Document battle_scripts_2.s
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@@ -9441,7 +9441,7 @@ static void atkEF_handleballthrow(void)
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{
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BtlController_EmitBallThrowAnim(0, BALL_3_SHAKES_SUCCESS);
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MarkBattlerForControllerExec(gActiveBattler);
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gBattlescriptCurrInstr = gUnknown_81D9A88;
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gBattlescriptCurrInstr = BattleScript_OldMan_Pokedude_CaughtMessage;
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}
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else
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{
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