Sync battle anim - rock

This commit is contained in:
GriffinR
2022-08-17 14:18:30 -04:00
parent 96ecc82c98
commit f476806547
+73 -79
View File
@@ -8,21 +8,21 @@
static void AnimFallingRock(struct Sprite *sprite); static void AnimFallingRock(struct Sprite *sprite);
static void AnimRockFragment(struct Sprite *sprite); static void AnimRockFragment(struct Sprite *sprite);
static void AnimDirtParticleAcrossScreen(struct Sprite *sprite); static void AnimFlyingSandCrescent(struct Sprite *sprite);
static void AnimRaiseSprite(struct Sprite *sprite); static void AnimRaiseSprite(struct Sprite *sprite);
static void sub_80B4D00(u8 taskId); static void AnimTask_Rollout_Step(u8 taskId);
static void AnimRolloutParticle(struct Sprite *sprite); static void AnimRolloutParticle(struct Sprite *sprite);
static void AnimRockTomb(struct Sprite *sprite); static void AnimRockTomb(struct Sprite *sprite);
static void AnimRockBlastRock(struct Sprite *sprite); static void AnimRockBlastRock(struct Sprite *sprite);
static void AnimRockScatter(struct Sprite *sprite); static void AnimRockScatter(struct Sprite *sprite);
static void AnimParticleInVortex(struct Sprite *sprite); static void AnimParticleInVortex(struct Sprite *sprite);
static void sub_80B46B4(struct Sprite *sprite); static void AnimFallingRock_Step(struct Sprite *sprite);
static void sub_80B47C4(struct Sprite *sprite); static void AnimParticleInVortex_Step(struct Sprite *sprite);
static void sub_80B490C(u8 taskId); static void AnimTask_LoadSandstormBackground_Step(u8 taskId);
static void sub_80B4E70(struct Task *task); static void CreateRolloutDirtSprite(struct Task *task);
static u8 sub_80B4FB8(void); static u8 GetRolloutCounter(void);
static void sub_80B5024(struct Sprite *sprite); static void AnimRockTomb_Step(struct Sprite *sprite);
static void sub_80B50F8(struct Sprite *sprite); static void AnimRockScatter_Step(struct Sprite *sprite);
static const union AnimCmd sAnim_FlyingRock_0[] = static const union AnimCmd sAnim_FlyingRock_0[] =
{ {
@@ -125,7 +125,7 @@ const struct SpriteTemplate gFlyingSandCrescentSpriteTemplate =
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimDirtParticleAcrossScreen, .callback = AnimFlyingSandCrescent,
}; };
static const struct Subsprite sFlyingSandSubsprites[] = static const struct Subsprite sFlyingSandSubsprites[] =
@@ -133,16 +133,16 @@ static const struct Subsprite sFlyingSandSubsprites[] =
{ {
.x = -16, .x = -16,
.y = 0, .y = 0,
.shape = ST_OAM_H_RECTANGLE, .shape = SPRITE_SHAPE(32x16),
.size = 2, .size = SPRITE_SIZE(32x16),
.tileOffset = 0, .tileOffset = 0,
.priority = 1, .priority = 1,
}, },
{ {
.x = 16, .x = 16,
.y = 0, .y = 0,
.shape = ST_OAM_H_RECTANGLE, .shape = SPRITE_SHAPE(32x16),
.size = 2, .size = SPRITE_SIZE(32x16),
.tileOffset = 8, .tileOffset = 8,
.priority = 1, .priority = 1,
}, },
@@ -153,37 +153,37 @@ static const struct SubspriteTable sFlyingSandSubspriteTable[] =
{ NELEMS(sFlyingSandSubsprites), sFlyingSandSubsprites }, { NELEMS(sFlyingSandSubsprites), sFlyingSandSubsprites },
}; };
static const union AnimCmd sAnim_BasicRock_0[] = static const union AnimCmd sAnim_Rock_Biggest[] =
{ {
ANIMCMD_FRAME(0, 1), ANIMCMD_FRAME(0, 1),
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd sAnim_BasicRock_1[] = static const union AnimCmd sAnim_Rock_Bigger[] =
{ {
ANIMCMD_FRAME(16, 1), ANIMCMD_FRAME(16, 1),
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd sAnim_WeatherBallRockDown_0[] = static const union AnimCmd sAnim_Rock_Big[] =
{ {
ANIMCMD_FRAME(32, 1), ANIMCMD_FRAME(32, 1),
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd sAnim_WeatherBallRockDown_1[] = static const union AnimCmd sAnim_Rock_Small[] =
{ {
ANIMCMD_FRAME(48, 1), ANIMCMD_FRAME(48, 1),
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd sAnim_TwisterRock_0[] = static const union AnimCmd sAnim_Rock_Smaller[] =
{ {
ANIMCMD_FRAME(64, 1), ANIMCMD_FRAME(64, 1),
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd sAnim_TwisterRock_1[] = static const union AnimCmd sAnim_Rock_Smallest[] =
{ {
ANIMCMD_FRAME(80, 1), ANIMCMD_FRAME(80, 1),
ANIMCMD_END, ANIMCMD_END,
@@ -191,20 +191,12 @@ static const union AnimCmd sAnim_TwisterRock_1[] =
static const union AnimCmd *const sAnims_BasicRock[] = static const union AnimCmd *const sAnims_BasicRock[] =
{ {
sAnim_BasicRock_0, sAnim_Rock_Biggest,
sAnim_BasicRock_1, sAnim_Rock_Bigger,
}; sAnim_Rock_Big,
sAnim_Rock_Small,
static const union AnimCmd *const sAnims_WeatherBallRockDown[] = sAnim_Rock_Smaller,
{ sAnim_Rock_Smallest,
sAnim_WeatherBallRockDown_0,
sAnim_WeatherBallRockDown_1,
};
static const union AnimCmd *const sAnims_TwisterRock[] =
{
sAnim_TwisterRock_0,
sAnim_TwisterRock_1,
}; };
const struct SpriteTemplate gAncientPowerRockSpriteTemplate = const struct SpriteTemplate gAncientPowerRockSpriteTemplate =
@@ -229,7 +221,7 @@ const struct SpriteTemplate gRolloutMudSpriteTemplate =
.callback = AnimRolloutParticle, .callback = AnimRolloutParticle,
}; };
const struct SpriteTemplate gUnknown_83E74F0 = const struct SpriteTemplate gRolloutRockSpriteTemplate =
{ {
.tileTag = ANIM_TAG_ROCKS, .tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS,
@@ -296,7 +288,7 @@ const struct SpriteTemplate gTwisterRockSpriteTemplate =
.tileTag = ANIM_TAG_ROCKS, .tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32, .oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_TwisterRock, .anims = &sAnims_BasicRock[4],
.images = NULL, .images = NULL,
.affineAnims = sAffineAnims_BasicRock, .affineAnims = sAffineAnims_BasicRock,
.callback = AnimMoveTwisterParticle, .callback = AnimMoveTwisterParticle,
@@ -307,7 +299,7 @@ const struct SpriteTemplate gWeatherBallRockDownSpriteTemplate =
.tileTag = ANIM_TAG_ROCKS, .tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS, .paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineNormal_ObjNormal_32x32, .oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = sAnims_WeatherBallRockDown, .anims = &sAnims_BasicRock[2],
.images = NULL, .images = NULL,
.affineAnims = sAffineAnims_BasicRock, .affineAnims = sAffineAnims_BasicRock,
.callback = AnimWeatherBallDown, .callback = AnimWeatherBallDown,
@@ -327,12 +319,12 @@ static void AnimFallingRock(struct Sprite *sprite)
sprite->data[3] = 16; sprite->data[3] = 16;
sprite->data[4] = -70; sprite->data[4] = -70;
sprite->data[5] = gBattleAnimArgs[2]; sprite->data[5] = gBattleAnimArgs[2];
StoreSpriteCallbackInData6(sprite, sub_80B46B4); StoreSpriteCallbackInData6(sprite, AnimFallingRock_Step);
sprite->callback = TranslateSpriteInEllipse; sprite->callback = TranslateSpriteInEllipse;
sprite->callback(sprite); sprite->callback(sprite);
} }
static void sub_80B46B4(struct Sprite *sprite) static void AnimFallingRock_Step(struct Sprite *sprite)
{ {
sprite->x += sprite->data[5]; sprite->x += sprite->data[5];
sprite->data[0] = 192; sprite->data[0] = 192;
@@ -345,6 +337,7 @@ static void sub_80B46B4(struct Sprite *sprite)
sprite->callback(sprite); sprite->callback(sprite);
} }
// Animates the rock particles that are shown on the impact for Rock Blast / Rock Smash
static void AnimRockFragment(struct Sprite *sprite) static void AnimRockFragment(struct Sprite *sprite)
{ {
StartSpriteAnim(sprite, gBattleAnimArgs[5]); StartSpriteAnim(sprite, gBattleAnimArgs[5]);
@@ -366,6 +359,7 @@ static void AnimRockFragment(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
} }
// Swirls particle in vortex. Used for moves like Fire Spin or Sand Tomb
static void AnimParticleInVortex(struct Sprite *sprite) static void AnimParticleInVortex(struct Sprite *sprite)
{ {
if (gBattleAnimArgs[6] == 0) if (gBattleAnimArgs[6] == 0)
@@ -376,10 +370,10 @@ static void AnimParticleInVortex(struct Sprite *sprite)
sprite->data[1] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[2];
sprite->data[2] = gBattleAnimArgs[4]; sprite->data[2] = gBattleAnimArgs[4];
sprite->data[3] = gBattleAnimArgs[5]; sprite->data[3] = gBattleAnimArgs[5];
sprite->callback = sub_80B47C4; sprite->callback = AnimParticleInVortex_Step;
} }
static void sub_80B47C4(struct Sprite *sprite) static void AnimParticleInVortex_Step(struct Sprite *sprite)
{ {
sprite->data[4] += sprite->data[1]; sprite->data[4] += sprite->data[1];
sprite->y2 = -(sprite->data[4] >> 8); sprite->y2 = -(sprite->data[4] >> 8);
@@ -416,10 +410,10 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
var0 = 1; var0 = 1;
gTasks[taskId].data[0] = var0; gTasks[taskId].data[0] = var0;
gTasks[taskId].func = sub_80B490C; gTasks[taskId].func = AnimTask_LoadSandstormBackground_Step;
} }
static void sub_80B490C(u8 taskId) static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
{ {
struct BattleAnimBgData animBg; struct BattleAnimBgData animBg;
@@ -487,7 +481,7 @@ static void sub_80B490C(u8 taskId)
// arg 1: projectile speed // arg 1: projectile speed
// arg 2: y pixel drop // arg 2: y pixel drop
// arg 3: ??? unknown (possibly a color bit) // arg 3: ??? unknown (possibly a color bit)
static void AnimDirtParticleAcrossScreen(struct Sprite *sprite) static void AnimFlyingSandCrescent(struct Sprite *sprite)
{ {
if (sprite->data[0] == 0) if (sprite->data[0] == 0)
{ {
@@ -518,7 +512,7 @@ static void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
sprite->data[4] &= 0xFF; sprite->data[4] &= 0xFF;
if (sprite->data[5] == 0) if (sprite->data[5] == 0)
{ {
if (sprite->x + sprite->x2 > 272) if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 32)
{ {
sprite->callback = DestroyAnimSprite; sprite->callback = DestroyAnimSprite;
} }
@@ -550,23 +544,23 @@ static void AnimRaiseSprite(struct Sprite *sprite)
void AnimTask_Rollout(u8 taskId) void AnimTask_Rollout(u8 taskId)
{ {
u16 var0, var1, var2, var3; u16 var0, var1, var2, var3;
u8 var4; u8 rolloutCounter;
s32 var5; s32 var5;
s16 pan1, pan2; s16 pan1, pan2;
struct Task *task; struct Task *task;
task = &gTasks[taskId]; task = &gTasks[taskId];
var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); var0 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 24; var1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 24;
var2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); var2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
var3 = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + 24; var3 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 24;
if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget) if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
var3 = var1; var3 = var1;
var4 = sub_80B4FB8(); rolloutCounter = GetRolloutCounter();
if (var4 == 1) if (rolloutCounter == 1)
task->data[8] = 32; task->data[8] = 32;
else else
task->data[8] = 48 - (var4 * 8); task->data[8] = 48 - (rolloutCounter * 8);
task->data[0] = 0; task->data[0] = 0;
task->data[11] = 0; task->data[11] = 0;
task->data[9] = 0; task->data[9] = 0;
@@ -585,12 +579,12 @@ void AnimTask_Rollout(u8 taskId)
pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET); pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
task->data[13] = pan1; task->data[13] = pan1;
task->data[14] = (pan2 - pan1) / task->data[8]; task->data[14] = (pan2 - pan1) / task->data[8];
task->data[1] = var4; task->data[1] = rolloutCounter;
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER); task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->func = sub_80B4D00; task->func = AnimTask_Rollout_Step;
} }
static void sub_80B4D00(u8 taskId) static void AnimTask_Rollout_Step(u8 taskId)
{ {
struct Task *task; struct Task *task;
@@ -634,7 +628,7 @@ static void sub_80B4D00(u8 taskId)
if (++task->data[9] >= task->data[10]) if (++task->data[9] >= task->data[10])
{ {
task->data[9] = 0; task->data[9] = 0;
sub_80B4E70(task); CreateRolloutDirtSprite(task);
task->data[13] += task->data[14]; task->data[13] += task->data[14];
PlaySE12WithPanning(SE_M_DIG, task->data[13]); PlaySE12WithPanning(SE_M_DIG, task->data[13]);
} }
@@ -650,10 +644,10 @@ static void sub_80B4D00(u8 taskId)
} }
} }
static void sub_80B4E70(struct Task *task) static void CreateRolloutDirtSprite(struct Task *task)
{ {
const struct SpriteTemplate *spriteTemplate; const struct SpriteTemplate *spriteTemplate;
s32 var0; s32 tileOffset;
u16 x, y; u16 x, y;
u8 spriteId; u8 spriteId;
@@ -661,20 +655,20 @@ static void sub_80B4E70(struct Task *task)
{ {
case 1: case 1:
spriteTemplate = &gRolloutMudSpriteTemplate; spriteTemplate = &gRolloutMudSpriteTemplate;
var0 = 0; tileOffset = 0;
break; break;
case 2: case 2:
case 3: case 3:
spriteTemplate = &gUnknown_83E74F0; spriteTemplate = &gRolloutRockSpriteTemplate;
var0 = 80; tileOffset = 80;
break; break;
case 4: case 4:
spriteTemplate = &gUnknown_83E74F0; spriteTemplate = &gRolloutRockSpriteTemplate;
var0 = 64; tileOffset = 64;
break; break;
case 5: case 5:
spriteTemplate = &gUnknown_83E74F0; spriteTemplate = &gRolloutRockSpriteTemplate;
var0 = 48; tileOffset = 48;
break; break;
default: default:
return; return;
@@ -689,7 +683,7 @@ static void sub_80B4E70(struct Task *task)
gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3); gSprites[spriteId].data[2] = ((task->data[12] * 20) + x) + (task->data[1] * 3);
gSprites[spriteId].data[4] = y; gSprites[spriteId].data[4] = y;
gSprites[spriteId].data[5] = -16 - (task->data[1] * 2); gSprites[spriteId].data[5] = -16 - (task->data[1] * 2);
gSprites[spriteId].oam.tileNum += var0; gSprites[spriteId].oam.tileNum += tileOffset;
InitAnimArcTranslation(&gSprites[spriteId]); InitAnimArcTranslation(&gSprites[spriteId]);
++task->data[11]; ++task->data[11];
} }
@@ -700,15 +694,15 @@ static void AnimRolloutParticle(struct Sprite *sprite)
{ {
if (TranslateAnimHorizontalArc(sprite)) if (TranslateAnimHorizontalArc(sprite))
{ {
u8 taskId = FindTaskIdByFunc(sub_80B4D00); u8 taskId = FindTaskIdByFunc(AnimTask_Rollout_Step);
if (taskId != TAIL_SENTINEL) if (taskId != TASK_NONE)
--gTasks[taskId].data[11]; --gTasks[taskId].data[11];
DestroySprite(sprite); DestroySprite(sprite);
} }
} }
static u8 sub_80B4FB8(void) static u8 GetRolloutCounter(void)
{ {
u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer; u8 retVal = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer;
u8 var0 = retVal - 1; u8 var0 = retVal - 1;
@@ -726,11 +720,11 @@ static void AnimRockTomb(struct Sprite *sprite)
sprite->data[3] -= gBattleAnimArgs[2]; sprite->data[3] -= gBattleAnimArgs[2];
sprite->data[0] = 3; sprite->data[0] = 3;
sprite->data[1] = gBattleAnimArgs[3]; sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_80B5024; sprite->callback = AnimRockTomb_Step;
sprite->invisible = TRUE; sprite->invisible = TRUE;
} }
static void sub_80B5024(struct Sprite *sprite) static void AnimRockTomb_Step(struct Sprite *sprite)
{ {
sprite->invisible = FALSE; sprite->invisible = FALSE;
if (sprite->data[3] != 0) if (sprite->data[3] != 0)
@@ -758,18 +752,18 @@ static void AnimRockBlastRock(struct Sprite *sprite)
static void AnimRockScatter(struct Sprite *sprite) static void AnimRockScatter(struct Sprite *sprite)
{ {
sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
sprite->x += gBattleAnimArgs[0]; sprite->x += gBattleAnimArgs[0];
sprite->y += gBattleAnimArgs[1]; sprite->y += gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[0]; sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1]; sprite->data[2] = gBattleAnimArgs[1];
sprite->data[5] = gBattleAnimArgs[2]; sprite->data[5] = gBattleAnimArgs[2];
StartSpriteAnim(sprite, gBattleAnimArgs[3]); StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->callback = sub_80B50F8; sprite->callback = AnimRockScatter_Step;
} }
static void sub_80B50F8(struct Sprite *sprite) static void AnimRockScatter_Step(struct Sprite *sprite)
{ {
sprite->data[0] += 8; sprite->data[0] += 8;
sprite->data[3] += sprite->data[1]; sprite->data[3] += sprite->data[1];
@@ -783,11 +777,11 @@ static void sub_80B50F8(struct Sprite *sprite)
void AnimTask_GetSeismicTossDamageLevel(u8 taskId) void AnimTask_GetSeismicTossDamageLevel(u8 taskId)
{ {
if (gAnimMoveDmg < 33) if (gAnimMoveDmg < 33)
gBattleAnimArgs[7] = 0; gBattleAnimArgs[ARG_RET_ID] = 0;
if ((u32)gAnimMoveDmg - 33 < 33) if ((u32)gAnimMoveDmg - 33 < 33)
gBattleAnimArgs[7] = 1; gBattleAnimArgs[ARG_RET_ID] = 1;
if (gAnimMoveDmg > 65) if (gAnimMoveDmg > 65)
gBattleAnimArgs[7] = 2; gBattleAnimArgs[ARG_RET_ID] = 2;
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }