use new gfx constants for fldeffs
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@@ -106,7 +106,7 @@ static void sub_80C99A0(u8 taskId)
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bool8 SetUpFieldMove_RockSmash(void)
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{
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if (CheckObjectGraphicsInFrontOfPlayer(/*OBJECT_EVENT_GFX_BREAKABLE_ROCK*/0x60) == TRUE)
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if (CheckObjectGraphicsInFrontOfPlayer(OBJECT_EVENT_GFX_ROCK_SMASH_ROCK) == TRUE)
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{
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gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
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gPostMenuFieldCallback = sub_80C9A10;
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@@ -14,7 +14,7 @@ static void sub_80D08A8(void);
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bool8 SetUpFieldMove_Strength(void)
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{
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) || CheckObjectGraphicsInFrontOfPlayer(/*OBJECT_EVENT_GFX_PUSHABLE_BOULDER*/0x61) != TRUE)
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING) || CheckObjectGraphicsInFrontOfPlayer(OBJECT_EVENT_GFX_STRENGTH_BOULDER) != TRUE)
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{
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return FALSE;
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}
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