Fix storage magic numbers

I could *kinda* understand missing SendMonToPc, but IN THE STRUCT ITSELF?!
This commit is contained in:
hjk321
2021-02-22 10:04:27 -06:00
parent 33126a0633
commit fc16ee9498
2 changed files with 6 additions and 5 deletions
+4 -3
View File
@@ -4,6 +4,7 @@
#include "global.h"
#include "sprite.h"
#include "constants/pokemon.h"
#include "pokemon_storage_system.h"
struct PokemonSubstruct0
{
@@ -125,9 +126,9 @@ struct Pokemon
struct PokemonStorage
{
/*0x0000*/ u8 currentBox;
/*0x0001*/ struct BoxPokemon boxes[14][30];
/*0x8344*/ u8 boxNames[14][BOX_NAME_LENGTH + 1];
/*0x83C2*/ u8 boxWallpapers[14];
/*0x0001*/ struct BoxPokemon boxes[TOTAL_BOXES_COUNT][IN_BOX_COUNT];
/*0x8344*/ u8 boxNames[TOTAL_BOXES_COUNT][BOX_NAME_LENGTH + 1];
/*0x83C2*/ u8 boxWallpapers[TOTAL_BOXES_COUNT];
};
struct BattleTowerPokemon
+2 -2
View File
@@ -3646,7 +3646,7 @@ static u8 SendMonToPC(struct Pokemon* mon)
do
{
for (boxPos = 0; boxPos < 30; boxPos++)
for (boxPos = 0; boxPos < IN_BOX_COUNT; boxPos++)
{
struct BoxPokemon* checkingMon = GetBoxedMonPtr(boxNo, boxPos);
if (GetBoxMonData(checkingMon, MON_DATA_SPECIES, NULL) == SPECIES_NONE)
@@ -3663,7 +3663,7 @@ static u8 SendMonToPC(struct Pokemon* mon)
}
boxNo++;
if (boxNo == 14)
if (boxNo == TOTAL_BOXES_COUNT)
boxNo = 0;
} while (boxNo != StorageGetCurrentBox());