Rename special anim scene graphics
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Before Width: | Height: | Size: 272 B After Width: | Height: | Size: 272 B |
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Before Width: | Height: | Size: 152 B After Width: | Height: | Size: 152 B |
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Before Width: | Height: | Size: 160 B After Width: | Height: | Size: 160 B |
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Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 226 B |
@@ -1,19 +0,0 @@
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JASC-PAL
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0100
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16
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0 0 0
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255 255 255
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230 230 255
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213 213 255
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197 197 255
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180 180 255
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164 164 255
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148 148 255
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131 131 255
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115 115 255
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98 98 255
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82 82 255
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65 65 255
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49 49 255
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32 32 255
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16 16 255
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@@ -1,19 +0,0 @@
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JASC-PAL
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0100
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16
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0 0 0
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98 90 8
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197 189 24
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246 246 0
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148 139 16
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246 238 32
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222 213 0
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213 197 0
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180 164 0
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49 41 0
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172 148 32
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189 164 49
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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@@ -1,19 +0,0 @@
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JASC-PAL
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0100
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16
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65 106 255
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255 255 255
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230 230 230
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213 213 213
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197 197 197
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180 180 180
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164 164 164
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148 148 148
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131 131 131
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115 115 115
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98 98 98
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82 82 82
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65 65 65
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49 49 49
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32 32 32
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16 16 16
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@@ -49,16 +49,16 @@ static void Task_LevelUpVerticalSprites(u8 taskId);
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static void CreateLevelUpVerticalSprite(u8 taskId, s16 *data);
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static void SpriteCB_LevelUpVertical(struct Sprite *sprite);
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static const u16 sBgPals_PSA_Any[] = INCBIN_U16("graphics/pokemon_special_anim/unk_845963C.gbapal");
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static const u16 sBgPals_PSA_Anim4[] = INCBIN_U16("graphics/pokemon_special_anim/unk_845965C.gbapal");
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static const u32 sBg3Tiles_PSA[] = INCBIN_U32("graphics/pokemon_special_anim/unk_845967C.4bpp.lz");
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static const u32 sBg3Map_PSA[] = INCBIN_U32("graphics/pokemon_special_anim/unk_845973C.bin.lz");
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static const u16 sSpritePals_LevelUpVertical[] = INCBIN_U16("graphics/pokemon_special_anim/unk_8459868.gbapal");
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static const u32 sSpriteTiles_LevelUpVertical[] = INCBIN_U32("graphics/pokemon_special_anim/unk_8459888.4bpp.lz");
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static const u16 sSpritePals_Star[] = INCBIN_U16("graphics/pokemon_special_anim/unk_84598A4.gbapal");
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static const u32 sSpriteTiles_Star[] = INCBIN_U32("graphics/pokemon_special_anim/unk_84598C4.4bpp.lz");
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static const u16 sSpritePals_UseItem_OutwardSpiralDots[] = INCBIN_U16("graphics/pokemon_special_anim/unk_8459940.gbapal");
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static const u32 sSpriteTiles_UseItem_OutwardSpiralDots[] = INCBIN_U32("graphics/pokemon_special_anim/unk_8459960.4bpp.lz");
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static const u16 sBg_Pal[] = INCBIN_U16("graphics/pokemon_special_anim/bg.gbapal");
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static const u16 sBg_TmHm_Pal[] = INCBIN_U16("graphics/pokemon_special_anim/bg_tm_hm.gbapal");
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static const u32 sBg_Gfx[] = INCBIN_U32("graphics/pokemon_special_anim/bg.4bpp.lz");
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static const u32 sBg_Tilemap[] = INCBIN_U32("graphics/pokemon_special_anim/bg.bin.lz");
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static const u16 sLevelUp_Pal[] = INCBIN_U16("graphics/pokemon_special_anim/level_up.gbapal");
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static const u32 sLevelUp_Gfx[] = INCBIN_U32("graphics/pokemon_special_anim/level_up.4bpp.lz");
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static const u16 sStar_Pal[] = INCBIN_U16("graphics/pokemon_special_anim/star.gbapal");
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static const u32 sStar_Gfx[] = INCBIN_U32("graphics/pokemon_special_anim/star.4bpp.lz");
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static const u16 sOutwardSpiralDots_Pal[] = INCBIN_U16("graphics/pokemon_special_anim/outward_spiral_dots.gbapal");
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static const u32 sOutwardSpiralDots_Gfx[] = INCBIN_U32("graphics/pokemon_special_anim/outward_spiral_dots.4bpp.lz");
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static const struct BgTemplate sBgTemplates[] = {
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{
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@@ -116,24 +116,24 @@ static const s8 sStarCoordOffsets[][2] = {
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};
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static const struct CompressedSpriteSheet sSpriteSheet_Star = {
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sSpriteTiles_Star,
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sStar_Gfx,
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0x80,
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2
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};
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static const struct SpritePalette sSpritePalette_Star = {
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sSpritePals_Star,
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sStar_Pal,
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2
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};
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static const struct CompressedSpriteSheet sSpriteSheet_UseItem_OutwardSpiralDots = {
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sSpriteTiles_UseItem_OutwardSpiralDots,
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sOutwardSpiralDots_Gfx,
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0x60,
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5
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};
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static const struct SpritePalette sSpritePalette_UseItem_OutwardSpiralDots = {
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sSpritePals_UseItem_OutwardSpiralDots,
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sOutwardSpiralDots_Pal,
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5
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};
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@@ -633,12 +633,12 @@ bool8 PSA_IsCopyingLevelUpWindowToVram(void)
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static void LoadBgGfxByAnimType(u16 animType)
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{
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CopyToBgTilemapBuffer(3, sBg3Map_PSA, 0, 0x000);
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DecompressAndCopyTileDataToVram(3, sBg3Tiles_PSA, 0, 0x000, 0);
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CopyToBgTilemapBuffer(3, sBg_Tilemap, 0, 0x000);
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DecompressAndCopyTileDataToVram(3, sBg_Gfx, 0, 0x000, 0);
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if (animType != 4)
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LoadPalette(sBgPals_PSA_Any, 0x00, 0x20);
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LoadPalette(sBg_Pal, 0x00, 0x20);
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else
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LoadPalette(sBgPals_PSA_Anim4, 0x00, 0x20);
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LoadPalette(sBg_TmHm_Pal, 0x00, 0x20);
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}
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void PSA_CreateMonSpriteAtCloseness(u8 closeness)
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@@ -1382,9 +1382,9 @@ void CreateLevelUpVerticalSpritesTask(u16 x, u16 y, u16 tileTag, u16 paletteTag,
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static struct SpritePalette spritePalette;
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u8 taskId;
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spriteSheet.tag = tileTag;
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spriteSheet.data = sSpriteTiles_LevelUpVertical;
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spriteSheet.size = sSpriteTiles_LevelUpVertical[0] >> 8;
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spritePalette.data = sSpritePals_LevelUpVertical;
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spriteSheet.data = sLevelUp_Gfx;
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spriteSheet.size = sLevelUp_Gfx[0] >> 8;
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spritePalette.data = sLevelUp_Pal;
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spritePalette.tag = paletteTag;
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LoadCompressedSpriteSheet(&spriteSheet);
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LoadSpritePalette(&spritePalette);
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