Document battle_scripts_2.s
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-6
@@ -66,8 +66,8 @@ static void HandleAction_UseItem(void);
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static void HandleAction_Run(void);
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static void HandleAction_WatchesCarefully(void);
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static void HandleAction_SafariZoneBallThrow(void);
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static void HandleAction_ThrowPokeblock(void);
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static void HandleAction_GoNear(void);
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static void HandleAction_ThrowBait(void);
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static void HandleAction_ThrowRock(void);
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static void HandleAction_SafariZoneRun(void);
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static void HandleAction_OldManBallThrow(void);
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static void HandleAction_TryFinish(void);
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@@ -582,8 +582,8 @@ static void (*const sTurnActionsFuncsTable[])(void) =
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[B_ACTION_RUN] = HandleAction_Run,
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[B_ACTION_SAFARI_WATCH_CAREFULLY] = HandleAction_WatchesCarefully,
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[B_ACTION_SAFARI_BALL] = HandleAction_SafariZoneBallThrow,
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[B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowPokeblock,
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[B_ACTION_SAFARI_GO_NEAR] = HandleAction_GoNear,
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[B_ACTION_SAFARI_POKEBLOCK] = HandleAction_ThrowBait,
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[B_ACTION_SAFARI_GO_NEAR] = HandleAction_ThrowRock,
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[B_ACTION_SAFARI_RUN] = HandleAction_SafariZoneRun,
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[B_ACTION_OLDMAN_THROW] = HandleAction_OldManBallThrow,
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[B_ACTION_EXEC_SCRIPT] = HandleAction_RunBattleScript,
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@@ -4313,7 +4313,7 @@ static void HandleAction_SafariZoneBallThrow(void)
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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}
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static void HandleAction_ThrowPokeblock(void)
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static void HandleAction_ThrowBait(void)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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@@ -4329,7 +4329,7 @@ static void HandleAction_ThrowPokeblock(void)
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gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
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}
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static void HandleAction_GoNear(void)
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static void HandleAction_ThrowRock(void)
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{
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gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
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gBattle_BG0_X = 0;
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