Sync battle anim - rock

This commit is contained in:
GriffinR
2022-08-17 14:18:30 -04:00
parent 96ecc82c98
commit f476806547
+73 -79
View File
@@ -8,21 +8,21 @@
static void AnimFallingRock(struct Sprite *sprite);
static void AnimRockFragment(struct Sprite *sprite);
static void AnimDirtParticleAcrossScreen(struct Sprite *sprite);
static void AnimFlyingSandCrescent(struct Sprite *sprite);
static void AnimRaiseSprite(struct Sprite *sprite);
static void sub_80B4D00(u8 taskId);
static void AnimTask_Rollout_Step(u8 taskId);
static void AnimRolloutParticle(struct Sprite *sprite);
static void AnimRockTomb(struct Sprite *sprite);
static void AnimRockBlastRock(struct Sprite *sprite);
static void AnimRockScatter(struct Sprite *sprite);
static void AnimParticleInVortex(struct Sprite *sprite);
static void sub_80B46B4(struct Sprite *sprite);
static void sub_80B47C4(struct Sprite *sprite);
static void sub_80B490C(u8 taskId);
static void sub_80B4E70(struct Task *task);
static u8 sub_80B4FB8(void);
static void sub_80B5024(struct Sprite *sprite);
static void sub_80B50F8(struct Sprite *sprite);
static void AnimFallingRock_Step(struct Sprite *sprite);
static void AnimParticleInVortex_Step(struct Sprite *sprite);
static void AnimTask_LoadSandstormBackground_Step(u8 taskId);
static void CreateRolloutDirtSprite(struct Task *task);
static u8 GetRolloutCounter(void);
static void AnimRockTomb_Step(struct Sprite *sprite);
static void AnimRockScatter_Step(struct Sprite *sprite);
static const union AnimCmd sAnim_FlyingRock_0[] =
{
@@ -125,7 +125,7 @@ const struct SpriteTemplate gFlyingSandCrescentSpriteTemplate =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDirtParticleAcrossScreen,
.callback = AnimFlyingSandCrescent,
};
static const struct Subsprite sFlyingSandSubsprites[] =
@@ -133,16 +133,16 @@ static const struct Subsprite sFlyingSandSubsprites[] =
{
.x = -16,
.y = 0,
.shape = ST_OAM_H_RECTANGLE,
.size = 2,
.shape = SPRITE_SHAPE(32x16),
.size = SPRITE_SIZE(32x16),
.tileOffset = 0,
.priority = 1,
},
{
.x = 16,
.y = 0,
.shape = ST_OAM_H_RECTANGLE,
.size = 2,
.shape = SPRITE_SHAPE(32x16),
.size = SPRITE_SIZE(32x16),
.tileOffset = 8,
.priority = 1,
},
@@ -153,37 +153,37 @@ static const struct SubspriteTable sFlyingSandSubspriteTable[] =
{ NELEMS(sFlyingSandSubsprites), sFlyingSandSubsprites },
};
static const union AnimCmd sAnim_BasicRock_0[] =
static const union AnimCmd sAnim_Rock_Biggest[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_BasicRock_1[] =
static const union AnimCmd sAnim_Rock_Bigger[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WeatherBallRockDown_0[] =
static const union AnimCmd sAnim_Rock_Big[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_WeatherBallRockDown_1[] =
static const union AnimCmd sAnim_Rock_Small[] =
{
ANIMCMD_FRAME(48, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TwisterRock_0[] =
static const union AnimCmd sAnim_Rock_Smaller[] =
{
ANIMCMD_FRAME(64, 1),
ANIMCMD_END,
};
static const union AnimCmd sAnim_TwisterRock_1[] =
static const union AnimCmd sAnim_Rock_Smallest[] =
{
ANIMCMD_FRAME(80, 1),
ANIMCMD_END,
@@ -191,20 +191,12 @@ static const union AnimCmd sAnim_TwisterRock_1[] =
static const union AnimCmd *const sAnims_BasicRock[] =
{
sAnim_BasicRock_0,
sAnim_BasicRock_1,
};
static const union AnimCmd *const sAnims_WeatherBallRockDown[] =
{
sAnim_WeatherBallRockDown_0,
sAnim_WeatherBallRockDown_1,
};
static const union AnimCmd *const sAnims_TwisterRock[] =
{
sAnim_TwisterRock_0,
sAnim_TwisterRock_1,
sAnim_Rock_Biggest,
sAnim_Rock_Bigger,
sAnim_Rock_Big,
sAnim_Rock_Small,
sAnim_Rock_Smaller,
sAnim_Rock_Smallest,
};
const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
@@ -229,7 +221,7 @@ const struct SpriteTemplate gRolloutMudSpriteTemplate =
.callback = AnimRolloutParticle,
};
const struct SpriteTemplate gUnknown_83E74F0 =
const struct SpriteTemplate gRolloutRockSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
@@ -296,7 +288,7 @@ const struct SpriteTemplate gTwisterRockSpriteTemplate =
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_TwisterRock,
.anims = &sAnims_BasicRock[4],
.images = NULL,
.affineAnims = sAffineAnims_BasicRock,
.callback = AnimMoveTwisterParticle,
@@ -307,7 +299,7 @@ const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = sAnims_WeatherBallRockDown,
.anims = &sAnims_BasicRock[2],
.images = NULL,
.affineAnims = sAffineAnims_BasicRock,
.callback = AnimWeatherBallDown,
@@ -327,12 +319,12 @@ static void AnimFallingRock(struct Sprite *sprite)
sprite->data[3] = 16;
sprite->data[4] = -70;
sprite->data[5] = gBattleAnimArgs[2];
StoreSpriteCallbackInData6(sprite, sub_80B46B4);
StoreSpriteCallbackInData6(sprite, AnimFallingRock_Step);
sprite->callback = TranslateSpriteInEllipse;
sprite->callback(sprite);
}
static void sub_80B46B4(struct Sprite *sprite)
static void AnimFallingRock_Step(struct Sprite *sprite)
{
sprite->x += sprite->data[5];
sprite->data[0] = 192;
@@ -345,6 +337,7 @@ static void sub_80B46B4(struct Sprite *sprite)
sprite->callback(sprite);
}
// Animates the rock particles that are shown on the impact for Rock Blast / Rock Smash
static void AnimRockFragment(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
@@ -366,6 +359,7 @@ static void AnimRockFragment(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
}
// Swirls particle in vortex. Used for moves like Fire Spin or Sand Tomb
static void AnimParticleInVortex(struct Sprite *sprite)
{
if (gBattleAnimArgs[6] == 0)
@@ -376,10 +370,10 @@ static void AnimParticleInVortex(struct Sprite *sprite)
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_80B47C4;
sprite->callback = AnimParticleInVortex_Step;
}
static void sub_80B47C4(struct Sprite *sprite)
static void AnimParticleInVortex_Step(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[1];
sprite->y2 = -(sprite->data[4] >> 8);
@@ -416,10 +410,10 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
var0 = 1;
gTasks[taskId].data[0] = var0;
gTasks[taskId].func = sub_80B490C;
gTasks[taskId].func = AnimTask_LoadSandstormBackground_Step;
}
static void sub_80B490C(u8 taskId)
static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
{
struct BattleAnimBgData animBg;
@@ -487,7 +481,7 @@ static void sub_80B490C(u8 taskId)
// arg 1: projectile speed
// arg 2: y pixel drop
// arg 3: ??? unknown (possibly a color bit)
static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
static void AnimFlyingSandCrescent(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
@@ -518,7 +512,7 @@ static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
sprite->data[4] &= 0xFF;
if (sprite->data[5] == 0)
{
if (sprite->x + sprite->x2 > 272)
if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 32)
{
sprite->callback = DestroyAnimSprite;
}
@@ -550,23 +544,23 @@ static void AnimRaiseSprite(struct Sprite *sprite)
void AnimTask_Rollout(u8 taskId)
{
u16 var0, var1, var2, var3;
u8 var4;
u8 rolloutCounter;
s32 var5;
s16 pan1, pan2;
struct Task *task;
task = &gTasks[taskId];
var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24;
var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24;
var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 24;
var2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
var3 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 24;
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
var3 = var1;
var4 = sub_80B4FB8();
if (var4 == 1)
rolloutCounter = GetRolloutCounter();
if (rolloutCounter == 1)
task->data[8] = 32;
else
task->data[8] = 48 - (var4 * 8);
task->data[8] = 48 - (rolloutCounter * 8);
task->data[0] = 0;
task->data[11] = 0;
task->data[9] = 0;
@@ -585,12 +579,12 @@ void AnimTask_Rollout(u8 taskId)
pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
task->data[13] = pan1;
task->data[14] = (pan2 - pan1) / task->data[8];
task->data[1] = var4;
task->data[1] = rolloutCounter;
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->func = sub_80B4D00;
task->func = AnimTask_Rollout_Step;
}
static void sub_80B4D00(u8 taskId)
static void AnimTask_Rollout_Step(u8 taskId)
{
struct Task *task;
@@ -634,7 +628,7 @@ static void sub_80B4D00(u8 taskId)
if (++task->data[9] >= task->data[10])
{
task->data[9] = 0;
sub_80B4E70(task);
CreateRolloutDirtSprite(task);
task->data[13] += task->data[14];
PlaySE12WithPanning(SE_M_DIG, task->data[13]);
}
@@ -650,10 +644,10 @@ static void sub_80B4D00(u8 taskId)
}
}
static void sub_80B4E70(struct Task *task)
static void CreateRolloutDirtSprite(struct Task *task)
{
const struct SpriteTemplate *spriteTemplate;
s32 var0;
s32 tileOffset;
u16 x, y;
u8 spriteId;
@@ -661,20 +655,20 @@ static void sub_80B4E70(struct Task *task)
{
case 1:
spriteTemplate = &gRolloutMudSpriteTemplate;
var0 = 0;
tileOffset = 0;
break;
case 2:
case 3:
spriteTemplate = &gUnknown_83E74F0;
var0 = 80;
spriteTemplate = &gRolloutRockSpriteTemplate;
tileOffset = 80;
break;
case 4:
spriteTemplate = &gUnknown_83E74F0;
var0 = 64;
spriteTemplate = &gRolloutRockSpriteTemplate;
tileOffset = 64;
break;
case 5:
spriteTemplate = &gUnknown_83E74F0;
var0 = 48;
spriteTemplate = &gRolloutRockSpriteTemplate;
tileOffset = 48;
break;
default:
return;
@@ -689,7 +683,7 @@ static void sub_80B4E70(struct Task *task)
gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
gSprites[spriteId].data[4] = y;
gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
gSprites[spriteId].oam.tileNum += var0;
gSprites[spriteId].oam.tileNum += tileOffset;
InitAnimArcTranslation(&gSprites[spriteId]);
++task->data[11];
}
@@ -700,15 +694,15 @@ static void AnimRolloutParticle(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
{
u8 taskId = FindTaskIdByFunc(sub_80B4D00);
u8 taskId = FindTaskIdByFunc(AnimTask_Rollout_Step);
if (taskId != TAIL_SENTINEL)
if (taskId != TASK_NONE)
--gTasks[taskId].data[11];
DestroySprite(sprite);
}
}
static u8 sub_80B4FB8(void)
static u8 GetRolloutCounter(void)
{
u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
u8 var0 = retVal - 1;
@@ -726,11 +720,11 @@ static void AnimRockTomb(struct Sprite *sprite)
sprite->data[3] -= gBattleAnimArgs[2];
sprite->data[0] = 3;
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_80B5024;
sprite->callback = AnimRockTomb_Step;
sprite->invisible = TRUE;
}
static void sub_80B5024(struct Sprite *sprite)
static void AnimRockTomb_Step(struct Sprite *sprite)
{
sprite->invisible = FALSE;
if (sprite->data[3] != 0)
@@ -758,18 +752,18 @@ static void AnimRockBlastRock(struct Sprite *sprite)
static void AnimRockScatter(struct Sprite *sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[5] = gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->callback = sub_80B50F8;
sprite->callback = AnimRockScatter_Step;
}
static void sub_80B50F8(struct Sprite *sprite)
static void AnimRockScatter_Step(struct Sprite *sprite)
{
sprite->data[0] += 8;
sprite->data[3] += sprite->data[1];
@@ -783,11 +777,11 @@ static void sub_80B50F8(struct Sprite *sprite)
void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
{
if (gAnimMoveDmg < 33)
gBattleAnimArgs[7] = 0;
gBattleAnimArgs[ARG_RET_ID] = 0;
if ((u32)gAnimMoveDmg - 33 < 33)
gBattleAnimArgs[7] = 1;
gBattleAnimArgs[ARG_RET_ID] = 1;
if (gAnimMoveDmg > 65)
gBattleAnimArgs[7] = 2;
gBattleAnimArgs[ARG_RET_ID] = 2;
DestroyAnimVisualTask(taskId);
}