Fix visual alignment of pal tag defines
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+29
-29
@@ -449,35 +449,35 @@ static const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLA
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[MOVEMENT_TYPE_WANDER_AROUND_SLOWEST] = DIR_SOUTH,
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};
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#define OBJ_EVENT_PAL_TAG_PLAYER_RED 0x1100
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#define OBJ_EVENT_PAL_TAG_PLAYER_RED_REFLECTION 0x1101
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#define OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION 0x1102
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#define OBJ_EVENT_PAL_TAG_NPC_BLUE 0x1103
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#define OBJ_EVENT_PAL_TAG_NPC_PINK 0x1104
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#define OBJ_EVENT_PAL_TAG_NPC_GREEN 0x1105
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#define OBJ_EVENT_PAL_TAG_NPC_WHITE 0x1106
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#define OBJ_EVENT_PAL_TAG_NPC_BLUE_REFLECTION 0x1107
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#define OBJ_EVENT_PAL_TAG_NPC_PINK_REFLECTION 0x1108
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#define OBJ_EVENT_PAL_TAG_NPC_GREEN_REFLECTION 0x1109
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#define OBJ_EVENT_PAL_TAG_NPC_WHITE_REFLECTION 0x110A
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#define OBJ_EVENT_PAL_TAG_RS_QUINTY_PLUMP 0x110B
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#define OBJ_EVENT_PAL_TAG_RS_QUINTY_PLUMP_REFLECTION 0x110C
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#define OBJ_EVENT_PAL_TAG_RS_TRUCK 0x110D
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#define OBJ_EVENT_PAL_TAG_RS_MACHOKE 0x110E
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#define OBJ_EVENT_PAL_TAG_RS_POOCHYENA 0x110F
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#define OBJ_EVENT_PAL_TAG_PLAYER_GREEN 0x1110
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#define OBJ_EVENT_PAL_TAG_PLAYER_GREEN_REFLECTION 0x1111
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#define OBJ_EVENT_PAL_TAG_RS_MOVING_BOX 0x1112
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#define OBJ_EVENT_PAL_TAG_METEORITE 0x1113
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#define OBJ_EVENT_PAL_TAG_SEAGALLOP 0x1114
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#define OBJ_EVENT_PAL_TAG_SS_ANNE 0x1115
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#define OBJ_EVENT_PAL_TAG_RS_PLAYER_UNDERWATER 0x1116
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#define OBJ_EVENT_PAL_TAG_RS_KYOGRE 0x1117
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#define OBJ_EVENT_PAL_TAG_RS_KYOGRE_REFLECTION 0x1118
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#define OBJ_EVENT_PAL_TAG_RS_GROUDON 0x1119
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#define OBJ_EVENT_PAL_TAG_RS_GROUDON_REFLECTION 0x111A
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#define OBJ_EVENT_PAL_TAG_RS_SUBMARINE_SHADOW 0x111B
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#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
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#define OBJ_EVENT_PAL_TAG_PLAYER_RED 0x1100
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#define OBJ_EVENT_PAL_TAG_PLAYER_RED_REFLECTION 0x1101
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#define OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION 0x1102
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#define OBJ_EVENT_PAL_TAG_NPC_BLUE 0x1103
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#define OBJ_EVENT_PAL_TAG_NPC_PINK 0x1104
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#define OBJ_EVENT_PAL_TAG_NPC_GREEN 0x1105
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#define OBJ_EVENT_PAL_TAG_NPC_WHITE 0x1106
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#define OBJ_EVENT_PAL_TAG_NPC_BLUE_REFLECTION 0x1107
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#define OBJ_EVENT_PAL_TAG_NPC_PINK_REFLECTION 0x1108
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#define OBJ_EVENT_PAL_TAG_NPC_GREEN_REFLECTION 0x1109
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#define OBJ_EVENT_PAL_TAG_NPC_WHITE_REFLECTION 0x110A
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#define OBJ_EVENT_PAL_TAG_RS_QUINTY_PLUMP 0x110B
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#define OBJ_EVENT_PAL_TAG_RS_QUINTY_PLUMP_REFLECTION 0x110C
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#define OBJ_EVENT_PAL_TAG_RS_TRUCK 0x110D
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#define OBJ_EVENT_PAL_TAG_RS_MACHOKE 0x110E
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#define OBJ_EVENT_PAL_TAG_RS_POOCHYENA 0x110F
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#define OBJ_EVENT_PAL_TAG_PLAYER_GREEN 0x1110
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#define OBJ_EVENT_PAL_TAG_PLAYER_GREEN_REFLECTION 0x1111
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#define OBJ_EVENT_PAL_TAG_RS_MOVING_BOX 0x1112
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#define OBJ_EVENT_PAL_TAG_METEORITE 0x1113
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#define OBJ_EVENT_PAL_TAG_SEAGALLOP 0x1114
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#define OBJ_EVENT_PAL_TAG_SS_ANNE 0x1115
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#define OBJ_EVENT_PAL_TAG_RS_PLAYER_UNDERWATER 0x1116
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#define OBJ_EVENT_PAL_TAG_RS_KYOGRE 0x1117
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#define OBJ_EVENT_PAL_TAG_RS_KYOGRE_REFLECTION 0x1118
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#define OBJ_EVENT_PAL_TAG_RS_GROUDON 0x1119
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#define OBJ_EVENT_PAL_TAG_RS_GROUDON_REFLECTION 0x111A
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#define OBJ_EVENT_PAL_TAG_RS_SUBMARINE_SHADOW 0x111B
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#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
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#include "data/object_events/object_event_graphics_info_pointers.h"
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#include "data/field_effects/field_effect_object_template_pointers.h"
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