battle_intro
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+14
-21
@@ -77,22 +77,14 @@ bool8 IsBattlerSpriteVisible(u8 battlerId);
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s16 KeepPanInRange(s16 a, s32 oldPan);
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void sub_80730C0(u16, const u16 *, u16 *, u8);
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// battle_anim_80FE840.s
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
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void HandleIntroSlide(u8 terrainId);
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s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
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void HandleIntroSlide(u8 terrain);
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void sub_80BC41C(u8 taskId);
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void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset);
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// battle_anim_80A5C6C.s
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void sub_80A6EEC(struct Sprite *sprite);
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void sub_80A68D4(struct Sprite *sprite);
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void sub_80A6F3C(struct Sprite *sprite);
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void sub_80A8278(void);
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void sub_80A6B30(struct BattleAnimBgData *);
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void sub_80A6B90(struct BattleAnimBgData *, u32 arg1);
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u8 sub_80A82E4(u8 bank);
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bool8 AnimateBallThrow(struct Sprite *sprite);
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// battle_anim_special
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// battle_anim_special.s
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void sub_80F1720(u8 battler, struct Pokemon *mon);
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enum
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@@ -115,19 +107,19 @@ enum
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BATTLER_COORD_ATTR_RAW_BOTTOM,
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};
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u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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bool8 IsBankSpritePresent(u8 bank);
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bool8 IsBankSpritePresent(u8 battlerId);
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void sub_80A6C68(u8 arg0);
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u8 GetAnimBattlerSpriteId(u8 wantedBank);
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bool8 IsDoubleBattle(void);
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u8 sub_80A6D94(void);
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u8 sub_80A8364(u8);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *));
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void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 bank);
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u8 sub_80A82E4(u8 bank);
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u8 GetSubstituteSpriteDefault_Y(u8 bank);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 sub_80A82E4(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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u8 GetGhostSpriteDefault_Y(u8 battlerId);
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void sub_8072E48(u8 battlerId, u8);
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void sub_8073128(u8);
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@@ -146,7 +138,7 @@ void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
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// battle_anim_special.s
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u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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// battle_anim_mons.s
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void TranslateMonSpriteLinear(struct Sprite * sprite);
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@@ -173,6 +165,7 @@ u8 sub_8076E34(s32, u8, s32);
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void sub_8075358(u8 bgId);
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u32 sub_8075BE8(u8, u8, u8, u8, u8, u8, u8);
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void sub_8075458(bool8);
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bool8 AnimateBallThrow(struct Sprite *sprite);
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// battle_anim_mon_movement.c
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void AnimTask_ShakeMon(u8 taskId);
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@@ -49,7 +49,7 @@ void CB2_QuitRecordedBattle(void);
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void sub_8038528(struct Sprite* sprite);
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void sub_8038A04(void); // unused
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void VBlankCB_Battle(void);
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void sub_8038B74(struct Sprite *sprite);
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void sub_801182C(struct Sprite *sprite);
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void sub_8011A1C(void);
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u32 sub_80391E0(u8 arrayId, u8 caseId);
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u32 sub_80397C4(u32 setId, u32 tableId);
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