Sync battle anim - rock
This commit is contained in:
+73
-79
@@ -8,21 +8,21 @@
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static void AnimFallingRock(struct Sprite *sprite);
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static void AnimRockFragment(struct Sprite *sprite);
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static void AnimDirtParticleAcrossScreen(struct Sprite *sprite);
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static void AnimFlyingSandCrescent(struct Sprite *sprite);
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static void AnimRaiseSprite(struct Sprite *sprite);
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static void sub_80B4D00(u8 taskId);
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static void AnimTask_Rollout_Step(u8 taskId);
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static void AnimRolloutParticle(struct Sprite *sprite);
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static void AnimRockTomb(struct Sprite *sprite);
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static void AnimRockBlastRock(struct Sprite *sprite);
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static void AnimRockScatter(struct Sprite *sprite);
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static void AnimParticleInVortex(struct Sprite *sprite);
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static void sub_80B46B4(struct Sprite *sprite);
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static void sub_80B47C4(struct Sprite *sprite);
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static void sub_80B490C(u8 taskId);
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static void sub_80B4E70(struct Task *task);
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static u8 sub_80B4FB8(void);
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static void sub_80B5024(struct Sprite *sprite);
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static void sub_80B50F8(struct Sprite *sprite);
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static void AnimFallingRock_Step(struct Sprite *sprite);
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static void AnimParticleInVortex_Step(struct Sprite *sprite);
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static void AnimTask_LoadSandstormBackground_Step(u8 taskId);
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static void CreateRolloutDirtSprite(struct Task *task);
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static u8 GetRolloutCounter(void);
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static void AnimRockTomb_Step(struct Sprite *sprite);
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static void AnimRockScatter_Step(struct Sprite *sprite);
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static const union AnimCmd sAnim_FlyingRock_0[] =
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{
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@@ -125,7 +125,7 @@ const struct SpriteTemplate gFlyingSandCrescentSpriteTemplate =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDirtParticleAcrossScreen,
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.callback = AnimFlyingSandCrescent,
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};
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static const struct Subsprite sFlyingSandSubsprites[] =
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@@ -133,16 +133,16 @@ static const struct Subsprite sFlyingSandSubsprites[] =
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{
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.x = -16,
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.y = 0,
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.shape = ST_OAM_H_RECTANGLE,
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.size = 2,
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.shape = SPRITE_SHAPE(32x16),
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.size = SPRITE_SIZE(32x16),
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.tileOffset = 0,
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.priority = 1,
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},
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{
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.x = 16,
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.y = 0,
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.shape = ST_OAM_H_RECTANGLE,
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.size = 2,
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.shape = SPRITE_SHAPE(32x16),
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.size = SPRITE_SIZE(32x16),
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.tileOffset = 8,
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.priority = 1,
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},
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@@ -153,37 +153,37 @@ static const struct SubspriteTable sFlyingSandSubspriteTable[] =
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{ NELEMS(sFlyingSandSubsprites), sFlyingSandSubsprites },
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};
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static const union AnimCmd sAnim_BasicRock_0[] =
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static const union AnimCmd sAnim_Rock_Biggest[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_BasicRock_1[] =
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static const union AnimCmd sAnim_Rock_Bigger[] =
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{
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ANIMCMD_FRAME(16, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_WeatherBallRockDown_0[] =
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static const union AnimCmd sAnim_Rock_Big[] =
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{
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ANIMCMD_FRAME(32, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_WeatherBallRockDown_1[] =
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static const union AnimCmd sAnim_Rock_Small[] =
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{
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ANIMCMD_FRAME(48, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_TwisterRock_0[] =
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static const union AnimCmd sAnim_Rock_Smaller[] =
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{
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ANIMCMD_FRAME(64, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_TwisterRock_1[] =
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static const union AnimCmd sAnim_Rock_Smallest[] =
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{
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ANIMCMD_FRAME(80, 1),
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ANIMCMD_END,
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@@ -191,20 +191,12 @@ static const union AnimCmd sAnim_TwisterRock_1[] =
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static const union AnimCmd *const sAnims_BasicRock[] =
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{
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sAnim_BasicRock_0,
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sAnim_BasicRock_1,
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};
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static const union AnimCmd *const sAnims_WeatherBallRockDown[] =
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{
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sAnim_WeatherBallRockDown_0,
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sAnim_WeatherBallRockDown_1,
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};
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static const union AnimCmd *const sAnims_TwisterRock[] =
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{
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sAnim_TwisterRock_0,
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sAnim_TwisterRock_1,
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sAnim_Rock_Biggest,
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sAnim_Rock_Bigger,
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sAnim_Rock_Big,
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sAnim_Rock_Small,
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sAnim_Rock_Smaller,
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sAnim_Rock_Smallest,
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};
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const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
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@@ -229,7 +221,7 @@ const struct SpriteTemplate gRolloutMudSpriteTemplate =
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.callback = AnimRolloutParticle,
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};
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const struct SpriteTemplate gUnknown_83E74F0 =
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const struct SpriteTemplate gRolloutRockSpriteTemplate =
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{
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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@@ -296,7 +288,7 @@ const struct SpriteTemplate gTwisterRockSpriteTemplate =
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_TwisterRock,
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.anims = &sAnims_BasicRock[4],
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.images = NULL,
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.affineAnims = sAffineAnims_BasicRock,
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.callback = AnimMoveTwisterParticle,
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@@ -307,7 +299,7 @@ const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
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.tileTag = ANIM_TAG_ROCKS,
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.paletteTag = ANIM_TAG_ROCKS,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = sAnims_WeatherBallRockDown,
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.anims = &sAnims_BasicRock[2],
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.images = NULL,
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.affineAnims = sAffineAnims_BasicRock,
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.callback = AnimWeatherBallDown,
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@@ -327,12 +319,12 @@ static void AnimFallingRock(struct Sprite *sprite)
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sprite->data[3] = 16;
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sprite->data[4] = -70;
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sprite->data[5] = gBattleAnimArgs[2];
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StoreSpriteCallbackInData6(sprite, sub_80B46B4);
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StoreSpriteCallbackInData6(sprite, AnimFallingRock_Step);
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sprite->callback = TranslateSpriteInEllipse;
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sprite->callback(sprite);
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}
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static void sub_80B46B4(struct Sprite *sprite)
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static void AnimFallingRock_Step(struct Sprite *sprite)
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{
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sprite->x += sprite->data[5];
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sprite->data[0] = 192;
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@@ -345,6 +337,7 @@ static void sub_80B46B4(struct Sprite *sprite)
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sprite->callback(sprite);
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}
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// Animates the rock particles that are shown on the impact for Rock Blast / Rock Smash
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static void AnimRockFragment(struct Sprite *sprite)
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{
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StartSpriteAnim(sprite, gBattleAnimArgs[5]);
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@@ -366,6 +359,7 @@ static void AnimRockFragment(struct Sprite *sprite)
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
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// Swirls particle in vortex. Used for moves like Fire Spin or Sand Tomb
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static void AnimParticleInVortex(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[6] == 0)
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@@ -376,10 +370,10 @@ static void AnimParticleInVortex(struct Sprite *sprite)
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sprite->data[1] = gBattleAnimArgs[2];
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sprite->data[2] = gBattleAnimArgs[4];
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sprite->data[3] = gBattleAnimArgs[5];
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sprite->callback = sub_80B47C4;
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sprite->callback = AnimParticleInVortex_Step;
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}
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static void sub_80B47C4(struct Sprite *sprite)
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static void AnimParticleInVortex_Step(struct Sprite *sprite)
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{
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sprite->data[4] += sprite->data[1];
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sprite->y2 = -(sprite->data[4] >> 8);
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@@ -416,10 +410,10 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
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if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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var0 = 1;
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gTasks[taskId].data[0] = var0;
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gTasks[taskId].func = sub_80B490C;
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gTasks[taskId].func = AnimTask_LoadSandstormBackground_Step;
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}
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static void sub_80B490C(u8 taskId)
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static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
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{
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struct BattleAnimBgData animBg;
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@@ -487,7 +481,7 @@ static void sub_80B490C(u8 taskId)
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// arg 1: projectile speed
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// arg 2: y pixel drop
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// arg 3: ??? unknown (possibly a color bit)
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static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
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static void AnimFlyingSandCrescent(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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{
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@@ -518,7 +512,7 @@ static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
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sprite->data[4] &= 0xFF;
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if (sprite->data[5] == 0)
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{
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if (sprite->x + sprite->x2 > 272)
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if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 32)
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{
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sprite->callback = DestroyAnimSprite;
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}
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@@ -550,23 +544,23 @@ static void AnimRaiseSprite(struct Sprite *sprite)
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void AnimTask_Rollout(u8 taskId)
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{
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u16 var0, var1, var2, var3;
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u8 var4;
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u8 rolloutCounter;
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s32 var5;
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s16 pan1, pan2;
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struct Task *task;
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task = &gTasks[taskId];
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var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
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var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
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var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 24;
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var2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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var3 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 24;
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if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
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var3 = var1;
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var4 = sub_80B4FB8();
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if (var4 == 1)
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rolloutCounter = GetRolloutCounter();
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if (rolloutCounter == 1)
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task->data[8] = 32;
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else
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task->data[8] = 48 - (var4 * 8);
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task->data[8] = 48 - (rolloutCounter * 8);
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task->data[0] = 0;
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task->data[11] = 0;
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task->data[9] = 0;
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@@ -585,12 +579,12 @@ void AnimTask_Rollout(u8 taskId)
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pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
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task->data[13] = pan1;
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task->data[14] = (pan2 - pan1) / task->data[8];
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task->data[1] = var4;
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task->data[1] = rolloutCounter;
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task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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task->func = sub_80B4D00;
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task->func = AnimTask_Rollout_Step;
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}
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static void sub_80B4D00(u8 taskId)
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static void AnimTask_Rollout_Step(u8 taskId)
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{
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struct Task *task;
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@@ -634,7 +628,7 @@ static void sub_80B4D00(u8 taskId)
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if (++task->data[9] >= task->data[10])
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{
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task->data[9] = 0;
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sub_80B4E70(task);
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CreateRolloutDirtSprite(task);
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task->data[13] += task->data[14];
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PlaySE12WithPanning(SE_M_DIG, task->data[13]);
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}
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@@ -650,10 +644,10 @@ static void sub_80B4D00(u8 taskId)
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}
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}
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static void sub_80B4E70(struct Task *task)
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static void CreateRolloutDirtSprite(struct Task *task)
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{
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const struct SpriteTemplate *spriteTemplate;
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s32 var0;
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s32 tileOffset;
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u16 x, y;
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u8 spriteId;
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@@ -661,20 +655,20 @@ static void sub_80B4E70(struct Task *task)
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{
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case 1:
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spriteTemplate = &gRolloutMudSpriteTemplate;
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var0 = 0;
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tileOffset = 0;
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break;
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case 2:
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case 3:
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spriteTemplate = &gUnknown_83E74F0;
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var0 = 80;
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spriteTemplate = &gRolloutRockSpriteTemplate;
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tileOffset = 80;
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break;
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case 4:
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spriteTemplate = &gUnknown_83E74F0;
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var0 = 64;
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spriteTemplate = &gRolloutRockSpriteTemplate;
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tileOffset = 64;
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break;
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case 5:
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spriteTemplate = &gUnknown_83E74F0;
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var0 = 48;
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spriteTemplate = &gRolloutRockSpriteTemplate;
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tileOffset = 48;
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break;
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default:
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return;
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@@ -689,7 +683,7 @@ static void sub_80B4E70(struct Task *task)
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gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
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gSprites[spriteId].data[4] = y;
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gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
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gSprites[spriteId].oam.tileNum += var0;
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gSprites[spriteId].oam.tileNum += tileOffset;
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InitAnimArcTranslation(&gSprites[spriteId]);
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++task->data[11];
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}
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@@ -700,15 +694,15 @@ static void AnimRolloutParticle(struct Sprite *sprite)
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{
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if (TranslateAnimHorizontalArc(sprite))
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{
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u8 taskId = FindTaskIdByFunc(sub_80B4D00);
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u8 taskId = FindTaskIdByFunc(AnimTask_Rollout_Step);
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if (taskId != TAIL_SENTINEL)
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if (taskId != TASK_NONE)
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--gTasks[taskId].data[11];
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DestroySprite(sprite);
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}
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}
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static u8 sub_80B4FB8(void)
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static u8 GetRolloutCounter(void)
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{
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u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
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u8 var0 = retVal - 1;
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@@ -726,11 +720,11 @@ static void AnimRockTomb(struct Sprite *sprite)
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sprite->data[3] -= gBattleAnimArgs[2];
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sprite->data[0] = 3;
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->callback = sub_80B5024;
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sprite->callback = AnimRockTomb_Step;
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sprite->invisible = TRUE;
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}
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static void sub_80B5024(struct Sprite *sprite)
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static void AnimRockTomb_Step(struct Sprite *sprite)
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{
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sprite->invisible = FALSE;
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if (sprite->data[3] != 0)
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@@ -758,18 +752,18 @@ static void AnimRockBlastRock(struct Sprite *sprite)
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static void AnimRockScatter(struct Sprite *sprite)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
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sprite->x += gBattleAnimArgs[0];
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sprite->y += gBattleAnimArgs[1];
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sprite->data[1] = gBattleAnimArgs[0];
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sprite->data[2] = gBattleAnimArgs[1];
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sprite->data[5] = gBattleAnimArgs[2];
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StartSpriteAnim(sprite, gBattleAnimArgs[3]);
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sprite->callback = sub_80B50F8;
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sprite->callback = AnimRockScatter_Step;
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}
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static void sub_80B50F8(struct Sprite *sprite)
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static void AnimRockScatter_Step(struct Sprite *sprite)
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{
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sprite->data[0] += 8;
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sprite->data[3] += sprite->data[1];
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@@ -783,11 +777,11 @@ static void sub_80B50F8(struct Sprite *sprite)
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void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
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{
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if (gAnimMoveDmg < 33)
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gBattleAnimArgs[7] = 0;
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gBattleAnimArgs[ARG_RET_ID] = 0;
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if ((u32)gAnimMoveDmg - 33 < 33)
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gBattleAnimArgs[7] = 1;
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gBattleAnimArgs[ARG_RET_ID] = 1;
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if (gAnimMoveDmg > 65)
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gBattleAnimArgs[7] = 2;
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gBattleAnimArgs[ARG_RET_ID] = 2;
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DestroyAnimVisualTask(taskId);
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}
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