAfterMenu); SetCB2ToReshowScreenAfterMenu);
sub_80EB2F4(8); BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_PARTY_MENU);
} }
else else
{ {
@@ -5879,36 +5883,36 @@ void OpenPartyMenuInTutorialBattle(u8 partyAction)
Task_HandleChooseMonInput, Task_HandleChooseMonInput,
SetCB2ToReshowScreenAfterMenu); SetCB2ToReshowScreenAfterMenu);
} }
nullsub_44(); ReshowBattleScreenDummy();
UpdatePartyToBattleOrder(); UpdatePartyToBattleOrder();
} }
void OpenPartyMenuInBattle(void) void Pokedude_OpenPartyMenuInBattle(void)
{ {
InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE, GetPartyLayoutFromBattleType(), PARTY_ACTION_CHOOSE_MON, FALSE, PARTY_MSG_CHOOSE_MON, sub_8120EBC, SetCB2ToReshowScreenAfterMenu); InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE, GetPartyLayoutFromBattleType(), PARTY_ACTION_CHOOSE_MON, FALSE, PARTY_MSG_CHOOSE_MON, Task_PartyMenu_Pokedude, SetCB2ToReshowScreenAfterMenu);
nullsub_44(); ReshowBattleScreenDummy();
UpdatePartyToBattleOrder(); UpdatePartyToBattleOrder();
} }
void ChooseMonForInBattleItem(void) void Pokedude_ChooseMonForInBattleItem(void)
{ {
InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE, GetPartyLayoutFromBattleType(), PARTY_ACTION_REUSABLE_ITEM, FALSE, PARTY_MSG_USE_ON_WHICH_MON, sub_8120FCC, CB2_BagMenuFromBattle); InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE, GetPartyLayoutFromBattleType(), PARTY_ACTION_REUSABLE_ITEM, FALSE, PARTY_MSG_USE_ON_WHICH_MON, Task_PartyMenuFromBag_Pokedude, CB2_BagMenuFromBattle);
nullsub_44(); ReshowBattleScreenDummy();
UpdatePartyToBattleOrder(); UpdatePartyToBattleOrder();
} }
void sub_81279E0(void) void EnterPartyFromItemMenuInBattle(void)
{ {
if (!sub_80EB2E0(8) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)) if (!BtlCtrl_OakOldMan_TestState2Flag(FIRST_BATTLE_MSG_FLAG_PARTY_MENU) && (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE))
{ {
InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE, InitPartyMenu(PARTY_MENU_TYPE_IN_BATTLE,
GetPartyLayoutFromBattleType(), GetPartyLayoutFromBattleType(),
PARTY_ACTION_USE_ITEM, PARTY_ACTION_USE_ITEM,
FALSE, FALSE,
PARTY_MSG_NONE, PARTY_MSG_NONE,
sub_8120C3C, Task_FirstBattleEnterParty_WaitFadeIn,
CB2_BagMenuFromBattle); CB2_BagMenuFromBattle);
sub_80EB2F4(8); BtlCtrl_OakOldMan_SetState2Flag(FIRST_BATTLE_MSG_FLAG_PARTY_MENU);
} }
else else
{ {
@@ -5926,7 +5930,7 @@ void sub_81279E0(void)
Task_HandleChooseMonInput, Task_HandleChooseMonInput,
callback); callback);
} }
nullsub_44(); ReshowBattleScreenDummy();
UpdatePartyToBattleOrder(); UpdatePartyToBattleOrder();
} }
@@ -5973,7 +5977,7 @@ static bool8 TrySwitchInPokemon(void)
StringExpandPlaceholders(gStringVar4, gText_EggCantBattle); StringExpandPlaceholders(gStringVar4, gText_EggCantBattle);
return FALSE; return FALSE;
} }
if (GetPartyIdFromBattleSlot(slot) == gBattleStruct->field_8B) if (GetPartyIdFromBattleSlot(slot) == gBattleStruct->playerPartyIdx)
{ {
GetMonNickname(&gPlayerParty[slot], gStringVar1); GetMonNickname(&gPlayerParty[slot], gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_PkmnAlreadySelected); StringExpandPlaceholders(gStringVar4, gText_PkmnAlreadySelected);
@@ -6061,7 +6065,7 @@ static void BufferBattlePartyOrder(u8 *partyBattleOrder, u8 flankId)
void BufferBattlePartyCurrentOrderBySide(u8 battlerId, u8 flankId) void BufferBattlePartyCurrentOrderBySide(u8 battlerId, u8 flankId)
{ {
BufferBattlePartyOrderBySide(gBattleStruct->field_60[battlerId], flankId, battlerId); BufferBattlePartyOrderBySide(gBattleStruct->battlerPartyOrders[battlerId], flankId, battlerId);
} }
// when GetBattlerSide(battlerId) == B_SIDE_PLAYER, this function is identical the one above // when GetBattlerSide(battlerId) == B_SIDE_PLAYER, this function is identical the one above
@@ -6139,7 +6143,7 @@ void SwitchPartyOrderLinkMulti(u8 battlerId, u8 slot, u8 slot2)
if (IsMultiBattle()) if (IsMultiBattle())
{ {
partyBattleOrder = gBattleStruct->field_60[battlerId]; partyBattleOrder = gBattleStruct->battlerPartyOrders[battlerId];
for (i = j = 0; i < 3; ++j, ++i) for (i = j = 0; i < 3; ++j, ++i)
{ {
partyIds[j] = partyBattleOrder[i] >> 4; partyIds[j] = partyBattleOrder[i] >> 4;
+5 -5
View File
@@ -775,7 +775,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
species = GetMonData(mon, MON_DATA_SPECIES); species = GetMonData(mon, MON_DATA_SPECIES);
if ((battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) if ((battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
&& IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1) && IsDoubleBattle() && gBattleSpritesDataPtr->animationData->healthboxSlideInStarted)
{ {
if (gBattleTypeFlags & BATTLE_TYPE_MULTI) if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{ {
@@ -788,7 +788,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
} }
} }
if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->field_9_x1) if (!IsDoubleBattle() || !gBattleSpritesDataPtr->animationData->healthboxSlideInStarted)
wantedCryCase = 0; wantedCryCase = 0;
else if (battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) else if (battlerId == GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) || battlerId == GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
wantedCryCase = 1; wantedCryCase = 1;
@@ -949,7 +949,7 @@ static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite)
sprite->sBattler = sprite->oam.affineParam & 0xFF; sprite->sBattler = sprite->oam.affineParam & 0xFF;
sprite->data[0] = 0; sprite->data[0] = 0;
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1 if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->healthboxSlideInStarted
&& sprite->sBattler == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)) && sprite->sBattler == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT))
sprite->callback = SpriteCB_ReleaseMon2FromBall; sprite->callback = SpriteCB_ReleaseMon2FromBall;
else else
@@ -975,7 +975,7 @@ static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite)
if (sprite->data[0] > 15) if (sprite->data[0] > 15)
{ {
sprite->data[0] = 0; sprite->data[0] = 0;
if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->field_9_x1 if (IsDoubleBattle() && gBattleSpritesDataPtr->animationData->healthboxSlideInStarted
&& sprite->sBattler == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)) && sprite->sBattler == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))
sprite->callback = SpriteCB_ReleaseMon2FromBall; sprite->callback = SpriteCB_ReleaseMon2FromBall;
else else
@@ -1167,7 +1167,7 @@ void DestroySpriteAndFreeResources2(struct Sprite *sprite)
DestroySpriteAndFreeResources(sprite); DestroySpriteAndFreeResources(sprite);
} }
void sub_804BD94(u8 battlerId) void StartHealthboxSlideIn(u8 battlerId)
{ {
struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battlerId]]; struct Sprite *healthboxSprite = &gSprites[gHealthboxSpriteIds[battlerId]];
+321 -344
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1317,7 +1317,7 @@ static bool32 sub_8148D5C(void)
case 4: case 4:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
gUnknown_203F3D4->unkA++; gUnknown_203F3D4->unkA++;
} }
break; break;
+10 -10
View File
@@ -2339,7 +2339,7 @@ static void sub_8136BC4(void)
SetGpuReg(REG_OFFSET_DISPCNT, 0); SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetBgsAndClearDma3BusyFlags(0); ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sUnknown_8463EFC, ARRAY_COUNT(sUnknown_8463EFC)); InitBgsFromTemplates(0, sUnknown_8463EFC, NELEMS(sUnknown_8463EFC));
ChangeBgX(0, 0, 0); ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0); ChangeBgY(0, 0, 0);
@@ -3902,20 +3902,20 @@ static void sub_8139768(struct Sprite * sprite)
{ {
case 0: case 0:
sprite->pos1.y += sUnknown_8463FBE[sUnknown_203B170->unk00++]; sprite->pos1.y += sUnknown_8463FBE[sUnknown_203B170->unk00++];
v0 = ARRAY_COUNT(sUnknown_8463FBE); v0 = NELEMS(sUnknown_8463FBE);
break; break;
case 1: case 1:
sprite->pos1.y += sUnknown_8463FC1[sUnknown_203B170->unk00++]; sprite->pos1.y += sUnknown_8463FC1[sUnknown_203B170->unk00++];
v0 = ARRAY_COUNT(sUnknown_8463FC1); v0 = NELEMS(sUnknown_8463FC1);
break; break;
case 2: case 2:
sprite->pos1.y += sUnknown_8463FC6[sUnknown_203B170->unk00++]; sprite->pos1.y += sUnknown_8463FC6[sUnknown_203B170->unk00++];
v0 = ARRAY_COUNT(sUnknown_8463FC6); v0 = NELEMS(sUnknown_8463FC6);
break; break;
case 3: case 3:
default: default:
sprite->pos1.y += sUnknown_8463FCD[sUnknown_203B170->unk00++]; sprite->pos1.y += sUnknown_8463FCD[sUnknown_203B170->unk00++];
v0 = ARRAY_COUNT(sUnknown_8463FCD); v0 = NELEMS(sUnknown_8463FCD);
break; break;
} }
@@ -3941,7 +3941,7 @@ static void sub_8139868(struct Sprite * sprite)
if (sUnknown_203B170->unk04++ >= 120) if (sUnknown_203B170->unk04++ >= 120)
{ {
sprite->pos1.x += sUnknown_8463FD4[sUnknown_203B170->unk00]; sprite->pos1.x += sUnknown_8463FD4[sUnknown_203B170->unk00];
if (++sUnknown_203B170->unk00 >= ARRAY_COUNT(sUnknown_8463FD4)) if (++sUnknown_203B170->unk00 >= NELEMS(sUnknown_8463FD4))
{ {
sUnknown_203B170->unk00 = 0; sUnknown_203B170->unk00 = 0;
sUnknown_203B170->unk04 = 0; sUnknown_203B170->unk04 = 0;
@@ -3953,7 +3953,7 @@ static void sub_8139868(struct Sprite * sprite)
if (sUnknown_203B170->unk04++ >= 90) if (sUnknown_203B170->unk04++ >= 90)
{ {
sprite->pos1.x += sUnknown_8463FDF[sUnknown_203B170->unk00]; sprite->pos1.x += sUnknown_8463FDF[sUnknown_203B170->unk00];
if (++sUnknown_203B170->unk00 >= ARRAY_COUNT(sUnknown_8463FDF)) if (++sUnknown_203B170->unk00 >= NELEMS(sUnknown_8463FDF))
{ {
sUnknown_203B170->unk00 = 0; sUnknown_203B170->unk00 = 0;
sUnknown_203B170->unk04 = 0; sUnknown_203B170->unk04 = 0;
@@ -3965,7 +3965,7 @@ static void sub_8139868(struct Sprite * sprite)
if (sUnknown_203B170->unk04++ >= 60) if (sUnknown_203B170->unk04++ >= 60)
{ {
sprite->pos1.x += sUnknown_8463FEA[sUnknown_203B170->unk00]; sprite->pos1.x += sUnknown_8463FEA[sUnknown_203B170->unk00];
if (++sUnknown_203B170->unk00 >= ARRAY_COUNT(sUnknown_8463FEA)) if (++sUnknown_203B170->unk00 >= NELEMS(sUnknown_8463FEA))
{ {
sUnknown_203B170->unk00 = 0; sUnknown_203B170->unk00 = 0;
sUnknown_203B170->unk04 = 0; sUnknown_203B170->unk04 = 0;
@@ -4002,7 +4002,7 @@ static void sub_813995C(void)
} }
else else
{ {
if (sub_804455C(3, sLastViewedMonIndex)) if (ShouldIgnoreDeoxysForm(3, sLastViewedMonIndex))
spriteId = CreateMonPicSprite(species, trainerId, personality, 1, 60, 65, 12, 0xffff, 1); spriteId = CreateMonPicSprite(species, trainerId, personality, 1, 60, 65, 12, 0xffff, 1);
else else
spriteId = CreateMonPicSprite_HandleDeoxys(species, trainerId, personality, 1, 60, 65, 12, 0xffff); spriteId = CreateMonPicSprite_HandleDeoxys(species, trainerId, personality, 1, 60, 65, 12, 0xffff);
@@ -4130,7 +4130,7 @@ static void sub_8139DBC(void)
} }
else else
{ {
if (sub_804455C(3, sLastViewedMonIndex)) if (ShouldIgnoreDeoxysForm(3, sLastViewedMonIndex))
sMonSummaryScreen->unk3014 = CreateMonIcon(species, SpriteCallbackDummy, 24, 32, 0, personality, 0); sMonSummaryScreen->unk3014 = CreateMonIcon(species, SpriteCallbackDummy, 24, 32, 0, personality, 0);
else else
sMonSummaryScreen->unk3014 = CreateMonIcon(species, SpriteCallbackDummy, 24, 32, 0, personality, 1); sMonSummaryScreen->unk3014 = CreateMonIcon(species, SpriteCallbackDummy, 24, 32, 0, personality, 1);
+2 -2
View File
@@ -523,10 +523,10 @@ static void sub_80B3168(struct Sprite *sprite)
bool8 toBG2 = (rank ^ var0) != 0; bool8 toBG2 = (rank ^ var0) != 0;
if (IsBattlerSpriteVisible(battler)) if (IsBattlerSpriteVisible(battler))
sub_8073128(toBG2); ResetBattleAnimBg(toBG2);
battler = battlerCopy ^ 2; battler = battlerCopy ^ 2;
if (IsBattlerSpriteVisible(battler)) if (IsBattlerSpriteVisible(battler))
sub_8073128(toBG2 ^ var0); ResetBattleAnimBg(toBG2 ^ var0);
} }
sprite->callback = DestroyAnimSprite; sprite->callback = DestroyAnimSprite;
} }
+1 -1
View File
@@ -425,7 +425,7 @@ static bool8 TrySetTrainerBattleQuestLogEvent(u16 eventId, const u16 *eventData)
return TRUE; return TRUE;
} }
void sub_81139BC(void) void QuestLogEvents_HandleEndTrainerBattle(void)
{ {
if (sDeferredEvent.id != QL_EVENT_0) if (sDeferredEvent.id != QL_EVENT_0)
{ {
+1 -1
View File
@@ -35,7 +35,7 @@ static void (*const gUnknown_8471EDC[])(void) = {
void sub_8150454(u8 a0) void sub_8150454(u8 a0)
{ {
if (a0 < ARRAY_COUNT(gUnknown_8471EDC)) if (a0 < NELEMS(gUnknown_8471EDC))
gUnknown_8471EDC[a0](); gUnknown_8471EDC[a0]();
} }
+18 -18
View File
@@ -10,12 +10,12 @@
#include "battle_controllers.h" #include "battle_controllers.h"
static void CB2_ReshowBattleScreenAfterMenu(void); static void CB2_ReshowBattleScreenAfterMenu(void);
static void sub_8077AAC(void); static void ReshowBattleScreen_TurnOnDisplay(void);
static bool8 LoadBattlerSpriteGfx(u8 battlerId); static bool8 LoadBattlerSpriteGfx(u8 battlerId);
static void CreateBattlerSprite(u8 battlerId); static void CreateBattlerSprite(u8 battlerId);
static void CreateHealthboxSprite(u8 battlerId); static void CreateHealthboxSprite(u8 battlerId);
void nullsub_44(void) void ReshowBattleScreenDummy(void)
{ {
} }
@@ -113,35 +113,35 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
if (!LoadBattlerSpriteGfx(2)) if (!LoadBattlerSpriteGfx(2))
--gBattleScripting.reshowMainState; --gBattleScripting.reshowMainState;
break; break;
case 0xA: case 10:
if (!LoadBattlerSpriteGfx(3)) if (!LoadBattlerSpriteGfx(3))
--gBattleScripting.reshowMainState; --gBattleScripting.reshowMainState;
break; break;
case 0xB: case 11:
CreateBattlerSprite(0); CreateBattlerSprite(0);
break; break;
case 0xC: case 12:
CreateBattlerSprite(1); CreateBattlerSprite(1);
break; break;
case 0xD: case 13:
CreateBattlerSprite(2); CreateBattlerSprite(2);
break; break;
case 0xE: case 14:
CreateBattlerSprite(3); CreateBattlerSprite(3);
break; break;
case 0xF: case 15:
CreateHealthboxSprite(0); CreateHealthboxSprite(0);
break; break;
case 0x10: case 16:
CreateHealthboxSprite(1); CreateHealthboxSprite(1);
break; break;
case 0x11: case 17:
CreateHealthboxSprite(2); CreateHealthboxSprite(2);
break; break;
case 0x12: case 18:
CreateHealthboxSprite(3); CreateHealthboxSprite(3);
break; break;
case 0x13: case 19:
LoadAndCreateEnemyShadowSprites(); LoadAndCreateEnemyShadowSprites();
opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT); opponentBattler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES); species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBattler]], MON_DATA_SPECIES);
@@ -159,13 +159,13 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
CreateWirelessStatusIndicatorSprite(0, 0); CreateWirelessStatusIndicatorSprite(0, 0);
} }
break; break;
case 0x14: case 20:
SetVBlankCallback(VBlankCB_Battle); SetVBlankCallback(VBlankCB_Battle);
sub_8077AAC(); ReshowBattleScreen_TurnOnDisplay();
BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1); BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
gPaletteFade.bufferTransferDisabled = 0; gPaletteFade.bufferTransferDisabled = 0;
SetMainCallback2(BattleMainCB2); SetMainCallback2(BattleMainCB2);
sub_80357C8(); BattleInterfaceSetWindowPals();
break; break;
default: default:
break; break;
@@ -173,7 +173,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
++gBattleScripting.reshowMainState; ++gBattleScripting.reshowMainState;
} }
static void sub_8077AAC(void) static void ReshowBattleScreen_TurnOnDisplay(void)
{ {
EnableInterrupts(INTR_FLAG_VBLANK); EnableInterrupts(INTR_FLAG_VBLANK);
SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDCNT, 0);
@@ -202,9 +202,9 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE); BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler. else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, battler); DecompressTrainerBackPalette(BACK_PIC_RED + gSaveBlock2Ptr->playerGender, battler);
else if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler. else if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && battler == B_POSITION_PLAYER_LEFT) // Should be checking position, not battler.
DecompressTrainerBackPalette(5, battler); DecompressTrainerBackPalette(BACK_PIC_OLDMAN, battler);
else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute) else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler); BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
else else
+3 -3
View File
@@ -94,7 +94,7 @@ void CreateInitialRoamerMon(void)
saveRoamer.smart = GetMonData(tmpMon, MON_DATA_SMART); saveRoamer.smart = GetMonData(tmpMon, MON_DATA_SMART);
saveRoamer.tough = GetMonData(tmpMon, MON_DATA_TOUGH); saveRoamer.tough = GetMonData(tmpMon, MON_DATA_TOUGH);
sRoamerLocation[MAP_GRP] = 3; sRoamerLocation[MAP_GRP] = 3;
sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % (ARRAY_COUNT(sRoamerLocations) - 1)][0]; sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % (NELEMS(sRoamerLocations) - 1)][0];
} }
void InitRoamer(void) void InitRoamer(void)
@@ -125,7 +125,7 @@ void RoamerMoveToOtherLocationSet(void)
while (1) while (1)
{ {
mapNum = sRoamerLocations[Random() % (ARRAY_COUNT(sRoamerLocations) - 1)][0]; mapNum = sRoamerLocations[Random() % (NELEMS(sRoamerLocations) - 1)][0];
if (sRoamerLocation[MAP_NUM] != mapNum) if (sRoamerLocation[MAP_NUM] != mapNum)
{ {
sRoamerLocation[MAP_NUM] = mapNum; sRoamerLocation[MAP_NUM] = mapNum;
@@ -150,7 +150,7 @@ void RoamerMove(void)
if (!roamer->active) if (!roamer->active)
return; return;
while (locSet < (ARRAY_COUNT(sRoamerLocations) - 1)) while (locSet < (NELEMS(sRoamerLocations) - 1))
{ {
if (sRoamerLocation[MAP_NUM] == sRoamerLocations[locSet][0]) if (sRoamerLocation[MAP_NUM] == sRoamerLocations[locSet][0])
{ {
+7 -7
View File
@@ -407,7 +407,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
gBattle_BG1_Y = 0; gBattle_BG1_Y = 0;
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X); SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y); SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgTilemap(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap); AnimLoadCompressedBgTilemap(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_tilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet, animBg.tilesOffset); AnimLoadCompressedBgGfx(animBg.bgId, gFile_graphics_battle_anims_backgrounds_sandstorm_brew_sheet, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32); LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
@@ -464,8 +464,8 @@ static void sub_80B490C(u8 taskId)
} }
break; break;
case 3: case 3:
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
sub_8075358(animBg.bgId); InitBattleAnimBg(animBg.bgId);
++gTasks[taskId].data[12]; ++gTasks[taskId].data[12];
break; break;
case 4: case 4:
@@ -795,14 +795,14 @@ void AnimTask_MoveSeismicTossBg(u8 taskId)
{ {
if (gTasks[taskId].data[0] == 0) if (gTasks[taskId].data[0] == 0)
{ {
sub_8075458(0); ToggleBg3Mode(0);
gTasks[taskId].data[1] = 200; gTasks[taskId].data[1] = 200;
} }
gBattle_BG3_Y += gTasks[taskId].data[1] / 10; gBattle_BG3_Y += gTasks[taskId].data[1] / 10;
gTasks[taskId].data[1] -= 3; gTasks[taskId].data[1] -= 3;
if (gTasks[taskId].data[0] == 120) if (gTasks[taskId].data[0] == 120)
{ {
sub_8075458(1); ToggleBg3Mode(1);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
++gTasks[taskId].data[0]; ++gTasks[taskId].data[0];
@@ -812,7 +812,7 @@ void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
{ {
if (gTasks[taskId].data[0] == 0) if (gTasks[taskId].data[0] == 0)
{ {
sub_8075458(0); ToggleBg3Mode(0);
++gTasks[taskId].data[0]; ++gTasks[taskId].data[0];
gTasks[taskId].data[2] = gBattle_BG3_Y; gTasks[taskId].data[2] = gBattle_BG3_Y;
} }
@@ -822,7 +822,7 @@ void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
if (gBattleAnimArgs[7] == 0xFFF) if (gBattleAnimArgs[7] == 0xFFF)
{ {
gBattle_BG3_Y = 0; gBattle_BG3_Y = 0;
sub_8075458(1); ToggleBg3Mode(1);
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
} }
+17 -19
View File
@@ -45,26 +45,24 @@
min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \ min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
} \ } \
// TODO: use gSaveblock2, gSaveblock1, gPokemonStorage instead of structs
// Will be done when load_save is decompiled.
const struct SaveSectionOffsets gSaveSectionOffsets[] = const struct SaveSectionOffsets gSaveSectionOffsets[] =
{ {
SAVEBLOCK_CHUNK(struct SaveBlock2, 0), SAVEBLOCK_CHUNK(gSaveBlock2, 0),
SAVEBLOCK_CHUNK(struct SaveBlock1, 0), SAVEBLOCK_CHUNK(gSaveBlock1, 0),
SAVEBLOCK_CHUNK(struct SaveBlock1, 1), SAVEBLOCK_CHUNK(gSaveBlock1, 1),
SAVEBLOCK_CHUNK(struct SaveBlock1, 2), SAVEBLOCK_CHUNK(gSaveBlock1, 2),
SAVEBLOCK_CHUNK(struct SaveBlock1, 3), SAVEBLOCK_CHUNK(gSaveBlock1, 3),
SAVEBLOCK_CHUNK(struct PokemonStorage, 0), SAVEBLOCK_CHUNK(gPokemonStorage, 0),
SAVEBLOCK_CHUNK(struct PokemonStorage, 1), SAVEBLOCK_CHUNK(gPokemonStorage, 1),
SAVEBLOCK_CHUNK(struct PokemonStorage, 2), SAVEBLOCK_CHUNK(gPokemonStorage, 2),
SAVEBLOCK_CHUNK(struct PokemonStorage, 3), SAVEBLOCK_CHUNK(gPokemonStorage, 3),
SAVEBLOCK_CHUNK(struct PokemonStorage, 4), SAVEBLOCK_CHUNK(gPokemonStorage, 4),
SAVEBLOCK_CHUNK(struct PokemonStorage, 5), SAVEBLOCK_CHUNK(gPokemonStorage, 5),
SAVEBLOCK_CHUNK(struct PokemonStorage, 6), SAVEBLOCK_CHUNK(gPokemonStorage, 6),
SAVEBLOCK_CHUNK(struct PokemonStorage, 7), SAVEBLOCK_CHUNK(gPokemonStorage, 7),
SAVEBLOCK_CHUNK(struct PokemonStorage, 8) SAVEBLOCK_CHUNK(gPokemonStorage, 8)
}; };
// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?) // Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
@@ -855,7 +853,7 @@ void Task_SaveGame_UpdatedLinkRecords(u8 taskId)
gTasks[taskId].data[0] = 1; gTasks[taskId].data[0] = 1;
break; break;
case 1: case 1:
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
gTasks[taskId].data[0] = 2; gTasks[taskId].data[0] = 2;
break; break;
case 2: case 2:
@@ -889,7 +887,7 @@ void Task_SaveGame_UpdatedLinkRecords(u8 taskId)
break; break;
case 7: case 7:
ClearContinueGameWarpStatus2(); ClearContinueGameWarpStatus2();
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
gTasks[taskId].data[0] = 8; gTasks[taskId].data[0] = 8;
break; break;
case 8: case 8:
@@ -900,7 +898,7 @@ void Task_SaveGame_UpdatedLinkRecords(u8 taskId)
} }
break; break;
case 9: case 9:
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
gTasks[taskId].data[0] = 10; gTasks[taskId].data[0] = 10;
break; break;
case 10: case 10:
+2 -2
View File
@@ -487,7 +487,7 @@ u8 *GetExpandedPlaceholder(u32 id)
[PLACEHOLDER_ID_KYOGRE] = ExpandPlaceholder_Kyogre, [PLACEHOLDER_ID_KYOGRE] = ExpandPlaceholder_Kyogre,
}; };
if (id >= ARRAY_COUNT(funcs)) if (id >= NELEMS(funcs))
return gExpandedPlaceholder_Empty; return gExpandedPlaceholder_Empty;
else else
return funcs[id](); return funcs[id]();
@@ -627,7 +627,7 @@ u8 GetExtCtrlCodeLength(u8 code)
}; };
u8 length = 0; u8 length = 0;
if (code < ARRAY_COUNT(lengths)) if (code < NELEMS(lengths))
length = lengths[code]; length = lengths[code];
return length; return length;
} }
+2 -2
View File
@@ -342,8 +342,8 @@ const u8 gText_NotAble[] = _("NOT ABLE");
const u8 gText_Able3[] = _("ABLE!"); const u8 gText_Able3[] = _("ABLE!");
const u8 gText_NotAble2[] = _("NOT ABLE!"); const u8 gText_NotAble2[] = _("NOT ABLE!");
const u8 gText_Learned[] = _("LEARNED"); const u8 gText_Learned[] = _("LEARNED");
const u8 gUnknown_8417457[] = _("OAK: It's important to get to know\nyour POKéMON thoroughly.\p"); const u8 gText_OakImportantToGetToKnowPokemonThroughly[] = _("OAK: It's important to get to know\nyour POKéMON thoroughly.\p");
const u8 gUnknown_8417494[] = _("This is a list of your POKéMON,\n{PLAYER}.\pOpen this to check the skills\nand moves of your POKéMON.\pYou also choose POKéMON here if\nyou want to use an item on one.{PAUSE_UNTIL_PRESS}"); const u8 gText_OakThisIsListOfPokemon[] = _("This is a list of your POKéMON,\n{PLAYER}.\pOpen this to check the skills\nand moves of your POKéMON.\pYou also choose POKéMON here if\nyou want to use an item on one.{PAUSE_UNTIL_PRESS}");
const u8 gText_CutATreeOrGrass[] = _("Cut a tree or grass."); const u8 gText_CutATreeOrGrass[] = _("Cut a tree or grass.");
const u8 gText_FlyToAKnownTown[] = _("Fly to a known town."); const u8 gText_FlyToAKnownTown[] = _("Fly to a known town.");
const u8 gText_TravelOnWater[] = _("Travel on water."); const u8 gText_TravelOnWater[] = _("Travel on water.");
+2 -2
View File
@@ -1177,9 +1177,9 @@ static void TeachyTvPrepBattle(u8 taskId)
InitPokedudePartyAndOpponent(); InitPokedudePartyAndOpponent();
PlayMapChosenOrBattleBGM(MUS_DUMMY); PlayMapChosenOrBattleBGM(MUS_DUMMY);
if (sStaticResources.whichScript == TTVSCR_BATTLE) if (sStaticResources.whichScript == TTVSCR_BATTLE)
data[6] = 9; data[6] = B_TRANSITION_WHITEFADE_IN_STRIPES;
else else
data[6] = 8; data[6] = B_TRANSITION_SLICED_SCREEN;
data[7] = 0; data[7] = 0;
gTasks[taskId].func = TeachyTvPreBattleAnimAndSetBattleCallback; gTasks[taskId].func = TeachyTvPreBattleAnimAndSetBattleCallback;
} }
+3 -3
View File
@@ -814,7 +814,7 @@ static void CB2_ReturnFromLinkTrade2(void)
if (gWirelessCommType) if (gWirelessCommType)
{ {
ToggleLMANlinkRecovery(TRUE); ToggleLMANlinkRecovery(TRUE);
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
} }
} }
break; break;
@@ -2001,7 +2001,7 @@ static void TradeMenuCB_11(void)
{ {
if (gWirelessCommType) if (gWirelessCommType)
{ {
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
} }
else else
{ {
@@ -2041,7 +2041,7 @@ static void TradeMenuCB_16(void)
{ {
if (!ToggleLMANlinkRecovery(FALSE)) if (!ToggleLMANlinkRecovery(FALSE))
{ {
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
sTradeMenuResourcesPtr->tradeMenuCBnum = 13; sTradeMenuResourcesPtr->tradeMenuCBnum = 13;
} }
} }
+8 -8
View File
@@ -1725,7 +1725,7 @@ static bool8 DoTradeAnim_Cable(void)
case 72: // Only if in-game trade case 72: // Only if in-game trade
TradeMons(gSpecialVar_0x8005, 0); TradeMons(gSpecialVar_0x8005, 0);
gCB2_AfterEvolution = CB2_RunTradeAnim_InGameTrade; gCB2_AfterEvolution = CB2_RunTradeAnim_InGameTrade;
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], TRUE, ITEM_NONE); evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], EVO_MODE_TRADE, ITEM_NONE);
if (evoTarget != SPECIES_NONE) if (evoTarget != SPECIES_NONE)
{ {
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[0]], evoTarget, sTradeData->pokePicSpriteIdxs[1], gSelectedTradeMonPositions[0]); TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[0]], evoTarget, sTradeData->pokePicSpriteIdxs[1], gSelectedTradeMonPositions[0]);
@@ -2246,7 +2246,7 @@ static bool8 DoTradeAnim_Wireless(void)
case 72: // Only if in-game trade case 72: // Only if in-game trade
TradeMons(gSpecialVar_0x8005, 0); TradeMons(gSpecialVar_0x8005, 0);
gCB2_AfterEvolution = CB2_RunTradeAnim_InGameTrade; gCB2_AfterEvolution = CB2_RunTradeAnim_InGameTrade;
evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], TRUE, ITEM_NONE); evoTarget = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], EVO_MODE_TRADE, ITEM_NONE);
if (evoTarget != SPECIES_NONE) if (evoTarget != SPECIES_NONE)
{ {
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[0]], evoTarget, sTradeData->pokePicSpriteIdxs[1], gSelectedTradeMonPositions[0]); TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[0]], evoTarget, sTradeData->pokePicSpriteIdxs[1], gSelectedTradeMonPositions[0]);
@@ -2290,7 +2290,7 @@ static void sub_8053788(void)
break; break;
case 4: case 4:
gCB2_AfterEvolution = sub_8053E8C; gCB2_AfterEvolution = sub_8053E8C;
evoSpecies = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], 1, 0); evoSpecies = GetEvolutionTargetSpecies(&gPlayerParty[gSelectedTradeMonPositions[0]], EVO_MODE_TRADE, 0);
if (evoSpecies != SPECIES_NONE) if (evoSpecies != SPECIES_NONE)
TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[0]], evoSpecies, sTradeData->pokePicSpriteIdxs[1], gSelectedTradeMonPositions[0]); TradeEvolutionScene(&gPlayerParty[gSelectedTradeMonPositions[0]], evoSpecies, sTradeData->pokePicSpriteIdxs[1], gSelectedTradeMonPositions[0]);
else else
@@ -2546,7 +2546,7 @@ static void sub_8053E8C(void)
DrawTextOnTradeWindow(0, gStringVar4, 0); DrawTextOnTradeWindow(0, gStringVar4, 0);
break; break;
case 1: case 1:
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
gMain.state = 100; gMain.state = 100;
sTradeData->timer = 0; sTradeData->timer = 0;
break; break;
@@ -2631,7 +2631,7 @@ static void sub_8053E8C(void)
case 41: case 41:
if (sTradeData->timer == 0) if (sTradeData->timer == 0)
{ {
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
gMain.state = 42; gMain.state = 42;
} }
else else
@@ -2650,7 +2650,7 @@ static void sub_8053E8C(void)
if (++sTradeData->timer > 60) if (++sTradeData->timer > 60)
{ {
gMain.state++; gMain.state++;
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
} }
break; break;
case 6: case 6:
@@ -2672,11 +2672,11 @@ static void sub_8053E8C(void)
{ {
if (gWirelessCommType && gMain.savedCallback == CB2_ReturnFromLinkTrade) if (gWirelessCommType && gMain.savedCallback == CB2_ReturnFromLinkTrade)
{ {
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
} }
else else
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
} }
gMain.state++; gMain.state++;
} }
+2 -2
View File
@@ -618,7 +618,7 @@ static void Task_TrainerCard(u8 taskId)
} }
break; break;
case STATE_WAIT_LINK_PARTNER: case STATE_WAIT_LINK_PARTNER:
Link_TryStartSend5FFF(); SetCloseLinkCallback();
DrawDialogueFrame(0, 1); DrawDialogueFrame(0, 1);
AddTextPrinterParameterized(0, 2, gText_WaitingTrainerFinishReading, 0, 1, TEXT_SPEED_FF, 0); AddTextPrinterParameterized(0, 2, gText_WaitingTrainerFinishReading, 0, 1, TEXT_SPEED_FF, 0);
CopyWindowToVram(0, COPYWIN_BOTH); CopyWindowToVram(0, COPYWIN_BOTH);
@@ -1472,7 +1472,7 @@ static bool8 SetTrainerCardBgsAndPals(void)
switch (sTrainerCardDataPtr->bgPalLoadState) switch (sTrainerCardDataPtr->bgPalLoadState)
{ {
case 0: case 0:
LoadBgTiles(3, sTrainerCardDataPtr->badgeTiles, ARRAY_COUNT(sTrainerCardDataPtr->badgeTiles), 0); LoadBgTiles(3, sTrainerCardDataPtr->badgeTiles, NELEMS(sTrainerCardDataPtr->badgeTiles), 0);
break; break;
case 1: case 1:
LoadBgTiles(0, sTrainerCardDataPtr->cardTiles, 0x1800, 0); LoadBgTiles(0, sTrainerCardDataPtr->cardTiles, 0x1800, 0);
+10 -10
View File
@@ -2022,7 +2022,7 @@ static void Task_RunScriptAndFadeToActivity(u8 taskId)
case 2: case 2:
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
data[0]++; data[0]++;
} }
break; break;
@@ -2246,7 +2246,7 @@ static void Task_MEvent_Leader(u8 taskId)
Free(data->field_8); Free(data->field_8);
Free(data->field_0); Free(data->field_0);
Free(data->field_4); Free(data->field_4);
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
data->state++; data->state++;
break; break;
case 17: case 17:
@@ -2413,7 +2413,7 @@ static void Task_CardOrNewsWithFriend(u8 taskId)
break; break;
case 11: case 11:
data->state++; data->state++;
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
break; break;
case 12: case 12:
if (IsLinkTaskFinished()) if (IsLinkTaskFinished())
@@ -2592,7 +2592,7 @@ static void Task_CardOrNewsOverWireless(u8 taskId)
break; break;
case 13: case 13:
data->state++; data->state++;
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
break; break;
case 14: case 14:
if (IsLinkTaskFinished()) if (IsLinkTaskFinished())
@@ -2935,7 +2935,7 @@ static void Task_RunUnionRoom(u8 taskId)
} }
break; break;
case 32: case 32:
Link_TryStartSend5FFF(); SetCloseLinkCallback();
data->state = 36; data->state = 36;
break; break;
case 31: case 31:
@@ -2984,7 +2984,7 @@ static void Task_RunUnionRoom(u8 taskId)
if (PrintOnTextbox(&data->textState, gStringVar4)) if (PrintOnTextbox(&data->textState, gStringVar4))
{ {
data->state = 41; data->state = 41;
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
data->partnerYesNoResponse = 0; data->partnerYesNoResponse = 0;
data->recvActivityRequest[0] = 0; data->recvActivityRequest[0] = 0;
} }
@@ -3162,7 +3162,7 @@ static void Task_RunUnionRoom(u8 taskId)
} }
break; break;
case 10: case 10:
Link_TryStartSend5FFF(); SetCloseLinkCallback();
data->state = 36; data->state = 36;
break; break;
case 36: case 36:
@@ -3185,7 +3185,7 @@ static void Task_RunUnionRoom(u8 taskId)
UnionRoom_ScheduleFieldMessageWithFollowupState(14, gStringVar4); UnionRoom_ScheduleFieldMessageWithFollowupState(14, gStringVar4);
break; break;
case 14: case 14:
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
data->state = 15; data->state = 15;
break; break;
case 15: case 15:
@@ -3447,7 +3447,7 @@ static bool32 UnionRoom_HandleContactFromOtherPlayer(struct UnkStruct_URoom * ur
else if (var == 2) else if (var == 2)
{ {
uroom->state = 36; uroom->state = 36;
Link_TryStartSend5FFF(); SetCloseLinkCallback();
return FALSE; return FALSE;
} }
} }
@@ -4689,7 +4689,7 @@ static void ViewURoomPartnerTrainerCard(u8 *unused, struct UnkStruct_URoom * uro
DynamicPlaceholderTextUtil_Reset(); DynamicPlaceholderTextUtil_Reset();
StringCopy(uroom->trainerCardStrbufs[0], gTrainerClassNames[sub_80447F0()]); StringCopy(uroom->trainerCardStrbufs[0], gTrainerClassNames[GetUnionRoomTrainerClass()]);
DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, uroom->trainerCardStrbufs[0]); DynamicPlaceholderTextUtil_SetPlaceholderPtr(0, uroom->trainerCardStrbufs[0]);
DynamicPlaceholderTextUtil_SetPlaceholderPtr(1, trainerCard->rse.playerName); DynamicPlaceholderTextUtil_SetPlaceholderPtr(1, trainerCard->rse.playerName);
+2 -2
View File
@@ -163,7 +163,7 @@ void CB2_UnionRoomBattle(void)
} }
else else
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | 0x40)) if (gBlockRecvBuffer[GetMultiplayerId()][0] == (ACTIVITY_DECLINE | 0x40))
{ {
gMain.state = 6; gMain.state = 6;
@@ -179,7 +179,7 @@ void CB2_UnionRoomBattle(void)
case 50: case 50:
if (!UpdatePaletteFade()) if (!UpdatePaletteFade())
{ {
PrepareSendLinkCmd2FFE_or_RfuCmd6600(); SetLinkStandbyCallback();
gMain.state++; gMain.state++;
} }
break; break;
+3 -3
View File
@@ -587,7 +587,7 @@ static void ChatEntryRoutine_ExitChat(void)
case 5: case 5:
if (IsLinkTaskFinished() && !GetRfuUnkCE8()) if (IsLinkTaskFinished() && !GetRfuUnkCE8())
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
sWork->exitDelayTimer = 0; sWork->exitDelayTimer = 0;
sWork->routineState++; sWork->routineState++;
} }
@@ -622,7 +622,7 @@ static void ChatEntryRoutine_Drop(void)
case 1: case 1:
if (!RunDisplaySubtask(0) && IsLinkTaskFinished() && !GetRfuUnkCE8()) if (!RunDisplaySubtask(0) && IsLinkTaskFinished() && !GetRfuUnkCE8())
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
sWork->exitDelayTimer = 0; sWork->exitDelayTimer = 0;
sWork->routineState++; sWork->routineState++;
} }
@@ -668,7 +668,7 @@ static void ChatEntryRoutine_Disbanded(void)
case 2: case 2:
if (RunDisplaySubtask(0) != TRUE && IsLinkTaskFinished() && !GetRfuUnkCE8()) if (RunDisplaySubtask(0) != TRUE && IsLinkTaskFinished() && !GetRfuUnkCE8())
{ {
Link_TryStartSend5FFF(); SetCloseLinkCallback();
sWork->exitDelayTimer = 0; sWork->exitDelayTimer = 0;
sWork->routineState++; sWork->routineState++;
} }
+4 -4
View File
@@ -812,7 +812,7 @@ void AnimTask_CreateSurfWave(u8 taskId)
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16)); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1); SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1); SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
if (!IsContest()) if (!IsContest())
{ {
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1); SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
@@ -889,7 +889,7 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
*BGptrX += gTasks[taskId].data[0]; *BGptrX += gTasks[taskId].data[0];
*BGptrY += gTasks[taskId].data[1]; *BGptrY += gTasks[taskId].data[1];
sub_80752A0(&animBg); GetBattleAnimBg1Data(&animBg);
gTasks[taskId].data[2] += gTasks[taskId].data[1]; gTasks[taskId].data[2] += gTasks[taskId].data[1];
if (++gTasks[taskId].data[5] == 4) if (++gTasks[taskId].data[5] == 4)
{ {
@@ -928,8 +928,8 @@ static void AnimTask_CreateSurfWave_Step2(u8 taskId)
u16 *BGptrY = &gBattle_BG1_Y; u16 *BGptrY = &gBattle_BG1_Y;
if (gTasks[taskId].data[0] == 0) if (gTasks[taskId].data[0] == 0)
{ {
sub_8075358(1); InitBattleAnimBg(1);
sub_8075358(2); InitBattleAnimBg(2);
gTasks[taskId].data[0]++; gTasks[taskId].data[0]++;
} }
else else